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- [gd_scene load_steps=8 format=2]
- [ext_resource path="res://round.png" type="Texture" id=1]
- [sub_resource type="CanvasItemMaterial" id=1]
- [sub_resource type="Gradient" id=2]
- offsets = PoolRealArray( 0, 0.523077, 1 )
- colors = PoolColorArray( 1, 1, 1, 1, 1, 0.793945, 0.175781, 1, 0.742188, 0.0579834, 0.0579834, 1 )
- [sub_resource type="GradientTexture" id=3]
- gradient = SubResource( 2 )
- [sub_resource type="Curve" id=4]
- _data = [ Vector2( 0, 0.0677118 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
- [sub_resource type="CurveTexture" id=5]
- curve = SubResource( 4 )
- [sub_resource type="ParticlesMaterial" id=6]
- flag_disable_z = true
- spread = 180.0
- gravity = Vector3( 0, 0, 0 )
- initial_velocity = 4.0
- angular_velocity = 5.82818e-010
- orbit_velocity = 0.0
- orbit_velocity_random = 0.0
- scale_random = 0.04
- scale_curve = SubResource( 5 )
- color_ramp = SubResource( 3 )
- [node name="Particles2D" type="Particles2D"]
- material = SubResource( 1 )
- position = Vector2( -0.174824, -0.0553246 )
- amount = 50
- lifetime = 0.7
- local_coords = false
- draw_order = 1
- process_material = SubResource( 6 )
- texture = ExtResource( 1 )
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