Advertisement
Guest User

Callous Gen 3

a guest
May 20th, 2017
1,158
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.34 KB | None | 0 0
  1. CALLOUS GEN 3
  2.  
  3. Metagross @ Choice Band
  4. Ability: Clear Body
  5. Shiny: Yes
  6. EVs: 252 HP / 232 Atk / 12 Def / 12 Spe
  7. Adamant Nature
  8. - Earthquake
  9. - Explosion
  10. - Meteor Mash
  11. - Rock Slide
  12.  
  13. Magneton @ Leftovers
  14. Ability: Magnet Pull
  15. Shiny: Yes
  16. EVs: 252 SpA / 140 SpD / 116 Spe
  17. Modest Nature
  18. - Hidden Power [Fire]
  19. - Protect
  20. - Thunder Wave
  21. - Thunderbolt
  22.  
  23. Celebi @ Leftovers
  24. Ability: Natural Cure
  25. EVs: 252 HP / 116 Def / 92 SpA / 32 SpD / 16 Spe
  26. Bold Nature
  27. - Baton Pass
  28. - Hidden Power [Grass]
  29. - Leech Seed
  30. - Recover
  31.  
  32. Salamence (M) @ Leftovers
  33. Ability: Intimidate
  34. Shiny: Yes
  35. EVs: 116 HP / 252 Atk / 140 Spe
  36. Adamant Nature
  37. IVs: 30 SpA / 30 SpD / 30 Spe
  38. - Dragon Dance
  39. - Earthquake
  40. - Hidden Power [Flying]
  41. - Rock Slide
  42.  
  43. Milotic (M) @ Leftovers
  44. Ability: Marvel Scale
  45. Shiny: Yes
  46. EVs: 252 HP / 252 Def / 4 SpA
  47. Bold Nature
  48. - Ice Beam
  49. - Recover
  50. - Surf
  51. - Toxic
  52.  
  53. Snorlax (M) @ Leftovers
  54. Ability: Immunity
  55. Shiny: Yes
  56. EVs: 8 HP / 228 Atk / 132 Def / 132 SpD / 8 Spe
  57. Adamant Nature
  58. - Body Slam
  59. - Earthquake
  60. - Self-Destruct
  61. - Shadow Ball
  62.  
  63. Physical offense team using Magneton to remove Skarm the wall more so than Skarm the Spiker, with two booms to clear a path and set up other win conditions, the primary of which is DD Mence. Celebi can Baton Pass to Magneton and can also BP to Mence to get Intimidate off for free or gain tempo if it gets it in on something like, say, another Celebi.
  64. ----------------------------------------
  65. Tyranitar (M) @ Leftovers
  66. Ability: Sand Stream
  67. Shiny: Yes
  68. EVs: 176 HP / 240 Atk / 4 Def / 88 Spe
  69. Adamant Nature
  70. - Earthquake
  71. - Rock Slide
  72. - Taunt
  73. - Toxic
  74.  
  75. Celebi @ Leftovers
  76. Ability: Natural Cure
  77. EVs: 252 HP / 88 Def / 32 SpA / 136 SpD
  78. Calm Nature
  79. - Baton Pass
  80. - Leech Seed
  81. - Psychic
  82. - Recover
  83.  
  84. Magneton @ Leftovers
  85. Ability: Magnet Pull
  86. Shiny: Yes
  87. EVs: 120 HP / 252 SpA / 136 Spe
  88. Modest Nature
  89. - Hidden Power [Fire]
  90. - Protect
  91. - Thunderbolt
  92. - Toxic
  93.  
  94. Dugtrio (M) @ Choice Band
  95. Ability: Arena Trap
  96. Shiny: Yes
  97. EVs: 36 HP / 236 Atk / 16 SpD / 220 Spe
  98. Jolly Nature
  99. IVs: 30 SpD / 30 Spe
  100. - Aerial Ace
  101. - Earthquake
  102. - Hidden Power [Bug]
  103. - Rock Slide
  104.  
  105. Skarmory (M) @ Leftovers
  106. Ability: Keen Eye
  107. Shiny: Yes
  108. EVs: 248 HP / 252 SpD / 8 Spe
  109. Careful Nature
  110. - Protect
  111. - Spikes
  112. - Toxic
  113. - Whirlwind
  114.  
  115. Suicune @ Leftovers
  116. Ability: Pressure
  117. Shiny: Yes
  118. EVs: 252 HP / 144 Def / 56 SpA / 56 SpD
  119. Bold Nature
  120. - Calm Mind
  121. - Ice Beam
  122. - Rest
  123. - Surf
  124.  
  125. Double Trapper team with two different paths to victory after trapping and removing things- either Spikes + Toxic/Protect things out or set up the Cune to win. Again, Celebi can BP to trappers. Can have blowout plays such as BPing as a 70% TTar comes into it and killing it for free via Dugtrio. Passing to Trappers is extremely powerful.
  126. -----------------------------------------------------------------------------------------------------
  127. Salamence (M) @ Leftovers
  128. Ability: Intimidate
  129. Shiny: Yes
  130. EVs: 120 Atk / 236 SpA / 152 Spe
  131. Rash Nature
  132. IVs: 30 HP / 30 SpA
  133. - Brick Break
  134. - Dragon Claw
  135. - Fire Blast
  136. - Hidden Power [Grass]
  137.  
  138. Tyranitar (M) @ Leftovers
  139. Ability: Sand Stream
  140. Shiny: Yes
  141. EVs: 184 HP / 252 SpA / 72 SpD
  142. Modest Nature
  143. - Crunch
  144. - Fire Blast
  145. - Ice Beam
  146. - Pursuit
  147.  
  148. Forretress (M) @ Leftovers
  149. Ability: Sturdy
  150. Shiny: Yes
  151. EVs: 252 HP / 4 Def / 252 SpD
  152. Sassy Nature
  153. - Earthquake
  154. - Hidden Power [Fire]
  155. - Rapid Spin
  156. - Spikes
  157.  
  158. Aerodactyl (M) @ Choice Band
  159. Ability: Rock Head
  160. Shiny: Yes
  161. EVs: 4 HP / 252 Atk / 252 Spe
  162. Jolly Nature
  163. - Double-Edge
  164. - Earthquake
  165. - Hidden Power [Flying]
  166. - Rock Slide
  167.  
  168. Swampert (M) @ Leftovers
  169. Ability: Torrent
  170. Shiny: Yes
  171. EVs: 252 HP / 196 Def / 56 SpA / 4 Spe
  172. Relaxed Nature
  173. - Earthquake
  174. - Ice Beam
  175. - Protect
  176. - Roar
  177.  
  178. Blissey @ Leftovers
  179. Ability: Natural Cure
  180. Shiny: Yes
  181. EVs: 88 HP / 252 Def / 152 SpA / 16 Spe
  182. Modest Nature
  183. - Ice Beam
  184. - Seismic Toss
  185. - Soft-Boiled
  186. - Toxic
  187.  
  188. This one was originally built by Atlas/Musicaltide but he doesnt play anymore and he gave it to me with full permission so I'm comfortable posting it. It's a very aggressive team in which Pursuit Tar removes Gengar and lets Forre/Mence/Aero put immense pressure on the other guy. Very offense minded team intended to be played aggressively. HP Fire on Forre lets it beat other Forres and of course EQ is to self check for Magneton. Mixed Mence and Aero both become quite difficult to switch into with Spikes and Sand both in play.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement