ketura

Panicbox

Sep 18th, 2014
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  1. Haha, well, this is quite fun. Broken, but fun.
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  3. With your visuals, sound, and controls, you've managed to create an addictive and challenging game. There are only a few quibbles I have with this one:
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  5. First, the shooting does not match with everything else. You can tell this started as an asteroid clone or homage, but the gun really is a vestige of a design that doesn't have a place in the current game. The game (as I see it) is about dodging an insane amount of stuff for a very clear goal, and shooting only seldom helps that happen. The rotation is clumsy as well. It would be better to, say, have Z be a temporary, regenerating speed boost, and X be temp invulnerability (only charged by collecting the maguffin? Could allow enough charge after several "levels" to use it for a second or two). Both allow the player to dodge things better than "hit the block twenty times and maaaybe it will blow up before you hit it".
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  7. Second, the game will occasionally spawn the green orb within the protruding walls. This is obviously a game-breaking bug, but it was the only time I was truly frustrated.
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  9. Third, the login at the beginning was unexpected and annoying. The idea of having the high score list that's actually linked to a name is nice, but could be handled in a less cumbersome manner. Also, in situations like this, always always always support hitting tab to move the cursor.
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  11. There you have it! This really was well-polished and has a pleasing aesthetic. A few tweaks along the lines of the suggestions above and this would be a real winner.
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