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- <entity_class name="animalRabbit" extends="animalTemplateTimid">
- <property name="Tags" value="entity,animal,rabbit,perkAT01,perkAT02,perkAT03,perkAT04,perkAT05" />
- <property name="MapIcon" value="ui_game_symbol_tracking_rabbit" />
- <property name="TrackerIcon" value="ui_game_symbol_tracking_rabbit" />
- <property name="Class" value="EntityEnemyAnimal" />
- <!--property name="Class" value="EntityAnimalRabbit" /-->
- <property name="Prefab" value="/Entities/Animals/Rabbit/RABBIT" />
- <!--property name="Mesh" value="" /-->
- <property name="Mesh" value="Animals/Bear/animalBearStandardRagdoll" />
- <property name="Parent" value="Animals" />
- <property name="Faction" value="animals" />
- <property name="PhysicsBody" value="rabbit" />
- <!--property name="Prefab" value="NPC" /-->
- <!--property name="Mesh" value="Animals/Bear/animalBearStandardRagdoll" /-->
- <!--property name="PhysicsBody" value="bear" /-->
- <property name="IsEnemyEntity" value="true" />
- <property name="Mass" value="0.12" />
- <property name="Weight" value="0.1" />
- <property name="SizeScale" value="8" />
- <property name="SoundHurt" value="Animals/Bear/bearpain" />
- <property name="SoundDeath" value="Animals/Bear/beardeath" />
- <!--property name="SoundHurt" value="Animals/rabbitpain" />
- <property name="SoundDeath" value="Animals/rabbitdeath" /-->
- <property name="SwimOffset" value="2" />
- <property name="HasRagdoll" value="false" />
- <property name="RootMotion" value="true" />
- <property name="MaxViewAngle" value="359" />
- <property name="SightRange" value="300" />
- <property name="SightLightThreshold" value="-21,500" />
- <!--property name="AITask-1" value="Leap" data="legs=4" />
- <property name="AITask-2" value="Swim" />
- <property name="AITask-3" value="RunawayWhenHurt" />
- <property name="AITask-4" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyAnimal;safeDistance=200" />
- <property name="AITask-5" value="Look" />
- <property name="AITask-6" value="Wander" /-->
- <property name="AIGroupCircle" value="1" />
- <property name="AINoiseSeekDist" value="300" />
- <property name="AIPathCostScale" value=".15, .4" />
- <property name="AITask-1" value="Leap" data="legs=4" />
- <property name="AITask-2" value="Swim" />
- <property name="AITask-3" value="BreakBlock" />
- <property name="AITask-4" value="DestroyArea" />
- <property name="AITask-5" value="Territorial" />
- <property name="AITask-6" value="ApproachAndAttackTarget" data="class=EntityAnimalStag,40,EntityPlayer,0,EntityZombie,30" />
- <property name="AITask-7" value="ApproachSpot" />
- <property name="AITask-8" value="Look" />
- <property name="AITask-9" value="Wander" />
- <!--property name="AITask-10" value="" /-->
- <property name="AITarget-1" value="SetAsTargetIfHurt" />
- <property name="AITarget-2" value="BlockingTargetTask" />
- <property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityAnimalStag,0,0,EntityZombie,0,0" />
- <!--property name="AITarget-4" value="" /-->
- <property name="HandItem" value="meleeHandAnimalBear" />
- <!-- Gameplay -->
- <property name="MaxTurnSpeed" value="100" />
- <property name="JumpDelay" value=".01" />
- <property name="JumpMaxDistance" value="24, 30" />
- <property name="MoveSpeed" value="2.4" />
- <property name="MoveSpeedPanic" value="15" />
- <property name="ExperienceGain" value="1300" />
- <property name="DeadBodyHitPoints" value="775" />
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
- <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10" /> <!-- animalRabbit -->
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="2" />
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="4" />
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2" />
- <drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest" />
- <drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
- <drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="500" />
- <passive_effect name="HealthMax" operation="perc_add" value="0" /> <!-- Animal HP scale -->
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="other" buff="buffShocked">
- <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20" />
- <requirement name="HoldingItemHasTags" target="other" tags="melee" />
- </triggered_effect>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="other" buff="buffBurningElement">
- <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20" />
- <requirement name="HoldingItemHasTags" target="other" tags="ranged" />
- </triggered_effect>
- </effect_group>
- </entity_class>
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