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- if (!isServer) exitWith {};
- /*
- */
- //--------------------------------------------------------------------------------------------------------------------------------\\
- //--> Set this to false to enable your own missions. (this is out of the box test mode just to show you how the addon works.).
- vCapture_Test = true;
- //--------------------------------------------------------------------------------------------------------------------------------\\
- //--> 0 = disabled, 1 = enabled (This will give you access to some debug scroll wheel actions).
- vDebugMode = 1;
- //--> Primary Mission types that will be choosen at random by the server.
- vPrimary_Missions = [ "Capture", "Defend", "Assassinate", "Rescue", "Transport", "Steal", "Arrest", "Destroy", "Disable IED", "Infiltrate", "TraitorHunt", "DeathMatch", "TeamDeathMatch" ];
- //--> Mission types that will be choosen at random by the server.
- vSecondry_Missions = [ "Assassinate", "Rescue", "Steal", "Arrest", "Disable IED", "Find", "Transport", "Destroy" ];
- //--> 0 = Bluefor, 1 = Opfor, 2 = Indepenent, 3 = Civilian"
- vEnemyFaction = 1;
- //--> 0 = Battlefield 4 Singleplayer, 15 = Very Easy, 30 = Easy, 50 = Medium, 70 = Hard, 85 = Very Hard, 100 = Elite.
- vEnemySkillLevel = 50;
- //--> max number of allowed MAIN missions to run at the same time (not including submissions to main mission).
- vNumAllowedMissions = 5;
- //--> 0 = manual, 1 = automatic (mission generation mode).
- vRandomMissionMode = 1;
- //--> Town names in this array will be choosen more often.
- vFavouriteTowns = [];
- //--> town names in this array will never be choosen.
- vBlacklistTowns = [];
- //--> ONLY towns in this array will be choosen.
- vOnlyPlayTheseTowns = [];
- //--> towns in this array will become warzones (in a future update).
- vWarZones = [];
- //--> 0 = disabled, 1 = enabled, (server messages sent to clients).
- vServerMessagesEnabled = 0;
- //--> The time (seconds) between each server message.
- vServerMessageTimer = 180;
- //--> This array contains the messages you want to send to clients. (the server will cycle messages in the array)
- vServerMessages = [];
- //--> 0 = disabled, 1 = enabled, (Save player stats, stats are saved local to the players profile.).
- vPlayerStatsEnabled = 0;
- //--> This array contains the player stats you want to save.
- vPlayerStatsToSave = [ "kills", "deaths", "teamkills", "headshots", "civilianskilled", "carsdestroyed", "trucksdestroyed", "boatsdestroyed", "helicoptorsdestroyed", "planesdestroyed" ];
- //--> 0 = autosave, 1 = manual (if autosave enabled stats will be saved on clients pc every 60 seconds else the player will get an action to save manually).
- vStatsSaveMethod = 1;
- //--------------------------------------------------------------------------------------------------------------------------------\\
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