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- on first join:
- add 1 to {logins}
- broadcast "&8[&a+&8] &7%player% has joined for the first time! &8[&a##%{logins}%&8]"
- wipe player sidebar
- set name of sidebar of player to "&6&lCrazeX"
- set score "" in sidebar of player to 6
- set score "&8¬ &7Players&8: &f%number of all players%" in sidebar of player to 5
- set score "" in sidebar of player to 4
- set score "&8¬ &7EXP&8: &f%{xp::%player%}%/30" in sidebar of player to 3
- set score "" in sidebar of player to 2
- set score "&8¬ &7Level&8: &f%{lv::%player%}%" in sidebar of player to 1
- set score "" in sidebar of player to 0
- on join:
- teleport player to {spawn}
- execute console command "/minecraft:give %player% wooden_pickaxe 1 0 {Unbreaking:1,HideFlags:15,CanDestroy:[coal_ore]}"
- every 10 seconds:
- loop all players:
- wipe loop-player sidebar
- set name of sidebar of loop-player to "&6&lCrazeX"
- set score "" in sidebar of loop-player to 6
- set score "&8¬ &7Players&8: &f%number of all players%" in sidebar of loop-player to 5
- set score "" in sidebar of loop-player to 4
- set score "&8¬ &7EXP&8: &f%{xp::%loop-player%}%/30" in sidebar of loop-player to 3
- set score "" in sidebar of loop-player to 2
- set score "&8¬ &7Level&8: &f%{lv::%loop-player%}%" in sidebar of loop-player to 1
- set score "" in sidebar of loop-player to 0
- command /setspawn:
- permission: skript.use
- permission message: &cNo Thank you!
- trigger:
- set {spawn} to player's location
- send "&cSuccessfully set the spawn to your location!"
- command /spawn:
- trigger:
- send "&7[&6CRAZEX&7] &eTeleporting you to spawn in &65&e.."
- wait 1 second
- send "&7[&6CRAZEX&7] &eTeleporting you to spawn in &64&e.."
- wait 1 second
- send "&7[&6CRAZEX&7] &eTeleporting you to spawn in &63&e.."
- wait 1 second
- send "&7[&6CRAZEX&7] &eTeleporting you to spawn in &62&e.."
- wait 1.5 seconds
- send "&7[&6CRAZEX&7] &eTeleporting you to spawn in &61&e.."
- wait 2 seconds
- teleport player to {spawn}
- send "&7[&6CRAZEX&7] &eTeleported you to spawn!"
- command /pickaxe:
- trigger:
- execute console command "/minecraft:give %player% wooden_pickaxe 1 0 {Unbreaking:1,HideFlags:15,CanDestroy:[coal_ore]}"
- send "&e[&6CRAZEX&e]&a You have acquired the &6starter pickaxe!"
- variables:
- {xp::%player%} = 0
- {lv::%player%} = 0
- every 10 seconds:
- loop all players:
- heal the loop-player
- feed the loop-player
- on command "minecraft:me":
- cancel event
- send "&cInvalid Permission!"
- on first join:
- set {xp::%player%} to 0
- set {lv::%player%} to 0
- set {bl::%player%} to 0
- set {w.%player%} to 0
- set {b.%player%} to 0
- set gamemode of player to Adventure
- command /logins:
- trigger:
- send "&aWe have %{logins}% logins currently!"
- command /gma:
- aliases: /gamemode a, /gamemodea
- permission: skript.gaemode.a
- permission message: &cInvaild Permission.
- trigger:
- send "&e[&6CRAZEX&e] &aYou are now in gamemode &6Adventure!"
- set the player's gamemode to adventure
- command /gms:
- aliases: /gamemode s, /gamemodes
- permission: skript.gamemode.s
- permission message: &cInvaild Permission.
- trigger:
- send "&e[&6CRAZEX&e] &aYou are now in gamemode &6Survival!"
- set the player's gamemode to survival
- command /gmc:
- aliases: /gamemode c, /gamemodec
- permission: skript.gamemode.c
- permission message: &cInvaild Permission.
- trigger:
- send "&e[&6CRAZEX&e] &aYou are now in gamemode &6Creative!"
- set the player's gamemode to creative
- command /gmsp:
- aliases: /gamemode sp, /gamemodesp
- permission: skript.gamemode.spec
- permission message: &cInvaild Permission.
- trigger:
- send "&e[&6CRAZEX&e] &aYou are now in gamemode &6Spectator!"
- set the player's gamemode to spectator
- command /pop:
- aliases: /bubble, /bubbles
- trigger:
- add 1 to {b.%player%}
- send "&aYou've popped &c%{b.%player%}% &abubbles!"
- on join:
- set gamemode of player to Adventure
- set {w.%player%} to 0
- wipe player sidebar
- set name of sidebar of player to "&6&lCrazeX"
- set score "" in sidebar of player to 8
- set score "&8¬ &7Players&8: &f%number of all players%" in sidebar of player to 7
- set score "" in sidebar of player to 6
- set score "&8¬ &7EXP&8: &f%{xp::%player%}%/30" in sidebar of player to 5
- set score "" in sidebar of player to 4
- set score "&8¬ &7Level&8: &f%{lv::%player%}%" in sidebar of player to 3
- set score "" in sidebar of player to 2
- set score "&8¬ &7Coins&8: &f%{coins::%player%}%" in sidebar of player to 1
- set score "" in sidebar of player to 0
- on break of coal ore:
- if {xp::%player%} >= 30:
- add 1 to {lv::%player%}
- remove 30 from {xp::%player%}
- send "&6[CrazeX] &8» &7You leveled up to &e%{lv::%player%}%&7!"
- add 1 to {st}
- wipe player sidebar
- cancel event
- add 1 to {xp::%player%}
- add 1 to {bl::%player%}
- give 1 coal to player
- set block to black wool
- wipe player sidebar
- set name of sidebar of player to "&6&lCrazeX"
- set score "" in sidebar of player to 8
- set score "&8¬ &7Players&8: &f%number of all players%" in sidebar of player to 7
- set score "" in sidebar of player to 6
- set score "&8¬ &7EXP&8: &f%{xp::%player%}%/30" in sidebar of player to 5
- set score "" in sidebar of player to 4
- set score "&8¬ &7Level&8: &f%{lv::%player%}%" in sidebar of player to 3
- set score "" in sidebar of player to 2
- set score "&8¬ &7Coins&8: &f%{coins::%player%}%" in sidebar of player to 1
- set score "" in sidebar of player to 0
- wait 60 seconds
- set block to coal ore
- on break of iron ore:
- if {xp::%player%} >= 30:
- add 1 to {lv::%player%}
- remove 30 from {xp::%player%}
- send "&6[CrazeX] &8» &7You leveled up to &e%{lv::%player%}%&7!"
- cancel event
- add 1 to {st}
- wipe player sidebar
- cancel event
- add 2 to {xp::%player%}
- add 1 to {bl::%player%}
- give 2 coal to player
- set block to gray wool
- wipe player sidebar
- set name of sidebar of player to "&6&lCrazeX"
- set score "" in sidebar of player to 8
- set score "&8¬ &7Players&8: &f%number of all players%" in sidebar of player to 7
- set score "" in sidebar of player to 6
- set score "&8¬ &7EXP&8: &f%{xp::%player%}%/30" in sidebar of player to 5
- set score "" in sidebar of player to 4
- set score "&8¬ &7Level&8: &f%{lv::%player%}%" in sidebar of player to 3
- set score "" in sidebar of player to 2
- set score "&8¬ &7Coins&8: &f%{coins::%player%}%" in sidebar of player to 1
- set score "" in sidebar of player to 0
- wait 90 seconds
- set block to iron ore
- on break of diamond ore:
- cancel event
- if {xp::%player%} >= 30:
- add 1 to {lv::%player%}
- remove 30 from {xp::%player%}
- send "&6[CrazeX] &8» &7You leveled up to &e%{lv::%player%}%&7!"
- add 1 to {st}
- wipe player sidebar
- add 4 to {xp::%player%}
- add 1 to {bl::%player%}
- give 4 coal to player
- set block to light blue wool
- wipe player sidebar
- set name of sidebar of player to "&6&lCrazeX"
- set score "" in sidebar of player to 8
- set score "&8¬ &7Players&8: &f%number of all players%" in sidebar of player to 7
- set score "" in sidebar of player to 6
- set score "&8¬ &7EXP&8: &f%{xp::%player%}%/30" in sidebar of player to 5
- set score "" in sidebar of player to 4
- set score "&8¬ &7Level&8: &f%{lv::%player%}%" in sidebar of player to 3
- set score "" in sidebar of player to 2
- set score "&8¬ &7Coins&8: &f%{coins::%player%}%" in sidebar of player to 1
- set score "" in sidebar of player to 0
- wait 120 seconds
- set block to diamond ore
- on break of lapis ore:
- cancel event
- if {xp::%player%} >= 30:
- add 1 to {lv::%player%}
- remove 30 from {xp::%player%}
- send "&6[CrazeX] &8» &7You leveled up to &e%{lv::%player%}%&7!"
- add 1 to {st}
- wipe player sidebar
- add 5 to {xp::%player%}
- add 1 to {bl::%player%}
- give 5 coal to player
- set block to blue wool
- wipe player sidebar
- set name of sidebar of player to "&6&lCrazeX"
- set score "" in sidebar of player to 8
- set score "&8¬ &7Players&8: &f%number of all players%" in sidebar of player to 7
- set score "" in sidebar of player to 6
- set score "&8¬ &7EXP&8: &f%{xp::%player%}%/30" in sidebar of player to 5
- set score "" in sidebar of player to 4
- set score "&8¬ &7Level&8: &f%{lv::%player%}%" in sidebar of player to 3
- set score "" in sidebar of player to 2
- set score "&8¬ &7Coins&8: &f%{coins::%player%}%" in sidebar of player to 1
- set score "" in sidebar of player to 0
- wait 180 seconds
- set block to lapis ore
- command /warn [<player>]:
- permission: raz.warn
- usage: &c/warn <player>
- trigger:
- if {w.%player%} >= 3:
- kick arg-1 due to "3/3 warnings"
- set {w.%player%} to 0
- if arg-1 is set:
- add 1 to {w.%arg-1%}
- broadcast ""
- broadcast "&c&lWARN &e%arg-1% &7has been warned (%{w.%arg-1%}%/3)"
- broadcast ""
- if arg-1 is not set:
- send "&cUsage: /warn <player>"
- command /stats [<offline player>]:
- usage: &c/stats <player>
- trigger:
- if arg-1 is set:
- send ""
- send "&6&lSTATS"
- send "&6%arg-1%'s stats:"
- send ""
- send "&e&lLevel: &7%{lv1::%arg-1%}%"
- send "&e&lExperience: &7%{xp::%arg-1%}%"
- send "&e&lBlocks Broken: &7%{bl::%arg-1%}%"
- send "&eServer Blocks Broken: &7%{st}%"
- send ""
- if arg-1 is not set:
- send ""
- send "&6&lSTATS"
- send "&6Your stats:"
- send ""
- send "&eLevel: &7%{lv::%player%}%"
- send "&eExperience: &7%{xp::%player%}%/30"
- send "&eBlocks Broken: &7%{bl::%player%}%"
- send "&eServer Blocks Broken: &7%{st}%"
- send ""
- on command "pl":
- cancel event
- send "&cInvalid Permission"
- on command "bukkit:pl":
- cancel event
- send "&cInvalid Permission"
- command /gamemode <text>:
- permission: skript.gamemode.use
- trigger:
- if arg-1 is "c":
- send "&e[&6CRAZEX&e] &aYou are now in gamemode &6Creative!"
- set the player's gamemode to creative
- if arg-1 is "s":
- send "&e[&6CRAZEX&e] &aYou are now in gamemode &6Survival!"
- set the player's gamemode to survival
- if arg-1 is "a":
- send "&e[&6CRAZEX&e] &aYou are now in gamemode &6Adventure!"
- set the player's gamemode to adventure
- if arg-1 is "sp":
- send "&e[&6CRAZEX&e] &aYou are now in gamemode &6Spectator!"
- set the player's gamemode to spectator
- if arg-1 is not set:
- send "&e[&6CRAZEX&e] &dUsage: /gamemode <c:s:a:sp>"
- on chat:
- loop all players:
- if "%message%" contains "%loop-player%":
- replace all "%loop-player%" with "&6@&e%loop-player% &r" in message
- on quit:
- send ""
- send "&a Join back with /join CrazeX"
- send "&aCrazeX.minehut.gg"
- send ""
- command /coins:
- trigger:
- if {coins::%player%} is not set:
- send "&7You have no coins, setting to 0."
- set {coins::%player%} to 0
- if {coins::%player%} is set:
- send "&6Your Coins: &e%{coins::%player%}%"
- command /coinstop:
- trigger:
- loop {coins::*}:
- add 1 to {_size}
- if {_low.to.high.list::%loop-value%} is not set:
- set {_low.to.high.list::%loop-value%} to loop-index
- else:
- set {_n} to 0
- loop {_size} times:
- set {_n} to {_n} + 1
- if {_low.to.high.list::%loop-value-1%.%{_n}%} is not set:
- set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
- stop loop
- wait 1 tick
- set {_n} to size of {_low.to.high.list::*}
- loop {_low.to.high.list::*}:
- set {_high.to.low.list::%{_n}%} to loop-value
- set {_n} to {_n} - 1
- wait 1 tick
- send " &8&m---+---&r &e&lTop 10 Balances&r &8&m---+--- "
- send ""
- loop {_high.to.low.list::*}:
- add 1 to {_topnumber}
- set {_player} to "%loop-value%" parsed as offlineplayer
- send " &6%{_topnumber}%&6. &e%{_player}% &8➭ &6%{coins::%loop-value%}% &eCoins"
- if {_topnumber} = 10:
- stop
- command /leveltop:
- trigger:
- loop {lv::*}:
- add 1 to {_size}
- if {_low.to.high.list::%loop-value%} is not set:
- set {_low.to.high.list::%loop-value%} to loop-index
- else:
- set {_n} to 0
- loop {_size} times:
- set {_n} to {_n} + 1
- if {_low.to.high.list::%loop-value-1%.%{_n}%} is not set:
- set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
- stop loop
- wait 1 tick
- set {_n} to size of {_low.to.high.list::*}
- loop {_low.to.high.list::*}:
- set {_high.to.low.list::%{_n}%} to loop-value
- set {_n} to {_n} - 1
- wait 1 tick
- send " &8&m---+---&r &e&lTop 10 Levels&r &8&m---+--- "
- send ""
- loop {_high.to.low.list::*}:
- add 1 to {_topnumber}
- set {_player} to "%loop-value%" parsed as offlineplayer
- send " &6%{_topnumber}%&6. &e%{_player}% &8➭ &6Level &e%{lv::%loop-value%}%"
- if {_topnumber} = 10:
- stop
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