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  1.            if(!inTarget(absX, absY, size, targetX, targetY, targetSize)
  2.                     && inRange(absX, absY, size, targetX, targetY, targetSize, distance)
  3.                     && ((target.npc != null && target.npc.getId() == 7706)|| ProjectileRoute.allow(absX, absY, entity.getHeight(), size, targetX, targetY, targetSize))) { // TODO: look into projectile clipping so the zuk(inferno boss) exception is not required?
  4.                 withinDistance = true;
  5.                 entity.getMovement().reset();
  6.             }
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