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- import flash.events.DataEvent;
- import flash.events.Event;
- import flash.events.IOErrorEvent;
- import flash.net.XMLSocket;
- class Main extends Sprite
- {
- public static function main(): Void
- {
- var s = new XMLSocket();
- s.addEventListener(Event.CONNECT, function(e) trace e);
- s.addEventListener(Event.CLOSE, function(e) trace e);
- s.addEventListener(IOErrorEvent.IO_ERROR, function(e) trace e);
- s.addEventListener(DataEvent.DATA, function(e) trace e);
- s.connect('localhost', 2000);
- }
- }
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