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  1. //-------------------------- 1/1/2016 -- 10:40:38 -----
  2. 10:40:38: Could not create a description for binding: alt oem_plus
  3. 10:40:38: loadGamePrefs: Attempting to load prefs from: test.game/client/prefs.cs
  4. 10:40:39:
  5. 10:40:39: --------- Copying bootstrap assets to: ../AMysticalLandAppDataDev/ ---------
  6. 10:40:39: copying: C:/Program Files (x86)/Villagers and Heroes/AMysticalLandSAC/common/bootStrap to: ../AMysticalLandAppDataDev/bootStrap
  7. 10:40:47: copying: C:/Program Files (x86)/Villagers and Heroes/AMysticalLandSAC/common/common_15 to: ../AMysticalLandAppDataDev/common_15
  8. 10:40:52:
  9. 10:40:52: --------- Changing Current Working Directory ---------
  10. 10:40:52: Current Working Directory: C:/Program Files (x86)/Villagers and Heroes/AMysticalLandSAC/AMysticalLandAppDataDev/
  11. 10:40:52: chunkLoaderFileStore::getStoreFilename: chunk loader file store filename: ./portalariumFileStore.xml
  12. 10:40:52:
  13. 10:40:52: -------------------------------------------------------------------------
  14. 10:40:52: ->Loading MODS (main_15)
  15. 10:40:52: -------------------------------------------------------------------------
  16. 10:40:52: Mods: test.game
  17. 10:40:52:
  18. 10:40:52: --------- Loading MOD: test.game/main.cs ---------
  19. 10:40:52:
  20. 10:40:52: -------------------------------------------------------------------------
  21. 10:40:52: ->Loading BootStrap Assets (main_15)
  22. 10:40:52: -------------------------------------------------------------------------
  23. 10:40:52: bugTrapInitiateExceptions: appName: Villagers and Heroes, supportEmail: admin@madottergames.com, supportUrl: http://www.madottergames.com, chunkManifestVersion: 0
  24. 10:40:52: Adding font common_15/ui/cache/Baramond.ttf
  25. 10:40:52: Adding font common_15/ui/cache/Baramond Bold.ttf
  26. 10:40:52: Adding font common_15/ui/cache/aMysticalLand_0.ttf
  27. 10:40:52: Adding font common_15/ui/cache/Kalam-Regular.ttf
  28. 10:40:52: Adding font common_15/ui/cache/Kalam-Bold.ttf
  29. 10:40:52: Adding font common_15/ui/cache/InknutAntiqua-Light.ttf
  30. 10:40:52: Adding font common_15/ui/cache/InknutAntiqua-Medium.ttf
  31. 10:40:52: Adding font common_15/ui/cache/InknutAntiqua-Regular.ttf
  32. 10:40:52: Adding font common_15/ui/cache/InknutAntiqua-Black.ttf
  33. 10:40:52: Adding font common_15/ui/cache/InknutAntiqua-SemiBold.ttf
  34. 10:40:52: Adding font common_15/ui/cache/InknutAntiqua-Bold.ttf
  35. 10:40:52: Adding font common_15/ui/cache/InknutAntiqua-ExtraBold.ttf
  36. 10:40:52: Adding font common_15/ui/cache/DroidSerif-Bold.ttf
  37. 10:40:53: Adding font common_15/ui/cache/DroidSerif-BoldItalic.ttf
  38. 10:40:53: Adding font common_15/ui/cache/DroidSerif-Italic.ttf
  39. 10:40:53: Adding font common_15/ui/cache/DroidSerif-Regular.ttf
  40. 10:40:53: Engine initialized...
  41. 10:40:53:
  42. 10:40:53: --------- Initializing MOD: FPS Starter Kit: Client [Login Only] ---------
  43. 10:40:53:
  44. 10:40:53: --------- Initializing Canvas ---------
  45. 10:40:53: Attempting to create GFX device: AMD Radeon HD 6700 Series (D3D9) [\\.\DISPLAY1]
  46. 10:40:53: GFXD3D9EnumTranslate: Unassigned value in GFXD3D9TextureFormat: 30
  47. 10:40:53: GFXD3D9EnumTranslate: Unassigned value in GFXD3D9TextureFormat: 31
  48. 10:40:53: GFXD3D9EnumTranslate: Unassigned value in GFXD3D9TextureFormat: 32
  49. 10:40:53: Device created, setting adapter and enumerating modes
  50. 10:40:53: Win32Window::setVideoMode: 1092x837 32bit (windowed) 60hz AA 0x
  51. 10:40:53: Cur. D3DDevice ref count=1
  52. 10:40:53: Pix version detected: 3.000000
  53. 10:40:53: Vert version detected: 3.000000
  54. 10:40:53: Maximum number of simultaneous samplers: 16
  55. 10:40:53: Number of simultaneous render targets: 4
  56. 10:40:53: Hardware occlusion query detected: Yes
  57. 10:40:53: Using Direct3D9Ex: No
  58. 10:40:54: WMIVideoInfo: DxDiag initialized
  59. 10:40:59: Initializing GFXCardProfiler (D3D9)
  60. 10:40:59: o Chipset : 'AMD Radeon Graphics Processor (0x68BF)'
  61. 10:40:59: o Card : 'AMD Radeon HD 6700 Series'
  62. 10:40:59: o Version : '8.17.0010.1247'
  63. 10:40:59: o VRAM : 1024 MB
  64. 10:40:59: - Scanning card capabilities...
  65. 10:40:59: GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
  66. 10:40:59: GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384.
  67. 10:40:59: GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384.
  68. 10:40:59: GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384.
  69. 10:40:59: GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
  70. 10:40:59: GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
  71. 10:40:59: - Loading card profiles...
  72. 10:40:59: - No card profile common_15/t3d_profile/D3D9.cs exists
  73. 10:40:59: - No card profile common_15/t3d_profile/D3D9.AMDRadeonGraphicsProcessor0x68BF.cs exists
  74. 10:40:59: - No card profile common_15/t3d_profile/D3D9.AMDRadeonGraphicsProcessor0x68BF.AMDRadeonHD6700Series.cs exists
  75. 10:40:59: - No card profile common_15/t3d_profile/D3D9.AMDRadeonGraphicsProcessor0x68BF.AMDRadeonHD6700Series.81700101247.cs exists
  76. 10:41:00: Setting iconFile: .\AMLIcon.ico
  77. 10:41:00: sfxStartup...
  78. 10:41:00: SFXSystem::createDevice - created DirectSound device 'Speakers (High Definition Audio Device)'
  79. 10:41:00: SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound, using logarithmic instead
  80. 10:41:00: Provider: DirectSound
  81. 10:41:00: Device: Speakers (High Definition Audio Device)
  82. 10:41:00: Hardware: No
  83. 10:41:00: Buffers: 16
  84. 10:41:00: Header file test.game/data/sound/ogg_header.csv not found
  85. 10:41:07: warning: quickprocess took 14578ms.
  86. 10:41:07: begin: ->->loadBootStrapAssets
  87. 10:41:07: end: ->->loadBootStrapAssets
  88. 10:41:08:
  89. 10:41:08: -------------------------------------------------------------------------
  90. 10:41:08: ->Starting SAC authentication (SAC)
  91. 10:41:08: -------------------------------------------------------------------------
  92. 10:41:08: -------------------------------------------------------------------------
  93. 10:41:08: Communicating with Master Server: http://game.mystical-land.com/SAC/Config/
  94. 10:41:08: -------------------------------------------------------------------------
  95. 10:41:12: setting initial SAC language to: 0
  96. 10:41:12: rpgLocalizer::setRootFileName: setting root file name: ./bootstrap/bootStrapLanguage
  97. 10:41:12: rpgLocalizer::loadLanguage: Loading languageId: 0, current language: 0, forced: 1
  98. 10:41:12: rpgLocalizer::loadLanguage: mRootFileName: ./bootstrap/bootStrapLanguage
  99. 10:41:12: -------------------------------------------------------------------------
  100. 10:41:12: Setting up the chunk loader
  101. 10:41:12: -------------------------------------------------------------------------
  102. 10:41:12: playImmortal: 0
  103. 10:41:12: warning: quickprocess took 4594ms.
  104. 10:41:12: begin: ->SACBeginAuthentication
  105. 10:41:12: end: ->SACBeginAuthentication
  106. 10:41:14: Account Creator Allowed: true
  107. 10:41:14: Forgotten Password Allowed: true
  108. 10:41:14: Reset Password Allowed: true
  109. 10:41:34: Window focus status changed: focus: 1
  110. 10:41:36:
  111. 10:41:36: --------- Loading Assets ---------
  112. 10:41:36:
  113. 10:41:36: --------- Setting up initial languages ---------
  114. 10:41:37: rpgLocalizer::setRootFileName: setting root file name: ./test.game/data/languages/language
  115. 10:41:37: rpgLocalizer::loadLanguage: Loading languageId: 0, current language: 0, forced: 1
  116. 10:41:37: rpgLocalizer::loadLanguage: mRootFileName: ./test.game/data/languages/language
  117. 10:41:38:
  118. 10:41:38: --------- Parsing Arguments ---------
  119. 10:41:38:
  120. 10:41:38: --------- Initializing MOD: Common ---------
  121. 10:41:38:
  122. 10:41:38:
  123. 10:41:38: INITIALIZE CORE
  124. 10:41:38:
  125. 10:41:38:
  126. 10:41:38: Binding server port to default IP
  127. 10:41:38: UDP initialized on port 0
  128. 10:41:38: % - Initialized Core
  129. 10:41:38:
  130. 10:41:38: --------- Initializing MOD: FPS Starter Kit ---------
  131. 10:41:38:
  132. 10:41:38: --------- Initializing MOD: FPS Starter Kit: Client ---------
  133. 10:41:38:
  134. 10:41:38: --------- Initializing Lighting Systems ---------
  135. 10:41:38: Using Advanced Lighting
  136. 10:41:38:
  137. 10:41:38:
  138. 10:41:38: HDR FORMAT: GFXFormatR16G16B16A16
  139. 10:41:38: Using Advanced Lighting
  140. 10:41:39:
  141. 10:41:39: --------- default bindings ---------
  142. 10:41:41: test.game/client/ui/pc/hudChat.gui (367): Unable to find object: 'ChatTextGenerator' attempting to call function 'setMotionEase'
  143. 10:41:42: initializing knowledge book
  144. 10:41:43: done in 1406 milliseconds
  145. 10:41:45: test.game/client/ui/pc/optionsGui.gui (2104): Unable to find object: 'OP_HDR' attempting to call function 'setActive'
  146. 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_simple_normal_mat
  147. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
  148. 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_simple_orangeglow_mat
  149. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
  150. 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
  151. 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_simple_orangeglowdark_mat
  152. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
  153. 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
  154. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
  155. 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_simple_purpleglow_mat
  156. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
  157. 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
  158. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
  159. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglowdark_mat
  160. 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_sheet_villagegraveyard_mat
  161. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
  162. 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
  163. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
  164. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglowdark_mat
  165. 10:41:45: has map (in folder ) -> fantasyGrass_simple_purpleglow_mat
  166. 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_sheet_ardent_mat
  167. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
  168. 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
  169. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
  170. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglowdark_mat
  171. 10:41:45: has map (in folder ) -> fantasyGrass_simple_purpleglow_mat
  172. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_villagegraveyard_mat
  173. 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_sheet_moonglade_mat
  174. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
  175. 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
  176. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
  177. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglowdark_mat
  178. 10:41:45: has map (in folder ) -> fantasyGrass_simple_purpleglow_mat
  179. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_villagegraveyard_mat
  180. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_ardent_mat
  181. 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_sheet_ardent_noglow_mat
  182. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
  183. 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
  184. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
  185. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglowdark_mat
  186. 10:41:45: has map (in folder ) -> fantasyGrass_simple_purpleglow_mat
  187. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_villagegraveyard_mat
  188. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_ardent_mat
  189. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_moonglade_mat
  190. 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_sheet_costal_mat
  191. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
  192. 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
  193. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
  194. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglowdark_mat
  195. 10:41:45: has map (in folder ) -> fantasyGrass_simple_purpleglow_mat
  196. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_villagegraveyard_mat
  197. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_ardent_mat
  198. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_moonglade_mat
  199. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_ardent_noglow_mat
  200. 10:41:45: Adding new material mapping for deadGrass_sheet (in folder '') -> deadGrass_sheet_bevyn_mat
  201. 10:41:45: has map (in folder ) -> deadGrass_sheet_normal_mat
  202. 10:41:45: Adding new material mapping for deadGrass_sheet (in folder '') -> pyrron_deadGrass_sheet_normal_mat
  203. 10:41:45: has map (in folder ) -> deadGrass_sheet_normal_mat
  204. 10:41:45: has map (in folder ) -> deadGrass_sheet_bevyn_mat
  205. 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> gc_grassEthos_mat
  206. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
  207. 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
  208. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
  209. 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglowdark_mat
  210. 10:41:45: has map (in folder ) -> fantasyGrass_simple_purpleglow_mat
  211. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_villagegraveyard_mat
  212. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_ardent_mat
  213. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_moonglade_mat
  214. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_ardent_noglow_mat
  215. 10:41:45: has map (in folder ) -> fantasyGrass_sheet_costal_mat
  216. 10:41:45: TerrainMaterial::onAdd() - Internal name collision; 'Valley Grass' already exists!
  217. 10:41:45: Adding new material mapping for test.game/data/terrains/VH_Ardent/dark_road_diffuse (in folder '') -> ArDarkRoad_mat
  218. 10:41:45: has map (in folder ) -> ArGrassDk_mat
  219. 10:41:45: Adding new material mapping for test.game/data/terrains/Tropical/sand_diffuse (in folder '') -> EESand_mat
  220. 10:41:45: has map (in folder ) -> TrSand_mat
  221. 10:41:45: Adding new material mapping for test.game/data/terrains/VH_Ardent/ardent_sand_diffuse (in folder '') -> ArdentSandDiffuse_mat
  222. 10:41:45: has map (in folder ) -> ArSand_mat
  223. 10:41:48: Adding new material mapping for base.fang (in folder '') -> loot_claw_mat
  224. 10:41:48: has map (in folder ) -> loot_fang_mat
  225. 10:41:48: SetGraphicsOptions (opt=5)
  226. 10:41:48: $Pref::Opt::Pixelation = "1"
  227. 10:41:48: $Pref::Camera::distanceScale = "0.875122"
  228. 10:41:48: $Pref::Opt::ShadowLevel = "0.25"
  229. 10:41:48: $Pref::ReflectionDetail = "0"
  230. 10:41:48: $Pref::Opt::AntiAliasLevel = "1"
  231. 10:41:48: $Pref::Opt::terrainDetail = "4"
  232. 10:41:48: $Pref::EnvironmentDetail = "1"
  233. 10:41:48: $Pref::ObjectMinPixelRadius = "10"
  234. 10:41:48: $Pref::MobMinPixelRadius = "10"
  235. 10:41:48: $Pref::ParticleMinPixelRadius = "25"
  236. 10:41:48: $Pref::Opt::LightLevel = "0.7"
  237. 10:41:48: $Pref::GroundCover::densityScale = "0.604878"
  238. 10:41:48: $Pref::TS::detailAdjust = "0.6"
  239. 10:41:48: $Pref::Video::textureReductionLevel = "1"
  240. 10:41:48: $Pref::Opt::brightness = "1.02979"
  241. 10:41:48: $Pref::useAdvancedLighting = "1"
  242. 10:41:48: $Pref::useHDR = "1"
  243. 10:41:48: $Pref::useSSAO = "0"
  244. 10:41:48: $Pref::useShaderEffects = "1"
  245. 10:41:48: Binding server port to default IP
  246. 10:41:48: UDP initialized on port 0
  247. 10:41:48: [Starting playlist SplashScreen=17583(33709)]
  248. 10:41:48: ------ Assets Loaded ------
  249. 10:41:48: warning: quickprocess took 12484ms.
  250. 10:41:48: begin: ->SACSignInLoadAssets->loadAssets
  251. 10:41:48: end: ->SACSignInLoadAssets->loadAssets
  252. 10:41:48: set error status to OK
  253. 10:41:48: Win32Window::setVideoMode: 1092x837 32bit (windowed) 60hz AA 0x
  254. 10:41:48: Win32Window::WindowProc - resetting device due to window size change.
  255. 10:41:50: warning: quickprocess took 1922ms.
  256. 10:41:50: begin: ->SACSignInLoadAssets->SACSignInReally
  257. 10:41:50: end: ->SACSignInLoadAssets->SACSignInReally
  258. 10:41:50: SACIsValidAccount: userId: email: shiannm@live.ca valid: 1
  259. 10:41:50: SACIsActiveAccount: userId: email: shiannm@live.ca valid: 1
  260. 10:41:50: SACIsValidAccountAndPassword: userId: email: shiannm@live.ca valid: 1
  261. 10:41:50: SACShowTOS: userId: email: shiannm@live.ca sessionPasskey:
  262. 10:41:50: Selecting Server IP: -ip:us1.world.mystical-land.com::A Mystical Land - US 1, locked = 0
  263. 10:41:55: warning: quickprocess took 4359ms.
  264. 10:41:55: begin: ->SACSignInLoadAssets->SACSignInReally->SACSignInToAccount
  265. 10:41:55: end: ->SACSignInLoadAssets->SACSignInReally->SACSignInToAccount
  266. 10:41:55: SACSignInToAccount: serverId: neongaLiveUs1 userId: email: shiannm@live.ca sessionPasskey: NEQRRB2JX9
  267. 10:41:55: SACSignIn: sessionPasskey: NEQRRB2JX9
  268. 10:41:55: SACSignInToGameServer: Session Passkey: NEQRRB2JX9
  269. 10:41:55: playImmortal: 0
  270. 10:41:55: uid: http://www.facebook.com/profile.php?id=1137971380
  271. 10:41:55: username: shiannm@live.ca
  272. 10:41:55: serverSet: -ip:us1.world.mystical-land.com::A Mystical Land - US 1
  273. 10:41:55: languageUrl: http://cdn.neonga.com/Neonga/aml/patchfiles/languages/37091
  274. 10:41:55: language: 0
  275. 10:41:55: rpgLocalizer::setRootFileName: setting root file name: ./test.game/data/languages/language
  276. 10:41:55: rpgLocalizer::loadLanguage: Loading languageId: 0, current language: 0, forced: 1
  277. 10:41:55: rpgLocalizer::loadLanguage: mRootFileName: ./test.game/data/languages/language
  278. 10:41:55: Window focus status changed: focus: 0
  279. 10:41:55: Using background sleep time: 200
  280. 10:42:00: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
  281. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
  282. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
  283. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
  284. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
  285. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
  286. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
  287. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
  288. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
  289. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
  290. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
  291. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
  292. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
  293. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
  294. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
  295. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
  296. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
  297. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
  298. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
  299. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
  300. 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
  301. 10:42:02: CreateLocalScene
  302. 10:42:02: deinitialize took 0
  303. 10:42:02: prep connection took 0
  304. 10:42:02: Connection established 33714
  305. 10:42:02: PseudoConnection CADD: 33715 local
  306. 10:42:02: connectLocal took 0
  307. 10:42:02: ------------- init datablocks --------------
  308. 10:42:05: Failed to create resource: [test.game/data/sound/sfx/fire/fireCasting2]
  309. 10:42:18: warning: quickprocess took 16797ms.
  310. 10:42:18: begin: ->CreateLocalScene->initDatablocks
  311. 10:42:18: end: ->CreateLocalScene->initDatablocks
  312. 10:42:18: ------------- datablocks ready --------------
  313. 10:42:18: load datablocks took 16797
  314. 10:42:31: [MaterialList::mapMaterials] Unable to find material for texture: CK_IceCrystalsA.png
  315. 10:42:37: warning: quickprocess took 18531ms.
  316. 10:42:37: begin: ->CreateLocalScene
  317. 10:42:37: end: ->CreateLocalScene
  318. 10:42:37:
  319. 10:42:37: total datablocks loaded: 8620
  320. 10:42:37:
  321. 10:42:37: preload datablocks took 18531
  322. 10:42:38: TSShape::setDetailSize: Cannot find detail with size 100
  323. 10:42:38: TSShape::setDetailSize: Cannot find detail with size 75
  324. 10:42:38: TSShape::setDetailSize: Cannot find detail with size 50
  325. 10:42:38: TSShape::setDetailSize: Cannot find detail with size 25
  326. 10:42:38: TSShape::setDetailSize: Cannot find detail with size 10
  327. 10:42:38: TSShape::setDetailSize: Cannot find detail with size 100
  328. 10:42:38: TSShape::setDetailSize: Cannot find detail with size 75
  329. 10:42:38: TSShape::setDetailSize: Cannot find detail with size 50
  330. 10:42:38: TSShape::setDetailSize: Cannot find detail with size 25
  331. 10:42:38: TSShape::setDetailSize: Cannot find detail with size 10
  332. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  333. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  334. 10:42:43: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  335. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  336. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  337. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  338. 10:42:43: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  339. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  340. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  341. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  342. 10:42:43: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  343. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  344. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  345. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  346. 10:42:43: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  347. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  348. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  349. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  350. 10:42:43: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  351. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  352. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  353. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  354. 10:42:43: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  355. 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  356. 10:42:46: warning: quickprocess took 9016ms.
  357. 10:42:46: begin: ->CreateLocalScene
  358. 10:42:46: end: ->CreateLocalScene
  359. 10:42:46: load mission took 9141
  360. 10:42:50: test.game/client/scripts/clientScene.cs (179): Unable to find object: 'PreviewHouse_house_plotsign' attempting to call function 'setHidden'
  361. 10:42:50: setup scene took 3844
  362. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
  363. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
  364. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
  365. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
  366. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
  367. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
  368. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
  369. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
  370. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
  371. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
  372. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
  373. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
  374. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
  375. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
  376. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
  377. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
  378. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
  379. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
  380. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
  381. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
  382. 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
  383. 10:42:52: TSMaterialList::renameMaterial(): cannot change from base.bug to red.bug.
  384. 10:42:54: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
  385. 10:42:55: TSMaterialList::renameMaterial(): cannot change from base.bowC to light.bowC.
  386. 10:42:56: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
  387. 10:43:01: ParticleEmitterNode::setEmitterDataBlock: no datablock specified for 36479 (ParticleEmitterNode) = (null) of GRGreenTorchEmitterNode
  388. 10:43:04: Changing Packet Size and Rate
  389. 10:43:04: was 64,16,64,200
  390. 10:43:04: now 32,32,16,200
  391. 10:43:04: Changing Packet Size and Rate
  392. 10:43:04: was 64,16,64,200
  393. 10:43:04: now 32,32,16,200
  394. 10:43:04: ghosting took 13750
  395. 10:43:04: SceneManager::BeginPreload(): preloading 1199
  396. 10:43:04: done!
  397. 10:43:04: Ghost Always objects received.
  398. 10:43:06: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  399. 10:43:07: updateBindingsToDefaults: override 0 defaults from 20 to 20
  400. 10:43:07: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  401. 10:43:07: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  402. 10:43:07: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  403. 10:43:07: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  404. 10:43:07: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  405. 10:43:07: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  406. 10:43:07: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  407. 10:43:07: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  408. 10:43:08: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR8G8B8X8
  409. 10:43:08: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR8G8B8X8
  410. 10:43:08: Setting render tex target tex: 1092, 837
  411. 10:43:08: Setting render tex target tex: 1092, 837
  412. 10:43:08: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16
  413. 10:43:08: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16
  414. 10:43:08: Setting render tex target tex: 1092, 837
  415. 10:43:08: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
  416. 10:43:08: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
  417. 10:43:08: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
  418. 10:43:08: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
  419. 10:43:08: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
  420. 10:43:08: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
  421. 10:43:08: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
  422. 10:43:08: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
  423. 10:43:08: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
  424. 10:43:08: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
  425. 10:43:08: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
  426. 10:43:08: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
  427. 10:43:08: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
  428. 10:43:08: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
  429. 10:43:08: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  430. 10:43:08: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  431. 10:43:08: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  432. 10:43:08: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  433. 10:43:08: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  434. 10:43:08: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  435. 10:43:08: creating pooled 68 x 52 texture with 1 mips of format GFXFormatR16F
  436. 10:43:08: saving pooled 68 x 52 texture with 1 mips of format GFXFormatR16F
  437. 10:43:08: creating pooled 17 x 13 texture with 1 mips of format GFXFormatR16F
  438. 10:43:08: saving pooled 17 x 13 texture with 1 mips of format GFXFormatR16F
  439. 10:43:08: creating pooled 4 x 3 texture with 1 mips of format GFXFormatR16F
  440. 10:43:08: saving pooled 4 x 3 texture with 1 mips of format GFXFormatR16F
  441. 10:43:08: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  442. 10:43:08: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  443. 10:43:08: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  444. 10:43:08: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  445. 10:43:08: creating pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
  446. 10:43:08: saving pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
  447. 10:43:08: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  448. 10:43:08: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  449. 10:43:08: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  450. 10:43:08: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  451. 10:43:08: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  452. 10:43:08: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  453. 10:43:08: [Stopping playlist SplashScreen=?(33709)]
  454. 10:43:08: [Starting playlist Menu=17584(36904)]
  455. 10:43:08: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  456. 10:43:08: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  457. 10:43:08: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  458. 10:43:08: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  459. 10:43:08: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  460. 10:43:27: Window focus status changed: focus: 1
  461. 10:43:29: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  462. 10:43:30: PseudoConnection CDROP: 33715 IP:0.0.0.0:0
  463. 10:43:30: ***********************
  464. 10:43:30: *** BEGIN PRELOAD
  465. 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2062): Unable to find object: 'FarCameraNode' attempting to call function 'getTransform'
  466. 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2062): Unable to find object: 'FarCameraNode' attempting to call function 'getTransform'
  467. 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2088): Unable to find object: 'PlayerModelNode' attempting to call function 'getPosition'
  468. 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2094): Unable to find object: 'PlayerModelNode' attempting to call function 'getPosition'
  469. 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2095): Unable to find object: 'PlayerModelNode' attempting to call function 'getPosition'
  470. 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2101): Unable to find object: 'PlayerModelNode' attempting to call function 'getTransform'
  471. 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2101): Unable to find object: 'PlayerModelNode' attempting to call function 'getTransform'
  472. 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2104): Unable to find object: 'PlayerModelNode' attempting to call function 'getPosition'
  473. 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2105): Unable to find object: 'PlayerModelNodeRealm_Sunkentooth' attempting to call function 'getTransform'
  474. 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2106): Unable to find object: 'PlayerModelNodeRealm_Sunkentooth' attempting to call function 'getPosition'
  475. 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2109): Unable to find object: 'PlayerModelNodeRealm_Sunkentooth' attempting to call function 'getTransform'
  476. 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2119): Unable to find object: '35304' attempting to call function 'getRotation'
  477. 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2120): Unable to find object: '35304' attempting to call function 'setTransform'
  478. 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2121): Unable to find object: '35304' attempting to call function 'setRotation'
  479. 10:43:32: Window focus status changed: focus: 0
  480. 10:43:32: Using background sleep time: 200
  481. 10:43:32: Adding a pending connection
  482. 10:43:32: Sending Connect challenge Request
  483. 10:43:32: Got Connect challenge Response
  484. 10:43:32: Sending Connect Request
  485. 10:43:33: Connection established 36908
  486. 10:43:33:
  487. 10:43:33: *********************************************************
  488. 10:43:33: *** Client-side missiong loading...
  489. 10:43:33: ***
  490. 10:43:33: * Stage 1 load (handle load info)
  491. 10:43:33: Client side filtered load of test.game/data/missions/villageD.mis
  492. 10:43:36: Adding new material mapping for base.tempTreeFat (in folder '') -> DefaultMaterial268
  493. 10:43:36: has map (in folder test.game/data/shapes/foliage/temperate) -> DefaultMaterial191
  494. 10:43:36: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
  495. 10:43:40: Adding new material mapping for stonewall (in folder '') -> DefaultMaterial321
  496. 10:43:40: has map (in folder test.game/data/shapes/bog) -> DefaultMaterial179
  497. 10:43:40: Adding new material mapping for woodbits (in folder '') -> DefaultMaterial322
  498. 10:43:40: has map (in folder test.game/data/shapes/bog) -> DefaultMaterial180
  499. 10:43:42: Client-side mission object information for test.game/data/missions/villageD.mis
  500. 10:43:42: * Stage 1 complete
  501. 10:43:42: * Stage 2 load (download mission)
  502. 10:43:42:
  503. 10:43:42: ****************************************************
  504. 10:43:42: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
  505. 10:43:42: *** Phase 1: Download Datablocks & Targets
  506. 10:43:42: ****************************************************
  507. 10:43:42: Region Manager: Reset
  508. 10:43:42: Win32Window::setVideoMode: 1092x837 32bit (windowed) 60hz AA 0x
  509. 10:43:42: Win32Window::WindowProc - resetting device due to window size change.
  510. 10:43:42: * download datablocks: Load time (s): 0.172
  511. 10:43:42: ****************************************************
  512. 10:43:42: ***************** MULTI PLAYER *********************
  513. 10:43:42: ****************************************************
  514. 10:43:42: * initDatablocks: Load time (s): 0
  515. 10:43:42: * PreloadDatablocks: Load time (s): 0
  516. 10:43:42: ***********************************
  517. 10:43:42: *** Phase 2: Download Ghost Objects
  518. 10:43:42: ***********************************
  519. 10:43:47: Adding new material mapping for base.metal_barrel (in folder '') -> DefaultMaterial342
  520. 10:43:47: has map (in folder test.game/data/shapes/objects/miscHumanity/workshop) -> DefaultMaterial120
  521. 10:43:47: Adding new material mapping for base.wooden_fence (in folder '') -> DefaultMaterial348
  522. 10:43:47: has map (in folder test.game/data/shapes/objects/Fences/toonFences) -> DefaultMaterial82
  523. 10:43:51: Changing Packet Size and Rate
  524. 10:43:51: was 64,16,64,200
  525. 10:43:51: now 32,32,16,200
  526. 10:43:51: *********************
  527. 10:43:51: *** Phase 2: Complete
  528. 10:43:51: * Ghost Object Load time (s): 8.593
  529. 10:43:51: * Ghosts received = 263
  530. 10:43:51: *********************
  531. 10:43:51: Interstitial: init replicators
  532. 10:43:51: Client Replication Startup has Happened!
  533. 10:43:51: fxFoliageReplicator - replicated client foliage for 0 objects
  534. 10:43:51: * init replicators: Load time (s): 0
  535. 10:43:51: ****************************************************
  536. 10:43:51: *** Phase 3: Mission Lighting
  537. 10:43:51: ****************************************************
  538. 10:43:51: *********************
  539. 10:43:51: *** Phase 3: Complete
  540. 10:43:51: * Init Lighting: Load time (s): 0.016
  541. 10:43:51: *********************
  542. 10:43:51: *****************************
  543. 10:43:51: *** Mission Download Complete
  544. 10:43:51: *****************************
  545. 10:43:51: ****************************************************
  546. 10:43:51: *** Phase 4: Preloading
  547. 10:43:51: ****************************************************
  548. 10:43:51: creating rpgCamera, id = 39354
  549. 10:43:51:
  550. 10:43:52: *** Initial Control Object
  551. 10:43:52: *** Initial Active Client Camera
  552. 10:43:52: InitiateActiveClientCamera
  553. 10:43:52: ** control object rcvd
  554. 10:43:54: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  555. 10:43:55: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  556. 10:44:03: ** priority ghosts rcvd
  557. 10:44:03: SceneManager::BeginPreload(): preloading 1842
  558. 10:44:03: High-Priority Ghost objects received.
  559. 10:44:04: ** preloaded
  560. 10:44:04: *********************
  561. 10:44:04: *** Phase 4: Complete
  562. 10:44:04: * Preload: Load time (s): 13.016
  563. 10:44:04: *********************
  564. 10:44:04: warning: quickprocess took 33641ms.
  565. 10:44:04: begin: ->->[ViewModePC]openLoadingGui->LoadingGui::onWake
  566. 10:44:04: end: ->updatePreloadProgress->onMissionDownloadPhase5
  567. 10:44:04: ** waiting for python...
  568. 10:44:04: * Python: Load time (s): 0
  569. 10:44:04: ***
  570. 10:44:04: *** Client-side mission loaded
  571. 10:44:04: *** MASTER CLIENT MISSION Load time (s): 1437.38
  572. 10:44:04: *********************************************************
  573. 10:44:04: Region Manager: Initialized
  574. 10:44:04: PlayGui::onWake
  575. 10:44:04: Activating DirectInput...
  576. 10:44:09: [Stopping playlist Menu=?(36904)]
  577. 10:44:09: [Starting playlist PlayerVillage=17571(40249)]
  578. 10:44:09: time event 'night' (took 0ms)
  579. 10:44:10: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  580. 10:44:10: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  581. 10:44:10: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  582. 10:44:10: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  583. 10:44:10: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  584. 10:44:10: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  585. 10:44:10: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR8G8B8X8
  586. 10:44:10: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR8G8B8X8
  587. 10:44:10: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
  588. 10:44:10: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
  589. 10:44:10: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
  590. 10:44:10: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
  591. 10:44:10: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
  592. 10:44:10: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
  593. 10:44:10: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
  594. 10:44:10: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
  595. 10:44:10: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
  596. 10:44:10: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
  597. 10:44:10: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
  598. 10:44:10: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
  599. 10:44:10: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
  600. 10:44:10: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
  601. 10:44:10: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  602. 10:44:10: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  603. 10:44:10: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  604. 10:44:10: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  605. 10:44:10: creating pooled 68 x 52 texture with 1 mips of format GFXFormatR16F
  606. 10:44:10: saving pooled 68 x 52 texture with 1 mips of format GFXFormatR16F
  607. 10:44:10: creating pooled 17 x 13 texture with 1 mips of format GFXFormatR16F
  608. 10:44:10: saving pooled 17 x 13 texture with 1 mips of format GFXFormatR16F
  609. 10:44:10: creating pooled 4 x 3 texture with 1 mips of format GFXFormatR16F
  610. 10:44:10: saving pooled 4 x 3 texture with 1 mips of format GFXFormatR16F
  611. 10:44:10: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  612. 10:44:10: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  613. 10:44:10: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  614. 10:44:10: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  615. 10:45:16: Window focus status changed: focus: 1
  616. 10:45:18: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
  617. 10:45:18: GFXPCD3D9Device::reset - depthstencil 8cb9160 has 2 ref's
  618. 10:45:18: --- Resetting D3D Device ---
  619. 10:45:18: width=1600, height=873, format=22
  620. 10:45:18: fullscreen=1, refresh=0
  621. 10:45:18: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  622. 10:45:18: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  623. 10:45:18: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  624. 10:45:18: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  625. 10:45:18: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  626. 10:45:18: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  627. 10:45:19: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  628. 10:45:19: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  629. 10:45:19: Setting render tex target tex: 1600, 873
  630. 10:45:19: Setting render tex target tex: 1600, 873
  631. 10:45:19: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
  632. 10:45:19: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
  633. 10:45:19: Setting render tex target tex: 1600, 873
  634. 10:45:19: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  635. 10:45:19: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  636. 10:45:19: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  637. 10:45:19: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  638. 10:45:19: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  639. 10:45:19: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  640. 10:45:19: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  641. 10:45:19: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  642. 10:45:19: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  643. 10:45:19: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  644. 10:45:19: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  645. 10:45:19: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  646. 10:45:19: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  647. 10:45:19: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  648. 10:45:19: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  649. 10:45:19: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  650. 10:45:19: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  651. 10:45:19: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  652. 10:45:19: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  653. 10:45:19: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  654. 10:45:19: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  655. 10:45:19: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  656. 10:45:19: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  657. 10:45:19: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  658. 10:45:19: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  659. 10:45:19: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  660. 10:45:19: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  661. 10:45:19: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  662. 10:45:19: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  663. 10:45:19: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  664. 10:45:19: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  665. 10:45:19: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  666. 10:45:19: Win32Window::WindowProc - resetting device due to window size change.
  667. 10:45:19: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  668. 10:45:19: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  669. 10:45:48: [fps: 5.0 <= 28.13 <= 41.0], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.269999980927], [pingPyC: 144 <= 162.34 <= 325], [pingPyS: 177 <= 403.87 <= 433], [pingT: 51 <= 161.70 <= 713], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  670. 10:47:06: [fps: 14.3 <= 34.60 <= 41.4], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.085000038147], [pingPyC: 141 <= 182.21 <= 334], [pingPyS: 164 <= 206.66 <= 295], [pingT: 48 <= 163.19 <= 195], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  671. 10:48:25: [fps: 10.7 <= 34.43 <= 38.9], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 144 <= 183.36 <= 461], [pingPyS: 164 <= 176.68 <= 265], [pingT: 83 <= 166.25 <= 195], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  672. 10:49:44: [fps: 27.7 <= 32.99 <= 38.0], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 141 <= 146.87 <= 184], [pingPyS: 153 <= 291.43 <= 480], [pingT: 131 <= 165.14 <= 191], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  673. 10:51:02: [fps: 28.7 <= 32.31 <= 38.4], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 142 <= 148.83 <= 200], [pingPyS: 153 <= 174.88 <= 184], [pingT: 137 <= 166.81 <= 195], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  674. 10:52:20: [fps: 28.8 <= 34.40 <= 38.2], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 144 <= 151.65 <= 217], [pingPyS: 150 <= 162.87 <= 185], [pingT: 139 <= 167.51 <= 188], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  675. 10:53:36: [fps: 27.6 <= 34.07 <= 38.9], [pendCt: 0 <= 0.04 <= 1], [pendTime: 0.0 <= 0.04 <= 0.382000207901], [pingPyC: 144 <= 247.50 <= 566], [pingPyS: 146 <= 221.91 <= 350], [pingT: 131 <= 168.45 <= 189], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  676. 10:54:51: [fps: 25.1 <= 34.51 <= 40.0], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.330999851227], [pingPyC: 146 <= 214.45 <= 499], [pingPyS: 145 <= 190.76 <= 271], [pingT: 77 <= 169.17 <= 192], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  677. 10:56:08: [fps: 25.1 <= 34.38 <= 38.1], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.01 <= 0.332000017166], [pingPyC: 148 <= 182.45 <= 332], [pingPyS: 150 <= 213.32 <= 432], [pingT: 91 <= 169.79 <= 196], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  678. 10:57:25: [fps: 28.5 <= 34.45 <= 38.4], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.266000032425], [pingPyC: 147 <= 172.51 <= 550], [pingPyS: 152 <= 322.95 <= 425], [pingT: 134 <= 169.37 <= 190], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  679. 10:58:46: [fps: 18.4 <= 31.14 <= 39.8], [pendCt: 0 <= 0.06 <= 2], [pendTime: 0.0 <= 0.06 <= 0.730999946594], [pingPyC: 148 <= 220.81 <= 434], [pingPyS: 137 <= 202.06 <= 425], [pingT: 78 <= 165.54 <= 320], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  680. 10:59:09: Issuing Disconnect packet.
  681. 10:59:09: PlayGui::onSleep
  682. 10:59:14: CreateLocalScene
  683. 10:59:14: deinitialize took 47
  684. 10:59:14: prep connection took 0
  685. 10:59:14: Connection established 44619
  686. 10:59:14: PseudoConnection CADD: 44620 local
  687. 10:59:14: connectLocal took 0
  688. 10:59:14: load datablocks took 0
  689. 10:59:14: preload datablocks took 0
  690. 10:59:15: TSShape::setDetailSize: Cannot find detail with size 100
  691. 10:59:15: TSShape::setDetailSize: Cannot find detail with size 75
  692. 10:59:15: TSShape::setDetailSize: Cannot find detail with size 50
  693. 10:59:15: TSShape::setDetailSize: Cannot find detail with size 25
  694. 10:59:15: TSShape::setDetailSize: Cannot find detail with size 10
  695. 10:59:15: TSShape::setDetailSize: Cannot find detail with size 100
  696. 10:59:15: TSShape::setDetailSize: Cannot find detail with size 75
  697. 10:59:15: TSShape::setDetailSize: Cannot find detail with size 50
  698. 10:59:15: TSShape::setDetailSize: Cannot find detail with size 25
  699. 10:59:15: TSShape::setDetailSize: Cannot find detail with size 10
  700. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  701. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  702. 10:59:17: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  703. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  704. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  705. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  706. 10:59:17: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  707. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  708. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  709. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  710. 10:59:17: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  711. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  712. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  713. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  714. 10:59:17: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  715. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  716. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  717. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  718. 10:59:17: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  719. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  720. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  721. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  722. 10:59:17: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  723. 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  724. 10:59:17: load mission took 3609
  725. 10:59:18: test.game/client/scripts/clientScene.cs (179): Unable to find object: 'PreviewHouse_house_plotsign' attempting to call function 'setHidden'
  726. 10:59:18: setup scene took 156
  727. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
  728. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
  729. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
  730. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
  731. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
  732. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
  733. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
  734. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
  735. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
  736. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
  737. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
  738. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
  739. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
  740. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
  741. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
  742. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
  743. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
  744. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
  745. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
  746. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
  747. 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
  748. 10:59:18: TSMaterialList::renameMaterial(): cannot change from base.bug to red.bug.
  749. 10:59:18: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
  750. 10:59:18: TSMaterialList::renameMaterial(): cannot change from base.bowC to light.bowC.
  751. 10:59:18: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
  752. 10:59:18: ParticleEmitterNode::setEmitterDataBlock: no datablock specified for 47088 (ParticleEmitterNode) = (null) of GRGreenTorchEmitterNode
  753. 10:59:19: Changing Packet Size and Rate
  754. 10:59:19: was 64,16,64,200
  755. 10:59:19: now 32,32,16,200
  756. 10:59:19: Changing Packet Size and Rate
  757. 10:59:19: was 64,16,64,200
  758. 10:59:19: now 32,32,16,200
  759. 10:59:19: ghosting took 938
  760. 10:59:19: SceneManager::BeginPreload(): preloading 1199
  761. 10:59:19: done!
  762. 10:59:19: Ghost Always objects received.
  763. 10:59:19: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  764. 10:59:19: warning: quickprocess took 9421ms.
  765. 10:59:19: begin: ->->MessageCallback->->->disconnect->[ViewModePC]beginDisconnectScreen->[ViewModePC]openLoadingGui->LoadingGui::onWake
  766. 10:59:19: end: ->->finishLocalScenePreload->onLocalSceneChangeState->->LoadingGui::onSleep
  767. 10:59:19: updateBindingsToDefaults: override 0 defaults from 20 to 20
  768. 10:59:19: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  769. 10:59:19: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  770. 10:59:19: creating pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
  771. 10:59:19: saving pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
  772. 10:59:19: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  773. 10:59:19: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  774. 10:59:19: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  775. 10:59:19: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  776. 10:59:19: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  777. 10:59:19: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  778. 10:59:19: [Stopping playlist PlayerVillage=?(40249)]
  779. 10:59:19: [Starting playlist Menu=17584(47488)]
  780. 10:59:19: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  781. 10:59:21: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  782. 10:59:22: PseudoConnection CDROP: 44620 IP:0.0.0.0:0
  783. 10:59:22: ***********************
  784. 10:59:22: *** BEGIN PRELOAD
  785. 10:59:24: Adding a pending connection
  786. 10:59:24: Sending Connect challenge Request
  787. 10:59:24: Got Connect challenge Response
  788. 10:59:24: Sending Connect Request
  789. 10:59:24: Connection established 47492
  790. 10:59:24:
  791. 10:59:24: *********************************************************
  792. 10:59:24: *** Client-side missiong loading...
  793. 10:59:24: ***
  794. 10:59:24: * Stage 1 load (handle load info)
  795. 10:59:24: Client side filtered load of test.game/data/missions/villageD.mis
  796. 10:59:27: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
  797. 10:59:27: Client-side mission object information for test.game/data/missions/villageD.mis
  798. 10:59:27: * Stage 1 complete
  799. 10:59:27: * Stage 2 load (download mission)
  800. 10:59:27:
  801. 10:59:27: ****************************************************
  802. 10:59:27: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
  803. 10:59:27: *** Phase 1: Download Datablocks & Targets
  804. 10:59:27: ****************************************************
  805. 10:59:27: Region Manager: Reset
  806. 10:59:28: * download datablocks: Load time (s): 0.25
  807. 10:59:28: ****************************************************
  808. 10:59:28: ***************** MULTI PLAYER *********************
  809. 10:59:28: ****************************************************
  810. 10:59:28: * initDatablocks: Load time (s): 0
  811. 10:59:28: * PreloadDatablocks: Load time (s): 0
  812. 10:59:28: ***********************************
  813. 10:59:28: *** Phase 2: Download Ghost Objects
  814. 10:59:28: ***********************************
  815. 10:59:36: Changing Packet Size and Rate
  816. 10:59:36: was 64,16,64,200
  817. 10:59:36: now 32,32,16,200
  818. 10:59:36: *********************
  819. 10:59:36: *** Phase 2: Complete
  820. 10:59:36: * Ghost Object Load time (s): 8.594
  821. 10:59:36: * Ghosts received = 263
  822. 10:59:36: *********************
  823. 10:59:36: Interstitial: init replicators
  824. 10:59:36: Client Replication Startup has Happened!
  825. 10:59:36: fxFoliageReplicator - replicated client foliage for 0 objects
  826. 10:59:36: * init replicators: Load time (s): 0
  827. 10:59:36: ****************************************************
  828. 10:59:36: *** Phase 3: Mission Lighting
  829. 10:59:36: ****************************************************
  830. 10:59:36: *********************
  831. 10:59:36: *** Phase 3: Complete
  832. 10:59:36: * Init Lighting: Load time (s): 0.047
  833. 10:59:36: *********************
  834. 10:59:36: *****************************
  835. 10:59:36: *** Mission Download Complete
  836. 10:59:36: *****************************
  837. 10:59:36: ****************************************************
  838. 10:59:36: *** Phase 4: Preloading
  839. 10:59:36: ****************************************************
  840. 10:59:38: creating rpgCamera, id = 49875
  841. 10:59:38:
  842. 10:59:38: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  843. 10:59:38: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  844. 10:59:38: *** Initial Control Object
  845. 10:59:38: *** Initial Active Client Camera
  846. 10:59:38: InitiateActiveClientCamera
  847. 10:59:38: ** control object rcvd
  848. 10:59:54: ** priority ghosts rcvd
  849. 10:59:54: SceneManager::BeginPreload(): preloading 2087
  850. 10:59:54: High-Priority Ghost objects received.
  851. 10:59:54: ** preloaded
  852. 10:59:54: *********************
  853. 10:59:54: *** Phase 4: Complete
  854. 10:59:54: * Preload: Load time (s): 18.141
  855. 10:59:54: *********************
  856. 10:59:54: warning: quickprocess took 32235ms.
  857. 10:59:54: begin: ->->[ViewModePC]openLoadingGui->LoadingGui::onWake
  858. 10:59:54: end: ->updatePreloadProgress->onMissionDownloadPhase5
  859. 10:59:54: ** waiting for python...
  860. 10:59:54: * Python: Load time (s): 0
  861. 10:59:54: ***
  862. 10:59:54: *** Client-side mission loaded
  863. 10:59:54: *** MASTER CLIENT MISSION Load time (s): 950.375
  864. 10:59:54: *********************************************************
  865. 10:59:54: Region Manager: Initialized
  866. 10:59:54: PlayGui::onWake
  867. 10:59:55: [Stopping playlist Menu=?(47488)]
  868. 10:59:55: [Starting playlist PlayerVillage=17571(51309)]
  869. 10:59:55: time event 'night' (took 0ms)
  870. 10:59:56: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  871. 10:59:56: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  872. 10:59:56: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  873. 10:59:56: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  874. 10:59:56: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  875. 10:59:56: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  876. 10:59:56: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  877. 10:59:56: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  878. 10:59:56: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  879. 10:59:56: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  880. 10:59:56: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  881. 10:59:56: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  882. 10:59:56: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  883. 10:59:56: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  884. 10:59:56: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  885. 10:59:56: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  886. 10:59:56: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  887. 10:59:56: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  888. 10:59:56: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  889. 10:59:56: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  890. 10:59:56: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  891. 10:59:56: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  892. 10:59:56: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  893. 10:59:56: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  894. 10:59:56: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  895. 10:59:56: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  896. 10:59:56: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  897. 10:59:56: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  898. 10:59:56: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  899. 10:59:56: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  900. 10:59:56: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  901. 10:59:56: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  902. 10:59:56: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  903. 10:59:56: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  904. 10:59:56: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  905. 10:59:56: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  906. 10:59:56: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  907. 10:59:56: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  908. 10:59:56: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  909. 10:59:56: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  910. 10:59:56: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  911. 10:59:56: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  912. 10:59:56: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  913. 10:59:56: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  914. 11:01:04: [fps: 7.1 <= 30.46 <= 62.3], [pendCt: 0 <= 0.25 <= 4], [pendTime: 0.0 <= 0.65 <= 20.2330000401], [pingPyC: -1 <= 315.28 <= 1029], [pingPyS: 0 <= 456.30 <= 1263], [pingT: 70 <= 156.23 <= 402], [pkLossR: 0.000859577 <= 0.07 <= 0.450044], [pkLossS: 0.0 <= 0.00 <= 0.0]
  915. 11:02:21: [fps: 12.2 <= 31.81 <= 37.5], [pendCt: 0 <= 0.04 <= 1], [pendTime: 0.0 <= 0.06 <= 0.589999914169], [pingPyC: 144 <= 285.69 <= 835], [pingPyS: 155 <= 210.10 <= 378], [pingT: 53 <= 159.60 <= 220], [pkLossR: 1.98627e-006 <= 0.00 <= 0.000851002], [pkLossS: 0.0 <= 0.00 <= 0.0]
  916. 11:03:41: [fps: 17.9 <= 30.02 <= 38.1], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.03 <= 0.434000015259], [pingPyC: 144 <= 178.78 <= 578], [pingPyS: 147 <= 226.14 <= 407], [pingT: 60 <= 157.63 <= 234], [pkLossR: 3.8128e-009 <= 0.00 <= 1.96645e-006], [pkLossS: 0.0 <= 0.00 <= 0.0]
  917. 11:04:59: [fps: 24.3 <= 32.10 <= 37.8], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.04 <= 0.266999959946], [pingPyC: 144 <= 198.22 <= 600], [pingPyS: 153 <= 300.63 <= 462], [pingT: 101 <= 158.17 <= 210], [pkLossR: 8.54942e-012 <= 0.00 <= 3.7559e-009], [pkLossS: 0.0 <= 0.00 <= 0.0]
  918. 11:06:17: [fps: 22.1 <= 33.39 <= 42.9], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.03 <= 0.263000011444], [pingPyC: 145 <= 206.35 <= 513], [pingPyS: 165 <= 204.30 <= 368], [pingT: 116 <= 157.55 <= 196], [pkLossR: 1.98549e-014 <= 0.00 <= 8.46414e-012], [pkLossS: 0.0 <= 0.00 <= 0.0]
  919. 11:07:12: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  920. 11:07:12: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  921. 11:07:34: [fps: 14.8 <= 32.91 <= 41.7], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.03 <= 0.337999820709], [pingPyC: 145 <= 200.85 <= 553], [pingPyS: 165 <= 224.27 <= 336], [pingT: 83 <= 158.03 <= 198], [pkLossR: 4.75181e-017 <= 0.00 <= 1.96568e-014], [pkLossS: 0.0 <= 0.00 <= 0.0]
  922. 11:08:06: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  923. 11:08:06: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  924. 11:08:06: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  925. 11:08:06: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  926. 11:08:06: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  927. 11:08:49: [fps: 19.5 <= 34.29 <= 39.6], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.02 <= 0.251000165939], [pingPyC: 145 <= 203.29 <= 551], [pingPyS: 162 <= 271.39 <= 532], [pingT: 41 <= 160.66 <= 187], [pkLossR: 1.35532e-019 <= 0.00 <= 4.70441e-017], [pkLossS: 0.0 <= 0.00 <= 0.0]
  928. 11:10:03: [fps: 23.5 <= 33.76 <= 41.9], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.03 <= 1.83499979973], [pingPyC: 145 <= 250.85 <= 2253], [pingPyS: 159 <= 218.30 <= 367], [pingT: 90 <= 159.16 <= 189], [pkLossR: 3.84636e-022 <= 0.00 <= 1.3418e-019], [pkLossS: 0.0 <= 0.00 <= 0.0]
  929. 11:10:06: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  930. 11:10:15: Issuing Disconnect packet.
  931. 11:10:16: PlayGui::onSleep
  932. 11:10:20: CreateLocalScene
  933. 11:10:20: deinitialize took 16
  934. 11:10:20: prep connection took 0
  935. 11:10:20: Connection established 56903
  936. 11:10:20: PseudoConnection CADD: 56904 local
  937. 11:10:20: connectLocal took 0
  938. 11:10:20: load datablocks took 0
  939. 11:10:20: preload datablocks took 0
  940. 11:10:21: TSShape::setDetailSize: Cannot find detail with size 100
  941. 11:10:21: TSShape::setDetailSize: Cannot find detail with size 75
  942. 11:10:21: TSShape::setDetailSize: Cannot find detail with size 50
  943. 11:10:21: TSShape::setDetailSize: Cannot find detail with size 25
  944. 11:10:21: TSShape::setDetailSize: Cannot find detail with size 10
  945. 11:10:21: TSShape::setDetailSize: Cannot find detail with size 100
  946. 11:10:21: TSShape::setDetailSize: Cannot find detail with size 75
  947. 11:10:21: TSShape::setDetailSize: Cannot find detail with size 50
  948. 11:10:21: TSShape::setDetailSize: Cannot find detail with size 25
  949. 11:10:21: TSShape::setDetailSize: Cannot find detail with size 10
  950. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  951. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  952. 11:10:23: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  953. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  954. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  955. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  956. 11:10:23: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  957. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  958. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  959. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  960. 11:10:23: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  961. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  962. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  963. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  964. 11:10:23: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  965. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  966. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  967. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  968. 11:10:23: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  969. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  970. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  971. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  972. 11:10:23: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  973. 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  974. 11:10:23: load mission took 3500
  975. 11:10:24: test.game/client/scripts/clientScene.cs (179): Unable to find object: 'PreviewHouse_house_plotsign' attempting to call function 'setHidden'
  976. 11:10:24: setup scene took 156
  977. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
  978. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
  979. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
  980. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
  981. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
  982. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
  983. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
  984. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
  985. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
  986. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
  987. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
  988. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
  989. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
  990. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
  991. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
  992. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
  993. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
  994. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
  995. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
  996. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
  997. 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
  998. 11:10:24: TSMaterialList::renameMaterial(): cannot change from base.bug to red.bug.
  999. 11:10:24: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
  1000. 11:10:24: TSMaterialList::renameMaterial(): cannot change from base.bowC to light.bowC.
  1001. 11:10:24: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
  1002. 11:10:24: ParticleEmitterNode::setEmitterDataBlock: no datablock specified for 59372 (ParticleEmitterNode) = (null) of GRGreenTorchEmitterNode
  1003. 11:10:24: Changing Packet Size and Rate
  1004. 11:10:24: was 64,16,64,200
  1005. 11:10:24: now 32,32,16,200
  1006. 11:10:24: Changing Packet Size and Rate
  1007. 11:10:24: was 64,16,64,200
  1008. 11:10:24: now 32,32,16,200
  1009. 11:10:24: ghosting took 906
  1010. 11:10:24: SceneManager::BeginPreload(): preloading 1199
  1011. 11:10:24: done!
  1012. 11:10:24: Ghost Always objects received.
  1013. 11:10:25: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  1014. 11:10:25: warning: quickprocess took 8969ms.
  1015. 11:10:25: begin: ->->MessageCallback->->->disconnect->[ViewModePC]beginDisconnectScreen->[ViewModePC]openLoadingGui->LoadingGui::onWake
  1016. 11:10:25: end: ->->finishLocalScenePreload->onLocalSceneChangeState->->LoadingGui::onSleep
  1017. 11:10:25: updateBindingsToDefaults: override 0 defaults from 20 to 20
  1018. 11:10:25: creating pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
  1019. 11:10:25: saving pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
  1020. 11:10:25: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  1021. 11:10:25: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  1022. 11:10:25: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  1023. 11:10:25: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  1024. 11:10:25: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  1025. 11:10:25: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  1026. 11:10:25: [Stopping playlist PlayerVillage=?(51309)]
  1027. 11:10:25: [Starting playlist Menu=17584(59772)]
  1028. 11:10:25: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  1029. 11:10:28: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  1030. 11:10:30: PseudoConnection CDROP: 56904 IP:0.0.0.0:0
  1031. 11:10:30: ***********************
  1032. 11:10:30: *** BEGIN PRELOAD
  1033. 11:10:33: Adding a pending connection
  1034. 11:10:33: Sending Connect challenge Request
  1035. 11:10:33: Got Connect challenge Response
  1036. 11:10:33: Sending Connect Request
  1037. 11:10:33: Connection established 59776
  1038. 11:10:33:
  1039. 11:10:33: *********************************************************
  1040. 11:10:33: *** Client-side missiong loading...
  1041. 11:10:33: ***
  1042. 11:10:33: * Stage 1 load (handle load info)
  1043. 11:10:33: Client side filtered load of test.game/data/missions/villageD.mis
  1044. 11:10:35: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
  1045. 11:10:36: Client-side mission object information for test.game/data/missions/villageD.mis
  1046. 11:10:36: * Stage 1 complete
  1047. 11:10:36: * Stage 2 load (download mission)
  1048. 11:10:36:
  1049. 11:10:36: ****************************************************
  1050. 11:10:36: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
  1051. 11:10:36: *** Phase 1: Download Datablocks & Targets
  1052. 11:10:36: ****************************************************
  1053. 11:10:36: Region Manager: Reset
  1054. 11:10:36: * download datablocks: Load time (s): 0.406
  1055. 11:10:36: ****************************************************
  1056. 11:10:36: ***************** MULTI PLAYER *********************
  1057. 11:10:36: ****************************************************
  1058. 11:10:36: * initDatablocks: Load time (s): 0
  1059. 11:10:36: * PreloadDatablocks: Load time (s): 0
  1060. 11:10:36: ***********************************
  1061. 11:10:36: *** Phase 2: Download Ghost Objects
  1062. 11:10:36: ***********************************
  1063. 11:10:45: Changing Packet Size and Rate
  1064. 11:10:45: was 64,16,64,200
  1065. 11:10:45: now 32,32,16,200
  1066. 11:10:45: *********************
  1067. 11:10:45: *** Phase 2: Complete
  1068. 11:10:45: * Ghost Object Load time (s): 8.656
  1069. 11:10:45: * Ghosts received = 263
  1070. 11:10:45: *********************
  1071. 11:10:45: Interstitial: init replicators
  1072. 11:10:45: Client Replication Startup has Happened!
  1073. 11:10:45: fxFoliageReplicator - replicated client foliage for 0 objects
  1074. 11:10:45: * init replicators: Load time (s): 0
  1075. 11:10:45: ****************************************************
  1076. 11:10:45: *** Phase 3: Mission Lighting
  1077. 11:10:45: ****************************************************
  1078. 11:10:45: *********************
  1079. 11:10:45: *** Phase 3: Complete
  1080. 11:10:45: * Init Lighting: Load time (s): 0
  1081. 11:10:45: *********************
  1082. 11:10:45: *****************************
  1083. 11:10:45: *** Mission Download Complete
  1084. 11:10:45: *****************************
  1085. 11:10:45: ****************************************************
  1086. 11:10:45: *** Phase 4: Preloading
  1087. 11:10:45: ****************************************************
  1088. 11:10:46: creating rpgCamera, id = 62163
  1089. 11:10:46:
  1090. 11:10:47: *** Initial Control Object
  1091. 11:10:47: *** Initial Active Client Camera
  1092. 11:10:47: InitiateActiveClientCamera
  1093. 11:10:47: ** control object rcvd
  1094. 11:10:55: ** priority ghosts rcvd
  1095. 11:10:55: SceneManager::BeginPreload(): preloading 1798
  1096. 11:10:55: High-Priority Ghost objects received.
  1097. 11:10:55: ** preloaded
  1098. 11:10:55: *********************
  1099. 11:10:55: *** Phase 4: Complete
  1100. 11:10:55: * Preload: Load time (s): 9.609
  1101. 11:10:55: *********************
  1102. 11:10:55: warning: quickprocess took 24312ms.
  1103. 11:10:55: begin: ->->[ViewModePC]openLoadingGui->LoadingGui::onWake
  1104. 11:10:55: end: ->updatePreloadProgress->onMissionDownloadPhase5
  1105. 11:10:55: ** waiting for python...
  1106. 11:10:55: * Python: Load time (s): 0
  1107. 11:10:55: ***
  1108. 11:10:55: *** Client-side mission loaded
  1109. 11:10:55: *** MASTER CLIENT MISSION Load time (s): 2097.67
  1110. 11:10:55: *********************************************************
  1111. 11:10:55: Region Manager: Initialized
  1112. 11:10:55: PlayGui::onWake
  1113. 11:10:55: [Stopping playlist Menu=?(59772)]
  1114. 11:10:55: [Starting playlist PlayerVillage=17571(62781)]
  1115. 11:10:55: time event 'night' (took 0ms)
  1116. 11:10:56: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  1117. 11:10:56: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  1118. 11:10:56: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1119. 11:10:56: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1120. 11:10:56: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1121. 11:10:56: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1122. 11:10:56: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  1123. 11:10:56: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  1124. 11:10:56: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  1125. 11:10:56: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  1126. 11:10:56: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  1127. 11:10:56: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  1128. 11:10:56: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  1129. 11:10:56: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  1130. 11:10:56: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  1131. 11:10:56: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  1132. 11:10:56: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  1133. 11:10:56: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  1134. 11:10:56: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  1135. 11:10:56: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  1136. 11:10:56: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  1137. 11:10:56: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  1138. 11:10:56: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  1139. 11:10:56: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  1140. 11:10:56: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  1141. 11:10:56: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  1142. 11:10:56: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1143. 11:10:56: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1144. 11:10:56: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1145. 11:10:56: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1146. 11:10:56: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  1147. 11:10:56: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  1148. 11:11:00: Adding new material mapping for base.archerytargetB (in folder '') -> DefaultMaterial458
  1149. 11:11:00: has map (in folder test.game/data/shapes/Creatures/Enemies/archerytarget) -> DefaultMaterial170
  1150. 11:11:00: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  1151. 11:11:01: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  1152. 11:11:01: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1153. 11:11:01: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1154. 11:11:01: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1155. 11:11:01: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1156. 11:11:01: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1157. 11:11:01: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1158. 11:11:01: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1159. 11:12:10: [fps: 8.4 <= 37.41 <= 61.5], [pendCt: 0 <= 0.08 <= 3], [pendTime: 0.0 <= 0.52 <= 19.1820001602], [pingPyC: -1 <= 162.66 <= 435], [pingPyS: 0 <= 247.58 <= 374], [pingT: 70 <= 159.03 <= 198], [pkLossR: 0.00100408 <= 0.07 <= 0.454578], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1160. 11:13:26: [fps: 34.8 <= 38.35 <= 45.3], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 146 <= 158.66 <= 183], [pingPyS: 153 <= 190.86 <= 259], [pingT: 144 <= 160.22 <= 180], [pkLossR: 2.51393e-006 <= 0.00 <= 0.000994066], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1161. 11:13:47: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1162. 11:13:47: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1163. 11:14:43: [fps: 33.4 <= 37.16 <= 41.4], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 146 <= 176.87 <= 425], [pingPyS: 150 <= 234.32 <= 516], [pingT: 131 <= 159.13 <= 182], [pkLossR: 5.95649e-009 <= 0.00 <= 2.48885e-006], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1164. 11:15:23: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  1165. 11:15:23: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  1166. 11:15:23: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  1167. 11:15:23: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  1168. 11:15:23: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  1169. 11:15:23: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  1170. 11:15:55: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1171. 11:15:55: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1172. 11:16:01: [fps: 14.6 <= 31.05 <= 40.6], [pendCt: 0 <= 0.06 <= 2], [pendTime: 0.0 <= 0.06 <= 0.908999919891], [pingPyC: 148 <= 187.58 <= 393], [pingPyS: 165 <= 194.08 <= 423], [pingT: 96 <= 155.30 <= 214], [pkLossR: 1.3223e-011 <= 0.00 <= 5.89707e-009], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1173. 11:17:18: [fps: 17.0 <= 31.59 <= 37.2], [pendCt: 0 <= 0.05 <= 1], [pendTime: 0.0 <= 0.06 <= 0.742999792099], [pingPyC: 148 <= 288.88 <= 560], [pingPyS: 165 <= 253.41 <= 423], [pingT: 62 <= 155.62 <= 185], [pkLossR: 3.344e-014 <= 0.00 <= 1.30911e-011], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1174. 11:18:32: [fps: 21.9 <= 32.84 <= 37.1], [pendCt: 0 <= 0.03 <= 2], [pendTime: 0.0 <= 0.05 <= 0.55999994278], [pingPyC: 150 <= 277.16 <= 871], [pingPyS: 190 <= 366.42 <= 861], [pingT: 80 <= 158.49 <= 264], [pkLossR: 9.63395e-017 <= 0.00 <= 3.31064e-014], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1175. 11:19:49: [fps: 19.5 <= 31.50 <= 37.8], [pendCt: 0 <= 0.05 <= 1], [pendTime: 0.0 <= 0.04 <= 0.647000074387], [pingPyC: 151 <= 290.17 <= 790], [pingPyS: 163 <= 239.99 <= 490], [pingT: 83 <= 155.87 <= 235], [pkLossR: 2.42418e-019 <= 0.00 <= 9.53785e-017], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1176. 11:21:06: [fps: 17.7 <= 33.01 <= 37.5], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.348000049591], [pingPyC: 148 <= 290.60 <= 973], [pingPyS: 154 <= 289.60 <= 490], [pingT: 85 <= 152.81 <= 196], [pkLossR: 5.62983e-022 <= 0.00 <= 2.4e-019], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1177. 11:22:24: [fps: 19.4 <= 32.71 <= 38.1], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.300999879837], [pingPyC: 148 <= 217.35 <= 712], [pingPyS: 184 <= 226.49 <= 466], [pingT: 91 <= 153.74 <= 269], [pkLossR: 1.2815e-024 <= 0.00 <= 5.5458e-022], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1178. 11:23:41: [fps: 24.7 <= 34.23 <= 38.2], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.25200009346], [pingPyC: 147 <= 213.30 <= 550], [pingPyS: 187 <= 347.90 <= 520], [pingT: 94 <= 152.09 <= 191], [pkLossR: 3.16061e-027 <= 0.00 <= 1.26871e-024], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1179. 11:24:57: [fps: 24.1 <= 33.72 <= 38.0], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.217000007629], [pingPyC: 148 <= 197.26 <= 805], [pingPyS: 172 <= 333.14 <= 1792], [pingT: 103 <= 152.48 <= 200], [pkLossR: 8.19584e-030 <= 0.00 <= 3.12909e-027], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1180. 11:26:14: [fps: 10.5 <= 31.86 <= 37.8], [pendCt: 0 <= 0.02 <= 2], [pendTime: 0.0 <= 0.02 <= 0.508999824524], [pingPyC: 148 <= 213.15 <= 634], [pingPyS: 162 <= 484.93 <= 1792], [pingT: 50 <= 151.44 <= 232], [pkLossR: 1.86559e-032 <= 0.00 <= 8.11409e-030], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1181. 11:26:43: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1182. 11:26:43: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1183. 11:26:43: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1184. 11:26:43: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1185. 11:26:43: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1186. 11:27:27: [fps: 25.6 <= 34.20 <= 37.2], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.01 <= 0.352999925613], [pingPyC: 148 <= 205.10 <= 630], [pingPyS: 153 <= 317.31 <= 548], [pingT: 80 <= 152.51 <= 222], [pkLossR: 6.09223e-035 <= 0.00 <= 1.84698e-032], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1187. 11:28:40: Window focus status changed: focus: 0
  1188. 11:28:40: Using background sleep time: 200
  1189. 11:28:40: DirectInput deactivated.
  1190. 11:34:27: Activating DirectInput...
  1191. 11:34:27: Window focus status changed: focus: 1
  1192. 11:34:27: [fps: 5.0 <= 33.84 <= 38.2], [pendCt: 0 <= 0.02 <= 2], [pendTime: 0.0 <= 0.02 <= 0.916000127792], [pingPyC: 150 <= 227.46 <= 750], [pingPyS: 136 <= 238.86 <= 497], [pingT: 77 <= 153.72 <= 201], [pkLossR: 2.03997e-037 <= 0.00 <= 0.617445], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1193. 11:34:32: GameConnection::onPacketBacklog -- 15
  1194. 11:34:32: GameConnection::onPacketBacklog -- 16
  1195. 11:35:43: [fps: 5.0 <= 37.81 <= 42.7], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 147 <= 236.06 <= 1138], [pingPyS: 157 <= 256.01 <= 419], [pingT: 128 <= 152.36 <= 791], [pkLossR: 0.00156932 <= 0.10 <= 0.611286], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1196. 11:35:48: Win32Window::setVideoMode: 1600x900 32bit (windowed) 60hz AA 0x
  1197. 11:35:48: GFXPCD3D9Device::reset - depthstencil 2cc444c0 has 2 ref's
  1198. 11:35:48: --- Resetting D3D Device ---
  1199. 11:35:48: width=1600, height=900, format=22
  1200. 11:35:48: fullscreen=1, refresh=0
  1201. 11:35:48: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  1202. 11:35:48: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  1203. 11:35:48: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1204. 11:35:48: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1205. 11:35:48: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1206. 11:35:48: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1207. 11:35:48: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  1208. 11:35:48: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  1209. 11:35:48: Setting render tex target tex: 1600, 900
  1210. 11:35:48: Setting render tex target tex: 1600, 900
  1211. 11:35:48: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16
  1212. 11:35:48: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16
  1213. 11:35:48: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  1214. 11:35:48: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  1215. 11:35:48: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  1216. 11:35:48: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  1217. 11:35:48: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  1218. 11:35:48: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  1219. 11:35:48: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  1220. 11:35:48: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  1221. 11:35:48: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  1222. 11:35:48: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  1223. 11:35:48: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  1224. 11:35:48: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  1225. 11:35:48: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  1226. 11:35:48: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  1227. 11:35:48: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  1228. 11:35:48: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  1229. 11:35:48: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  1230. 11:35:48: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  1231. 11:35:48: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  1232. 11:35:48: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  1233. 11:35:48: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1234. 11:35:48: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1235. 11:35:48: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1236. 11:35:48: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1237. 11:35:48: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  1238. 11:35:48: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  1239. 11:35:48: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1240. 11:35:48: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1241. 11:35:50: ExportClientConfig: Exporting client config
  1242. 11:35:50: Exporting client prefs
  1243. 11:35:54: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  1244. 11:35:54: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  1245. 11:35:55: Setting render tex target tex: 1600, 900
  1246. 11:35:55: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1247. 11:35:55: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1248. 11:35:55: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1249. 11:35:55: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1250. 11:35:55: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1251. 11:35:55: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1252. 11:36:11: PlayGui::onSleep
  1253. 11:36:11: Issuing Disconnect packet.
  1254. 11:36:12: Adding a pending connection
  1255. 11:36:12: Sending Connect challenge Request
  1256. 11:36:12: Got Connect challenge Response
  1257. 11:36:12: Sending Connect Request
  1258. 11:36:12: Connection established 71094
  1259. 11:36:12:
  1260. 11:36:12: *********************************************************
  1261. 11:36:12: *** Client-side missiong loading...
  1262. 11:36:12: ***
  1263. 11:36:12: * Stage 1 load (handle load info)
  1264. 11:36:12: Client side filtered load of test.game/data/missions/jts_bevyn.mis
  1265. 11:36:14: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  1266. 11:36:15: Adding new material mapping for base.skeletonA (in folder '') -> DefaultMaterial487
  1267. 11:36:15: has map (in folder test.game/data/shapes/Creatures/enemies/skeletona) -> DefaultMaterial423
  1268. 11:36:15: Adding new material mapping for base.bonePile (in folder '') -> DefaultMaterial488
  1269. 11:36:15: has map (in folder test.game/data/shapes/objects/deathobjects) -> DefaultMaterial213
  1270. 11:36:15: [MaterialList::mapMaterials] Unable to find material for texture: colColor
  1271. 11:36:15: [MaterialList::mapMaterials] Unable to find material for texture: colColor
  1272. 11:36:15: Adding new material mapping for base.barrels_01 (in folder '') -> DefaultMaterial492
  1273. 11:36:15: has map (in folder test.game/data/shapes/objects/miscHumanity/containers) -> DefaultMaterial84
  1274. 11:36:15: Adding new material mapping for setb.barrels_01 (in folder '') -> DefaultMaterial494
  1275. 11:36:15: has map (in folder test.game/Data/Shapes/Objects/miscHumanity/containers) -> DefaultMaterial493
  1276. 11:36:16: Adding new material mapping for base.ardentFoundations (in folder '') -> DefaultMaterial510
  1277. 11:36:16: has map (in folder test.game/data/shapes/objects/miscHumanityExt) -> DefaultMaterial507
  1278. 11:36:16: Adding new material mapping for base.ardentFoundationsT (in folder '') -> DefaultMaterial511
  1279. 11:36:16: has map (in folder test.game/data/shapes/objects/miscHumanityExt) -> DefaultMaterial508
  1280. 11:36:16: Adding new material mapping for dark.ardentFoundations (in folder '') -> DefaultMaterial512
  1281. 11:36:16: has map (in folder test.game/data/shapes/objects/miscHumanityExt) -> DefaultMaterial509
  1282. 11:36:16: Adding new material mapping for loot (in folder '') -> DefaultMaterial521
  1283. 11:36:16: has map (in folder test.game/Data/Shapes/Objects/lootpile) -> DefaultMaterial520
  1284. 11:36:16: Client-side mission object information for test.game/data/missions/jts_bevyn.mis
  1285. 11:36:16: * Stage 1 complete
  1286. 11:36:16: * Stage 2 load (download mission)
  1287. 11:36:16:
  1288. 11:36:16: ****************************************************
  1289. 11:36:16: *** New Mission (client): test.game/data/missions/jts_bevyn.mis seq: 1
  1290. 11:36:16: *** Phase 1: Download Datablocks & Targets
  1291. 11:36:16: ****************************************************
  1292. 11:36:16: Region Manager: Reset
  1293. 11:36:17: * download datablocks: Load time (s): 0.297
  1294. 11:36:17: ****************************************************
  1295. 11:36:17: ***************** MULTI PLAYER *********************
  1296. 11:36:17: ****************************************************
  1297. 11:36:17: * initDatablocks: Load time (s): 0
  1298. 11:36:17: * PreloadDatablocks: Load time (s): 0
  1299. 11:36:17: ***********************************
  1300. 11:36:17: *** Phase 2: Download Ghost Objects
  1301. 11:36:17: ***********************************
  1302. 11:36:18: Changing Packet Size and Rate
  1303. 11:36:18: was 64,16,64,200
  1304. 11:36:18: now 32,32,16,200
  1305. 11:36:18: *********************
  1306. 11:36:18: *** Phase 2: Complete
  1307. 11:36:18: * Ghost Object Load time (s): 1.015
  1308. 11:36:18: * Ghosts received = 21
  1309. 11:36:18: *********************
  1310. 11:36:18: Interstitial: init replicators
  1311. 11:36:18: Client Replication Startup has Happened!
  1312. 11:36:18: fxFoliageReplicator - replicated client foliage for 0 objects
  1313. 11:36:18: * init replicators: Load time (s): 0
  1314. 11:36:18: ****************************************************
  1315. 11:36:18: *** Phase 3: Mission Lighting
  1316. 11:36:18: ****************************************************
  1317. 11:36:18: *********************
  1318. 11:36:18: *** Phase 3: Complete
  1319. 11:36:18: * Init Lighting: Load time (s): 0
  1320. 11:36:18: *********************
  1321. 11:36:18: *****************************
  1322. 11:36:18: *** Mission Download Complete
  1323. 11:36:18: *****************************
  1324. 11:36:18: ****************************************************
  1325. 11:36:18: *** Phase 4: Preloading
  1326. 11:36:18: ****************************************************
  1327. 11:36:29: creating rpgCamera, id = 74097
  1328. 11:36:29:
  1329. 11:36:30: ** priority ghosts rcvd
  1330. 11:36:30: SceneManager::BeginPreload(): preloading 2312
  1331. 11:36:30: High-Priority Ghost objects received.
  1332. 11:36:30: ** preloaded
  1333. 11:36:31: *** Initial Control Object
  1334. 11:36:31: *** Initial Active Client Camera
  1335. 11:36:31: InitiateActiveClientCamera
  1336. 11:36:31: ** control object rcvd
  1337. 11:36:31: *********************
  1338. 11:36:31: *** Phase 4: Complete
  1339. 11:36:31: * Preload: Load time (s): 12.891
  1340. 11:36:31: *********************
  1341. 11:36:31: warning: quickprocess took 19891ms.
  1342. 11:36:31: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  1343. 11:36:31: end: ->updatePreloadProgress->onMissionDownloadPhase5
  1344. 11:36:31: ** waiting for python...
  1345. 11:36:36: * Python: Load time (s): 5.203
  1346. 11:36:36: ***
  1347. 11:36:36: *** Client-side mission loaded
  1348. 11:36:36: *** MASTER CLIENT MISSION Load time (s): 2491.52
  1349. 11:36:36: *********************************************************
  1350. 11:36:36: Region Manager: Initialized
  1351. 11:36:36: PlayGui::onWake
  1352. 11:36:37: [Stopping playlist PlayerVillage=?(62781)]
  1353. 11:36:37: [Starting playlist Bevyn_Coille=17626(74235)]
  1354. 11:36:37: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  1355. 11:36:37: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  1356. 11:36:37: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1357. 11:36:37: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1358. 11:36:37: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1359. 11:36:37: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1360. 11:36:37: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  1361. 11:36:37: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  1362. 11:36:37: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  1363. 11:36:37: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  1364. 11:36:37: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  1365. 11:36:37: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  1366. 11:36:37: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  1367. 11:36:37: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  1368. 11:36:37: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  1369. 11:36:37: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  1370. 11:36:37: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  1371. 11:36:37: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  1372. 11:36:37: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  1373. 11:36:37: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  1374. 11:36:37: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  1375. 11:36:37: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  1376. 11:36:37: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  1377. 11:36:37: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  1378. 11:36:37: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  1379. 11:36:37: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  1380. 11:36:37: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1381. 11:36:37: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1382. 11:36:37: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1383. 11:36:37: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1384. 11:36:37: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  1385. 11:36:37: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  1386. 11:36:38: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1387. 11:36:38: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1388. 11:36:38: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1389. 11:36:38: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1390. 11:36:38: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1391. 11:36:38: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1392. 11:36:38: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1393. 11:36:38: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1394. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
  1395. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
  1396. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
  1397. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
  1398. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
  1399. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
  1400. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
  1401. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
  1402. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
  1403. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
  1404. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
  1405. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
  1406. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
  1407. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
  1408. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
  1409. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
  1410. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
  1411. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
  1412. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
  1413. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
  1414. 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
  1415. 11:37:00: playlist unchanged (Bevyn_Coille)
  1416. 11:37:34: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1417. 11:37:34: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1418. 11:37:34: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1419. 11:37:34: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1420. 11:37:34: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1421. 11:37:34: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1422. 11:37:50: [fps: 7.9 <= 33.45 <= 54.8], [pendCt: 0 <= 0.08 <= 2], [pendTime: 0.0 <= 0.63 <= 22.2079999447], [pingPyC: -1 <= 276.15 <= 1394], [pingPyS: 0 <= 748.69 <= 2910], [pingT: 34 <= 161.13 <= 614], [pkLossR: 0.00123317 <= 0.07 <= 0.459158], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1423. 11:38:06: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1424. 11:38:06: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1425. 11:38:08: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1426. 11:38:51: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1427. 11:39:04: [fps: 21.3 <= 33.78 <= 41.0], [pendCt: 0 <= 0.03 <= 2], [pendTime: 0.0 <= 0.04 <= 0.618999958038], [pingPyC: 141 <= 249.39 <= 901], [pingPyS: 168 <= 494.36 <= 1522], [pingT: 101 <= 161.59 <= 237], [pkLossR: 3.57057e-006 <= 0.00 <= 0.00122087], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1428. 11:39:17: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1429. 11:39:59: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1430. 11:40:14: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1431. 11:40:20: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1432. 11:40:20: [fps: 18.8 <= 32.59 <= 37.3], [pendCt: 0 <= 0.15 <= 2], [pendTime: 0.0 <= 0.10 <= 0.891999959946], [pingPyC: 142 <= 357.35 <= 969], [pingPyS: 152 <= 239.49 <= 423], [pingT: 99 <= 159.89 <= 197], [pkLossR: 9.30541e-009 <= 0.00 <= 3.53495e-006], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1433. 11:40:37: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1434. 11:40:51: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1435. 11:41:37: [fps: 15.8 <= 32.88 <= 39.4], [pendCt: 0 <= 0.03 <= 2], [pendTime: 0.0 <= 0.03 <= 0.723000049591], [pingPyC: 140 <= 238.60 <= 974], [pingPyS: 171 <= 252.55 <= 423], [pingT: 53 <= 159.10 <= 439], [pkLossR: 2.29503e-011 <= 0.00 <= 9.21259e-009], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1436. 11:41:40: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1437. 11:41:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1438. 11:41:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1439. 11:42:07: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1440. 11:42:48: Adding new material mapping for base.MaleMonk (in folder '') -> DefaultMaterial575
  1441. 11:42:48: has map (in folder test.game/data/shapes/objects/miscHumanity) -> DefaultMaterial312
  1442. 11:42:48: Adding new material mapping for base.base (in folder '') -> DefaultMaterial576
  1443. 11:42:48: has map (in folder test.game/data/shapes/objects/miscHumanity) -> DefaultMaterial285
  1444. 11:42:52: rpgBitmapButtonCtrl missing bitmap: test.game/client/ui/pc/GrabMenu/GrabFrameBackPack
  1445. 11:42:57: [fps: 22.6 <= 34.62 <= 39.2], [pendCt: 0 <= 0.02 <= 2], [pendTime: 0.0 <= 0.04 <= 0.683000087738], [pingPyC: 145 <= 295.95 <= 817], [pingPyS: 171 <= 262.78 <= 318], [pingT: 81 <= 158.56 <= 223], [pkLossR: 4.40551e-014 <= 0.00 <= 2.27214e-011], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1446. 11:42:59: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1447. 11:43:31: TSMaterialList::renameMaterial(): cannot change from base.robe to outfite/outfite_wizard_drop2.outfite.robe.
  1448. 11:43:34: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1449. 11:44:15: [fps: 11.2 <= 34.46 <= 43.5], [pendCt: 0 <= 0.05 <= 2], [pendTime: 0.0 <= 0.07 <= 0.666000127792], [pingPyC: 148 <= 222.25 <= 844], [pingPyS: 157 <= 185.06 <= 343], [pingT: 67 <= 155.90 <= 211], [pkLossR: 9.39549e-017 <= 0.00 <= 4.36157e-014], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1450. 11:44:26: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1451. 11:44:36: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1452. 11:44:40: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1453. 11:44:48: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1454. 11:44:52: playlist unchanged (Bevyn_Coille)
  1455. 11:45:32: [fps: 20.5 <= 34.38 <= 44.1], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.02 <= 0.481999874115], [pingPyC: 148 <= 232.67 <= 538], [pingPyS: 160 <= 254.60 <= 430], [pingT: 99 <= 156.44 <= 211], [pkLossR: 2.37606e-019 <= 0.00 <= 9.30177e-017], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1456. 11:45:32: TSMaterialList::renameMaterial(): cannot change from base.robe to outfite/outfite_priest_drop2.outfite.robe.
  1457. 11:46:51: [fps: 21.2 <= 32.70 <= 39.0], [pendCt: 0 <= 0.04 <= 2], [pendTime: 0.0 <= 0.07 <= 0.582999944687], [pingPyC: 150 <= 434.35 <= 2268], [pingPyS: 264 <= 351.75 <= 465], [pingT: 83 <= 154.75 <= 220], [pkLossR: 4.70031e-022 <= 0.00 <= 2.35236e-019], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1458. 11:48:15: [fps: 20.2 <= 30.68 <= 41.4], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.02 <= 0.43799996376], [pingPyC: 150 <= 300.64 <= 719], [pingPyS: 164 <= 246.23 <= 442], [pingT: 79 <= 152.63 <= 229], [pkLossR: 6.84862e-025 <= 0.00 <= 4.65342e-022], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1459. 11:49:35: [fps: 23.4 <= 30.93 <= 37.6], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.37900018692], [pingPyC: 168 <= 270.98 <= 613], [pingPyS: 160 <= 260.82 <= 436], [pingT: 59 <= 151.39 <= 229], [pkLossR: 1.23172e-027 <= 0.00 <= 6.78031e-025], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1460. 11:50:45: playlist unchanged (Bevyn_Coille)
  1461. 11:50:48: [Stopping playlist Bevyn_Coille=?(74235)]
  1462. 11:50:48: [Starting playlist Dunes_of_the_Dead=17627(81542)]
  1463. 11:50:52: playlist unchanged (Dunes_of_the_Dead)
  1464. 11:50:57: [fps: 19.8 <= 30.67 <= 37.0], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.505999803543], [pingPyC: 151 <= 239.74 <= 812], [pingPyS: 213 <= 269.76 <= 332], [pingT: 53 <= 152.39 <= 228], [pkLossR: 2.02411e-030 <= 0.00 <= 1.21943e-027], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1465. 11:51:01: playlist unchanged (Dunes_of_the_Dead)
  1466. 11:51:16: playlist unchanged (Dunes_of_the_Dead)
  1467. 11:51:18: playlist unchanged (Dunes_of_the_Dead)
  1468. 11:51:22: playlist unchanged (Dunes_of_the_Dead)
  1469. 11:51:30: playlist unchanged (Dunes_of_the_Dead)
  1470. 11:51:46: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  1471. 11:51:46: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  1472. 11:51:46: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  1473. 11:51:46: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  1474. 11:51:46: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  1475. 11:51:46: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  1476. 11:51:48: Adding new material mapping for base.ore (in folder '') -> DefaultMaterial592
  1477. 11:51:48: has map (in folder test.game/data/shapes/gathering/mining) -> DefaultMaterial425
  1478. 11:52:18: [fps: 18.3 <= 32.06 <= 37.6], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.03 <= 0.414000034332], [pingPyC: 151 <= 253.53 <= 593], [pingPyS: 177 <= 235.32 <= 340], [pingT: 49 <= 150.51 <= 188], [pkLossR: 3.60402e-033 <= 0.00 <= 2.00392e-030], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1479. 11:53:40: [fps: 23.2 <= 34.49 <= 39.2], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.371000051498], [pingPyC: 152 <= 271.48 <= 720], [pingPyS: 149 <= 264.07 <= 392], [pingT: 71 <= 151.72 <= 225], [pkLossR: 5.83417e-036 <= 0.00 <= 3.56807e-033], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1480. 11:53:45: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1481. 11:53:46: [Stopping playlist Dunes_of_the_Dead=?(81542)]
  1482. 11:53:46: [Starting playlist Bevyn_Coille=17626(85592)]
  1483. 11:53:58: [Stopping playlist Bevyn_Coille=?(85592)]
  1484. 11:53:58: [Starting playlist Dunes_of_the_Dead=17627(85812)]
  1485. 11:54:00: playlist unchanged (Dunes_of_the_Dead)
  1486. 11:54:39: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1487. 11:54:47: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1488. 11:55:01: [fps: 26.6 <= 34.58 <= 38.4], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.00 <= 0.276000022888], [pingPyC: 150 <= 183.72 <= 349], [pingPyS: 155 <= 199.07 <= 246], [pingT: 127 <= 152.38 <= 195], [pkLossR: 1.03356e-038 <= 0.00 <= 5.77597e-036], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1489. 11:55:33: playlist unchanged (Dunes_of_the_Dead)
  1490. 11:55:35: playlist unchanged (Dunes_of_the_Dead)
  1491. 11:55:57: [Stopping playlist Dunes_of_the_Dead=?(85812)]
  1492. 11:55:57: [Starting playlist Bevyn_Coille=17626(87315)]
  1493. 11:56:22: [fps: 22.5 <= 32.95 <= 38.2], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.894999980927], [pingPyC: 147 <= 291.35 <= 1299], [pingPyS: 155 <= 223.47 <= 300], [pingT: 72 <= 149.79 <= 185], [pkLossR: 1.90577e-041 <= 0.00 <= 1.02324e-038], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1494. 11:56:44: playlist unchanged (Bevyn_Coille)
  1495. 11:57:16: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1496. 11:57:19: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1497. 11:57:25: TSMaterialList::renameMaterial(): cannot change from base.tunic to outfitb/outfitb_leaf_drop2.outfitb.tunic.
  1498. 11:57:44: [fps: 19.9 <= 31.11 <= 38.9], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.04 <= 0.664000034332], [pingPyC: 159 <= 329.11 <= 926], [pingPyS: 166 <= 218.59 <= 294], [pingT: 61 <= 151.54 <= 238], [pkLossR: 1.4013e-041 <= 0.00 <= 1.87774e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1499. 11:58:13: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1500. 11:58:13: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1501. 11:58:13: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1502. 11:58:13: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1503. 11:59:07: [fps: 20.2 <= 31.97 <= 38.7], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.05 <= 0.605999946594], [pingPyC: 154 <= 333.86 <= 917], [pingPyS: 217 <= 324.80 <= 495], [pingT: 63 <= 150.37 <= 246], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1504. 12:00:31: [fps: 15.2 <= 29.20 <= 37.6], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.04 <= 0.513000011444], [pingPyC: 155 <= 256.02 <= 1012], [pingPyS: 161 <= 185.24 <= 236], [pingT: 80 <= 150.38 <= 294], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1505. 12:00:44: [Stopping playlist Bevyn_Coille=?(87315)]
  1506. 12:00:44: [Starting playlist Mystical_Cave=17625(91812)]
  1507. 12:01:05: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1508. 12:01:12: TSMaterialList::renameMaterial(): cannot change from base.robe to outfite/outfite_priest_drop2.outfite.robe.
  1509. 12:01:15: ExportClientConfig: Exporting client config
  1510. 12:01:15: Exporting client prefs
  1511. 12:01:33: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1512. 12:01:55: [fps: 21.4 <= 33.82 <= 38.3], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.04 <= 0.642999887466], [pingPyC: 156 <= 364.00 <= 1490], [pingPyS: 157 <= 194.55 <= 285], [pingT: 51 <= 150.55 <= 229], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1513. 12:02:40: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1514. 12:03:19: [fps: 21.6 <= 35.54 <= 46.8], [pendCt: 0 <= 0.04 <= 2], [pendTime: 0.0 <= 0.07 <= 0.84299993515], [pingPyC: 160 <= 363.54 <= 917], [pingPyS: 189 <= 298.50 <= 379], [pingT: 64 <= 150.01 <= 221], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1515. 12:04:41: [fps: 22.6 <= 37.36 <= 47.3], [pendCt: 0 <= 0.01 <= 2], [pendTime: 0.0 <= 0.02 <= 0.47000002861], [pingPyC: 155 <= 326.93 <= 2466], [pingPyS: 153 <= 232.32 <= 379], [pingT: 70 <= 151.90 <= 223], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1516. 12:05:04: playlist unchanged (Mystical_Cave)
  1517. 12:05:13: Warning! You have a duplicate datablock name of plyr_Scarlet Night. This can cause problems. You should rename one of them.
  1518. 12:06:04: [fps: 18.4 <= 33.51 <= 44.2], [pendCt: 0 <= 0.01 <= 2], [pendTime: 0.0 <= 0.03 <= 0.496000051498], [pingPyC: 149 <= 250.87 <= 976], [pingPyS: 150 <= 232.54 <= 377], [pingT: 83 <= 148.10 <= 180], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1519. 12:06:07: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1520. 12:06:16: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1521. 12:06:28: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1522. 12:06:33: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1523. 12:06:39: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1524. 12:06:43: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1525. 12:06:48: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1526. 12:06:52: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1527. 12:06:54: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1528. 12:06:55: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1529. 12:06:56: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1530. 12:07:00: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1531. 12:07:02: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1532. 12:07:04: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1533. 12:07:06: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  1534. 12:07:28: [fps: 22.3 <= 30.93 <= 37.1], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.01 <= 0.137000083923], [pingPyC: 154 <= 196.55 <= 387], [pingPyS: 150 <= 180.14 <= 203], [pingT: 117 <= 152.76 <= 207], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1535. 12:08:51: [fps: 22.9 <= 33.32 <= 38.9], [pendCt: 0 <= 0.02 <= 2], [pendTime: 0.0 <= 0.02 <= 0.825999975204], [pingPyC: 155 <= 282.56 <= 853], [pingPyS: 165 <= 176.33 <= 188], [pingT: 72 <= 150.00 <= 215], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1536. 12:10:14: [fps: 16.6 <= 30.48 <= 36.7], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.456000089645], [pingPyC: 161 <= 382.52 <= 818], [pingPyS: 171 <= 257.57 <= 315], [pingT: 85 <= 152.97 <= 240], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1537. 12:10:28: [Stopping playlist Mystical_Cave=?(91812)]
  1538. 12:10:28: [Starting playlist Bevyn_Coille=17626(99199)]
  1539. 12:11:37: [fps: 18.5 <= 30.04 <= 35.5], [pendCt: 0 <= 0.05 <= 1], [pendTime: 0.0 <= 0.13 <= 1.86800003052], [pingPyC: 150 <= 227.74 <= 556], [pingPyS: 192 <= 205.47 <= 234], [pingT: 80 <= 150.94 <= 277], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1540. 12:12:00: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1541. 12:12:00: GuiMLTextCtrl::getTextHeight(): AchievementsTitle[23235]: cannot get text height when asleep.
  1542. 12:12:00: GuiMLTextCtrl::getTextHeight(): AchievementsRewardText[23242]: cannot get text height when asleep.
  1543. 12:12:00: GuiMLTextCtrl::getTextHeight(): AchievementsDescription[23237]: cannot get text height when asleep.
  1544. 12:12:00: GuiMLTextCtrl::getTextHeight(): AchievementsTaskText0[100174]: cannot get text height when asleep.
  1545. 12:12:50: playlist unchanged (Bevyn_Coille)
  1546. 12:12:51: [Stopping playlist Bevyn_Coille=?(99199)]
  1547. 12:12:51: [Starting playlist Gully_Fern_Prison=17621(100972)]
  1548. 12:13:03: [fps: 10.8 <= 32.78 <= 39.0], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.05 <= 1.86800003052], [pingPyC: 159 <= 275.91 <= 7677], [pingPyS: 150 <= 203.16 <= 241], [pingT: 120 <= 152.23 <= 215], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1549. 12:13:55: [Stopping playlist Gully_Fern_Prison=?(100972)]
  1550. 12:13:55: [Starting playlist Bevyn_Coille=17626(101618)]
  1551. 12:14:16: playlist unchanged (Bevyn_Coille)
  1552. 12:14:29: [fps: 18.1 <= 31.76 <= 45.3], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.05 <= 0.469000101089], [pingPyC: 159 <= 253.33 <= 603], [pingPyS: 150 <= 184.40 <= 292], [pingT: 72 <= 151.38 <= 206], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1553. 12:14:34: playlist unchanged (Bevyn_Coille)
  1554. 12:14:42: playlist unchanged (Bevyn_Coille)
  1555. 12:14:44: [Stopping playlist Bevyn_Coille=?(101618)]
  1556. 12:14:44: [Starting playlist Dunes_of_the_Dead=17627(102202)]
  1557. 12:15:00: playlist unchanged (Dunes_of_the_Dead)
  1558. 12:15:09: [Stopping playlist Dunes_of_the_Dead=?(102202)]
  1559. 12:15:09: [Starting playlist Bevyn_Coille=17626(102605)]
  1560. 12:15:26: playlist unchanged (Bevyn_Coille)
  1561. 12:15:55: [fps: 18.3 <= 30.21 <= 38.1], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.330000162125], [pingPyC: 157 <= 259.13 <= 1473], [pingPyS: 160 <= 222.99 <= 373], [pingT: 62 <= 153.55 <= 245], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1562. 12:15:56: playlist unchanged (Bevyn_Coille)
  1563. 12:15:57: [Stopping playlist Bevyn_Coille=?(102605)]
  1564. 12:15:57: [Starting playlist Dunes_of_the_Dead=17627(103289)]
  1565. 12:16:43: TSMaterialList::renameMaterial(): cannot change from base.boots to setb/feet/steeltoeyellow.feetb.boots.
  1566. 12:17:04: Failed to find node [mount3]
  1567. 12:17:21: [fps: 12.9 <= 27.83 <= 36.9], [pendCt: 0 <= 0.08 <= 2], [pendTime: 0.0 <= 0.08 <= 0.803999900818], [pingPyC: 158 <= 377.54 <= 883], [pingPyS: 165 <= 227.61 <= 329], [pingT: 64 <= 151.46 <= 208], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1568. 12:17:49: Failed to find node [mount3]
  1569. 12:17:55: TSMaterialList::renameMaterial(): cannot change from base.armor to outfitf/outfitf_warrior_drop2.outfitf.armor.
  1570. 12:18:47: [fps: 18.7 <= 27.34 <= 33.3], [pendCt: 0 <= 0.14 <= 4], [pendTime: 0.0 <= 0.11 <= 1.45300006866], [pingPyC: 161 <= 397.38 <= 1387], [pingPyS: 202 <= 287.98 <= 400], [pingT: 66 <= 152.54 <= 230], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1571. 12:19:42: Failed to find node [mount3]
  1572. 12:20:15: [fps: 18.3 <= 26.37 <= 36.6], [pendCt: 0 <= 0.15 <= 3], [pendTime: 0.0 <= 0.11 <= 1.34400010109], [pingPyC: 164 <= 392.04 <= 1563], [pingPyS: 283 <= 356.82 <= 496], [pingT: 62 <= 150.98 <= 216], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1573. 12:20:41: Failed to find node [mount3]
  1574. 12:21:26: Failed to find node [mount3]
  1575. 12:21:41: [fps: 19.7 <= 27.78 <= 41.1], [pendCt: 0 <= 0.15 <= 4], [pendTime: 0.0 <= 0.13 <= 1.50900006294], [pingPyC: 162 <= 456.79 <= 1695], [pingPyS: 184 <= 274.39 <= 486], [pingT: 70 <= 154.54 <= 221], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1576. 12:22:21: Failed to find node [mount3]
  1577. 12:23:07: [fps: 16.7 <= 28.24 <= 41.5], [pendCt: 0 <= 0.06 <= 2], [pendTime: 0.0 <= 0.09 <= 0.822000026703], [pingPyC: 178 <= 386.41 <= 998], [pingPyS: 148 <= 332.04 <= 591], [pingT: 67 <= 153.04 <= 194], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1578. 12:24:12: [Stopping playlist Dunes_of_the_Dead=?(103289)]
  1579. 12:24:12: [Starting playlist Bevyn_Coille=17626(112781)]
  1580. 12:24:34: [fps: 18.5 <= 28.69 <= 36.7], [pendCt: 0 <= 0.31 <= 7], [pendTime: 0.0 <= 0.16 <= 3.15300011635], [pingPyC: 161 <= 479.10 <= 2823], [pingPyS: 157 <= 320.76 <= 541], [pingT: 66 <= 154.86 <= 213], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1581. 12:25:59: [fps: 23.0 <= 28.91 <= 38.1], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.03 <= 0.518000125885], [pingPyC: 164 <= 238.87 <= 640], [pingPyS: 157 <= 203.58 <= 272], [pingT: 120 <= 156.55 <= 198], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1582. 12:27:25: [fps: 19.7 <= 27.48 <= 29.0], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 169 <= 187.79 <= 352], [pingPyS: 176 <= 217.50 <= 338], [pingT: 114 <= 154.14 <= 192], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1583. 12:28:51: [fps: 25.2 <= 29.13 <= 36.9], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.387000083923], [pingPyC: 161 <= 203.21 <= 623], [pingPyS: 151 <= 190.69 <= 356], [pingT: 119 <= 156.24 <= 193], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1584. 12:29:23: TSMaterialList::renameMaterial(): cannot change from base.boots to seta/feet/bootsplategrey.feeta.boots.
  1585. 12:30:17: [fps: 14.7 <= 31.40 <= 37.9], [pendCt: 0 <= 0.04 <= 1], [pendTime: 0.0 <= 0.06 <= 0.684000015259], [pingPyC: 163 <= 356.09 <= 1030], [pingPyS: 190 <= 282.41 <= 399], [pingT: 78 <= 156.15 <= 331], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1586. 12:30:23: [Stopping playlist Bevyn_Coille=?(112781)]
  1587. 12:30:23: [Starting playlist Mystical_Cave=17625(115487)]
  1588. 12:31:30: [Stopping playlist Mystical_Cave=?(115487)]
  1589. 12:31:30: [Starting playlist Bevyn_Coille=17626(116528)]
  1590. 12:31:42: [fps: 22.3 <= 30.25 <= 37.3], [pendCt: 0 <= 0.04 <= 1], [pendTime: 0.0 <= 0.04 <= 0.555000066757], [pingPyC: 162 <= 355.66 <= 972], [pingPyS: 155 <= 261.32 <= 337], [pingT: 59 <= 159.28 <= 195], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1591. 12:32:05: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  1592. 12:32:05: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  1593. 12:32:20: PlayGui::onSleep
  1594. 12:32:20: Issuing Disconnect packet.
  1595. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1596. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1597. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1598. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1599. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1600. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1601. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1602. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1603. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1604. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1605. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1606. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1607. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1608. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1609. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1610. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1611. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1612. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1613. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1614. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1615. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1616. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1617. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1618. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1619. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1620. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1621. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1622. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1623. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1624. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1625. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1626. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1627. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1628. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1629. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1630. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1631. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1632. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1633. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1634. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1635. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1636. 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  1637. 12:32:21: Adding a pending connection
  1638. 12:32:21: Sending Connect challenge Request
  1639. 12:32:21: Got Connect challenge Response
  1640. 12:32:21: Sending Connect Request
  1641. 12:32:22: Connection established 117130
  1642. 12:32:22:
  1643. 12:32:22: *********************************************************
  1644. 12:32:22: *** Client-side missiong loading...
  1645. 12:32:22: ***
  1646. 12:32:22: * Stage 1 load (handle load info)
  1647. 12:32:22: Client side filtered load of test.game/data/missions/ArdentHub.mis
  1648. 12:32:23: TSShape::setDetailSize: Cannot find detail with size 100
  1649. 12:32:23: TSShape::setDetailSize: Cannot find detail with size 75
  1650. 12:32:23: TSShape::setDetailSize: Cannot find detail with size 50
  1651. 12:32:23: TSShape::setDetailSize: Cannot find detail with size 25
  1652. 12:32:23: TSShape::setDetailSize: Cannot find detail with size 10
  1653. 12:32:24: TSShape::setDetailSize: Cannot find detail with size 100
  1654. 12:32:24: TSShape::setDetailSize: Cannot find detail with size 75
  1655. 12:32:24: TSShape::setDetailSize: Cannot find detail with size 50
  1656. 12:32:24: TSShape::setDetailSize: Cannot find detail with size 25
  1657. 12:32:24: TSShape::setDetailSize: Cannot find detail with size 10
  1658. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1659. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1660. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1661. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1662. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1663. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1664. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1665. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1666. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1667. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1668. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1669. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1670. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1671. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1672. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1673. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1674. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1675. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1676. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1677. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1678. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1679. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1680. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1681. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1682. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1683. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1684. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1685. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1686. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1687. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1688. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1689. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1690. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1691. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1692. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1693. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1694. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1695. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1696. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1697. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1698. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1699. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1700. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1701. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1702. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1703. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1704. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1705. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1706. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1707. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1708. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1709. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1710. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1711. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1712. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1713. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1714. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1715. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1716. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1717. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1718. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1719. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1720. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1721. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1722. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1723. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1724. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1725. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1726. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1727. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1728. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1729. 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
  1730. 12:32:25: TSShape::removeImposter: No imposter detail level found in shape
  1731. 12:32:26: GameBase::setDatablockProperty - Could not find data block "DefaultTrigger"
  1732. 12:32:26: Client-side mission object information for test.game/data/missions/ArdentHub.mis
  1733. 12:32:26: * Stage 1 complete
  1734. 12:32:26: * Stage 2 load (download mission)
  1735. 12:32:26:
  1736. 12:32:26: ****************************************************
  1737. 12:32:26: *** New Mission (client): test.game/data/missions/ArdentHub.mis seq: 1
  1738. 12:32:26: *** Phase 1: Download Datablocks & Targets
  1739. 12:32:26: ****************************************************
  1740. 12:32:26: Region Manager: Reset
  1741. 12:32:26: * download datablocks: Load time (s): 0.328
  1742. 12:32:26: ****************************************************
  1743. 12:32:26: ***************** MULTI PLAYER *********************
  1744. 12:32:26: ****************************************************
  1745. 12:32:26: * initDatablocks: Load time (s): 0
  1746. 12:32:26: * PreloadDatablocks: Load time (s): 0
  1747. 12:32:26: ***********************************
  1748. 12:32:26: *** Phase 2: Download Ghost Objects
  1749. 12:32:26: ***********************************
  1750. 12:32:27: time event 'night' (took 0ms)
  1751. 12:32:27: Changing Packet Size and Rate
  1752. 12:32:27: was 64,16,64,200
  1753. 12:32:27: now 32,32,16,200
  1754. 12:32:27: *********************
  1755. 12:32:27: *** Phase 2: Complete
  1756. 12:32:27: * Ghost Object Load time (s): 1.391
  1757. 12:32:27: * Ghosts received = 35
  1758. 12:32:27: *********************
  1759. 12:32:27: Interstitial: init replicators
  1760. 12:32:27: Client Replication Startup has Happened!
  1761. 12:32:27: fxFoliageReplicator - replicated client foliage for 0 objects
  1762. 12:32:27: * init replicators: Load time (s): 0
  1763. 12:32:27: ****************************************************
  1764. 12:32:27: *** Phase 3: Mission Lighting
  1765. 12:32:27: ****************************************************
  1766. 12:32:27: *********************
  1767. 12:32:27: *** Phase 3: Complete
  1768. 12:32:27: * Init Lighting: Load time (s): 0.015
  1769. 12:32:27: *********************
  1770. 12:32:27: *****************************
  1771. 12:32:27: *** Mission Download Complete
  1772. 12:32:27: *****************************
  1773. 12:32:27: ****************************************************
  1774. 12:32:27: *** Phase 4: Preloading
  1775. 12:32:27: ****************************************************
  1776. 12:32:28: creating rpgCamera, id = 118763
  1777. 12:32:28:
  1778. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
  1779. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
  1780. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
  1781. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
  1782. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
  1783. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
  1784. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
  1785. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
  1786. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
  1787. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
  1788. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
  1789. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
  1790. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
  1791. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
  1792. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
  1793. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
  1794. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
  1795. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
  1796. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
  1797. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
  1798. 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
  1799. 12:32:29: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  1800. 12:32:30: *** Initial Control Object
  1801. 12:32:30: *** Initial Active Client Camera
  1802. 12:32:30: InitiateActiveClientCamera
  1803. 12:32:30: ** control object rcvd
  1804. 12:32:30: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1805. 12:32:31: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1806. 12:32:31: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1807. 12:32:31: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1808. 12:32:31: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1809. 12:32:31: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1810. 12:32:31: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  1811. 12:32:31: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  1812. 12:32:32: ** priority ghosts rcvd
  1813. 12:32:32: SceneManager::BeginPreload(): preloading 1244
  1814. 12:32:32: High-Priority Ghost objects received.
  1815. 12:32:33: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
  1816. 12:32:33: ** preloaded
  1817. 12:32:33: Adding new material mapping for base.target (in folder '') -> DefaultMaterial679
  1818. 12:32:33: has map (in folder test.game/data/shapes/Creatures/Enemies/target) -> DefaultMaterial153
  1819. 12:32:33: *********************
  1820. 12:32:33: *** Phase 4: Complete
  1821. 12:32:33: * Preload: Load time (s): 5.469
  1822. 12:32:33: *********************
  1823. 12:32:33: warning: quickprocess took 12687ms.
  1824. 12:32:33: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  1825. 12:32:33: end: ->updatePreloadProgress->onMissionDownloadPhase5
  1826. 12:32:33: ** waiting for python...
  1827. 12:32:33: * Python: Load time (s): 0
  1828. 12:32:33: ***
  1829. 12:32:33: *** Client-side mission loaded
  1830. 12:32:33: *** MASTER CLIENT MISSION Load time (s): 5454.67
  1831. 12:32:33: *********************************************************
  1832. 12:32:33: Region Manager: Initialized
  1833. 12:32:33: PlayGui::onWake
  1834. 12:32:35: [Stopping playlist Bevyn_Coille=?(116528)]
  1835. 12:32:35: [Starting playlist ArdentHub=17569(118874)]
  1836. 12:32:35: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1837. 12:32:35: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1838. 12:32:35: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  1839. 12:32:35: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  1840. 12:32:35: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1841. 12:32:35: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1842. 12:32:35: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1843. 12:32:35: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1844. 12:32:35: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1845. 12:32:35: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1846. 12:32:35: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  1847. 12:32:35: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  1848. 12:32:35: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1849. 12:32:35: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1850. 12:32:35: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1851. 12:32:35: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1852. 12:32:35: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1853. 12:32:35: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1854. 12:32:35: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  1855. 12:32:35: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  1856. 12:32:35: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  1857. 12:32:35: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  1858. 12:32:35: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  1859. 12:32:35: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  1860. 12:32:35: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  1861. 12:32:35: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  1862. 12:32:35: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  1863. 12:32:35: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  1864. 12:32:35: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  1865. 12:32:35: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  1866. 12:32:35: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  1867. 12:32:35: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  1868. 12:32:35: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  1869. 12:32:35: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  1870. 12:32:35: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  1871. 12:32:35: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  1872. 12:32:35: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1873. 12:32:35: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1874. 12:32:35: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1875. 12:32:35: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  1876. 12:32:35: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  1877. 12:32:35: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  1878. 12:32:35: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1879. 12:32:35: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1880. 12:32:35: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1881. 12:32:35: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1882. 12:32:39: playlist unchanged (ArdentHub)
  1883. 12:33:20: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1884. 12:33:20: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1885. 12:33:23: [fps: 4.3 <= 24.92 <= 39.1], [pendCt: 0 <= 0.05 <= 3], [pendTime: 0.0 <= 0.06 <= 1.15700006485], [pingPyC: 133 <= 279.48 <= 986], [pingPyS: 155 <= 199.75 <= 315], [pingT: -1 <= 146.31 <= 218], [pkLossR: -1 <= 0.11 <= 0.917817], [pkLossS: -1 <= -0.01 <= 0.0]
  1886. 12:34:16: playlist unchanged (ArdentHub)
  1887. 12:34:46: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  1888. 12:34:46: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  1889. 12:34:46: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1890. 12:34:46: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1891. 12:34:46: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1892. 12:34:46: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1893. 12:34:46: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1894. 12:34:46: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  1895. 12:34:51: [fps: 10.9 <= 25.51 <= 31.6], [pendCt: 0 <= 0.06 <= 2], [pendTime: 0.0 <= 0.07 <= 1.32800006866], [pingPyC: 154 <= 288.07 <= 1188], [pingPyS: 156 <= 192.69 <= 222], [pingT: 37 <= 144.20 <= 266], [pkLossR: 2.04495e-005 <= 0.00 <= 0.019735], [pkLossS: 0.0 <= 0.00 <= 0.0]
  1896. 12:35:55: PlayGui::onSleep
  1897. 12:35:55: Issuing Disconnect packet.
  1898. 12:35:56: Adding a pending connection
  1899. 12:35:56: Sending Connect challenge Request
  1900. 12:35:56: Got Connect challenge Response
  1901. 12:35:56: Sending Connect Request
  1902. 12:35:56: Connection established 120932
  1903. 12:35:56:
  1904. 12:35:56: *********************************************************
  1905. 12:35:56: *** Client-side missiong loading...
  1906. 12:35:56: ***
  1907. 12:35:56: * Stage 1 load (handle load info)
  1908. 12:35:56: Client side filtered load of test.game/data/missions/island_dungeon.mis
  1909. 12:35:57: TSMaterialList::renameMaterial(): cannot change from base.waterfallB to shadow.waterfallB.
  1910. 12:35:57: TSMaterialList::renameMaterial(): cannot change from base.waterfallBT to shadow.waterfallBT.
  1911. 12:35:57: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to shadow.tempTreeFat.
  1912. 12:35:58: Prefab::_loadFile() - file test.game/data/shapes/objects/miscHumanity/Red_Window.prefab was not found.
  1913. 12:35:58: Prefab::_loadFile() - file test.game/data/shapes/objects/miscHumanity/Red_Window.prefab was not found.
  1914. 12:35:58: Prefab::_loadFile() - file test.game/data/shapes/objects/miscHumanity/Red_Window.prefab was not found.
  1915. 12:35:58: Prefab::_loadFile() - file test.game/data/shapes/objects/miscHumanity/Red_Window.prefab was not found.
  1916. 12:35:58: Client-side mission object information for test.game/data/missions/island_dungeon.mis
  1917. 12:35:58: * Stage 1 complete
  1918. 12:35:58: * Stage 2 load (download mission)
  1919. 12:35:58:
  1920. 12:35:58: ****************************************************
  1921. 12:35:58: *** New Mission (client): test.game/data/missions/island_dungeon.mis seq: 1
  1922. 12:35:58: *** Phase 1: Download Datablocks & Targets
  1923. 12:35:58: ****************************************************
  1924. 12:35:58: Region Manager: Reset
  1925. 12:35:58: * download datablocks: Load time (s): 0.266
  1926. 12:35:58: ****************************************************
  1927. 12:35:58: ***************** MULTI PLAYER *********************
  1928. 12:35:58: ****************************************************
  1929. 12:35:58: * initDatablocks: Load time (s): 0
  1930. 12:35:58: * PreloadDatablocks: Load time (s): 0
  1931. 12:35:58: ***********************************
  1932. 12:35:58: *** Phase 2: Download Ghost Objects
  1933. 12:35:58: ***********************************
  1934. 12:35:59: Changing Packet Size and Rate
  1935. 12:35:59: was 64,16,64,200
  1936. 12:35:59: now 32,32,16,200
  1937. 12:35:59: *********************
  1938. 12:35:59: *** Phase 2: Complete
  1939. 12:35:59: * Ghost Object Load time (s): 0.578
  1940. 12:35:59: * Ghosts received = 6
  1941. 12:35:59: *********************
  1942. 12:35:59: Interstitial: init replicators
  1943. 12:35:59: Client Replication Startup has Happened!
  1944. 12:35:59: fxFoliageReplicator - replicated client foliage for 0 objects
  1945. 12:35:59: * init replicators: Load time (s): 0.031
  1946. 12:35:59: ****************************************************
  1947. 12:35:59: *** Phase 3: Mission Lighting
  1948. 12:35:59: ****************************************************
  1949. 12:35:59: *********************
  1950. 12:35:59: *** Phase 3: Complete
  1951. 12:35:59: * Init Lighting: Load time (s): 0
  1952. 12:35:59: *********************
  1953. 12:35:59: *****************************
  1954. 12:35:59: *** Mission Download Complete
  1955. 12:35:59: *****************************
  1956. 12:35:59: ****************************************************
  1957. 12:35:59: *** Phase 4: Preloading
  1958. 12:35:59: ****************************************************
  1959. 12:36:09: creating rpgCamera, id = 121924
  1960. 12:36:09:
  1961. 12:36:11: ** priority ghosts rcvd
  1962. 12:36:11: SceneManager::BeginPreload(): preloading 651
  1963. 12:36:11: High-Priority Ghost objects received.
  1964. 12:36:12: ** preloaded
  1965. 12:36:12: *** Initial Control Object
  1966. 12:36:12: *** Initial Active Client Camera
  1967. 12:36:12: InitiateActiveClientCamera
  1968. 12:36:12: ** control object rcvd
  1969. 12:36:12: *********************
  1970. 12:36:12: *** Phase 4: Complete
  1971. 12:36:12: * Preload: Load time (s): 13.125
  1972. 12:36:12: *********************
  1973. 12:36:12: warning: quickprocess took 17187ms.
  1974. 12:36:12: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  1975. 12:36:12: end: ->updatePreloadProgress->onMissionDownloadPhase5
  1976. 12:36:12: ** waiting for python...
  1977. 12:36:16: * Python: Load time (s): 3.907
  1978. 12:36:16: ***
  1979. 12:36:16: *** Client-side mission loaded
  1980. 12:36:16: *** MASTER CLIENT MISSION Load time (s): 2714.53
  1981. 12:36:16: *********************************************************
  1982. 12:36:16: Region Manager: Initialized
  1983. 12:36:16: PlayGui::onWake
  1984. 12:36:17: [Stopping playlist ArdentHub=?(118874)]
  1985. 12:36:17: [Starting playlist ShadowFated=17624(121986)]
  1986. 12:36:17: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  1987. 12:36:17: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  1988. 12:36:17: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1989. 12:36:17: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1990. 12:36:17: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1991. 12:36:17: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  1992. 12:36:17: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  1993. 12:36:17: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  1994. 12:36:17: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1995. 12:36:17: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1996. 12:36:17: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1997. 12:36:17: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1998. 12:36:17: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  1999. 12:36:17: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2000. 12:36:17: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2001. 12:36:17: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2002. 12:36:17: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2003. 12:36:17: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2004. 12:36:17: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2005. 12:36:17: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2006. 12:36:17: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2007. 12:36:17: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2008. 12:36:17: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2009. 12:36:17: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2010. 12:36:17: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2011. 12:36:17: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2012. 12:36:17: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  2013. 12:36:17: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  2014. 12:36:17: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  2015. 12:36:17: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  2016. 12:36:17: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  2017. 12:36:17: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  2018. 12:36:17: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2019. 12:36:17: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2020. 12:36:17: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2021. 12:36:17: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2022. 12:36:17: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  2023. 12:36:17: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  2024. 12:36:32: Failed to create resource: [test.game/data/sound/67.ogg]
  2025. 12:36:32: SFXProfile((null))::onAdd: The preload failed!
  2026. 12:36:32: Failed to create resource: [test.game/data/sound/67.ogg]
  2027. 12:36:32: SFXSound::_create() - Could not create device buffer!
  2028. 12:36:32: SFXSystem::createSource() - Failed to create sound!
  2029. 12:36:32: Profile: (null)
  2030. 12:36:32: Filename: test.game/data/sound/67.ogg
  2031. 12:37:39: [fps: 5.7 <= 33.00 <= 54.3], [pendCt: 0 <= 0.10 <= 3], [pendTime: 0.0 <= 0.49 <= 18.7009999752], [pingPyC: -1 <= 232.01 <= 841], [pingPyS: 0 <= 230.20 <= 509], [pingT: 27 <= 158.85 <= 426], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  2032. 12:37:42: PlayGui::onSleep
  2033. 12:37:42: Issuing Disconnect packet.
  2034. 12:37:43: Adding a pending connection
  2035. 12:37:43: Sending Connect challenge Request
  2036. 12:37:43: Got Connect challenge Response
  2037. 12:37:43: Sending Connect Request
  2038. 12:37:43: Connection established 122902
  2039. 12:37:43:
  2040. 12:37:43: *********************************************************
  2041. 12:37:43: *** Client-side missiong loading...
  2042. 12:37:43: ***
  2043. 12:37:43: * Stage 1 load (handle load info)
  2044. 12:37:43: Client side filtered load of test.game/data/missions/island_shadow_ardent.mis
  2045. 12:37:44: Client-side mission object information for test.game/data/missions/island_shadow_ardent.mis
  2046. 12:37:44: * Stage 1 complete
  2047. 12:37:44: * Stage 2 load (download mission)
  2048. 12:37:44:
  2049. 12:37:44: ****************************************************
  2050. 12:37:44: *** New Mission (client): test.game/data/missions/island_shadow_ardent.mis seq: 1
  2051. 12:37:44: *** Phase 1: Download Datablocks & Targets
  2052. 12:37:44: ****************************************************
  2053. 12:37:44: Region Manager: Reset
  2054. 12:37:44: * download datablocks: Load time (s): 0.313
  2055. 12:37:44: ****************************************************
  2056. 12:37:44: ***************** MULTI PLAYER *********************
  2057. 12:37:44: ****************************************************
  2058. 12:37:44: * initDatablocks: Load time (s): 0
  2059. 12:37:44: * PreloadDatablocks: Load time (s): 0
  2060. 12:37:44: ***********************************
  2061. 12:37:44: *** Phase 2: Download Ghost Objects
  2062. 12:37:44: ***********************************
  2063. 12:37:45: Changing Packet Size and Rate
  2064. 12:37:45: was 64,16,64,200
  2065. 12:37:45: now 32,32,16,200
  2066. 12:37:46: *********************
  2067. 12:37:46: *** Phase 2: Complete
  2068. 12:37:46: * Ghost Object Load time (s): 1.187
  2069. 12:37:46: * Ghosts received = 5
  2070. 12:37:46: *********************
  2071. 12:37:46: Interstitial: init replicators
  2072. 12:37:46: Client Replication Startup has Happened!
  2073. 12:37:46: fxFoliageReplicator - replicated client foliage for 0 objects
  2074. 12:37:46: * init replicators: Load time (s): 0.641
  2075. 12:37:46: ****************************************************
  2076. 12:37:46: *** Phase 3: Mission Lighting
  2077. 12:37:46: ****************************************************
  2078. 12:37:46: *********************
  2079. 12:37:46: *** Phase 3: Complete
  2080. 12:37:46: * Init Lighting: Load time (s): 0.016
  2081. 12:37:46: *********************
  2082. 12:37:46: *****************************
  2083. 12:37:46: *** Mission Download Complete
  2084. 12:37:46: *****************************
  2085. 12:37:46: ****************************************************
  2086. 12:37:46: *** Phase 4: Preloading
  2087. 12:37:46: ****************************************************
  2088. 12:37:59: creating rpgCamera, id = 124204
  2089. 12:37:59:
  2090. 12:37:59: ** priority ghosts rcvd
  2091. 12:37:59: SceneManager::BeginPreload(): preloading 676
  2092. 12:37:59: High-Priority Ghost objects received.
  2093. 12:38:00: ** preloaded
  2094. 12:38:00: *** Initial Control Object
  2095. 12:38:00: *** Initial Active Client Camera
  2096. 12:38:00: InitiateActiveClientCamera
  2097. 12:38:00: ** control object rcvd
  2098. 12:38:00: *********************
  2099. 12:38:00: *** Phase 4: Complete
  2100. 12:38:00: * Preload: Load time (s): 13.89
  2101. 12:38:00: *********************
  2102. 12:38:00: warning: quickprocess took 18250ms.
  2103. 12:38:00: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  2104. 12:38:00: end: ->updatePreloadProgress->onMissionDownloadPhase5
  2105. 12:38:00: ** waiting for python...
  2106. 12:38:06: * Python: Load time (s): 5.563
  2107. 12:38:06: ***
  2108. 12:38:06: *** Client-side mission loaded
  2109. 12:38:06: *** MASTER CLIENT MISSION Load time (s): 5564.42
  2110. 12:38:06: *********************************************************
  2111. 12:38:06: Region Manager: Initialized
  2112. 12:38:06: PlayGui::onWake
  2113. 12:38:08: playlist unchanged (ShadowFated)
  2114. 12:38:08: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  2115. 12:38:08: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  2116. 12:38:08: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2117. 12:38:08: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2118. 12:38:08: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2119. 12:38:08: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2120. 12:38:08: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  2121. 12:38:08: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  2122. 12:38:08: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2123. 12:38:08: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2124. 12:38:08: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2125. 12:38:08: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2126. 12:38:08: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2127. 12:38:08: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2128. 12:38:08: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2129. 12:38:08: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2130. 12:38:08: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2131. 12:38:08: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2132. 12:38:08: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2133. 12:38:08: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2134. 12:38:08: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2135. 12:38:08: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2136. 12:38:08: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2137. 12:38:08: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2138. 12:38:08: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2139. 12:38:08: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2140. 12:38:08: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  2141. 12:38:08: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  2142. 12:38:08: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  2143. 12:38:08: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  2144. 12:38:08: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  2145. 12:38:08: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  2146. 12:38:08: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2147. 12:38:08: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2148. 12:38:08: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2149. 12:38:08: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2150. 12:38:08: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  2151. 12:38:08: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  2152. 12:38:34: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  2153. 12:38:34: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  2154. 12:38:34: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  2155. 12:38:34: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  2156. 12:38:34: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  2157. 12:38:34: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  2158. 12:38:59: Adding new material mapping for base.jewelry (in folder '') -> DefaultMaterial817
  2159. 12:38:59: has map (in folder test.game/Data/Shapes/Objects/lootpile) -> DefaultMaterial519
  2160. 12:39:33: [fps: 5.5 <= 30.62 <= 59.1], [pendCt: 0 <= 0.10 <= 2], [pendTime: 0.0 <= 0.61 <= 21.2820000648], [pingPyC: -1 <= 308.88 <= 723], [pingPyS: 0 <= 582.01 <= 2134], [pingT: 62 <= 159.38 <= 185], [pkLossR: 0.000450259 <= 0.06 <= 0.459158], [pkLossS: 0.0 <= 0.00 <= 0.0]
  2161. 12:41:01: [fps: 23.9 <= 32.39 <= 37.9], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.430000066757], [pingPyC: 165 <= 322.09 <= 812], [pingPyS: 259 <= 382.87 <= 672], [pingT: 87 <= 161.47 <= 190], [pkLossR: 4.71262e-007 <= 0.00 <= 0.000445768], [pkLossS: 0.0 <= 0.00 <= 0.0]
  2162. 12:41:30: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2163. 12:41:30: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2164. 12:41:30: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2165. 12:41:30: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2166. 12:41:30: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2167. 12:41:31: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2168. 12:41:31: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2169. 12:41:31: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2170. 12:41:31: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2171. 12:41:31: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2172. 12:41:31: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2173. 12:41:31: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2174. 12:41:32: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2175. 12:41:32: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2176. 12:41:32: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2177. 12:41:32: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2178. 12:41:32: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2179. 12:41:32: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2180. 12:41:32: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2181. 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2182. 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2183. 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2184. 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2185. 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2186. 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2187. 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2188. 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2189. 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2190. 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2191. 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2192. 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2193. 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2194. 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2195. 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2196. 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2197. 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2198. 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2199. 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2200. 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2201. 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2202. 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2203. 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2204. 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2205. 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2206. 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2207. 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2208. 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2209. 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2210. 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2211. 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2212. 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2213. 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2214. 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2215. 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2216. 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2217. 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2218. 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2219. 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2220. 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2221. 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2222. 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2223. 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2224. 12:41:38: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2225. 12:41:38: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2226. 12:41:38: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2227. 12:41:38: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2228. 12:41:38: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2229. 12:41:38: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2230. 12:41:38: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2231. 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2232. 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2233. 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2234. 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2235. 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2236. 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2237. 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2238. 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2239. 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2240. 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2241. 12:41:40: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2242. 12:41:40: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2243. 12:41:40: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2244. 12:41:40: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2245. 12:41:40: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2246. 12:41:40: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2247. 12:42:28: [fps: 23.4 <= 30.15 <= 37.4], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.05 <= 0.419999837875], [pingPyC: 165 <= 369.45 <= 5165], [pingPyS: 151 <= 229.88 <= 358], [pingT: 85 <= 158.15 <= 188], [pkLossR: 5.08305e-010 <= 0.00 <= 4.64228e-007], [pkLossS: 0.0 <= 0.00 <= 0.0]
  2248. 12:42:52: TSMaterialList::renameMaterial(): cannot change from base.hatBGT to /effectSnowSkinT.
  2249. 12:42:52: TSMaterialList::renameMaterial(): cannot change from base.handsE_spin_glowT to /effectSnowSkinT.
  2250. 12:42:52: TSMaterialList::renameMaterial(): cannot change from base.hatHT to /effectSnowSkinT.
  2251. 12:42:52: TSMaterialList::renameMaterial(): cannot change from base.hatBAT to /effectSnowSkinT.
  2252. 12:42:52: TSMaterialList::renameMaterial(): cannot change from base.hatBET to /effectSnowSkinT.
  2253. 12:42:52: TSMaterialList::renameMaterial(): cannot change from base.hatBWT to /effectSnowSkinT.
  2254. 12:42:53: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2255. 12:42:53: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2256. 12:42:53: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2257. 12:42:53: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2258. 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2259. 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2260. 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2261. 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2262. 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2263. 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2264. 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2265. 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2266. 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2267. 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2268. 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2269. 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2270. 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2271. 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2272. 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2273. 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2274. 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2275. 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2276. 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2277. 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2278. 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2279. 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2280. 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2281. 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2282. 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2283. 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2284. 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2285. 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2286. 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2287. 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2288. 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2289. 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2290. 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2291. 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2292. 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2293. 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2294. 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2295. 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2296. 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2297. 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2298. 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2299. 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2300. 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2301. 12:42:59: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2302. 12:42:59: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2303. 12:42:59: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2304. 12:42:59: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
  2305. 12:43:24: PlayGui::onSleep
  2306. 12:43:25: Issuing Disconnect packet.
  2307. 12:43:28: Adding a pending connection
  2308. 12:43:28: Sending Connect challenge Request
  2309. 12:43:28: Got Connect challenge Response
  2310. 12:43:28: Sending Connect Request
  2311. 12:43:28: Connection established 128962
  2312. 12:43:28:
  2313. 12:43:28: *********************************************************
  2314. 12:43:28: *** Client-side missiong loading...
  2315. 12:43:28: ***
  2316. 12:43:28: * Stage 1 load (handle load info)
  2317. 12:43:28: Client side filtered load of test.game/data/missions/gargoyle_keep_mid.mis
  2318. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2319. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2320. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2321. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2322. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2323. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2324. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2325. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2326. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2327. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2328. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2329. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2330. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2331. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2332. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2333. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2334. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2335. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2336. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2337. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2338. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2339. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2340. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2341. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2342. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2343. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2344. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2345. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2346. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2347. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2348. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2349. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2350. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2351. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2352. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2353. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2354. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2355. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2356. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2357. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2358. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2359. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2360. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2361. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2362. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2363. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2364. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2365. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2366. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2367. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2368. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2369. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2370. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2371. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2372. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2373. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2374. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2375. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2376. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2377. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2378. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2379. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2380. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2381. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2382. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2383. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2384. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2385. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2386. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2387. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2388. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2389. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2390. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2391. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2392. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2393. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2394. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2395. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2396. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2397. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2398. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2399. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2400. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2401. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2402. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2403. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2404. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2405. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2406. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2407. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2408. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2409. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2410. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2411. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2412. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2413. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2414. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2415. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2416. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2417. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2418. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2419. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2420. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2421. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2422. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2423. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2424. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2425. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2426. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2427. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2428. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2429. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2430. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2431. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2432. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2433. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2434. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2435. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2436. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2437. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2438. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2439. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2440. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2441. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2442. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2443. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2444. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2445. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2446. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2447. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2448. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2449. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2450. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2451. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2452. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2453. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2454. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2455. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2456. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2457. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2458. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2459. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2460. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2461. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2462. 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2463. 12:43:29: Prefab::_loadFile() - file test.game/data/shapes/objects/miscHumanity/Red_Window.prefab was not found.
  2464. 12:43:29: Client-side mission object information for test.game/data/missions/gargoyle_keep_mid.mis
  2465. 12:43:29: * Stage 1 complete
  2466. 12:43:29: * Stage 2 load (download mission)
  2467. 12:43:29:
  2468. 12:43:29: ****************************************************
  2469. 12:43:29: *** New Mission (client): test.game/data/missions/gargoyle_keep_mid.mis seq: 1
  2470. 12:43:29: *** Phase 1: Download Datablocks & Targets
  2471. 12:43:29: ****************************************************
  2472. 12:43:29: Region Manager: Reset
  2473. 12:43:30: * download datablocks: Load time (s): 0.407
  2474. 12:43:30: ****************************************************
  2475. 12:43:30: ***************** MULTI PLAYER *********************
  2476. 12:43:30: ****************************************************
  2477. 12:43:30: * initDatablocks: Load time (s): 0
  2478. 12:43:30: * PreloadDatablocks: Load time (s): 0
  2479. 12:43:30: ***********************************
  2480. 12:43:30: *** Phase 2: Download Ghost Objects
  2481. 12:43:30: ***********************************
  2482. 12:43:30: Changing Packet Size and Rate
  2483. 12:43:30: was 64,16,64,200
  2484. 12:43:30: now 32,32,16,200
  2485. 12:43:30: *********************
  2486. 12:43:30: *** Phase 2: Complete
  2487. 12:43:30: * Ghost Object Load time (s): 0.359
  2488. 12:43:30: * Ghosts received = 2
  2489. 12:43:30: *********************
  2490. 12:43:30: Interstitial: init replicators
  2491. 12:43:30: Client Replication Startup has Happened!
  2492. 12:43:30: fxFoliageReplicator - replicated client foliage for 0 objects
  2493. 12:43:30: * init replicators: Load time (s): 0.016
  2494. 12:43:30: ****************************************************
  2495. 12:43:30: *** Phase 3: Mission Lighting
  2496. 12:43:30: ****************************************************
  2497. 12:43:30: *********************
  2498. 12:43:30: *** Phase 3: Complete
  2499. 12:43:30: * Init Lighting: Load time (s): 0
  2500. 12:43:30: *********************
  2501. 12:43:30: *****************************
  2502. 12:43:30: *** Mission Download Complete
  2503. 12:43:30: *****************************
  2504. 12:43:30: ****************************************************
  2505. 12:43:30: *** Phase 4: Preloading
  2506. 12:43:30: ****************************************************
  2507. 12:43:50: creating rpgCamera, id = 130910
  2508. 12:43:50:
  2509. 12:43:50: *** Initial Control Object
  2510. 12:43:50: *** Initial Active Client Camera
  2511. 12:43:50: InitiateActiveClientCamera
  2512. 12:43:50: ** control object rcvd
  2513. 12:43:52: ** priority ghosts rcvd
  2514. 12:43:52: SceneManager::BeginPreload(): preloading 1164
  2515. 12:43:52: High-Priority Ghost objects received.
  2516. 12:43:53: ** preloaded
  2517. 12:43:53: *********************
  2518. 12:43:53: *** Phase 4: Complete
  2519. 12:43:53: * Preload: Load time (s): 22.39
  2520. 12:43:53: *********************
  2521. 12:43:53: warning: quickprocess took 27984ms.
  2522. 12:43:53: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  2523. 12:43:53: end: ->updatePreloadProgress->onMissionDownloadPhase5
  2524. 12:43:53: ** waiting for python...
  2525. 12:44:00: * Python: Load time (s): 7.938
  2526. 12:44:00: ***
  2527. 12:44:00: *** Client-side mission loaded
  2528. 12:44:00: *** MASTER CLIENT MISSION Load time (s): 3069.36
  2529. 12:44:00: *********************************************************
  2530. 12:44:00: Region Manager: Initialized
  2531. 12:44:00: PlayGui::onWake
  2532. 12:44:01: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2533. 12:44:01: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2534. 12:44:01: [Stopping playlist ShadowFated=?(121986)]
  2535. 12:44:01: [Starting playlist GargoyleKeep=17589(131007)]
  2536. 12:44:01: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  2537. 12:44:01: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  2538. 12:44:01: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2539. 12:44:01: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2540. 12:44:01: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2541. 12:44:01: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2542. 12:44:01: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  2543. 12:44:01: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  2544. 12:44:01: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2545. 12:44:01: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2546. 12:44:01: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2547. 12:44:01: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2548. 12:44:01: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2549. 12:44:01: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2550. 12:44:01: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2551. 12:44:01: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2552. 12:44:01: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2553. 12:44:01: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2554. 12:44:01: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2555. 12:44:01: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2556. 12:44:01: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2557. 12:44:01: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2558. 12:44:01: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2559. 12:44:01: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2560. 12:44:01: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2561. 12:44:01: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2562. 12:44:01: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  2563. 12:44:01: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  2564. 12:44:01: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  2565. 12:44:01: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  2566. 12:44:01: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  2567. 12:44:01: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  2568. 12:44:01: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2569. 12:44:01: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2570. 12:44:01: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2571. 12:44:01: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2572. 12:44:01: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  2573. 12:44:01: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  2574. 12:44:03: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  2575. 12:44:03: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  2576. 12:44:03: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  2577. 12:44:03: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  2578. 12:44:03: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  2579. 12:44:03: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  2580. 12:44:05: radius check for type 65536: too many object (110 / 63), relying on local instead.
  2581. 12:44:13: radius check for type 65536: too many object (75 / 63), relying on local instead.
  2582. 12:44:14: Adding new material mapping for base.feMonk (in folder '') -> DefaultMaterial870
  2583. 12:44:14: has map (in folder test.game/data/shapes/objects/miscHumanity) -> DefaultMaterial286
  2584. 12:44:15: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2585. 12:44:15: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2586. 12:44:21: PlayGui::onSleep
  2587. 12:44:21: Issuing Disconnect packet.
  2588. 12:44:22: Adding a pending connection
  2589. 12:44:22: Sending Connect challenge Request
  2590. 12:44:22: Got Connect challenge Response
  2591. 12:44:22: Sending Connect Request
  2592. 12:44:22: Connection established 131192
  2593. 12:44:22:
  2594. 12:44:22: *********************************************************
  2595. 12:44:22: *** Client-side missiong loading...
  2596. 12:44:22: ***
  2597. 12:44:22: * Stage 1 load (handle load info)
  2598. 12:44:22: Client side filtered load of test.game/data/missions/gargoyle_tower2.mis
  2599. 12:44:23: TSMaterialList::renameMaterial(): cannot change from base.hallRug to red_fancy03.hallRug.
  2600. 12:44:23: Client-side mission object information for test.game/data/missions/gargoyle_tower2.mis
  2601. 12:44:23: * Stage 1 complete
  2602. 12:44:23: * Stage 2 load (download mission)
  2603. 12:44:23:
  2604. 12:44:23: ****************************************************
  2605. 12:44:23: *** New Mission (client): test.game/data/missions/gargoyle_tower2.mis seq: 1
  2606. 12:44:23: *** Phase 1: Download Datablocks & Targets
  2607. 12:44:23: ****************************************************
  2608. 12:44:23: Region Manager: Reset
  2609. 12:44:23: * download datablocks: Load time (s): 0.25
  2610. 12:44:23: ****************************************************
  2611. 12:44:23: ***************** MULTI PLAYER *********************
  2612. 12:44:23: ****************************************************
  2613. 12:44:23: * initDatablocks: Load time (s): 0
  2614. 12:44:23: * PreloadDatablocks: Load time (s): 0
  2615. 12:44:23: ***********************************
  2616. 12:44:23: *** Phase 2: Download Ghost Objects
  2617. 12:44:23: ***********************************
  2618. 12:44:24: Changing Packet Size and Rate
  2619. 12:44:24: was 64,16,64,200
  2620. 12:44:24: now 32,32,16,200
  2621. 12:44:24: *********************
  2622. 12:44:24: *** Phase 2: Complete
  2623. 12:44:24: * Ghost Object Load time (s): 0.766
  2624. 12:44:24: * Ghosts received = 4
  2625. 12:44:24: *********************
  2626. 12:44:24: Interstitial: init replicators
  2627. 12:44:24: Client Replication Startup has Happened!
  2628. 12:44:24: fxFoliageReplicator - replicated client foliage for 0 objects
  2629. 12:44:24: * init replicators: Load time (s): 0.203
  2630. 12:44:24: ****************************************************
  2631. 12:44:24: *** Phase 3: Mission Lighting
  2632. 12:44:24: ****************************************************
  2633. 12:44:24: *********************
  2634. 12:44:24: *** Phase 3: Complete
  2635. 12:44:24: * Init Lighting: Load time (s): 0
  2636. 12:44:24: *********************
  2637. 12:44:24: *****************************
  2638. 12:44:24: *** Mission Download Complete
  2639. 12:44:24: *****************************
  2640. 12:44:24: ****************************************************
  2641. 12:44:24: *** Phase 4: Preloading
  2642. 12:44:24: ****************************************************
  2643. 12:44:40: creating rpgCamera, id = 132166
  2644. 12:44:40:
  2645. 12:44:41: ** priority ghosts rcvd
  2646. 12:44:41: SceneManager::BeginPreload(): preloading 723
  2647. 12:44:41: High-Priority Ghost objects received.
  2648. 12:44:41: ** preloaded
  2649. 12:44:41: *** Initial Control Object
  2650. 12:44:41: *** Initial Active Client Camera
  2651. 12:44:41: InitiateActiveClientCamera
  2652. 12:44:41: ** control object rcvd
  2653. 12:44:41: *********************
  2654. 12:44:41: *** Phase 4: Complete
  2655. 12:44:41: * Preload: Load time (s): 16.984
  2656. 12:44:41: *********************
  2657. 12:44:41: warning: quickprocess took 20297ms.
  2658. 12:44:41: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  2659. 12:44:41: end: ->updatePreloadProgress->onMissionDownloadPhase5
  2660. 12:44:41: ** waiting for python...
  2661. 12:44:51: * Python: Load time (s): 9.594
  2662. 12:44:51: ***
  2663. 12:44:51: *** Client-side mission loaded
  2664. 12:44:51: *** MASTER CLIENT MISSION Load time (s): 5614.7
  2665. 12:44:51: *********************************************************
  2666. 12:44:51: Region Manager: Initialized
  2667. 12:44:51: PlayGui::onWake
  2668. 12:44:51: [Stopping playlist GargoyleKeep=?(131007)]
  2669. 12:44:51: [Starting playlist GargoyleOratory=17594(132186)]
  2670. 12:44:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2671. 12:44:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2672. 12:44:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  2673. 12:44:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  2674. 12:44:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2675. 12:44:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2676. 12:44:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2677. 12:44:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2678. 12:44:52: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  2679. 12:44:52: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  2680. 12:44:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2681. 12:44:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2682. 12:44:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2683. 12:44:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2684. 12:44:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2685. 12:44:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2686. 12:44:52: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2687. 12:44:52: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2688. 12:44:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2689. 12:44:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2690. 12:44:52: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2691. 12:44:52: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2692. 12:44:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2693. 12:44:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2694. 12:44:52: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2695. 12:44:52: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2696. 12:44:52: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2697. 12:44:52: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2698. 12:44:52: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  2699. 12:44:52: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  2700. 12:44:52: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  2701. 12:44:52: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  2702. 12:44:52: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  2703. 12:44:52: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  2704. 12:44:52: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2705. 12:44:52: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2706. 12:44:52: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2707. 12:44:52: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2708. 12:44:52: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  2709. 12:44:52: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  2710. 12:45:04: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2711. 12:45:04: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2712. 12:46:17: [fps: 7.7 <= 30.35 <= 58.0], [pendCt: 0 <= 0.13 <= 3], [pendTime: 0.0 <= 0.87 <= 27.2290000916], [pingPyC: -1 <= 532.08 <= 4453], [pingPyS: 0 <= 1158.77 <= 5506], [pingT: 72 <= 155.12 <= 189], [pkLossR: 0.000969248 <= 0.14 <= 0.86763], [pkLossS: 0.0 <= 0.00 <= 0.0]
  2713. 12:47:06: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2714. 12:47:06: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2715. 12:47:06: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2716. 12:47:06: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2717. 12:47:47: [fps: 21.9 <= 29.34 <= 34.1], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.483999967575], [pingPyC: 183 <= 338.07 <= 677], [pingPyS: 193 <= 233.64 <= 334], [pingT: 115 <= 155.41 <= 184], [pkLossR: 8.26004e-007 <= 0.00 <= 0.000954782], [pkLossS: 0.0 <= 0.00 <= 0.0]
  2718. 12:49:17: [fps: 22.9 <= 30.96 <= 37.5], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.05 <= 0.56200003624], [pingPyC: 178 <= 344.83 <= 995], [pingPyS: 194 <= 291.97 <= 369], [pingT: 91 <= 155.06 <= 186], [pkLossR: 7.14593e-010 <= 0.00 <= 8.13675e-007], [pkLossS: 0.0 <= 0.00 <= 0.0]
  2719. 12:49:28: PlayGui::onSleep
  2720. 12:49:28: Issuing Disconnect packet.
  2721. 12:49:29: Adding a pending connection
  2722. 12:49:29: Sending Connect challenge Request
  2723. 12:49:29: Got Connect challenge Response
  2724. 12:49:29: Sending Connect Request
  2725. 12:49:30: Connection established 136397
  2726. 12:49:30:
  2727. 12:49:30: *********************************************************
  2728. 12:49:30: *** Client-side missiong loading...
  2729. 12:49:30: ***
  2730. 12:49:30: * Stage 1 load (handle load info)
  2731. 12:49:30: Client side filtered load of test.game/data/missions/gargoyle_keep_mid.mis
  2732. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2733. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2734. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2735. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2736. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2737. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2738. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2739. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2740. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2741. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2742. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2743. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2744. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2745. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2746. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2747. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2748. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2749. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2750. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2751. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2752. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2753. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2754. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2755. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2756. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2757. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2758. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2759. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2760. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2761. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2762. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2763. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2764. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2765. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2766. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2767. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2768. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2769. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2770. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2771. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2772. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2773. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2774. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2775. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2776. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2777. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2778. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2779. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2780. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2781. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2782. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2783. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2784. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2785. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2786. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2787. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2788. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2789. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2790. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2791. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2792. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2793. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2794. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2795. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2796. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2797. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2798. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2799. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2800. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2801. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2802. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2803. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2804. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2805. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2806. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2807. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2808. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2809. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2810. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2811. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2812. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2813. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2814. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2815. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2816. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2817. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2818. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2819. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2820. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2821. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2822. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2823. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2824. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2825. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2826. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2827. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2828. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2829. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2830. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2831. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2832. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2833. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2834. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2835. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2836. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2837. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2838. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2839. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2840. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2841. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2842. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2843. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2844. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2845. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2846. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2847. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2848. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2849. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2850. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2851. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2852. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2853. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2854. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2855. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2856. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2857. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2858. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2859. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2860. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2861. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2862. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2863. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2864. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2865. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2866. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2867. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2868. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2869. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2870. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2871. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2872. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2873. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2874. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2875. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2876. 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
  2877. 12:49:30: Prefab::_loadFile() - file test.game/data/shapes/objects/miscHumanity/Red_Window.prefab was not found.
  2878. 12:49:30: Client-side mission object information for test.game/data/missions/gargoyle_keep_mid.mis
  2879. 12:49:30: * Stage 1 complete
  2880. 12:49:30: * Stage 2 load (download mission)
  2881. 12:49:30:
  2882. 12:49:30: ****************************************************
  2883. 12:49:30: *** New Mission (client): test.game/data/missions/gargoyle_keep_mid.mis seq: 1
  2884. 12:49:30: *** Phase 1: Download Datablocks & Targets
  2885. 12:49:30: ****************************************************
  2886. 12:49:30: Region Manager: Reset
  2887. 12:49:31: * download datablocks: Load time (s): 0.344
  2888. 12:49:31: ****************************************************
  2889. 12:49:31: ***************** MULTI PLAYER *********************
  2890. 12:49:31: ****************************************************
  2891. 12:49:31: * initDatablocks: Load time (s): 0
  2892. 12:49:31: * PreloadDatablocks: Load time (s): 0
  2893. 12:49:31: ***********************************
  2894. 12:49:31: *** Phase 2: Download Ghost Objects
  2895. 12:49:31: ***********************************
  2896. 12:49:31: Changing Packet Size and Rate
  2897. 12:49:31: was 64,16,64,200
  2898. 12:49:31: now 32,32,16,200
  2899. 12:49:31: *********************
  2900. 12:49:31: *** Phase 2: Complete
  2901. 12:49:31: * Ghost Object Load time (s): 0.391
  2902. 12:49:31: * Ghosts received = 1
  2903. 12:49:31: *********************
  2904. 12:49:31: Interstitial: init replicators
  2905. 12:49:31: Client Replication Startup has Happened!
  2906. 12:49:31: fxFoliageReplicator - replicated client foliage for 0 objects
  2907. 12:49:31: * init replicators: Load time (s): 0
  2908. 12:49:31: ****************************************************
  2909. 12:49:31: *** Phase 3: Mission Lighting
  2910. 12:49:31: ****************************************************
  2911. 12:49:31: *********************
  2912. 12:49:31: *** Phase 3: Complete
  2913. 12:49:31: * Init Lighting: Load time (s): 0
  2914. 12:49:31: *********************
  2915. 12:49:31: *****************************
  2916. 12:49:31: *** Mission Download Complete
  2917. 12:49:31: *****************************
  2918. 12:49:31: ****************************************************
  2919. 12:49:31: *** Phase 4: Preloading
  2920. 12:49:31: ****************************************************
  2921. 12:49:43: creating rpgCamera, id = 138325
  2922. 12:49:43:
  2923. 12:49:44: *** Initial Control Object
  2924. 12:49:44: *** Initial Active Client Camera
  2925. 12:49:44: InitiateActiveClientCamera
  2926. 12:49:44: ** control object rcvd
  2927. 12:49:44: ** priority ghosts rcvd
  2928. 12:49:44: SceneManager::BeginPreload(): preloading 1132
  2929. 12:49:44: High-Priority Ghost objects received.
  2930. 12:49:44: ** preloaded
  2931. 12:49:44: *********************
  2932. 12:49:44: *** Phase 4: Complete
  2933. 12:49:44: * Preload: Load time (s): 13.203
  2934. 12:49:44: *********************
  2935. 12:49:44: warning: quickprocess took 16109ms.
  2936. 12:49:44: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  2937. 12:49:44: end: ->updatePreloadProgress->onMissionDownloadPhase5
  2938. 12:49:44: ** waiting for python...
  2939. 12:49:51: * Python: Load time (s): 6.828
  2940. 12:49:51: ***
  2941. 12:49:51: *** Client-side mission loaded
  2942. 12:49:51: *** MASTER CLIENT MISSION Load time (s): 3369.61
  2943. 12:49:51: *********************************************************
  2944. 12:49:51: Region Manager: Initialized
  2945. 12:49:51: PlayGui::onWake
  2946. 12:49:51: [Stopping playlist GargoyleOratory=?(132186)]
  2947. 12:49:51: [Starting playlist GargoyleKeep=17589(138352)]
  2948. 12:49:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  2949. 12:49:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  2950. 12:49:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2951. 12:49:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2952. 12:49:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2953. 12:49:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  2954. 12:49:52: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  2955. 12:49:52: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  2956. 12:49:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2957. 12:49:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2958. 12:49:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2959. 12:49:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2960. 12:49:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2961. 12:49:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  2962. 12:49:52: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2963. 12:49:52: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2964. 12:49:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2965. 12:49:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2966. 12:49:52: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2967. 12:49:52: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  2968. 12:49:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2969. 12:49:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  2970. 12:49:52: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2971. 12:49:52: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2972. 12:49:52: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2973. 12:49:52: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  2974. 12:49:52: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  2975. 12:49:52: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  2976. 12:49:52: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  2977. 12:49:52: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  2978. 12:49:52: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  2979. 12:49:52: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  2980. 12:49:52: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2981. 12:49:52: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2982. 12:49:52: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2983. 12:49:52: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  2984. 12:49:52: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  2985. 12:49:52: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  2986. 12:50:22: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  2987. 12:50:23: radius check for type 65536: too many object (66 / 63), relying on local instead.
  2988. 12:50:26: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  2989. 12:50:26: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  2990. 12:50:29: radius check for type 65536: too many object (73 / 63), relying on local instead.
  2991. 12:50:38: radius check for type 65536: too many object (82 / 63), relying on local instead.
  2992. 12:50:45: PlayGui::onSleep
  2993. 12:50:45: Issuing Disconnect packet.
  2994. 12:50:45: Adding a pending connection
  2995. 12:50:45: Sending Connect challenge Request
  2996. 12:50:46: Got Connect challenge Response
  2997. 12:50:46: Sending Connect Request
  2998. 12:50:46: Connection established 138607
  2999. 12:50:46:
  3000. 12:50:46: *********************************************************
  3001. 12:50:46: *** Client-side missiong loading...
  3002. 12:50:46: ***
  3003. 12:50:46: * Stage 1 load (handle load info)
  3004. 12:50:46: Client side filtered load of test.game/data/missions/gargoyle_tower1.mis
  3005. 12:50:46: TSMaterialList::renameMaterial(): cannot change from base.dockpieces to purple.dockpieces.
  3006. 12:50:46: TSMaterialList::renameMaterial(): cannot change from base.tapestryLongGargoyleT to purple02.tapestryLongGargoyleT.
  3007. 12:50:46: TSMaterialList::renameMaterial(): cannot change from base.tapestryLongGargoyle to purple02.tapestryLongGargoyle.
  3008. 12:50:46: Client-side mission object information for test.game/data/missions/gargoyle_tower1.mis
  3009. 12:50:46: * Stage 1 complete
  3010. 12:50:46: * Stage 2 load (download mission)
  3011. 12:50:46:
  3012. 12:50:46: ****************************************************
  3013. 12:50:46: *** New Mission (client): test.game/data/missions/gargoyle_tower1.mis seq: 1
  3014. 12:50:46: *** Phase 1: Download Datablocks & Targets
  3015. 12:50:46: ****************************************************
  3016. 12:50:46: Region Manager: Reset
  3017. 12:50:47: * download datablocks: Load time (s): 0.36
  3018. 12:50:47: ****************************************************
  3019. 12:50:47: ***************** MULTI PLAYER *********************
  3020. 12:50:47: ****************************************************
  3021. 12:50:47: * initDatablocks: Load time (s): 0
  3022. 12:50:47: * PreloadDatablocks: Load time (s): 0
  3023. 12:50:47: ***********************************
  3024. 12:50:47: *** Phase 2: Download Ghost Objects
  3025. 12:50:47: ***********************************
  3026. 12:50:47: Changing Packet Size and Rate
  3027. 12:50:47: was 64,16,64,200
  3028. 12:50:47: now 32,32,16,200
  3029. 12:50:47: *********************
  3030. 12:50:47: *** Phase 2: Complete
  3031. 12:50:47: * Ghost Object Load time (s): 0.39
  3032. 12:50:47: * Ghosts received = 1
  3033. 12:50:47: *********************
  3034. 12:50:47: Interstitial: init replicators
  3035. 12:50:47: Client Replication Startup has Happened!
  3036. 12:50:47: fxFoliageReplicator - replicated client foliage for 0 objects
  3037. 12:50:47: * init replicators: Load time (s): 0
  3038. 12:50:47: ****************************************************
  3039. 12:50:47: *** Phase 3: Mission Lighting
  3040. 12:50:47: ****************************************************
  3041. 12:50:47: *********************
  3042. 12:50:47: *** Phase 3: Complete
  3043. 12:50:47: * Init Lighting: Load time (s): 0
  3044. 12:50:47: *********************
  3045. 12:50:47: *****************************
  3046. 12:50:47: *** Mission Download Complete
  3047. 12:50:47: *****************************
  3048. 12:50:47: ****************************************************
  3049. 12:50:47: *** Phase 4: Preloading
  3050. 12:50:47: ****************************************************
  3051. 12:51:06: creating rpgCamera, id = 139499
  3052. 12:51:06:
  3053. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
  3054. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
  3055. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
  3056. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
  3057. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
  3058. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
  3059. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
  3060. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
  3061. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
  3062. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
  3063. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
  3064. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
  3065. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
  3066. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
  3067. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
  3068. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
  3069. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
  3070. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
  3071. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
  3072. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
  3073. 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
  3074. 12:51:07: ** priority ghosts rcvd
  3075. 12:51:07: SceneManager::BeginPreload(): preloading 784
  3076. 12:51:07: High-Priority Ghost objects received.
  3077. 12:51:07: ** preloaded
  3078. 12:51:07: *** Initial Control Object
  3079. 12:51:07: *** Initial Active Client Camera
  3080. 12:51:07: InitiateActiveClientCamera
  3081. 12:51:07: ** control object rcvd
  3082. 12:51:07: *********************
  3083. 12:51:07: *** Phase 4: Complete
  3084. 12:51:07: * Preload: Load time (s): 20.079
  3085. 12:51:07: *********************
  3086. 12:51:07: warning: quickprocess took 22641ms.
  3087. 12:51:07: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  3088. 12:51:07: end: ->updatePreloadProgress->onMissionDownloadPhase5
  3089. 12:51:07: ** waiting for python...
  3090. 12:51:15: * Python: Load time (s): 7.343
  3091. 12:51:15: ***
  3092. 12:51:15: *** Client-side mission loaded
  3093. 12:51:15: *** MASTER CLIENT MISSION Load time (s): 5698.23
  3094. 12:51:15: *********************************************************
  3095. 12:51:15: Region Manager: Initialized
  3096. 12:51:15: PlayGui::onWake
  3097. 12:51:15: [Stopping playlist GargoyleKeep=?(138352)]
  3098. 12:51:15: [Starting playlist GargoyleChapel=17595(139510)]
  3099. 12:51:15: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  3100. 12:51:15: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  3101. 12:51:15: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3102. 12:51:15: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3103. 12:51:15: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3104. 12:51:15: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3105. 12:51:15: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  3106. 12:51:15: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  3107. 12:51:15: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  3108. 12:51:15: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  3109. 12:51:15: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  3110. 12:51:15: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  3111. 12:51:15: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  3112. 12:51:15: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  3113. 12:51:15: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  3114. 12:51:15: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  3115. 12:51:15: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  3116. 12:51:15: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  3117. 12:51:15: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  3118. 12:51:15: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  3119. 12:51:15: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  3120. 12:51:15: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  3121. 12:51:15: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  3122. 12:51:15: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  3123. 12:51:15: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  3124. 12:51:15: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  3125. 12:51:15: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  3126. 12:51:15: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  3127. 12:51:15: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  3128. 12:51:15: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  3129. 12:51:15: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  3130. 12:51:15: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  3131. 12:51:15: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3132. 12:51:15: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3133. 12:51:15: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3134. 12:51:15: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3135. 12:51:15: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  3136. 12:51:15: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  3137. 12:51:30: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  3138. 12:51:30: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  3139. 12:51:30: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  3140. 12:51:30: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  3141. 12:51:30: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  3142. 12:51:30: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  3143. 12:52:37: [fps: 7.3 <= 36.58 <= 58.5], [pendCt: 0 <= 0.09 <= 2], [pendTime: 0.0 <= 0.91 <= 27.2129998207], [pingPyC: -1 <= 357.17 <= 1476], [pingPyS: 162 <= 916.40 <= 2717], [pingT: 71 <= 150.21 <= 628], [pkLossR: 0.00896268 <= 1.00 <= 6.40255], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3144. 12:53:09: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3145. 12:53:09: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3146. 12:53:10: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3147. 12:53:10: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3148. 12:53:36: Adding new material mapping for ent (in folder '') -> DefaultMaterial899
  3149. 12:53:36: has map (in folder test.game/data/shapes/Environments/AcidDungeon) -> DefaultMaterial873
  3150. 12:53:42: Failed to find node [fxNodeTorso]
  3151. 12:53:43: Failed to find node [fxNodeTorso]
  3152. 12:54:09: [fps: 6.0 <= 31.65 <= 42.3], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.433000087738], [pingPyC: 165 <= 394.74 <= 1099], [pingPyS: 149 <= 236.30 <= 388], [pingT: 106 <= 149.05 <= 217], [pkLossR: 7.37474e-006 <= 0.00 <= 0.00887328], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3153. 12:55:36: [fps: 23.1 <= 29.59 <= 34.8], [pendCt: 0 <= 0.12 <= 3], [pendTime: 0.0 <= 0.17 <= 1.4509999752], [pingPyC: 192 <= 594.64 <= 1950], [pingPyS: 167 <= 499.97 <= 901], [pingT: 108 <= 148.74 <= 216], [pkLossR: 7.56554e-009 <= 0.00 <= 7.30118e-006], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3154. 12:56:54: Failed to find node [fxNodeTorso]
  3155. 12:57:04: [fps: 27.4 <= 35.17 <= 45.1], [pendCt: 0 <= 0.05 <= 1], [pendTime: 0.0 <= 0.09 <= 1.46700000763], [pingPyC: 176 <= 370.64 <= 6567], [pingPyS: 201 <= 416.77 <= 718], [pingT: 118 <= 146.82 <= 172], [pkLossR: 7.68386e-012 <= 0.00 <= 7.49007e-009], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3156. 12:57:44: Failed to find node [fxNodeTorso]
  3157. 12:58:35: [fps: 26.8 <= 31.76 <= 37.1], [pendCt: 0 <= 0.08 <= 1], [pendTime: 0.0 <= 0.10 <= 1.63100004196], [pingPyC: 187 <= 576.97 <= 2736], [pingPyS: 164 <= 274.87 <= 594], [pingT: 99 <= 144.42 <= 177], [pkLossR: 6.48295e-015 <= 0.00 <= 7.60721e-012], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3158. 12:59:25: PlayGui::onSleep
  3159. 12:59:25: Issuing Disconnect packet.
  3160. 12:59:26: Adding a pending connection
  3161. 12:59:26: Sending Connect challenge Request
  3162. 12:59:26: Got Connect challenge Response
  3163. 12:59:26: Sending Connect Request
  3164. 12:59:26: Connection established 145715
  3165. 12:59:26:
  3166. 12:59:26: *********************************************************
  3167. 12:59:26: *** Client-side missiong loading...
  3168. 12:59:26: ***
  3169. 12:59:26: * Stage 1 load (handle load info)
  3170. 12:59:26: Client side filtered load of test.game/data/missions/villageD.mis
  3171. 12:59:30: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
  3172. 12:59:30: TSShape::setDetailSize: Cannot find detail with size 100
  3173. 12:59:30: TSShape::setDetailSize: Cannot find detail with size 75
  3174. 12:59:30: TSShape::setDetailSize: Cannot find detail with size 50
  3175. 12:59:30: TSShape::setDetailSize: Cannot find detail with size 25
  3176. 12:59:30: TSShape::setDetailSize: Cannot find detail with size 10
  3177. 12:59:32: Client-side mission object information for test.game/data/missions/villageD.mis
  3178. 12:59:32: * Stage 1 complete
  3179. 12:59:32: * Stage 2 load (download mission)
  3180. 12:59:32:
  3181. 12:59:32: ****************************************************
  3182. 12:59:32: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
  3183. 12:59:32: *** Phase 1: Download Datablocks & Targets
  3184. 12:59:32: ****************************************************
  3185. 12:59:32: Region Manager: Reset
  3186. 12:59:32: Win32Window::setVideoMode: 1600x900 32bit (windowed) 60hz AA 0x
  3187. 12:59:32: Win32Window::WindowProc - resetting device due to window size change.
  3188. 12:59:32: * download datablocks: Load time (s): 0.391
  3189. 12:59:32: ****************************************************
  3190. 12:59:32: ***************** MULTI PLAYER *********************
  3191. 12:59:32: ****************************************************
  3192. 12:59:32: * initDatablocks: Load time (s): 0
  3193. 12:59:32: * PreloadDatablocks: Load time (s): 0
  3194. 12:59:32: ***********************************
  3195. 12:59:32: *** Phase 2: Download Ghost Objects
  3196. 12:59:32: ***********************************
  3197. 12:59:40: Changing Packet Size and Rate
  3198. 12:59:40: was 64,16,64,200
  3199. 12:59:40: now 32,32,16,200
  3200. 12:59:41: *********************
  3201. 12:59:41: *** Phase 2: Complete
  3202. 12:59:41: * Ghost Object Load time (s): 8.594
  3203. 12:59:41: * Ghosts received = 263
  3204. 12:59:41: *********************
  3205. 12:59:41: Interstitial: init replicators
  3206. 12:59:41: Client Replication Startup has Happened!
  3207. 12:59:41: fxFoliageReplicator - replicated client foliage for 0 objects
  3208. 12:59:41: * init replicators: Load time (s): 0
  3209. 12:59:41: ****************************************************
  3210. 12:59:41: *** Phase 3: Mission Lighting
  3211. 12:59:41: ****************************************************
  3212. 12:59:41: *********************
  3213. 12:59:41: *** Phase 3: Complete
  3214. 12:59:41: * Init Lighting: Load time (s): 0
  3215. 12:59:41: *********************
  3216. 12:59:41: *****************************
  3217. 12:59:41: *** Mission Download Complete
  3218. 12:59:41: *****************************
  3219. 12:59:41: ****************************************************
  3220. 12:59:41: *** Phase 4: Preloading
  3221. 12:59:41: ****************************************************
  3222. 12:59:43: creating rpgCamera, id = 148098
  3223. 12:59:43:
  3224. 12:59:43: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  3225. 12:59:45: *** Initial Control Object
  3226. 12:59:45: *** Initial Active Client Camera
  3227. 12:59:45: InitiateActiveClientCamera
  3228. 12:59:45: ** control object rcvd
  3229. 12:59:45: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  3230. 12:59:56: ** priority ghosts rcvd
  3231. 12:59:56: SceneManager::BeginPreload(): preloading 1944
  3232. 12:59:56: High-Priority Ghost objects received.
  3233. 12:59:57: ** preloaded
  3234. 12:59:57: *********************
  3235. 12:59:57: *** Phase 4: Complete
  3236. 12:59:57: * Preload: Load time (s): 16.296
  3237. 12:59:57: *********************
  3238. 12:59:57: warning: quickprocess took 31937ms.
  3239. 12:59:57: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  3240. 12:59:57: end: ->updatePreloadProgress->onMissionDownloadPhase5
  3241. 12:59:57: ** waiting for python...
  3242. 12:59:57: * Python: Load time (s): 0
  3243. 12:59:57: ***
  3244. 12:59:57: *** Client-side mission loaded
  3245. 12:59:57: *** MASTER CLIENT MISSION Load time (s): 3892.06
  3246. 12:59:57: *********************************************************
  3247. 12:59:57: Region Manager: Initialized
  3248. 12:59:57: PlayGui::onWake
  3249. 12:59:58: [Stopping playlist GargoyleChapel=?(139510)]
  3250. 12:59:58: [Starting playlist PlayerVillage=17571(148967)]
  3251. 12:59:58: time event 'night' (took 0ms)
  3252. 12:59:58: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  3253. 12:59:58: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  3254. 12:59:58: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3255. 12:59:58: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3256. 12:59:58: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3257. 12:59:58: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3258. 12:59:58: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  3259. 12:59:58: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  3260. 12:59:58: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  3261. 12:59:58: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  3262. 12:59:58: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  3263. 12:59:58: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  3264. 12:59:58: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  3265. 12:59:58: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  3266. 12:59:58: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  3267. 12:59:58: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  3268. 12:59:58: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  3269. 12:59:58: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  3270. 12:59:58: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  3271. 12:59:58: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  3272. 12:59:58: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  3273. 12:59:58: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  3274. 12:59:58: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  3275. 12:59:58: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  3276. 12:59:58: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  3277. 12:59:58: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  3278. 12:59:58: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  3279. 12:59:58: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  3280. 12:59:58: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  3281. 12:59:58: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  3282. 12:59:58: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  3283. 12:59:58: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  3284. 12:59:58: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3285. 12:59:58: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3286. 12:59:58: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3287. 12:59:58: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3288. 12:59:58: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  3289. 12:59:58: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  3290. 13:01:19: [fps: 4.6 <= 27.10 <= 61.0], [pendCt: 0 <= 0.10 <= 2], [pendTime: 0.0 <= 0.76 <= 23.2079999447], [pingPyC: -1 <= 271.71 <= 1443], [pingPyS: 0 <= 1003.11 <= 3398], [pingT: 40 <= 158.63 <= 627], [pkLossR: 0.000824914 <= 0.14 <= 0.944012], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3291. 13:02:54: [fps: 11.9 <= 24.79 <= 34.3], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.05 <= 0.410000085831], [pingPyC: 172 <= 314.08 <= 833], [pingPyS: 172 <= 256.34 <= 486], [pingT: 70 <= 158.32 <= 250], [pkLossR: 4.99948e-007 <= 0.00 <= 0.000816686], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3292. 13:04:22: [fps: 19.8 <= 30.96 <= 36.0], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.06 <= 0.348999977112], [pingPyC: 167 <= 275.31 <= 620], [pingPyS: 170 <= 268.21 <= 382], [pingT: 83 <= 163.12 <= 192], [pkLossR: 4.78124e-010 <= 0.00 <= 4.92486e-007], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3293. 13:04:51: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
  3294. 13:04:51: GFXPCD3D9Device::reset - depthstencil 2cc444c0 has 2 ref's
  3295. 13:04:51: --- Resetting D3D Device ---
  3296. 13:04:51: width=1600, height=873, format=22
  3297. 13:04:51: fullscreen=1, refresh=0
  3298. 13:04:51: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  3299. 13:04:51: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  3300. 13:04:51: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3301. 13:04:51: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3302. 13:04:51: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3303. 13:04:51: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3304. 13:04:51: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  3305. 13:04:51: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  3306. 13:04:51: Setting render tex target tex: 1600, 873
  3307. 13:04:51: Setting render tex target tex: 1600, 873
  3308. 13:04:51: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
  3309. 13:04:51: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
  3310. 13:04:51: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  3311. 13:04:51: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  3312. 13:04:51: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  3313. 13:04:51: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  3314. 13:04:51: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  3315. 13:04:51: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  3316. 13:04:51: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  3317. 13:04:51: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  3318. 13:04:51: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  3319. 13:04:51: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  3320. 13:04:51: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  3321. 13:04:51: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  3322. 13:04:51: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  3323. 13:04:51: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  3324. 13:04:51: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  3325. 13:04:51: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  3326. 13:04:51: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  3327. 13:04:51: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  3328. 13:04:51: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  3329. 13:04:51: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  3330. 13:04:51: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3331. 13:04:51: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3332. 13:04:51: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3333. 13:04:51: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3334. 13:04:51: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  3335. 13:04:51: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  3336. 13:04:52: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3337. 13:04:52: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3338. 13:04:53: ExportClientConfig: Exporting client config
  3339. 13:04:53: Exporting client prefs
  3340. 13:04:53: Setting render tex target tex: 1600, 873
  3341. 13:04:53: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3342. 13:04:53: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3343. 13:04:53: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3344. 13:04:53: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3345. 13:04:53: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3346. 13:04:53: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3347. 13:04:53: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3348. 13:04:53: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3349. 13:05:52: [fps: 16.6 <= 32.81 <= 38.0], [pendCt: 0 <= 0.02 <= 2], [pendTime: 0.0 <= 0.02 <= 0.601999998093], [pingPyC: 167 <= 238.87 <= 683], [pingPyS: 158 <= 195.39 <= 316], [pingT: 134 <= 163.66 <= 379], [pkLossR: 4.39279e-013 <= 0.00 <= 4.70988e-010], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3350. 13:05:53: DirectInput deactivated.
  3351. 13:05:53: Window focus status changed: focus: 0
  3352. 13:05:53: Using background sleep time: 200
  3353. 13:15:41: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
  3354. 13:15:41: Win32Window::WindowProc - resetting device due to window size change.
  3355. 13:15:41: Activating DirectInput...
  3356. 13:15:41: Window focus status changed: focus: 1
  3357. 13:15:41: [fps: 5.0 <= 31.86 <= 35.2], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 185 <= 190.25 <= 230], [pingPyS: 180 <= 198.17 <= 398], [pingT: 152 <= 175.00 <= 205], [pkLossR: 3.85603e-013 <= 0.00 <= 4.71538e-005], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3358. 13:15:46: Window focus status changed: focus: 0
  3359. 13:15:46: Using background sleep time: 200
  3360. 13:15:46: DirectInput deactivated.
  3361. 13:20:27: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
  3362. 13:20:27: Win32Window::WindowProc - resetting device due to window size change.
  3363. 13:20:27: Activating DirectInput...
  3364. 13:20:27: Window focus status changed: focus: 1
  3365. 13:20:27: [fps: 5.0 <= 26.63 <= 34.1], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 187 <= 205.70 <= 240], [pingPyS: 386 <= 389.32 <= 449], [pingT: 136 <= 159.32 <= 200], [pkLossR: 8.76389e-015 <= 0.00 <= 4.64501e-005], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3366. 13:20:36: Issuing Disconnect packet.
  3367. 13:20:36: PlayGui::onSleep
  3368. 13:20:41: CreateLocalScene
  3369. 13:20:41: deinitialize took 47
  3370. 13:20:41: prep connection took 0
  3371. 13:20:41: Connection established 155732
  3372. 13:20:41: PseudoConnection CADD: 155733 local
  3373. 13:20:41: connectLocal took 0
  3374. 13:20:41: load datablocks took 0
  3375. 13:20:41: preload datablocks took 0
  3376. 13:20:42: TSShape::setDetailSize: Cannot find detail with size 100
  3377. 13:20:42: TSShape::setDetailSize: Cannot find detail with size 75
  3378. 13:20:42: TSShape::setDetailSize: Cannot find detail with size 50
  3379. 13:20:42: TSShape::setDetailSize: Cannot find detail with size 25
  3380. 13:20:42: TSShape::setDetailSize: Cannot find detail with size 10
  3381. 13:20:42: TSShape::setDetailSize: Cannot find detail with size 100
  3382. 13:20:42: TSShape::setDetailSize: Cannot find detail with size 75
  3383. 13:20:42: TSShape::setDetailSize: Cannot find detail with size 50
  3384. 13:20:42: TSShape::setDetailSize: Cannot find detail with size 25
  3385. 13:20:42: TSShape::setDetailSize: Cannot find detail with size 10
  3386. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3387. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3388. 13:20:46: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3389. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3390. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3391. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3392. 13:20:46: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3393. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3394. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3395. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3396. 13:20:46: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3397. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3398. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3399. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3400. 13:20:46: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3401. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3402. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3403. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3404. 13:20:46: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3405. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3406. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3407. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3408. 13:20:46: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3409. 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3410. 13:20:48: load mission took 7015
  3411. 13:20:50: test.game/client/scripts/clientScene.cs (179): Unable to find object: 'PreviewHouse_house_plotsign' attempting to call function 'setHidden'
  3412. 13:20:50: setup scene took 1454
  3413. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
  3414. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
  3415. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
  3416. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
  3417. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
  3418. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
  3419. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
  3420. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
  3421. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
  3422. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
  3423. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
  3424. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
  3425. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
  3426. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
  3427. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
  3428. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
  3429. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
  3430. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
  3431. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
  3432. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
  3433. 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
  3434. 13:20:50: TSMaterialList::renameMaterial(): cannot change from base.bug to red.bug.
  3435. 13:20:50: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
  3436. 13:20:50: TSMaterialList::renameMaterial(): cannot change from base.bowC to light.bowC.
  3437. 13:20:50: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
  3438. 13:20:51: ParticleEmitterNode::setEmitterDataBlock: no datablock specified for 158201 (ParticleEmitterNode) = (null) of GRGreenTorchEmitterNode
  3439. 13:20:52: Window focus status changed: focus: 0
  3440. 13:20:52: Using background sleep time: 200
  3441. 13:20:52: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
  3442. 13:20:52: Win32Window::WindowProc - resetting device due to window size change.
  3443. 13:20:52: Window focus status changed: focus: 1
  3444. 13:20:52: Changing Packet Size and Rate
  3445. 13:20:52: was 64,16,64,200
  3446. 13:20:52: now 32,32,16,200
  3447. 13:20:52: Changing Packet Size and Rate
  3448. 13:20:52: was 64,16,64,200
  3449. 13:20:52: now 32,32,16,200
  3450. 13:20:52: ghosting took 2031
  3451. 13:20:52: SceneManager::BeginPreload(): preloading 1199
  3452. 13:20:52: done!
  3453. 13:20:52: Ghost Always objects received.
  3454. 13:20:52: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  3455. 13:20:52: warning: quickprocess took 15250ms.
  3456. 13:20:52: begin: ->->MessageCallback->->->disconnect->[ViewModePC]beginDisconnectScreen->[ViewModePC]openLoadingGui->LoadingGui::onWake
  3457. 13:20:52: end: ->->finishLocalScenePreload->onLocalSceneChangeState->->LoadingGui::onSleep
  3458. 13:20:52: updateBindingsToDefaults: override 0 defaults from 20 to 20
  3459. 13:20:53: creating pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
  3460. 13:20:53: saving pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
  3461. 13:20:53: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3462. 13:20:53: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3463. 13:20:53: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3464. 13:20:53: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3465. 13:20:53: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3466. 13:20:53: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3467. 13:20:54: [Stopping playlist PlayerVillage=?(148967)]
  3468. 13:20:54: [Starting playlist Menu=17584(158601)]
  3469. 13:20:54: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  3470. 13:20:57: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  3471. 13:20:58: PseudoConnection CDROP: 155733 IP:0.0.0.0:0
  3472. 13:20:58: ***********************
  3473. 13:20:58: *** BEGIN PRELOAD
  3474. 13:21:00: Adding a pending connection
  3475. 13:21:00: Sending Connect challenge Request
  3476. 13:21:01: Got Connect challenge Response
  3477. 13:21:01: Sending Connect Request
  3478. 13:21:01: Connection established 158605
  3479. 13:21:01:
  3480. 13:21:01: *********************************************************
  3481. 13:21:01: *** Client-side missiong loading...
  3482. 13:21:01: ***
  3483. 13:21:01: * Stage 1 load (handle load info)
  3484. 13:21:01: Client side filtered load of test.game/data/missions/villageD.mis
  3485. 13:21:04: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
  3486. 13:21:06: Client-side mission object information for test.game/data/missions/villageD.mis
  3487. 13:21:06: * Stage 1 complete
  3488. 13:21:06: * Stage 2 load (download mission)
  3489. 13:21:06:
  3490. 13:21:06: ****************************************************
  3491. 13:21:06: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
  3492. 13:21:06: *** Phase 1: Download Datablocks & Targets
  3493. 13:21:06: ****************************************************
  3494. 13:21:06: Region Manager: Reset
  3495. 13:21:06: * download datablocks: Load time (s): 0.312
  3496. 13:21:06: ****************************************************
  3497. 13:21:06: ***************** MULTI PLAYER *********************
  3498. 13:21:06: ****************************************************
  3499. 13:21:06: * initDatablocks: Load time (s): 0
  3500. 13:21:06: * PreloadDatablocks: Load time (s): 0
  3501. 13:21:06: ***********************************
  3502. 13:21:06: *** Phase 2: Download Ghost Objects
  3503. 13:21:06: ***********************************
  3504. 13:21:14: Changing Packet Size and Rate
  3505. 13:21:14: was 64,16,64,200
  3506. 13:21:14: now 32,32,16,200
  3507. 13:21:15: *********************
  3508. 13:21:15: *** Phase 2: Complete
  3509. 13:21:15: * Ghost Object Load time (s): 8.657
  3510. 13:21:15: * Ghosts received = 263
  3511. 13:21:15: *********************
  3512. 13:21:15: Interstitial: init replicators
  3513. 13:21:15: Client Replication Startup has Happened!
  3514. 13:21:15: fxFoliageReplicator - replicated client foliage for 0 objects
  3515. 13:21:15: * init replicators: Load time (s): 0
  3516. 13:21:15: ****************************************************
  3517. 13:21:15: *** Phase 3: Mission Lighting
  3518. 13:21:15: ****************************************************
  3519. 13:21:15: *********************
  3520. 13:21:15: *** Phase 3: Complete
  3521. 13:21:15: * Init Lighting: Load time (s): 0.047
  3522. 13:21:15: *********************
  3523. 13:21:15: *****************************
  3524. 13:21:15: *** Mission Download Complete
  3525. 13:21:15: *****************************
  3526. 13:21:15: ****************************************************
  3527. 13:21:15: *** Phase 4: Preloading
  3528. 13:21:15: ****************************************************
  3529. 13:21:15: creating rpgCamera, id = 160988
  3530. 13:21:15:
  3531. 13:21:15: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  3532. 13:21:15: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  3533. 13:21:16: *** Initial Control Object
  3534. 13:21:16: *** Initial Active Client Camera
  3535. 13:21:16: InitiateActiveClientCamera
  3536. 13:21:16: ** control object rcvd
  3537. 13:21:30: ** priority ghosts rcvd
  3538. 13:21:30: SceneManager::BeginPreload(): preloading 2016
  3539. 13:21:30: High-Priority Ghost objects received.
  3540. 13:21:30: ** preloaded
  3541. 13:21:30: *********************
  3542. 13:21:30: *** Phase 4: Complete
  3543. 13:21:30: * Preload: Load time (s): 15.625
  3544. 13:21:30: *********************
  3545. 13:21:30: warning: quickprocess took 31907ms.
  3546. 13:21:30: begin: ->->[ViewModePC]openLoadingGui->LoadingGui::onWake
  3547. 13:21:30: end: ->updatePreloadProgress->onMissionDownloadPhase5
  3548. 13:21:30: ** waiting for python...
  3549. 13:21:30: * Python: Load time (s): 0
  3550. 13:21:30: ***
  3551. 13:21:30: *** Client-side mission loaded
  3552. 13:21:30: *** MASTER CLIENT MISSION Load time (s): 6991.44
  3553. 13:21:30: *********************************************************
  3554. 13:21:30: Region Manager: Initialized
  3555. 13:21:30: PlayGui::onWake
  3556. 13:21:33: [Stopping playlist Menu=?(158601)]
  3557. 13:21:33: [Starting playlist PlayerVillage=17571(162378)]
  3558. 13:21:33: time event 'night' (took 16ms)
  3559. 13:21:33: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  3560. 13:21:33: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  3561. 13:21:33: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3562. 13:21:33: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3563. 13:21:33: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3564. 13:21:33: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3565. 13:21:33: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  3566. 13:21:33: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  3567. 13:21:33: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3568. 13:21:33: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3569. 13:21:33: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3570. 13:21:33: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3571. 13:21:33: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3572. 13:21:33: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3573. 13:21:33: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  3574. 13:21:33: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  3575. 13:21:33: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  3576. 13:21:33: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  3577. 13:21:33: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  3578. 13:21:33: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  3579. 13:21:33: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  3580. 13:21:33: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  3581. 13:21:33: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  3582. 13:21:33: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  3583. 13:21:33: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  3584. 13:21:33: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  3585. 13:21:33: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  3586. 13:21:33: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  3587. 13:21:33: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  3588. 13:21:33: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  3589. 13:21:33: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  3590. 13:21:33: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  3591. 13:21:33: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3592. 13:21:33: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3593. 13:21:33: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3594. 13:21:33: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3595. 13:21:34: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  3596. 13:21:34: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  3597. 13:21:34: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  3598. 13:21:34: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  3599. 13:21:34: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  3600. 13:21:34: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  3601. 13:21:34: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  3602. 13:21:34: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
  3603. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
  3604. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
  3605. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
  3606. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
  3607. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
  3608. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
  3609. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
  3610. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
  3611. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
  3612. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
  3613. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
  3614. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
  3615. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
  3616. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
  3617. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
  3618. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
  3619. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
  3620. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
  3621. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
  3622. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
  3623. 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
  3624. 13:22:44: [fps: 3.9 <= 35.99 <= 61.3], [pendCt: 0 <= 0.09 <= 3], [pendTime: 0.0 <= 0.52 <= 19.8880000114], [pingPyC: -1 <= 215.63 <= 731], [pingPyS: 0 <= 372.07 <= 1000], [pingT: 51 <= 147.05 <= 606], [pkLossR: 0.00159864 <= 0.15 <= 0.977699], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3625. 13:24:03: [fps: 31.0 <= 36.68 <= 44.3], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.05 <= 0.379999876022], [pingPyC: 151 <= 244.12 <= 696], [pingPyS: 163 <= 234.40 <= 359], [pingT: 84 <= 146.69 <= 187], [pkLossR: 3.21034e-006 <= 0.00 <= 0.00158269], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3626. 13:25:24: [fps: 15.5 <= 36.26 <= 43.4], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.04 <= 0.341000080109], [pingPyC: 151 <= 244.15 <= 599], [pingPyS: 168 <= 226.78 <= 389], [pingT: 55 <= 148.05 <= 204], [pkLossR: 5.83193e-009 <= 0.00 <= 3.16242e-006], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3627. 13:26:45: [fps: 25.3 <= 36.22 <= 43.6], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.00 <= 0.119000196457], [pingPyC: 151 <= 167.13 <= 286], [pingPyS: 149 <= 228.51 <= 351], [pingT: 93 <= 148.48 <= 200], [pkLossR: 9.97586e-012 <= 0.00 <= 5.77375e-009], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3628. 13:28:05: [fps: 25.0 <= 36.60 <= 43.5], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.348999977112], [pingPyC: 150 <= 213.97 <= 661], [pingPyS: 164 <= 230.43 <= 437], [pingT: 77 <= 146.84 <= 192], [pkLossR: 1.82133e-014 <= 0.00 <= 9.87635e-012], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3629. 13:29:26: [fps: 29.5 <= 36.53 <= 40.6], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.327000141144], [pingPyC: 151 <= 190.22 <= 499], [pingPyS: 150 <= 228.24 <= 437], [pingT: 88 <= 148.25 <= 182], [pkLossR: 3.3926e-017 <= 0.00 <= 1.80316e-014], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3630. 13:30:46: Issuing Disconnect packet.
  3631. 13:30:46: PlayGui::onSleep
  3632. 13:30:51: CreateLocalScene
  3633. 13:30:51: deinitialize took 16
  3634. 13:30:51: prep connection took 0
  3635. 13:30:51: Connection established 164813
  3636. 13:30:51: PseudoConnection CADD: 164814 local
  3637. 13:30:51: connectLocal took 16
  3638. 13:30:51: load datablocks took 0
  3639. 13:30:51: preload datablocks took 0
  3640. 13:30:51: TSShape::setDetailSize: Cannot find detail with size 100
  3641. 13:30:51: TSShape::setDetailSize: Cannot find detail with size 75
  3642. 13:30:51: TSShape::setDetailSize: Cannot find detail with size 50
  3643. 13:30:51: TSShape::setDetailSize: Cannot find detail with size 25
  3644. 13:30:51: TSShape::setDetailSize: Cannot find detail with size 10
  3645. 13:30:51: TSShape::setDetailSize: Cannot find detail with size 100
  3646. 13:30:51: TSShape::setDetailSize: Cannot find detail with size 75
  3647. 13:30:51: TSShape::setDetailSize: Cannot find detail with size 50
  3648. 13:30:51: TSShape::setDetailSize: Cannot find detail with size 25
  3649. 13:30:51: TSShape::setDetailSize: Cannot find detail with size 10
  3650. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3651. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3652. 13:30:54: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3653. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3654. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3655. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3656. 13:30:54: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3657. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3658. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3659. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3660. 13:30:54: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3661. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3662. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3663. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3664. 13:30:54: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3665. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3666. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3667. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3668. 13:30:54: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3669. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3670. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3671. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3672. 13:30:54: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3673. 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3674. 13:30:54: load mission took 3468
  3675. 13:30:54: test.game/client/scripts/clientScene.cs (179): Unable to find object: 'PreviewHouse_house_plotsign' attempting to call function 'setHidden'
  3676. 13:30:54: setup scene took 156
  3677. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
  3678. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
  3679. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
  3680. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
  3681. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
  3682. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
  3683. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
  3684. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
  3685. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
  3686. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
  3687. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
  3688. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
  3689. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
  3690. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
  3691. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
  3692. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
  3693. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
  3694. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
  3695. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
  3696. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
  3697. 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
  3698. 13:30:55: TSMaterialList::renameMaterial(): cannot change from base.bug to red.bug.
  3699. 13:30:55: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
  3700. 13:30:55: TSMaterialList::renameMaterial(): cannot change from base.bowC to light.bowC.
  3701. 13:30:55: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
  3702. 13:30:55: ParticleEmitterNode::setEmitterDataBlock: no datablock specified for 167282 (ParticleEmitterNode) = (null) of GRGreenTorchEmitterNode
  3703. 13:30:55: Changing Packet Size and Rate
  3704. 13:30:55: was 64,16,64,200
  3705. 13:30:55: now 32,32,16,200
  3706. 13:30:55: Changing Packet Size and Rate
  3707. 13:30:55: was 64,16,64,200
  3708. 13:30:55: now 32,32,16,200
  3709. 13:30:55: ghosting took 907
  3710. 13:30:55: SceneManager::BeginPreload(): preloading 1199
  3711. 13:30:55: done!
  3712. 13:30:55: Ghost Always objects received.
  3713. 13:30:55: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  3714. 13:30:55: warning: quickprocess took 9406ms.
  3715. 13:30:55: begin: ->->MessageCallback->->->disconnect->[ViewModePC]beginDisconnectScreen->[ViewModePC]openLoadingGui->LoadingGui::onWake
  3716. 13:30:55: end: ->->finishLocalScenePreload->onLocalSceneChangeState->->LoadingGui::onSleep
  3717. 13:30:55: updateBindingsToDefaults: override 0 defaults from 20 to 20
  3718. 13:30:55: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3719. 13:30:55: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3720. 13:30:56: creating pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
  3721. 13:30:56: saving pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
  3722. 13:30:56: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3723. 13:30:56: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3724. 13:30:56: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3725. 13:30:56: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3726. 13:30:56: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3727. 13:30:56: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3728. 13:30:56: [Stopping playlist PlayerVillage=?(162378)]
  3729. 13:30:56: [Starting playlist Menu=17584(167682)]
  3730. 13:30:56: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  3731. 13:30:59: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  3732. 13:31:00: PseudoConnection CDROP: 164814 IP:0.0.0.0:0
  3733. 13:31:00: ***********************
  3734. 13:31:00: *** BEGIN PRELOAD
  3735. 13:31:01: Adding a pending connection
  3736. 13:31:01: Sending Connect challenge Request
  3737. 13:31:02: Got Connect challenge Response
  3738. 13:31:02: Sending Connect Request
  3739. 13:31:02: Connection established 167686
  3740. 13:31:02:
  3741. 13:31:02: *********************************************************
  3742. 13:31:02: *** Client-side missiong loading...
  3743. 13:31:02: ***
  3744. 13:31:02: * Stage 1 load (handle load info)
  3745. 13:31:02: Client side filtered load of test.game/data/missions/villageD.mis
  3746. 13:31:04: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
  3747. 13:31:05: Client-side mission object information for test.game/data/missions/villageD.mis
  3748. 13:31:05: * Stage 1 complete
  3749. 13:31:05: * Stage 2 load (download mission)
  3750. 13:31:05:
  3751. 13:31:05: ****************************************************
  3752. 13:31:05: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
  3753. 13:31:05: *** Phase 1: Download Datablocks & Targets
  3754. 13:31:05: ****************************************************
  3755. 13:31:05: Region Manager: Reset
  3756. 13:31:05: * download datablocks: Load time (s): 0.234
  3757. 13:31:05: ****************************************************
  3758. 13:31:05: ***************** MULTI PLAYER *********************
  3759. 13:31:05: ****************************************************
  3760. 13:31:05: * initDatablocks: Load time (s): 0
  3761. 13:31:05: * PreloadDatablocks: Load time (s): 0
  3762. 13:31:05: ***********************************
  3763. 13:31:05: *** Phase 2: Download Ghost Objects
  3764. 13:31:05: ***********************************
  3765. 13:31:14: Changing Packet Size and Rate
  3766. 13:31:14: was 64,16,64,200
  3767. 13:31:14: now 32,32,16,200
  3768. 13:31:14: *********************
  3769. 13:31:14: *** Phase 2: Complete
  3770. 13:31:14: * Ghost Object Load time (s): 8.578
  3771. 13:31:14: * Ghosts received = 263
  3772. 13:31:14: *********************
  3773. 13:31:14: Interstitial: init replicators
  3774. 13:31:14: Client Replication Startup has Happened!
  3775. 13:31:14: fxFoliageReplicator - replicated client foliage for 0 objects
  3776. 13:31:14: * init replicators: Load time (s): 0
  3777. 13:31:14: ****************************************************
  3778. 13:31:14: *** Phase 3: Mission Lighting
  3779. 13:31:14: ****************************************************
  3780. 13:31:14: *********************
  3781. 13:31:14: *** Phase 3: Complete
  3782. 13:31:14: * Init Lighting: Load time (s): 0
  3783. 13:31:14: *********************
  3784. 13:31:14: *****************************
  3785. 13:31:14: *** Mission Download Complete
  3786. 13:31:14: *****************************
  3787. 13:31:14: ****************************************************
  3788. 13:31:14: *** Phase 4: Preloading
  3789. 13:31:14: ****************************************************
  3790. 13:31:14: creating rpgCamera, id = 170069
  3791. 13:31:14:
  3792. 13:31:14: *** Initial Control Object
  3793. 13:31:14: *** Initial Active Client Camera
  3794. 13:31:14: InitiateActiveClientCamera
  3795. 13:31:14: ** control object rcvd
  3796. 13:31:18: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  3797. 13:31:18: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  3798. 13:31:24: ** priority ghosts rcvd
  3799. 13:31:24: SceneManager::BeginPreload(): preloading 1836
  3800. 13:31:24: High-Priority Ghost objects received.
  3801. 13:31:24: ** preloaded
  3802. 13:31:25: *********************
  3803. 13:31:25: *** Phase 4: Complete
  3804. 13:31:25: * Preload: Load time (s): 10.75
  3805. 13:31:25: *********************
  3806. 13:31:25: warning: quickprocess took 24656ms.
  3807. 13:31:25: begin: ->->[ViewModePC]openLoadingGui->LoadingGui::onWake
  3808. 13:31:25: end: ->updatePreloadProgress->onMissionDownloadPhase5
  3809. 13:31:25: ** waiting for python...
  3810. 13:31:25: * Python: Load time (s): 0
  3811. 13:31:25: ***
  3812. 13:31:25: *** Client-side mission loaded
  3813. 13:31:25: *** MASTER CLIENT MISSION Load time (s): 4486.38
  3814. 13:31:25: *********************************************************
  3815. 13:31:25: Region Manager: Initialized
  3816. 13:31:25: PlayGui::onWake
  3817. 13:31:25: [Stopping playlist Menu=?(167682)]
  3818. 13:31:25: [Starting playlist PlayerVillage=17571(170860)]
  3819. 13:31:25: time event 'night' (took 0ms)
  3820. 13:31:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  3821. 13:31:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  3822. 13:31:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3823. 13:31:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3824. 13:31:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3825. 13:31:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3826. 13:31:25: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  3827. 13:31:25: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  3828. 13:31:25: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  3829. 13:31:25: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  3830. 13:31:25: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  3831. 13:31:25: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  3832. 13:31:25: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  3833. 13:31:25: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  3834. 13:31:25: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  3835. 13:31:25: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  3836. 13:31:25: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  3837. 13:31:25: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  3838. 13:31:25: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  3839. 13:31:25: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  3840. 13:31:25: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  3841. 13:31:25: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  3842. 13:31:25: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  3843. 13:31:25: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  3844. 13:31:25: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  3845. 13:31:25: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  3846. 13:31:25: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3847. 13:31:25: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3848. 13:31:25: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3849. 13:31:25: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  3850. 13:31:26: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  3851. 13:31:26: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  3852. 13:31:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3853. 13:31:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3854. 13:31:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3855. 13:31:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3856. 13:31:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3857. 13:31:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  3858. 13:32:41: [fps: 7.7 <= 35.33 <= 61.8], [pendCt: 0 <= 0.01 <= 2], [pendTime: 0.0 <= 0.07 <= 16.6180000305], [pingPyC: -1 <= 162.10 <= 407], [pingPyS: 0 <= 206.41 <= 284], [pingT: 40 <= 146.95 <= 183], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3859. 13:34:02: [fps: 25.1 <= 37.30 <= 44.3], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.233999967575], [pingPyC: 150 <= 196.98 <= 533], [pingPyS: 167 <= 199.08 <= 255], [pingT: 79 <= 150.41 <= 195], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3860. 13:35:22: [fps: 26.1 <= 36.65 <= 40.5], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.233000040054], [pingPyC: 151 <= 209.97 <= 550], [pingPyS: 148 <= 175.96 <= 223], [pingT: 92 <= 149.02 <= 186], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3861. 13:36:43: [fps: 29.2 <= 36.83 <= 42.8], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.245000123978], [pingPyC: 152 <= 184.43 <= 415], [pingPyS: 161 <= 180.90 <= 198], [pingT: 107 <= 148.88 <= 189], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  3862. 13:37:42: Issuing Disconnect packet.
  3863. 13:37:42: PlayGui::onSleep
  3864. 13:37:47: CreateLocalScene
  3865. 13:37:47: deinitialize took 31
  3866. 13:37:47: prep connection took 0
  3867. 13:37:47: Connection established 172805
  3868. 13:37:47: PseudoConnection CADD: 172806 local
  3869. 13:37:47: connectLocal took 0
  3870. 13:37:47: load datablocks took 0
  3871. 13:37:47: preload datablocks took 0
  3872. 13:37:48: TSShape::setDetailSize: Cannot find detail with size 100
  3873. 13:37:48: TSShape::setDetailSize: Cannot find detail with size 75
  3874. 13:37:48: TSShape::setDetailSize: Cannot find detail with size 50
  3875. 13:37:48: TSShape::setDetailSize: Cannot find detail with size 25
  3876. 13:37:48: TSShape::setDetailSize: Cannot find detail with size 10
  3877. 13:37:48: TSShape::setDetailSize: Cannot find detail with size 100
  3878. 13:37:48: TSShape::setDetailSize: Cannot find detail with size 75
  3879. 13:37:48: TSShape::setDetailSize: Cannot find detail with size 50
  3880. 13:37:48: TSShape::setDetailSize: Cannot find detail with size 25
  3881. 13:37:48: TSShape::setDetailSize: Cannot find detail with size 10
  3882. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3883. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3884. 13:37:50: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3885. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3886. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3887. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3888. 13:37:50: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3889. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3890. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3891. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3892. 13:37:50: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3893. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3894. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3895. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3896. 13:37:50: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3897. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3898. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3899. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3900. 13:37:50: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3901. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3902. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3903. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3904. 13:37:50: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
  3905. 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
  3906. 13:37:50: load mission took 3438
  3907. 13:37:51: test.game/client/scripts/clientScene.cs (179): Unable to find object: 'PreviewHouse_house_plotsign' attempting to call function 'setHidden'
  3908. 13:37:51: setup scene took 156
  3909. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
  3910. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
  3911. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
  3912. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
  3913. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
  3914. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
  3915. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
  3916. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
  3917. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
  3918. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
  3919. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
  3920. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
  3921. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
  3922. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
  3923. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
  3924. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
  3925. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
  3926. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
  3927. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
  3928. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
  3929. 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
  3930. 13:37:51: TSMaterialList::renameMaterial(): cannot change from base.bug to red.bug.
  3931. 13:37:51: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
  3932. 13:37:51: TSMaterialList::renameMaterial(): cannot change from base.bowC to light.bowC.
  3933. 13:37:51: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
  3934. 13:37:51: ParticleEmitterNode::setEmitterDataBlock: no datablock specified for 175274 (ParticleEmitterNode) = (null) of GRGreenTorchEmitterNode
  3935. 13:37:52: Changing Packet Size and Rate
  3936. 13:37:52: was 64,16,64,200
  3937. 13:37:52: now 32,32,16,200
  3938. 13:37:52: Changing Packet Size and Rate
  3939. 13:37:52: was 64,16,64,200
  3940. 13:37:52: now 32,32,16,200
  3941. 13:37:52: ghosting took 1016
  3942. 13:37:52: SceneManager::BeginPreload(): preloading 1199
  3943. 13:37:52: done!
  3944. 13:37:52: Ghost Always objects received.
  3945. 13:37:52: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  3946. 13:37:52: warning: quickprocess took 9531ms.
  3947. 13:37:52: begin: ->->MessageCallback->->->disconnect->[ViewModePC]beginDisconnectScreen->[ViewModePC]openLoadingGui->LoadingGui::onWake
  3948. 13:37:52: end: ->->finishLocalScenePreload->onLocalSceneChangeState->->LoadingGui::onSleep
  3949. 13:37:52: updateBindingsToDefaults: override 0 defaults from 20 to 20
  3950. 13:37:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3951. 13:37:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  3952. 13:37:52: creating pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
  3953. 13:37:52: saving pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
  3954. 13:37:52: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3955. 13:37:52: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3956. 13:37:52: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3957. 13:37:52: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3958. 13:37:52: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3959. 13:37:52: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
  3960. 13:37:52: [Stopping playlist PlayerVillage=?(170860)]
  3961. 13:37:52: [Starting playlist Menu=17584(175674)]
  3962. 13:37:52: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  3963. 13:37:57: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
  3964. 13:37:59: PseudoConnection CDROP: 172806 IP:0.0.0.0:0
  3965. 13:37:59: ***********************
  3966. 13:37:59: *** BEGIN PRELOAD
  3967. 13:38:00: Adding a pending connection
  3968. 13:38:00: Sending Connect challenge Request
  3969. 13:38:00: Got Connect challenge Response
  3970. 13:38:00: Sending Connect Request
  3971. 13:38:01: Connection established 175678
  3972. 13:38:01:
  3973. 13:38:01: *********************************************************
  3974. 13:38:01: *** Client-side missiong loading...
  3975. 13:38:01: ***
  3976. 13:38:01: * Stage 1 load (handle load info)
  3977. 13:38:01: Client side filtered load of test.game/data/missions/villageD.mis
  3978. 13:38:03: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
  3979. 13:38:04: Client-side mission object information for test.game/data/missions/villageD.mis
  3980. 13:38:04: * Stage 1 complete
  3981. 13:38:04: * Stage 2 load (download mission)
  3982. 13:38:04:
  3983. 13:38:04: ****************************************************
  3984. 13:38:04: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
  3985. 13:38:04: *** Phase 1: Download Datablocks & Targets
  3986. 13:38:04: ****************************************************
  3987. 13:38:04: Region Manager: Reset
  3988. 13:38:04: * download datablocks: Load time (s): 0.282
  3989. 13:38:04: ****************************************************
  3990. 13:38:04: ***************** MULTI PLAYER *********************
  3991. 13:38:04: ****************************************************
  3992. 13:38:04: * initDatablocks: Load time (s): 0
  3993. 13:38:04: * PreloadDatablocks: Load time (s): 0
  3994. 13:38:04: ***********************************
  3995. 13:38:04: *** Phase 2: Download Ghost Objects
  3996. 13:38:04: ***********************************
  3997. 13:38:13: Changing Packet Size and Rate
  3998. 13:38:13: was 64,16,64,200
  3999. 13:38:13: now 32,32,16,200
  4000. 13:38:13: *********************
  4001. 13:38:13: *** Phase 2: Complete
  4002. 13:38:13: * Ghost Object Load time (s): 8.625
  4003. 13:38:13: * Ghosts received = 263
  4004. 13:38:13: *********************
  4005. 13:38:13: Interstitial: init replicators
  4006. 13:38:13: Client Replication Startup has Happened!
  4007. 13:38:13: fxFoliageReplicator - replicated client foliage for 0 objects
  4008. 13:38:13: * init replicators: Load time (s): 0
  4009. 13:38:13: ****************************************************
  4010. 13:38:13: *** Phase 3: Mission Lighting
  4011. 13:38:13: ****************************************************
  4012. 13:38:13: *********************
  4013. 13:38:13: *** Phase 3: Complete
  4014. 13:38:13: * Init Lighting: Load time (s): 0.015
  4015. 13:38:13: *********************
  4016. 13:38:13: *****************************
  4017. 13:38:13: *** Mission Download Complete
  4018. 13:38:13: *****************************
  4019. 13:38:13: ****************************************************
  4020. 13:38:13: *** Phase 4: Preloading
  4021. 13:38:13: ****************************************************
  4022. 13:38:13: creating rpgCamera, id = 178061
  4023. 13:38:13:
  4024. 13:38:13: *** Initial Control Object
  4025. 13:38:13: *** Initial Active Client Camera
  4026. 13:38:13: InitiateActiveClientCamera
  4027. 13:38:13: ** control object rcvd
  4028. 13:38:23: ** priority ghosts rcvd
  4029. 13:38:23: SceneManager::BeginPreload(): preloading 1841
  4030. 13:38:23: High-Priority Ghost objects received.
  4031. 13:38:23: ** preloaded
  4032. 13:38:23: *********************
  4033. 13:38:23: *** Phase 4: Complete
  4034. 13:38:23: * Preload: Load time (s): 10.656
  4035. 13:38:23: *********************
  4036. 13:38:23: warning: quickprocess took 24796ms.
  4037. 13:38:23: begin: ->->[ViewModePC]openLoadingGui->LoadingGui::onWake
  4038. 13:38:23: end: ->updatePreloadProgress->onMissionDownloadPhase5
  4039. 13:38:23: ** waiting for python...
  4040. 13:38:23: * Python: Load time (s): 0
  4041. 13:38:23: ***
  4042. 13:38:23: *** Client-side mission loaded
  4043. 13:38:23: *** MASTER CLIENT MISSION Load time (s): 7410.42
  4044. 13:38:23: *********************************************************
  4045. 13:38:23: Region Manager: Initialized
  4046. 13:38:23: PlayGui::onWake
  4047. 13:38:24: [Stopping playlist Menu=?(175674)]
  4048. 13:38:24: [Starting playlist PlayerVillage=17571(178702)]
  4049. 13:38:24: time event 'night' (took 0ms)
  4050. 13:38:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4051. 13:38:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4052. 13:38:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4053. 13:38:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4054. 13:38:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4055. 13:38:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4056. 13:38:25: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  4057. 13:38:25: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  4058. 13:38:25: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  4059. 13:38:25: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  4060. 13:38:25: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  4061. 13:38:25: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  4062. 13:38:25: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  4063. 13:38:25: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  4064. 13:38:25: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  4065. 13:38:25: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  4066. 13:38:25: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  4067. 13:38:25: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  4068. 13:38:25: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  4069. 13:38:25: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  4070. 13:38:25: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  4071. 13:38:25: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  4072. 13:38:25: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  4073. 13:38:25: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  4074. 13:38:25: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4075. 13:38:25: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4076. 13:38:25: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4077. 13:38:25: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4078. 13:38:25: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4079. 13:38:25: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4080. 13:38:25: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4081. 13:38:25: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4082. 13:38:29: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  4083. 13:38:30: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  4084. 13:38:38: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4085. 13:38:38: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4086. 13:38:38: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4087. 13:38:38: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4088. 13:38:38: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4089. 13:38:38: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4090. 13:39:50: [fps: 6.6 <= 33.60 <= 59.0], [pendCt: 0 <= 0.07 <= 2], [pendTime: 0.0 <= 0.46 <= 19.1019999981], [pingPyC: -1 <= 232.42 <= 805], [pingPyS: 0 <= 226.07 <= 351], [pingT: 56 <= 149.25 <= 551], [pkLossR: 0.000745274 <= 0.13 <= 0.938092], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4091. 13:41:19: [fps: 25.0 <= 33.60 <= 39.7], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.217000007629], [pingPyC: 165 <= 215.24 <= 469], [pingPyS: 148 <= 246.33 <= 445], [pingT: 66 <= 149.35 <= 211], [pkLossR: 6.74506e-007 <= 0.00 <= 0.00073784], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4092. 13:42:50: [fps: 23.2 <= 34.48 <= 39.5], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.00 <= 0.133999824524], [pingPyC: 167 <= 195.07 <= 510], [pingPyS: 149 <= 208.61 <= 400], [pingT: 86 <= 148.00 <= 184], [pkLossR: 5.66241e-010 <= 0.00 <= 6.67778e-007], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4093. 13:44:20: [fps: 22.7 <= 32.99 <= 38.4], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.04 <= 0.396000146866], [pingPyC: 180 <= 229.44 <= 510], [pingPyS: 150 <= 169.03 <= 214], [pingT: 70 <= 148.54 <= 200], [pkLossR: 4.89868e-013 <= 0.00 <= 5.57789e-010], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4094. 13:45:53: [fps: 11.9 <= 31.17 <= 35.8], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.43799996376], [pingPyC: 181 <= 226.12 <= 507], [pingPyS: 163 <= 197.75 <= 295], [pingT: 49 <= 145.22 <= 216], [pkLossR: 3.28197e-016 <= 0.00 <= 4.82557e-013], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4095. 13:46:09: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  4096. 13:46:09: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  4097. 13:46:09: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4098. 13:46:09: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4099. 13:46:09: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4100. 13:46:09: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4101. 13:46:09: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4102. 13:46:09: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4103. 13:46:32: PlayGui::onSleep
  4104. 13:46:32: Issuing Disconnect packet.
  4105. 13:46:33: Adding a pending connection
  4106. 13:46:33: Sending Connect challenge Request
  4107. 13:46:33: Got Connect challenge Response
  4108. 13:46:33: Sending Connect Request
  4109. 13:46:34: Connection established 181307
  4110. 13:46:34:
  4111. 13:46:34: *********************************************************
  4112. 13:46:34: *** Client-side missiong loading...
  4113. 13:46:34: ***
  4114. 13:46:34: * Stage 1 load (handle load info)
  4115. 13:46:34: Client side filtered load of test.game/data/missions/snowzone.mis
  4116. 13:46:36: Client-side mission object information for test.game/data/missions/snowzone.mis
  4117. 13:46:36: * Stage 1 complete
  4118. 13:46:36: * Stage 2 load (download mission)
  4119. 13:46:36:
  4120. 13:46:36: ****************************************************
  4121. 13:46:36: *** New Mission (client): test.game/data/missions/snowzone.mis seq: 1
  4122. 13:46:36: *** Phase 1: Download Datablocks & Targets
  4123. 13:46:36: ****************************************************
  4124. 13:46:36: Region Manager: Reset
  4125. 13:46:36: * download datablocks: Load time (s): 0.266
  4126. 13:46:36: ****************************************************
  4127. 13:46:36: ***************** MULTI PLAYER *********************
  4128. 13:46:36: ****************************************************
  4129. 13:46:36: * initDatablocks: Load time (s): 0
  4130. 13:46:36: * PreloadDatablocks: Load time (s): 0
  4131. 13:46:36: ***********************************
  4132. 13:46:36: *** Phase 2: Download Ghost Objects
  4133. 13:46:36: ***********************************
  4134. 13:46:37: time event 'day' (took 15ms)
  4135. 13:46:37: Changing Packet Size and Rate
  4136. 13:46:37: was 64,16,64,200
  4137. 13:46:37: now 32,32,16,200
  4138. 13:46:37: *********************
  4139. 13:46:37: *** Phase 2: Complete
  4140. 13:46:37: * Ghost Object Load time (s): 0.703
  4141. 13:46:37: * Ghosts received = 15
  4142. 13:46:37: *********************
  4143. 13:46:37: Interstitial: init replicators
  4144. 13:46:37: Client Replication Startup has Happened!
  4145. 13:46:37: fxFoliageReplicator - replicated client foliage for 0 objects
  4146. 13:46:37: * init replicators: Load time (s): 0.015
  4147. 13:46:37: ****************************************************
  4148. 13:46:37: *** Phase 3: Mission Lighting
  4149. 13:46:37: ****************************************************
  4150. 13:46:37: *********************
  4151. 13:46:37: *** Phase 3: Complete
  4152. 13:46:37: * Init Lighting: Load time (s): 0.016
  4153. 13:46:37: *********************
  4154. 13:46:37: *****************************
  4155. 13:46:37: *** Mission Download Complete
  4156. 13:46:37: *****************************
  4157. 13:46:37: ****************************************************
  4158. 13:46:37: *** Phase 4: Preloading
  4159. 13:46:37: ****************************************************
  4160. 13:46:47: creating rpgCamera, id = 182027
  4161. 13:46:47:
  4162. 13:46:48: TSMaterialList::renameMaterial(): cannot change from base.villagerB_female to vendor_brownBlack.villagerB_female.
  4163. 13:46:50: *** Initial Control Object
  4164. 13:46:50: *** Initial Active Client Camera
  4165. 13:46:50: InitiateActiveClientCamera
  4166. 13:46:50: ** control object rcvd
  4167. 13:46:51: ** priority ghosts rcvd
  4168. 13:46:51: SceneManager::BeginPreload(): preloading 566
  4169. 13:46:51: High-Priority Ghost objects received.
  4170. 13:46:52: ** preloaded
  4171. 13:46:52: *********************
  4172. 13:46:52: *** Phase 4: Complete
  4173. 13:46:52: * Preload: Load time (s): 14.906
  4174. 13:46:52: *********************
  4175. 13:46:52: warning: quickprocess took 19765ms.
  4176. 13:46:52: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  4177. 13:46:52: end: ->updatePreloadProgress->onMissionDownloadPhase5
  4178. 13:46:52: ** waiting for python...
  4179. 13:46:57: * Python: Load time (s): 4.828
  4180. 13:46:57: ***
  4181. 13:46:57: *** Client-side mission loaded
  4182. 13:46:57: *** MASTER CLIENT MISSION Load time (s): 4999.67
  4183. 13:46:57: *********************************************************
  4184. 13:46:57: Region Manager: Initialized
  4185. 13:46:57: PlayGui::onWake
  4186. 13:46:59: [Stopping playlist PlayerVillage=?(178702)]
  4187. 13:46:59: [Starting playlist DangerousMystical=17579(182147)]
  4188. 13:46:59: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4189. 13:46:59: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4190. 13:46:59: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4191. 13:46:59: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4192. 13:46:59: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4193. 13:46:59: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4194. 13:46:59: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  4195. 13:46:59: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  4196. 13:46:59: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4197. 13:46:59: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4198. 13:46:59: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4199. 13:46:59: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4200. 13:46:59: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4201. 13:46:59: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4202. 13:46:59: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  4203. 13:46:59: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  4204. 13:46:59: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  4205. 13:46:59: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  4206. 13:46:59: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  4207. 13:46:59: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  4208. 13:46:59: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  4209. 13:46:59: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  4210. 13:46:59: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  4211. 13:46:59: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  4212. 13:46:59: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  4213. 13:46:59: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  4214. 13:46:59: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  4215. 13:46:59: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  4216. 13:46:59: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  4217. 13:46:59: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  4218. 13:46:59: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4219. 13:46:59: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4220. 13:46:59: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4221. 13:46:59: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4222. 13:46:59: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4223. 13:46:59: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4224. 13:46:59: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4225. 13:46:59: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4226. 13:47:02: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
  4227. 13:47:04: Win32Window::setVideoMode: 1600x900 32bit (windowed) 60hz AA 0x
  4228. 13:47:04: GFXPCD3D9Device::reset - depthstencil 2cc444c0 has 2 ref's
  4229. 13:47:05: --- Resetting D3D Device ---
  4230. 13:47:05: width=1600, height=900, format=22
  4231. 13:47:05: fullscreen=1, refresh=0
  4232. 13:47:05: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4233. 13:47:05: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4234. 13:47:05: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4235. 13:47:05: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4236. 13:47:05: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4237. 13:47:05: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4238. 13:47:05: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  4239. 13:47:05: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  4240. 13:47:05: Setting render tex target tex: 1600, 900
  4241. 13:47:05: Setting render tex target tex: 1600, 900
  4242. 13:47:05: Setting render tex target tex: 1600, 900
  4243. 13:47:05: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4244. 13:47:05: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4245. 13:47:05: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4246. 13:47:05: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4247. 13:47:05: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4248. 13:47:05: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4249. 13:47:05: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4250. 13:47:05: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4251. 13:47:05: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4252. 13:47:05: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4253. 13:47:05: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4254. 13:47:05: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4255. 13:47:05: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4256. 13:47:05: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4257. 13:47:05: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4258. 13:47:05: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4259. 13:47:05: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4260. 13:47:05: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4261. 13:47:05: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4262. 13:47:05: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4263. 13:47:05: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  4264. 13:47:05: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  4265. 13:47:05: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  4266. 13:47:05: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  4267. 13:47:05: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4268. 13:47:05: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4269. 13:47:05: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4270. 13:47:05: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4271. 13:47:05: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4272. 13:47:05: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4273. 13:47:05: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4274. 13:47:05: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4275. 13:47:05: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4276. 13:47:05: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4277. 13:47:06: ExportClientConfig: Exporting client config
  4278. 13:47:06: Exporting client prefs
  4279. 13:47:12: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16
  4280. 13:47:12: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16
  4281. 13:47:18: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4282. 13:47:18: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4283. 13:47:18: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4284. 13:47:18: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4285. 13:47:18: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4286. 13:47:18: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4287. 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4288. 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4289. 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4290. 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4291. 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4292. 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4293. 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4294. 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4295. 13:47:20: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4296. 13:47:20: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4297. 13:47:20: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4298. 13:47:20: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4299. 13:47:20: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4300. 13:47:20: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4301. 13:47:21: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4302. 13:47:21: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4303. 13:47:21: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4304. 13:47:21: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4305. 13:47:21: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4306. 13:47:21: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4307. 13:47:21: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4308. 13:47:22: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4309. 13:47:22: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4310. 13:47:22: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4311. 13:47:22: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4312. 13:47:22: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4313. 13:47:22: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4314. 13:47:23: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4315. 13:47:23: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4316. 13:47:23: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4317. 13:47:23: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4318. 13:47:23: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4319. 13:47:23: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4320. 13:47:23: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4321. 13:47:24: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4322. 13:47:24: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4323. 13:47:24: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4324. 13:47:24: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4325. 13:47:24: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4326. 13:47:24: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4327. 13:47:25: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4328. 13:47:25: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4329. 13:47:25: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4330. 13:47:25: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4331. 13:47:25: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4332. 13:47:25: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4333. 13:47:26: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4334. 13:47:26: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4335. 13:47:26: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4336. 13:47:26: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4337. 13:47:26: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4338. 13:47:26: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4339. 13:47:27: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4340. 13:47:27: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4341. 13:47:27: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4342. 13:47:27: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4343. 13:47:27: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4344. 13:47:27: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4345. 13:47:28: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4346. 13:47:28: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4347. 13:47:28: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4348. 13:47:28: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4349. 13:47:28: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4350. 13:47:28: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4351. 13:47:29: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4352. 13:47:29: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4353. 13:47:29: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4354. 13:47:29: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4355. 13:47:29: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4356. 13:47:29: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4357. 13:47:30: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4358. 13:47:30: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4359. 13:47:30: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4360. 13:47:30: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4361. 13:47:30: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
  4362. 13:47:32: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  4363. 13:47:32: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  4364. 13:48:21: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4365. 13:48:21: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4366. 13:48:28: [fps: 4.6 <= 28.67 <= 59.1], [pendCt: 0 <= 0.12 <= 2], [pendTime: 0.0 <= 0.74 <= 21.3239998817], [pingPyC: -1 <= 303.43 <= 1463], [pingPyS: 0 <= 634.78 <= 2871], [pingT: 45 <= 157.97 <= 329], [pkLossR: 0.000343486 <= 0.06 <= 0.475555], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4367. 13:48:39: PlayGui::onSleep
  4368. 13:48:40: Issuing Disconnect packet.
  4369. 13:48:41: Adding a pending connection
  4370. 13:48:41: Sending Connect challenge Request
  4371. 13:48:41: Got Connect challenge Response
  4372. 13:48:41: Sending Connect Request
  4373. 13:48:41: Connection established 182733
  4374. 13:48:41:
  4375. 13:48:41: *********************************************************
  4376. 13:48:41: *** Client-side missiong loading...
  4377. 13:48:41: ***
  4378. 13:48:41: * Stage 1 load (handle load info)
  4379. 13:48:41: Client side filtered load of test.game/data/missions/al_wizard_research.mis
  4380. 13:48:42: Client-side mission object information for test.game/data/missions/al_wizard_research.mis
  4381. 13:48:42: * Stage 1 complete
  4382. 13:48:42: * Stage 2 load (download mission)
  4383. 13:48:42:
  4384. 13:48:42: ****************************************************
  4385. 13:48:42: *** New Mission (client): test.game/data/missions/al_wizard_research.mis seq: 1
  4386. 13:48:42: *** Phase 1: Download Datablocks & Targets
  4387. 13:48:42: ****************************************************
  4388. 13:48:42: Region Manager: Reset
  4389. 13:48:42: * download datablocks: Load time (s): 0.281
  4390. 13:48:42: ****************************************************
  4391. 13:48:42: ***************** MULTI PLAYER *********************
  4392. 13:48:42: ****************************************************
  4393. 13:48:42: * initDatablocks: Load time (s): 0
  4394. 13:48:42: * PreloadDatablocks: Load time (s): 0
  4395. 13:48:42: ***********************************
  4396. 13:48:42: *** Phase 2: Download Ghost Objects
  4397. 13:48:42: ***********************************
  4398. 13:48:43: Changing Packet Size and Rate
  4399. 13:48:43: was 64,16,64,200
  4400. 13:48:43: now 32,32,16,200
  4401. 13:48:43: *********************
  4402. 13:48:43: *** Phase 2: Complete
  4403. 13:48:43: * Ghost Object Load time (s): 0.391
  4404. 13:48:43: * Ghosts received = 0
  4405. 13:48:43: *********************
  4406. 13:48:43: Interstitial: init replicators
  4407. 13:48:43: Client Replication Startup has Happened!
  4408. 13:48:43: fxFoliageReplicator - replicated client foliage for 0 objects
  4409. 13:48:43: * init replicators: Load time (s): 0
  4410. 13:48:43: ****************************************************
  4411. 13:48:43: *** Phase 3: Mission Lighting
  4412. 13:48:43: ****************************************************
  4413. 13:48:43: *********************
  4414. 13:48:43: *** Phase 3: Complete
  4415. 13:48:43: * Init Lighting: Load time (s): 0.015
  4416. 13:48:43: *********************
  4417. 13:48:43: *****************************
  4418. 13:48:43: *** Mission Download Complete
  4419. 13:48:43: *****************************
  4420. 13:48:43: ****************************************************
  4421. 13:48:43: *** Phase 4: Preloading
  4422. 13:48:43: ****************************************************
  4423. 13:48:56: creating rpgCamera, id = 183540
  4424. 13:48:56:
  4425. 13:48:57: ** priority ghosts rcvd
  4426. 13:48:57: SceneManager::BeginPreload(): preloading 492
  4427. 13:48:57: High-Priority Ghost objects received.
  4428. 13:48:58: ** preloaded
  4429. 13:48:58: *** Initial Control Object
  4430. 13:48:58: *** Initial Active Client Camera
  4431. 13:48:58: InitiateActiveClientCamera
  4432. 13:48:58: ** control object rcvd
  4433. 13:48:58: *********************
  4434. 13:48:58: *** Phase 4: Complete
  4435. 13:48:58: * Preload: Load time (s): 14.938
  4436. 13:48:58: *********************
  4437. 13:48:58: warning: quickprocess took 18297ms.
  4438. 13:48:58: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  4439. 13:48:58: end: ->updatePreloadProgress->onMissionDownloadPhase5
  4440. 13:48:58: ** waiting for python...
  4441. 13:49:03: * Python: Load time (s): 5.328
  4442. 13:49:03: ***
  4443. 13:49:03: *** Client-side mission loaded
  4444. 13:49:03: *** MASTER CLIENT MISSION Load time (s): 7536.77
  4445. 13:49:03: *********************************************************
  4446. 13:49:03: Region Manager: Initialized
  4447. 13:49:03: PlayGui::onWake
  4448. 13:49:04: [Stopping playlist DangerousMystical=?(182147)]
  4449. 13:49:04: [Starting playlist SpookyDungeon=17582(183579)]
  4450. 13:49:04: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4451. 13:49:04: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4452. 13:49:04: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4453. 13:49:04: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4454. 13:49:04: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4455. 13:49:04: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4456. 13:49:04: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  4457. 13:49:04: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  4458. 13:49:04: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4459. 13:49:04: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4460. 13:49:04: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4461. 13:49:04: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4462. 13:49:04: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4463. 13:49:04: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4464. 13:49:04: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4465. 13:49:04: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4466. 13:49:04: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4467. 13:49:04: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4468. 13:49:04: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4469. 13:49:04: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4470. 13:49:04: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4471. 13:49:04: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4472. 13:49:04: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4473. 13:49:04: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4474. 13:49:04: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4475. 13:49:04: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4476. 13:49:04: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  4477. 13:49:04: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  4478. 13:49:04: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  4479. 13:49:04: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  4480. 13:49:04: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4481. 13:49:04: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4482. 13:49:04: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4483. 13:49:04: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4484. 13:49:04: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4485. 13:49:04: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4486. 13:49:04: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4487. 13:49:04: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4488. 13:49:20: Adding new material mapping for blueP.dungeon (in folder '') -> DefaultMaterial984
  4489. 13:49:20: has map (in folder test.game/data/shapes/Interiors/Dungeon) -> DefaultMaterial834
  4490. 13:50:20: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4491. 13:50:20: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4492. 13:50:23: [fps: 7.1 <= 32.99 <= 57.9], [pendCt: 0 <= 0.08 <= 2], [pendTime: 0.0 <= 0.58 <= 20.8469998837], [pingPyC: -1 <= 221.19 <= 764], [pingPyS: 0 <= 475.32 <= 1739], [pingT: 74 <= 160.74 <= 193], [pkLossR: 0.000682569 <= 0.06 <= 0.438905], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4493. 13:50:26: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4494. 13:50:26: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4495. 13:50:26: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4496. 13:50:26: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4497. 13:50:26: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4498. 13:50:26: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4499. 13:51:48: [fps: 23.2 <= 29.77 <= 38.4], [pendCt: 0 <= 0.04 <= 1], [pendTime: 0.0 <= 0.05 <= 0.469000101089], [pingPyC: 177 <= 386.12 <= 967], [pingPyS: 179 <= 394.94 <= 821], [pingT: 104 <= 159.94 <= 191], [pkLossR: 9.41189e-007 <= 0.00 <= 0.00067576], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4500. 13:52:07: Failed to find node [mount3]
  4501. 13:52:54: PlayGui::onSleep
  4502. 13:52:54: Issuing Disconnect packet.
  4503. 13:52:55: Adding a pending connection
  4504. 13:52:55: Sending Connect challenge Request
  4505. 13:52:55: Got Connect challenge Response
  4506. 13:52:55: Sending Connect Request
  4507. 13:52:55: Connection established 187103
  4508. 13:52:56:
  4509. 13:52:56: *********************************************************
  4510. 13:52:56: *** Client-side missiong loading...
  4511. 13:52:56: ***
  4512. 13:52:56: * Stage 1 load (handle load info)
  4513. 13:52:56: Client side filtered load of test.game/data/missions/elderzone_shadowchasm.mis
  4514. 13:52:56: Client-side mission object information for test.game/data/missions/elderzone_shadowchasm.mis
  4515. 13:52:56: * Stage 1 complete
  4516. 13:52:56: * Stage 2 load (download mission)
  4517. 13:52:56:
  4518. 13:52:56: ****************************************************
  4519. 13:52:56: *** New Mission (client): test.game/data/missions/elderzone_shadowchasm.mis seq: 1
  4520. 13:52:56: *** Phase 1: Download Datablocks & Targets
  4521. 13:52:56: ****************************************************
  4522. 13:52:56: Region Manager: Reset
  4523. 13:52:56: * download datablocks: Load time (s): 0.406
  4524. 13:52:56: ****************************************************
  4525. 13:52:56: ***************** MULTI PLAYER *********************
  4526. 13:52:56: ****************************************************
  4527. 13:52:56: * initDatablocks: Load time (s): 0
  4528. 13:52:56: * PreloadDatablocks: Load time (s): 0
  4529. 13:52:56: ***********************************
  4530. 13:52:56: *** Phase 2: Download Ghost Objects
  4531. 13:52:56: ***********************************
  4532. 13:52:56: Changing Packet Size and Rate
  4533. 13:52:56: was 64,16,64,200
  4534. 13:52:56: now 32,32,16,200
  4535. 13:52:57: *********************
  4536. 13:52:57: *** Phase 2: Complete
  4537. 13:52:57: * Ghost Object Load time (s): 0.391
  4538. 13:52:57: * Ghosts received = 2
  4539. 13:52:57: *********************
  4540. 13:52:57: Interstitial: init replicators
  4541. 13:52:57: Client Replication Startup has Happened!
  4542. 13:52:57: fxFoliageReplicator - replicated client foliage for 0 objects
  4543. 13:52:57: * init replicators: Load time (s): 0
  4544. 13:52:57: ****************************************************
  4545. 13:52:57: *** Phase 3: Mission Lighting
  4546. 13:52:57: ****************************************************
  4547. 13:52:57: *********************
  4548. 13:52:57: *** Phase 3: Complete
  4549. 13:52:57: * Init Lighting: Load time (s): 0.016
  4550. 13:52:57: *********************
  4551. 13:52:57: *****************************
  4552. 13:52:57: *** Mission Download Complete
  4553. 13:52:57: *****************************
  4554. 13:52:57: ****************************************************
  4555. 13:52:57: *** Phase 4: Preloading
  4556. 13:52:57: ****************************************************
  4557. 13:53:16: creating rpgCamera, id = 187335
  4558. 13:53:16:
  4559. 13:53:16: ** priority ghosts rcvd
  4560. 13:53:16: SceneManager::BeginPreload(): preloading 145
  4561. 13:53:16: High-Priority Ghost objects received.
  4562. 13:53:16: ** preloaded
  4563. 13:53:16: *** Initial Control Object
  4564. 13:53:16: *** Initial Active Client Camera
  4565. 13:53:16: InitiateActiveClientCamera
  4566. 13:53:16: ** control object rcvd
  4567. 13:53:16: *********************
  4568. 13:53:16: *** Phase 4: Complete
  4569. 13:53:16: * Preload: Load time (s): 19.562
  4570. 13:53:16: *********************
  4571. 13:53:16: warning: quickprocess took 21812ms.
  4572. 13:53:16: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  4573. 13:53:16: end: ->updatePreloadProgress->onMissionDownloadPhase5
  4574. 13:53:16: ** waiting for python...
  4575. 13:53:21: * Python: Load time (s): 5.25
  4576. 13:53:21: ***
  4577. 13:53:21: *** Client-side mission loaded
  4578. 13:53:21: *** MASTER CLIENT MISSION Load time (s): 5258
  4579. 13:53:21: *********************************************************
  4580. 13:53:21: Region Manager: Initialized
  4581. 13:53:21: PlayGui::onWake
  4582. 13:53:22: playlist unchanged (SpookyDungeon)
  4583. 13:53:23: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4584. 13:53:23: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4585. 13:53:23: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4586. 13:53:23: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4587. 13:53:23: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4588. 13:53:23: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4589. 13:53:23: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  4590. 13:53:23: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  4591. 13:53:23: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4592. 13:53:23: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4593. 13:53:23: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4594. 13:53:23: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4595. 13:53:23: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4596. 13:53:23: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4597. 13:53:23: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4598. 13:53:23: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4599. 13:53:23: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4600. 13:53:23: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4601. 13:53:23: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4602. 13:53:23: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4603. 13:53:23: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4604. 13:53:23: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4605. 13:53:23: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4606. 13:53:23: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4607. 13:53:23: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4608. 13:53:23: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4609. 13:53:23: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  4610. 13:53:23: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  4611. 13:53:23: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  4612. 13:53:23: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  4613. 13:53:23: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4614. 13:53:23: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4615. 13:53:23: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4616. 13:53:23: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4617. 13:53:23: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4618. 13:53:23: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4619. 13:53:23: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4620. 13:53:23: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4621. 13:53:38: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4622. 13:53:38: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4623. 13:53:38: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4624. 13:53:38: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4625. 13:53:38: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4626. 13:53:38: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  4627. 13:54:44: [fps: 7.1 <= 31.78 <= 58.5], [pendCt: 0 <= 0.08 <= 2], [pendTime: 0.0 <= 0.61 <= 25.0269999504], [pingPyC: -1 <= 341.40 <= 829], [pingPyS: 150 <= 473.73 <= 1650], [pingT: 63 <= 138.33 <= 182], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4628. 13:55:54: PlayGui::onSleep
  4629. 13:55:54: Issuing Disconnect packet.
  4630. 13:55:55: Adding a pending connection
  4631. 13:55:55: Sending Connect challenge Request
  4632. 13:55:55: Got Connect challenge Response
  4633. 13:55:55: Sending Connect Request
  4634. 13:55:56: Connection established 188334
  4635. 13:55:56:
  4636. 13:55:56: *********************************************************
  4637. 13:55:56: *** Client-side missiong loading...
  4638. 13:55:56: ***
  4639. 13:55:56: * Stage 1 load (handle load info)
  4640. 13:55:56: Client side filtered load of test.game/data/missions/villageD.mis
  4641. 13:55:58: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
  4642. 13:55:58: TSShape::setDetailSize: Cannot find detail with size 100
  4643. 13:55:58: TSShape::setDetailSize: Cannot find detail with size 75
  4644. 13:55:58: TSShape::setDetailSize: Cannot find detail with size 50
  4645. 13:55:58: TSShape::setDetailSize: Cannot find detail with size 25
  4646. 13:55:58: TSShape::setDetailSize: Cannot find detail with size 10
  4647. 13:55:59: Client-side mission object information for test.game/data/missions/villageD.mis
  4648. 13:55:59: * Stage 1 complete
  4649. 13:55:59: * Stage 2 load (download mission)
  4650. 13:55:59:
  4651. 13:55:59: ****************************************************
  4652. 13:55:59: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
  4653. 13:55:59: *** Phase 1: Download Datablocks & Targets
  4654. 13:55:59: ****************************************************
  4655. 13:55:59: Region Manager: Reset
  4656. 13:55:59: * download datablocks: Load time (s): 0.281
  4657. 13:55:59: ****************************************************
  4658. 13:55:59: ***************** MULTI PLAYER *********************
  4659. 13:55:59: ****************************************************
  4660. 13:55:59: * initDatablocks: Load time (s): 0
  4661. 13:55:59: * PreloadDatablocks: Load time (s): 0
  4662. 13:55:59: ***********************************
  4663. 13:55:59: *** Phase 2: Download Ghost Objects
  4664. 13:55:59: ***********************************
  4665. 13:56:08: Changing Packet Size and Rate
  4666. 13:56:08: was 64,16,64,200
  4667. 13:56:08: now 32,32,16,200
  4668. 13:56:08: *********************
  4669. 13:56:08: *** Phase 2: Complete
  4670. 13:56:08: * Ghost Object Load time (s): 8.562
  4671. 13:56:08: * Ghosts received = 263
  4672. 13:56:08: *********************
  4673. 13:56:08: Interstitial: init replicators
  4674. 13:56:08: Client Replication Startup has Happened!
  4675. 13:56:08: fxFoliageReplicator - replicated client foliage for 0 objects
  4676. 13:56:08: * init replicators: Load time (s): 0
  4677. 13:56:08: ****************************************************
  4678. 13:56:08: *** Phase 3: Mission Lighting
  4679. 13:56:08: ****************************************************
  4680. 13:56:08: *********************
  4681. 13:56:08: *** Phase 3: Complete
  4682. 13:56:08: * Init Lighting: Load time (s): 0
  4683. 13:56:08: *********************
  4684. 13:56:08: *****************************
  4685. 13:56:08: *** Mission Download Complete
  4686. 13:56:08: *****************************
  4687. 13:56:08: ****************************************************
  4688. 13:56:08: *** Phase 4: Preloading
  4689. 13:56:08: ****************************************************
  4690. 13:56:09: creating rpgCamera, id = 190718
  4691. 13:56:09:
  4692. 13:56:10: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  4693. 13:56:11: *** Initial Control Object
  4694. 13:56:11: *** Initial Active Client Camera
  4695. 13:56:11: InitiateActiveClientCamera
  4696. 13:56:11: ** control object rcvd
  4697. 13:56:12: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  4698. 13:56:22: ** priority ghosts rcvd
  4699. 13:56:22: SceneManager::BeginPreload(): preloading 1941
  4700. 13:56:22: High-Priority Ghost objects received.
  4701. 13:56:23: ** preloaded
  4702. 13:56:23: *********************
  4703. 13:56:23: *** Phase 4: Complete
  4704. 13:56:23: * Preload: Load time (s): 14.922
  4705. 13:56:23: *********************
  4706. 13:56:23: warning: quickprocess took 28844ms.
  4707. 13:56:23: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  4708. 13:56:23: end: ->updatePreloadProgress->onMissionDownloadPhase5
  4709. 13:56:23: ** waiting for python...
  4710. 13:56:23: * Python: Load time (s): 0
  4711. 13:56:23: ***
  4712. 13:56:23: *** Client-side mission loaded
  4713. 13:56:23: *** MASTER CLIENT MISSION Load time (s): 7718.14
  4714. 13:56:23: *********************************************************
  4715. 13:56:23: Region Manager: Initialized
  4716. 13:56:23: PlayGui::onWake
  4717. 13:56:23: [Stopping playlist SpookyDungeon=?(183579)]
  4718. 13:56:23: [Starting playlist PlayerVillage=17571(191592)]
  4719. 13:56:23: time event 'night' (took 0ms)
  4720. 13:56:24: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4721. 13:56:24: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4722. 13:56:24: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4723. 13:56:24: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4724. 13:56:24: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4725. 13:56:24: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4726. 13:56:24: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  4727. 13:56:24: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  4728. 13:56:24: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4729. 13:56:24: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4730. 13:56:24: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4731. 13:56:24: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4732. 13:56:24: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4733. 13:56:24: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  4734. 13:56:24: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4735. 13:56:24: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4736. 13:56:24: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4737. 13:56:24: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4738. 13:56:24: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4739. 13:56:24: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4740. 13:56:24: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4741. 13:56:24: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4742. 13:56:24: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4743. 13:56:24: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4744. 13:56:24: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4745. 13:56:24: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4746. 13:56:24: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  4747. 13:56:24: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  4748. 13:56:24: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  4749. 13:56:24: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  4750. 13:56:24: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4751. 13:56:24: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4752. 13:56:24: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4753. 13:56:24: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4754. 13:56:24: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4755. 13:56:24: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4756. 13:56:24: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4757. 13:56:24: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4758. 13:56:29: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
  4759. 13:56:29: GFXPCD3D9Device::reset - depthstencil 2cc444c0 has 2 ref's
  4760. 13:56:29: --- Resetting D3D Device ---
  4761. 13:56:29: width=1600, height=873, format=22
  4762. 13:56:29: fullscreen=1, refresh=0
  4763. 13:56:29: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4764. 13:56:29: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4765. 13:56:29: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4766. 13:56:29: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4767. 13:56:29: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4768. 13:56:29: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4769. 13:56:29: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  4770. 13:56:29: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  4771. 13:56:29: Setting render tex target tex: 1600, 873
  4772. 13:56:29: Setting render tex target tex: 1600, 873
  4773. 13:56:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
  4774. 13:56:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
  4775. 13:56:29: Setting render tex target tex: 1600, 873
  4776. 13:56:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4777. 13:56:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4778. 13:56:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4779. 13:56:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4780. 13:56:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4781. 13:56:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  4782. 13:56:29: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  4783. 13:56:29: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  4784. 13:56:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  4785. 13:56:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  4786. 13:56:29: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  4787. 13:56:29: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  4788. 13:56:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  4789. 13:56:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  4790. 13:56:29: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  4791. 13:56:29: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  4792. 13:56:29: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  4793. 13:56:29: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  4794. 13:56:29: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  4795. 13:56:29: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  4796. 13:56:29: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  4797. 13:56:29: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  4798. 13:56:29: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  4799. 13:56:29: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  4800. 13:56:29: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4801. 13:56:29: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4802. 13:56:29: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4803. 13:56:29: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4804. 13:56:29: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4805. 13:56:29: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4806. 13:56:29: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4807. 13:56:29: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4808. 13:56:29: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4809. 13:56:29: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4810. 13:56:30: ExportClientConfig: Exporting client config
  4811. 13:56:30: Exporting client prefs
  4812. 13:57:15: Window focus status changed: focus: 0
  4813. 13:57:15: Using background sleep time: 200
  4814. 13:57:15: DirectInput deactivated.
  4815. 13:59:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4816. 13:59:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4817. 14:12:30: Activating DirectInput...
  4818. 14:12:30: Window focus status changed: focus: 1
  4819. 14:12:30: [fps: 5.0 <= 30.95 <= 61.6], [pendCt: 0 <= 0.16 <= 2], [pendTime: 0.0 <= 0.96 <= 20.5619997978], [pingPyC: -1 <= 231.13 <= 1560], [pingPyS: 0 <= 602.94 <= 1646], [pingT: 48 <= 153.17 <= 652], [pkLossR: 6.2288e-034 <= 0.19 <= 0.902372], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4820. 14:13:52: [fps: 5.0 <= 28.29 <= 30.0], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 156 <= 191.49 <= 750], [pingPyS: 165 <= 294.92 <= 590], [pingT: 120 <= 158.14 <= 185], [pkLossR: 9.78442e-037 <= 0.00 <= 6.16667e-034], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4821. 14:15:15: [fps: 22.6 <= 28.20 <= 30.3], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.000999927520752], [pingPyC: 156 <= 180.05 <= 350], [pingPyS: 183 <= 209.77 <= 289], [pingT: 88 <= 157.15 <= 186], [pkLossR: 1.47669e-039 <= 0.00 <= 9.68682e-037], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4822. 14:16:38: [fps: 25.4 <= 28.54 <= 29.5], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.000999927520752], [pingPyC: 156 <= 167.35 <= 297], [pingPyS: 173 <= 271.77 <= 491], [pingT: 121 <= 158.14 <= 188], [pkLossR: 1.4013e-041 <= 0.00 <= 1.46197e-039], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4823. 14:18:00: [fps: 23.3 <= 28.66 <= 30.0], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 156 <= 166.83 <= 245], [pingPyS: 162 <= 183.12 <= 216], [pingT: 117 <= 159.01 <= 189], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4824. 14:19:23: [fps: 24.0 <= 28.59 <= 30.2], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 156 <= 176.38 <= 349], [pingPyS: 166 <= 195.92 <= 209], [pingT: 119 <= 159.51 <= 190], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4825. 14:20:46: [fps: 23.4 <= 28.10 <= 29.8], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 155 <= 191.39 <= 467], [pingPyS: 168 <= 186.40 <= 246], [pingT: 104 <= 160.70 <= 190], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4826. 14:22:09: [fps: 23.4 <= 28.43 <= 30.1], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 156 <= 174.54 <= 318], [pingPyS: 173 <= 278.50 <= 428], [pingT: 114 <= 160.28 <= 188], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4827. 14:23:32: [fps: 24.3 <= 28.36 <= 29.8], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 157 <= 166.45 <= 190], [pingPyS: 168 <= 196.81 <= 244], [pingT: 121 <= 160.13 <= 191], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4828. 14:24:55: [fps: 22.2 <= 28.07 <= 30.1], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 157 <= 170.30 <= 240], [pingPyS: 168 <= 240.11 <= 466], [pingT: 117 <= 160.14 <= 188], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4829. 14:26:18: [fps: 24.8 <= 28.35 <= 29.9], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 157 <= 166.84 <= 202], [pingPyS: 166 <= 264.41 <= 466], [pingT: 119 <= 162.03 <= 185], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4830. 14:27:41: [fps: 21.2 <= 28.38 <= 30.0], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 157 <= 171.78 <= 247], [pingPyS: 184 <= 246.57 <= 493], [pingT: 58 <= 162.87 <= 189], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4831. 14:29:07: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  4832. 14:29:07: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  4833. 14:29:08: [fps: 14.6 <= 26.30 <= 36.4], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.095999956131], [pingPyC: 160 <= 198.07 <= 366], [pingPyS: 173 <= 295.89 <= 589], [pingT: 53 <= 162.51 <= 294], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4834. 14:30:32: [fps: 12.3 <= 23.82 <= 34.1], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.00100016593933], [pingPyC: 156 <= 200.13 <= 557], [pingPyS: 180 <= 221.16 <= 325], [pingT: 52 <= 158.23 <= 191], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4835. 14:31:56: [fps: 15.9 <= 30.36 <= 37.4], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.03 <= 0.503999948502], [pingPyC: 157 <= 209.40 <= 616], [pingPyS: 160 <= 202.35 <= 312], [pingT: 63 <= 166.69 <= 264], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4836. 14:33:21: [fps: 17.9 <= 31.41 <= 37.7], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.256999969482], [pingPyC: 156 <= 197.83 <= 436], [pingPyS: 141 <= 235.91 <= 499], [pingT: 75 <= 166.52 <= 197], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4837. 14:34:01: Window focus status changed: focus: 0
  4838. 14:34:01: Using background sleep time: 200
  4839. 14:34:01: DirectInput deactivated.
  4840. 14:35:45: Activating DirectInput...
  4841. 14:35:45: Window focus status changed: focus: 1
  4842. 14:35:45: [fps: 5.0 <= 33.94 <= 38.0], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 157 <= 168.31 <= 213], [pingPyS: 166 <= 206.87 <= 368], [pingT: 116 <= 168.04 <= 239], [pkLossR: 1.4013e-041 <= 0.00 <= 0.0344037], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4843. 14:35:53: DirectInput deactivated.
  4844. 14:35:53: Window focus status changed: focus: 0
  4845. 14:35:53: Using background sleep time: 200
  4846. 14:39:13: Activating DirectInput...
  4847. 14:39:13: Window focus status changed: focus: 1
  4848. 14:39:13: [fps: 5.0 <= 28.99 <= 36.2], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 156 <= 326.73 <= 550], [pingPyS: 368 <= 383.66 <= 410], [pingT: 157 <= 288.91 <= 663], [pkLossR: 2.89483e-009 <= 0.03 <= 0.0338902], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4849. 14:39:26: Window focus status changed: focus: 0
  4850. 14:39:26: Using background sleep time: 200
  4851. 14:39:26: DirectInput deactivated.
  4852. 14:42:46: Activating DirectInput...
  4853. 14:42:46: Window focus status changed: focus: 1
  4854. 14:42:46: [fps: 4.9 <= 31.16 <= 35.4], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 174 <= 187.16 <= 351], [pingPyS: 387 <= 404.18 <= 437], [pingT: 147 <= 166.89 <= 199], [pkLossR: 1.68938e-016 <= 0.00 <= 2.86596e-009], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4855. 14:43:05: Window focus status changed: focus: 0
  4856. 14:43:05: Using background sleep time: 200
  4857. 14:43:05: DirectInput deactivated.
  4858. 14:44:08: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
  4859. 14:44:08: Win32Window::WindowProc - resetting device due to window size change.
  4860. 14:44:08: Activating DirectInput...
  4861. 14:44:08: Window focus status changed: focus: 1
  4862. 14:44:29: [fps: 4.9 <= 31.76 <= 37.4], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 157 <= 207.21 <= 381], [pingPyS: 391 <= 489.03 <= 630], [pingT: 115 <= 163.38 <= 202], [pkLossR: 5.23043e-020 <= 0.00 <= 1.67253e-016], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4863. 14:45:51: [fps: 27.2 <= 33.15 <= 37.0], [pendCt: 0 <= 0.04 <= 1], [pendTime: 0.0 <= 0.05 <= 0.450999975204], [pingPyC: 157 <= 278.13 <= 684], [pingPyS: 161 <= 200.24 <= 468], [pingT: 129 <= 160.91 <= 185], [pkLossR: 8.72552e-023 <= 0.00 <= 5.17826e-020], [pkLossS: 0.0 <= 0.00 <= 0.0]
  4864. 14:46:25: Win32Window::setVideoMode: 1600x900 32bit (windowed) 60hz AA 0x
  4865. 14:46:25: GFXPCD3D9Device::reset - depthstencil 2cc444c0 has 2 ref's
  4866. 14:46:25: --- Resetting D3D Device ---
  4867. 14:46:25: width=1600, height=900, format=22
  4868. 14:46:25: fullscreen=1, refresh=0
  4869. 14:46:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4870. 14:46:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  4871. 14:46:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4872. 14:46:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4873. 14:46:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4874. 14:46:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  4875. 14:46:25: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  4876. 14:46:25: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  4877. 14:46:25: Setting render tex target tex: 1600, 900
  4878. 14:46:25: Setting render tex target tex: 1600, 900
  4879. 14:46:25: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16
  4880. 14:46:25: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16
  4881. 14:46:26: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4882. 14:46:26: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4883. 14:46:26: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4884. 14:46:26: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4885. 14:46:26: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4886. 14:46:26: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  4887. 14:46:26: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4888. 14:46:26: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  4889. 14:46:26: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4890. 14:46:26: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4891. 14:46:26: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4892. 14:46:26: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4893. 14:46:26: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4894. 14:46:26: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  4895. 14:46:26: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  4896. 14:46:26: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  4897. 14:46:26: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  4898. 14:46:26: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  4899. 14:46:26: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4900. 14:46:26: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  4901. 14:46:26: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4902. 14:46:26: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4903. 14:46:26: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4904. 14:46:26: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4905. 14:46:26: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4906. 14:46:26: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  4907. 14:46:26: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4908. 14:46:26: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  4909. 14:46:27: ExportClientConfig: Exporting client config
  4910. 14:46:27: Exporting client prefs
  4911. 14:46:38: PlayGui::onSleep
  4912. 14:46:38: Issuing Disconnect packet.
  4913. 14:46:40: Adding a pending connection
  4914. 14:46:40: Sending Connect challenge Request
  4915. 14:46:40: Got Connect challenge Response
  4916. 14:46:40: Sending Connect Request
  4917. 14:46:40: Connection established 197638
  4918. 14:46:40:
  4919. 14:46:40: *********************************************************
  4920. 14:46:40: *** Client-side missiong loading...
  4921. 14:46:40: ***
  4922. 14:46:40: * Stage 1 load (handle load info)
  4923. 14:46:40: Client side filtered load of test.game/data/missions/gargoyle_dungeon3.mis
  4924. 14:46:41: TSMaterialList::renameMaterial(): cannot change from base.lagoon to dark.lagoon.
  4925. 14:46:41: TSMaterialList::renameMaterial(): cannot change from base.lagoon to dark.lagoon.
  4926. 14:46:41: TSMaterialList::renameMaterial(): cannot change from base.lagoon to dark.lagoon.
  4927. 14:46:41: TSMaterialList::renameMaterial(): cannot change from base.lagoon to dark.lagoon.
  4928. 14:46:41: TSMaterialList::renameMaterial(): cannot change from base.lagoon to dark.lagoon.
  4929. 14:46:41: TSMaterialList::renameMaterial(): cannot change from base.lagoon to dark.lagoon.
  4930. 14:46:41: TSMaterialList::renameMaterial(): cannot change from base.lagoon to dark.lagoon.
  4931. 14:46:42: Client-side mission object information for test.game/data/missions/gargoyle_dungeon3.mis
  4932. 14:46:42: * Stage 1 complete
  4933. 14:46:42: * Stage 2 load (download mission)
  4934. 14:46:42:
  4935. 14:46:42: ****************************************************
  4936. 14:46:42: *** New Mission (client): test.game/data/missions/gargoyle_dungeon3.mis seq: 1
  4937. 14:46:42: *** Phase 1: Download Datablocks & Targets
  4938. 14:46:42: ****************************************************
  4939. 14:46:42: Region Manager: Reset
  4940. 14:46:42: * download datablocks: Load time (s): 0.391
  4941. 14:46:42: ****************************************************
  4942. 14:46:42: ***************** MULTI PLAYER *********************
  4943. 14:46:42: ****************************************************
  4944. 14:46:42: * initDatablocks: Load time (s): 0
  4945. 14:46:42: * PreloadDatablocks: Load time (s): 0
  4946. 14:46:42: ***********************************
  4947. 14:46:42: *** Phase 2: Download Ghost Objects
  4948. 14:46:42: ***********************************
  4949. 14:46:43: Changing Packet Size and Rate
  4950. 14:46:43: was 64,16,64,200
  4951. 14:46:43: now 32,32,16,200
  4952. 14:46:43: *********************
  4953. 14:46:43: *** Phase 2: Complete
  4954. 14:46:43: * Ghost Object Load time (s): 0.437
  4955. 14:46:43: * Ghosts received = 2
  4956. 14:46:43: *********************
  4957. 14:46:43: Interstitial: init replicators
  4958. 14:46:43: Client Replication Startup has Happened!
  4959. 14:46:43: fxFoliageReplicator - replicated client foliage for 0 objects
  4960. 14:46:43: * init replicators: Load time (s): 0.016
  4961. 14:46:43: ****************************************************
  4962. 14:46:43: *** Phase 3: Mission Lighting
  4963. 14:46:43: ****************************************************
  4964. 14:46:43: *********************
  4965. 14:46:43: *** Phase 3: Complete
  4966. 14:46:43: * Init Lighting: Load time (s): 0
  4967. 14:46:43: *********************
  4968. 14:46:43: *****************************
  4969. 14:46:43: *** Mission Download Complete
  4970. 14:46:43: *****************************
  4971. 14:46:43: ****************************************************
  4972. 14:46:43: *** Phase 4: Preloading
  4973. 14:46:43: ****************************************************
  4974. 14:46:56: creating rpgCamera, id = 200483
  4975. 14:46:56:
  4976. 14:46:57: ** priority ghosts rcvd
  4977. 14:46:57: SceneManager::BeginPreload(): preloading 1690
  4978. 14:46:57: High-Priority Ghost objects received.
  4979. 14:46:58: ** preloaded
  4980. 14:46:59: *** Initial Control Object
  4981. 14:46:59: *** Initial Active Client Camera
  4982. 14:46:59: InitiateActiveClientCamera
  4983. 14:46:59: ** control object rcvd
  4984. 14:46:59: *********************
  4985. 14:46:59: *** Phase 4: Complete
  4986. 14:46:59: * Preload: Load time (s): 15.781
  4987. 14:46:59: *********************
  4988. 14:46:59: warning: quickprocess took 20422ms.
  4989. 14:46:59: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  4990. 14:46:59: end: ->updatePreloadProgress->onMissionDownloadPhase5
  4991. 14:46:59: ** waiting for python...
  4992. 14:47:03: * Python: Load time (s): 4.657
  4993. 14:47:03: ***
  4994. 14:47:03: *** Client-side mission loaded
  4995. 14:47:03: *** MASTER CLIENT MISSION Load time (s): 8298.36
  4996. 14:47:03: *********************************************************
  4997. 14:47:03: Region Manager: Initialized
  4998. 14:47:03: PlayGui::onWake
  4999. 14:47:04: [Stopping playlist PlayerVillage=?(191592)]
  5000. 14:47:04: [Starting playlist The_Drom=17599(200510)]
  5001. 14:47:05: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  5002. 14:47:05: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  5003. 14:47:05: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5004. 14:47:05: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5005. 14:47:05: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5006. 14:47:05: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5007. 14:47:05: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  5008. 14:47:05: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  5009. 14:47:05: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  5010. 14:47:05: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  5011. 14:47:05: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  5012. 14:47:05: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  5013. 14:47:05: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  5014. 14:47:05: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  5015. 14:47:05: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  5016. 14:47:05: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  5017. 14:47:05: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  5018. 14:47:05: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  5019. 14:47:05: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  5020. 14:47:05: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  5021. 14:47:05: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  5022. 14:47:05: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  5023. 14:47:05: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  5024. 14:47:05: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  5025. 14:47:05: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  5026. 14:47:05: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  5027. 14:47:05: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5028. 14:47:05: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5029. 14:47:05: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5030. 14:47:05: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5031. 14:47:05: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  5032. 14:47:05: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  5033. 14:48:03: Setting render tex target tex: 1600, 900
  5034. 14:48:03: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  5035. 14:48:03: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  5036. 14:48:03: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  5037. 14:48:03: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  5038. 14:48:03: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  5039. 14:48:03: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  5040. 14:48:23: [fps: 6.3 <= 38.76 <= 60.6], [pendCt: 0 <= 0.08 <= 2], [pendTime: 0.0 <= 0.61 <= 22.3129999638], [pingPyC: -1 <= 196.38 <= 768], [pingPyS: 0 <= 756.07 <= 3174], [pingT: 88 <= 165.86 <= 410], [pkLossR: 0.0186217 <= 1.71 <= 11.2187], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5041. 14:49:46: [fps: 14.9 <= 34.40 <= 44.9], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.266999959946], [pingPyC: 156 <= 275.86 <= 704], [pingPyS: 173 <= 211.29 <= 328], [pingT: 134 <= 163.14 <= 446], [pkLossR: 2.85276e-005 <= 0.00 <= 0.0183437], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5042. 14:51:07: [fps: 20.9 <= 35.24 <= 43.1], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.04 <= 0.65499997139], [pingPyC: 156 <= 345.89 <= 1833], [pingPyS: 171 <= 555.22 <= 2094], [pingT: 54 <= 160.83 <= 207], [pkLossR: 4.97863e-008 <= 0.00 <= 2.8243e-005], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5043. 14:52:04: Adding new material mapping for base.treentBody (in folder '') -> DefaultMaterial1018
  5044. 14:52:04: has map (in folder test.game/Data/Shapes/Creatures/Enemies/Tree_ents) -> DefaultMaterial528
  5045. 14:52:30: [fps: 15.4 <= 35.26 <= 48.2], [pendCt: 0 <= 0.03 <= 2], [pendTime: 0.0 <= 0.02 <= 1.24699997902], [pingPyC: 157 <= 287.03 <= 671], [pingPyS: 152 <= 187.77 <= 219], [pingT: 78 <= 159.81 <= 186], [pkLossR: 7.70387e-011 <= 0.00 <= 4.92897e-008], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5046. 14:53:22: Adding new material mapping for base.rat (in folder '') -> DefaultMaterial1036
  5047. 14:53:22: has map (in folder test.game/Data/Shapes/Creatures/Enemies/Rat) -> DefaultMaterial495
  5048. 14:53:53: [fps: 22.3 <= 33.69 <= 45.7], [pendCt: 0 <= 0.04 <= 2], [pendTime: 0.0 <= 0.07 <= 0.817000150681], [pingPyC: 159 <= 353.35 <= 768], [pingPyS: 166 <= 258.97 <= 337], [pingT: 72 <= 158.30 <= 188], [pkLossR: 1.16258e-013 <= 0.00 <= 7.58889e-011], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5049. 14:54:00: Adding new material mapping for base.rat (in folder '') -> DefaultMaterial1043
  5050. 14:54:00: has map (in folder test.game/Data/Shapes/Creatures/Enemies/Rat) -> DefaultMaterial495
  5051. 14:54:00: has map (in folder test.game/data/shapes/Creatures/enemies/rat) -> DefaultMaterial1036
  5052. 14:55:17: [fps: 14.7 <= 32.74 <= 43.9], [pendCt: 0 <= 0.04 <= 2], [pendTime: 0.0 <= 0.05 <= 0.689999818802], [pingPyC: 157 <= 299.72 <= 940], [pingPyS: 193 <= 239.35 <= 308], [pingT: 63 <= 155.29 <= 184], [pkLossR: 1.57915e-016 <= 0.00 <= 1.14523e-013], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5053. 14:55:47: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  5054. 14:55:47: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  5055. 14:55:47: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  5056. 14:55:47: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  5057. 14:55:47: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  5058. 14:55:47: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  5059. 14:56:40: [fps: 22.1 <= 34.60 <= 43.9], [pendCt: 0 <= 0.03 <= 2], [pendTime: 0.0 <= 0.03 <= 0.648000001907], [pingPyC: 149 <= 248.49 <= 558], [pingPyS: 160 <= 201.51 <= 308], [pingT: 86 <= 157.75 <= 232], [pkLossR: 1.14214e-017 <= 0.07 <= 0.4975], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5060. 14:58:04: [fps: 23.3 <= 33.41 <= 38.1], [pendCt: 0 <= 0.04 <= 2], [pendTime: 0.0 <= 0.06 <= 0.880999803543], [pingPyC: 171 <= 358.57 <= 806], [pingPyS: 182 <= 530.79 <= 1800], [pingT: 108 <= 156.43 <= 193], [pkLossR: 1.45303e-005 <= 0.00 <= 0.0100225], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5061. 14:59:28: [fps: 16.3 <= 32.56 <= 43.9], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.03 <= 0.457999944687], [pingPyC: 160 <= 338.51 <= 667], [pingPyS: 238 <= 322.06 <= 415], [pingT: 45 <= 154.83 <= 185], [pkLossR: 2.00357e-008 <= 0.00 <= 1.43853e-005], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5062. 15:00:51: [fps: 25.9 <= 35.37 <= 46.0], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.457999944687], [pingPyC: 157 <= 272.10 <= 651], [pingPyS: 157 <= 281.83 <= 385], [pingT: 47 <= 155.13 <= 198], [pkLossR: 3.1003e-011 <= 0.00 <= 1.98358e-008], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5063. 15:02:15: [fps: 22.5 <= 32.75 <= 41.1], [pendCt: 0 <= 0.09 <= 3], [pendTime: 0.0 <= 0.07 <= 1.09699988365], [pingPyC: 159 <= 344.63 <= 1253], [pingPyS: 180 <= 266.63 <= 334], [pingT: 91 <= 153.29 <= 227], [pkLossR: 4.04566e-014 <= 0.00 <= 3.06938e-011], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5064. 15:03:41: [fps: 25.0 <= 32.81 <= 37.7], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.496999979019], [pingPyC: 167 <= 288.83 <= 832], [pingPyS: 176 <= 268.32 <= 411], [pingT: 91 <= 152.22 <= 195], [pkLossR: 4.9215e-017 <= 0.00 <= 4.0053e-014], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5065. 15:04:03: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5066. 15:04:03: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5067. 15:05:05: [fps: 20.8 <= 31.15 <= 36.9], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.05 <= 0.398000001907], [pingPyC: 177 <= 388.57 <= 1203], [pingPyS: 215 <= 298.14 <= 382], [pingT: 105 <= 151.67 <= 228], [pkLossR: 6.99342e-020 <= 0.00 <= 4.8724e-017], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5068. 15:05:20: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  5069. 15:05:20: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  5070. 15:06:30: [fps: 26.1 <= 33.18 <= 44.3], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.364000082016], [pingPyC: 161 <= 270.13 <= 482], [pingPyS: 218 <= 322.13 <= 466], [pingT: 101 <= 151.86 <= 189], [pkLossR: 8.94472e-023 <= 0.00 <= 6.92366e-020], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5071. 15:07:01: Failed to create resource: [test.game/data/sound/67.ogg]
  5072. 15:07:01: SFXProfile((null))::onAdd: The preload failed!
  5073. 15:07:01: Failed to create resource: [test.game/data/sound/67.ogg]
  5074. 15:07:01: SFXSound::_create() - Could not create device buffer!
  5075. 15:07:01: SFXSystem::createSource() - Failed to create sound!
  5076. 15:07:01: Profile: (null)
  5077. 15:07:01: Filename: test.game/data/sound/67.ogg
  5078. 15:07:06: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5079. 15:07:06: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5080. 15:07:06: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5081. 15:07:06: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5082. 15:07:06: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5083. 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5084. 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5085. 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5086. 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5087. 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5088. 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5089. 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5090. 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5091. 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5092. 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5093. 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5094. 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5095. 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5096. 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5097. 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5098. 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5099. 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5100. 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5101. 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5102. 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5103. 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5104. 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5105. 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5106. 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5107. 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5108. 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5109. 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5110. 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5111. 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5112. 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5113. 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5114. 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5115. 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5116. 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5117. 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5118. 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5119. 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5120. 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5121. 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5122. 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5123. 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5124. 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5125. 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5126. 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5127. 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5128. 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5129. 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5130. 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5131. 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5132. 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5133. 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5134. 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5135. 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5136. 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5137. 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5138. 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5139. 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5140. 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5141. 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5142. 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5143. 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5144. 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5145. 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5146. 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5147. 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5148. 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5149. 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5150. 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5151. 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5152. 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5153. 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5154. 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5155. 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5156. 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5157. 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5158. 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5159. 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5160. 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5161. 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5162. 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5163. 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5164. 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5165. 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5166. 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5167. 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5168. 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5169. 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5170. 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5171. 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5172. 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5173. 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5174. 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5175. 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5176. 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5177. 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5178. 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5179. 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5180. 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5181. 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5182. 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
  5183. 15:07:55: [fps: 25.1 <= 32.55 <= 44.1], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.03 <= 0.288000106812], [pingPyC: 161 <= 260.39 <= 552], [pingPyS: 165 <= 277.81 <= 390], [pingT: 121 <= 151.06 <= 193], [pkLossR: 1.14405e-025 <= 0.00 <= 8.85549e-023], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5184. 15:09:18: [fps: 26.0 <= 33.94 <= 38.2], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.220999956131], [pingPyC: 157 <= 230.70 <= 457], [pingPyS: 161 <= 256.28 <= 505], [pingT: 90 <= 149.27 <= 196], [pkLossR: 1.74387e-028 <= 0.00 <= 1.13263e-025], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5185. 15:10:41: [fps: 27.1 <= 34.63 <= 37.8], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.466000080109], [pingPyC: 158 <= 226.82 <= 445], [pingPyS: 170 <= 212.54 <= 235], [pingT: 118 <= 148.65 <= 185], [pkLossR: 2.56651e-031 <= 0.00 <= 1.72647e-028], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5186. 15:12:05: [fps: 26.6 <= 33.83 <= 43.6], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.782999992371], [pingPyC: 157 <= 284.57 <= 1033], [pingPyS: 170 <= 246.87 <= 403], [pingT: 88 <= 149.16 <= 186], [pkLossR: 3.55673e-034 <= 0.00 <= 2.54091e-031], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5187. 15:13:29: [fps: 12.9 <= 34.10 <= 44.4], [pendCt: 0 <= 0.07 <= 2], [pendTime: 0.0 <= 0.08 <= 2.03200006485], [pingPyC: 160 <= 607.66 <= 9484], [pingPyS: 193 <= 370.61 <= 906], [pingT: 91 <= 149.06 <= 179], [pkLossR: 4.929e-037 <= 0.00 <= 3.52125e-034], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5188. 15:14:54: [fps: 25.8 <= 32.84 <= 41.3], [pendCt: 0 <= 0.03 <= 2], [pendTime: 0.0 <= 0.05 <= 0.798000097275], [pingPyC: 158 <= 338.51 <= 1125], [pingPyS: 178 <= 311.37 <= 412], [pingT: 87 <= 147.99 <= 191], [pkLossR: 6.56368e-040 <= 0.00 <= 4.87984e-037], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5189. 15:16:18: [fps: 26.5 <= 33.37 <= 37.7], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.371999979019], [pingPyC: 158 <= 272.65 <= 599], [pingPyS: 178 <= 223.38 <= 288], [pingT: 73 <= 147.59 <= 176], [pkLossR: 1.4013e-041 <= 0.00 <= 6.49922e-040], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5190. 15:17:40: [fps: 18.7 <= 35.81 <= 45.1], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 158 <= 169.76 <= 217], [pingPyS: 165 <= 246.84 <= 436], [pingT: 120 <= 148.60 <= 399], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5191. 15:19:04: [fps: 26.7 <= 35.24 <= 44.4], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.01 <= 0.134000062943], [pingPyC: 158 <= 283.10 <= 1815], [pingPyS: 165 <= 185.49 <= 249], [pingT: 81 <= 147.06 <= 175], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5192. 15:20:29: [fps: 22.9 <= 34.81 <= 44.3], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.01 <= 0.299999952316], [pingPyC: 161 <= 262.52 <= 534], [pingPyS: 193 <= 228.33 <= 320], [pingT: 111 <= 147.55 <= 256], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5193. 15:21:52: [fps: 27.8 <= 35.88 <= 44.4], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.000999927520752], [pingPyC: 159 <= 207.89 <= 809], [pingPyS: 167 <= 195.83 <= 320], [pingT: 89 <= 148.94 <= 200], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5194. 15:23:17: [fps: 26.9 <= 34.54 <= 44.0], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 161 <= 191.82 <= 328], [pingPyS: 168 <= 205.35 <= 303], [pingT: 107 <= 147.44 <= 183], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5195. 15:24:42: [fps: 27.6 <= 34.45 <= 44.2], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 159 <= 179.03 <= 310], [pingPyS: 194 <= 234.61 <= 364], [pingT: 85 <= 148.08 <= 189], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5196. 15:25:30: PlayGui::onSleep
  5197. 15:25:30: Issuing Disconnect packet.
  5198. 15:25:31: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  5199. 15:25:31: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  5200. 15:25:31: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  5201. 15:25:31: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  5202. 15:25:31: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  5203. 15:25:31: GuiMLTextCtrl::forceReflow can only be called on visible controls.
  5204. 15:25:31: Adding a pending connection
  5205. 15:25:31: Sending Connect challenge Request
  5206. 15:25:32: Got Connect challenge Response
  5207. 15:25:32: Sending Connect Request
  5208. 15:25:32: Connection established 209068
  5209. 15:25:32:
  5210. 15:25:32: *********************************************************
  5211. 15:25:32: *** Client-side missiong loading...
  5212. 15:25:32: ***
  5213. 15:25:32: * Stage 1 load (handle load info)
  5214. 15:25:32: Client side filtered load of test.game/data/missions/gargoyle_dungeon5.mis
  5215. 15:25:32: Adding new material mapping for ent (in folder '') -> DefaultMaterial1066
  5216. 15:25:32: has map (in folder test.game/data/shapes/Environments/AcidDungeon) -> DefaultMaterial873
  5217. 15:25:32: has map (in folder test.game/data/shapes/Creatures/../Environments/Pyrron/molten) -> DefaultMaterial899
  5218. 15:25:33: Adding new material mapping for pyrrus.base (in folder '') -> DefaultMaterial1070
  5219. 15:25:33: has map (in folder test.game/data/shapes/Creatures/../objects/miscHumanity) -> DefaultMaterial852
  5220. 15:25:33: Adding new material mapping for pyrrus.feMonk (in folder '') -> DefaultMaterial1071
  5221. 15:25:33: has map (in folder test.game/data/shapes/Creatures/../objects/miscHumanity) -> DefaultMaterial890
  5222. 15:25:33: Client-side mission object information for test.game/data/missions/gargoyle_dungeon5.mis
  5223. 15:25:33: * Stage 1 complete
  5224. 15:25:33: * Stage 2 load (download mission)
  5225. 15:25:33:
  5226. 15:25:33: ****************************************************
  5227. 15:25:33: *** New Mission (client): test.game/data/missions/gargoyle_dungeon5.mis seq: 1
  5228. 15:25:33: *** Phase 1: Download Datablocks & Targets
  5229. 15:25:33: ****************************************************
  5230. 15:25:33: Region Manager: Reset
  5231. 15:25:34: * download datablocks: Load time (s): 0.359
  5232. 15:25:34: ****************************************************
  5233. 15:25:34: ***************** MULTI PLAYER *********************
  5234. 15:25:34: ****************************************************
  5235. 15:25:34: * initDatablocks: Load time (s): -0.001
  5236. 15:25:34: * PreloadDatablocks: Load time (s): -0.001
  5237. 15:25:34: ***********************************
  5238. 15:25:34: *** Phase 2: Download Ghost Objects
  5239. 15:25:34: ***********************************
  5240. 15:25:34: Changing Packet Size and Rate
  5241. 15:25:34: was 64,16,64,200
  5242. 15:25:34: now 32,32,16,200
  5243. 15:25:34: *********************
  5244. 15:25:34: *** Phase 2: Complete
  5245. 15:25:34: * Ghost Object Load time (s): 0.452
  5246. 15:25:34: * Ghosts received = 3
  5247. 15:25:34: *********************
  5248. 15:25:34: Interstitial: init replicators
  5249. 15:25:34: Client Replication Startup has Happened!
  5250. 15:25:34: fxFoliageReplicator - replicated client foliage for 0 objects
  5251. 15:25:34: * init replicators: Load time (s): 0
  5252. 15:25:34: ****************************************************
  5253. 15:25:34: *** Phase 3: Mission Lighting
  5254. 15:25:34: ****************************************************
  5255. 15:25:34: *********************
  5256. 15:25:34: *** Phase 3: Complete
  5257. 15:25:34: * Init Lighting: Load time (s): 0
  5258. 15:25:34: *********************
  5259. 15:25:34: *****************************
  5260. 15:25:34: *** Mission Download Complete
  5261. 15:25:34: *****************************
  5262. 15:25:34: ****************************************************
  5263. 15:25:34: *** Phase 4: Preloading
  5264. 15:25:34: ****************************************************
  5265. 15:25:34: creating rpgCamera, id = 211799
  5266. 15:25:34:
  5267. 15:25:35: ** priority ghosts rcvd
  5268. 15:25:35: SceneManager::BeginPreload(): preloading 1850
  5269. 15:25:35: High-Priority Ghost objects received.
  5270. 15:25:35: ** preloaded
  5271. 15:25:35: *** Initial Control Object
  5272. 15:25:35: *** Initial Active Client Camera
  5273. 15:25:35: InitiateActiveClientCamera
  5274. 15:25:35: ** control object rcvd
  5275. 15:25:35: *********************
  5276. 15:25:35: *** Phase 4: Complete
  5277. 15:25:35: * Preload: Load time (s): 1.094
  5278. 15:25:35: *********************
  5279. 15:25:35: warning: quickprocess took 5172ms.
  5280. 15:25:35: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  5281. 15:25:35: end: ->updatePreloadProgress->onMissionDownloadPhase5
  5282. 15:25:35: ** waiting for python...
  5283. 15:25:38: * Python: Load time (s): 3.187
  5284. 15:25:38: ***
  5285. 15:25:38: *** Client-side mission loaded
  5286. 15:25:38: *** MASTER CLIENT MISSION Load time (s): 10033.2
  5287. 15:25:38: *********************************************************
  5288. 15:25:38: Region Manager: Initialized
  5289. 15:25:38: PlayGui::onWake
  5290. 15:25:39: [Stopping playlist The_Drom=?(200510)]
  5291. 15:25:39: [Starting playlist The_Sanctorium=17601(211871)]
  5292. 15:25:40: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  5293. 15:25:40: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  5294. 15:25:40: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5295. 15:25:40: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5296. 15:25:40: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5297. 15:25:40: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5298. 15:25:40: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  5299. 15:25:40: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
  5300. 15:25:40: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  5301. 15:25:40: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  5302. 15:25:40: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  5303. 15:25:40: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  5304. 15:25:40: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  5305. 15:25:40: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
  5306. 15:25:40: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  5307. 15:25:40: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  5308. 15:25:40: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  5309. 15:25:40: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  5310. 15:25:40: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  5311. 15:25:40: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
  5312. 15:25:40: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  5313. 15:25:40: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
  5314. 15:25:40: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  5315. 15:25:40: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  5316. 15:25:40: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  5317. 15:25:40: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
  5318. 15:25:40: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  5319. 15:25:40: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
  5320. 15:25:40: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  5321. 15:25:40: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
  5322. 15:25:40: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  5323. 15:25:40: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  5324. 15:25:40: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5325. 15:25:40: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5326. 15:25:40: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5327. 15:25:40: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5328. 15:25:40: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  5329. 15:25:40: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  5330. 15:26:16: [fps: 7.2 <= 32.08 <= 48.7], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.325000047684], [pingPyC: 161 <= 303.85 <= 3233], [pingPyS: 150 <= 209.63 <= 364], [pingT: -1 <= 145.26 <= 298], [pkLossR: -1 <= 0.11 <= 0.875127], [pkLossS: -1 <= -0.01 <= 0.0]
  5331. 15:26:20: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  5332. 15:26:20: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  5333. 15:26:20: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  5334. 15:26:20: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  5335. 15:26:20: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  5336. 15:26:20: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
  5337. 15:26:51: [MaterialList::mapMaterials] Unable to find material for texture: base.gnome
  5338. 15:26:51: [MaterialList::mapMaterials] Unable to find material for texture: base.gnomehead
  5339. 15:26:51: TSMaterialList::renameMaterial(): cannot change from base.gnome to alt01.gnome.
  5340. 15:26:51: TSMaterialList::renameMaterial(): cannot change from base.gnomehead to alt01.gnomehead.
  5341. 15:26:52: TSMaterialList::renameMaterial(): cannot change from base.gnome to alt02.gnome.
  5342. 15:26:52: TSMaterialList::renameMaterial(): cannot change from base.gnomehead to alt02.gnomehead.
  5343. 15:26:52: [MaterialList::mapMaterials] Unable to find material for texture: base.gnome
  5344. 15:26:52: [MaterialList::mapMaterials] Unable to find material for texture: base.gnomehead
  5345. 15:26:54: TSMaterialList::renameMaterial(): cannot change from base.gnome to alt01.gnome.
  5346. 15:26:54: TSMaterialList::renameMaterial(): cannot change from base.gnomehead to alt01.gnomehead.
  5347. 15:27:41: [fps: 24.7 <= 30.11 <= 35.2], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.566999912262], [pingPyC: 161 <= 298.41 <= 970], [pingPyS: 182 <= 241.74 <= 298], [pingT: 87 <= 146.98 <= 188], [pkLossR: 6.05316e-005 <= 0.01 <= 0.0475644], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5348. 15:27:48: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
  5349. 15:27:48: GFXPCD3D9Device::reset - depthstencil 2cc444c0 has 2 ref's
  5350. 15:27:48: --- Resetting D3D Device ---
  5351. 15:27:48: width=1600, height=873, format=22
  5352. 15:27:48: fullscreen=1, refresh=0
  5353. 15:27:48: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  5354. 15:27:48: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  5355. 15:27:48: Setting render tex target tex: 1600, 873
  5356. 15:27:48: Setting render tex target tex: 1600, 873
  5357. 15:27:48: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
  5358. 15:27:48: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
  5359. 15:27:48: Setting render tex target tex: 1600, 873
  5360. 15:27:48: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  5361. 15:27:48: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  5362. 15:27:48: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  5363. 15:27:48: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  5364. 15:27:48: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  5365. 15:27:48: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  5366. 15:27:48: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  5367. 15:27:48: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  5368. 15:27:48: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  5369. 15:27:48: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  5370. 15:27:48: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  5371. 15:27:48: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  5372. 15:27:48: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  5373. 15:27:48: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  5374. 15:27:48: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  5375. 15:27:48: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  5376. 15:27:48: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  5377. 15:27:48: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  5378. 15:27:48: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  5379. 15:27:48: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  5380. 15:27:48: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  5381. 15:27:48: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  5382. 15:27:48: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  5383. 15:27:48: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  5384. 15:27:48: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  5385. 15:27:48: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  5386. 15:27:48: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5387. 15:27:48: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5388. 15:27:48: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5389. 15:27:48: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5390. 15:27:48: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  5391. 15:27:48: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  5392. 15:27:48: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5393. 15:27:48: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5394. 15:27:50: ExportClientConfig: Exporting client config
  5395. 15:27:50: Exporting client prefs
  5396. 15:27:59: PlayGui::onSleep
  5397. 15:27:59: Issuing Disconnect packet.
  5398. 15:27:59: Window focus status changed: focus: 0
  5399. 15:27:59: Using background sleep time: 200
  5400. 15:28:00: Adding a pending connection
  5401. 15:28:00: Sending Connect challenge Request
  5402. 15:28:00: Got Connect challenge Response
  5403. 15:28:00: Sending Connect Request
  5404. 15:28:00: Connection established 212547
  5405. 15:28:00:
  5406. 15:28:00: *********************************************************
  5407. 15:28:00: *** Client-side missiong loading...
  5408. 15:28:00: ***
  5409. 15:28:00: * Stage 1 load (handle load info)
  5410. 15:28:00: Client side filtered load of test.game/data/missions/villageD.mis
  5411. 15:28:03: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
  5412. 15:28:03: TSShape::setDetailSize: Cannot find detail with size 100
  5413. 15:28:03: TSShape::setDetailSize: Cannot find detail with size 75
  5414. 15:28:03: TSShape::setDetailSize: Cannot find detail with size 50
  5415. 15:28:03: TSShape::setDetailSize: Cannot find detail with size 25
  5416. 15:28:03: TSShape::setDetailSize: Cannot find detail with size 10
  5417. 15:28:04: Client-side mission object information for test.game/data/missions/villageD.mis
  5418. 15:28:04: * Stage 1 complete
  5419. 15:28:04: * Stage 2 load (download mission)
  5420. 15:28:04:
  5421. 15:28:04: ****************************************************
  5422. 15:28:04: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
  5423. 15:28:04: *** Phase 1: Download Datablocks & Targets
  5424. 15:28:04: ****************************************************
  5425. 15:28:04: Region Manager: Reset
  5426. 15:28:04: * download datablocks: Load time (s): 0.329
  5427. 15:28:04: ****************************************************
  5428. 15:28:04: ***************** MULTI PLAYER *********************
  5429. 15:28:04: ****************************************************
  5430. 15:28:04: * initDatablocks: Load time (s): 0.001
  5431. 15:28:04: * PreloadDatablocks: Load time (s): 0.001
  5432. 15:28:04: ***********************************
  5433. 15:28:04: *** Phase 2: Download Ghost Objects
  5434. 15:28:04: ***********************************
  5435. 15:28:13: Changing Packet Size and Rate
  5436. 15:28:13: was 64,16,64,200
  5437. 15:28:13: now 32,32,16,200
  5438. 15:28:13: *********************
  5439. 15:28:13: *** Phase 2: Complete
  5440. 15:28:13: * Ghost Object Load time (s): 8.563
  5441. 15:28:13: * Ghosts received = 263
  5442. 15:28:13: *********************
  5443. 15:28:13: Interstitial: init replicators
  5444. 15:28:13: Client Replication Startup has Happened!
  5445. 15:28:13: fxFoliageReplicator - replicated client foliage for 0 objects
  5446. 15:28:13: * init replicators: Load time (s): -0.001
  5447. 15:28:13: ****************************************************
  5448. 15:28:13: *** Phase 3: Mission Lighting
  5449. 15:28:13: ****************************************************
  5450. 15:28:13: *********************
  5451. 15:28:13: *** Phase 3: Complete
  5452. 15:28:13: * Init Lighting: Load time (s): -0.001
  5453. 15:28:13: *********************
  5454. 15:28:13: *****************************
  5455. 15:28:13: *** Mission Download Complete
  5456. 15:28:13: *****************************
  5457. 15:28:13: ****************************************************
  5458. 15:28:13: *** Phase 4: Preloading
  5459. 15:28:13: ****************************************************
  5460. 15:28:14: creating rpgCamera, id = 214930
  5461. 15:28:14:
  5462. 15:28:14: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  5463. 15:28:15: *** Initial Control Object
  5464. 15:28:15: *** Initial Active Client Camera
  5465. 15:28:15: InitiateActiveClientCamera
  5466. 15:28:15: ** control object rcvd
  5467. 15:28:16: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
  5468. 15:28:26: ** priority ghosts rcvd
  5469. 15:28:26: SceneManager::BeginPreload(): preloading 1939
  5470. 15:28:26: High-Priority Ghost objects received.
  5471. 15:28:27: ** preloaded
  5472. 15:28:27: *********************
  5473. 15:28:27: *** Phase 4: Complete
  5474. 15:28:27: * Preload: Load time (s): 14.108
  5475. 15:28:27: *********************
  5476. 15:28:27: warning: quickprocess took 27984ms.
  5477. 15:28:27: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
  5478. 15:28:27: end: ->updatePreloadProgress->onMissionDownloadPhase5
  5479. 15:28:27: ** waiting for python...
  5480. 15:28:27: * Python: Load time (s): 0
  5481. 15:28:27: ***
  5482. 15:28:27: *** Client-side mission loaded
  5483. 15:28:27: *** MASTER CLIENT MISSION Load time (s): 8466.91
  5484. 15:28:27: *********************************************************
  5485. 15:28:27: Region Manager: Initialized
  5486. 15:28:27: PlayGui::onWake
  5487. 15:28:27: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5488. 15:28:27: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5489. 15:28:27: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  5490. 15:28:27: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  5491. 15:28:27: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5492. 15:28:27: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5493. 15:28:27: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5494. 15:28:27: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5495. 15:28:27: [Stopping playlist The_Sanctorium=?(211871)]
  5496. 15:28:27: [Starting playlist PlayerVillage=17571(215800)]
  5497. 15:28:27: time event 'night' (took 0ms)
  5498. 15:28:28: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  5499. 15:28:28: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  5500. 15:28:28: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5501. 15:28:28: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5502. 15:28:28: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5503. 15:28:28: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5504. 15:28:28: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  5505. 15:28:28: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
  5506. 15:28:28: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  5507. 15:28:28: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  5508. 15:28:28: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  5509. 15:28:28: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  5510. 15:28:28: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  5511. 15:28:28: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
  5512. 15:28:28: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  5513. 15:28:28: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  5514. 15:28:28: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  5515. 15:28:28: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  5516. 15:28:28: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  5517. 15:28:28: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
  5518. 15:28:28: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  5519. 15:28:28: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
  5520. 15:28:28: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  5521. 15:28:28: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  5522. 15:28:28: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  5523. 15:28:28: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
  5524. 15:28:28: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  5525. 15:28:28: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
  5526. 15:28:28: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  5527. 15:28:28: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
  5528. 15:28:28: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  5529. 15:28:28: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
  5530. 15:28:28: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5531. 15:28:28: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5532. 15:28:28: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5533. 15:28:28: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5534. 15:28:28: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  5535. 15:28:28: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
  5536. 15:28:57: Window focus status changed: focus: 1
  5537. 15:29:13: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  5538. 15:29:13: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
  5539. 15:29:19: Window focus status changed: focus: 0
  5540. 15:29:19: Using background sleep time: 200
  5541. 15:29:19: DirectInput deactivated.
  5542. 15:37:12: Activating DirectInput...
  5543. 15:37:12: Window focus status changed: focus: 1
  5544. 15:37:12: [fps: 5.0 <= 29.29 <= 37.5], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 166 <= 182.71 <= 242], [pingPyS: 357 <= 390.61 <= 440], [pingT: 120 <= 163.32 <= 201], [pkLossR: 0.00453964 <= 0.01 <= 0.105115], [pkLossS: 0.0 <= 0.00 <= 0.0]
  5545. 15:37:40: Win32Window::setVideoMode: 1092x837 32bit (windowed) 60hz AA 0x
  5546. 15:37:40: GFXPCD3D9Device::reset - depthstencil 2cc444c0 has 2 ref's
  5547. 15:37:40: --- Resetting D3D Device ---
  5548. 15:37:40: width=1092, height=837, format=22
  5549. 15:37:40: fullscreen=1, refresh=0
  5550. 15:37:40: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  5551. 15:37:40: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
  5552. 15:37:40: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5553. 15:37:40: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5554. 15:37:40: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5555. 15:37:40: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
  5556. 15:37:40: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR8G8B8X8
  5557. 15:37:40: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR8G8B8X8
  5558. 15:37:40: Setting render tex target tex: 1092, 837
  5559. 15:37:40: Setting render tex target tex: 1092, 837
  5560. 15:37:40: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16
  5561. 15:37:40: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16
  5562. 15:37:40: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
  5563. 15:37:40: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
  5564. 15:37:40: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
  5565. 15:37:40: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
  5566. 15:37:40: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
  5567. 15:37:40: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
  5568. 15:37:40: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
  5569. 15:37:40: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
  5570. 15:37:40: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  5571. 15:37:40: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  5572. 15:37:40: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  5573. 15:37:40: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  5574. 15:37:40: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  5575. 15:37:40: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
  5576. 15:37:40: creating pooled 68 x 52 texture with 1 mips of format GFXFormatR16F
  5577. 15:37:40: saving pooled 68 x 52 texture with 1 mips of format GFXFormatR16F
  5578. 15:37:40: creating pooled 17 x 13 texture with 1 mips of format GFXFormatR16F
  5579. 15:37:40: saving pooled 17 x 13 texture with 1 mips of format GFXFormatR16F
  5580. 15:37:40: creating pooled 4 x 3 texture with 1 mips of format GFXFormatR16F
  5581. 15:37:40: saving pooled 4 x 3 texture with 1 mips of format GFXFormatR16F
  5582. 15:37:40: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5583. 15:37:40: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5584. 15:37:40: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5585. 15:37:40: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5586. 15:37:40: Win32Window::WindowProc - resetting device due to window size change.
  5587. 15:37:41: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5588. 15:37:41: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
  5589. 15:37:42: Window focus status changed: focus: 0
  5590. 15:37:42: Using background sleep time: 200
  5591. 15:37:42: DirectInput deactivated.
  5592. 15:37:46: Win32Window::setVideoMode: 1092x837 32bit (windowed) 60hz AA 0x
  5593. 15:37:46: Win32Window::WindowProc - resetting device due to window size change.
  5594. 15:37:46: Activating DirectInput...
  5595. 15:37:46: Window focus status changed: focus: 1
  5596. 15:37:47: Window focus status changed: focus: 0
  5597. 15:37:47: Using background sleep time: 200
  5598. 15:37:47: DirectInput deactivated.
  5599. 15:37:49: Activating DirectInput...
  5600. 15:37:49: Window focus status changed: focus: 1
  5601. 15:37:50: Window focus status changed: focus: 0
  5602. 15:37:50: Using background sleep time: 200
  5603. 15:37:50: DirectInput deactivated.
  5604. 15:37:53: Activating DirectInput...
  5605. 15:37:53: DirectInput deactivated.
  5606. 15:37:55: Activating DirectInput...
  5607. 15:37:55: Window focus status changed: focus: 1
  5608. 15:37:56: Window focus status changed: focus: 0
  5609. 15:37:56: Using background sleep time: 200
  5610. 15:37:56: DirectInput deactivated.
  5611. 15:38:14: Win32Window::setVideoMode: 1092x837 32bit (windowed) 60hz AA 0x
  5612. 15:38:14: Win32Window::WindowProc - resetting device due to window size change.
  5613. 15:38:14: Activating DirectInput...
  5614. 15:38:14: Window focus status changed: focus: 1
  5615. 15:38:14: Window focus status changed: focus: 0
  5616. 15:38:14: Using background sleep time: 200
  5617. 15:38:14: DirectInput deactivated.
  5618. 15:38:15: Activating DirectInput...
  5619. 15:38:15: onExit - from test.game/main.cs
  5620. 15:38:15: Exporting client prefs
  5621. 15:38:15: ExportClientConfig: Exporting client config
  5622. 15:38:16: onExit - from common_15/main.cs
  5623. 15:38:16: Exporting server prefs
  5624. 15:38:16: common_15/main.cs (162): Unable to find function OpenALShutdown
  5625. 15:38:16: onExit - from mmokit_15/main_15.cs
  5626. 15:38:16: Issuing Disconnect packet.
  5627. 15:38:16: PlayGui::onSleep
  5628. 15:38:16: Destroying sound device...
  5629. 15:38:17: warning: quickprocess took 1328ms.
  5630. 15:38:17: begin: ->onExit->[Common]onExit->onExit->disconnect->[ViewModePC]beginDisconnectScreen->[ViewModePC]openLoadingGui->LoadingGui::onWake
  5631. 15:38:17: end: ->LoadingGui::onSleep
  5632. 15:38:21: Cur. D3DDevice ref count=3
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