Advertisement
Guest User

Untitled

a guest
Jun 16th, 2019
61
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.33 KB | None | 0 0
  1. As we all know. Servants have an active ability of providing X amount of power for Y duration. You can increase X and Y value by sacrificing a servant to another. You gain a certain amount of fellowship (varying from 1 to 6). You start at 1 fellowship and the maximum amount of fellowship is 50. Doesn't seem that bad right? Wrong. You are limited to 9 tries on a servant to obtain as much fellowship as you can. This makes it the worst and most pay to win aspect of the game and can be considered one of the most pay to win aspect of any game.
  2.  
  3. [i]Why is it terrible and a pay to win system? (Bare in mind that TERA was never truly P2W (where you'd have to spend real money for in game stats) until now.[/i]
  4.  
  5. First of all, the only viable source to obtain pet is via an item only obtainable with EMP (you need to spend money for EMP). The only other way is Legacy Essence but you need 20 of those for a servant (minus the quest to which the servant is not tradeable). Probably just a handful of people have gotten that many Legacy Essences so far. Basically, Legacy Essence is not even remotely close to be a somewhat "viable" way of obtain pets to then convert into servants.
  6.  
  7. Secondly, you need an average of 5.¯4 (or 5.444...) fellowships per promotion (sacrifice) in 9 promotions. The probability of getting an average of 5.¯4 fellowships in 9 promotions in a row is 1 in 177,244 (if each variation of fellowship gained after a promotion has the same probability but if it is not (5 and 6 is rarer), it is worse). You'd need, in average, 177,244 servants for 1 servant with 50 fellowships. However, it is actually less than that because of the principle that once you do not reach the amount of fellowship possible to be gained to reach 50 fellowships with the remaining promotions (for example, if you need 20 fellowships but you only have 3 tries left, you cannot obtain 20 fellowships because the maximum amount possible is 18 fellowships (6x3)), you can stop promoting that pet and use that pet to promote a brand new one. The average amount of servants needed with that method drops down to around to anywhere between 10,000 to 14,000 pets needed. I will take the middle and say 12,000.
  8. Simply put, you need in average 12,000 servants for 1 servant with 50 fellowships.
  9.  
  10. Now that we know the average amount of servants needed to obtain a 50 fellowship is 1/12,000, let's calculate the cost.
  11. You have a (rough but accurate estimation) 40% chance of getting a pet (1 servant is considered as 2 pets and the moongourd fragment is considered as 0.1 pet) from the companion loot box (150 EMP). Therefore, 1 pet is worth 375 EMP thus 1 servant is worth 750 EMP.
  12. 12,000 x 750 EMP = 9,000,000 EMP. 9,000,000 needed in average for a servant with 50 fellowships. With the best EMP to USD ratio, [url="https://store.enmasse.com/tera/emp"]you can get 12,000 EMP for $100 USD[/url]. (9,000,000/12,000)x100 = $75,000 USD in average needed for 1 servant with 50 fellowships.
  13.  
  14. I repeat, $75,000 USD for a servant with 50 fellowships. [b]$75,000 USD[/b]
  15.  
  16. This is absurd. No one in their right mind would think that spending $75,000 USD for a pet is ok. It is straight up evil and morally and/or just plain wrong.
  17. "Then if it is absurd, why bother going for it or why is it an issue?? hurr durr" Let me just stop you right there. One of the big aspect/reason/objective in an MMO is to have the best gear possible, the best everything, (that is why it takes time to gear up and all because they want you to keep playing the game), try to do as much DPS as possible to get a high rank in the leaderboards ,you set yourself a goal and work towards it to be gratified once you obtain it and the work you have done for it would. It is literally the reason why people keep playing the game, new patch for new content to get rewarded with better/best gear and then they can compete with others on who is better or whatever. Now, to reach that point, you need to spend $75,000 USD... In a video game...
  18. If someone happens to be extremely lucky or someone that is incredibly rich in real life and gets a 50 fellowship pet, how is that even remotely fair for anyone?
  19. This game or any MMO with dungeons, leaderboards, etc. have this in common and when you make it pay to win, you stop being good/decent. It is now not even optional to spend money on the game to have the best gear, stats, etc. It is mandatory.
  20.  
  21. What can be done?
  22. W
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement