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- --THE SIMPSONS HIT AND RUN
- --LOVE BURNS
- --BY KOAL ROBERTSON
- --BETA v1.0.1
- --14/02/19
- function LoveBurnsInit()
- SetDynaLoadData("l3r2.p3d;l3z2.p3d;l3z3.p3d;");
- InitLevelPlayerVehicle("smith_v","BFY_carstart","OTHER")
- SetMissionResetPlayerInCar("BFY_carstart")
- UsePedGroup( 0 )
- SetForcedCar()
- SetMissionCharacter("smitux")
- end
- SkipToDest = true --for testing the destroy stage
- SkipToAvoid1 = false
- function LoveBurnsNormal()
- if SkipToDest == false then
- if SkipToAvoid1 == false then
- --COLLECT THE TUXEDO
- AddStage()
- SetStageCharacterModel("smithers")
- SetStageMessageIndex(100)
- SetHUDIcon("tuxedo")
- ObjectiveDelivery("tuxedo", "tux", 1)
- AddFinalNPC("smithers", "hide")
- ConditionTimeOut("set", 10)
- CloseStage()
- --COLLECT ALL THE CHOCOLATES
- AddStage()
- SetStageMessageIndex(101)
- SetHUDIcon("22_choco")
- ObjectiveDelivery("chocolate", "r_choco", 10)
- ConditionTimeOut("add", 30)
- CloseStage()
- --DRIVE TO THE CASINO
- AddStage()
- SetStageMessageIndex(102)
- SetHUDIcon("casino")
- ObjectiveGoTo("casino", "carsphere", 1)
- AddNPC("burns", "burns")
- AddFinalNPC("smithers", "hide")
- ConditionTimeOut("add", 10)
- CloseStage()
- --PICK UP MR BURNS
- AddStage()
- SetStageMessageIndex(103)
- SetHUDIcon("burns")
- ObjectiveGoTo("burns_pickup")
- CloseStage()
- end
- --DRIVE MR BURNS TO THE BEACH
- AddStage()
- SetStageMessageIndex(104)
- SetHUDIcon("beach")
- AddStageVehicleCharacter("smith_v", "burns")
- --PutMFPlayerInCar()
- AddStageVehicle("homer_v", "workers_start1", "NULL", "Missions\\BFY\\3\\workers1.con", "homer")
- AddStageVehicleCharacter("homer_v", "lenny")
- --AddStageCharacter("lisa", "", "", "current", "respawn")
- ObjectiveGoTo("beach", "carsphere", 1)
- AddNPC("burns", "hide")
- AddFinalNPC("smithers", "hide")
- ConditionTimeOut("set", 15)
- SetCompletionDialog("hey-mr-smithers")
- CloseStage()
- --GET AWAY FROM THE POWER PLANT WORKERS (these losetail objectives are the worst fucking things)
- AddStage()
- SetStageMessageIndex(105)
- SetHUDIcon("homer")
- ActivateVehicle("homer_v", "NULL", "chase")
- ObjectiveLoseTail("homer_v", 200)
- ConditionTimeOut("set", 30)
- CloseStage()
- --DRIVE MR BURNS TO THE SPRINGFIELD SIGN
- AddStage()
- SetStageMessageIndex(106)
- SetHUDIcon("spsign")
- AddStageVehicle("homer_v2", "workers_start2", "NULL", "Missions\\BFY\\3\\workers2.con", "homer")
- AddStageVehicleCharacter("homer_v2", "lenny")
- SetCompletionDialog("look-out-smithers")
- ObjectiveGoTo("spsign")
- ConditionTimeOut("add", 30)
- SetMaxTraffic(2)
- CloseStage()
- --GET AWAY FROM THE POWER PLANT WORKERS
- AddStage()
- SetStageMessageIndex(105)
- SetHUDIcon("homer")
- ActivateVehicle("homer_v2", "NULL", "chase")
- ObjectiveLoseTail("homer_v2", 200)
- SetMaxTraffic(3)
- ConditionTimeOut("set", 30)
- CloseStage()
- end
- --DRIVE MR BURNS TO THE ROMANTIC RESTARAUNT
- AddStage()
- SetStageMessageIndex(107)
- SetHUDIcon("restaraunt")
- AddStageVehicle("homer_v3", "workers_start3", "NULL", "Missions\\BFY\\3\\workers3.con", "homer")
- AddStageVehicleCharacter("homer_v3", "lenny")
- AddStageVehicleCharacter("homer_v3", "carl", "backseat")
- SetCompletionDialog("destroy-him")
- ObjectiveGoTo("eatery")
- ConditionTimeOut("add", 30)
- CloseStage()
- --DESTROY THE POWER PLANT WORKERS (this destroy objective is so idiotic, luckily you can't tell how awful it is just from the mission script alone)
- AddStage()
- SetStageMessageIndex(108)
- SetHUDIcon("homer")
- ActivateVehicle("homer_v3", "NULL", "race")
- AddStageWaypoints("destpath", 10)
- ObjectiveDestroy("homer_v3")
- ConditionTimeOut("set", 60)
- SetMaxTraffic(2)
- CloseStage()
- --DRIVE MR BURNS TO THE LIGHTHOUSE
- AddStage("final")
- SetStageMessageIndex(109)
- SetHUDIcon("lighthouse")
- ObjectiveGoTo("lighthouse")
- ConditionTimeOut("add", 30)
- CloseStage()
- CloseMission()
- end
- function LoveBurns()
- LoveBurnsInit()
- LoveBurnsNormal()
- end
- --motherfucker I hate this mission
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