AmazingAggron

Morgana Justicia (RP Sheet)

Jan 8th, 2019
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  1. Character Overview:
  2.  
  3. Name: Morgana Eve Justicia
  4. Nickname: N/A
  5. Age: 20
  6. Physical Description: ​Russian Caucasian, Black hair, Brown eyes, 176cm tall.
  7.  
  8. Personality: Cares a lot for the people around her but will never show it, has some difficulty with emotions and will pretend to be ambivalent to most things in order to feign superiority. Hates to be alone.
  9. Likes: ???
  10. Dislikes: Water, Eating, Being told what to do, being alone, spending money, just generally being alive.
  11. Hobbies: Sleeping, Watching TV, Music, Running.
  12. Profession: Member of the cyber guild.
  13. Place of Birth: Moscow, Russia
  14.  
  15. Statistics:
  16. HP/Aura: 15,000
  17. Strength: 3
  18. Magic: 10
  19. Physical Defence:6
  20. Magical Defence:9
  21. Mana Power:5000
  22. Wisdom:3
  23. Intelligence:7
  24. Stamina:6
  25. Active Minutes- 30 minutes
  26. Movement Speed:10
  27. Stealth:1
  28. Points: 55/55
  29.  
  30. Strengths: Massive Magical strength with high damage. Also very fast
  31.  
  32. Weaknesses: Poor defences, cannot take lots of physical damage
  33.  
  34. Passive Ability: Storm Charge
  35. Effect: Stats cannot be changed in a storm.
  36.  
  37. Combat Abilities:
  38.  
  39. MAGIC: Electricity
  40. (Fun Fact: The colour of the electricity depends on mood)
  41. (User can shunt through conductive obstacles, cannot be used in battles or specific situations)
  42.  
  43. BASIC ARTS:​ The weakest spells your character has at their disposal.
  44.  
  45. Basic Art One: Bolt Slash
  46. Effect: User swipes with their hand causing a small bolt of electricity to strike the target which can also counter any incoming Melee attack.
  47. D​amage: 500 (Low)
  48. C​ost: 200 (When used consecutively, the cost doubles each time used)
  49. R​ecoil: Doesn't counter anything higher than Secret arts.
  50. C​ooldown: 2 Minute x Amount used (E.g, used twice = 4 minutes)
  51.  
  52. Basic Art Two: ​Electromagnetism
  53. E​ffect: The user emits a pulse of electricity attracting all metal objects towards them, this can also damage some technology. If the target has any none-magic magnetic weapons, they are taken. Range 15 meters
  54. D​amage: None
  55. C​ost: 250
  56. R​ecoil: Lowers speed by -1
  57. C​ooldown: 4 minutes.
  58.  
  59. Basic Art Three: Kinetic Generator
  60. E​ffect: User moves about quickly boosting speed by +2, Lasts 3 minutes then stat returns to neutral even if previously debuffed.
  61. D​amage: None
  62. C​ost: 400
  63. R​ecoil: Cooldown doubles every time spell is used.
  64. C​ooldown: 5 minutes
  65.  
  66. Basic Art Four: ​Swift Volt Strike
  67. E​ffect: The user zooms past the target striking them with electricity as they pass. Has Priority and foe cannot counter attack for 1 minute.
  68. D​amage: 500(Low)
  69. C​ost: 300
  70. R​ecoil: Loses the un-counterable property after the first use
  71. C​ooldown: 3 Minutes
  72.  
  73. Basic Art Five: ​Alt Shock
  74. E​ffect: User electrocutes the target damaging them based on their lower defence. Range of 3 meters
  75. D​amage: 1000(Medium)
  76. C​ost: 500
  77. R​ecoil: Secondary effect only works every 5 minutes(So targets magical defence).
  78. C​ooldown: 3 minutes.
  79.  
  80. SECRET ART SPELLS:​ These spells are mid-tier spells. They have stronger effects than Basic
  81. Arts, but are weaker than Forbidden Arts and have mana costs in between them.
  82.  
  83. Secret Art One: Electro Fire
  84. E​ffect: User generates a small explosion with electricity around the target, dealing damage split to them and people within 3 meters.
  85. D​amage: 2000/total people hit (If one person then 1000)
  86. C​ost: 500
  87. R​ecoil: Lowers Magical Strength by -1
  88. C​ooldown: 5 Minutes.
  89.  
  90. Secret Art Two: Roaring Thunder
  91. E​ffect: User shoots a large bolt of electricity at the target. If the attack hits Magical Strength is boosted by 1. Buffs and Debuffs only last 2 minutes
  92. D​amage: 1000(Medium)
  93. C​ost: 500
  94. R​ecoil: If the attack does not land then magical strength is decreased by 1
  95. C​ooldown: 4 Minutes.
  96.  
  97. Secret Art Three: Quick Spark
  98. E​ffect: User shoots out a spark of electricity shocking the target. Deals damage based on the targets speed. Target cannot move for 5 seconds after attack. Has a Range of 5 meters.
  99. D​amage: 200(High) x Targets Speed
  100. C​ost: 50 x Targets speed
  101. R​ecoil: Targets with Magical Defence higher than 6 are not stunned.
  102. Cooldown: 6 Minutes
  103.  
  104. Secret Art Four: Lightning Boost
  105. Effect: User increases Magical Strength Speed and Magical Defence by +1.
  106. Damage: None
  107. Cost: 500
  108. Recoil: Cooldown goes up to 7 minutes if used twice within 12 minutes.
  109. Cooldown: 5 Minutes
  110.  
  111. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  112.  
  113. Forbidden Art One- Electrical Storm
  114. Effect: User fills the sky with electricity causing a giant storm. Lightning bolts strike a person of Morganas choice once every 5 minutes. Storm lasts 10 minutes. (On the off chance there is already a storm then this spell lasts 20 minutes)The storms range is limited to half a mile.
  115. Damage: 2000(High)
  116. Cost:1000
  117. Recoil: . Takes 1 minute after the spell is cast for the storm to form.
  118. Cooldown: 15 minutes
  119.  
  120. Forbidden Art Two- Charge Up
  121. Effect: User charges all their electricity into their body, so their next attack does double damage. User has 2 minutes until buff fades.
  122. Damage: None(Next Attack is x2 damage)
  123. Cost: 600
  124. Recoil: Lowers Magical strength by -5 after the attack for 2 minutes.
  125. Cooldown: Once the user has attacked, 10 minutes
  126.  
  127. Forbidden Spell Three- Magic Conversion
  128. Effect: The user converts incoming spells into electricity which they can absorb to restore health by half the damage as HP and 10% as Mana.
  129. Damage: None
  130. Cost: 800
  131. Recoil: Does not apply to physical based damage.
  132. Cooldown: 10 Minutes
  133.  
  134. Forbidden Art Four- Dark Lightning
  135. Effect: The user releases most of the stored magic to create a thunderbolt more powerful than usual ones and of a dark colour which can strike anyone the user chooses. It is unavoidable and will damage the target regardless of immunity.If the target uses a shield does half damage.
  136. Damage:5000(Extreme)
  137. Cost:800
  138. Recoil: lowers Magical strength, magical defence and speed by 3.
  139. Cooldown: 10 Minutes
  140.  
  141. Ultimate Art: Electron Blast
  142. Description: User hits the target with a devastating jolt of electricity destroying them on the molecular level.
  143.  
  144. TAKEOVER: An alternate form that your character can achieve through certain circumstances.
  145.  
  146. Takeover: Thunderbolt Sovereign
  147. Effect:
  148. Circumstance:
  149.  
  150. OVERDRIVE: A special spell your character can cast in order to alter their play style, be it through a form change, stat buff, or other means. Typically, an Overdrive can only be used under certain circumstances and has an Overdrive Art with it.
  151.  
  152. Overdrive:
  153. Effect:
  154. Circumstance:
  155.  
  156. Overdrive Art: Antimatter Amperage
  157. Effect: User directs all of their electricity into the target doing damage equivalent to the users Aura x 2.
  158. Damage:
  159. Cost:
  160. Recoil: -3 to all stats except health.
  161. Cooldown: 1 minute for every 1000 damage dealt
  162.  
  163. Possessions: None
  164.  
  165. EXTRA SPELLS: None
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