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- ** Executing...
- ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: F:\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Chris\Documents\SDK Maps\hall.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in f:\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3Brush 159120: WARNING, microbrush
- Brush 159121: WARNING, microbrush
- Brush 159122: WARNING, microbrush
- Brush 159127: WARNING, microbrush
- Brush 159128: WARNING, microbrush
- Brush 159129: WARNING, microbrush
- ...Brush 158508: WARNING, microbrush
- Brush 158507: WARNING, microbrush
- Brush 158506: WARNING, microbrush
- Brush 158501: WARNING, microbrush
- Brush 158500: WARNING, microbrush
- Brush 158499: WARNING, microbrush
- 4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity prop_static (6891.00 -5620.00 -706.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 370 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (311071 bytes)
- Error! prop_static using model "models/props_c17/furnitureradiator001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/furnitureradiator001a.mdl"!
- Error! prop_static using model "models/props/cs_office/cardboard_box03.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/cs_office/cardboard_box03.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1999 texinfos to 974
- Reduced 94 texdatas to 83 (2755 bytes to 2481)
- Writing C:\Users\Chris\Documents\SDK Maps\hall.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall"
- Valve Software - vvis.exe (May 15 2014)
- 8 threads
- reading c:\users\chris\documents\sdk maps\hall.bsp
- reading c:\users\chris\documents\sdk maps\hall.prt
- LoadPortals: couldn't read c:\users\chris\documents\sdk maps\hall.prt
- ** Executing...
- ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\chris\documents\sdk maps\hall.bsp
- Error! Unable to load file "models/props/gg_tibet/pipe64.dx80.vtx"
- Error! Unable to load file "models/props/gg_tibet/pipecurve.dx80.vtx"
- Error! Unable to load file "models/props/cs_assault/wall_wires1.dx80.vtx"
- Error! Unable to load file "models/props_interiors/desk_metal.dx80.vtx"
- Error! Unable to load file "models/props/cs_office/file_box.dx80.vtx"
- Error! Unable to load file "models/props/de_nuke/electricalbox02.dx80.vtx"
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (3.18 seconds)
- 2964 faces
- 234510 square feet [33769552.00 square inches]
- 7 Displacements
- 3042 Square Feet [438143.59 Square Inches]
- sun extent from map=0.000000
- 29 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 14/1024 672/49152 ( 1.4%)
- brushes 875/8192 10500/98304 (10.7%)
- brushsides 6445/65536 51560/524288 ( 9.8%)
- planes 3448/65536 68960/1310720 ( 5.3%)
- vertexes 5791/65536 69492/786432 ( 8.8%)
- nodes 1588/65536 50816/2097152 ( 2.4%)
- texinfos 974/12288 70128/884736 ( 7.9%)
- texdata 83/2048 2656/65536 ( 4.1%)
- dispinfos 7/0 1232/0 ( 0.0%)
- disp_verts 567/0 11340/0 ( 0.0%)
- disp_tris 896/0 1792/0 ( 0.0%)
- disp_lmsamples 8568/0 8568/0 ( 0.0%)
- faces 2964/65536 165984/3670016 ( 4.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2243/65536 125608/3670016 ( 3.4%)
- leaves 1603/65536 51296/2097152 ( 2.4%)
- leaffaces 3443/65536 6886/131072 ( 5.3%)
- leafbrushes 1491/65536 2982/131072 ( 2.3%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 24564/512000 98256/2048000 ( 4.8%)
- edges 15889/256000 63556/1024000 ( 6.2%)
- LDR worldlights 29/8192 2552/720896 ( 0.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 575/32768 5750/327680 ( 1.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 10338/65536 20676/131072 (15.8%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 38/512 13376/180224 ( 7.4%)
- LDR lightdata [variable] 806328/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 97707/393216 (24.8%)
- LDR ambient table 1603/65536 6412/262144 ( 2.4%)
- HDR ambient table 1603/65536 6412/262144 ( 2.4%)
- LDR leaf ambient 4337/65536 121436/1835008 ( 6.6%)
- HDR leaf ambient 1603/65536 44884/1835008 ( 2.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12862 ( 0.0%)
- pakfile [variable] 213995/0 ( 0.0%)
- physics [variable] 311071/4194304 ( 7.4%)
- physics terrain [variable] 2445/1048576 ( 0.2%)
- Level flags = 0
- Total triangle count: 9664
- Writing c:\users\chris\documents\sdk maps\hall.bsp
- 7 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\chris\documents\sdk maps\hall.bsp
- Error! Unable to load file "models/props/gg_tibet/pipe64.dx80.vtx"
- Error! Unable to load file "models/props/gg_tibet/pipecurve.dx80.vtx"
- Error! Unable to load file "models/props/cs_assault/wall_wires1.dx80.vtx"
- Error! Unable to load file "models/props_interiors/desk_metal.dx80.vtx"
- Error! Unable to load file "models/props/cs_office/file_box.dx80.vtx"
- Error! Unable to load file "models/props/de_nuke/electricalbox02.dx80.vtx"
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (2.77 seconds)
- 2964 faces
- 234510 square feet [33769552.00 square inches]
- 7 Displacements
- 3042 Square Feet [438143.59 Square Inches]
- sun extent from map=0.000000
- 29 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 14/1024 672/49152 ( 1.4%)
- brushes 875/8192 10500/98304 (10.7%)
- brushsides 6445/65536 51560/524288 ( 9.8%)
- planes 3448/65536 68960/1310720 ( 5.3%)
- vertexes 5791/65536 69492/786432 ( 8.8%)
- nodes 1588/65536 50816/2097152 ( 2.4%)
- texinfos 974/12288 70128/884736 ( 7.9%)
- texdata 83/2048 2656/65536 ( 4.1%)
- dispinfos 7/0 1232/0 ( 0.0%)
- disp_verts 567/0 11340/0 ( 0.0%)
- disp_tris 896/0 1792/0 ( 0.0%)
- disp_lmsamples 8568/0 8568/0 ( 0.0%)
- faces 2964/65536 165984/3670016 ( 4.5%)
- hdr faces 2964/65536 165984/3670016 ( 4.5%)
- origfaces 2243/65536 125608/3670016 ( 3.4%)
- leaves 1603/65536 51296/2097152 ( 2.4%)
- leaffaces 3443/65536 6886/131072 ( 5.3%)
- leafbrushes 1491/65536 2982/131072 ( 2.3%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 24564/512000 98256/2048000 ( 4.8%)
- edges 15889/256000 63556/1024000 ( 6.2%)
- LDR worldlights 29/8192 2552/720896 ( 0.4%)
- HDR worldlights 29/8192 2552/720896 ( 0.4%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 575/32768 5750/327680 ( 1.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 10338/65536 20676/131072 (15.8%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 38/512 13376/180224 ( 7.4%)
- LDR lightdata [variable] 806328/0 ( 0.0%)
- HDR lightdata [variable] 806328/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 97707/393216 (24.8%)
- LDR ambient table 1603/65536 6412/262144 ( 2.4%)
- HDR ambient table 1603/65536 6412/262144 ( 2.4%)
- LDR leaf ambient 4337/65536 121436/1835008 ( 6.6%)
- HDR leaf ambient 4337/65536 121436/1835008 ( 6.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12862 ( 0.0%)
- pakfile [variable] 213995/0 ( 0.0%)
- physics [variable] 311071/4194304 ( 7.4%)
- physics terrain [variable] 2445/1048576 ( 0.2%)
- Level flags = 0
- Total triangle count: 9664
- Writing c:\users\chris\documents\sdk maps\hall.bsp
- 7 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Chris\Documents\SDK Maps\hall.bsp" "F:\Steam\steamapps\common\Half-Life 2\ep2\maps\hall.bsp"
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