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Aug 24th, 2019
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  1. Changelog:
  2.  
  3.  
  4.  
  5. Feature Additions
  6.  
  7. -Added pages to the event menu - use left and right to navigate between pages. Current pages are
  8.  
  9. Minigames, Universal Tech, Spacie Tech.
  10.  
  11. -Added "Ledgetech Marth Counter" event - practice timing your L/R press to succeed in teching Marths counter at ledge.
  12.  
  13. -Added "Reaction Test" minigame - press any button after Fox shines to display your reaction time in frames.
  14.  
  15. -Added "Armada Shine" event - practice shining the enemy fox's up B during its vulnerable frames
  16.  
  17. -Added "Slide-Off DI" event - use slide-off DI to escape Marth's up air platform follow up. Try attacking marth before he shields after landing.
  18.  
  19. -Added "Escape Shiek Techchase" event - practice shining frame perfectly after a tech option. The CPU will leave a one frame window for you to hit them. Alternatively, miss the tech and practice SDI'ing Shiek's jab reset.
  20.  
  21. -Added "Side B Sweetspot" event - use spacies' side b to sweetspot the ledge against Marth's down tilt. Try using a well spaced full length side b or a shorten to grab the ledge.
  22.  
  23. -Added "Grab Mash" event - react to the grab by mashing buttons in order to escape as quickly as possible. the frame you escaped is displayed, as well as soonest possible frame you could have escaped. The text is colored based on how quickly you escaped.
  24.  
  25. -Added "Under Fire" minigame - see how long you can last under the slowly rising brinstar lava by doing fully invincible ledgestalls.
  26.  
  27. -Added a new menu to the Event Selection Screen. Pressing Z will display the menu. Current available options are:
  28.  
  29. -"Create Save" - will create the memory card save exploit version of Training Mode to the desired memory card slot. This option is available on the ISO and memory card version of the mod. The memory card version can create the save file without the original memory card inserted, as all of the mod's data is loaded into memory at all times
  30.  
  31. -"Show Credits" - will display the credits of Training Mode, showing the initial patrons of the mod, as well those who assisted in the creation of the mod.
  32.  
  33. -added 3 new game modes to special melee.
  34.  
  35. -Chess Melee - Replaces Super Sudden Death. A port of Achilles1515's game mode where positions and percents reset when a player loses a stock
  36.  
  37. -Rotation Melee - Replaces Giant Melee. in this game mode, up to 4 players will take turns playing 1v1's. When one player dies, the next is spawned in their place and fights the player they lost to. Percents carry over between stocks.
  38.  
  39. -Tag Melee - Replaces Tiny Melee. Intended for 3+ players, upon spawning one player is decided at random to be "it" and is highlighted in purple smoke. A hidden timer counts down (random between 10-30 seconds). When the timer ends, the player dies and all players respawn. The "it" player can tag another player by hitting them. The countdown carries over between tags.
  40.  
  41. -CPU now ASDI's down when using the "Down and Away" DI option in Combo Training
  42.  
  43. -Added "Slight DI Random" option to Combo Training, which will choose a random value between positive/negative 36 and 66
  44.  
  45.  
  46.  
  47. Tweaks
  48.  
  49. -UCF is now enabled by default
  50.  
  51. -made random DI much more random. will choose between either
  52.  
  53. -fully random stick coordinates
  54.  
  55. -full outwards
  56.  
  57. -full inwards
  58.  
  59. -random slight angle
  60.  
  61. -TDI down and away, ASDI down
  62.  
  63. -no DI
  64.  
  65. -hazards are now disabled during events
  66.  
  67. -removed shy guys on Yoshis Story
  68.  
  69. -removed Whispy on Dreamland
  70.  
  71. -removed transformations on Pokemon Stadium
  72.  
  73. -wavedash OSD displays wavedash angle in degrees
  74.  
  75. -unplugging a controller in VS mode will close the port on the CSS, instead of changing the player to a CPU.
  76.  
  77. -"Random Mash" setting in Combo Training will no longer mash out as quickly
  78.  
  79. -Holding A+B after an event ends will restart it
  80.  
  81. -loading a savestate stops all character sound effects and crowd cheers
  82.  
  83. -only show controller values on pause while in an event.
  84.  
  85. -quickly adjust percents by holding the dpad direction
  86.  
  87. -remove sparkle on savestate load
  88.  
  89. -X and Y on event menu works much more intuitively compared to vanilla melee.
  90.  
  91. -pause camera snaps to offscreen players
  92.  
  93. -frame advance rapidly by holding Z
  94.  
  95. -display arrows on event options menu
  96.  
  97. -winners names are gold on CSS in VS mode
  98.  
  99. -unlock sound test
  100.  
  101. -update SDI, shield drop, and ledgetech tutorial video (courtesy of minute melee)
  102.  
  103. -hide "R = Tutorial" text when tutorial does not exist
  104.  
  105. -increase menu deadzones to avoid accidental page changes in event select screen (0.375 -> 0.500)
  106.  
  107. -memory card dialog is skipped if no memory card is detected
  108.  
  109. -special move names now display in develop mode (instead of using the number IDs)
  110.  
  111. -display hurt/hitboxes above stage collision in develop mode
  112.  
  113. -remove freeze glitch from PAL variant
  114.  
  115. -salty runback works in special melee
  116.  
  117. -remove all trophy and message popups
  118.  
  119. -remove non-custom events, events start at event #1
  120.  
  121. -hide nametag when invisible
  122.  
  123. -play SFX when holding X on boot to load CSS
  124.  
  125. -savestates work more reliably when frame advancing
  126.  
  127. -allow move staling in develop mode
  128.  
  129. -reduced tutorial movie framerates, allowing for a smaller patch and more space for future tutorials
  130.  
  131.  
  132.  
  133. Bug Fixes
  134.  
  135. -fix savestate crashes (disable saving when characters are in "problematic" states)
  136.  
  137. -fix crash when holding A+X for random stage
  138.  
  139. -fix crash when using develop mode with certain events
  140.  
  141. -fix crash when breaking an egg outside of eggsercise event
  142.  
  143. -fix all star crash
  144.  
  145. -fix crash when using grapple during ledgedash event
  146.  
  147. -random stages are no longer changed between matches
  148.  
  149. -memcard prompt no longer displays when resetting the game without a memcard plugged in.
  150.  
  151. -fix OSD settings from being deleted when resetting without a memcard plugged in.
  152.  
  153. -fix sudden death -> stage select screen bug
  154.  
  155. -fix aerial interrupt GALINT reporting the wrong amount of frames
  156.  
  157. -fix camera snap on waveshine event
  158.  
  159. -check each players inputs for random stage
  160.  
  161. -fix ledgedash auto resets for donkey kong up B + double jump fall
  162.  
  163. -can no longer buffer L/R/Z presses on the event select
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