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- on experience spawn:
- cancel event
- every 2 seconds:
- loop all players:
- level progress of loop-player is more than or equal to 1:
- increase level of loop-player by 1
- on damage:
- victim is a zombie
- attacker is a player
- if damage is 0.5:
- increase level progress of attacker by 0.0001
- else if damage is 1:
- increase level progress of attacker by 0.0001
- else if damage is 1.5:
- increase level progress of attacker by 0.0001
- else if damage is 2:
- increase level progress of attacker by 0.0001
- else if damage is 2.5:
- increase level progress of attacker by 0.0001
- else if damage is 3:
- increase level progress of attacker by 0.0001
- else if damage is 3.5:
- increase level progress of attacker by 0.0001
- else if damage is 4:
- increase level progress of attacker by 0.0001
- command /level0:
- trigger:
- set level of player to 0
- set level progress of player to 0
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