DrakeyC

Pony HERO

May 11th, 2016
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  1. Pony HERO Filli-Second
  2. Level 4 EARTH Beast
  3. ATK 1400
  4. DEF 1100
  5. When this card is targeted by a card effect, you can banish it until the End Phase. If this card returns to the field after being banished by its own effect; destroy one card on the field. If this card is destroyed; you can Special Summon one "Pony HERO" monster from your hand with a different name. During either player's Main Phase; you can destroy this card.
  6.  
  7. Pony HERO Mare-velous
  8. Level 4 EARTH Beast-Warrior
  9. ATK 1700
  10. DEF 1200
  11. When this card battles an opponent's monster, negate its effects until the end of the Battle Phase. If this card battles an opponent's monster, after Damage Calculation; change the opponent's monster to Defense Position. It cannot change its battle position except by a card effect. If this card is destroyed; you can Special Summon one "Pony HERO" monster from your hand with a different name. During either player's Main Phase; you can destroy this card.
  12.  
  13. Pony HERO Matterhorn
  14. Level 4 LIGHT Spellcaster
  15. ATK 1500
  16. DEF 900
  17. During your opponent's turn, you can select one monster they control; this turn that monster cannot attack or activate its effects. If this card is destroyed; you can Special Summon one "Pony HERO" monster from your hand with a different name. During either player's Main Phase; you can destroy this card.
  18.  
  19. Pony HERO Radiance
  20. Level 4 LIGHT Spellcaster
  21. ATK 1400
  22. DEF 1000
  23. Once per turn, you can banish the top card of your deck; if it is a Spell card, activate its effect as this card's effect. If this card is destroyed; you can Special Summon one "Pony HERO" monster from your hand with a different name. During either player's Main Phase; you can destroy this card.
  24.  
  25. Pony HERO Zapp
  26. Level 4 WIND Winged Beast
  27. ATK 1800
  28. DEF 1500
  29. If this card battles an opponent's monster, after Damage Calculation; you can return one card on the field to the hand. If this card is destroyed; you can Special Summon one "Pony HERO" monster from your hand with a different name. During either player's Main Phase; you can destroy this card.
  30.  
  31. Pony HERO Saddle Rager
  32. Level 4 WIND Winged Beast
  33. ATK 1100
  34. DEF 1500
  35. If a "Pony HERO" monster on your side of the field was destroyed this turn, you can activate this effect; double this card's original ATK, until the End Phase. If this card is destroyed; you can Special Summon one "Pony HERO" monster from your hand with a different name. During either player's Main Phase; you can destroy this card.
  36.  
  37. Pony HELPER Humdrum
  38. Level 3 EARTH Dragon
  39. ATK 800
  40. DEF 500
  41. Once per turn, you can reveal three "Pony HERO" monsters with different names from your deck; your opponent picks one of them to add to your hand, and shuffle the rest into your deck. You can only use this effect of "Pony HELPER Humdrum" once per turn. When this card is removed from the field; you can shuffle five "Pony HERO" monsters with different names in your Graveyard into the deck, then draw two cards.
  42.  
  43. Pony HQ
  44. Field Spell
  45. "Pony HERO" monsters on the field gain 500 ATK and DEF. "Pony HERO" monsters that are destroyed by card effects can be returned to the hand instead of sent to the Graveyard. If you control no monsters; Special Summon one "Pony HERO" monster from your deck. You can only activate this effect of "Pony HQ" once per turn.
  46.  
  47. Hooferang
  48. Equip Spell
  49. Equip only to "Pony HERO Mare-velous." The equipped monster gains 500 ATK. You can send this equipped card to the Graveyard; the equipped monster can attack twice this turn.
  50.  
  51. Lightning Talisman
  52. Equip Spell
  53. Equip only to "Pony HERO Zapp." The equipped monster gains 500 ATK. You can send this equipped card to the Graveyard; destroy all face-up Spell and Trap cards on your opponent's side of the field.
  54.  
  55. Energy Construct
  56. Equip Spell
  57. Equip only to "Pony HERO Radiance." Once per turn, you can pay 500 Life Points and select an Equip Spell or Quickplay Spell in your Graveyard that lists "Pony HERO" in its card text; activate its effect.
  58.  
  59. Saddle Rage!
  60. Quickplay Spell
  61. Activate only when you control "Pony HERO Saddle Rager." Destroy all monsters on your opponent's side of the field, then destroy one monster on your side of the field.
  62.  
  63. Tag You're It!
  64. Quickplay Spell
  65. Activate only when you control "Pony HERO Filli-second" and your opponent targets a card on your side of the field with a card effect. Change the target to another appropriate target on the field.
  66.  
  67. Freeze Ray
  68. Quickplay Spell
  69. Activate only when you control "Pony HERO Matterhorn." Negate the activation and effect of an opponent's card effect and destroy it.
  70.  
  71. Go Go Power Ponies!
  72. Spell
  73. Reveal six "Pony HERO" monsters with different names from your hand or your side of the field; shuffle all cards on your opponent's side of the field into the deck, then Special Summon as many monsters as possible that you revealed in your hand. Damage your opponent takes for the rest of this turn is halved.
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