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- Log file open, 04/10/21 22:23:13
- LogInit: LLM is enabled
- LogInit: LLM CsvWriter: off TraceWriter: off
- LogPakFile: Display: Found Pak file ../../../GameSimulator/Content/Paks/GameSimulator-WindowsNoEditor.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../GameSimulator/Content/Paks/GameSimulator-WindowsNoEditor.pak.
- LogPakFile: PakFile PrimaryIndexSize=37030
- LogPakFile: PakFile PathHashIndexSize=43846
- LogPakFile: PakFile FullDirectoryIndexSize=55595
- LogPakFile: OnPakFileMounted2Time == 0.000006
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 20 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.084845
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
- LogPluginManager: Mounting plugin AdvancedSessions
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin AdvancedSteamSessions
- LogPluginManager: Mounting plugin OnlineSubsystemSteam
- LogPluginManager: Mounting plugin SteamShared
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin EnvironmentQueryEditor
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin AnimationSharing
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin PluginUtils
- LogPluginManager: Mounting plugin PropertyAccessEditor
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GeometryMode
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin AutomationUtils
- LogPluginManager: Mounting plugin ScreenshotTools
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin ChaosClothEditor
- LogPluginManager: Mounting plugin ChaosCloth
- LogPluginManager: Mounting plugin ChaosEditor
- LogPluginManager: Mounting plugin PlanarCut
- LogPluginManager: Mounting plugin GeometryProcessing
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin GeometryCollectionPlugin
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin ChaosSolverPlugin
- LogPluginManager: Mounting plugin ChaosNiagara
- LogPluginManager: Mounting plugin Niagara
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin MotoSynth
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin MagicLeapPassableWorld
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MLSDK
- LogPluginManager: Mounting plugin MagicLeapLightEstimation
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin MeshPainting
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin TemplateSequence
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AssetTags
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin ChunkDownloader
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin GooglePAD
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SoundFields
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin Synthesis
- LogPluginManager: Mounting plugin AudioSynesthesia
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.1.1
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogSteamShared: Display: Loading Steam SDK 1.47
- LogSteamShared: Steam SDK Loaded!
- LogOnline: OSS: Creating online subsystem instance for: Steam
- LogOnline: STEAM: Steam User is subscribed 1
- LogOnline: STEAM: [AppId: 480] Client API initialized 1
- LogOnline: STEAM: Initializing SteamNetworking Layer
- LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [Steam]
- LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set.
- LogInit: Build: ++UE4+Release-4.26-CL-15228867
- LogInit: Engine Version: 4.26.1-15228867+++UE4+Release-4.26
- LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
- LogInit: Net CL: 14830424
- LogInit: OS: Windows 10 (Release 1909) (), CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz, GPU: NVIDIA GeForce RTX 2060 SUPER
- LogInit: Compiled (64-bit): Jan 28 2021 07:45:06
- LogInit: Compiled with Visual C++: 19.16.27032.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.26
- LogInit: Command Line:
- LogInit: Base Directory: C:/Users/nasty/Desktop/VMWARE/WindowsNoEditor/GameSimulator/Binaries/Win64/
- LogInit: Allocator: binned2
- LogInit: Installed Engine Build: 0
- LogDevObjectVersion: Number of dev versions registered: 29
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
- LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
- LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
- LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
- LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
- LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
- LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
- LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
- [2021.04.10-20.23.13:529][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- [2021.04.10-20.23.13:529][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
- [2021.04.10-20.23.13:529][ 0]LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
- [2021.04.10-20.23.13:529][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Engine.ini]
- [2021.04.10-20.23.13:529][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- [2021.04.10-20.23.13:529][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
- [2021.04.10-20.23.13:529][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Engine.ini]
- [2021.04.10-20.23.13:529][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Engine.ini]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Engine.ini]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
- [2021.04.10-20.23.13:530][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Engine.ini]
- [2021.04.10-20.23.13:545][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:545][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2021.04.10-20.23.13:545][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2021.04.10-20.23.13:545][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:545][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2021.04.10-20.23.13:546][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- [2021.04.10-20.23.13:547][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
- [2021.04.10-20.23.13:547][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
- [2021.04.10-20.23.13:547][ 0]LogHAL: Display: Platform has ~ 16 GB [17036771328 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- [2021.04.10-20.23.13:547][ 0]LogInit: Going up to parent DeviceProfile [Windows]
- [2021.04.10-20.23.13:547][ 0]LogInit: Going up to parent DeviceProfile []
- [2021.04.10-20.23.13:547][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2021.04.10-20.23.13:547][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
- [2021.04.10-20.23.13:548][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Engine.ini]
- [2021.04.10-20.23.13:548][ 0]LogInit: Computer: DESKTOP-BQG464S
- [2021.04.10-20.23.13:548][ 0]LogInit: User: nasty
- [2021.04.10-20.23.13:548][ 0]LogInit: CPU Page size=4096, Cores=6
- [2021.04.10-20.23.13:548][ 0]LogInit: High frequency timer resolution =10.000000 MHz
- [2021.04.10-20.23.13:548][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
- [2021.04.10-20.23.13:548][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
- [2021.04.10-20.23.13:548][ 0]LogMemory: Process Physical Memory: 93.69 MB used, 93.69 MB peak
- [2021.04.10-20.23.13:548][ 0]LogMemory: Process Virtual Memory: 81.26 MB used, 81.26 MB peak
- [2021.04.10-20.23.13:548][ 0]LogMemory: Physical Memory: 12540.02 MB used, 3707.52 MB free, 16247.53 MB total
- [2021.04.10-20.23.13:548][ 0]LogMemory: Virtual Memory: 134212952.00 MB used, 4772.32 MB free, 134217728.00 MB total
- [2021.04.10-20.23.13:554][ 0]LogWindows: WindowsPlatformFeatures enabled
- [2021.04.10-20.23.13:592][ 0]LogInit: Physics initialised using underlying interface: PhysX
- [2021.04.10-20.23.13:592][ 0]LogInit: Using OS detected language (pl-PL).
- [2021.04.10-20.23.13:592][ 0]LogInit: Using OS detected locale (pl-PL).
- [2021.04.10-20.23.13:593][ 0]LogTextLocalizationManager: No localization for 'pl-PL' exists, so 'en' will be used for the language.
- [2021.04.10-20.23.13:593][ 0]LogTextLocalizationManager: No localization for 'pl-PL' exists, so 'en' will be used for the locale.
- [2021.04.10-20.23.13:609][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
- [2021.04.10-20.23.13:627][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- [2021.04.10-20.23.13:627][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- [2021.04.10-20.23.13:648][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2021.04.10-20.23.13:648][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
- [2021.04.10-20.23.13:648][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
- [2021.04.10-20.23.13:648][ 0]LogD3D11RHI: D3D11 adapters:
- [2021.04.10-20.23.13:750][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2060 SUPER' (Feature Level 11_0)
- [2021.04.10-20.23.13:750][ 0]LogD3D11RHI: 8031/0/8123 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
- [2021.04.10-20.23.13:806][ 0]LogD3D11RHI: 1. 'Intel(R) UHD Graphics 630' (Feature Level 11_0)
- [2021.04.10-20.23.13:806][ 0]LogD3D11RHI: 128/0/8123 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
- [2021.04.10-20.23.13:809][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- [2021.04.10-20.23.13:809][ 0]LogD3D11RHI: 0/0/8123 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- [2021.04.10-20.23.13:809][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2021.04.10-20.23.13:817][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2021.04.10-20.23.13:817][ 0]LogD3D11RHI: GPU DeviceId: 0x1f06 (for the marketing name, search the web for "GPU Device Id")
- [2021.04.10-20.23.13:817][ 0]LogWindows: EnumDisplayDevices:
- [2021.04.10-20.23.13:817][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060 SUPER' (P:1 D:1)
- [2021.04.10-20.23.13:817][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:0)
- [2021.04.10-20.23.13:817][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:0)
- [2021.04.10-20.23.13:818][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:0)
- [2021.04.10-20.23.13:818][ 0]LogWindows: 4. 'Intel(R) UHD Graphics 630' (P:0 D:0)
- [2021.04.10-20.23.13:818][ 0]LogWindows: 5. 'Intel(R) UHD Graphics 630' (P:0 D:0)
- [2021.04.10-20.23.13:818][ 0]LogWindows: 6. 'Intel(R) UHD Graphics 630' (P:0 D:0)
- [2021.04.10-20.23.13:818][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
- [2021.04.10-20.23.13:818][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2060 SUPER
- [2021.04.10-20.23.13:818][ 0]LogD3D11RHI: Driver Version: 465.89 (internal:27.21.14.6589, unified:465.89)
- [2021.04.10-20.23.13:818][ 0]LogD3D11RHI: Driver Date: 3-25-2021
- [2021.04.10-20.23.13:818][ 0]LogRHI: Texture pool is 5621 MB (70% of 8031 MB)
- [2021.04.10-20.23.13:871][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
- [2021.04.10-20.23.13:871][ 0]LogD3D11RHI: Async texture creation enabled
- [2021.04.10-20.23.13:871][ 0]LogD3D11RHI: Array index from any shader is supported
- [2021.04.10-20.23.13:894][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
- [2021.04.10-20.23.13:895][ 0]LogRHI: GeForceNow SDK initialized: 1
- [2021.04.10-20.23.13:896][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
- [2021.04.10-20.23.13:899][ 0]LogShaderLibrary: Display: Using ../../../GameSimulator/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 2079 unique shaders.
- [2021.04.10-20.23.13:899][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
- [2021.04.10-20.23.13:899][ 0]LogTemp: Warning: Clearing the OS Cache
- [2021.04.10-20.23.13:902][ 0]LogPakFile: New pak file ../../../GameSimulator/Content/Paks/GameSimulator-WindowsNoEditor.pak added to pak precacher.
- [2021.04.10-20.23.13:919][ 0]LogSlate: Using FreeType 2.10.0
- [2021.04.10-20.23.13:919][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2021.04.10-20.23.13:948][ 0]LogShaderLibrary: Display: Using ../../../GameSimulator/Content/ShaderArchive-GameSimulator-PCD3D_SM5.ushaderbytecode for material shader code. Total 1486 unique shaders.
- [2021.04.10-20.23.13:948][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library GameSimulator
- [2021.04.10-20.23.13:949][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
- [2021.04.10-20.23.13:949][ 0]LogRHI: Display: Failed to open default shader pipeline cache for GameSimulator using shader platform 0.
- [2021.04.10-20.23.13:949][ 0]LogInit: Using OS detected language (pl-PL).
- [2021.04.10-20.23.13:949][ 0]LogInit: Using OS detected locale (pl-PL).
- [2021.04.10-20.23.13:949][ 0]LogTextLocalizationManager: No localization for 'pl-PL' exists, so 'en' will be used for the language.
- [2021.04.10-20.23.13:949][ 0]LogTextLocalizationManager: No localization for 'pl-PL' exists, so 'en' will be used for the locale.
- [2021.04.10-20.23.13:949][ 0]LogTextLocalizationManager: Compacting localization data took 0.47ms
- [2021.04.10-20.23.13:951][ 0]LogAssetRegistry: FAssetRegistry took 0.0016 seconds to start up
- [2021.04.10-20.23.14:015][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
- [2021.04.10-20.23.14:015][ 0]LogPackageLocalizationCache: Processed 21 localized package path(s) for 1 prioritized culture(s) in 0.000066 seconds
- [2021.04.10-20.23.14:021][ 0]LogSerialization: Display: AllowBulkDataInIoStore: 'true'
- [2021.04.10-20.23.14:022][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
- [2021.04.10-20.23.14:022][ 0]LogInit: Active device profile: [00000150F5874CC0][00000150F585EC50 49] WindowsNoEditor
- [2021.04.10-20.23.14:022][ 0]LogInit: Profiles: [00000150F5874C00][00000150F0F90010 49] Windows, [00000150F5874CC0][00000150F585EC50 49] WindowsNoEditor,
- [2021.04.10-20.23.14:048][ 0]LogNetVersion: GameSimulator 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 3244232689)
- [2021.04.10-20.23.14:092][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- [2021.04.10-20.23.14:092][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- [2021.04.10-20.23.14:093][ 0]LogHMD: PokeAHoleMaterial loaded successfully
- [2021.04.10-20.23.14:121][ 0]LogMoviePlayer: Initializing movie player
- [2021.04.10-20.23.14:123][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- [2021.04.10-20.23.14:123][ 0]LogOcInput: OculusInput pre-init called
- [2021.04.10-20.23.14:126][ 0]LogUObjectArray: 15440 objects as part of root set at end of initial load.
- [2021.04.10-20.23.14:126][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
- [2021.04.10-20.23.14:126][ 0]LogUObjectAllocator: 3148488 out of 0 bytes used by permanent object pool.
- [2021.04.10-20.23.14:126][ 0]LogUObjectArray: CloseDisregardForGC: 15440/15440 objects in disregard for GC pool
- [2021.04.10-20.23.14:128][ 0]LogEngine: Initializing Engine...
- [2021.04.10-20.23.14:128][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2021.04.10-20.23.14:129][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
- [2021.04.10-20.23.14:247][ 0]LogInit: Initializing FReadOnlyCVARCache
- [2021.04.10-20.23.14:247][ 0]LogAudio: Display: Initializing Audio Device Manager...
- [2021.04.10-20.23.14:247][ 0]LogAudio: Display: Audio Device Manager Initialized
- [2021.04.10-20.23.14:247][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
- [2021.04.10-20.23.14:247][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
- [2021.04.10-20.23.14:247][ 0]LogAudioMixer: Display: Sample Rate: 48000
- [2021.04.10-20.23.14:247][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- [2021.04.10-20.23.14:247][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- [2021.04.10-20.23.14:247][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
- [2021.04.10-20.23.14:247][ 0]LogAudioMixer: Display: Max Channels (voices): 32
- [2021.04.10-20.23.14:247][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
- [2021.04.10-20.23.14:247][ 0]LogAudio: Display: AudioDevice MaxSources: 32
- [2021.04.10-20.23.14:247][ 0]LogAudio: Display: Using built-in audio occlusion.
- [2021.04.10-20.23.14:247][ 0]LogAudioMixer: Display: Initializing audio mixer.
- [2021.04.10-20.23.14:256][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- [2021.04.10-20.23.14:276][ 0]LogAudioMixer: Display: 0: FrontLeft
- [2021.04.10-20.23.14:276][ 0]LogAudioMixer: Display: 1: FrontRight
- [2021.04.10-20.23.14:295][ 0]LogAudioMixer: Display: Using Audio Device Głośniki (Realtek High Definition Audio)
- [2021.04.10-20.23.14:296][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
- [2021.04.10-20.23.14:296][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- [2021.04.10-20.23.14:296][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- [2021.04.10-20.23.14:298][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
- [2021.04.10-20.23.14:298][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
- [2021.04.10-20.23.14:298][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
- [2021.04.10-20.23.14:298][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
- [2021.04.10-20.23.14:298][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
- [2021.04.10-20.23.14:298][ 0]LogInit: FAudioDevice initialized.
- [2021.04.10-20.23.14:299][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- [2021.04.10-20.23.14:299][ 0]LogInit: Texture streaming: Enabled
- [2021.04.10-20.23.14:319][ 0]AdvancedFriendsInterfaceLog: Warning: UAdvancedFriendsInstance Failed to get voice interface!
- [2021.04.10-20.23.14:319][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:300]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:0]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.BloomQuality:4]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:1]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.6]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:0]]
- [2021.04.10-20.23.14:319][ 0]sg.PostProcessQuality = "0"
- [2021.04.10-20.23.14:319][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:0]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.ShadowQuality:0]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:512]]
- [2021.04.10-20.23.14:319][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:512]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.6]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.VolumetricFog:0]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:0]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:0]]
- [2021.04.10-20.23.14:320][ 0]sg.ShadowQuality = "0"
- [2021.04.10-20.23.14:320][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@0] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:16]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:0.3]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:0]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:4]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:400]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2021.04.10-20.23.14:320][ 0]sg.TextureQuality = "0"
- [2021.04.10-20.23.14:320][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [../../../GameSimulator/Saved/Config/WindowsNoEditor/Scalability.ini]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:24]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
- [2021.04.10-20.23.14:320][ 0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:1]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.DetailMode:0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:0 ; Low quality]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SSS.Scale:0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SSS.Quality:0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.125]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:8.0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:2.0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:16.0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:2.0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:16.0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:0]]
- [2021.04.10-20.23.14:321][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:0]]
- [2021.04.10-20.23.14:321][ 0]sg.EffectsQuality = "0"
- [2021.04.10-20.23.14:323][ 0]r.DetailMode = "0"
- [2021.04.10-20.23.14:323][ 0]r.ScreenPercentage = "50"
- [2021.04.10-20.23.14:323][ 0]r.SetRes = "1280x720w"
- [2021.04.10-20.23.14:323][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
- [2021.04.10-20.23.14:323][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2021.04.10-20.23.14:324][ 0]LogInit: Display: Game Engine Initialized.
- [2021.04.10-20.23.14:324][ 0]LogInit: Display: Starting Game.
- [2021.04.10-20.23.14:324][ 0]LogNet: Browse: /Game/Levels/NewLobby?Name=Player
- [2021.04.10-20.23.14:324][ 0]LogLoad: LoadMap: /Game/Levels/NewLobby?Name=Player
- [2021.04.10-20.23.14:324][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
- [2021.04.10-20.23.14:325][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- [2021.04.10-20.23.14:325][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2021.04.10-20.23.14:327][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2021.04.10-20.23.14:329][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
- [2021.04.10-20.23.14:342][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'NewLobby'.
- [2021.04.10-20.23.14:344][ 0]LogAIModule: Creating AISystem for world NewLobby
- [2021.04.10-20.23.14:345][ 0]LogLoad: Game class is 'LobbyGameMode_C'
- [2021.04.10-20.23.14:347][ 0]LogWorld: Bringing World /Game/Levels/NewLobby.NewLobby up for play (max tick rate 0) at 2021.04.10-22.23.14
- [2021.04.10-20.23.14:347][ 0]LogWorld: Bringing up level for play took: 0.000744
- [2021.04.10-20.23.14:350][ 0]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
- [2021.04.10-20.23.14:350][ 0]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown
- [2021.04.10-20.23.14:350][ 0]LogLoad: Took 0.026175 seconds to LoadMap(/Game/Levels/NewLobby)
- [2021.04.10-20.23.14:352][ 0]LogSlate: Took 0.000819 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoLight.ufont' (167K)
- [2021.04.10-20.23.14:352][ 0]LogSlate: Took 0.000721 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
- [2021.04.10-20.23.14:427][ 0]LogRenderer: Reallocating scene render targets to support 640x360 Format 9 NumSamples 1 (Frame:1).
- [2021.04.10-20.23.14:427][ 0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
- [2021.04.10-20.23.14:427][ 0]LogPakFile: AllPaks IndexSizes: DirectoryHashSize=199296, PathHashSize=16, EntriesSize=40960, TotalSize=240272
- [2021.04.10-20.23.14:427][ 0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
- [2021.04.10-20.23.14:427][ 0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
- [2021.04.10-20.23.14:427][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
- [2021.04.10-20.23.14:427][ 0]LogLoad: (Engine Initialization) Total time: 1.21 seconds
- [2021.04.10-20.23.14:427][ 0]LogInit: First time updating LLM stats...
- [2021.04.10-20.23.14:441][ 0]LogContentStreaming: Texture pool size now 400 MB
- [2021.04.10-20.23.14:527][ 2]LogRenderer: Reallocating scene render targets to support 128x128 Format 9 NumSamples 1 (Frame:1).
- [2021.04.10-20.23.14:541][ 2]LogRenderer: Reallocating scene render targets to support 640x360 Format 9 NumSamples 1 (Frame:2).
- [2021.04.10-20.23.16:446][ 73]LogSlate: Took 0.000745 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
- [2021.04.10-20.23.16:461][ 73]LogSlate: Took 0.015062 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/DroidSansFallback.ufont' (3848K)
- [2021.04.10-20.23.33:815][574]LogOnlineSession: STEAM: Found 1 lobbies, finalizing the search
- [2021.04.10-20.23.33:815][574]LogOnlineSession: STEAM: Search result 0: LobbyId=Lobby[0x186000001EA1A4C], LobbyId.IsValid()=true, CSteamID(LobbyId).IsLobby()=true
- [2021.04.10-20.23.34:071][611]LogOnlineSession: STEAM: Using P2P Data for Connection Serialization
- [2021.04.10-20.23.34:071][611]LogOnlineSession: OSS: Join session: traveling to steam.76561198149620395:7777
- [2021.04.10-20.23.34:071][611]LogBlueprintUserMessages: [MyGameInstance_C_2147482603] Dołączono do poczekalni.
- [2021.04.10-20.23.34:071][611]LogNet: Browse: steam.76561198149620395/Game/Levels/NewLobby
- [2021.04.10-20.23.34:071][611]LogNet: Display: SteamNetDriver_2147410246 bound to port 7777
- [2021.04.10-20.23.34:071][611]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- [2021.04.10-20.23.34:071][611]LogOnline: STEAM: Adding user 76561198149620395:7777 from RegisterConnection
- [2021.04.10-20.23.34:071][611]LogNet: Game client on port 7777, rate 100000
- [2021.04.10-20.23.34:073][611]LogSlate: Took 0.000783 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2021.04.10-20.23.38:091][179]LogHandshake: SendChallengeResponse. Timestamp: 19.152794, Cookie: 169125187005036218190052174009081051010194252014061001032066
- [2021.04.10-20.23.38:091][179]LogHandshake: SendChallengeResponse. Timestamp: 19.152794, Cookie: 169125187005036218190052174009081051010194252014061001032066
- [2021.04.10-20.23.38:091][179]LogHandshake: SendChallengeResponse. Timestamp: 19.152794, Cookie: 169125187005036218190052174009081051010194252014061001032066
- [2021.04.10-20.23.38:091][179]LogHandshake: SendChallengeResponse. Timestamp: 19.152794, Cookie: 169125187005036218190052174009081051010194252014061001032066
- [2021.04.10-20.23.38:149][187]LogNetVersion: GameSimulator 1.0.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2391041815)
- [2021.04.10-20.23.38:150][187]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 76561198149620395:7777, Name: SteamNetConnection_2147410245, Driver: PendingNetDriver SteamNetDriver_2147410246, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
- [2021.04.10-20.23.38:215][196]LogNet: Welcomed by server (Level: /Game/Levels/NewLobby, Game: /Game/Blueprints/Gamemodes/LobbyGameMode.LobbyGameMode_C)
- [2021.04.10-20.23.38:220][196]LogLoad: LoadMap: steam.76561198149620395/Game/Levels/NewLobby?game=/Game/Blueprints/Gamemodes/LobbyGameMode.LobbyGameMode_C
- [2021.04.10-20.23.38:220][196]LogWorld: BeginTearingDown for /Game/Levels/NewLobby
- [2021.04.10-20.23.38:221][196]LogWorld: UWorld::CleanupWorld for NewLobby, bSessionEnded=true, bCleanupResources=true
- [2021.04.10-20.23.38:221][196]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2021.04.10-20.23.38:257][196]LogAudio: Display: Waited 35.159801 ms for audio thread.
- [2021.04.10-20.23.38:258][196]LogAudio: Display: Waited 36.506802 ms for audio thread.
- [2021.04.10-20.23.38:260][196]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2021.04.10-20.23.38:924][196]LogUObjectHash: Compacting FUObjectHashTables data took 2.68ms
- [2021.04.10-20.23.39:056][196]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
- [2021.04.10-20.23.39:064][196]LogAudio: Display: Audio Device (ID: 1) registered with world 'NewLobby'.
- [2021.04.10-20.23.39:065][196]LogWorld: Bringing World /Game/Levels/NewLobby.NewLobby up for play (max tick rate 0) at 2021.04.10-22.23.39
- [2021.04.10-20.23.39:065][196]LogWorld: Bringing up level for play took: 0.000223
- [2021.04.10-20.23.39:066][196]LogLoad: Took 0.845841 seconds to LoadMap(/Game/Levels/NewLobby)
- [2021.04.10-20.23.39:286][198]LogNet: Warning: UNetDriver::ProcessRemoteFunction: No owning connection for actor CustomCharacterPawn_C_2147393548. Function Server_LoadCustomCharacterParts will not be processed.
- [2021.04.10-20.23.41:019][198]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
- [2021.04.10-20.23.41:019][198]LogMemory: Platform Memory Stats for WindowsNoEditor
- [2021.04.10-20.23.41:019][198]LogMemory: Process Physical Memory: 411.26 MB used, 2759.91 MB peak
- [2021.04.10-20.23.41:019][198]LogMemory: Process Virtual Memory: 1892.00 MB used, 4304.78 MB peak
- [2021.04.10-20.23.41:019][198]LogMemory: Physical Memory: 12789.46 MB used, 3458.07 MB free, 16247.53 MB total
- [2021.04.10-20.23.41:019][198]LogMemory: Virtual Memory: 134211848.00 MB used, 5882.11 MB free, 134217728.00 MB total
- [2021.04.10-20.23.41:019][198]Message dialog closed, result: Ok, title: The UE4-GameSimulator Game has crashed and will close, text: Fatal error!
- [2021.04.10-20.23.41:019][198]LogWindows: Error: === Critical error: ===
- [2021.04.10-20.23.41:019][198]LogWindows: Error:
- [2021.04.10-20.23.41:019][198]LogWindows: Error: Fatal error!
- [2021.04.10-20.23.41:019][198]LogWindows: Error:
- [2021.04.10-20.23.41:019][198]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
- [2021.04.10-20.23.41:019][198]LogWindows: Error:
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff744418c80 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7443c7c55 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7442b309c GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7442c42fc GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a6a6de GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a44bb2 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a1db9a GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a446bb GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a44bb2 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a1db9a GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a446bb GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a44bb2 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a1db9a GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a446bb GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a44bb2 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a43fa1 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7457fae29 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a43578 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7480aebce GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7480fd975 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff74806a266 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7480d6668 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7480fd3ea GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff748068bfe GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7480ca943 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7480fd3ea GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7480d59bd GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7480fd3ea GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff74806484a GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7481380e3 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7457fae29 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a2bd59 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a41c84 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a44bb2 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a1db9a GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a446bb GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a44bb2 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a43fa1 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7457fae29 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a43578 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff74850beb5 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7484eab2c GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff748ef3da7 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7484f05e7 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7494237e2 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff748a5383c GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7457fae29 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745a43578 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff74850beb5 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff748fae251 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff748931ccc GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7488fc013 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7489029d6 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7489067cb GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff748905d10 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff748906337 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff748cc567e GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff748cc6e65 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff74448f550 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff748cfe040 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff745ce625e GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff748bbce46 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff748a13623 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff744279d8d GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff74428ecac GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff74428ed6a GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff7442a1ea0 GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:019][198]LogWindows: Error: [Callstack] 0x00007ff74a3ff92e GameSimulator.exe!UnknownFunction []
- [2021.04.10-20.23.41:020][198]LogWindows: Error: [Callstack] 0x00007ffa77a47bd4 KERNEL32.DLL!UnknownFunction []
- [2021.04.10-20.23.41:020][198]LogWindows: Error: [Callstack] 0x00007ffa77e8ce51 ntdll.dll!UnknownFunction []
- [2021.04.10-20.23.41:020][198]LogWindows: Error:
- [2021.04.10-20.23.41:025][198]LogExit: Executing StaticShutdownAfterError
- [2021.04.10-20.23.41:027][198]LogWindows: FPlatformMisc::RequestExit(1)
- [2021.04.10-20.23.41:027][198]LogCore: Engine exit requested (reason: Win RequestExit)
- [2021.04.10-20.23.41:039][198]Log file closed, 04/10/21 22:23:41
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