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- on first join:
- set {Drop::Cobble::%player%} to true
- command /drop:
- trigger:
- open chest with 1 rows named "Drop ze stona" to player
- wait 2 tick
- if {Drop::Cobble::%player%} is true:
- format slot 0 of player with 1 of cobblestone named "Cobblestone" with lore "Drop || &aAktywny" to run "cobble %player%"
- if {Drop::Cobble::%player%} ia false:
- format slot 0 of player with 1 of cobblestone named "Cobblestone" with lore "Drop || &cNieaktywny" to run "cobble %player%"
- command /cobble [<player>]:
- executable by: console
- trigger:
- if arg 1 is set:
- if {Drop::Cobble::%player-arg%} is false:
- set {Drop::Cobble::%player-arg%} to true
- if {Drop::Cobble::%player-arg%} is true:
- set {Drop::Cobble::%player-arg%} to false
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