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- game:GetService("StarterGui"):SetCore("SendNotification",{["Title"] = "Success!",["Text"] = "@Narlascripts on youtube..",["Duration"] = 5,["Button1"] = "Okay."})
- player = game.Players.LocalPlayer
- local Dive = Instance.new("HopperBin", player.Backpack)
- Dive.Name = "Dive"
- local debounce = false
- function _restoreproperties()
- Holder = player.Character
- Torso = Holder:FindFirstChild("Torso")
- RightS = Torso:FindFirstChild("Right Shoulder")
- LeftS = Torso:FindFirstChild("Left Shoulder")
- RightH = Torso:FindFirstChild("Right Hip")
- LeftH = Torso:FindFirstChild("Left Hip")
- RightS.MaxVelocity = .15
- LeftS.MaxVelocity = .15
- RightH.MaxVelocity = .1
- LeftH.MaxVelocity = .1
- RightS.DesiredAngle = 0
- LeftS.DesiredAngle = 0
- LeftH.DesiredAngle = 0
- RightH.DesiredAngle = 0
- end
- function ManageAnimation(value)
- Holder = player.Character
- Player = player
- if value == "no anim" then
- Anim = Holder:FindFirstChild("Animate")
- if Anim ~= nil then
- Anim.Disabled = true
- Anim.Parent = Player
- end
- elseif value == "re-anim" then
- Anim = Player:FindFirstChild("Animate")
- if Anim ~= nil then
- Anim.Disabled = false
- Anim.Parent = Holder
- end
- end
- end
- function Down(ml)
- for i = 1, ml.velocity.y / 3 do
- ml.velocity = ml.velocity + Vector3.new(0, -4.25, 0)
- wait()
- end
- ml:Remove()
- end
- function Flip()
- if debounce == true then
- return
- end
- debounce = true
- Char = player.Character
- Human = Char.Humanoid
- Torso = Char.Torso
- CF = Torso.CFrame
- Human.PlatformStand = true
- VelUp = Instance.new("BodyVelocity")
- VelUp.velocity = Vector3.new(0, 45, 0) + Torso.CFrame.lookVector * 30 --Middle (0,0,0). Change for height.
- VelUp.P = VelUp.P * 2
- VelUp.maxForce = Vector3.new(10000, 10000, 10000) * 999
- VelUp.Parent = Torso
- coroutine.resume(coroutine.create(Down), VelUp)
- Gyro = Instance.new("BodyGyro")
- Gyro.P = Gyro.P * 10
- Gyro.maxTorque = Vector3.new(100000, 100000, 100000) * 999
- Gyro.cframe = CF
- Gyro.Parent = Torso
- for i = 1, 3 do --The amount of time your guy flips.
- Gyro.cframe = Gyro.cframe * CFrame.fromEulerAnglesXYZ(math.pi / -7, 0, 0) --The amount of flips. 1 = -16, 2 = -8
- wait()
- end
- for i = 1, 6 do --The amount of time your guy flips.
- Gyro.cframe = Gyro.cframe * CFrame.fromEulerAnglesXYZ(math.pi / -40, 0, 0) --The amount of flips. 1 = -16, 2 = -8
- wait()
- end
- wait(0.2)
- for i = 1, 10 do --The amount of time your guy flips.
- Gyro.cframe = Gyro.cframe * CFrame.fromEulerAnglesXYZ(math.pi / -7, 0, 0) --The amount of flips. 1 = -16, 2 = -8
- wait()
- end
- Gyro.cframe = CF
- wait()
- Gyro:Remove()
- Human.PlatformStand = false
- _restoreproperties()
- debounce = false
- end
- function onActive(mouse)
- player = game.Players.LocalPlayer
- if player == nil then
- return
- end
- mouse.Button1Down:connect(
- function()
- Flip()
- end
- )
- end
- Dive.Selected:connect(onActive)
- game.Players.LocalPlayer.CharacterAdded:Connect(
- function(character)
- character:WaitForChild("HumanoidRootPart")
- local Dive = Instance.new("HopperBin", player.Backpack)
- Dive.Name = "Dive"
- local debounce = false
- function _restoreproperties()
- Holder = player.Character
- Torso = Holder:FindFirstChild("Torso")
- RightS = Torso:FindFirstChild("Right Shoulder")
- LeftS = Torso:FindFirstChild("Left Shoulder")
- RightH = Torso:FindFirstChild("Right Hip")
- LeftH = Torso:FindFirstChild("Left Hip")
- RightS.MaxVelocity = .15
- LeftS.MaxVelocity = .15
- RightH.MaxVelocity = .1
- LeftH.MaxVelocity = .1
- RightS.DesiredAngle = 0
- LeftS.DesiredAngle = 0
- LeftH.DesiredAngle = 0
- RightH.DesiredAngle = 0
- end
- function ManageAnimation(value)
- Holder = player.Character
- Player = player
- if value == "no anim" then
- Anim = Holder:FindFirstChild("Animate")
- if Anim ~= nil then
- Anim.Disabled = true
- Anim.Parent = Player
- end
- elseif value == "re-anim" then
- Anim = Player:FindFirstChild("Animate")
- if Anim ~= nil then
- Anim.Disabled = false
- Anim.Parent = Holder
- end
- end
- end
- function Down(ml)
- for i = 1, ml.velocity.y / 3 do
- ml.velocity = ml.velocity + Vector3.new(0, -4.25, 0)
- wait()
- end
- ml:Remove()
- end
- function Flip()
- if debounce == true then
- return
- end
- debounce = true
- Char = player.Character
- Human = Char.Humanoid
- Torso = Char.Torso
- CF = Torso.CFrame
- Human.PlatformStand = true
- VelUp = Instance.new("BodyVelocity")
- VelUp.velocity = Vector3.new(0, 45, 0) + Torso.CFrame.lookVector * 30 --Middle (0,0,0). Change for height.
- VelUp.P = VelUp.P * 2
- VelUp.maxForce = Vector3.new(10000, 10000, 10000) * 999
- VelUp.Parent = Torso
- coroutine.resume(coroutine.create(Down), VelUp)
- Gyro = Instance.new("BodyGyro")
- Gyro.P = Gyro.P * 10
- Gyro.maxTorque = Vector3.new(100000, 100000, 100000) * 999
- Gyro.cframe = CF
- Gyro.Parent = Torso
- for i = 1, 3 do --The amount of time your guy flips.
- Gyro.cframe = Gyro.cframe * CFrame.fromEulerAnglesXYZ(math.pi / -7, 0, 0) --The amount of flips. 1 = -16, 2 = -8
- wait()
- end
- for i = 1, 6 do --The amount of time your guy flips.
- Gyro.cframe = Gyro.cframe * CFrame.fromEulerAnglesXYZ(math.pi / -40, 0, 0) --The amount of flips. 1 = -16, 2 = -8
- wait()
- end
- wait(0.2)
- for i = 1, 10 do --The amount of time your guy flips.
- Gyro.cframe = Gyro.cframe * CFrame.fromEulerAnglesXYZ(math.pi / -7, 0, 0) --The amount of flips. 1 = -16, 2 = -8
- wait()
- end
- Gyro.cframe = CF
- wait()
- Gyro:Remove()
- Human.PlatformStand = false
- _restoreproperties()
- debounce = false
- end
- function onActive(mouse)
- player = game.Players.LocalPlayer
- if player == nil then
- return
- end
- mouse.Button1Down:connect(
- function()
- Flip()
- end
- )
- end
- Dive.Selected:connect(onActive)
- end
- )
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