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- Character Overview:
- Name: Morgana Eve Justicia
- Nickname: N/A
- Age: 20
- Physical Description: Russian Caucasian, Black hair, Brown eyes, 176cm tall.
- Personality: Cares a lot for the people around her but will never show it, has some difficulty with emotions and will pretend to be ambivalent to most things in order to feign superiority. Hates to be alone.
- Likes: ???
- Dislikes: Water, Eating, Being told what to do, being alone, spending money, just generally being alive.
- Hobbies: Sleeping, Watching TV, Music, Running.
- Profession: Member of the cyber guild.
- Place of Birth: Moscow, Russia
- Statistics:
- HP/Aura: 15,000
- Strength: 3
- Magic: 10
- Physical Defence:6
- Magical Defence:9
- Mana Power:5000
- Wisdom:3
- Intelligence:7
- Stamina:6
- Active Minutes- 30 minutes
- Movement Speed:10
- Stealth:1
- Points: 55/55
- Strengths: Massive Magical strength with high damage. Also very fast
- Weaknesses: Poor defences, cannot take lots of physical damage
- Passive Ability: Storm Charge
- Effect: Stats cannot be changed in a storm.
- Combat Abilities:
- MAGIC: Electricity
- (Fun Fact: The colour of the electricity depends on mood)
- (User can shunt through conductive obstacles, cannot be used in battles or specific situations)
- BASIC ARTS: The weakest spells your character has at their disposal.
- Basic Art One: Bolt Slash
- Effect: User swipes with their hand causing a small bolt of electricity to strike the target which can also counter any incoming Melee attack.
- Damage: 500 (Low)
- Cost: 200 (When used consecutively, the cost doubles each time used)
- Recoil: Doesn't counter anything higher than Secret arts.
- Cooldown: 2 Minute x Amount used (E.g, used twice = 4 minutes)
- Basic Art Two: Electromagnetism
- Effect: The user emits a pulse of electricity attracting all metal objects towards them, this can also damage some technology. If the target has any none-magic magnetic weapons, they are taken. Range 15 meters
- Damage: None
- Cost: 250
- Recoil: Lowers speed by -1
- Cooldown: 4 minutes.
- Basic Art Three: Kinetic Generator
- Effect: User moves about quickly boosting speed by +2, Lasts 3 minutes then stat returns to neutral even if previously debuffed.
- Damage: None
- Cost: 400
- Recoil: Cooldown doubles every time spell is used.
- Cooldown: 5 minutes
- Basic Art Four: Swift Volt Strike
- Effect: The user zooms past the target striking them with electricity as they pass. Has Priority and foe cannot counter attack for 1 minute.
- Damage: 500(Low)
- Cost: 300
- Recoil: Loses the un-counterable property after the first use
- Cooldown: 3 Minutes
- Basic Art Five: Alt Shock
- Effect: User electrocutes the target damaging them based on their lower defence. Range of 3 meters
- Damage: 1000(Medium)
- Cost: 500
- Recoil: Secondary effect only works every 5 minutes(So targets magical defence).
- Cooldown: 3 minutes.
- SECRET ART SPELLS: These spells are mid-tier spells. They have stronger effects than Basic
- Arts, but are weaker than Forbidden Arts and have mana costs in between them.
- Secret Art One: Electro Fire
- Effect: User generates a small explosion with electricity around the target, dealing damage split to them and people within 3 meters.
- Damage: 2000/total people hit (If one person then 1000)
- Cost: 500
- Recoil: Lowers Magical Strength by -1
- Cooldown: 5 Minutes.
- Secret Art Two: Roaring Thunder
- Effect: User shoots a large bolt of electricity at the target. If the attack hits Magical Strength is boosted by 1. Buffs and Debuffs only last 2 minutes
- Damage: 1000(Medium)
- Cost: 500
- Recoil: If the attack does not land then magical strength is decreased by 1
- Cooldown: 4 Minutes.
- Secret Art Three: Quick Spark
- Effect: User shoots out a spark of electricity shocking the target. Deals damage based on the targets speed. Target cannot move for 5 seconds after attack. Has a Range of 5 meters.
- Damage: 200(High) x Targets Speed
- Cost: 50 x Targets speed
- Recoil: Targets with Magical Defence higher than 6 are not stunned.
- Cooldown: 6 Minutes
- Secret Art Four: Lightning Boost
- Effect: User increases Magical Strength Speed and Magical Defence by +1.
- Damage: None
- Cost: 500
- Recoil: Cooldown goes up to 7 minutes if used twice within 12 minutes.
- Cooldown: 5 Minutes
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Electrical Storm
- Effect: User fills the sky with electricity causing a giant storm. Lightning bolts strike a person of Morganas choice once every 5 minutes. Storm lasts 10 minutes. (On the off chance there is already a storm then this spell lasts 20 minutes)The storms range is limited to half a mile.
- Damage: 2000(High)
- Cost:1000
- Recoil: . Takes 1 minute after the spell is cast for the storm to form.
- Cooldown: 15 minutes
- Forbidden Art Two- Charge Up
- Effect: User charges all their electricity into their body, so their next attack does double damage. User has 2 minutes until buff fades.
- Damage: None(Next Attack is x2 damage)
- Cost: 600
- Recoil: Lowers Magical strength by -5 after the attack for 2 minutes.
- Cooldown: Once the user has attacked, 10 minutes
- Forbidden Spell Three- Magic Conversion
- Effect: The user converts incoming spells into electricity which they can absorb to restore health by half the damage as HP and 10% as Mana.
- Damage: None
- Cost: 800
- Recoil: Does not apply to physical based damage.
- Cooldown: 10 Minutes
- Forbidden Art Four- Dark Lightning
- Effect: The user releases most of the stored magic to create a thunderbolt more powerful than usual ones and of a dark colour which can strike anyone the user chooses. It is unavoidable and will damage the target regardless of immunity.If the target uses a shield does half damage.
- Damage:5000(Extreme)
- Cost:800
- Recoil: lowers Magical strength, magical defence and speed by 3.
- Cooldown: 10 Minutes
- Ultimate Art: Electron Blast
- Description: User hits the target with a devastating jolt of electricity destroying them on the molecular level.
- TAKEOVER: An alternate form that your character can achieve through certain circumstances.
- Takeover: Thunderbolt Sovereign
- Effect:
- Circumstance:
- OVERDRIVE: A special spell your character can cast in order to alter their play style, be it through a form change, stat buff, or other means. Typically, an Overdrive can only be used under certain circumstances and has an Overdrive Art with it.
- Overdrive:
- Effect:
- Circumstance:
- Overdrive Art: Antimatter Amperage
- Effect: User directs all of their electricity into the target doing damage equivalent to the users Aura x 2.
- Damage:
- Cost:
- Recoil: -3 to all stats except health.
- Cooldown: 1 minute for every 1000 damage dealt
- Possessions: None
- EXTRA SPELLS: None
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