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  1. Patron Release: Alpha v2.02.3
  2. $2+ patrons
  3. Dec 1 at 12:42am
  4. WOW! That was a month! This last month, with patreon cracking down on various adult games and productions across the board, the tightening and making explicit their rules, all of that forced us to more or less reorganize our entire development schedule to squeeze in certain features well ahead of the time we originally intended to begin including them. These were all features that were intended, but they just became brutally important what with the tightening of the rules. Put that on top of getting SethPup up to speed, and a small emergency that had to be dealt with involving Kodex (He's fine, don't worry), all our plans for the month went out the window.
  5.  
  6. The specific patreon bans were on the following things: Incest, Beastiality, and Rape. Requiring that firstly we get in the family tree and lineage system, and then find some way of showing that your farm monsters were sapient and consenting. That means fully implementing the system for loyalty for where they can leave you if they're loyalty isn't high enough after a certain period of time, as well as adding a little speech bubble textual "THANK YOU" from them for when you feed them to make it clear that they are thinking individuals, not animals.
  7.  
  8. We had originally intended this month to get the final farming systems in and reach feature completeness of every single major system for the most part, but that had to be nixed in favor of making sure we didn't come under Patreon's scrutiny and possibly kicked off the site. We hope you can understand. Those things have been positioned for this month.
  9.  
  10. Now, in this build you'll also see some of Sethpup's work in a variety of sprite sex animations, and the new Ev x Camellia scenes. Eve x Camellia is a not QUITE done, the climax loop not having been finished, but that will be patched in shortly. With Sethpup settling in hopefully we can really start speeding up HD production now! (Technically we got 2.5 HDs done this month, already an improvement, but that 1st HD got hotfixed in and is part of the public build)
  11.  
  12. You'll also find that healing becomes more important, make sure to farm those Plemons for their healing potential! Especially as you can now descend deep into dungeons, and that they'll get harder the deeper you go, as well as remain persistent when you travel through them.
  13.  
  14. Finally, we have some balance changes, you'll find the max stats of many of the original four starter monsters have been nerfed significantly, where as previously they had been some of the strongest all round stats around of any monsters. This will make later monsters stronger we feel, as the middle tier monsters all have at least one 'spike' stat, while the Dragon is just a straight up beast, and wild/not farm born Chimera eggs hatch into Chimeras with a random selection of stat ranges picked from every species.
  15.  
  16. Thank you once again for all of your support over this past year and a half, and we hope to see you again through the holidays and into next year!
  17.  
  18. Additions:
  19.  
  20.  
  21. Dungeons are now serialized meaning that when you go to them they do not reset if it is in the same week.
  22.  
  23. Dungeon combat in now based in it’s own room.
  24.  
  25. Dungeons now have floors which you can go down 30 floors.
  26.  
  27. Dungeon combat is scaled with the floor you are on.
  28.  
  29. You can now save/load in dungeons
  30.  
  31. Plemons can now heal the player and their current party.
  32.  
  33. Health now persists after combat so watch out and stock up on Plemons
  34. -If you or any party member goes down in combat they’ll be restored to 1 health after combat.
  35. -Sleeping full heals everyone
  36.  
  37. Added key bindings for farming.
  38.  
  39. Added a lineage system where monster will say no to have happy fun times with family members.
  40.  
  41. Added a family tree system where you can see the monster’s family tree. (Note this might get buggy with bigger family trees)
  42.  
  43. Added the ability to camp out in dungeons. (Note: that there is no one currently capable to tend your crops while you are gone so they will die!) (There is a campsite every 5 floors)
  44.  
  45. Monster now thank you for feeding them.
  46.  
  47. QOL:
  48.  
  49.  
  50. Added a new code menu to allow for easier access to code features.
  51.  
  52. Events:
  53.  
  54.  
  55. Lone union scout now has dialogue
  56.  
  57. Sex:
  58.  
  59.  
  60. Added Evan X Camellia
  61.  
  62. Added Eve X Camellia
  63.  
  64. Added Ebonhart X Razorback
  65.  
  66. Traits:
  67.  
  68.  
  69. Added new harpy bloodline trait: Harpy Feathers
  70.  
  71. Added new lamia bloodline trait: Lamia’s Mind
  72.  
  73. Changes:
  74.  
  75.  
  76. PartyUI now shows the health of the player/monster/companion
  77.  
  78. Balance:
  79.  
  80.  
  81. Nerfed Cat’s Physique from 30 - 500 to 30 - 400
  82.  
  83. Nerfed Cat’s Stamina from 10 - 400 to 10 - 300
  84.  
  85. Nerfed Cat’s Intuition from 20 - 400 to 20 - 300
  86.  
  87. Nerfed Cat’s Swiftness from 30 - 800 to 30 - 600
  88.  
  89. Nerfed Centaur’s Physique from 30 - 800 to 30 - 600
  90.  
  91. Nerfed Centaur’s Stamina from 30 - 600 to 10 - 500
  92.  
  93. Nerfed Centaur’s Intuition from 20 - 800 to 20 - 600
  94.  
  95. Nerfed Centaur’s Swiftness from 10 - 400 to 10 - 300
  96.  
  97. Nerfed Wolf’s Physique from 30 - 700 to 30 - 500
  98.  
  99. Nerfed Wolf’s Stamina from 10 - 700 to 20 - 500
  100.  
  101. Nerfed Wolf’s Intuition from 20 - 700 to 20 - 500
  102.  
  103. Nerfed Wolf’s Swiftness from 10 - 700 to 20 - 500
  104.  
  105. Nerfed Holstaur’s Physique from 20 - 600 to 30 - 500
  106.  
  107. Nerfed Holstaur’s Stamina from 40 - 900 to 20 - 600
  108.  
  109. Nerfed Holstaur’s Intuition from 30 - 600 to 20 - 500
  110.  
  111. Nerfed Holstaur’s Swiftness from 10 - 500 to 20 - 400
  112.  
  113. Nerfed Harpy’s Swiftness from 40 - 900 to 20 - 800
  114.  
  115. Nerfed Demon’s Physique from 40 - 900 to 40 - 800
  116.  
  117. Buffed Demon’s Stamina from 10 - 250 to 10 - 400
  118.  
  119. Buffed Demon’s Swiftness from 20 - 500 to 20 - 600
  120.  
  121. Nerfed Lamia’s Physique from 20 - 500 to 20 - 600
  122.  
  123. Buffed Lamia’s Stamina from 10 - 400 to 10 - 500
  124.  
  125. Buffed Lamia’s Intuition from 20 - 600 to 20 - 800
  126.  
  127. Nerfed Lamia’s Swiftness from 10 - 300 to 10 - 400
  128.  
  129. Buffed Cyclop’s Physique from 30 - 400 to 30 - 700
  130.  
  131. Buffed Cyclop’s Stamina from 10 - 400 to 10 - 800
  132.  
  133. Fixes:
  134.  
  135.  
  136. Companions are now properly save/loaded.
  137.  
  138. Fixed Inventory window opening when entering the dungeon..
  139.  
  140. Fixed jump platforms sometimes not working.
  141.  
  142. Fixed some stat traits saying they have a higher range than they should.
  143.  
  144. Fixed the monsters sometimes lingering in the breeding window.
  145.  
  146. Fixed the top right UI being slow to update it’s values.
  147.  
  148.  
  149.  
  150.  
  151. Hotfix: Alpha v2.02.3A
  152. $2+ patrons
  153. Dec 2 at 2:34am
  154. Fixes:
  155.  
  156.  
  157. Fixed the name and icon of ebonheart X razorback
  158.  
  159. Fixed the lone union scout soft locking the dialogue system.
  160.  
  161. Fixed various item having wrong setup causing saves to corrupt among other bugs.
  162.  
  163. Adjusted the jump platforms so there should be harder to get stuck.
  164.  
  165. Fixed the list of allies duplicating itself.
  166.  
  167. Balance:
  168.  
  169.  
  170. Enemies now give 5% extra per dungeon floor up to 150% extra.
  171.  
  172. XP floor scaling gets weaker every level the player gains. (Example if you are level 50 it is half as effective)
  173.  
  174. Nerfed the extra strength of enemies per floor.
  175.  
  176. You can no longer retreat while it is not your turn. (Evil laugher from Kodex)
  177.  
  178. Notes:
  179.  
  180.  
  181. Time will not pass while sleeping in dungeons due to a bit of a system overhaul needed in that particular system that takes more time than is absolutely necessary, and honestly, just sorta works out for the best right now because we don’t have the systems in place that’ll let your farm sustain itself without you around.
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