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  1.  
  2. ** Executing...
  3. ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: F:\Steam\steamapps\common\Half-Life 2\ep2\materials
  9. Loading C:\Users\Chris\Documents\SDK Maps\hall.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in f:\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3Brush 159120: WARNING, microbrush
  14. Brush 159121: WARNING, microbrush
  15. Brush 159122: WARNING, microbrush
  16. Brush 159127: WARNING, microbrush
  17. Brush 159128: WARNING, microbrush
  18. Brush 159129: WARNING, microbrush
  19. ...Brush 158508: WARNING, microbrush
  20. Brush 158507: WARNING, microbrush
  21. Brush 158506: WARNING, microbrush
  22. Brush 158501: WARNING, microbrush
  23. Brush 158500: WARNING, microbrush
  24. Brush 158499: WARNING, microbrush
  25. 4...5...6...7...8...9...10 (0)
  26. **** leaked ****
  27. Entity prop_static (6891.00 -5620.00 -706.00) leaked!
  28. Processing areas...done (0)
  29. Building Faces...done (0)
  30. Chop Details...done (0)
  31. Find Visible Detail Sides...
  32. Merged 370 detail faces...done (0)
  33. Merging details...done (0)
  34. FixTjuncs...
  35. PruneNodes...
  36. WriteBSP...
  37. done (0)
  38. Creating default LDR cubemaps for env_cubemap using skybox materials:
  39. skybox/sky_day01_09*.vmt
  40. ! Run buildcubemaps in the engine to get the correct cube maps.
  41. Creating default HDR cubemaps for env_cubemap using skybox materials:
  42. skybox/sky_day01_09*.vmt
  43. ! Run buildcubemaps in the engine to get the correct cube maps.
  44. Finding displacement neighbors...
  45. Finding lightmap sample positions...
  46. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  47. Building Physics collision data...
  48. done (0) (311071 bytes)
  49. Error! prop_static using model "models/props_c17/furnitureradiator001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  50. Error loading studio model "models/props_c17/furnitureradiator001a.mdl"!
  51. Error! prop_static using model "models/props/cs_office/cardboard_box03.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  52. Error loading studio model "models/props/cs_office/cardboard_box03.mdl"!
  53. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  54. Compacting texture/material tables...
  55. Reduced 1999 texinfos to 974
  56. Reduced 94 texdatas to 83 (2755 bytes to 2481)
  57. Writing C:\Users\Chris\Documents\SDK Maps\hall.bsp
  58. 1 second elapsed
  59.  
  60. ** Executing...
  61. ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  62. ** Parameters: -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall"
  63.  
  64. Valve Software - vvis.exe (May 15 2014)
  65. 8 threads
  66. reading c:\users\chris\documents\sdk maps\hall.bsp
  67. reading c:\users\chris\documents\sdk maps\hall.prt
  68. LoadPortals: couldn't read c:\users\chris\documents\sdk maps\hall.prt
  69.  
  70.  
  71. ** Executing...
  72. ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  73. ** Parameters: -both -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall"
  74.  
  75. Valve Software - vrad.exe SSE (May 15 2014)
  76.  
  77. Valve Radiosity Simulator
  78. 8 threads
  79. [Reading texlights from 'lights.rad']
  80. [48 texlights parsed from 'lights.rad']
  81.  
  82. Loading c:\users\chris\documents\sdk maps\hall.bsp
  83. Error! Unable to load file "models/props/gg_tibet/pipe64.dx80.vtx"
  84. Error! Unable to load file "models/props/gg_tibet/pipecurve.dx80.vtx"
  85. Error! Unable to load file "models/props/cs_assault/wall_wires1.dx80.vtx"
  86. Error! Unable to load file "models/props_interiors/desk_metal.dx80.vtx"
  87. Error! Unable to load file "models/props/cs_office/file_box.dx80.vtx"
  88. Error! Unable to load file "models/props/de_nuke/electricalbox02.dx80.vtx"
  89. No vis information, direct lighting only.
  90. Setting up ray-trace acceleration structure... Done (3.18 seconds)
  91. 2964 faces
  92. 234510 square feet [33769552.00 square inches]
  93. 7 Displacements
  94. 3042 Square Feet [438143.59 Square Inches]
  95. sun extent from map=0.000000
  96. 29 direct lights
  97. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  98. Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  99. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  100. FinalLightFace Done
  101. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  102. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  103. Writing leaf ambient...done
  104. Ready to Finish
  105.  
  106. Object names Objects/Maxobjs Memory / Maxmem Fullness
  107. ------------ --------------- --------------- --------
  108. models 14/1024 672/49152 ( 1.4%)
  109. brushes 875/8192 10500/98304 (10.7%)
  110. brushsides 6445/65536 51560/524288 ( 9.8%)
  111. planes 3448/65536 68960/1310720 ( 5.3%)
  112. vertexes 5791/65536 69492/786432 ( 8.8%)
  113. nodes 1588/65536 50816/2097152 ( 2.4%)
  114. texinfos 974/12288 70128/884736 ( 7.9%)
  115. texdata 83/2048 2656/65536 ( 4.1%)
  116. dispinfos 7/0 1232/0 ( 0.0%)
  117. disp_verts 567/0 11340/0 ( 0.0%)
  118. disp_tris 896/0 1792/0 ( 0.0%)
  119. disp_lmsamples 8568/0 8568/0 ( 0.0%)
  120. faces 2964/65536 165984/3670016 ( 4.5%)
  121. hdr faces 0/65536 0/3670016 ( 0.0%)
  122. origfaces 2243/65536 125608/3670016 ( 3.4%)
  123. leaves 1603/65536 51296/2097152 ( 2.4%)
  124. leaffaces 3443/65536 6886/131072 ( 5.3%)
  125. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  126. areas 3/256 24/2048 ( 1.2%)
  127. surfedges 24564/512000 98256/2048000 ( 4.8%)
  128. edges 15889/256000 63556/1024000 ( 6.2%)
  129. LDR worldlights 29/8192 2552/720896 ( 0.4%)
  130. HDR worldlights 0/8192 0/720896 ( 0.0%)
  131. leafwaterdata 0/32768 0/393216 ( 0.0%)
  132. waterstrips 575/32768 5750/327680 ( 1.8%)
  133. waterverts 0/65536 0/786432 ( 0.0%)
  134. waterindices 10338/65536 20676/131072 (15.8%)
  135. cubemapsamples 1/1024 16/16384 ( 0.1%)
  136. overlays 38/512 13376/180224 ( 7.4%)
  137. LDR lightdata [variable] 806328/0 ( 0.0%)
  138. HDR lightdata [variable] 0/0 ( 0.0%)
  139. visdata [variable] 0/16777216 ( 0.0%)
  140. entdata [variable] 97707/393216 (24.8%)
  141. LDR ambient table 1603/65536 6412/262144 ( 2.4%)
  142. HDR ambient table 1603/65536 6412/262144 ( 2.4%)
  143. LDR leaf ambient 4337/65536 121436/1835008 ( 6.6%)
  144. HDR leaf ambient 1603/65536 44884/1835008 ( 2.4%)
  145. occluders 0/0 0/0 ( 0.0%)
  146. occluder polygons 0/0 0/0 ( 0.0%)
  147. occluder vert ind 0/0 0/0 ( 0.0%)
  148. detail props [variable] 1/12 ( 8.3%)
  149. static props [variable] 1/12862 ( 0.0%)
  150. pakfile [variable] 213995/0 ( 0.0%)
  151. physics [variable] 311071/4194304 ( 7.4%)
  152. physics terrain [variable] 2445/1048576 ( 0.2%)
  153.  
  154. Level flags = 0
  155.  
  156. Total triangle count: 9664
  157. Writing c:\users\chris\documents\sdk maps\hall.bsp
  158. 7 seconds elapsed
  159. Valve Software - vrad.exe SSE (May 15 2014)
  160.  
  161. Valve Radiosity Simulator
  162. 8 threads
  163. [Reading texlights from 'lights.rad']
  164. [48 texlights parsed from 'lights.rad']
  165.  
  166. Loading c:\users\chris\documents\sdk maps\hall.bsp
  167. Error! Unable to load file "models/props/gg_tibet/pipe64.dx80.vtx"
  168. Error! Unable to load file "models/props/gg_tibet/pipecurve.dx80.vtx"
  169. Error! Unable to load file "models/props/cs_assault/wall_wires1.dx80.vtx"
  170. Error! Unable to load file "models/props_interiors/desk_metal.dx80.vtx"
  171. Error! Unable to load file "models/props/cs_office/file_box.dx80.vtx"
  172. Error! Unable to load file "models/props/de_nuke/electricalbox02.dx80.vtx"
  173. No vis information, direct lighting only.
  174. Setting up ray-trace acceleration structure... Done (2.77 seconds)
  175. 2964 faces
  176. 234510 square feet [33769552.00 square inches]
  177. 7 Displacements
  178. 3042 Square Feet [438143.59 Square Inches]
  179. sun extent from map=0.000000
  180. 29 direct lights
  181. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  182. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  183. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  184. FinalLightFace Done
  185. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  186. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  187. Writing leaf ambient...done
  188. Ready to Finish
  189.  
  190. Object names Objects/Maxobjs Memory / Maxmem Fullness
  191. ------------ --------------- --------------- --------
  192. models 14/1024 672/49152 ( 1.4%)
  193. brushes 875/8192 10500/98304 (10.7%)
  194. brushsides 6445/65536 51560/524288 ( 9.8%)
  195. planes 3448/65536 68960/1310720 ( 5.3%)
  196. vertexes 5791/65536 69492/786432 ( 8.8%)
  197. nodes 1588/65536 50816/2097152 ( 2.4%)
  198. texinfos 974/12288 70128/884736 ( 7.9%)
  199. texdata 83/2048 2656/65536 ( 4.1%)
  200. dispinfos 7/0 1232/0 ( 0.0%)
  201. disp_verts 567/0 11340/0 ( 0.0%)
  202. disp_tris 896/0 1792/0 ( 0.0%)
  203. disp_lmsamples 8568/0 8568/0 ( 0.0%)
  204. faces 2964/65536 165984/3670016 ( 4.5%)
  205. hdr faces 2964/65536 165984/3670016 ( 4.5%)
  206. origfaces 2243/65536 125608/3670016 ( 3.4%)
  207. leaves 1603/65536 51296/2097152 ( 2.4%)
  208. leaffaces 3443/65536 6886/131072 ( 5.3%)
  209. leafbrushes 1491/65536 2982/131072 ( 2.3%)
  210. areas 3/256 24/2048 ( 1.2%)
  211. surfedges 24564/512000 98256/2048000 ( 4.8%)
  212. edges 15889/256000 63556/1024000 ( 6.2%)
  213. LDR worldlights 29/8192 2552/720896 ( 0.4%)
  214. HDR worldlights 29/8192 2552/720896 ( 0.4%)
  215. leafwaterdata 0/32768 0/393216 ( 0.0%)
  216. waterstrips 575/32768 5750/327680 ( 1.8%)
  217. waterverts 0/65536 0/786432 ( 0.0%)
  218. waterindices 10338/65536 20676/131072 (15.8%)
  219. cubemapsamples 1/1024 16/16384 ( 0.1%)
  220. overlays 38/512 13376/180224 ( 7.4%)
  221. LDR lightdata [variable] 806328/0 ( 0.0%)
  222. HDR lightdata [variable] 806328/0 ( 0.0%)
  223. visdata [variable] 0/16777216 ( 0.0%)
  224. entdata [variable] 97707/393216 (24.8%)
  225. LDR ambient table 1603/65536 6412/262144 ( 2.4%)
  226. HDR ambient table 1603/65536 6412/262144 ( 2.4%)
  227. LDR leaf ambient 4337/65536 121436/1835008 ( 6.6%)
  228. HDR leaf ambient 4337/65536 121436/1835008 ( 6.6%)
  229. occluders 0/0 0/0 ( 0.0%)
  230. occluder polygons 0/0 0/0 ( 0.0%)
  231. occluder vert ind 0/0 0/0 ( 0.0%)
  232. detail props [variable] 1/12 ( 8.3%)
  233. static props [variable] 1/12862 ( 0.0%)
  234. pakfile [variable] 213995/0 ( 0.0%)
  235. physics [variable] 311071/4194304 ( 7.4%)
  236. physics terrain [variable] 2445/1048576 ( 0.2%)
  237.  
  238. Level flags = 0
  239.  
  240. Total triangle count: 9664
  241. Writing c:\users\chris\documents\sdk maps\hall.bsp
  242. 7 seconds elapsed
  243.  
  244. ** Executing...
  245. ** Command: Copy File
  246. ** Parameters: "C:\Users\Chris\Documents\SDK Maps\hall.bsp" "F:\Steam\steamapps\common\Half-Life 2\ep2\maps\hall.bsp"
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