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- //-------------------------- 1/1/2016 -- 10:40:38 -----
- 10:40:38: Could not create a description for binding: alt oem_plus
- 10:40:38: loadGamePrefs: Attempting to load prefs from: test.game/client/prefs.cs
- 10:40:39:
- 10:40:39: --------- Copying bootstrap assets to: ../AMysticalLandAppDataDev/ ---------
- 10:40:39: copying: C:/Program Files (x86)/Villagers and Heroes/AMysticalLandSAC/common/bootStrap to: ../AMysticalLandAppDataDev/bootStrap
- 10:40:47: copying: C:/Program Files (x86)/Villagers and Heroes/AMysticalLandSAC/common/common_15 to: ../AMysticalLandAppDataDev/common_15
- 10:40:52:
- 10:40:52: --------- Changing Current Working Directory ---------
- 10:40:52: Current Working Directory: C:/Program Files (x86)/Villagers and Heroes/AMysticalLandSAC/AMysticalLandAppDataDev/
- 10:40:52: chunkLoaderFileStore::getStoreFilename: chunk loader file store filename: ./portalariumFileStore.xml
- 10:40:52:
- 10:40:52: -------------------------------------------------------------------------
- 10:40:52: ->Loading MODS (main_15)
- 10:40:52: -------------------------------------------------------------------------
- 10:40:52: Mods: test.game
- 10:40:52:
- 10:40:52: --------- Loading MOD: test.game/main.cs ---------
- 10:40:52:
- 10:40:52: -------------------------------------------------------------------------
- 10:40:52: ->Loading BootStrap Assets (main_15)
- 10:40:52: -------------------------------------------------------------------------
- 10:40:52: bugTrapInitiateExceptions: appName: Villagers and Heroes, supportEmail: admin@madottergames.com, supportUrl: http://www.madottergames.com, chunkManifestVersion: 0
- 10:40:52: Adding font common_15/ui/cache/Baramond.ttf
- 10:40:52: Adding font common_15/ui/cache/Baramond Bold.ttf
- 10:40:52: Adding font common_15/ui/cache/aMysticalLand_0.ttf
- 10:40:52: Adding font common_15/ui/cache/Kalam-Regular.ttf
- 10:40:52: Adding font common_15/ui/cache/Kalam-Bold.ttf
- 10:40:52: Adding font common_15/ui/cache/InknutAntiqua-Light.ttf
- 10:40:52: Adding font common_15/ui/cache/InknutAntiqua-Medium.ttf
- 10:40:52: Adding font common_15/ui/cache/InknutAntiqua-Regular.ttf
- 10:40:52: Adding font common_15/ui/cache/InknutAntiqua-Black.ttf
- 10:40:52: Adding font common_15/ui/cache/InknutAntiqua-SemiBold.ttf
- 10:40:52: Adding font common_15/ui/cache/InknutAntiqua-Bold.ttf
- 10:40:52: Adding font common_15/ui/cache/InknutAntiqua-ExtraBold.ttf
- 10:40:52: Adding font common_15/ui/cache/DroidSerif-Bold.ttf
- 10:40:53: Adding font common_15/ui/cache/DroidSerif-BoldItalic.ttf
- 10:40:53: Adding font common_15/ui/cache/DroidSerif-Italic.ttf
- 10:40:53: Adding font common_15/ui/cache/DroidSerif-Regular.ttf
- 10:40:53: Engine initialized...
- 10:40:53:
- 10:40:53: --------- Initializing MOD: FPS Starter Kit: Client [Login Only] ---------
- 10:40:53:
- 10:40:53: --------- Initializing Canvas ---------
- 10:40:53: Attempting to create GFX device: AMD Radeon HD 6700 Series (D3D9) [\\.\DISPLAY1]
- 10:40:53: GFXD3D9EnumTranslate: Unassigned value in GFXD3D9TextureFormat: 30
- 10:40:53: GFXD3D9EnumTranslate: Unassigned value in GFXD3D9TextureFormat: 31
- 10:40:53: GFXD3D9EnumTranslate: Unassigned value in GFXD3D9TextureFormat: 32
- 10:40:53: Device created, setting adapter and enumerating modes
- 10:40:53: Win32Window::setVideoMode: 1092x837 32bit (windowed) 60hz AA 0x
- 10:40:53: Cur. D3DDevice ref count=1
- 10:40:53: Pix version detected: 3.000000
- 10:40:53: Vert version detected: 3.000000
- 10:40:53: Maximum number of simultaneous samplers: 16
- 10:40:53: Number of simultaneous render targets: 4
- 10:40:53: Hardware occlusion query detected: Yes
- 10:40:53: Using Direct3D9Ex: No
- 10:40:54: WMIVideoInfo: DxDiag initialized
- 10:40:59: Initializing GFXCardProfiler (D3D9)
- 10:40:59: o Chipset : 'AMD Radeon Graphics Processor (0x68BF)'
- 10:40:59: o Card : 'AMD Radeon HD 6700 Series'
- 10:40:59: o Version : '8.17.0010.1247'
- 10:40:59: o VRAM : 1024 MB
- 10:40:59: - Scanning card capabilities...
- 10:40:59: GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
- 10:40:59: GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384.
- 10:40:59: GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384.
- 10:40:59: GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384.
- 10:40:59: GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
- 10:40:59: GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
- 10:40:59: - Loading card profiles...
- 10:40:59: - No card profile common_15/t3d_profile/D3D9.cs exists
- 10:40:59: - No card profile common_15/t3d_profile/D3D9.AMDRadeonGraphicsProcessor0x68BF.cs exists
- 10:40:59: - No card profile common_15/t3d_profile/D3D9.AMDRadeonGraphicsProcessor0x68BF.AMDRadeonHD6700Series.cs exists
- 10:40:59: - No card profile common_15/t3d_profile/D3D9.AMDRadeonGraphicsProcessor0x68BF.AMDRadeonHD6700Series.81700101247.cs exists
- 10:41:00: Setting iconFile: .\AMLIcon.ico
- 10:41:00: sfxStartup...
- 10:41:00: SFXSystem::createDevice - created DirectSound device 'Speakers (High Definition Audio Device)'
- 10:41:00: SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound, using logarithmic instead
- 10:41:00: Provider: DirectSound
- 10:41:00: Device: Speakers (High Definition Audio Device)
- 10:41:00: Hardware: No
- 10:41:00: Buffers: 16
- 10:41:00: Header file test.game/data/sound/ogg_header.csv not found
- 10:41:07: warning: quickprocess took 14578ms.
- 10:41:07: begin: ->->loadBootStrapAssets
- 10:41:07: end: ->->loadBootStrapAssets
- 10:41:08:
- 10:41:08: -------------------------------------------------------------------------
- 10:41:08: ->Starting SAC authentication (SAC)
- 10:41:08: -------------------------------------------------------------------------
- 10:41:08: -------------------------------------------------------------------------
- 10:41:08: Communicating with Master Server: http://game.mystical-land.com/SAC/Config/
- 10:41:08: -------------------------------------------------------------------------
- 10:41:12: setting initial SAC language to: 0
- 10:41:12: rpgLocalizer::setRootFileName: setting root file name: ./bootstrap/bootStrapLanguage
- 10:41:12: rpgLocalizer::loadLanguage: Loading languageId: 0, current language: 0, forced: 1
- 10:41:12: rpgLocalizer::loadLanguage: mRootFileName: ./bootstrap/bootStrapLanguage
- 10:41:12: -------------------------------------------------------------------------
- 10:41:12: Setting up the chunk loader
- 10:41:12: -------------------------------------------------------------------------
- 10:41:12: playImmortal: 0
- 10:41:12: warning: quickprocess took 4594ms.
- 10:41:12: begin: ->SACBeginAuthentication
- 10:41:12: end: ->SACBeginAuthentication
- 10:41:14: Account Creator Allowed: true
- 10:41:14: Forgotten Password Allowed: true
- 10:41:14: Reset Password Allowed: true
- 10:41:34: Window focus status changed: focus: 1
- 10:41:36:
- 10:41:36: --------- Loading Assets ---------
- 10:41:36:
- 10:41:36: --------- Setting up initial languages ---------
- 10:41:37: rpgLocalizer::setRootFileName: setting root file name: ./test.game/data/languages/language
- 10:41:37: rpgLocalizer::loadLanguage: Loading languageId: 0, current language: 0, forced: 1
- 10:41:37: rpgLocalizer::loadLanguage: mRootFileName: ./test.game/data/languages/language
- 10:41:38:
- 10:41:38: --------- Parsing Arguments ---------
- 10:41:38:
- 10:41:38: --------- Initializing MOD: Common ---------
- 10:41:38:
- 10:41:38:
- 10:41:38: INITIALIZE CORE
- 10:41:38:
- 10:41:38:
- 10:41:38: Binding server port to default IP
- 10:41:38: UDP initialized on port 0
- 10:41:38: % - Initialized Core
- 10:41:38:
- 10:41:38: --------- Initializing MOD: FPS Starter Kit ---------
- 10:41:38:
- 10:41:38: --------- Initializing MOD: FPS Starter Kit: Client ---------
- 10:41:38:
- 10:41:38: --------- Initializing Lighting Systems ---------
- 10:41:38: Using Advanced Lighting
- 10:41:38:
- 10:41:38:
- 10:41:38: HDR FORMAT: GFXFormatR16G16B16A16
- 10:41:38: Using Advanced Lighting
- 10:41:39:
- 10:41:39: --------- default bindings ---------
- 10:41:41: test.game/client/ui/pc/hudChat.gui (367): Unable to find object: 'ChatTextGenerator' attempting to call function 'setMotionEase'
- 10:41:42: initializing knowledge book
- 10:41:43: done in 1406 milliseconds
- 10:41:45: test.game/client/ui/pc/optionsGui.gui (2104): Unable to find object: 'OP_HDR' attempting to call function 'setActive'
- 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_simple_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
- 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_simple_orangeglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
- 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_simple_orangeglowdark_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
- 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_simple_purpleglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglowdark_mat
- 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_sheet_villagegraveyard_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglowdark_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_purpleglow_mat
- 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_sheet_ardent_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglowdark_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_purpleglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_villagegraveyard_mat
- 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_sheet_moonglade_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglowdark_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_purpleglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_villagegraveyard_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_ardent_mat
- 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_sheet_ardent_noglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglowdark_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_purpleglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_villagegraveyard_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_ardent_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_moonglade_mat
- 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> fantasyGrass_sheet_costal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglowdark_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_purpleglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_villagegraveyard_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_ardent_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_moonglade_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_ardent_noglow_mat
- 10:41:45: Adding new material mapping for deadGrass_sheet (in folder '') -> deadGrass_sheet_bevyn_mat
- 10:41:45: has map (in folder ) -> deadGrass_sheet_normal_mat
- 10:41:45: Adding new material mapping for deadGrass_sheet (in folder '') -> pyrron_deadGrass_sheet_normal_mat
- 10:41:45: has map (in folder ) -> deadGrass_sheet_normal_mat
- 10:41:45: has map (in folder ) -> deadGrass_sheet_bevyn_mat
- 10:41:45: Adding new material mapping for fantasyGrass_sheet (in folder '') -> gc_grassEthos_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_normal_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_orangeglowdark_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_simple_purpleglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_villagegraveyard_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_ardent_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_moonglade_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_ardent_noglow_mat
- 10:41:45: has map (in folder ) -> fantasyGrass_sheet_costal_mat
- 10:41:45: TerrainMaterial::onAdd() - Internal name collision; 'Valley Grass' already exists!
- 10:41:45: Adding new material mapping for test.game/data/terrains/VH_Ardent/dark_road_diffuse (in folder '') -> ArDarkRoad_mat
- 10:41:45: has map (in folder ) -> ArGrassDk_mat
- 10:41:45: Adding new material mapping for test.game/data/terrains/Tropical/sand_diffuse (in folder '') -> EESand_mat
- 10:41:45: has map (in folder ) -> TrSand_mat
- 10:41:45: Adding new material mapping for test.game/data/terrains/VH_Ardent/ardent_sand_diffuse (in folder '') -> ArdentSandDiffuse_mat
- 10:41:45: has map (in folder ) -> ArSand_mat
- 10:41:48: Adding new material mapping for base.fang (in folder '') -> loot_claw_mat
- 10:41:48: has map (in folder ) -> loot_fang_mat
- 10:41:48: SetGraphicsOptions (opt=5)
- 10:41:48: $Pref::Opt::Pixelation = "1"
- 10:41:48: $Pref::Camera::distanceScale = "0.875122"
- 10:41:48: $Pref::Opt::ShadowLevel = "0.25"
- 10:41:48: $Pref::ReflectionDetail = "0"
- 10:41:48: $Pref::Opt::AntiAliasLevel = "1"
- 10:41:48: $Pref::Opt::terrainDetail = "4"
- 10:41:48: $Pref::EnvironmentDetail = "1"
- 10:41:48: $Pref::ObjectMinPixelRadius = "10"
- 10:41:48: $Pref::MobMinPixelRadius = "10"
- 10:41:48: $Pref::ParticleMinPixelRadius = "25"
- 10:41:48: $Pref::Opt::LightLevel = "0.7"
- 10:41:48: $Pref::GroundCover::densityScale = "0.604878"
- 10:41:48: $Pref::TS::detailAdjust = "0.6"
- 10:41:48: $Pref::Video::textureReductionLevel = "1"
- 10:41:48: $Pref::Opt::brightness = "1.02979"
- 10:41:48: $Pref::useAdvancedLighting = "1"
- 10:41:48: $Pref::useHDR = "1"
- 10:41:48: $Pref::useSSAO = "0"
- 10:41:48: $Pref::useShaderEffects = "1"
- 10:41:48: Binding server port to default IP
- 10:41:48: UDP initialized on port 0
- 10:41:48: [Starting playlist SplashScreen=17583(33709)]
- 10:41:48: ------ Assets Loaded ------
- 10:41:48: warning: quickprocess took 12484ms.
- 10:41:48: begin: ->SACSignInLoadAssets->loadAssets
- 10:41:48: end: ->SACSignInLoadAssets->loadAssets
- 10:41:48: set error status to OK
- 10:41:48: Win32Window::setVideoMode: 1092x837 32bit (windowed) 60hz AA 0x
- 10:41:48: Win32Window::WindowProc - resetting device due to window size change.
- 10:41:50: warning: quickprocess took 1922ms.
- 10:41:50: begin: ->SACSignInLoadAssets->SACSignInReally
- 10:41:50: end: ->SACSignInLoadAssets->SACSignInReally
- 10:41:50: SACIsValidAccount: userId: email: shiannm@live.ca valid: 1
- 10:41:50: SACIsActiveAccount: userId: email: shiannm@live.ca valid: 1
- 10:41:50: SACIsValidAccountAndPassword: userId: email: shiannm@live.ca valid: 1
- 10:41:50: SACShowTOS: userId: email: shiannm@live.ca sessionPasskey:
- 10:41:50: Selecting Server IP: -ip:us1.world.mystical-land.com::A Mystical Land - US 1, locked = 0
- 10:41:55: warning: quickprocess took 4359ms.
- 10:41:55: begin: ->SACSignInLoadAssets->SACSignInReally->SACSignInToAccount
- 10:41:55: end: ->SACSignInLoadAssets->SACSignInReally->SACSignInToAccount
- 10:41:55: SACSignInToAccount: serverId: neongaLiveUs1 userId: email: shiannm@live.ca sessionPasskey: NEQRRB2JX9
- 10:41:55: SACSignIn: sessionPasskey: NEQRRB2JX9
- 10:41:55: SACSignInToGameServer: Session Passkey: NEQRRB2JX9
- 10:41:55: playImmortal: 0
- 10:41:55: uid: http://www.facebook.com/profile.php?id=1137971380
- 10:41:55: username: shiannm@live.ca
- 10:41:55: serverSet: -ip:us1.world.mystical-land.com::A Mystical Land - US 1
- 10:41:55: languageUrl: http://cdn.neonga.com/Neonga/aml/patchfiles/languages/37091
- 10:41:55: language: 0
- 10:41:55: rpgLocalizer::setRootFileName: setting root file name: ./test.game/data/languages/language
- 10:41:55: rpgLocalizer::loadLanguage: Loading languageId: 0, current language: 0, forced: 1
- 10:41:55: rpgLocalizer::loadLanguage: mRootFileName: ./test.game/data/languages/language
- 10:41:55: Window focus status changed: focus: 0
- 10:41:55: Using background sleep time: 200
- 10:42:00: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
- 10:42:01: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
- 10:42:02: CreateLocalScene
- 10:42:02: deinitialize took 0
- 10:42:02: prep connection took 0
- 10:42:02: Connection established 33714
- 10:42:02: PseudoConnection CADD: 33715 local
- 10:42:02: connectLocal took 0
- 10:42:02: ------------- init datablocks --------------
- 10:42:05: Failed to create resource: [test.game/data/sound/sfx/fire/fireCasting2]
- 10:42:18: warning: quickprocess took 16797ms.
- 10:42:18: begin: ->CreateLocalScene->initDatablocks
- 10:42:18: end: ->CreateLocalScene->initDatablocks
- 10:42:18: ------------- datablocks ready --------------
- 10:42:18: load datablocks took 16797
- 10:42:31: [MaterialList::mapMaterials] Unable to find material for texture: CK_IceCrystalsA.png
- 10:42:37: warning: quickprocess took 18531ms.
- 10:42:37: begin: ->CreateLocalScene
- 10:42:37: end: ->CreateLocalScene
- 10:42:37:
- 10:42:37: total datablocks loaded: 8620
- 10:42:37:
- 10:42:37: preload datablocks took 18531
- 10:42:38: TSShape::setDetailSize: Cannot find detail with size 100
- 10:42:38: TSShape::setDetailSize: Cannot find detail with size 75
- 10:42:38: TSShape::setDetailSize: Cannot find detail with size 50
- 10:42:38: TSShape::setDetailSize: Cannot find detail with size 25
- 10:42:38: TSShape::setDetailSize: Cannot find detail with size 10
- 10:42:38: TSShape::setDetailSize: Cannot find detail with size 100
- 10:42:38: TSShape::setDetailSize: Cannot find detail with size 75
- 10:42:38: TSShape::setDetailSize: Cannot find detail with size 50
- 10:42:38: TSShape::setDetailSize: Cannot find detail with size 25
- 10:42:38: TSShape::setDetailSize: Cannot find detail with size 10
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:43: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 10:42:43: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:42:46: warning: quickprocess took 9016ms.
- 10:42:46: begin: ->CreateLocalScene
- 10:42:46: end: ->CreateLocalScene
- 10:42:46: load mission took 9141
- 10:42:50: test.game/client/scripts/clientScene.cs (179): Unable to find object: 'PreviewHouse_house_plotsign' attempting to call function 'setHidden'
- 10:42:50: setup scene took 3844
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
- 10:42:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
- 10:42:52: TSMaterialList::renameMaterial(): cannot change from base.bug to red.bug.
- 10:42:54: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
- 10:42:55: TSMaterialList::renameMaterial(): cannot change from base.bowC to light.bowC.
- 10:42:56: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
- 10:43:01: ParticleEmitterNode::setEmitterDataBlock: no datablock specified for 36479 (ParticleEmitterNode) = (null) of GRGreenTorchEmitterNode
- 10:43:04: Changing Packet Size and Rate
- 10:43:04: was 64,16,64,200
- 10:43:04: now 32,32,16,200
- 10:43:04: Changing Packet Size and Rate
- 10:43:04: was 64,16,64,200
- 10:43:04: now 32,32,16,200
- 10:43:04: ghosting took 13750
- 10:43:04: SceneManager::BeginPreload(): preloading 1199
- 10:43:04: done!
- 10:43:04: Ghost Always objects received.
- 10:43:06: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 10:43:07: updateBindingsToDefaults: override 0 defaults from 20 to 20
- 10:43:07: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:07: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:07: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 10:43:07: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 10:43:07: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:07: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:07: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:07: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR8G8B8X8
- 10:43:08: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR8G8B8X8
- 10:43:08: Setting render tex target tex: 1092, 837
- 10:43:08: Setting render tex target tex: 1092, 837
- 10:43:08: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:43:08: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:43:08: Setting render tex target tex: 1092, 837
- 10:43:08: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:43:08: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:43:08: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:43:08: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:43:08: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:43:08: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:43:08: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:43:08: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:43:08: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:43:08: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:43:08: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:43:08: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:43:08: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:43:08: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:43:08: creating pooled 68 x 52 texture with 1 mips of format GFXFormatR16F
- 10:43:08: saving pooled 68 x 52 texture with 1 mips of format GFXFormatR16F
- 10:43:08: creating pooled 17 x 13 texture with 1 mips of format GFXFormatR16F
- 10:43:08: saving pooled 17 x 13 texture with 1 mips of format GFXFormatR16F
- 10:43:08: creating pooled 4 x 3 texture with 1 mips of format GFXFormatR16F
- 10:43:08: saving pooled 4 x 3 texture with 1 mips of format GFXFormatR16F
- 10:43:08: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:43:08: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:43:08: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:43:08: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:43:08: creating pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: saving pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: [Stopping playlist SplashScreen=?(33709)]
- 10:43:08: [Starting playlist Menu=17584(36904)]
- 10:43:08: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 10:43:08: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:43:08: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:43:08: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:43:27: Window focus status changed: focus: 1
- 10:43:29: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 10:43:30: PseudoConnection CDROP: 33715 IP:0.0.0.0:0
- 10:43:30: ***********************
- 10:43:30: *** BEGIN PRELOAD
- 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2062): Unable to find object: 'FarCameraNode' attempting to call function 'getTransform'
- 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2062): Unable to find object: 'FarCameraNode' attempting to call function 'getTransform'
- 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2088): Unable to find object: 'PlayerModelNode' attempting to call function 'getPosition'
- 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2094): Unable to find object: 'PlayerModelNode' attempting to call function 'getPosition'
- 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2095): Unable to find object: 'PlayerModelNode' attempting to call function 'getPosition'
- 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2101): Unable to find object: 'PlayerModelNode' attempting to call function 'getTransform'
- 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2101): Unable to find object: 'PlayerModelNode' attempting to call function 'getTransform'
- 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2104): Unable to find object: 'PlayerModelNode' attempting to call function 'getPosition'
- 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2105): Unable to find object: 'PlayerModelNodeRealm_Sunkentooth' attempting to call function 'getTransform'
- 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2106): Unable to find object: 'PlayerModelNodeRealm_Sunkentooth' attempting to call function 'getPosition'
- 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2109): Unable to find object: 'PlayerModelNodeRealm_Sunkentooth' attempting to call function 'getTransform'
- 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2119): Unable to find object: '35304' attempting to call function 'getRotation'
- 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2120): Unable to find object: '35304' attempting to call function 'setTransform'
- 10:43:30: test.game/client/ui/pc/NewCharGui.gui (2121): Unable to find object: '35304' attempting to call function 'setRotation'
- 10:43:32: Window focus status changed: focus: 0
- 10:43:32: Using background sleep time: 200
- 10:43:32: Adding a pending connection
- 10:43:32: Sending Connect challenge Request
- 10:43:32: Got Connect challenge Response
- 10:43:32: Sending Connect Request
- 10:43:33: Connection established 36908
- 10:43:33:
- 10:43:33: *********************************************************
- 10:43:33: *** Client-side missiong loading...
- 10:43:33: ***
- 10:43:33: * Stage 1 load (handle load info)
- 10:43:33: Client side filtered load of test.game/data/missions/villageD.mis
- 10:43:36: Adding new material mapping for base.tempTreeFat (in folder '') -> DefaultMaterial268
- 10:43:36: has map (in folder test.game/data/shapes/foliage/temperate) -> DefaultMaterial191
- 10:43:36: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
- 10:43:40: Adding new material mapping for stonewall (in folder '') -> DefaultMaterial321
- 10:43:40: has map (in folder test.game/data/shapes/bog) -> DefaultMaterial179
- 10:43:40: Adding new material mapping for woodbits (in folder '') -> DefaultMaterial322
- 10:43:40: has map (in folder test.game/data/shapes/bog) -> DefaultMaterial180
- 10:43:42: Client-side mission object information for test.game/data/missions/villageD.mis
- 10:43:42: * Stage 1 complete
- 10:43:42: * Stage 2 load (download mission)
- 10:43:42:
- 10:43:42: ****************************************************
- 10:43:42: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
- 10:43:42: *** Phase 1: Download Datablocks & Targets
- 10:43:42: ****************************************************
- 10:43:42: Region Manager: Reset
- 10:43:42: Win32Window::setVideoMode: 1092x837 32bit (windowed) 60hz AA 0x
- 10:43:42: Win32Window::WindowProc - resetting device due to window size change.
- 10:43:42: * download datablocks: Load time (s): 0.172
- 10:43:42: ****************************************************
- 10:43:42: ***************** MULTI PLAYER *********************
- 10:43:42: ****************************************************
- 10:43:42: * initDatablocks: Load time (s): 0
- 10:43:42: * PreloadDatablocks: Load time (s): 0
- 10:43:42: ***********************************
- 10:43:42: *** Phase 2: Download Ghost Objects
- 10:43:42: ***********************************
- 10:43:47: Adding new material mapping for base.metal_barrel (in folder '') -> DefaultMaterial342
- 10:43:47: has map (in folder test.game/data/shapes/objects/miscHumanity/workshop) -> DefaultMaterial120
- 10:43:47: Adding new material mapping for base.wooden_fence (in folder '') -> DefaultMaterial348
- 10:43:47: has map (in folder test.game/data/shapes/objects/Fences/toonFences) -> DefaultMaterial82
- 10:43:51: Changing Packet Size and Rate
- 10:43:51: was 64,16,64,200
- 10:43:51: now 32,32,16,200
- 10:43:51: *********************
- 10:43:51: *** Phase 2: Complete
- 10:43:51: * Ghost Object Load time (s): 8.593
- 10:43:51: * Ghosts received = 263
- 10:43:51: *********************
- 10:43:51: Interstitial: init replicators
- 10:43:51: Client Replication Startup has Happened!
- 10:43:51: fxFoliageReplicator - replicated client foliage for 0 objects
- 10:43:51: * init replicators: Load time (s): 0
- 10:43:51: ****************************************************
- 10:43:51: *** Phase 3: Mission Lighting
- 10:43:51: ****************************************************
- 10:43:51: *********************
- 10:43:51: *** Phase 3: Complete
- 10:43:51: * Init Lighting: Load time (s): 0.016
- 10:43:51: *********************
- 10:43:51: *****************************
- 10:43:51: *** Mission Download Complete
- 10:43:51: *****************************
- 10:43:51: ****************************************************
- 10:43:51: *** Phase 4: Preloading
- 10:43:51: ****************************************************
- 10:43:51: creating rpgCamera, id = 39354
- 10:43:51:
- 10:43:52: *** Initial Control Object
- 10:43:52: *** Initial Active Client Camera
- 10:43:52: InitiateActiveClientCamera
- 10:43:52: ** control object rcvd
- 10:43:54: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 10:43:55: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 10:44:03: ** priority ghosts rcvd
- 10:44:03: SceneManager::BeginPreload(): preloading 1842
- 10:44:03: High-Priority Ghost objects received.
- 10:44:04: ** preloaded
- 10:44:04: *********************
- 10:44:04: *** Phase 4: Complete
- 10:44:04: * Preload: Load time (s): 13.016
- 10:44:04: *********************
- 10:44:04: warning: quickprocess took 33641ms.
- 10:44:04: begin: ->->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 10:44:04: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 10:44:04: ** waiting for python...
- 10:44:04: * Python: Load time (s): 0
- 10:44:04: ***
- 10:44:04: *** Client-side mission loaded
- 10:44:04: *** MASTER CLIENT MISSION Load time (s): 1437.38
- 10:44:04: *********************************************************
- 10:44:04: Region Manager: Initialized
- 10:44:04: PlayGui::onWake
- 10:44:04: Activating DirectInput...
- 10:44:09: [Stopping playlist Menu=?(36904)]
- 10:44:09: [Starting playlist PlayerVillage=17571(40249)]
- 10:44:09: time event 'night' (took 0ms)
- 10:44:10: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 10:44:10: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 10:44:10: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:44:10: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:44:10: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:44:10: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:44:10: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR8G8B8X8
- 10:44:10: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR8G8B8X8
- 10:44:10: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:44:10: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:44:10: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:44:10: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:44:10: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:44:10: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:44:10: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:44:10: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:44:10: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:44:10: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:44:10: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:44:10: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:44:10: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:44:10: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:44:10: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:44:10: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:44:10: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:44:10: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:44:10: creating pooled 68 x 52 texture with 1 mips of format GFXFormatR16F
- 10:44:10: saving pooled 68 x 52 texture with 1 mips of format GFXFormatR16F
- 10:44:10: creating pooled 17 x 13 texture with 1 mips of format GFXFormatR16F
- 10:44:10: saving pooled 17 x 13 texture with 1 mips of format GFXFormatR16F
- 10:44:10: creating pooled 4 x 3 texture with 1 mips of format GFXFormatR16F
- 10:44:10: saving pooled 4 x 3 texture with 1 mips of format GFXFormatR16F
- 10:44:10: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:44:10: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:44:10: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:44:10: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:45:16: Window focus status changed: focus: 1
- 10:45:18: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
- 10:45:18: GFXPCD3D9Device::reset - depthstencil 8cb9160 has 2 ref's
- 10:45:18: --- Resetting D3D Device ---
- 10:45:18: width=1600, height=873, format=22
- 10:45:18: fullscreen=1, refresh=0
- 10:45:18: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 10:45:18: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 10:45:18: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:45:18: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:45:18: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:45:18: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:45:19: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 10:45:19: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 10:45:19: Setting render tex target tex: 1600, 873
- 10:45:19: Setting render tex target tex: 1600, 873
- 10:45:19: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:45:19: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:45:19: Setting render tex target tex: 1600, 873
- 10:45:19: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:45:19: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:45:19: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:45:19: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:45:19: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:45:19: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:45:19: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:45:19: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:45:19: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:45:19: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:45:19: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:45:19: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:45:19: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:45:19: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:45:19: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:45:19: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:45:19: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:45:19: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:45:19: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:45:19: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:45:19: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 10:45:19: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 10:45:19: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 10:45:19: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 10:45:19: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 10:45:19: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 10:45:19: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:45:19: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:45:19: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:45:19: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:45:19: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:45:19: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:45:19: Win32Window::WindowProc - resetting device due to window size change.
- 10:45:19: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:45:19: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:45:48: [fps: 5.0 <= 28.13 <= 41.0], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.269999980927], [pingPyC: 144 <= 162.34 <= 325], [pingPyS: 177 <= 403.87 <= 433], [pingT: 51 <= 161.70 <= 713], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 10:47:06: [fps: 14.3 <= 34.60 <= 41.4], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.085000038147], [pingPyC: 141 <= 182.21 <= 334], [pingPyS: 164 <= 206.66 <= 295], [pingT: 48 <= 163.19 <= 195], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 10:48:25: [fps: 10.7 <= 34.43 <= 38.9], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 144 <= 183.36 <= 461], [pingPyS: 164 <= 176.68 <= 265], [pingT: 83 <= 166.25 <= 195], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 10:49:44: [fps: 27.7 <= 32.99 <= 38.0], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 141 <= 146.87 <= 184], [pingPyS: 153 <= 291.43 <= 480], [pingT: 131 <= 165.14 <= 191], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 10:51:02: [fps: 28.7 <= 32.31 <= 38.4], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 142 <= 148.83 <= 200], [pingPyS: 153 <= 174.88 <= 184], [pingT: 137 <= 166.81 <= 195], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 10:52:20: [fps: 28.8 <= 34.40 <= 38.2], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 144 <= 151.65 <= 217], [pingPyS: 150 <= 162.87 <= 185], [pingT: 139 <= 167.51 <= 188], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 10:53:36: [fps: 27.6 <= 34.07 <= 38.9], [pendCt: 0 <= 0.04 <= 1], [pendTime: 0.0 <= 0.04 <= 0.382000207901], [pingPyC: 144 <= 247.50 <= 566], [pingPyS: 146 <= 221.91 <= 350], [pingT: 131 <= 168.45 <= 189], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 10:54:51: [fps: 25.1 <= 34.51 <= 40.0], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.330999851227], [pingPyC: 146 <= 214.45 <= 499], [pingPyS: 145 <= 190.76 <= 271], [pingT: 77 <= 169.17 <= 192], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 10:56:08: [fps: 25.1 <= 34.38 <= 38.1], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.01 <= 0.332000017166], [pingPyC: 148 <= 182.45 <= 332], [pingPyS: 150 <= 213.32 <= 432], [pingT: 91 <= 169.79 <= 196], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 10:57:25: [fps: 28.5 <= 34.45 <= 38.4], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.266000032425], [pingPyC: 147 <= 172.51 <= 550], [pingPyS: 152 <= 322.95 <= 425], [pingT: 134 <= 169.37 <= 190], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 10:58:46: [fps: 18.4 <= 31.14 <= 39.8], [pendCt: 0 <= 0.06 <= 2], [pendTime: 0.0 <= 0.06 <= 0.730999946594], [pingPyC: 148 <= 220.81 <= 434], [pingPyS: 137 <= 202.06 <= 425], [pingT: 78 <= 165.54 <= 320], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 10:59:09: Issuing Disconnect packet.
- 10:59:09: PlayGui::onSleep
- 10:59:14: CreateLocalScene
- 10:59:14: deinitialize took 47
- 10:59:14: prep connection took 0
- 10:59:14: Connection established 44619
- 10:59:14: PseudoConnection CADD: 44620 local
- 10:59:14: connectLocal took 0
- 10:59:14: load datablocks took 0
- 10:59:14: preload datablocks took 0
- 10:59:15: TSShape::setDetailSize: Cannot find detail with size 100
- 10:59:15: TSShape::setDetailSize: Cannot find detail with size 75
- 10:59:15: TSShape::setDetailSize: Cannot find detail with size 50
- 10:59:15: TSShape::setDetailSize: Cannot find detail with size 25
- 10:59:15: TSShape::setDetailSize: Cannot find detail with size 10
- 10:59:15: TSShape::setDetailSize: Cannot find detail with size 100
- 10:59:15: TSShape::setDetailSize: Cannot find detail with size 75
- 10:59:15: TSShape::setDetailSize: Cannot find detail with size 50
- 10:59:15: TSShape::setDetailSize: Cannot find detail with size 25
- 10:59:15: TSShape::setDetailSize: Cannot find detail with size 10
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 10:59:17: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 10:59:17: load mission took 3609
- 10:59:18: test.game/client/scripts/clientScene.cs (179): Unable to find object: 'PreviewHouse_house_plotsign' attempting to call function 'setHidden'
- 10:59:18: setup scene took 156
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
- 10:59:18: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
- 10:59:18: TSMaterialList::renameMaterial(): cannot change from base.bug to red.bug.
- 10:59:18: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
- 10:59:18: TSMaterialList::renameMaterial(): cannot change from base.bowC to light.bowC.
- 10:59:18: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
- 10:59:18: ParticleEmitterNode::setEmitterDataBlock: no datablock specified for 47088 (ParticleEmitterNode) = (null) of GRGreenTorchEmitterNode
- 10:59:19: Changing Packet Size and Rate
- 10:59:19: was 64,16,64,200
- 10:59:19: now 32,32,16,200
- 10:59:19: Changing Packet Size and Rate
- 10:59:19: was 64,16,64,200
- 10:59:19: now 32,32,16,200
- 10:59:19: ghosting took 938
- 10:59:19: SceneManager::BeginPreload(): preloading 1199
- 10:59:19: done!
- 10:59:19: Ghost Always objects received.
- 10:59:19: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 10:59:19: warning: quickprocess took 9421ms.
- 10:59:19: begin: ->->MessageCallback->->->disconnect->[ViewModePC]beginDisconnectScreen->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 10:59:19: end: ->->finishLocalScenePreload->onLocalSceneChangeState->->LoadingGui::onSleep
- 10:59:19: updateBindingsToDefaults: override 0 defaults from 20 to 20
- 10:59:19: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:19: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:19: creating pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:19: saving pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:19: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:19: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:19: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:19: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:19: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:19: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:19: [Stopping playlist PlayerVillage=?(40249)]
- 10:59:19: [Starting playlist Menu=17584(47488)]
- 10:59:19: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 10:59:21: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 10:59:22: PseudoConnection CDROP: 44620 IP:0.0.0.0:0
- 10:59:22: ***********************
- 10:59:22: *** BEGIN PRELOAD
- 10:59:24: Adding a pending connection
- 10:59:24: Sending Connect challenge Request
- 10:59:24: Got Connect challenge Response
- 10:59:24: Sending Connect Request
- 10:59:24: Connection established 47492
- 10:59:24:
- 10:59:24: *********************************************************
- 10:59:24: *** Client-side missiong loading...
- 10:59:24: ***
- 10:59:24: * Stage 1 load (handle load info)
- 10:59:24: Client side filtered load of test.game/data/missions/villageD.mis
- 10:59:27: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
- 10:59:27: Client-side mission object information for test.game/data/missions/villageD.mis
- 10:59:27: * Stage 1 complete
- 10:59:27: * Stage 2 load (download mission)
- 10:59:27:
- 10:59:27: ****************************************************
- 10:59:27: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
- 10:59:27: *** Phase 1: Download Datablocks & Targets
- 10:59:27: ****************************************************
- 10:59:27: Region Manager: Reset
- 10:59:28: * download datablocks: Load time (s): 0.25
- 10:59:28: ****************************************************
- 10:59:28: ***************** MULTI PLAYER *********************
- 10:59:28: ****************************************************
- 10:59:28: * initDatablocks: Load time (s): 0
- 10:59:28: * PreloadDatablocks: Load time (s): 0
- 10:59:28: ***********************************
- 10:59:28: *** Phase 2: Download Ghost Objects
- 10:59:28: ***********************************
- 10:59:36: Changing Packet Size and Rate
- 10:59:36: was 64,16,64,200
- 10:59:36: now 32,32,16,200
- 10:59:36: *********************
- 10:59:36: *** Phase 2: Complete
- 10:59:36: * Ghost Object Load time (s): 8.594
- 10:59:36: * Ghosts received = 263
- 10:59:36: *********************
- 10:59:36: Interstitial: init replicators
- 10:59:36: Client Replication Startup has Happened!
- 10:59:36: fxFoliageReplicator - replicated client foliage for 0 objects
- 10:59:36: * init replicators: Load time (s): 0
- 10:59:36: ****************************************************
- 10:59:36: *** Phase 3: Mission Lighting
- 10:59:36: ****************************************************
- 10:59:36: *********************
- 10:59:36: *** Phase 3: Complete
- 10:59:36: * Init Lighting: Load time (s): 0.047
- 10:59:36: *********************
- 10:59:36: *****************************
- 10:59:36: *** Mission Download Complete
- 10:59:36: *****************************
- 10:59:36: ****************************************************
- 10:59:36: *** Phase 4: Preloading
- 10:59:36: ****************************************************
- 10:59:38: creating rpgCamera, id = 49875
- 10:59:38:
- 10:59:38: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 10:59:38: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 10:59:38: *** Initial Control Object
- 10:59:38: *** Initial Active Client Camera
- 10:59:38: InitiateActiveClientCamera
- 10:59:38: ** control object rcvd
- 10:59:54: ** priority ghosts rcvd
- 10:59:54: SceneManager::BeginPreload(): preloading 2087
- 10:59:54: High-Priority Ghost objects received.
- 10:59:54: ** preloaded
- 10:59:54: *********************
- 10:59:54: *** Phase 4: Complete
- 10:59:54: * Preload: Load time (s): 18.141
- 10:59:54: *********************
- 10:59:54: warning: quickprocess took 32235ms.
- 10:59:54: begin: ->->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 10:59:54: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 10:59:54: ** waiting for python...
- 10:59:54: * Python: Load time (s): 0
- 10:59:54: ***
- 10:59:54: *** Client-side mission loaded
- 10:59:54: *** MASTER CLIENT MISSION Load time (s): 950.375
- 10:59:54: *********************************************************
- 10:59:54: Region Manager: Initialized
- 10:59:54: PlayGui::onWake
- 10:59:55: [Stopping playlist Menu=?(47488)]
- 10:59:55: [Starting playlist PlayerVillage=17571(51309)]
- 10:59:55: time event 'night' (took 0ms)
- 10:59:56: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 10:59:56: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 10:59:56: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 10:59:56: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 10:59:56: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:59:56: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:59:56: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:59:56: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:59:56: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:59:56: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 10:59:56: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:59:56: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:59:56: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:59:56: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:59:56: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:59:56: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 10:59:56: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 10:59:56: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 10:59:56: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 10:59:56: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 10:59:56: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 10:59:56: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 10:59:56: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:59:56: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:59:56: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:59:56: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 10:59:56: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 10:59:56: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:01:04: [fps: 7.1 <= 30.46 <= 62.3], [pendCt: 0 <= 0.25 <= 4], [pendTime: 0.0 <= 0.65 <= 20.2330000401], [pingPyC: -1 <= 315.28 <= 1029], [pingPyS: 0 <= 456.30 <= 1263], [pingT: 70 <= 156.23 <= 402], [pkLossR: 0.000859577 <= 0.07 <= 0.450044], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:02:21: [fps: 12.2 <= 31.81 <= 37.5], [pendCt: 0 <= 0.04 <= 1], [pendTime: 0.0 <= 0.06 <= 0.589999914169], [pingPyC: 144 <= 285.69 <= 835], [pingPyS: 155 <= 210.10 <= 378], [pingT: 53 <= 159.60 <= 220], [pkLossR: 1.98627e-006 <= 0.00 <= 0.000851002], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:03:41: [fps: 17.9 <= 30.02 <= 38.1], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.03 <= 0.434000015259], [pingPyC: 144 <= 178.78 <= 578], [pingPyS: 147 <= 226.14 <= 407], [pingT: 60 <= 157.63 <= 234], [pkLossR: 3.8128e-009 <= 0.00 <= 1.96645e-006], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:04:59: [fps: 24.3 <= 32.10 <= 37.8], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.04 <= 0.266999959946], [pingPyC: 144 <= 198.22 <= 600], [pingPyS: 153 <= 300.63 <= 462], [pingT: 101 <= 158.17 <= 210], [pkLossR: 8.54942e-012 <= 0.00 <= 3.7559e-009], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:06:17: [fps: 22.1 <= 33.39 <= 42.9], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.03 <= 0.263000011444], [pingPyC: 145 <= 206.35 <= 513], [pingPyS: 165 <= 204.30 <= 368], [pingT: 116 <= 157.55 <= 196], [pkLossR: 1.98549e-014 <= 0.00 <= 8.46414e-012], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:07:12: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:07:12: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:07:34: [fps: 14.8 <= 32.91 <= 41.7], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.03 <= 0.337999820709], [pingPyC: 145 <= 200.85 <= 553], [pingPyS: 165 <= 224.27 <= 336], [pingT: 83 <= 158.03 <= 198], [pkLossR: 4.75181e-017 <= 0.00 <= 1.96568e-014], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:08:06: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:08:06: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:08:06: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:08:06: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:08:06: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:08:49: [fps: 19.5 <= 34.29 <= 39.6], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.02 <= 0.251000165939], [pingPyC: 145 <= 203.29 <= 551], [pingPyS: 162 <= 271.39 <= 532], [pingT: 41 <= 160.66 <= 187], [pkLossR: 1.35532e-019 <= 0.00 <= 4.70441e-017], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:10:03: [fps: 23.5 <= 33.76 <= 41.9], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.03 <= 1.83499979973], [pingPyC: 145 <= 250.85 <= 2253], [pingPyS: 159 <= 218.30 <= 367], [pingT: 90 <= 159.16 <= 189], [pkLossR: 3.84636e-022 <= 0.00 <= 1.3418e-019], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:10:06: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:10:15: Issuing Disconnect packet.
- 11:10:16: PlayGui::onSleep
- 11:10:20: CreateLocalScene
- 11:10:20: deinitialize took 16
- 11:10:20: prep connection took 0
- 11:10:20: Connection established 56903
- 11:10:20: PseudoConnection CADD: 56904 local
- 11:10:20: connectLocal took 0
- 11:10:20: load datablocks took 0
- 11:10:20: preload datablocks took 0
- 11:10:21: TSShape::setDetailSize: Cannot find detail with size 100
- 11:10:21: TSShape::setDetailSize: Cannot find detail with size 75
- 11:10:21: TSShape::setDetailSize: Cannot find detail with size 50
- 11:10:21: TSShape::setDetailSize: Cannot find detail with size 25
- 11:10:21: TSShape::setDetailSize: Cannot find detail with size 10
- 11:10:21: TSShape::setDetailSize: Cannot find detail with size 100
- 11:10:21: TSShape::setDetailSize: Cannot find detail with size 75
- 11:10:21: TSShape::setDetailSize: Cannot find detail with size 50
- 11:10:21: TSShape::setDetailSize: Cannot find detail with size 25
- 11:10:21: TSShape::setDetailSize: Cannot find detail with size 10
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 11:10:23: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 11:10:23: load mission took 3500
- 11:10:24: test.game/client/scripts/clientScene.cs (179): Unable to find object: 'PreviewHouse_house_plotsign' attempting to call function 'setHidden'
- 11:10:24: setup scene took 156
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
- 11:10:24: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
- 11:10:24: TSMaterialList::renameMaterial(): cannot change from base.bug to red.bug.
- 11:10:24: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
- 11:10:24: TSMaterialList::renameMaterial(): cannot change from base.bowC to light.bowC.
- 11:10:24: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
- 11:10:24: ParticleEmitterNode::setEmitterDataBlock: no datablock specified for 59372 (ParticleEmitterNode) = (null) of GRGreenTorchEmitterNode
- 11:10:24: Changing Packet Size and Rate
- 11:10:24: was 64,16,64,200
- 11:10:24: now 32,32,16,200
- 11:10:24: Changing Packet Size and Rate
- 11:10:24: was 64,16,64,200
- 11:10:24: now 32,32,16,200
- 11:10:24: ghosting took 906
- 11:10:24: SceneManager::BeginPreload(): preloading 1199
- 11:10:24: done!
- 11:10:24: Ghost Always objects received.
- 11:10:25: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 11:10:25: warning: quickprocess took 8969ms.
- 11:10:25: begin: ->->MessageCallback->->->disconnect->[ViewModePC]beginDisconnectScreen->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 11:10:25: end: ->->finishLocalScenePreload->onLocalSceneChangeState->->LoadingGui::onSleep
- 11:10:25: updateBindingsToDefaults: override 0 defaults from 20 to 20
- 11:10:25: creating pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:10:25: saving pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:10:25: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:10:25: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:10:25: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:10:25: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:10:25: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:10:25: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:10:25: [Stopping playlist PlayerVillage=?(51309)]
- 11:10:25: [Starting playlist Menu=17584(59772)]
- 11:10:25: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 11:10:28: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 11:10:30: PseudoConnection CDROP: 56904 IP:0.0.0.0:0
- 11:10:30: ***********************
- 11:10:30: *** BEGIN PRELOAD
- 11:10:33: Adding a pending connection
- 11:10:33: Sending Connect challenge Request
- 11:10:33: Got Connect challenge Response
- 11:10:33: Sending Connect Request
- 11:10:33: Connection established 59776
- 11:10:33:
- 11:10:33: *********************************************************
- 11:10:33: *** Client-side missiong loading...
- 11:10:33: ***
- 11:10:33: * Stage 1 load (handle load info)
- 11:10:33: Client side filtered load of test.game/data/missions/villageD.mis
- 11:10:35: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
- 11:10:36: Client-side mission object information for test.game/data/missions/villageD.mis
- 11:10:36: * Stage 1 complete
- 11:10:36: * Stage 2 load (download mission)
- 11:10:36:
- 11:10:36: ****************************************************
- 11:10:36: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
- 11:10:36: *** Phase 1: Download Datablocks & Targets
- 11:10:36: ****************************************************
- 11:10:36: Region Manager: Reset
- 11:10:36: * download datablocks: Load time (s): 0.406
- 11:10:36: ****************************************************
- 11:10:36: ***************** MULTI PLAYER *********************
- 11:10:36: ****************************************************
- 11:10:36: * initDatablocks: Load time (s): 0
- 11:10:36: * PreloadDatablocks: Load time (s): 0
- 11:10:36: ***********************************
- 11:10:36: *** Phase 2: Download Ghost Objects
- 11:10:36: ***********************************
- 11:10:45: Changing Packet Size and Rate
- 11:10:45: was 64,16,64,200
- 11:10:45: now 32,32,16,200
- 11:10:45: *********************
- 11:10:45: *** Phase 2: Complete
- 11:10:45: * Ghost Object Load time (s): 8.656
- 11:10:45: * Ghosts received = 263
- 11:10:45: *********************
- 11:10:45: Interstitial: init replicators
- 11:10:45: Client Replication Startup has Happened!
- 11:10:45: fxFoliageReplicator - replicated client foliage for 0 objects
- 11:10:45: * init replicators: Load time (s): 0
- 11:10:45: ****************************************************
- 11:10:45: *** Phase 3: Mission Lighting
- 11:10:45: ****************************************************
- 11:10:45: *********************
- 11:10:45: *** Phase 3: Complete
- 11:10:45: * Init Lighting: Load time (s): 0
- 11:10:45: *********************
- 11:10:45: *****************************
- 11:10:45: *** Mission Download Complete
- 11:10:45: *****************************
- 11:10:45: ****************************************************
- 11:10:45: *** Phase 4: Preloading
- 11:10:45: ****************************************************
- 11:10:46: creating rpgCamera, id = 62163
- 11:10:46:
- 11:10:47: *** Initial Control Object
- 11:10:47: *** Initial Active Client Camera
- 11:10:47: InitiateActiveClientCamera
- 11:10:47: ** control object rcvd
- 11:10:55: ** priority ghosts rcvd
- 11:10:55: SceneManager::BeginPreload(): preloading 1798
- 11:10:55: High-Priority Ghost objects received.
- 11:10:55: ** preloaded
- 11:10:55: *********************
- 11:10:55: *** Phase 4: Complete
- 11:10:55: * Preload: Load time (s): 9.609
- 11:10:55: *********************
- 11:10:55: warning: quickprocess took 24312ms.
- 11:10:55: begin: ->->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 11:10:55: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 11:10:55: ** waiting for python...
- 11:10:55: * Python: Load time (s): 0
- 11:10:55: ***
- 11:10:55: *** Client-side mission loaded
- 11:10:55: *** MASTER CLIENT MISSION Load time (s): 2097.67
- 11:10:55: *********************************************************
- 11:10:55: Region Manager: Initialized
- 11:10:55: PlayGui::onWake
- 11:10:55: [Stopping playlist Menu=?(59772)]
- 11:10:55: [Starting playlist PlayerVillage=17571(62781)]
- 11:10:55: time event 'night' (took 0ms)
- 11:10:56: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 11:10:56: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 11:10:56: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:10:56: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:10:56: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:10:56: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:10:56: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 11:10:56: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 11:10:56: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 11:10:56: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 11:10:56: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:10:56: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:10:56: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 11:10:56: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 11:10:56: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:10:56: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:10:56: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:10:56: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:10:56: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:10:56: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:10:56: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 11:10:56: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 11:10:56: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 11:10:56: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 11:10:56: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 11:10:56: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 11:10:56: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 11:10:56: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 11:10:56: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 11:10:56: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 11:10:56: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:10:56: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:11:00: Adding new material mapping for base.archerytargetB (in folder '') -> DefaultMaterial458
- 11:11:00: has map (in folder test.game/data/shapes/Creatures/Enemies/archerytarget) -> DefaultMaterial170
- 11:11:00: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 11:11:01: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 11:11:01: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:11:01: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:11:01: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:11:01: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:11:01: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:11:01: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:11:01: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:12:10: [fps: 8.4 <= 37.41 <= 61.5], [pendCt: 0 <= 0.08 <= 3], [pendTime: 0.0 <= 0.52 <= 19.1820001602], [pingPyC: -1 <= 162.66 <= 435], [pingPyS: 0 <= 247.58 <= 374], [pingT: 70 <= 159.03 <= 198], [pkLossR: 0.00100408 <= 0.07 <= 0.454578], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:13:26: [fps: 34.8 <= 38.35 <= 45.3], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 146 <= 158.66 <= 183], [pingPyS: 153 <= 190.86 <= 259], [pingT: 144 <= 160.22 <= 180], [pkLossR: 2.51393e-006 <= 0.00 <= 0.000994066], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:13:47: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:13:47: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:14:43: [fps: 33.4 <= 37.16 <= 41.4], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 146 <= 176.87 <= 425], [pingPyS: 150 <= 234.32 <= 516], [pingT: 131 <= 159.13 <= 182], [pkLossR: 5.95649e-009 <= 0.00 <= 2.48885e-006], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:15:23: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:15:23: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:15:23: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:15:23: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:15:23: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:15:23: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:15:55: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:15:55: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:16:01: [fps: 14.6 <= 31.05 <= 40.6], [pendCt: 0 <= 0.06 <= 2], [pendTime: 0.0 <= 0.06 <= 0.908999919891], [pingPyC: 148 <= 187.58 <= 393], [pingPyS: 165 <= 194.08 <= 423], [pingT: 96 <= 155.30 <= 214], [pkLossR: 1.3223e-011 <= 0.00 <= 5.89707e-009], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:17:18: [fps: 17.0 <= 31.59 <= 37.2], [pendCt: 0 <= 0.05 <= 1], [pendTime: 0.0 <= 0.06 <= 0.742999792099], [pingPyC: 148 <= 288.88 <= 560], [pingPyS: 165 <= 253.41 <= 423], [pingT: 62 <= 155.62 <= 185], [pkLossR: 3.344e-014 <= 0.00 <= 1.30911e-011], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:18:32: [fps: 21.9 <= 32.84 <= 37.1], [pendCt: 0 <= 0.03 <= 2], [pendTime: 0.0 <= 0.05 <= 0.55999994278], [pingPyC: 150 <= 277.16 <= 871], [pingPyS: 190 <= 366.42 <= 861], [pingT: 80 <= 158.49 <= 264], [pkLossR: 9.63395e-017 <= 0.00 <= 3.31064e-014], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:19:49: [fps: 19.5 <= 31.50 <= 37.8], [pendCt: 0 <= 0.05 <= 1], [pendTime: 0.0 <= 0.04 <= 0.647000074387], [pingPyC: 151 <= 290.17 <= 790], [pingPyS: 163 <= 239.99 <= 490], [pingT: 83 <= 155.87 <= 235], [pkLossR: 2.42418e-019 <= 0.00 <= 9.53785e-017], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:21:06: [fps: 17.7 <= 33.01 <= 37.5], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.348000049591], [pingPyC: 148 <= 290.60 <= 973], [pingPyS: 154 <= 289.60 <= 490], [pingT: 85 <= 152.81 <= 196], [pkLossR: 5.62983e-022 <= 0.00 <= 2.4e-019], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:22:24: [fps: 19.4 <= 32.71 <= 38.1], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.300999879837], [pingPyC: 148 <= 217.35 <= 712], [pingPyS: 184 <= 226.49 <= 466], [pingT: 91 <= 153.74 <= 269], [pkLossR: 1.2815e-024 <= 0.00 <= 5.5458e-022], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:23:41: [fps: 24.7 <= 34.23 <= 38.2], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.25200009346], [pingPyC: 147 <= 213.30 <= 550], [pingPyS: 187 <= 347.90 <= 520], [pingT: 94 <= 152.09 <= 191], [pkLossR: 3.16061e-027 <= 0.00 <= 1.26871e-024], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:24:57: [fps: 24.1 <= 33.72 <= 38.0], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.217000007629], [pingPyC: 148 <= 197.26 <= 805], [pingPyS: 172 <= 333.14 <= 1792], [pingT: 103 <= 152.48 <= 200], [pkLossR: 8.19584e-030 <= 0.00 <= 3.12909e-027], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:26:14: [fps: 10.5 <= 31.86 <= 37.8], [pendCt: 0 <= 0.02 <= 2], [pendTime: 0.0 <= 0.02 <= 0.508999824524], [pingPyC: 148 <= 213.15 <= 634], [pingPyS: 162 <= 484.93 <= 1792], [pingT: 50 <= 151.44 <= 232], [pkLossR: 1.86559e-032 <= 0.00 <= 8.11409e-030], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:26:43: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:26:43: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:26:43: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:26:43: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:26:43: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 11:27:27: [fps: 25.6 <= 34.20 <= 37.2], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.01 <= 0.352999925613], [pingPyC: 148 <= 205.10 <= 630], [pingPyS: 153 <= 317.31 <= 548], [pingT: 80 <= 152.51 <= 222], [pkLossR: 6.09223e-035 <= 0.00 <= 1.84698e-032], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:28:40: Window focus status changed: focus: 0
- 11:28:40: Using background sleep time: 200
- 11:28:40: DirectInput deactivated.
- 11:34:27: Activating DirectInput...
- 11:34:27: Window focus status changed: focus: 1
- 11:34:27: [fps: 5.0 <= 33.84 <= 38.2], [pendCt: 0 <= 0.02 <= 2], [pendTime: 0.0 <= 0.02 <= 0.916000127792], [pingPyC: 150 <= 227.46 <= 750], [pingPyS: 136 <= 238.86 <= 497], [pingT: 77 <= 153.72 <= 201], [pkLossR: 2.03997e-037 <= 0.00 <= 0.617445], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:34:32: GameConnection::onPacketBacklog -- 15
- 11:34:32: GameConnection::onPacketBacklog -- 16
- 11:35:43: [fps: 5.0 <= 37.81 <= 42.7], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 147 <= 236.06 <= 1138], [pingPyS: 157 <= 256.01 <= 419], [pingT: 128 <= 152.36 <= 791], [pkLossR: 0.00156932 <= 0.10 <= 0.611286], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:35:48: Win32Window::setVideoMode: 1600x900 32bit (windowed) 60hz AA 0x
- 11:35:48: GFXPCD3D9Device::reset - depthstencil 2cc444c0 has 2 ref's
- 11:35:48: --- Resetting D3D Device ---
- 11:35:48: width=1600, height=900, format=22
- 11:35:48: fullscreen=1, refresh=0
- 11:35:48: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 11:35:48: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 11:35:48: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:35:48: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:35:48: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:35:48: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:35:48: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 11:35:48: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 11:35:48: Setting render tex target tex: 1600, 900
- 11:35:48: Setting render tex target tex: 1600, 900
- 11:35:48: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16
- 11:35:48: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16
- 11:35:48: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 11:35:48: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 11:35:48: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:35:48: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:35:48: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 11:35:48: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 11:35:48: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:35:48: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:35:48: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:35:48: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:35:48: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:35:48: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:35:48: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:35:48: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:35:48: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 11:35:48: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 11:35:48: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 11:35:48: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 11:35:48: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 11:35:48: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 11:35:48: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 11:35:48: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 11:35:48: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 11:35:48: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 11:35:48: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:35:48: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:35:48: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 11:35:48: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 11:35:50: ExportClientConfig: Exporting client config
- 11:35:50: Exporting client prefs
- 11:35:54: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:35:54: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:35:55: Setting render tex target tex: 1600, 900
- 11:35:55: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:35:55: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:35:55: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:35:55: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:35:55: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:35:55: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:11: PlayGui::onSleep
- 11:36:11: Issuing Disconnect packet.
- 11:36:12: Adding a pending connection
- 11:36:12: Sending Connect challenge Request
- 11:36:12: Got Connect challenge Response
- 11:36:12: Sending Connect Request
- 11:36:12: Connection established 71094
- 11:36:12:
- 11:36:12: *********************************************************
- 11:36:12: *** Client-side missiong loading...
- 11:36:12: ***
- 11:36:12: * Stage 1 load (handle load info)
- 11:36:12: Client side filtered load of test.game/data/missions/jts_bevyn.mis
- 11:36:14: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 11:36:15: Adding new material mapping for base.skeletonA (in folder '') -> DefaultMaterial487
- 11:36:15: has map (in folder test.game/data/shapes/Creatures/enemies/skeletona) -> DefaultMaterial423
- 11:36:15: Adding new material mapping for base.bonePile (in folder '') -> DefaultMaterial488
- 11:36:15: has map (in folder test.game/data/shapes/objects/deathobjects) -> DefaultMaterial213
- 11:36:15: [MaterialList::mapMaterials] Unable to find material for texture: colColor
- 11:36:15: [MaterialList::mapMaterials] Unable to find material for texture: colColor
- 11:36:15: Adding new material mapping for base.barrels_01 (in folder '') -> DefaultMaterial492
- 11:36:15: has map (in folder test.game/data/shapes/objects/miscHumanity/containers) -> DefaultMaterial84
- 11:36:15: Adding new material mapping for setb.barrels_01 (in folder '') -> DefaultMaterial494
- 11:36:15: has map (in folder test.game/Data/Shapes/Objects/miscHumanity/containers) -> DefaultMaterial493
- 11:36:16: Adding new material mapping for base.ardentFoundations (in folder '') -> DefaultMaterial510
- 11:36:16: has map (in folder test.game/data/shapes/objects/miscHumanityExt) -> DefaultMaterial507
- 11:36:16: Adding new material mapping for base.ardentFoundationsT (in folder '') -> DefaultMaterial511
- 11:36:16: has map (in folder test.game/data/shapes/objects/miscHumanityExt) -> DefaultMaterial508
- 11:36:16: Adding new material mapping for dark.ardentFoundations (in folder '') -> DefaultMaterial512
- 11:36:16: has map (in folder test.game/data/shapes/objects/miscHumanityExt) -> DefaultMaterial509
- 11:36:16: Adding new material mapping for loot (in folder '') -> DefaultMaterial521
- 11:36:16: has map (in folder test.game/Data/Shapes/Objects/lootpile) -> DefaultMaterial520
- 11:36:16: Client-side mission object information for test.game/data/missions/jts_bevyn.mis
- 11:36:16: * Stage 1 complete
- 11:36:16: * Stage 2 load (download mission)
- 11:36:16:
- 11:36:16: ****************************************************
- 11:36:16: *** New Mission (client): test.game/data/missions/jts_bevyn.mis seq: 1
- 11:36:16: *** Phase 1: Download Datablocks & Targets
- 11:36:16: ****************************************************
- 11:36:16: Region Manager: Reset
- 11:36:17: * download datablocks: Load time (s): 0.297
- 11:36:17: ****************************************************
- 11:36:17: ***************** MULTI PLAYER *********************
- 11:36:17: ****************************************************
- 11:36:17: * initDatablocks: Load time (s): 0
- 11:36:17: * PreloadDatablocks: Load time (s): 0
- 11:36:17: ***********************************
- 11:36:17: *** Phase 2: Download Ghost Objects
- 11:36:17: ***********************************
- 11:36:18: Changing Packet Size and Rate
- 11:36:18: was 64,16,64,200
- 11:36:18: now 32,32,16,200
- 11:36:18: *********************
- 11:36:18: *** Phase 2: Complete
- 11:36:18: * Ghost Object Load time (s): 1.015
- 11:36:18: * Ghosts received = 21
- 11:36:18: *********************
- 11:36:18: Interstitial: init replicators
- 11:36:18: Client Replication Startup has Happened!
- 11:36:18: fxFoliageReplicator - replicated client foliage for 0 objects
- 11:36:18: * init replicators: Load time (s): 0
- 11:36:18: ****************************************************
- 11:36:18: *** Phase 3: Mission Lighting
- 11:36:18: ****************************************************
- 11:36:18: *********************
- 11:36:18: *** Phase 3: Complete
- 11:36:18: * Init Lighting: Load time (s): 0
- 11:36:18: *********************
- 11:36:18: *****************************
- 11:36:18: *** Mission Download Complete
- 11:36:18: *****************************
- 11:36:18: ****************************************************
- 11:36:18: *** Phase 4: Preloading
- 11:36:18: ****************************************************
- 11:36:29: creating rpgCamera, id = 74097
- 11:36:29:
- 11:36:30: ** priority ghosts rcvd
- 11:36:30: SceneManager::BeginPreload(): preloading 2312
- 11:36:30: High-Priority Ghost objects received.
- 11:36:30: ** preloaded
- 11:36:31: *** Initial Control Object
- 11:36:31: *** Initial Active Client Camera
- 11:36:31: InitiateActiveClientCamera
- 11:36:31: ** control object rcvd
- 11:36:31: *********************
- 11:36:31: *** Phase 4: Complete
- 11:36:31: * Preload: Load time (s): 12.891
- 11:36:31: *********************
- 11:36:31: warning: quickprocess took 19891ms.
- 11:36:31: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 11:36:31: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 11:36:31: ** waiting for python...
- 11:36:36: * Python: Load time (s): 5.203
- 11:36:36: ***
- 11:36:36: *** Client-side mission loaded
- 11:36:36: *** MASTER CLIENT MISSION Load time (s): 2491.52
- 11:36:36: *********************************************************
- 11:36:36: Region Manager: Initialized
- 11:36:36: PlayGui::onWake
- 11:36:37: [Stopping playlist PlayerVillage=?(62781)]
- 11:36:37: [Starting playlist Bevyn_Coille=17626(74235)]
- 11:36:37: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 11:36:37: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 11:36:37: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:37: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:37: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:37: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:37: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 11:36:37: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 11:36:37: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 11:36:37: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 11:36:37: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:36:37: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:36:37: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 11:36:37: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 11:36:37: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:36:37: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:36:37: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:36:37: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:36:37: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:36:37: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 11:36:37: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 11:36:37: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 11:36:37: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 11:36:37: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 11:36:37: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 11:36:37: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 11:36:37: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 11:36:37: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 11:36:37: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 11:36:37: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 11:36:37: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:37: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:38: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:38: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:38: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:38: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:38: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:38: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:38: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:38: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
- 11:36:39: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
- 11:37:00: playlist unchanged (Bevyn_Coille)
- 11:37:34: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:37:34: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:37:34: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:37:34: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:37:34: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:37:34: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:37:50: [fps: 7.9 <= 33.45 <= 54.8], [pendCt: 0 <= 0.08 <= 2], [pendTime: 0.0 <= 0.63 <= 22.2079999447], [pingPyC: -1 <= 276.15 <= 1394], [pingPyS: 0 <= 748.69 <= 2910], [pingT: 34 <= 161.13 <= 614], [pkLossR: 0.00123317 <= 0.07 <= 0.459158], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:38:06: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:38:06: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:38:08: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:38:51: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:39:04: [fps: 21.3 <= 33.78 <= 41.0], [pendCt: 0 <= 0.03 <= 2], [pendTime: 0.0 <= 0.04 <= 0.618999958038], [pingPyC: 141 <= 249.39 <= 901], [pingPyS: 168 <= 494.36 <= 1522], [pingT: 101 <= 161.59 <= 237], [pkLossR: 3.57057e-006 <= 0.00 <= 0.00122087], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:39:17: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:39:59: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:40:14: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:40:20: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:40:20: [fps: 18.8 <= 32.59 <= 37.3], [pendCt: 0 <= 0.15 <= 2], [pendTime: 0.0 <= 0.10 <= 0.891999959946], [pingPyC: 142 <= 357.35 <= 969], [pingPyS: 152 <= 239.49 <= 423], [pingT: 99 <= 159.89 <= 197], [pkLossR: 9.30541e-009 <= 0.00 <= 3.53495e-006], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:40:37: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:40:51: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:41:37: [fps: 15.8 <= 32.88 <= 39.4], [pendCt: 0 <= 0.03 <= 2], [pendTime: 0.0 <= 0.03 <= 0.723000049591], [pingPyC: 140 <= 238.60 <= 974], [pingPyS: 171 <= 252.55 <= 423], [pingT: 53 <= 159.10 <= 439], [pkLossR: 2.29503e-011 <= 0.00 <= 9.21259e-009], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:41:40: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:41:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:41:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:42:07: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:42:48: Adding new material mapping for base.MaleMonk (in folder '') -> DefaultMaterial575
- 11:42:48: has map (in folder test.game/data/shapes/objects/miscHumanity) -> DefaultMaterial312
- 11:42:48: Adding new material mapping for base.base (in folder '') -> DefaultMaterial576
- 11:42:48: has map (in folder test.game/data/shapes/objects/miscHumanity) -> DefaultMaterial285
- 11:42:52: rpgBitmapButtonCtrl missing bitmap: test.game/client/ui/pc/GrabMenu/GrabFrameBackPack
- 11:42:57: [fps: 22.6 <= 34.62 <= 39.2], [pendCt: 0 <= 0.02 <= 2], [pendTime: 0.0 <= 0.04 <= 0.683000087738], [pingPyC: 145 <= 295.95 <= 817], [pingPyS: 171 <= 262.78 <= 318], [pingT: 81 <= 158.56 <= 223], [pkLossR: 4.40551e-014 <= 0.00 <= 2.27214e-011], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:42:59: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:43:31: TSMaterialList::renameMaterial(): cannot change from base.robe to outfite/outfite_wizard_drop2.outfite.robe.
- 11:43:34: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:44:15: [fps: 11.2 <= 34.46 <= 43.5], [pendCt: 0 <= 0.05 <= 2], [pendTime: 0.0 <= 0.07 <= 0.666000127792], [pingPyC: 148 <= 222.25 <= 844], [pingPyS: 157 <= 185.06 <= 343], [pingT: 67 <= 155.90 <= 211], [pkLossR: 9.39549e-017 <= 0.00 <= 4.36157e-014], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:44:26: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:44:36: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:44:40: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:44:48: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:44:52: playlist unchanged (Bevyn_Coille)
- 11:45:32: [fps: 20.5 <= 34.38 <= 44.1], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.02 <= 0.481999874115], [pingPyC: 148 <= 232.67 <= 538], [pingPyS: 160 <= 254.60 <= 430], [pingT: 99 <= 156.44 <= 211], [pkLossR: 2.37606e-019 <= 0.00 <= 9.30177e-017], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:45:32: TSMaterialList::renameMaterial(): cannot change from base.robe to outfite/outfite_priest_drop2.outfite.robe.
- 11:46:51: [fps: 21.2 <= 32.70 <= 39.0], [pendCt: 0 <= 0.04 <= 2], [pendTime: 0.0 <= 0.07 <= 0.582999944687], [pingPyC: 150 <= 434.35 <= 2268], [pingPyS: 264 <= 351.75 <= 465], [pingT: 83 <= 154.75 <= 220], [pkLossR: 4.70031e-022 <= 0.00 <= 2.35236e-019], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:48:15: [fps: 20.2 <= 30.68 <= 41.4], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.02 <= 0.43799996376], [pingPyC: 150 <= 300.64 <= 719], [pingPyS: 164 <= 246.23 <= 442], [pingT: 79 <= 152.63 <= 229], [pkLossR: 6.84862e-025 <= 0.00 <= 4.65342e-022], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:49:35: [fps: 23.4 <= 30.93 <= 37.6], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.37900018692], [pingPyC: 168 <= 270.98 <= 613], [pingPyS: 160 <= 260.82 <= 436], [pingT: 59 <= 151.39 <= 229], [pkLossR: 1.23172e-027 <= 0.00 <= 6.78031e-025], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:50:45: playlist unchanged (Bevyn_Coille)
- 11:50:48: [Stopping playlist Bevyn_Coille=?(74235)]
- 11:50:48: [Starting playlist Dunes_of_the_Dead=17627(81542)]
- 11:50:52: playlist unchanged (Dunes_of_the_Dead)
- 11:50:57: [fps: 19.8 <= 30.67 <= 37.0], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.505999803543], [pingPyC: 151 <= 239.74 <= 812], [pingPyS: 213 <= 269.76 <= 332], [pingT: 53 <= 152.39 <= 228], [pkLossR: 2.02411e-030 <= 0.00 <= 1.21943e-027], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:51:01: playlist unchanged (Dunes_of_the_Dead)
- 11:51:16: playlist unchanged (Dunes_of_the_Dead)
- 11:51:18: playlist unchanged (Dunes_of_the_Dead)
- 11:51:22: playlist unchanged (Dunes_of_the_Dead)
- 11:51:30: playlist unchanged (Dunes_of_the_Dead)
- 11:51:46: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:51:46: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:51:46: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:51:46: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:51:46: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:51:46: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:51:48: Adding new material mapping for base.ore (in folder '') -> DefaultMaterial592
- 11:51:48: has map (in folder test.game/data/shapes/gathering/mining) -> DefaultMaterial425
- 11:52:18: [fps: 18.3 <= 32.06 <= 37.6], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.03 <= 0.414000034332], [pingPyC: 151 <= 253.53 <= 593], [pingPyS: 177 <= 235.32 <= 340], [pingT: 49 <= 150.51 <= 188], [pkLossR: 3.60402e-033 <= 0.00 <= 2.00392e-030], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:53:40: [fps: 23.2 <= 34.49 <= 39.2], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.371000051498], [pingPyC: 152 <= 271.48 <= 720], [pingPyS: 149 <= 264.07 <= 392], [pingT: 71 <= 151.72 <= 225], [pkLossR: 5.83417e-036 <= 0.00 <= 3.56807e-033], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:53:45: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:53:46: [Stopping playlist Dunes_of_the_Dead=?(81542)]
- 11:53:46: [Starting playlist Bevyn_Coille=17626(85592)]
- 11:53:58: [Stopping playlist Bevyn_Coille=?(85592)]
- 11:53:58: [Starting playlist Dunes_of_the_Dead=17627(85812)]
- 11:54:00: playlist unchanged (Dunes_of_the_Dead)
- 11:54:39: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:54:47: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:55:01: [fps: 26.6 <= 34.58 <= 38.4], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.00 <= 0.276000022888], [pingPyC: 150 <= 183.72 <= 349], [pingPyS: 155 <= 199.07 <= 246], [pingT: 127 <= 152.38 <= 195], [pkLossR: 1.03356e-038 <= 0.00 <= 5.77597e-036], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:55:33: playlist unchanged (Dunes_of_the_Dead)
- 11:55:35: playlist unchanged (Dunes_of_the_Dead)
- 11:55:57: [Stopping playlist Dunes_of_the_Dead=?(85812)]
- 11:55:57: [Starting playlist Bevyn_Coille=17626(87315)]
- 11:56:22: [fps: 22.5 <= 32.95 <= 38.2], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.894999980927], [pingPyC: 147 <= 291.35 <= 1299], [pingPyS: 155 <= 223.47 <= 300], [pingT: 72 <= 149.79 <= 185], [pkLossR: 1.90577e-041 <= 0.00 <= 1.02324e-038], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:56:44: playlist unchanged (Bevyn_Coille)
- 11:57:16: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:57:19: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 11:57:25: TSMaterialList::renameMaterial(): cannot change from base.tunic to outfitb/outfitb_leaf_drop2.outfitb.tunic.
- 11:57:44: [fps: 19.9 <= 31.11 <= 38.9], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.04 <= 0.664000034332], [pingPyC: 159 <= 329.11 <= 926], [pingPyS: 166 <= 218.59 <= 294], [pingT: 61 <= 151.54 <= 238], [pkLossR: 1.4013e-041 <= 0.00 <= 1.87774e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 11:58:13: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:58:13: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:58:13: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:58:13: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 11:59:07: [fps: 20.2 <= 31.97 <= 38.7], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.05 <= 0.605999946594], [pingPyC: 154 <= 333.86 <= 917], [pingPyS: 217 <= 324.80 <= 495], [pingT: 63 <= 150.37 <= 246], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:00:31: [fps: 15.2 <= 29.20 <= 37.6], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.04 <= 0.513000011444], [pingPyC: 155 <= 256.02 <= 1012], [pingPyS: 161 <= 185.24 <= 236], [pingT: 80 <= 150.38 <= 294], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:00:44: [Stopping playlist Bevyn_Coille=?(87315)]
- 12:00:44: [Starting playlist Mystical_Cave=17625(91812)]
- 12:01:05: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:01:12: TSMaterialList::renameMaterial(): cannot change from base.robe to outfite/outfite_priest_drop2.outfite.robe.
- 12:01:15: ExportClientConfig: Exporting client config
- 12:01:15: Exporting client prefs
- 12:01:33: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:01:55: [fps: 21.4 <= 33.82 <= 38.3], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.04 <= 0.642999887466], [pingPyC: 156 <= 364.00 <= 1490], [pingPyS: 157 <= 194.55 <= 285], [pingT: 51 <= 150.55 <= 229], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:02:40: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:03:19: [fps: 21.6 <= 35.54 <= 46.8], [pendCt: 0 <= 0.04 <= 2], [pendTime: 0.0 <= 0.07 <= 0.84299993515], [pingPyC: 160 <= 363.54 <= 917], [pingPyS: 189 <= 298.50 <= 379], [pingT: 64 <= 150.01 <= 221], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:04:41: [fps: 22.6 <= 37.36 <= 47.3], [pendCt: 0 <= 0.01 <= 2], [pendTime: 0.0 <= 0.02 <= 0.47000002861], [pingPyC: 155 <= 326.93 <= 2466], [pingPyS: 153 <= 232.32 <= 379], [pingT: 70 <= 151.90 <= 223], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:05:04: playlist unchanged (Mystical_Cave)
- 12:05:13: Warning! You have a duplicate datablock name of plyr_Scarlet Night. This can cause problems. You should rename one of them.
- 12:06:04: [fps: 18.4 <= 33.51 <= 44.2], [pendCt: 0 <= 0.01 <= 2], [pendTime: 0.0 <= 0.03 <= 0.496000051498], [pingPyC: 149 <= 250.87 <= 976], [pingPyS: 150 <= 232.54 <= 377], [pingT: 83 <= 148.10 <= 180], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:06:07: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:06:16: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:06:28: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:06:33: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:06:39: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:06:43: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:06:48: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:06:52: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:06:54: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:06:55: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:06:56: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:07:00: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:07:02: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:07:04: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:07:06: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:07:28: [fps: 22.3 <= 30.93 <= 37.1], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.01 <= 0.137000083923], [pingPyC: 154 <= 196.55 <= 387], [pingPyS: 150 <= 180.14 <= 203], [pingT: 117 <= 152.76 <= 207], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:08:51: [fps: 22.9 <= 33.32 <= 38.9], [pendCt: 0 <= 0.02 <= 2], [pendTime: 0.0 <= 0.02 <= 0.825999975204], [pingPyC: 155 <= 282.56 <= 853], [pingPyS: 165 <= 176.33 <= 188], [pingT: 72 <= 150.00 <= 215], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:10:14: [fps: 16.6 <= 30.48 <= 36.7], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.456000089645], [pingPyC: 161 <= 382.52 <= 818], [pingPyS: 171 <= 257.57 <= 315], [pingT: 85 <= 152.97 <= 240], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:10:28: [Stopping playlist Mystical_Cave=?(91812)]
- 12:10:28: [Starting playlist Bevyn_Coille=17626(99199)]
- 12:11:37: [fps: 18.5 <= 30.04 <= 35.5], [pendCt: 0 <= 0.05 <= 1], [pendTime: 0.0 <= 0.13 <= 1.86800003052], [pingPyC: 150 <= 227.74 <= 556], [pingPyS: 192 <= 205.47 <= 234], [pingT: 80 <= 150.94 <= 277], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:12:00: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:12:00: GuiMLTextCtrl::getTextHeight(): AchievementsTitle[23235]: cannot get text height when asleep.
- 12:12:00: GuiMLTextCtrl::getTextHeight(): AchievementsRewardText[23242]: cannot get text height when asleep.
- 12:12:00: GuiMLTextCtrl::getTextHeight(): AchievementsDescription[23237]: cannot get text height when asleep.
- 12:12:00: GuiMLTextCtrl::getTextHeight(): AchievementsTaskText0[100174]: cannot get text height when asleep.
- 12:12:50: playlist unchanged (Bevyn_Coille)
- 12:12:51: [Stopping playlist Bevyn_Coille=?(99199)]
- 12:12:51: [Starting playlist Gully_Fern_Prison=17621(100972)]
- 12:13:03: [fps: 10.8 <= 32.78 <= 39.0], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.05 <= 1.86800003052], [pingPyC: 159 <= 275.91 <= 7677], [pingPyS: 150 <= 203.16 <= 241], [pingT: 120 <= 152.23 <= 215], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:13:55: [Stopping playlist Gully_Fern_Prison=?(100972)]
- 12:13:55: [Starting playlist Bevyn_Coille=17626(101618)]
- 12:14:16: playlist unchanged (Bevyn_Coille)
- 12:14:29: [fps: 18.1 <= 31.76 <= 45.3], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.05 <= 0.469000101089], [pingPyC: 159 <= 253.33 <= 603], [pingPyS: 150 <= 184.40 <= 292], [pingT: 72 <= 151.38 <= 206], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:14:34: playlist unchanged (Bevyn_Coille)
- 12:14:42: playlist unchanged (Bevyn_Coille)
- 12:14:44: [Stopping playlist Bevyn_Coille=?(101618)]
- 12:14:44: [Starting playlist Dunes_of_the_Dead=17627(102202)]
- 12:15:00: playlist unchanged (Dunes_of_the_Dead)
- 12:15:09: [Stopping playlist Dunes_of_the_Dead=?(102202)]
- 12:15:09: [Starting playlist Bevyn_Coille=17626(102605)]
- 12:15:26: playlist unchanged (Bevyn_Coille)
- 12:15:55: [fps: 18.3 <= 30.21 <= 38.1], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.330000162125], [pingPyC: 157 <= 259.13 <= 1473], [pingPyS: 160 <= 222.99 <= 373], [pingT: 62 <= 153.55 <= 245], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:15:56: playlist unchanged (Bevyn_Coille)
- 12:15:57: [Stopping playlist Bevyn_Coille=?(102605)]
- 12:15:57: [Starting playlist Dunes_of_the_Dead=17627(103289)]
- 12:16:43: TSMaterialList::renameMaterial(): cannot change from base.boots to setb/feet/steeltoeyellow.feetb.boots.
- 12:17:04: Failed to find node [mount3]
- 12:17:21: [fps: 12.9 <= 27.83 <= 36.9], [pendCt: 0 <= 0.08 <= 2], [pendTime: 0.0 <= 0.08 <= 0.803999900818], [pingPyC: 158 <= 377.54 <= 883], [pingPyS: 165 <= 227.61 <= 329], [pingT: 64 <= 151.46 <= 208], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:17:49: Failed to find node [mount3]
- 12:17:55: TSMaterialList::renameMaterial(): cannot change from base.armor to outfitf/outfitf_warrior_drop2.outfitf.armor.
- 12:18:47: [fps: 18.7 <= 27.34 <= 33.3], [pendCt: 0 <= 0.14 <= 4], [pendTime: 0.0 <= 0.11 <= 1.45300006866], [pingPyC: 161 <= 397.38 <= 1387], [pingPyS: 202 <= 287.98 <= 400], [pingT: 66 <= 152.54 <= 230], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:19:42: Failed to find node [mount3]
- 12:20:15: [fps: 18.3 <= 26.37 <= 36.6], [pendCt: 0 <= 0.15 <= 3], [pendTime: 0.0 <= 0.11 <= 1.34400010109], [pingPyC: 164 <= 392.04 <= 1563], [pingPyS: 283 <= 356.82 <= 496], [pingT: 62 <= 150.98 <= 216], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:20:41: Failed to find node [mount3]
- 12:21:26: Failed to find node [mount3]
- 12:21:41: [fps: 19.7 <= 27.78 <= 41.1], [pendCt: 0 <= 0.15 <= 4], [pendTime: 0.0 <= 0.13 <= 1.50900006294], [pingPyC: 162 <= 456.79 <= 1695], [pingPyS: 184 <= 274.39 <= 486], [pingT: 70 <= 154.54 <= 221], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:22:21: Failed to find node [mount3]
- 12:23:07: [fps: 16.7 <= 28.24 <= 41.5], [pendCt: 0 <= 0.06 <= 2], [pendTime: 0.0 <= 0.09 <= 0.822000026703], [pingPyC: 178 <= 386.41 <= 998], [pingPyS: 148 <= 332.04 <= 591], [pingT: 67 <= 153.04 <= 194], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:24:12: [Stopping playlist Dunes_of_the_Dead=?(103289)]
- 12:24:12: [Starting playlist Bevyn_Coille=17626(112781)]
- 12:24:34: [fps: 18.5 <= 28.69 <= 36.7], [pendCt: 0 <= 0.31 <= 7], [pendTime: 0.0 <= 0.16 <= 3.15300011635], [pingPyC: 161 <= 479.10 <= 2823], [pingPyS: 157 <= 320.76 <= 541], [pingT: 66 <= 154.86 <= 213], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:25:59: [fps: 23.0 <= 28.91 <= 38.1], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.03 <= 0.518000125885], [pingPyC: 164 <= 238.87 <= 640], [pingPyS: 157 <= 203.58 <= 272], [pingT: 120 <= 156.55 <= 198], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:27:25: [fps: 19.7 <= 27.48 <= 29.0], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 169 <= 187.79 <= 352], [pingPyS: 176 <= 217.50 <= 338], [pingT: 114 <= 154.14 <= 192], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:28:51: [fps: 25.2 <= 29.13 <= 36.9], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.387000083923], [pingPyC: 161 <= 203.21 <= 623], [pingPyS: 151 <= 190.69 <= 356], [pingT: 119 <= 156.24 <= 193], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:29:23: TSMaterialList::renameMaterial(): cannot change from base.boots to seta/feet/bootsplategrey.feeta.boots.
- 12:30:17: [fps: 14.7 <= 31.40 <= 37.9], [pendCt: 0 <= 0.04 <= 1], [pendTime: 0.0 <= 0.06 <= 0.684000015259], [pingPyC: 163 <= 356.09 <= 1030], [pingPyS: 190 <= 282.41 <= 399], [pingT: 78 <= 156.15 <= 331], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:30:23: [Stopping playlist Bevyn_Coille=?(112781)]
- 12:30:23: [Starting playlist Mystical_Cave=17625(115487)]
- 12:31:30: [Stopping playlist Mystical_Cave=?(115487)]
- 12:31:30: [Starting playlist Bevyn_Coille=17626(116528)]
- 12:31:42: [fps: 22.3 <= 30.25 <= 37.3], [pendCt: 0 <= 0.04 <= 1], [pendTime: 0.0 <= 0.04 <= 0.555000066757], [pingPyC: 162 <= 355.66 <= 972], [pingPyS: 155 <= 261.32 <= 337], [pingT: 59 <= 159.28 <= 195], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:32:05: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:05: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:20: PlayGui::onSleep
- 12:32:20: Issuing Disconnect packet.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 12:32:21: Adding a pending connection
- 12:32:21: Sending Connect challenge Request
- 12:32:21: Got Connect challenge Response
- 12:32:21: Sending Connect Request
- 12:32:22: Connection established 117130
- 12:32:22:
- 12:32:22: *********************************************************
- 12:32:22: *** Client-side missiong loading...
- 12:32:22: ***
- 12:32:22: * Stage 1 load (handle load info)
- 12:32:22: Client side filtered load of test.game/data/missions/ArdentHub.mis
- 12:32:23: TSShape::setDetailSize: Cannot find detail with size 100
- 12:32:23: TSShape::setDetailSize: Cannot find detail with size 75
- 12:32:23: TSShape::setDetailSize: Cannot find detail with size 50
- 12:32:23: TSShape::setDetailSize: Cannot find detail with size 25
- 12:32:23: TSShape::setDetailSize: Cannot find detail with size 10
- 12:32:24: TSShape::setDetailSize: Cannot find detail with size 100
- 12:32:24: TSShape::setDetailSize: Cannot find detail with size 75
- 12:32:24: TSShape::setDetailSize: Cannot find detail with size 50
- 12:32:24: TSShape::setDetailSize: Cannot find detail with size 25
- 12:32:24: TSShape::setDetailSize: Cannot find detail with size 10
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSMaterialList::renameMaterial(): cannot change from base.wallrunners to pyrrus.wallrunners.
- 12:32:25: TSShape::removeImposter: No imposter detail level found in shape
- 12:32:26: GameBase::setDatablockProperty - Could not find data block "DefaultTrigger"
- 12:32:26: Client-side mission object information for test.game/data/missions/ArdentHub.mis
- 12:32:26: * Stage 1 complete
- 12:32:26: * Stage 2 load (download mission)
- 12:32:26:
- 12:32:26: ****************************************************
- 12:32:26: *** New Mission (client): test.game/data/missions/ArdentHub.mis seq: 1
- 12:32:26: *** Phase 1: Download Datablocks & Targets
- 12:32:26: ****************************************************
- 12:32:26: Region Manager: Reset
- 12:32:26: * download datablocks: Load time (s): 0.328
- 12:32:26: ****************************************************
- 12:32:26: ***************** MULTI PLAYER *********************
- 12:32:26: ****************************************************
- 12:32:26: * initDatablocks: Load time (s): 0
- 12:32:26: * PreloadDatablocks: Load time (s): 0
- 12:32:26: ***********************************
- 12:32:26: *** Phase 2: Download Ghost Objects
- 12:32:26: ***********************************
- 12:32:27: time event 'night' (took 0ms)
- 12:32:27: Changing Packet Size and Rate
- 12:32:27: was 64,16,64,200
- 12:32:27: now 32,32,16,200
- 12:32:27: *********************
- 12:32:27: *** Phase 2: Complete
- 12:32:27: * Ghost Object Load time (s): 1.391
- 12:32:27: * Ghosts received = 35
- 12:32:27: *********************
- 12:32:27: Interstitial: init replicators
- 12:32:27: Client Replication Startup has Happened!
- 12:32:27: fxFoliageReplicator - replicated client foliage for 0 objects
- 12:32:27: * init replicators: Load time (s): 0
- 12:32:27: ****************************************************
- 12:32:27: *** Phase 3: Mission Lighting
- 12:32:27: ****************************************************
- 12:32:27: *********************
- 12:32:27: *** Phase 3: Complete
- 12:32:27: * Init Lighting: Load time (s): 0.015
- 12:32:27: *********************
- 12:32:27: *****************************
- 12:32:27: *** Mission Download Complete
- 12:32:27: *****************************
- 12:32:27: ****************************************************
- 12:32:27: *** Phase 4: Preloading
- 12:32:27: ****************************************************
- 12:32:28: creating rpgCamera, id = 118763
- 12:32:28:
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
- 12:32:28: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
- 12:32:29: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 12:32:30: *** Initial Control Object
- 12:32:30: *** Initial Active Client Camera
- 12:32:30: InitiateActiveClientCamera
- 12:32:30: ** control object rcvd
- 12:32:30: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 12:32:31: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 12:32:31: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 12:32:31: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 12:32:31: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 12:32:31: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 12:32:31: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 12:32:31: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 12:32:32: ** priority ghosts rcvd
- 12:32:32: SceneManager::BeginPreload(): preloading 1244
- 12:32:32: High-Priority Ghost objects received.
- 12:32:33: Material - asset_skintan_feetA_female_mat(31962) - Failed to load specular map test.game/data/shapes/character/textures/female/setA/feet/base.feetA_specular.dds for stage 0
- 12:32:33: ** preloaded
- 12:32:33: Adding new material mapping for base.target (in folder '') -> DefaultMaterial679
- 12:32:33: has map (in folder test.game/data/shapes/Creatures/Enemies/target) -> DefaultMaterial153
- 12:32:33: *********************
- 12:32:33: *** Phase 4: Complete
- 12:32:33: * Preload: Load time (s): 5.469
- 12:32:33: *********************
- 12:32:33: warning: quickprocess took 12687ms.
- 12:32:33: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 12:32:33: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 12:32:33: ** waiting for python...
- 12:32:33: * Python: Load time (s): 0
- 12:32:33: ***
- 12:32:33: *** Client-side mission loaded
- 12:32:33: *** MASTER CLIENT MISSION Load time (s): 5454.67
- 12:32:33: *********************************************************
- 12:32:33: Region Manager: Initialized
- 12:32:33: PlayGui::onWake
- 12:32:35: [Stopping playlist Bevyn_Coille=?(116528)]
- 12:32:35: [Starting playlist ArdentHub=17569(118874)]
- 12:32:35: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:32:35: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:32:35: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:32:35: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:32:35: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:32:35: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:32:35: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:32:35: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:32:35: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:32:35: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:32:35: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:32:35: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:32:35: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:32:35: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:32:35: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:32:35: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:32:35: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:32:35: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:32:35: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:32:35: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:32:35: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:32:35: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:32:35: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:32:35: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:32:35: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:32:35: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:32:35: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:35: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:32:39: playlist unchanged (ArdentHub)
- 12:33:20: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:33:20: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:33:23: [fps: 4.3 <= 24.92 <= 39.1], [pendCt: 0 <= 0.05 <= 3], [pendTime: 0.0 <= 0.06 <= 1.15700006485], [pingPyC: 133 <= 279.48 <= 986], [pingPyS: 155 <= 199.75 <= 315], [pingT: -1 <= 146.31 <= 218], [pkLossR: -1 <= 0.11 <= 0.917817], [pkLossS: -1 <= -0.01 <= 0.0]
- 12:34:16: playlist unchanged (ArdentHub)
- 12:34:46: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:34:46: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:34:46: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:34:46: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:34:46: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:34:46: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:34:46: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:34:46: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:34:51: [fps: 10.9 <= 25.51 <= 31.6], [pendCt: 0 <= 0.06 <= 2], [pendTime: 0.0 <= 0.07 <= 1.32800006866], [pingPyC: 154 <= 288.07 <= 1188], [pingPyS: 156 <= 192.69 <= 222], [pingT: 37 <= 144.20 <= 266], [pkLossR: 2.04495e-005 <= 0.00 <= 0.019735], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:35:55: PlayGui::onSleep
- 12:35:55: Issuing Disconnect packet.
- 12:35:56: Adding a pending connection
- 12:35:56: Sending Connect challenge Request
- 12:35:56: Got Connect challenge Response
- 12:35:56: Sending Connect Request
- 12:35:56: Connection established 120932
- 12:35:56:
- 12:35:56: *********************************************************
- 12:35:56: *** Client-side missiong loading...
- 12:35:56: ***
- 12:35:56: * Stage 1 load (handle load info)
- 12:35:56: Client side filtered load of test.game/data/missions/island_dungeon.mis
- 12:35:57: TSMaterialList::renameMaterial(): cannot change from base.waterfallB to shadow.waterfallB.
- 12:35:57: TSMaterialList::renameMaterial(): cannot change from base.waterfallBT to shadow.waterfallBT.
- 12:35:57: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to shadow.tempTreeFat.
- 12:35:58: Prefab::_loadFile() - file test.game/data/shapes/objects/miscHumanity/Red_Window.prefab was not found.
- 12:35:58: Prefab::_loadFile() - file test.game/data/shapes/objects/miscHumanity/Red_Window.prefab was not found.
- 12:35:58: Prefab::_loadFile() - file test.game/data/shapes/objects/miscHumanity/Red_Window.prefab was not found.
- 12:35:58: Prefab::_loadFile() - file test.game/data/shapes/objects/miscHumanity/Red_Window.prefab was not found.
- 12:35:58: Client-side mission object information for test.game/data/missions/island_dungeon.mis
- 12:35:58: * Stage 1 complete
- 12:35:58: * Stage 2 load (download mission)
- 12:35:58:
- 12:35:58: ****************************************************
- 12:35:58: *** New Mission (client): test.game/data/missions/island_dungeon.mis seq: 1
- 12:35:58: *** Phase 1: Download Datablocks & Targets
- 12:35:58: ****************************************************
- 12:35:58: Region Manager: Reset
- 12:35:58: * download datablocks: Load time (s): 0.266
- 12:35:58: ****************************************************
- 12:35:58: ***************** MULTI PLAYER *********************
- 12:35:58: ****************************************************
- 12:35:58: * initDatablocks: Load time (s): 0
- 12:35:58: * PreloadDatablocks: Load time (s): 0
- 12:35:58: ***********************************
- 12:35:58: *** Phase 2: Download Ghost Objects
- 12:35:58: ***********************************
- 12:35:59: Changing Packet Size and Rate
- 12:35:59: was 64,16,64,200
- 12:35:59: now 32,32,16,200
- 12:35:59: *********************
- 12:35:59: *** Phase 2: Complete
- 12:35:59: * Ghost Object Load time (s): 0.578
- 12:35:59: * Ghosts received = 6
- 12:35:59: *********************
- 12:35:59: Interstitial: init replicators
- 12:35:59: Client Replication Startup has Happened!
- 12:35:59: fxFoliageReplicator - replicated client foliage for 0 objects
- 12:35:59: * init replicators: Load time (s): 0.031
- 12:35:59: ****************************************************
- 12:35:59: *** Phase 3: Mission Lighting
- 12:35:59: ****************************************************
- 12:35:59: *********************
- 12:35:59: *** Phase 3: Complete
- 12:35:59: * Init Lighting: Load time (s): 0
- 12:35:59: *********************
- 12:35:59: *****************************
- 12:35:59: *** Mission Download Complete
- 12:35:59: *****************************
- 12:35:59: ****************************************************
- 12:35:59: *** Phase 4: Preloading
- 12:35:59: ****************************************************
- 12:36:09: creating rpgCamera, id = 121924
- 12:36:09:
- 12:36:11: ** priority ghosts rcvd
- 12:36:11: SceneManager::BeginPreload(): preloading 651
- 12:36:11: High-Priority Ghost objects received.
- 12:36:12: ** preloaded
- 12:36:12: *** Initial Control Object
- 12:36:12: *** Initial Active Client Camera
- 12:36:12: InitiateActiveClientCamera
- 12:36:12: ** control object rcvd
- 12:36:12: *********************
- 12:36:12: *** Phase 4: Complete
- 12:36:12: * Preload: Load time (s): 13.125
- 12:36:12: *********************
- 12:36:12: warning: quickprocess took 17187ms.
- 12:36:12: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 12:36:12: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 12:36:12: ** waiting for python...
- 12:36:16: * Python: Load time (s): 3.907
- 12:36:16: ***
- 12:36:16: *** Client-side mission loaded
- 12:36:16: *** MASTER CLIENT MISSION Load time (s): 2714.53
- 12:36:16: *********************************************************
- 12:36:16: Region Manager: Initialized
- 12:36:16: PlayGui::onWake
- 12:36:17: [Stopping playlist ArdentHub=?(118874)]
- 12:36:17: [Starting playlist ShadowFated=17624(121986)]
- 12:36:17: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:36:17: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:36:17: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:36:17: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:36:17: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:36:17: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:36:17: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:36:17: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:36:17: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:36:17: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:36:17: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:36:17: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:36:17: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:36:17: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:36:17: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:36:17: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:36:17: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:36:17: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:36:17: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:36:17: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:36:17: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:36:17: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:36:17: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:36:17: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:36:17: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:36:17: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:36:17: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:36:17: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:36:17: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:36:17: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:36:17: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:36:17: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:36:17: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:36:17: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:36:17: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:36:17: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:36:17: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:36:17: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:36:32: Failed to create resource: [test.game/data/sound/67.ogg]
- 12:36:32: SFXProfile((null))::onAdd: The preload failed!
- 12:36:32: Failed to create resource: [test.game/data/sound/67.ogg]
- 12:36:32: SFXSound::_create() - Could not create device buffer!
- 12:36:32: SFXSystem::createSource() - Failed to create sound!
- 12:36:32: Profile: (null)
- 12:36:32: Filename: test.game/data/sound/67.ogg
- 12:37:39: [fps: 5.7 <= 33.00 <= 54.3], [pendCt: 0 <= 0.10 <= 3], [pendTime: 0.0 <= 0.49 <= 18.7009999752], [pingPyC: -1 <= 232.01 <= 841], [pingPyS: 0 <= 230.20 <= 509], [pingT: 27 <= 158.85 <= 426], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:37:42: PlayGui::onSleep
- 12:37:42: Issuing Disconnect packet.
- 12:37:43: Adding a pending connection
- 12:37:43: Sending Connect challenge Request
- 12:37:43: Got Connect challenge Response
- 12:37:43: Sending Connect Request
- 12:37:43: Connection established 122902
- 12:37:43:
- 12:37:43: *********************************************************
- 12:37:43: *** Client-side missiong loading...
- 12:37:43: ***
- 12:37:43: * Stage 1 load (handle load info)
- 12:37:43: Client side filtered load of test.game/data/missions/island_shadow_ardent.mis
- 12:37:44: Client-side mission object information for test.game/data/missions/island_shadow_ardent.mis
- 12:37:44: * Stage 1 complete
- 12:37:44: * Stage 2 load (download mission)
- 12:37:44:
- 12:37:44: ****************************************************
- 12:37:44: *** New Mission (client): test.game/data/missions/island_shadow_ardent.mis seq: 1
- 12:37:44: *** Phase 1: Download Datablocks & Targets
- 12:37:44: ****************************************************
- 12:37:44: Region Manager: Reset
- 12:37:44: * download datablocks: Load time (s): 0.313
- 12:37:44: ****************************************************
- 12:37:44: ***************** MULTI PLAYER *********************
- 12:37:44: ****************************************************
- 12:37:44: * initDatablocks: Load time (s): 0
- 12:37:44: * PreloadDatablocks: Load time (s): 0
- 12:37:44: ***********************************
- 12:37:44: *** Phase 2: Download Ghost Objects
- 12:37:44: ***********************************
- 12:37:45: Changing Packet Size and Rate
- 12:37:45: was 64,16,64,200
- 12:37:45: now 32,32,16,200
- 12:37:46: *********************
- 12:37:46: *** Phase 2: Complete
- 12:37:46: * Ghost Object Load time (s): 1.187
- 12:37:46: * Ghosts received = 5
- 12:37:46: *********************
- 12:37:46: Interstitial: init replicators
- 12:37:46: Client Replication Startup has Happened!
- 12:37:46: fxFoliageReplicator - replicated client foliage for 0 objects
- 12:37:46: * init replicators: Load time (s): 0.641
- 12:37:46: ****************************************************
- 12:37:46: *** Phase 3: Mission Lighting
- 12:37:46: ****************************************************
- 12:37:46: *********************
- 12:37:46: *** Phase 3: Complete
- 12:37:46: * Init Lighting: Load time (s): 0.016
- 12:37:46: *********************
- 12:37:46: *****************************
- 12:37:46: *** Mission Download Complete
- 12:37:46: *****************************
- 12:37:46: ****************************************************
- 12:37:46: *** Phase 4: Preloading
- 12:37:46: ****************************************************
- 12:37:59: creating rpgCamera, id = 124204
- 12:37:59:
- 12:37:59: ** priority ghosts rcvd
- 12:37:59: SceneManager::BeginPreload(): preloading 676
- 12:37:59: High-Priority Ghost objects received.
- 12:38:00: ** preloaded
- 12:38:00: *** Initial Control Object
- 12:38:00: *** Initial Active Client Camera
- 12:38:00: InitiateActiveClientCamera
- 12:38:00: ** control object rcvd
- 12:38:00: *********************
- 12:38:00: *** Phase 4: Complete
- 12:38:00: * Preload: Load time (s): 13.89
- 12:38:00: *********************
- 12:38:00: warning: quickprocess took 18250ms.
- 12:38:00: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 12:38:00: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 12:38:00: ** waiting for python...
- 12:38:06: * Python: Load time (s): 5.563
- 12:38:06: ***
- 12:38:06: *** Client-side mission loaded
- 12:38:06: *** MASTER CLIENT MISSION Load time (s): 5564.42
- 12:38:06: *********************************************************
- 12:38:06: Region Manager: Initialized
- 12:38:06: PlayGui::onWake
- 12:38:08: playlist unchanged (ShadowFated)
- 12:38:08: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:38:08: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:38:08: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:08: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:08: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:08: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:08: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:38:08: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:38:08: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:08: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:08: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:08: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:08: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:08: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:08: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:38:08: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:38:08: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:38:08: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:38:08: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:38:08: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:38:08: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:38:08: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:38:08: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:38:08: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:38:08: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:38:08: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:38:08: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:38:08: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:38:08: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:38:08: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:38:08: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:38:08: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:38:08: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:38:08: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:38:08: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:38:08: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:38:08: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:08: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:34: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:34: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:34: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:34: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:34: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:34: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:38:59: Adding new material mapping for base.jewelry (in folder '') -> DefaultMaterial817
- 12:38:59: has map (in folder test.game/Data/Shapes/Objects/lootpile) -> DefaultMaterial519
- 12:39:33: [fps: 5.5 <= 30.62 <= 59.1], [pendCt: 0 <= 0.10 <= 2], [pendTime: 0.0 <= 0.61 <= 21.2820000648], [pingPyC: -1 <= 308.88 <= 723], [pingPyS: 0 <= 582.01 <= 2134], [pingT: 62 <= 159.38 <= 185], [pkLossR: 0.000450259 <= 0.06 <= 0.459158], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:41:01: [fps: 23.9 <= 32.39 <= 37.9], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.430000066757], [pingPyC: 165 <= 322.09 <= 812], [pingPyS: 259 <= 382.87 <= 672], [pingT: 87 <= 161.47 <= 190], [pkLossR: 4.71262e-007 <= 0.00 <= 0.000445768], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:41:30: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:30: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:30: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:30: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:30: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:31: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:31: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:31: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:31: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:31: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:31: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:31: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:32: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:32: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:32: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:32: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:32: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:32: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:32: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:33: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:34: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:35: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:36: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:37: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:38: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:38: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:38: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:38: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:38: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:38: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:38: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:39: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:40: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:40: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:40: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:40: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:40: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:41:40: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:28: [fps: 23.4 <= 30.15 <= 37.4], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.05 <= 0.419999837875], [pingPyC: 165 <= 369.45 <= 5165], [pingPyS: 151 <= 229.88 <= 358], [pingT: 85 <= 158.15 <= 188], [pkLossR: 5.08305e-010 <= 0.00 <= 4.64228e-007], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:42:52: TSMaterialList::renameMaterial(): cannot change from base.hatBGT to /effectSnowSkinT.
- 12:42:52: TSMaterialList::renameMaterial(): cannot change from base.handsE_spin_glowT to /effectSnowSkinT.
- 12:42:52: TSMaterialList::renameMaterial(): cannot change from base.hatHT to /effectSnowSkinT.
- 12:42:52: TSMaterialList::renameMaterial(): cannot change from base.hatBAT to /effectSnowSkinT.
- 12:42:52: TSMaterialList::renameMaterial(): cannot change from base.hatBET to /effectSnowSkinT.
- 12:42:52: TSMaterialList::renameMaterial(): cannot change from base.hatBWT to /effectSnowSkinT.
- 12:42:53: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:53: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:53: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:53: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:54: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:55: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:56: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:57: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:58: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:59: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:59: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:59: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:42:59: GuiObjectView::setSkin: unable to find texture slot base.hairL (tried to map to test.game/data/shapes/character/textures/Male/hair/dkblack.hairL)
- 12:43:24: PlayGui::onSleep
- 12:43:25: Issuing Disconnect packet.
- 12:43:28: Adding a pending connection
- 12:43:28: Sending Connect challenge Request
- 12:43:28: Got Connect challenge Response
- 12:43:28: Sending Connect Request
- 12:43:28: Connection established 128962
- 12:43:28:
- 12:43:28: *********************************************************
- 12:43:28: *** Client-side missiong loading...
- 12:43:28: ***
- 12:43:28: * Stage 1 load (handle load info)
- 12:43:28: Client side filtered load of test.game/data/missions/gargoyle_keep_mid.mis
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:43:29: Prefab::_loadFile() - file test.game/data/shapes/objects/miscHumanity/Red_Window.prefab was not found.
- 12:43:29: Client-side mission object information for test.game/data/missions/gargoyle_keep_mid.mis
- 12:43:29: * Stage 1 complete
- 12:43:29: * Stage 2 load (download mission)
- 12:43:29:
- 12:43:29: ****************************************************
- 12:43:29: *** New Mission (client): test.game/data/missions/gargoyle_keep_mid.mis seq: 1
- 12:43:29: *** Phase 1: Download Datablocks & Targets
- 12:43:29: ****************************************************
- 12:43:29: Region Manager: Reset
- 12:43:30: * download datablocks: Load time (s): 0.407
- 12:43:30: ****************************************************
- 12:43:30: ***************** MULTI PLAYER *********************
- 12:43:30: ****************************************************
- 12:43:30: * initDatablocks: Load time (s): 0
- 12:43:30: * PreloadDatablocks: Load time (s): 0
- 12:43:30: ***********************************
- 12:43:30: *** Phase 2: Download Ghost Objects
- 12:43:30: ***********************************
- 12:43:30: Changing Packet Size and Rate
- 12:43:30: was 64,16,64,200
- 12:43:30: now 32,32,16,200
- 12:43:30: *********************
- 12:43:30: *** Phase 2: Complete
- 12:43:30: * Ghost Object Load time (s): 0.359
- 12:43:30: * Ghosts received = 2
- 12:43:30: *********************
- 12:43:30: Interstitial: init replicators
- 12:43:30: Client Replication Startup has Happened!
- 12:43:30: fxFoliageReplicator - replicated client foliage for 0 objects
- 12:43:30: * init replicators: Load time (s): 0.016
- 12:43:30: ****************************************************
- 12:43:30: *** Phase 3: Mission Lighting
- 12:43:30: ****************************************************
- 12:43:30: *********************
- 12:43:30: *** Phase 3: Complete
- 12:43:30: * Init Lighting: Load time (s): 0
- 12:43:30: *********************
- 12:43:30: *****************************
- 12:43:30: *** Mission Download Complete
- 12:43:30: *****************************
- 12:43:30: ****************************************************
- 12:43:30: *** Phase 4: Preloading
- 12:43:30: ****************************************************
- 12:43:50: creating rpgCamera, id = 130910
- 12:43:50:
- 12:43:50: *** Initial Control Object
- 12:43:50: *** Initial Active Client Camera
- 12:43:50: InitiateActiveClientCamera
- 12:43:50: ** control object rcvd
- 12:43:52: ** priority ghosts rcvd
- 12:43:52: SceneManager::BeginPreload(): preloading 1164
- 12:43:52: High-Priority Ghost objects received.
- 12:43:53: ** preloaded
- 12:43:53: *********************
- 12:43:53: *** Phase 4: Complete
- 12:43:53: * Preload: Load time (s): 22.39
- 12:43:53: *********************
- 12:43:53: warning: quickprocess took 27984ms.
- 12:43:53: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 12:43:53: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 12:43:53: ** waiting for python...
- 12:44:00: * Python: Load time (s): 7.938
- 12:44:00: ***
- 12:44:00: *** Client-side mission loaded
- 12:44:00: *** MASTER CLIENT MISSION Load time (s): 3069.36
- 12:44:00: *********************************************************
- 12:44:00: Region Manager: Initialized
- 12:44:00: PlayGui::onWake
- 12:44:01: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:01: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:01: [Stopping playlist ShadowFated=?(121986)]
- 12:44:01: [Starting playlist GargoyleKeep=17589(131007)]
- 12:44:01: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:44:01: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:44:01: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:01: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:01: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:01: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:01: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:44:01: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:44:01: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:01: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:01: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:01: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:01: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:01: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:01: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:44:01: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:44:01: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:01: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:01: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:44:01: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:44:01: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:01: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:01: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:01: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:01: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:01: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:01: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:44:01: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:44:01: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:44:01: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:44:01: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:44:01: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:44:01: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:44:01: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:44:01: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:44:01: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:44:01: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:01: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:03: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:03: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:03: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:03: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:03: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:03: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:05: radius check for type 65536: too many object (110 / 63), relying on local instead.
- 12:44:13: radius check for type 65536: too many object (75 / 63), relying on local instead.
- 12:44:14: Adding new material mapping for base.feMonk (in folder '') -> DefaultMaterial870
- 12:44:14: has map (in folder test.game/data/shapes/objects/miscHumanity) -> DefaultMaterial286
- 12:44:15: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:15: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:21: PlayGui::onSleep
- 12:44:21: Issuing Disconnect packet.
- 12:44:22: Adding a pending connection
- 12:44:22: Sending Connect challenge Request
- 12:44:22: Got Connect challenge Response
- 12:44:22: Sending Connect Request
- 12:44:22: Connection established 131192
- 12:44:22:
- 12:44:22: *********************************************************
- 12:44:22: *** Client-side missiong loading...
- 12:44:22: ***
- 12:44:22: * Stage 1 load (handle load info)
- 12:44:22: Client side filtered load of test.game/data/missions/gargoyle_tower2.mis
- 12:44:23: TSMaterialList::renameMaterial(): cannot change from base.hallRug to red_fancy03.hallRug.
- 12:44:23: Client-side mission object information for test.game/data/missions/gargoyle_tower2.mis
- 12:44:23: * Stage 1 complete
- 12:44:23: * Stage 2 load (download mission)
- 12:44:23:
- 12:44:23: ****************************************************
- 12:44:23: *** New Mission (client): test.game/data/missions/gargoyle_tower2.mis seq: 1
- 12:44:23: *** Phase 1: Download Datablocks & Targets
- 12:44:23: ****************************************************
- 12:44:23: Region Manager: Reset
- 12:44:23: * download datablocks: Load time (s): 0.25
- 12:44:23: ****************************************************
- 12:44:23: ***************** MULTI PLAYER *********************
- 12:44:23: ****************************************************
- 12:44:23: * initDatablocks: Load time (s): 0
- 12:44:23: * PreloadDatablocks: Load time (s): 0
- 12:44:23: ***********************************
- 12:44:23: *** Phase 2: Download Ghost Objects
- 12:44:23: ***********************************
- 12:44:24: Changing Packet Size and Rate
- 12:44:24: was 64,16,64,200
- 12:44:24: now 32,32,16,200
- 12:44:24: *********************
- 12:44:24: *** Phase 2: Complete
- 12:44:24: * Ghost Object Load time (s): 0.766
- 12:44:24: * Ghosts received = 4
- 12:44:24: *********************
- 12:44:24: Interstitial: init replicators
- 12:44:24: Client Replication Startup has Happened!
- 12:44:24: fxFoliageReplicator - replicated client foliage for 0 objects
- 12:44:24: * init replicators: Load time (s): 0.203
- 12:44:24: ****************************************************
- 12:44:24: *** Phase 3: Mission Lighting
- 12:44:24: ****************************************************
- 12:44:24: *********************
- 12:44:24: *** Phase 3: Complete
- 12:44:24: * Init Lighting: Load time (s): 0
- 12:44:24: *********************
- 12:44:24: *****************************
- 12:44:24: *** Mission Download Complete
- 12:44:24: *****************************
- 12:44:24: ****************************************************
- 12:44:24: *** Phase 4: Preloading
- 12:44:24: ****************************************************
- 12:44:40: creating rpgCamera, id = 132166
- 12:44:40:
- 12:44:41: ** priority ghosts rcvd
- 12:44:41: SceneManager::BeginPreload(): preloading 723
- 12:44:41: High-Priority Ghost objects received.
- 12:44:41: ** preloaded
- 12:44:41: *** Initial Control Object
- 12:44:41: *** Initial Active Client Camera
- 12:44:41: InitiateActiveClientCamera
- 12:44:41: ** control object rcvd
- 12:44:41: *********************
- 12:44:41: *** Phase 4: Complete
- 12:44:41: * Preload: Load time (s): 16.984
- 12:44:41: *********************
- 12:44:41: warning: quickprocess took 20297ms.
- 12:44:41: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 12:44:41: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 12:44:41: ** waiting for python...
- 12:44:51: * Python: Load time (s): 9.594
- 12:44:51: ***
- 12:44:51: *** Client-side mission loaded
- 12:44:51: *** MASTER CLIENT MISSION Load time (s): 5614.7
- 12:44:51: *********************************************************
- 12:44:51: Region Manager: Initialized
- 12:44:51: PlayGui::onWake
- 12:44:51: [Stopping playlist GargoyleKeep=?(131007)]
- 12:44:51: [Starting playlist GargoyleOratory=17594(132186)]
- 12:44:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:44:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:44:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:52: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:44:52: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:44:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:52: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:44:52: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:44:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:52: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:44:52: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:44:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:52: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:52: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:52: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:52: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:44:52: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:44:52: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:44:52: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:44:52: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:44:52: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:44:52: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:44:52: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:44:52: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:44:52: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:44:52: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:44:52: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:44:52: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:45:04: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:45:04: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:46:17: [fps: 7.7 <= 30.35 <= 58.0], [pendCt: 0 <= 0.13 <= 3], [pendTime: 0.0 <= 0.87 <= 27.2290000916], [pingPyC: -1 <= 532.08 <= 4453], [pingPyS: 0 <= 1158.77 <= 5506], [pingT: 72 <= 155.12 <= 189], [pkLossR: 0.000969248 <= 0.14 <= 0.86763], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:47:06: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:47:06: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:47:06: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:47:06: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:47:47: [fps: 21.9 <= 29.34 <= 34.1], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.483999967575], [pingPyC: 183 <= 338.07 <= 677], [pingPyS: 193 <= 233.64 <= 334], [pingT: 115 <= 155.41 <= 184], [pkLossR: 8.26004e-007 <= 0.00 <= 0.000954782], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:49:17: [fps: 22.9 <= 30.96 <= 37.5], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.05 <= 0.56200003624], [pingPyC: 178 <= 344.83 <= 995], [pingPyS: 194 <= 291.97 <= 369], [pingT: 91 <= 155.06 <= 186], [pkLossR: 7.14593e-010 <= 0.00 <= 8.13675e-007], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:49:28: PlayGui::onSleep
- 12:49:28: Issuing Disconnect packet.
- 12:49:29: Adding a pending connection
- 12:49:29: Sending Connect challenge Request
- 12:49:29: Got Connect challenge Response
- 12:49:29: Sending Connect Request
- 12:49:30: Connection established 136397
- 12:49:30:
- 12:49:30: *********************************************************
- 12:49:30: *** Client-side missiong loading...
- 12:49:30: ***
- 12:49:30: * Stage 1 load (handle load info)
- 12:49:30: Client side filtered load of test.game/data/missions/gargoyle_keep_mid.mis
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: TSMaterialList::renameMaterial(): cannot change from base.walltorch to redP.walltorch.
- 12:49:30: Prefab::_loadFile() - file test.game/data/shapes/objects/miscHumanity/Red_Window.prefab was not found.
- 12:49:30: Client-side mission object information for test.game/data/missions/gargoyle_keep_mid.mis
- 12:49:30: * Stage 1 complete
- 12:49:30: * Stage 2 load (download mission)
- 12:49:30:
- 12:49:30: ****************************************************
- 12:49:30: *** New Mission (client): test.game/data/missions/gargoyle_keep_mid.mis seq: 1
- 12:49:30: *** Phase 1: Download Datablocks & Targets
- 12:49:30: ****************************************************
- 12:49:30: Region Manager: Reset
- 12:49:31: * download datablocks: Load time (s): 0.344
- 12:49:31: ****************************************************
- 12:49:31: ***************** MULTI PLAYER *********************
- 12:49:31: ****************************************************
- 12:49:31: * initDatablocks: Load time (s): 0
- 12:49:31: * PreloadDatablocks: Load time (s): 0
- 12:49:31: ***********************************
- 12:49:31: *** Phase 2: Download Ghost Objects
- 12:49:31: ***********************************
- 12:49:31: Changing Packet Size and Rate
- 12:49:31: was 64,16,64,200
- 12:49:31: now 32,32,16,200
- 12:49:31: *********************
- 12:49:31: *** Phase 2: Complete
- 12:49:31: * Ghost Object Load time (s): 0.391
- 12:49:31: * Ghosts received = 1
- 12:49:31: *********************
- 12:49:31: Interstitial: init replicators
- 12:49:31: Client Replication Startup has Happened!
- 12:49:31: fxFoliageReplicator - replicated client foliage for 0 objects
- 12:49:31: * init replicators: Load time (s): 0
- 12:49:31: ****************************************************
- 12:49:31: *** Phase 3: Mission Lighting
- 12:49:31: ****************************************************
- 12:49:31: *********************
- 12:49:31: *** Phase 3: Complete
- 12:49:31: * Init Lighting: Load time (s): 0
- 12:49:31: *********************
- 12:49:31: *****************************
- 12:49:31: *** Mission Download Complete
- 12:49:31: *****************************
- 12:49:31: ****************************************************
- 12:49:31: *** Phase 4: Preloading
- 12:49:31: ****************************************************
- 12:49:43: creating rpgCamera, id = 138325
- 12:49:43:
- 12:49:44: *** Initial Control Object
- 12:49:44: *** Initial Active Client Camera
- 12:49:44: InitiateActiveClientCamera
- 12:49:44: ** control object rcvd
- 12:49:44: ** priority ghosts rcvd
- 12:49:44: SceneManager::BeginPreload(): preloading 1132
- 12:49:44: High-Priority Ghost objects received.
- 12:49:44: ** preloaded
- 12:49:44: *********************
- 12:49:44: *** Phase 4: Complete
- 12:49:44: * Preload: Load time (s): 13.203
- 12:49:44: *********************
- 12:49:44: warning: quickprocess took 16109ms.
- 12:49:44: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 12:49:44: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 12:49:44: ** waiting for python...
- 12:49:51: * Python: Load time (s): 6.828
- 12:49:51: ***
- 12:49:51: *** Client-side mission loaded
- 12:49:51: *** MASTER CLIENT MISSION Load time (s): 3369.61
- 12:49:51: *********************************************************
- 12:49:51: Region Manager: Initialized
- 12:49:51: PlayGui::onWake
- 12:49:51: [Stopping playlist GargoyleOratory=?(132186)]
- 12:49:51: [Starting playlist GargoyleKeep=17589(138352)]
- 12:49:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:49:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:49:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:49:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:49:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:49:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:49:52: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:49:52: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:49:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:49:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:49:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:49:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:49:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:49:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:49:52: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:49:52: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:49:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:49:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:49:52: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:49:52: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:49:52: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:49:52: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:49:52: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:49:52: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:49:52: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:49:52: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:49:52: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:49:52: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:49:52: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:49:52: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:49:52: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:49:52: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:49:52: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:49:52: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:49:52: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:49:52: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:49:52: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:49:52: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:50:22: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:50:23: radius check for type 65536: too many object (66 / 63), relying on local instead.
- 12:50:26: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:50:26: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 12:50:29: radius check for type 65536: too many object (73 / 63), relying on local instead.
- 12:50:38: radius check for type 65536: too many object (82 / 63), relying on local instead.
- 12:50:45: PlayGui::onSleep
- 12:50:45: Issuing Disconnect packet.
- 12:50:45: Adding a pending connection
- 12:50:45: Sending Connect challenge Request
- 12:50:46: Got Connect challenge Response
- 12:50:46: Sending Connect Request
- 12:50:46: Connection established 138607
- 12:50:46:
- 12:50:46: *********************************************************
- 12:50:46: *** Client-side missiong loading...
- 12:50:46: ***
- 12:50:46: * Stage 1 load (handle load info)
- 12:50:46: Client side filtered load of test.game/data/missions/gargoyle_tower1.mis
- 12:50:46: TSMaterialList::renameMaterial(): cannot change from base.dockpieces to purple.dockpieces.
- 12:50:46: TSMaterialList::renameMaterial(): cannot change from base.tapestryLongGargoyleT to purple02.tapestryLongGargoyleT.
- 12:50:46: TSMaterialList::renameMaterial(): cannot change from base.tapestryLongGargoyle to purple02.tapestryLongGargoyle.
- 12:50:46: Client-side mission object information for test.game/data/missions/gargoyle_tower1.mis
- 12:50:46: * Stage 1 complete
- 12:50:46: * Stage 2 load (download mission)
- 12:50:46:
- 12:50:46: ****************************************************
- 12:50:46: *** New Mission (client): test.game/data/missions/gargoyle_tower1.mis seq: 1
- 12:50:46: *** Phase 1: Download Datablocks & Targets
- 12:50:46: ****************************************************
- 12:50:46: Region Manager: Reset
- 12:50:47: * download datablocks: Load time (s): 0.36
- 12:50:47: ****************************************************
- 12:50:47: ***************** MULTI PLAYER *********************
- 12:50:47: ****************************************************
- 12:50:47: * initDatablocks: Load time (s): 0
- 12:50:47: * PreloadDatablocks: Load time (s): 0
- 12:50:47: ***********************************
- 12:50:47: *** Phase 2: Download Ghost Objects
- 12:50:47: ***********************************
- 12:50:47: Changing Packet Size and Rate
- 12:50:47: was 64,16,64,200
- 12:50:47: now 32,32,16,200
- 12:50:47: *********************
- 12:50:47: *** Phase 2: Complete
- 12:50:47: * Ghost Object Load time (s): 0.39
- 12:50:47: * Ghosts received = 1
- 12:50:47: *********************
- 12:50:47: Interstitial: init replicators
- 12:50:47: Client Replication Startup has Happened!
- 12:50:47: fxFoliageReplicator - replicated client foliage for 0 objects
- 12:50:47: * init replicators: Load time (s): 0
- 12:50:47: ****************************************************
- 12:50:47: *** Phase 3: Mission Lighting
- 12:50:47: ****************************************************
- 12:50:47: *********************
- 12:50:47: *** Phase 3: Complete
- 12:50:47: * Init Lighting: Load time (s): 0
- 12:50:47: *********************
- 12:50:47: *****************************
- 12:50:47: *** Mission Download Complete
- 12:50:47: *****************************
- 12:50:47: ****************************************************
- 12:50:47: *** Phase 4: Preloading
- 12:50:47: ****************************************************
- 12:51:06: creating rpgCamera, id = 139499
- 12:51:06:
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
- 12:51:06: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
- 12:51:07: ** priority ghosts rcvd
- 12:51:07: SceneManager::BeginPreload(): preloading 784
- 12:51:07: High-Priority Ghost objects received.
- 12:51:07: ** preloaded
- 12:51:07: *** Initial Control Object
- 12:51:07: *** Initial Active Client Camera
- 12:51:07: InitiateActiveClientCamera
- 12:51:07: ** control object rcvd
- 12:51:07: *********************
- 12:51:07: *** Phase 4: Complete
- 12:51:07: * Preload: Load time (s): 20.079
- 12:51:07: *********************
- 12:51:07: warning: quickprocess took 22641ms.
- 12:51:07: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 12:51:07: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 12:51:07: ** waiting for python...
- 12:51:15: * Python: Load time (s): 7.343
- 12:51:15: ***
- 12:51:15: *** Client-side mission loaded
- 12:51:15: *** MASTER CLIENT MISSION Load time (s): 5698.23
- 12:51:15: *********************************************************
- 12:51:15: Region Manager: Initialized
- 12:51:15: PlayGui::onWake
- 12:51:15: [Stopping playlist GargoyleKeep=?(138352)]
- 12:51:15: [Starting playlist GargoyleChapel=17595(139510)]
- 12:51:15: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:51:15: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:51:15: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:15: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:15: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:15: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:15: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:51:15: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:51:15: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:15: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:15: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:15: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:15: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:15: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:15: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:51:15: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:51:15: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:51:15: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:51:15: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:51:15: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:51:15: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:51:15: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:51:15: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:51:15: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:51:15: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:51:15: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:51:15: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:51:15: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:51:15: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:51:15: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:51:15: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:51:15: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:51:15: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:51:15: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:51:15: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:51:15: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:51:15: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:15: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:30: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:30: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:30: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:30: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:30: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:51:30: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:52:37: [fps: 7.3 <= 36.58 <= 58.5], [pendCt: 0 <= 0.09 <= 2], [pendTime: 0.0 <= 0.91 <= 27.2129998207], [pingPyC: -1 <= 357.17 <= 1476], [pingPyS: 162 <= 916.40 <= 2717], [pingT: 71 <= 150.21 <= 628], [pkLossR: 0.00896268 <= 1.00 <= 6.40255], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:53:09: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:53:09: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:53:10: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:53:10: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:53:36: Adding new material mapping for ent (in folder '') -> DefaultMaterial899
- 12:53:36: has map (in folder test.game/data/shapes/Environments/AcidDungeon) -> DefaultMaterial873
- 12:53:42: Failed to find node [fxNodeTorso]
- 12:53:43: Failed to find node [fxNodeTorso]
- 12:54:09: [fps: 6.0 <= 31.65 <= 42.3], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.433000087738], [pingPyC: 165 <= 394.74 <= 1099], [pingPyS: 149 <= 236.30 <= 388], [pingT: 106 <= 149.05 <= 217], [pkLossR: 7.37474e-006 <= 0.00 <= 0.00887328], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:55:36: [fps: 23.1 <= 29.59 <= 34.8], [pendCt: 0 <= 0.12 <= 3], [pendTime: 0.0 <= 0.17 <= 1.4509999752], [pingPyC: 192 <= 594.64 <= 1950], [pingPyS: 167 <= 499.97 <= 901], [pingT: 108 <= 148.74 <= 216], [pkLossR: 7.56554e-009 <= 0.00 <= 7.30118e-006], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:56:54: Failed to find node [fxNodeTorso]
- 12:57:04: [fps: 27.4 <= 35.17 <= 45.1], [pendCt: 0 <= 0.05 <= 1], [pendTime: 0.0 <= 0.09 <= 1.46700000763], [pingPyC: 176 <= 370.64 <= 6567], [pingPyS: 201 <= 416.77 <= 718], [pingT: 118 <= 146.82 <= 172], [pkLossR: 7.68386e-012 <= 0.00 <= 7.49007e-009], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:57:44: Failed to find node [fxNodeTorso]
- 12:58:35: [fps: 26.8 <= 31.76 <= 37.1], [pendCt: 0 <= 0.08 <= 1], [pendTime: 0.0 <= 0.10 <= 1.63100004196], [pingPyC: 187 <= 576.97 <= 2736], [pingPyS: 164 <= 274.87 <= 594], [pingT: 99 <= 144.42 <= 177], [pkLossR: 6.48295e-015 <= 0.00 <= 7.60721e-012], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 12:59:25: PlayGui::onSleep
- 12:59:25: Issuing Disconnect packet.
- 12:59:26: Adding a pending connection
- 12:59:26: Sending Connect challenge Request
- 12:59:26: Got Connect challenge Response
- 12:59:26: Sending Connect Request
- 12:59:26: Connection established 145715
- 12:59:26:
- 12:59:26: *********************************************************
- 12:59:26: *** Client-side missiong loading...
- 12:59:26: ***
- 12:59:26: * Stage 1 load (handle load info)
- 12:59:26: Client side filtered load of test.game/data/missions/villageD.mis
- 12:59:30: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
- 12:59:30: TSShape::setDetailSize: Cannot find detail with size 100
- 12:59:30: TSShape::setDetailSize: Cannot find detail with size 75
- 12:59:30: TSShape::setDetailSize: Cannot find detail with size 50
- 12:59:30: TSShape::setDetailSize: Cannot find detail with size 25
- 12:59:30: TSShape::setDetailSize: Cannot find detail with size 10
- 12:59:32: Client-side mission object information for test.game/data/missions/villageD.mis
- 12:59:32: * Stage 1 complete
- 12:59:32: * Stage 2 load (download mission)
- 12:59:32:
- 12:59:32: ****************************************************
- 12:59:32: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
- 12:59:32: *** Phase 1: Download Datablocks & Targets
- 12:59:32: ****************************************************
- 12:59:32: Region Manager: Reset
- 12:59:32: Win32Window::setVideoMode: 1600x900 32bit (windowed) 60hz AA 0x
- 12:59:32: Win32Window::WindowProc - resetting device due to window size change.
- 12:59:32: * download datablocks: Load time (s): 0.391
- 12:59:32: ****************************************************
- 12:59:32: ***************** MULTI PLAYER *********************
- 12:59:32: ****************************************************
- 12:59:32: * initDatablocks: Load time (s): 0
- 12:59:32: * PreloadDatablocks: Load time (s): 0
- 12:59:32: ***********************************
- 12:59:32: *** Phase 2: Download Ghost Objects
- 12:59:32: ***********************************
- 12:59:40: Changing Packet Size and Rate
- 12:59:40: was 64,16,64,200
- 12:59:40: now 32,32,16,200
- 12:59:41: *********************
- 12:59:41: *** Phase 2: Complete
- 12:59:41: * Ghost Object Load time (s): 8.594
- 12:59:41: * Ghosts received = 263
- 12:59:41: *********************
- 12:59:41: Interstitial: init replicators
- 12:59:41: Client Replication Startup has Happened!
- 12:59:41: fxFoliageReplicator - replicated client foliage for 0 objects
- 12:59:41: * init replicators: Load time (s): 0
- 12:59:41: ****************************************************
- 12:59:41: *** Phase 3: Mission Lighting
- 12:59:41: ****************************************************
- 12:59:41: *********************
- 12:59:41: *** Phase 3: Complete
- 12:59:41: * Init Lighting: Load time (s): 0
- 12:59:41: *********************
- 12:59:41: *****************************
- 12:59:41: *** Mission Download Complete
- 12:59:41: *****************************
- 12:59:41: ****************************************************
- 12:59:41: *** Phase 4: Preloading
- 12:59:41: ****************************************************
- 12:59:43: creating rpgCamera, id = 148098
- 12:59:43:
- 12:59:43: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 12:59:45: *** Initial Control Object
- 12:59:45: *** Initial Active Client Camera
- 12:59:45: InitiateActiveClientCamera
- 12:59:45: ** control object rcvd
- 12:59:45: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 12:59:56: ** priority ghosts rcvd
- 12:59:56: SceneManager::BeginPreload(): preloading 1944
- 12:59:56: High-Priority Ghost objects received.
- 12:59:57: ** preloaded
- 12:59:57: *********************
- 12:59:57: *** Phase 4: Complete
- 12:59:57: * Preload: Load time (s): 16.296
- 12:59:57: *********************
- 12:59:57: warning: quickprocess took 31937ms.
- 12:59:57: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 12:59:57: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 12:59:57: ** waiting for python...
- 12:59:57: * Python: Load time (s): 0
- 12:59:57: ***
- 12:59:57: *** Client-side mission loaded
- 12:59:57: *** MASTER CLIENT MISSION Load time (s): 3892.06
- 12:59:57: *********************************************************
- 12:59:57: Region Manager: Initialized
- 12:59:57: PlayGui::onWake
- 12:59:58: [Stopping playlist GargoyleChapel=?(139510)]
- 12:59:58: [Starting playlist PlayerVillage=17571(148967)]
- 12:59:58: time event 'night' (took 0ms)
- 12:59:58: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:59:58: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 12:59:58: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:59:58: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:59:58: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:59:58: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:59:58: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:59:58: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 12:59:58: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:59:58: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:59:58: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:59:58: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:59:58: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:59:58: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:59:58: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:59:58: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:59:58: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:59:58: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:59:58: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:59:58: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 12:59:58: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:59:58: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:59:58: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:59:58: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:59:58: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:59:58: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 12:59:58: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:59:58: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 12:59:58: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:59:58: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 12:59:58: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:59:58: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 12:59:58: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:59:58: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:59:58: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:59:58: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 12:59:58: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 12:59:58: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:01:19: [fps: 4.6 <= 27.10 <= 61.0], [pendCt: 0 <= 0.10 <= 2], [pendTime: 0.0 <= 0.76 <= 23.2079999447], [pingPyC: -1 <= 271.71 <= 1443], [pingPyS: 0 <= 1003.11 <= 3398], [pingT: 40 <= 158.63 <= 627], [pkLossR: 0.000824914 <= 0.14 <= 0.944012], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:02:54: [fps: 11.9 <= 24.79 <= 34.3], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.05 <= 0.410000085831], [pingPyC: 172 <= 314.08 <= 833], [pingPyS: 172 <= 256.34 <= 486], [pingT: 70 <= 158.32 <= 250], [pkLossR: 4.99948e-007 <= 0.00 <= 0.000816686], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:04:22: [fps: 19.8 <= 30.96 <= 36.0], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.06 <= 0.348999977112], [pingPyC: 167 <= 275.31 <= 620], [pingPyS: 170 <= 268.21 <= 382], [pingT: 83 <= 163.12 <= 192], [pkLossR: 4.78124e-010 <= 0.00 <= 4.92486e-007], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:04:51: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
- 13:04:51: GFXPCD3D9Device::reset - depthstencil 2cc444c0 has 2 ref's
- 13:04:51: --- Resetting D3D Device ---
- 13:04:51: width=1600, height=873, format=22
- 13:04:51: fullscreen=1, refresh=0
- 13:04:51: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:04:51: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:04:51: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:04:51: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:04:51: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:04:51: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:04:51: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:04:51: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:04:51: Setting render tex target tex: 1600, 873
- 13:04:51: Setting render tex target tex: 1600, 873
- 13:04:51: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:04:51: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:04:51: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:04:51: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:04:51: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:04:51: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:04:51: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:04:51: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:04:51: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:04:51: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:04:51: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:04:51: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:04:51: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:04:51: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:04:51: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:04:51: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:04:51: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 13:04:51: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 13:04:51: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 13:04:51: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 13:04:51: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:04:51: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:04:51: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:04:51: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:04:51: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:04:51: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:04:51: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:04:51: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:04:52: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:04:52: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:04:53: ExportClientConfig: Exporting client config
- 13:04:53: Exporting client prefs
- 13:04:53: Setting render tex target tex: 1600, 873
- 13:04:53: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:04:53: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:04:53: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:04:53: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:04:53: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:04:53: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:04:53: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:04:53: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:05:52: [fps: 16.6 <= 32.81 <= 38.0], [pendCt: 0 <= 0.02 <= 2], [pendTime: 0.0 <= 0.02 <= 0.601999998093], [pingPyC: 167 <= 238.87 <= 683], [pingPyS: 158 <= 195.39 <= 316], [pingT: 134 <= 163.66 <= 379], [pkLossR: 4.39279e-013 <= 0.00 <= 4.70988e-010], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:05:53: DirectInput deactivated.
- 13:05:53: Window focus status changed: focus: 0
- 13:05:53: Using background sleep time: 200
- 13:15:41: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
- 13:15:41: Win32Window::WindowProc - resetting device due to window size change.
- 13:15:41: Activating DirectInput...
- 13:15:41: Window focus status changed: focus: 1
- 13:15:41: [fps: 5.0 <= 31.86 <= 35.2], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 185 <= 190.25 <= 230], [pingPyS: 180 <= 198.17 <= 398], [pingT: 152 <= 175.00 <= 205], [pkLossR: 3.85603e-013 <= 0.00 <= 4.71538e-005], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:15:46: Window focus status changed: focus: 0
- 13:15:46: Using background sleep time: 200
- 13:15:46: DirectInput deactivated.
- 13:20:27: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
- 13:20:27: Win32Window::WindowProc - resetting device due to window size change.
- 13:20:27: Activating DirectInput...
- 13:20:27: Window focus status changed: focus: 1
- 13:20:27: [fps: 5.0 <= 26.63 <= 34.1], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 187 <= 205.70 <= 240], [pingPyS: 386 <= 389.32 <= 449], [pingT: 136 <= 159.32 <= 200], [pkLossR: 8.76389e-015 <= 0.00 <= 4.64501e-005], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:20:36: Issuing Disconnect packet.
- 13:20:36: PlayGui::onSleep
- 13:20:41: CreateLocalScene
- 13:20:41: deinitialize took 47
- 13:20:41: prep connection took 0
- 13:20:41: Connection established 155732
- 13:20:41: PseudoConnection CADD: 155733 local
- 13:20:41: connectLocal took 0
- 13:20:41: load datablocks took 0
- 13:20:41: preload datablocks took 0
- 13:20:42: TSShape::setDetailSize: Cannot find detail with size 100
- 13:20:42: TSShape::setDetailSize: Cannot find detail with size 75
- 13:20:42: TSShape::setDetailSize: Cannot find detail with size 50
- 13:20:42: TSShape::setDetailSize: Cannot find detail with size 25
- 13:20:42: TSShape::setDetailSize: Cannot find detail with size 10
- 13:20:42: TSShape::setDetailSize: Cannot find detail with size 100
- 13:20:42: TSShape::setDetailSize: Cannot find detail with size 75
- 13:20:42: TSShape::setDetailSize: Cannot find detail with size 50
- 13:20:42: TSShape::setDetailSize: Cannot find detail with size 25
- 13:20:42: TSShape::setDetailSize: Cannot find detail with size 10
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:46: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:20:46: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:20:48: load mission took 7015
- 13:20:50: test.game/client/scripts/clientScene.cs (179): Unable to find object: 'PreviewHouse_house_plotsign' attempting to call function 'setHidden'
- 13:20:50: setup scene took 1454
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
- 13:20:50: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
- 13:20:50: TSMaterialList::renameMaterial(): cannot change from base.bug to red.bug.
- 13:20:50: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
- 13:20:50: TSMaterialList::renameMaterial(): cannot change from base.bowC to light.bowC.
- 13:20:50: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
- 13:20:51: ParticleEmitterNode::setEmitterDataBlock: no datablock specified for 158201 (ParticleEmitterNode) = (null) of GRGreenTorchEmitterNode
- 13:20:52: Window focus status changed: focus: 0
- 13:20:52: Using background sleep time: 200
- 13:20:52: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
- 13:20:52: Win32Window::WindowProc - resetting device due to window size change.
- 13:20:52: Window focus status changed: focus: 1
- 13:20:52: Changing Packet Size and Rate
- 13:20:52: was 64,16,64,200
- 13:20:52: now 32,32,16,200
- 13:20:52: Changing Packet Size and Rate
- 13:20:52: was 64,16,64,200
- 13:20:52: now 32,32,16,200
- 13:20:52: ghosting took 2031
- 13:20:52: SceneManager::BeginPreload(): preloading 1199
- 13:20:52: done!
- 13:20:52: Ghost Always objects received.
- 13:20:52: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 13:20:52: warning: quickprocess took 15250ms.
- 13:20:52: begin: ->->MessageCallback->->->disconnect->[ViewModePC]beginDisconnectScreen->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 13:20:52: end: ->->finishLocalScenePreload->onLocalSceneChangeState->->LoadingGui::onSleep
- 13:20:52: updateBindingsToDefaults: override 0 defaults from 20 to 20
- 13:20:53: creating pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:20:53: saving pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:20:53: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:20:53: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:20:53: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:20:53: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:20:53: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:20:53: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:20:54: [Stopping playlist PlayerVillage=?(148967)]
- 13:20:54: [Starting playlist Menu=17584(158601)]
- 13:20:54: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 13:20:57: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 13:20:58: PseudoConnection CDROP: 155733 IP:0.0.0.0:0
- 13:20:58: ***********************
- 13:20:58: *** BEGIN PRELOAD
- 13:21:00: Adding a pending connection
- 13:21:00: Sending Connect challenge Request
- 13:21:01: Got Connect challenge Response
- 13:21:01: Sending Connect Request
- 13:21:01: Connection established 158605
- 13:21:01:
- 13:21:01: *********************************************************
- 13:21:01: *** Client-side missiong loading...
- 13:21:01: ***
- 13:21:01: * Stage 1 load (handle load info)
- 13:21:01: Client side filtered load of test.game/data/missions/villageD.mis
- 13:21:04: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
- 13:21:06: Client-side mission object information for test.game/data/missions/villageD.mis
- 13:21:06: * Stage 1 complete
- 13:21:06: * Stage 2 load (download mission)
- 13:21:06:
- 13:21:06: ****************************************************
- 13:21:06: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
- 13:21:06: *** Phase 1: Download Datablocks & Targets
- 13:21:06: ****************************************************
- 13:21:06: Region Manager: Reset
- 13:21:06: * download datablocks: Load time (s): 0.312
- 13:21:06: ****************************************************
- 13:21:06: ***************** MULTI PLAYER *********************
- 13:21:06: ****************************************************
- 13:21:06: * initDatablocks: Load time (s): 0
- 13:21:06: * PreloadDatablocks: Load time (s): 0
- 13:21:06: ***********************************
- 13:21:06: *** Phase 2: Download Ghost Objects
- 13:21:06: ***********************************
- 13:21:14: Changing Packet Size and Rate
- 13:21:14: was 64,16,64,200
- 13:21:14: now 32,32,16,200
- 13:21:15: *********************
- 13:21:15: *** Phase 2: Complete
- 13:21:15: * Ghost Object Load time (s): 8.657
- 13:21:15: * Ghosts received = 263
- 13:21:15: *********************
- 13:21:15: Interstitial: init replicators
- 13:21:15: Client Replication Startup has Happened!
- 13:21:15: fxFoliageReplicator - replicated client foliage for 0 objects
- 13:21:15: * init replicators: Load time (s): 0
- 13:21:15: ****************************************************
- 13:21:15: *** Phase 3: Mission Lighting
- 13:21:15: ****************************************************
- 13:21:15: *********************
- 13:21:15: *** Phase 3: Complete
- 13:21:15: * Init Lighting: Load time (s): 0.047
- 13:21:15: *********************
- 13:21:15: *****************************
- 13:21:15: *** Mission Download Complete
- 13:21:15: *****************************
- 13:21:15: ****************************************************
- 13:21:15: *** Phase 4: Preloading
- 13:21:15: ****************************************************
- 13:21:15: creating rpgCamera, id = 160988
- 13:21:15:
- 13:21:15: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 13:21:15: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 13:21:16: *** Initial Control Object
- 13:21:16: *** Initial Active Client Camera
- 13:21:16: InitiateActiveClientCamera
- 13:21:16: ** control object rcvd
- 13:21:30: ** priority ghosts rcvd
- 13:21:30: SceneManager::BeginPreload(): preloading 2016
- 13:21:30: High-Priority Ghost objects received.
- 13:21:30: ** preloaded
- 13:21:30: *********************
- 13:21:30: *** Phase 4: Complete
- 13:21:30: * Preload: Load time (s): 15.625
- 13:21:30: *********************
- 13:21:30: warning: quickprocess took 31907ms.
- 13:21:30: begin: ->->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 13:21:30: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 13:21:30: ** waiting for python...
- 13:21:30: * Python: Load time (s): 0
- 13:21:30: ***
- 13:21:30: *** Client-side mission loaded
- 13:21:30: *** MASTER CLIENT MISSION Load time (s): 6991.44
- 13:21:30: *********************************************************
- 13:21:30: Region Manager: Initialized
- 13:21:30: PlayGui::onWake
- 13:21:33: [Stopping playlist Menu=?(158601)]
- 13:21:33: [Starting playlist PlayerVillage=17571(162378)]
- 13:21:33: time event 'night' (took 16ms)
- 13:21:33: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:21:33: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:21:33: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:33: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:33: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:33: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:33: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:21:33: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:21:33: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:33: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:33: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:33: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:33: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:33: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:33: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:21:33: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:21:33: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:21:33: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:21:33: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:21:33: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:21:33: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:21:33: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:21:33: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:21:33: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:21:33: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:21:33: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:21:33: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 13:21:33: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 13:21:33: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 13:21:33: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 13:21:33: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:21:33: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:21:33: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:21:33: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:21:33: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:21:33: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:21:34: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:34: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:34: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:34: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:34: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:34: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:34: creating pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:34: saving pooled 75 x 75 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
- 13:21:36: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
- 13:22:44: [fps: 3.9 <= 35.99 <= 61.3], [pendCt: 0 <= 0.09 <= 3], [pendTime: 0.0 <= 0.52 <= 19.8880000114], [pingPyC: -1 <= 215.63 <= 731], [pingPyS: 0 <= 372.07 <= 1000], [pingT: 51 <= 147.05 <= 606], [pkLossR: 0.00159864 <= 0.15 <= 0.977699], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:24:03: [fps: 31.0 <= 36.68 <= 44.3], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.05 <= 0.379999876022], [pingPyC: 151 <= 244.12 <= 696], [pingPyS: 163 <= 234.40 <= 359], [pingT: 84 <= 146.69 <= 187], [pkLossR: 3.21034e-006 <= 0.00 <= 0.00158269], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:25:24: [fps: 15.5 <= 36.26 <= 43.4], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.04 <= 0.341000080109], [pingPyC: 151 <= 244.15 <= 599], [pingPyS: 168 <= 226.78 <= 389], [pingT: 55 <= 148.05 <= 204], [pkLossR: 5.83193e-009 <= 0.00 <= 3.16242e-006], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:26:45: [fps: 25.3 <= 36.22 <= 43.6], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.00 <= 0.119000196457], [pingPyC: 151 <= 167.13 <= 286], [pingPyS: 149 <= 228.51 <= 351], [pingT: 93 <= 148.48 <= 200], [pkLossR: 9.97586e-012 <= 0.00 <= 5.77375e-009], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:28:05: [fps: 25.0 <= 36.60 <= 43.5], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.348999977112], [pingPyC: 150 <= 213.97 <= 661], [pingPyS: 164 <= 230.43 <= 437], [pingT: 77 <= 146.84 <= 192], [pkLossR: 1.82133e-014 <= 0.00 <= 9.87635e-012], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:29:26: [fps: 29.5 <= 36.53 <= 40.6], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.327000141144], [pingPyC: 151 <= 190.22 <= 499], [pingPyS: 150 <= 228.24 <= 437], [pingT: 88 <= 148.25 <= 182], [pkLossR: 3.3926e-017 <= 0.00 <= 1.80316e-014], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:30:46: Issuing Disconnect packet.
- 13:30:46: PlayGui::onSleep
- 13:30:51: CreateLocalScene
- 13:30:51: deinitialize took 16
- 13:30:51: prep connection took 0
- 13:30:51: Connection established 164813
- 13:30:51: PseudoConnection CADD: 164814 local
- 13:30:51: connectLocal took 16
- 13:30:51: load datablocks took 0
- 13:30:51: preload datablocks took 0
- 13:30:51: TSShape::setDetailSize: Cannot find detail with size 100
- 13:30:51: TSShape::setDetailSize: Cannot find detail with size 75
- 13:30:51: TSShape::setDetailSize: Cannot find detail with size 50
- 13:30:51: TSShape::setDetailSize: Cannot find detail with size 25
- 13:30:51: TSShape::setDetailSize: Cannot find detail with size 10
- 13:30:51: TSShape::setDetailSize: Cannot find detail with size 100
- 13:30:51: TSShape::setDetailSize: Cannot find detail with size 75
- 13:30:51: TSShape::setDetailSize: Cannot find detail with size 50
- 13:30:51: TSShape::setDetailSize: Cannot find detail with size 25
- 13:30:51: TSShape::setDetailSize: Cannot find detail with size 10
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:30:54: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:30:54: load mission took 3468
- 13:30:54: test.game/client/scripts/clientScene.cs (179): Unable to find object: 'PreviewHouse_house_plotsign' attempting to call function 'setHidden'
- 13:30:54: setup scene took 156
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
- 13:30:54: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
- 13:30:55: TSMaterialList::renameMaterial(): cannot change from base.bug to red.bug.
- 13:30:55: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
- 13:30:55: TSMaterialList::renameMaterial(): cannot change from base.bowC to light.bowC.
- 13:30:55: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
- 13:30:55: ParticleEmitterNode::setEmitterDataBlock: no datablock specified for 167282 (ParticleEmitterNode) = (null) of GRGreenTorchEmitterNode
- 13:30:55: Changing Packet Size and Rate
- 13:30:55: was 64,16,64,200
- 13:30:55: now 32,32,16,200
- 13:30:55: Changing Packet Size and Rate
- 13:30:55: was 64,16,64,200
- 13:30:55: now 32,32,16,200
- 13:30:55: ghosting took 907
- 13:30:55: SceneManager::BeginPreload(): preloading 1199
- 13:30:55: done!
- 13:30:55: Ghost Always objects received.
- 13:30:55: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 13:30:55: warning: quickprocess took 9406ms.
- 13:30:55: begin: ->->MessageCallback->->->disconnect->[ViewModePC]beginDisconnectScreen->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 13:30:55: end: ->->finishLocalScenePreload->onLocalSceneChangeState->->LoadingGui::onSleep
- 13:30:55: updateBindingsToDefaults: override 0 defaults from 20 to 20
- 13:30:55: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:30:55: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:30:56: creating pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:30:56: saving pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:30:56: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:30:56: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:30:56: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:30:56: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:30:56: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:30:56: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:30:56: [Stopping playlist PlayerVillage=?(162378)]
- 13:30:56: [Starting playlist Menu=17584(167682)]
- 13:30:56: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 13:30:59: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 13:31:00: PseudoConnection CDROP: 164814 IP:0.0.0.0:0
- 13:31:00: ***********************
- 13:31:00: *** BEGIN PRELOAD
- 13:31:01: Adding a pending connection
- 13:31:01: Sending Connect challenge Request
- 13:31:02: Got Connect challenge Response
- 13:31:02: Sending Connect Request
- 13:31:02: Connection established 167686
- 13:31:02:
- 13:31:02: *********************************************************
- 13:31:02: *** Client-side missiong loading...
- 13:31:02: ***
- 13:31:02: * Stage 1 load (handle load info)
- 13:31:02: Client side filtered load of test.game/data/missions/villageD.mis
- 13:31:04: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
- 13:31:05: Client-side mission object information for test.game/data/missions/villageD.mis
- 13:31:05: * Stage 1 complete
- 13:31:05: * Stage 2 load (download mission)
- 13:31:05:
- 13:31:05: ****************************************************
- 13:31:05: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
- 13:31:05: *** Phase 1: Download Datablocks & Targets
- 13:31:05: ****************************************************
- 13:31:05: Region Manager: Reset
- 13:31:05: * download datablocks: Load time (s): 0.234
- 13:31:05: ****************************************************
- 13:31:05: ***************** MULTI PLAYER *********************
- 13:31:05: ****************************************************
- 13:31:05: * initDatablocks: Load time (s): 0
- 13:31:05: * PreloadDatablocks: Load time (s): 0
- 13:31:05: ***********************************
- 13:31:05: *** Phase 2: Download Ghost Objects
- 13:31:05: ***********************************
- 13:31:14: Changing Packet Size and Rate
- 13:31:14: was 64,16,64,200
- 13:31:14: now 32,32,16,200
- 13:31:14: *********************
- 13:31:14: *** Phase 2: Complete
- 13:31:14: * Ghost Object Load time (s): 8.578
- 13:31:14: * Ghosts received = 263
- 13:31:14: *********************
- 13:31:14: Interstitial: init replicators
- 13:31:14: Client Replication Startup has Happened!
- 13:31:14: fxFoliageReplicator - replicated client foliage for 0 objects
- 13:31:14: * init replicators: Load time (s): 0
- 13:31:14: ****************************************************
- 13:31:14: *** Phase 3: Mission Lighting
- 13:31:14: ****************************************************
- 13:31:14: *********************
- 13:31:14: *** Phase 3: Complete
- 13:31:14: * Init Lighting: Load time (s): 0
- 13:31:14: *********************
- 13:31:14: *****************************
- 13:31:14: *** Mission Download Complete
- 13:31:14: *****************************
- 13:31:14: ****************************************************
- 13:31:14: *** Phase 4: Preloading
- 13:31:14: ****************************************************
- 13:31:14: creating rpgCamera, id = 170069
- 13:31:14:
- 13:31:14: *** Initial Control Object
- 13:31:14: *** Initial Active Client Camera
- 13:31:14: InitiateActiveClientCamera
- 13:31:14: ** control object rcvd
- 13:31:18: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 13:31:18: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 13:31:24: ** priority ghosts rcvd
- 13:31:24: SceneManager::BeginPreload(): preloading 1836
- 13:31:24: High-Priority Ghost objects received.
- 13:31:24: ** preloaded
- 13:31:25: *********************
- 13:31:25: *** Phase 4: Complete
- 13:31:25: * Preload: Load time (s): 10.75
- 13:31:25: *********************
- 13:31:25: warning: quickprocess took 24656ms.
- 13:31:25: begin: ->->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 13:31:25: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 13:31:25: ** waiting for python...
- 13:31:25: * Python: Load time (s): 0
- 13:31:25: ***
- 13:31:25: *** Client-side mission loaded
- 13:31:25: *** MASTER CLIENT MISSION Load time (s): 4486.38
- 13:31:25: *********************************************************
- 13:31:25: Region Manager: Initialized
- 13:31:25: PlayGui::onWake
- 13:31:25: [Stopping playlist Menu=?(167682)]
- 13:31:25: [Starting playlist PlayerVillage=17571(170860)]
- 13:31:25: time event 'night' (took 0ms)
- 13:31:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:31:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:31:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:31:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:31:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:31:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:31:25: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:31:25: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:31:25: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:31:25: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:31:25: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:31:25: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:31:25: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:31:25: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:31:25: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:31:25: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:31:25: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:31:25: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:31:25: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:31:25: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:31:25: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 13:31:25: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 13:31:25: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 13:31:25: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 13:31:25: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:31:25: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:31:25: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:31:25: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:31:25: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:31:25: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:31:26: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:31:26: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:31:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:31:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:31:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:31:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:31:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:31:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:32:41: [fps: 7.7 <= 35.33 <= 61.8], [pendCt: 0 <= 0.01 <= 2], [pendTime: 0.0 <= 0.07 <= 16.6180000305], [pingPyC: -1 <= 162.10 <= 407], [pingPyS: 0 <= 206.41 <= 284], [pingT: 40 <= 146.95 <= 183], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:34:02: [fps: 25.1 <= 37.30 <= 44.3], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.233999967575], [pingPyC: 150 <= 196.98 <= 533], [pingPyS: 167 <= 199.08 <= 255], [pingT: 79 <= 150.41 <= 195], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:35:22: [fps: 26.1 <= 36.65 <= 40.5], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.233000040054], [pingPyC: 151 <= 209.97 <= 550], [pingPyS: 148 <= 175.96 <= 223], [pingT: 92 <= 149.02 <= 186], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:36:43: [fps: 29.2 <= 36.83 <= 42.8], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.245000123978], [pingPyC: 152 <= 184.43 <= 415], [pingPyS: 161 <= 180.90 <= 198], [pingT: 107 <= 148.88 <= 189], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:37:42: Issuing Disconnect packet.
- 13:37:42: PlayGui::onSleep
- 13:37:47: CreateLocalScene
- 13:37:47: deinitialize took 31
- 13:37:47: prep connection took 0
- 13:37:47: Connection established 172805
- 13:37:47: PseudoConnection CADD: 172806 local
- 13:37:47: connectLocal took 0
- 13:37:47: load datablocks took 0
- 13:37:47: preload datablocks took 0
- 13:37:48: TSShape::setDetailSize: Cannot find detail with size 100
- 13:37:48: TSShape::setDetailSize: Cannot find detail with size 75
- 13:37:48: TSShape::setDetailSize: Cannot find detail with size 50
- 13:37:48: TSShape::setDetailSize: Cannot find detail with size 25
- 13:37:48: TSShape::setDetailSize: Cannot find detail with size 10
- 13:37:48: TSShape::setDetailSize: Cannot find detail with size 100
- 13:37:48: TSShape::setDetailSize: Cannot find detail with size 75
- 13:37:48: TSShape::setDetailSize: Cannot find detail with size 50
- 13:37:48: TSShape::setDetailSize: Cannot find detail with size 25
- 13:37:48: TSShape::setDetailSize: Cannot find detail with size 10
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: TSShape::removeNode: Node 'shrubIn2' has 1 objects attached, these will be reassigned to the node's parent ('start01')
- 13:37:50: test.game/data/shapes/foliage/hangingFlower.prefab (0): Register object failed for object (null) of class TSStatic.
- 13:37:50: load mission took 3438
- 13:37:51: test.game/client/scripts/clientScene.cs (179): Unable to find object: 'PreviewHouse_house_plotsign' attempting to call function 'setHidden'
- 13:37:51: setup scene took 156
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitL
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.handsF
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.feetF
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.handsG
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitM
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitN
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.handsH
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.feetH
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.feetG
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.handsI
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCB
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.feetI
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.feetJ
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.handsJ
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.outfitO
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCC
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCE
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCF
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCG
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCH
- 13:37:51: [MaterialList::mapMaterials] Unable to find material for texture: base.hatCD
- 13:37:51: TSMaterialList::renameMaterial(): cannot change from base.bug to red.bug.
- 13:37:51: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
- 13:37:51: TSMaterialList::renameMaterial(): cannot change from base.bowC to light.bowC.
- 13:37:51: TSMaterialList::renameMaterial(): cannot change from base.basicFloor to dungeon2.basicFloor.
- 13:37:51: ParticleEmitterNode::setEmitterDataBlock: no datablock specified for 175274 (ParticleEmitterNode) = (null) of GRGreenTorchEmitterNode
- 13:37:52: Changing Packet Size and Rate
- 13:37:52: was 64,16,64,200
- 13:37:52: now 32,32,16,200
- 13:37:52: Changing Packet Size and Rate
- 13:37:52: was 64,16,64,200
- 13:37:52: now 32,32,16,200
- 13:37:52: ghosting took 1016
- 13:37:52: SceneManager::BeginPreload(): preloading 1199
- 13:37:52: done!
- 13:37:52: Ghost Always objects received.
- 13:37:52: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 13:37:52: warning: quickprocess took 9531ms.
- 13:37:52: begin: ->->MessageCallback->->->disconnect->[ViewModePC]beginDisconnectScreen->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 13:37:52: end: ->->finishLocalScenePreload->onLocalSceneChangeState->->LoadingGui::onSleep
- 13:37:52: updateBindingsToDefaults: override 0 defaults from 20 to 20
- 13:37:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:37:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:37:52: creating pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:37:52: saving pooled 58 x 58 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:37:52: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:37:52: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:37:52: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:37:52: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:37:52: creating pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:37:52: saving pooled 29 x 29 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:37:52: [Stopping playlist PlayerVillage=?(170860)]
- 13:37:52: [Starting playlist Menu=17584(175674)]
- 13:37:52: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 13:37:57: OnCharacterSelect: requiredChunk: ardentChunk display: Ardent
- 13:37:59: PseudoConnection CDROP: 172806 IP:0.0.0.0:0
- 13:37:59: ***********************
- 13:37:59: *** BEGIN PRELOAD
- 13:38:00: Adding a pending connection
- 13:38:00: Sending Connect challenge Request
- 13:38:00: Got Connect challenge Response
- 13:38:00: Sending Connect Request
- 13:38:01: Connection established 175678
- 13:38:01:
- 13:38:01: *********************************************************
- 13:38:01: *** Client-side missiong loading...
- 13:38:01: ***
- 13:38:01: * Stage 1 load (handle load info)
- 13:38:01: Client side filtered load of test.game/data/missions/villageD.mis
- 13:38:03: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
- 13:38:04: Client-side mission object information for test.game/data/missions/villageD.mis
- 13:38:04: * Stage 1 complete
- 13:38:04: * Stage 2 load (download mission)
- 13:38:04:
- 13:38:04: ****************************************************
- 13:38:04: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
- 13:38:04: *** Phase 1: Download Datablocks & Targets
- 13:38:04: ****************************************************
- 13:38:04: Region Manager: Reset
- 13:38:04: * download datablocks: Load time (s): 0.282
- 13:38:04: ****************************************************
- 13:38:04: ***************** MULTI PLAYER *********************
- 13:38:04: ****************************************************
- 13:38:04: * initDatablocks: Load time (s): 0
- 13:38:04: * PreloadDatablocks: Load time (s): 0
- 13:38:04: ***********************************
- 13:38:04: *** Phase 2: Download Ghost Objects
- 13:38:04: ***********************************
- 13:38:13: Changing Packet Size and Rate
- 13:38:13: was 64,16,64,200
- 13:38:13: now 32,32,16,200
- 13:38:13: *********************
- 13:38:13: *** Phase 2: Complete
- 13:38:13: * Ghost Object Load time (s): 8.625
- 13:38:13: * Ghosts received = 263
- 13:38:13: *********************
- 13:38:13: Interstitial: init replicators
- 13:38:13: Client Replication Startup has Happened!
- 13:38:13: fxFoliageReplicator - replicated client foliage for 0 objects
- 13:38:13: * init replicators: Load time (s): 0
- 13:38:13: ****************************************************
- 13:38:13: *** Phase 3: Mission Lighting
- 13:38:13: ****************************************************
- 13:38:13: *********************
- 13:38:13: *** Phase 3: Complete
- 13:38:13: * Init Lighting: Load time (s): 0.015
- 13:38:13: *********************
- 13:38:13: *****************************
- 13:38:13: *** Mission Download Complete
- 13:38:13: *****************************
- 13:38:13: ****************************************************
- 13:38:13: *** Phase 4: Preloading
- 13:38:13: ****************************************************
- 13:38:13: creating rpgCamera, id = 178061
- 13:38:13:
- 13:38:13: *** Initial Control Object
- 13:38:13: *** Initial Active Client Camera
- 13:38:13: InitiateActiveClientCamera
- 13:38:13: ** control object rcvd
- 13:38:23: ** priority ghosts rcvd
- 13:38:23: SceneManager::BeginPreload(): preloading 1841
- 13:38:23: High-Priority Ghost objects received.
- 13:38:23: ** preloaded
- 13:38:23: *********************
- 13:38:23: *** Phase 4: Complete
- 13:38:23: * Preload: Load time (s): 10.656
- 13:38:23: *********************
- 13:38:23: warning: quickprocess took 24796ms.
- 13:38:23: begin: ->->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 13:38:23: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 13:38:23: ** waiting for python...
- 13:38:23: * Python: Load time (s): 0
- 13:38:23: ***
- 13:38:23: *** Client-side mission loaded
- 13:38:23: *** MASTER CLIENT MISSION Load time (s): 7410.42
- 13:38:23: *********************************************************
- 13:38:23: Region Manager: Initialized
- 13:38:23: PlayGui::onWake
- 13:38:24: [Stopping playlist Menu=?(175674)]
- 13:38:24: [Starting playlist PlayerVillage=17571(178702)]
- 13:38:24: time event 'night' (took 0ms)
- 13:38:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:38:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:38:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:38:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:38:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:38:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:38:25: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:38:25: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:38:25: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:38:25: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:38:25: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:38:25: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:38:25: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:38:25: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:38:25: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:38:25: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:38:25: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:38:25: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:38:25: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:38:25: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:38:25: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 13:38:25: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 13:38:25: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 13:38:25: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 13:38:25: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:38:25: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:38:25: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:38:25: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:38:25: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:38:25: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:38:25: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:38:25: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:38:29: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 13:38:30: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 13:38:38: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:38:38: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:38:38: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:38:38: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:38:38: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:38:38: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:39:50: [fps: 6.6 <= 33.60 <= 59.0], [pendCt: 0 <= 0.07 <= 2], [pendTime: 0.0 <= 0.46 <= 19.1019999981], [pingPyC: -1 <= 232.42 <= 805], [pingPyS: 0 <= 226.07 <= 351], [pingT: 56 <= 149.25 <= 551], [pkLossR: 0.000745274 <= 0.13 <= 0.938092], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:41:19: [fps: 25.0 <= 33.60 <= 39.7], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.217000007629], [pingPyC: 165 <= 215.24 <= 469], [pingPyS: 148 <= 246.33 <= 445], [pingT: 66 <= 149.35 <= 211], [pkLossR: 6.74506e-007 <= 0.00 <= 0.00073784], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:42:50: [fps: 23.2 <= 34.48 <= 39.5], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.00 <= 0.133999824524], [pingPyC: 167 <= 195.07 <= 510], [pingPyS: 149 <= 208.61 <= 400], [pingT: 86 <= 148.00 <= 184], [pkLossR: 5.66241e-010 <= 0.00 <= 6.67778e-007], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:44:20: [fps: 22.7 <= 32.99 <= 38.4], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.04 <= 0.396000146866], [pingPyC: 180 <= 229.44 <= 510], [pingPyS: 150 <= 169.03 <= 214], [pingT: 70 <= 148.54 <= 200], [pkLossR: 4.89868e-013 <= 0.00 <= 5.57789e-010], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:45:53: [fps: 11.9 <= 31.17 <= 35.8], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.43799996376], [pingPyC: 181 <= 226.12 <= 507], [pingPyS: 163 <= 197.75 <= 295], [pingT: 49 <= 145.22 <= 216], [pkLossR: 3.28197e-016 <= 0.00 <= 4.82557e-013], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:46:09: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:09: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:09: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:09: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:09: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:09: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:09: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:09: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:32: PlayGui::onSleep
- 13:46:32: Issuing Disconnect packet.
- 13:46:33: Adding a pending connection
- 13:46:33: Sending Connect challenge Request
- 13:46:33: Got Connect challenge Response
- 13:46:33: Sending Connect Request
- 13:46:34: Connection established 181307
- 13:46:34:
- 13:46:34: *********************************************************
- 13:46:34: *** Client-side missiong loading...
- 13:46:34: ***
- 13:46:34: * Stage 1 load (handle load info)
- 13:46:34: Client side filtered load of test.game/data/missions/snowzone.mis
- 13:46:36: Client-side mission object information for test.game/data/missions/snowzone.mis
- 13:46:36: * Stage 1 complete
- 13:46:36: * Stage 2 load (download mission)
- 13:46:36:
- 13:46:36: ****************************************************
- 13:46:36: *** New Mission (client): test.game/data/missions/snowzone.mis seq: 1
- 13:46:36: *** Phase 1: Download Datablocks & Targets
- 13:46:36: ****************************************************
- 13:46:36: Region Manager: Reset
- 13:46:36: * download datablocks: Load time (s): 0.266
- 13:46:36: ****************************************************
- 13:46:36: ***************** MULTI PLAYER *********************
- 13:46:36: ****************************************************
- 13:46:36: * initDatablocks: Load time (s): 0
- 13:46:36: * PreloadDatablocks: Load time (s): 0
- 13:46:36: ***********************************
- 13:46:36: *** Phase 2: Download Ghost Objects
- 13:46:36: ***********************************
- 13:46:37: time event 'day' (took 15ms)
- 13:46:37: Changing Packet Size and Rate
- 13:46:37: was 64,16,64,200
- 13:46:37: now 32,32,16,200
- 13:46:37: *********************
- 13:46:37: *** Phase 2: Complete
- 13:46:37: * Ghost Object Load time (s): 0.703
- 13:46:37: * Ghosts received = 15
- 13:46:37: *********************
- 13:46:37: Interstitial: init replicators
- 13:46:37: Client Replication Startup has Happened!
- 13:46:37: fxFoliageReplicator - replicated client foliage for 0 objects
- 13:46:37: * init replicators: Load time (s): 0.015
- 13:46:37: ****************************************************
- 13:46:37: *** Phase 3: Mission Lighting
- 13:46:37: ****************************************************
- 13:46:37: *********************
- 13:46:37: *** Phase 3: Complete
- 13:46:37: * Init Lighting: Load time (s): 0.016
- 13:46:37: *********************
- 13:46:37: *****************************
- 13:46:37: *** Mission Download Complete
- 13:46:37: *****************************
- 13:46:37: ****************************************************
- 13:46:37: *** Phase 4: Preloading
- 13:46:37: ****************************************************
- 13:46:47: creating rpgCamera, id = 182027
- 13:46:47:
- 13:46:48: TSMaterialList::renameMaterial(): cannot change from base.villagerB_female to vendor_brownBlack.villagerB_female.
- 13:46:50: *** Initial Control Object
- 13:46:50: *** Initial Active Client Camera
- 13:46:50: InitiateActiveClientCamera
- 13:46:50: ** control object rcvd
- 13:46:51: ** priority ghosts rcvd
- 13:46:51: SceneManager::BeginPreload(): preloading 566
- 13:46:51: High-Priority Ghost objects received.
- 13:46:52: ** preloaded
- 13:46:52: *********************
- 13:46:52: *** Phase 4: Complete
- 13:46:52: * Preload: Load time (s): 14.906
- 13:46:52: *********************
- 13:46:52: warning: quickprocess took 19765ms.
- 13:46:52: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 13:46:52: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 13:46:52: ** waiting for python...
- 13:46:57: * Python: Load time (s): 4.828
- 13:46:57: ***
- 13:46:57: *** Client-side mission loaded
- 13:46:57: *** MASTER CLIENT MISSION Load time (s): 4999.67
- 13:46:57: *********************************************************
- 13:46:57: Region Manager: Initialized
- 13:46:57: PlayGui::onWake
- 13:46:59: [Stopping playlist PlayerVillage=?(178702)]
- 13:46:59: [Starting playlist DangerousMystical=17579(182147)]
- 13:46:59: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:46:59: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:46:59: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:59: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:59: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:59: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:59: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:46:59: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:46:59: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:59: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:59: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:59: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:59: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:59: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:59: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:46:59: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:46:59: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:46:59: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:46:59: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:46:59: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:46:59: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:46:59: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:46:59: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:46:59: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:46:59: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:46:59: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:46:59: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 13:46:59: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 13:46:59: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 13:46:59: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 13:46:59: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:46:59: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:46:59: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:46:59: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:46:59: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:46:59: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:46:59: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:46:59: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:47:02: afxMagicMissile::get_launch_data(): missing launch constraint object missile.
- 13:47:04: Win32Window::setVideoMode: 1600x900 32bit (windowed) 60hz AA 0x
- 13:47:04: GFXPCD3D9Device::reset - depthstencil 2cc444c0 has 2 ref's
- 13:47:05: --- Resetting D3D Device ---
- 13:47:05: width=1600, height=900, format=22
- 13:47:05: fullscreen=1, refresh=0
- 13:47:05: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:47:05: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:47:05: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:47:05: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:47:05: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:47:05: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:47:05: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:47:05: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:47:05: Setting render tex target tex: 1600, 900
- 13:47:05: Setting render tex target tex: 1600, 900
- 13:47:05: Setting render tex target tex: 1600, 900
- 13:47:05: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:47:05: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:47:05: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:47:05: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:47:05: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:47:05: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:47:05: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:47:05: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:47:05: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:47:05: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:47:05: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:47:05: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:47:05: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:47:05: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:47:05: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:47:05: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:47:05: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:47:05: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:47:05: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:47:05: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:47:05: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 13:47:05: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 13:47:05: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 13:47:05: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 13:47:05: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:47:05: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:47:05: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:47:05: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:47:05: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:47:05: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:47:05: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:47:05: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:47:05: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:47:05: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:47:06: ExportClientConfig: Exporting client config
- 13:47:06: Exporting client prefs
- 13:47:12: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:47:12: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:47:18: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:18: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:18: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:18: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:18: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:18: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:19: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:20: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:20: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:20: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:20: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:20: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:20: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:21: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:21: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:21: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:21: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:21: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:21: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:21: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:22: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:22: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:22: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:22: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:22: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:22: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:23: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:23: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:23: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:23: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:23: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:23: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:23: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:24: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:24: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:24: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:24: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:24: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:24: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:25: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:25: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:25: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:25: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:25: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:25: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:26: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:26: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:26: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:26: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:26: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:26: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:27: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:27: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:27: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:27: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:27: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:27: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:28: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:28: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:28: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:28: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:28: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:28: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:29: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:29: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:29: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:29: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:29: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:29: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:30: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:30: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:30: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:30: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:30: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Male/hair/blonde.hair)
- 13:47:32: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:47:32: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:48:21: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:48:21: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:48:28: [fps: 4.6 <= 28.67 <= 59.1], [pendCt: 0 <= 0.12 <= 2], [pendTime: 0.0 <= 0.74 <= 21.3239998817], [pingPyC: -1 <= 303.43 <= 1463], [pingPyS: 0 <= 634.78 <= 2871], [pingT: 45 <= 157.97 <= 329], [pkLossR: 0.000343486 <= 0.06 <= 0.475555], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:48:39: PlayGui::onSleep
- 13:48:40: Issuing Disconnect packet.
- 13:48:41: Adding a pending connection
- 13:48:41: Sending Connect challenge Request
- 13:48:41: Got Connect challenge Response
- 13:48:41: Sending Connect Request
- 13:48:41: Connection established 182733
- 13:48:41:
- 13:48:41: *********************************************************
- 13:48:41: *** Client-side missiong loading...
- 13:48:41: ***
- 13:48:41: * Stage 1 load (handle load info)
- 13:48:41: Client side filtered load of test.game/data/missions/al_wizard_research.mis
- 13:48:42: Client-side mission object information for test.game/data/missions/al_wizard_research.mis
- 13:48:42: * Stage 1 complete
- 13:48:42: * Stage 2 load (download mission)
- 13:48:42:
- 13:48:42: ****************************************************
- 13:48:42: *** New Mission (client): test.game/data/missions/al_wizard_research.mis seq: 1
- 13:48:42: *** Phase 1: Download Datablocks & Targets
- 13:48:42: ****************************************************
- 13:48:42: Region Manager: Reset
- 13:48:42: * download datablocks: Load time (s): 0.281
- 13:48:42: ****************************************************
- 13:48:42: ***************** MULTI PLAYER *********************
- 13:48:42: ****************************************************
- 13:48:42: * initDatablocks: Load time (s): 0
- 13:48:42: * PreloadDatablocks: Load time (s): 0
- 13:48:42: ***********************************
- 13:48:42: *** Phase 2: Download Ghost Objects
- 13:48:42: ***********************************
- 13:48:43: Changing Packet Size and Rate
- 13:48:43: was 64,16,64,200
- 13:48:43: now 32,32,16,200
- 13:48:43: *********************
- 13:48:43: *** Phase 2: Complete
- 13:48:43: * Ghost Object Load time (s): 0.391
- 13:48:43: * Ghosts received = 0
- 13:48:43: *********************
- 13:48:43: Interstitial: init replicators
- 13:48:43: Client Replication Startup has Happened!
- 13:48:43: fxFoliageReplicator - replicated client foliage for 0 objects
- 13:48:43: * init replicators: Load time (s): 0
- 13:48:43: ****************************************************
- 13:48:43: *** Phase 3: Mission Lighting
- 13:48:43: ****************************************************
- 13:48:43: *********************
- 13:48:43: *** Phase 3: Complete
- 13:48:43: * Init Lighting: Load time (s): 0.015
- 13:48:43: *********************
- 13:48:43: *****************************
- 13:48:43: *** Mission Download Complete
- 13:48:43: *****************************
- 13:48:43: ****************************************************
- 13:48:43: *** Phase 4: Preloading
- 13:48:43: ****************************************************
- 13:48:56: creating rpgCamera, id = 183540
- 13:48:56:
- 13:48:57: ** priority ghosts rcvd
- 13:48:57: SceneManager::BeginPreload(): preloading 492
- 13:48:57: High-Priority Ghost objects received.
- 13:48:58: ** preloaded
- 13:48:58: *** Initial Control Object
- 13:48:58: *** Initial Active Client Camera
- 13:48:58: InitiateActiveClientCamera
- 13:48:58: ** control object rcvd
- 13:48:58: *********************
- 13:48:58: *** Phase 4: Complete
- 13:48:58: * Preload: Load time (s): 14.938
- 13:48:58: *********************
- 13:48:58: warning: quickprocess took 18297ms.
- 13:48:58: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 13:48:58: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 13:48:58: ** waiting for python...
- 13:49:03: * Python: Load time (s): 5.328
- 13:49:03: ***
- 13:49:03: *** Client-side mission loaded
- 13:49:03: *** MASTER CLIENT MISSION Load time (s): 7536.77
- 13:49:03: *********************************************************
- 13:49:03: Region Manager: Initialized
- 13:49:03: PlayGui::onWake
- 13:49:04: [Stopping playlist DangerousMystical=?(182147)]
- 13:49:04: [Starting playlist SpookyDungeon=17582(183579)]
- 13:49:04: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:49:04: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:49:04: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:49:04: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:49:04: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:49:04: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:49:04: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:49:04: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:49:04: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:49:04: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:49:04: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:49:04: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:49:04: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:49:04: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:49:04: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:49:04: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:49:04: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:49:04: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:49:04: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:49:04: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:49:04: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:49:04: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:49:04: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:49:04: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:49:04: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:49:04: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:49:04: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 13:49:04: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 13:49:04: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 13:49:04: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 13:49:04: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:49:04: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:49:04: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:49:04: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:49:04: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:49:04: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:49:04: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:49:04: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:49:20: Adding new material mapping for blueP.dungeon (in folder '') -> DefaultMaterial984
- 13:49:20: has map (in folder test.game/data/shapes/Interiors/Dungeon) -> DefaultMaterial834
- 13:50:20: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:50:20: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:50:23: [fps: 7.1 <= 32.99 <= 57.9], [pendCt: 0 <= 0.08 <= 2], [pendTime: 0.0 <= 0.58 <= 20.8469998837], [pingPyC: -1 <= 221.19 <= 764], [pingPyS: 0 <= 475.32 <= 1739], [pingT: 74 <= 160.74 <= 193], [pkLossR: 0.000682569 <= 0.06 <= 0.438905], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:50:26: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:50:26: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:50:26: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:50:26: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:50:26: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:50:26: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:51:48: [fps: 23.2 <= 29.77 <= 38.4], [pendCt: 0 <= 0.04 <= 1], [pendTime: 0.0 <= 0.05 <= 0.469000101089], [pingPyC: 177 <= 386.12 <= 967], [pingPyS: 179 <= 394.94 <= 821], [pingT: 104 <= 159.94 <= 191], [pkLossR: 9.41189e-007 <= 0.00 <= 0.00067576], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:52:07: Failed to find node [mount3]
- 13:52:54: PlayGui::onSleep
- 13:52:54: Issuing Disconnect packet.
- 13:52:55: Adding a pending connection
- 13:52:55: Sending Connect challenge Request
- 13:52:55: Got Connect challenge Response
- 13:52:55: Sending Connect Request
- 13:52:55: Connection established 187103
- 13:52:56:
- 13:52:56: *********************************************************
- 13:52:56: *** Client-side missiong loading...
- 13:52:56: ***
- 13:52:56: * Stage 1 load (handle load info)
- 13:52:56: Client side filtered load of test.game/data/missions/elderzone_shadowchasm.mis
- 13:52:56: Client-side mission object information for test.game/data/missions/elderzone_shadowchasm.mis
- 13:52:56: * Stage 1 complete
- 13:52:56: * Stage 2 load (download mission)
- 13:52:56:
- 13:52:56: ****************************************************
- 13:52:56: *** New Mission (client): test.game/data/missions/elderzone_shadowchasm.mis seq: 1
- 13:52:56: *** Phase 1: Download Datablocks & Targets
- 13:52:56: ****************************************************
- 13:52:56: Region Manager: Reset
- 13:52:56: * download datablocks: Load time (s): 0.406
- 13:52:56: ****************************************************
- 13:52:56: ***************** MULTI PLAYER *********************
- 13:52:56: ****************************************************
- 13:52:56: * initDatablocks: Load time (s): 0
- 13:52:56: * PreloadDatablocks: Load time (s): 0
- 13:52:56: ***********************************
- 13:52:56: *** Phase 2: Download Ghost Objects
- 13:52:56: ***********************************
- 13:52:56: Changing Packet Size and Rate
- 13:52:56: was 64,16,64,200
- 13:52:56: now 32,32,16,200
- 13:52:57: *********************
- 13:52:57: *** Phase 2: Complete
- 13:52:57: * Ghost Object Load time (s): 0.391
- 13:52:57: * Ghosts received = 2
- 13:52:57: *********************
- 13:52:57: Interstitial: init replicators
- 13:52:57: Client Replication Startup has Happened!
- 13:52:57: fxFoliageReplicator - replicated client foliage for 0 objects
- 13:52:57: * init replicators: Load time (s): 0
- 13:52:57: ****************************************************
- 13:52:57: *** Phase 3: Mission Lighting
- 13:52:57: ****************************************************
- 13:52:57: *********************
- 13:52:57: *** Phase 3: Complete
- 13:52:57: * Init Lighting: Load time (s): 0.016
- 13:52:57: *********************
- 13:52:57: *****************************
- 13:52:57: *** Mission Download Complete
- 13:52:57: *****************************
- 13:52:57: ****************************************************
- 13:52:57: *** Phase 4: Preloading
- 13:52:57: ****************************************************
- 13:53:16: creating rpgCamera, id = 187335
- 13:53:16:
- 13:53:16: ** priority ghosts rcvd
- 13:53:16: SceneManager::BeginPreload(): preloading 145
- 13:53:16: High-Priority Ghost objects received.
- 13:53:16: ** preloaded
- 13:53:16: *** Initial Control Object
- 13:53:16: *** Initial Active Client Camera
- 13:53:16: InitiateActiveClientCamera
- 13:53:16: ** control object rcvd
- 13:53:16: *********************
- 13:53:16: *** Phase 4: Complete
- 13:53:16: * Preload: Load time (s): 19.562
- 13:53:16: *********************
- 13:53:16: warning: quickprocess took 21812ms.
- 13:53:16: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 13:53:16: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 13:53:16: ** waiting for python...
- 13:53:21: * Python: Load time (s): 5.25
- 13:53:21: ***
- 13:53:21: *** Client-side mission loaded
- 13:53:21: *** MASTER CLIENT MISSION Load time (s): 5258
- 13:53:21: *********************************************************
- 13:53:21: Region Manager: Initialized
- 13:53:21: PlayGui::onWake
- 13:53:22: playlist unchanged (SpookyDungeon)
- 13:53:23: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:53:23: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:53:23: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:23: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:23: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:23: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:23: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:53:23: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:53:23: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:23: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:23: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:23: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:23: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:23: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:23: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:53:23: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:53:23: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:53:23: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:53:23: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:53:23: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:53:23: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:53:23: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:53:23: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:53:23: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:53:23: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:53:23: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:53:23: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 13:53:23: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 13:53:23: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 13:53:23: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 13:53:23: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:53:23: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:53:23: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:53:23: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:53:23: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:53:23: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:53:23: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:23: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:38: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:38: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:38: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:38: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:38: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:53:38: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:54:44: [fps: 7.1 <= 31.78 <= 58.5], [pendCt: 0 <= 0.08 <= 2], [pendTime: 0.0 <= 0.61 <= 25.0269999504], [pingPyC: -1 <= 341.40 <= 829], [pingPyS: 150 <= 473.73 <= 1650], [pingT: 63 <= 138.33 <= 182], [pkLossR: 0.0 <= 0.00 <= 0.0], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 13:55:54: PlayGui::onSleep
- 13:55:54: Issuing Disconnect packet.
- 13:55:55: Adding a pending connection
- 13:55:55: Sending Connect challenge Request
- 13:55:55: Got Connect challenge Response
- 13:55:55: Sending Connect Request
- 13:55:56: Connection established 188334
- 13:55:56:
- 13:55:56: *********************************************************
- 13:55:56: *** Client-side missiong loading...
- 13:55:56: ***
- 13:55:56: * Stage 1 load (handle load info)
- 13:55:56: Client side filtered load of test.game/data/missions/villageD.mis
- 13:55:58: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
- 13:55:58: TSShape::setDetailSize: Cannot find detail with size 100
- 13:55:58: TSShape::setDetailSize: Cannot find detail with size 75
- 13:55:58: TSShape::setDetailSize: Cannot find detail with size 50
- 13:55:58: TSShape::setDetailSize: Cannot find detail with size 25
- 13:55:58: TSShape::setDetailSize: Cannot find detail with size 10
- 13:55:59: Client-side mission object information for test.game/data/missions/villageD.mis
- 13:55:59: * Stage 1 complete
- 13:55:59: * Stage 2 load (download mission)
- 13:55:59:
- 13:55:59: ****************************************************
- 13:55:59: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
- 13:55:59: *** Phase 1: Download Datablocks & Targets
- 13:55:59: ****************************************************
- 13:55:59: Region Manager: Reset
- 13:55:59: * download datablocks: Load time (s): 0.281
- 13:55:59: ****************************************************
- 13:55:59: ***************** MULTI PLAYER *********************
- 13:55:59: ****************************************************
- 13:55:59: * initDatablocks: Load time (s): 0
- 13:55:59: * PreloadDatablocks: Load time (s): 0
- 13:55:59: ***********************************
- 13:55:59: *** Phase 2: Download Ghost Objects
- 13:55:59: ***********************************
- 13:56:08: Changing Packet Size and Rate
- 13:56:08: was 64,16,64,200
- 13:56:08: now 32,32,16,200
- 13:56:08: *********************
- 13:56:08: *** Phase 2: Complete
- 13:56:08: * Ghost Object Load time (s): 8.562
- 13:56:08: * Ghosts received = 263
- 13:56:08: *********************
- 13:56:08: Interstitial: init replicators
- 13:56:08: Client Replication Startup has Happened!
- 13:56:08: fxFoliageReplicator - replicated client foliage for 0 objects
- 13:56:08: * init replicators: Load time (s): 0
- 13:56:08: ****************************************************
- 13:56:08: *** Phase 3: Mission Lighting
- 13:56:08: ****************************************************
- 13:56:08: *********************
- 13:56:08: *** Phase 3: Complete
- 13:56:08: * Init Lighting: Load time (s): 0
- 13:56:08: *********************
- 13:56:08: *****************************
- 13:56:08: *** Mission Download Complete
- 13:56:08: *****************************
- 13:56:08: ****************************************************
- 13:56:08: *** Phase 4: Preloading
- 13:56:08: ****************************************************
- 13:56:09: creating rpgCamera, id = 190718
- 13:56:09:
- 13:56:10: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 13:56:11: *** Initial Control Object
- 13:56:11: *** Initial Active Client Camera
- 13:56:11: InitiateActiveClientCamera
- 13:56:11: ** control object rcvd
- 13:56:12: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 13:56:22: ** priority ghosts rcvd
- 13:56:22: SceneManager::BeginPreload(): preloading 1941
- 13:56:22: High-Priority Ghost objects received.
- 13:56:23: ** preloaded
- 13:56:23: *********************
- 13:56:23: *** Phase 4: Complete
- 13:56:23: * Preload: Load time (s): 14.922
- 13:56:23: *********************
- 13:56:23: warning: quickprocess took 28844ms.
- 13:56:23: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 13:56:23: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 13:56:23: ** waiting for python...
- 13:56:23: * Python: Load time (s): 0
- 13:56:23: ***
- 13:56:23: *** Client-side mission loaded
- 13:56:23: *** MASTER CLIENT MISSION Load time (s): 7718.14
- 13:56:23: *********************************************************
- 13:56:23: Region Manager: Initialized
- 13:56:23: PlayGui::onWake
- 13:56:23: [Stopping playlist SpookyDungeon=?(183579)]
- 13:56:23: [Starting playlist PlayerVillage=17571(191592)]
- 13:56:23: time event 'night' (took 0ms)
- 13:56:24: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:56:24: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:56:24: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:24: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:24: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:24: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:24: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:56:24: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:56:24: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:24: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:24: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:24: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:24: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:24: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:24: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:56:24: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:56:24: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:24: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:24: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:56:24: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:56:24: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:24: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:24: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:24: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:24: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:24: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:24: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 13:56:24: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 13:56:24: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 13:56:24: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 13:56:24: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:56:24: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:56:24: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:56:24: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:56:24: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:56:24: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:56:24: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:24: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:29: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
- 13:56:29: GFXPCD3D9Device::reset - depthstencil 2cc444c0 has 2 ref's
- 13:56:29: --- Resetting D3D Device ---
- 13:56:29: width=1600, height=873, format=22
- 13:56:29: fullscreen=1, refresh=0
- 13:56:29: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:56:29: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 13:56:29: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:29: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:29: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:29: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:29: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:56:29: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 13:56:29: Setting render tex target tex: 1600, 873
- 13:56:29: Setting render tex target tex: 1600, 873
- 13:56:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:56:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:56:29: Setting render tex target tex: 1600, 873
- 13:56:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:29: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:56:29: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:56:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:29: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:56:29: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 13:56:29: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:29: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:29: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:29: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:29: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:29: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:29: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:29: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 13:56:29: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 13:56:29: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 13:56:29: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 13:56:29: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 13:56:29: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:56:29: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 13:56:29: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:56:29: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:56:29: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:56:29: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:56:29: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:29: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:56:29: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:56:29: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 13:56:30: ExportClientConfig: Exporting client config
- 13:56:30: Exporting client prefs
- 13:57:15: Window focus status changed: focus: 0
- 13:57:15: Using background sleep time: 200
- 13:57:15: DirectInput deactivated.
- 13:59:52: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 13:59:52: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:12:30: Activating DirectInput...
- 14:12:30: Window focus status changed: focus: 1
- 14:12:30: [fps: 5.0 <= 30.95 <= 61.6], [pendCt: 0 <= 0.16 <= 2], [pendTime: 0.0 <= 0.96 <= 20.5619997978], [pingPyC: -1 <= 231.13 <= 1560], [pingPyS: 0 <= 602.94 <= 1646], [pingT: 48 <= 153.17 <= 652], [pkLossR: 6.2288e-034 <= 0.19 <= 0.902372], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:13:52: [fps: 5.0 <= 28.29 <= 30.0], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 156 <= 191.49 <= 750], [pingPyS: 165 <= 294.92 <= 590], [pingT: 120 <= 158.14 <= 185], [pkLossR: 9.78442e-037 <= 0.00 <= 6.16667e-034], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:15:15: [fps: 22.6 <= 28.20 <= 30.3], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.000999927520752], [pingPyC: 156 <= 180.05 <= 350], [pingPyS: 183 <= 209.77 <= 289], [pingT: 88 <= 157.15 <= 186], [pkLossR: 1.47669e-039 <= 0.00 <= 9.68682e-037], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:16:38: [fps: 25.4 <= 28.54 <= 29.5], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.000999927520752], [pingPyC: 156 <= 167.35 <= 297], [pingPyS: 173 <= 271.77 <= 491], [pingT: 121 <= 158.14 <= 188], [pkLossR: 1.4013e-041 <= 0.00 <= 1.46197e-039], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:18:00: [fps: 23.3 <= 28.66 <= 30.0], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 156 <= 166.83 <= 245], [pingPyS: 162 <= 183.12 <= 216], [pingT: 117 <= 159.01 <= 189], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:19:23: [fps: 24.0 <= 28.59 <= 30.2], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 156 <= 176.38 <= 349], [pingPyS: 166 <= 195.92 <= 209], [pingT: 119 <= 159.51 <= 190], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:20:46: [fps: 23.4 <= 28.10 <= 29.8], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 155 <= 191.39 <= 467], [pingPyS: 168 <= 186.40 <= 246], [pingT: 104 <= 160.70 <= 190], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:22:09: [fps: 23.4 <= 28.43 <= 30.1], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 156 <= 174.54 <= 318], [pingPyS: 173 <= 278.50 <= 428], [pingT: 114 <= 160.28 <= 188], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:23:32: [fps: 24.3 <= 28.36 <= 29.8], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 157 <= 166.45 <= 190], [pingPyS: 168 <= 196.81 <= 244], [pingT: 121 <= 160.13 <= 191], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:24:55: [fps: 22.2 <= 28.07 <= 30.1], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 157 <= 170.30 <= 240], [pingPyS: 168 <= 240.11 <= 466], [pingT: 117 <= 160.14 <= 188], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:26:18: [fps: 24.8 <= 28.35 <= 29.9], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 157 <= 166.84 <= 202], [pingPyS: 166 <= 264.41 <= 466], [pingT: 119 <= 162.03 <= 185], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:27:41: [fps: 21.2 <= 28.38 <= 30.0], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 157 <= 171.78 <= 247], [pingPyS: 184 <= 246.57 <= 493], [pingT: 58 <= 162.87 <= 189], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:29:07: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:29:07: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:29:08: [fps: 14.6 <= 26.30 <= 36.4], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.095999956131], [pingPyC: 160 <= 198.07 <= 366], [pingPyS: 173 <= 295.89 <= 589], [pingT: 53 <= 162.51 <= 294], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:30:32: [fps: 12.3 <= 23.82 <= 34.1], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.00100016593933], [pingPyC: 156 <= 200.13 <= 557], [pingPyS: 180 <= 221.16 <= 325], [pingT: 52 <= 158.23 <= 191], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:31:56: [fps: 15.9 <= 30.36 <= 37.4], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.03 <= 0.503999948502], [pingPyC: 157 <= 209.40 <= 616], [pingPyS: 160 <= 202.35 <= 312], [pingT: 63 <= 166.69 <= 264], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:33:21: [fps: 17.9 <= 31.41 <= 37.7], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.256999969482], [pingPyC: 156 <= 197.83 <= 436], [pingPyS: 141 <= 235.91 <= 499], [pingT: 75 <= 166.52 <= 197], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:34:01: Window focus status changed: focus: 0
- 14:34:01: Using background sleep time: 200
- 14:34:01: DirectInput deactivated.
- 14:35:45: Activating DirectInput...
- 14:35:45: Window focus status changed: focus: 1
- 14:35:45: [fps: 5.0 <= 33.94 <= 38.0], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 157 <= 168.31 <= 213], [pingPyS: 166 <= 206.87 <= 368], [pingT: 116 <= 168.04 <= 239], [pkLossR: 1.4013e-041 <= 0.00 <= 0.0344037], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:35:53: DirectInput deactivated.
- 14:35:53: Window focus status changed: focus: 0
- 14:35:53: Using background sleep time: 200
- 14:39:13: Activating DirectInput...
- 14:39:13: Window focus status changed: focus: 1
- 14:39:13: [fps: 5.0 <= 28.99 <= 36.2], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 156 <= 326.73 <= 550], [pingPyS: 368 <= 383.66 <= 410], [pingT: 157 <= 288.91 <= 663], [pkLossR: 2.89483e-009 <= 0.03 <= 0.0338902], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:39:26: Window focus status changed: focus: 0
- 14:39:26: Using background sleep time: 200
- 14:39:26: DirectInput deactivated.
- 14:42:46: Activating DirectInput...
- 14:42:46: Window focus status changed: focus: 1
- 14:42:46: [fps: 4.9 <= 31.16 <= 35.4], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 174 <= 187.16 <= 351], [pingPyS: 387 <= 404.18 <= 437], [pingT: 147 <= 166.89 <= 199], [pkLossR: 1.68938e-016 <= 0.00 <= 2.86596e-009], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:43:05: Window focus status changed: focus: 0
- 14:43:05: Using background sleep time: 200
- 14:43:05: DirectInput deactivated.
- 14:44:08: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
- 14:44:08: Win32Window::WindowProc - resetting device due to window size change.
- 14:44:08: Activating DirectInput...
- 14:44:08: Window focus status changed: focus: 1
- 14:44:29: [fps: 4.9 <= 31.76 <= 37.4], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 157 <= 207.21 <= 381], [pingPyS: 391 <= 489.03 <= 630], [pingT: 115 <= 163.38 <= 202], [pkLossR: 5.23043e-020 <= 0.00 <= 1.67253e-016], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:45:51: [fps: 27.2 <= 33.15 <= 37.0], [pendCt: 0 <= 0.04 <= 1], [pendTime: 0.0 <= 0.05 <= 0.450999975204], [pingPyC: 157 <= 278.13 <= 684], [pingPyS: 161 <= 200.24 <= 468], [pingT: 129 <= 160.91 <= 185], [pkLossR: 8.72552e-023 <= 0.00 <= 5.17826e-020], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:46:25: Win32Window::setVideoMode: 1600x900 32bit (windowed) 60hz AA 0x
- 14:46:25: GFXPCD3D9Device::reset - depthstencil 2cc444c0 has 2 ref's
- 14:46:25: --- Resetting D3D Device ---
- 14:46:25: width=1600, height=900, format=22
- 14:46:25: fullscreen=1, refresh=0
- 14:46:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 14:46:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 14:46:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:46:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:46:25: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:46:25: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:46:25: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 14:46:25: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 14:46:25: Setting render tex target tex: 1600, 900
- 14:46:25: Setting render tex target tex: 1600, 900
- 14:46:25: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16
- 14:46:25: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16
- 14:46:26: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 14:46:26: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 14:46:26: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:46:26: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:46:26: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 14:46:26: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 14:46:26: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:46:26: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:46:26: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:46:26: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:46:26: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:46:26: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:46:26: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:46:26: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:46:26: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 14:46:26: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 14:46:26: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 14:46:26: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 14:46:26: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 14:46:26: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 14:46:26: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 14:46:26: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 14:46:26: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 14:46:26: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 14:46:26: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:46:26: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:46:26: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 14:46:26: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 14:46:27: ExportClientConfig: Exporting client config
- 14:46:27: Exporting client prefs
- 14:46:38: PlayGui::onSleep
- 14:46:38: Issuing Disconnect packet.
- 14:46:40: Adding a pending connection
- 14:46:40: Sending Connect challenge Request
- 14:46:40: Got Connect challenge Response
- 14:46:40: Sending Connect Request
- 14:46:40: Connection established 197638
- 14:46:40:
- 14:46:40: *********************************************************
- 14:46:40: *** Client-side missiong loading...
- 14:46:40: ***
- 14:46:40: * Stage 1 load (handle load info)
- 14:46:40: Client side filtered load of test.game/data/missions/gargoyle_dungeon3.mis
- 14:46:41: TSMaterialList::renameMaterial(): cannot change from base.lagoon to dark.lagoon.
- 14:46:41: TSMaterialList::renameMaterial(): cannot change from base.lagoon to dark.lagoon.
- 14:46:41: TSMaterialList::renameMaterial(): cannot change from base.lagoon to dark.lagoon.
- 14:46:41: TSMaterialList::renameMaterial(): cannot change from base.lagoon to dark.lagoon.
- 14:46:41: TSMaterialList::renameMaterial(): cannot change from base.lagoon to dark.lagoon.
- 14:46:41: TSMaterialList::renameMaterial(): cannot change from base.lagoon to dark.lagoon.
- 14:46:41: TSMaterialList::renameMaterial(): cannot change from base.lagoon to dark.lagoon.
- 14:46:42: Client-side mission object information for test.game/data/missions/gargoyle_dungeon3.mis
- 14:46:42: * Stage 1 complete
- 14:46:42: * Stage 2 load (download mission)
- 14:46:42:
- 14:46:42: ****************************************************
- 14:46:42: *** New Mission (client): test.game/data/missions/gargoyle_dungeon3.mis seq: 1
- 14:46:42: *** Phase 1: Download Datablocks & Targets
- 14:46:42: ****************************************************
- 14:46:42: Region Manager: Reset
- 14:46:42: * download datablocks: Load time (s): 0.391
- 14:46:42: ****************************************************
- 14:46:42: ***************** MULTI PLAYER *********************
- 14:46:42: ****************************************************
- 14:46:42: * initDatablocks: Load time (s): 0
- 14:46:42: * PreloadDatablocks: Load time (s): 0
- 14:46:42: ***********************************
- 14:46:42: *** Phase 2: Download Ghost Objects
- 14:46:42: ***********************************
- 14:46:43: Changing Packet Size and Rate
- 14:46:43: was 64,16,64,200
- 14:46:43: now 32,32,16,200
- 14:46:43: *********************
- 14:46:43: *** Phase 2: Complete
- 14:46:43: * Ghost Object Load time (s): 0.437
- 14:46:43: * Ghosts received = 2
- 14:46:43: *********************
- 14:46:43: Interstitial: init replicators
- 14:46:43: Client Replication Startup has Happened!
- 14:46:43: fxFoliageReplicator - replicated client foliage for 0 objects
- 14:46:43: * init replicators: Load time (s): 0.016
- 14:46:43: ****************************************************
- 14:46:43: *** Phase 3: Mission Lighting
- 14:46:43: ****************************************************
- 14:46:43: *********************
- 14:46:43: *** Phase 3: Complete
- 14:46:43: * Init Lighting: Load time (s): 0
- 14:46:43: *********************
- 14:46:43: *****************************
- 14:46:43: *** Mission Download Complete
- 14:46:43: *****************************
- 14:46:43: ****************************************************
- 14:46:43: *** Phase 4: Preloading
- 14:46:43: ****************************************************
- 14:46:56: creating rpgCamera, id = 200483
- 14:46:56:
- 14:46:57: ** priority ghosts rcvd
- 14:46:57: SceneManager::BeginPreload(): preloading 1690
- 14:46:57: High-Priority Ghost objects received.
- 14:46:58: ** preloaded
- 14:46:59: *** Initial Control Object
- 14:46:59: *** Initial Active Client Camera
- 14:46:59: InitiateActiveClientCamera
- 14:46:59: ** control object rcvd
- 14:46:59: *********************
- 14:46:59: *** Phase 4: Complete
- 14:46:59: * Preload: Load time (s): 15.781
- 14:46:59: *********************
- 14:46:59: warning: quickprocess took 20422ms.
- 14:46:59: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 14:46:59: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 14:46:59: ** waiting for python...
- 14:47:03: * Python: Load time (s): 4.657
- 14:47:03: ***
- 14:47:03: *** Client-side mission loaded
- 14:47:03: *** MASTER CLIENT MISSION Load time (s): 8298.36
- 14:47:03: *********************************************************
- 14:47:03: Region Manager: Initialized
- 14:47:03: PlayGui::onWake
- 14:47:04: [Stopping playlist PlayerVillage=?(191592)]
- 14:47:04: [Starting playlist The_Drom=17599(200510)]
- 14:47:05: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 14:47:05: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 14:47:05: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:47:05: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:47:05: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:47:05: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:47:05: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 14:47:05: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 14:47:05: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 14:47:05: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 14:47:05: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:47:05: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:47:05: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 14:47:05: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 14:47:05: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:47:05: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:47:05: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:47:05: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:47:05: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:47:05: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 14:47:05: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 14:47:05: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 14:47:05: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 14:47:05: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 14:47:05: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 14:47:05: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 14:47:05: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 14:47:05: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 14:47:05: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 14:47:05: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 14:47:05: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:47:05: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:48:03: Setting render tex target tex: 1600, 900
- 14:48:03: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:48:03: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:48:03: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:48:03: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:48:03: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:48:03: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:48:23: [fps: 6.3 <= 38.76 <= 60.6], [pendCt: 0 <= 0.08 <= 2], [pendTime: 0.0 <= 0.61 <= 22.3129999638], [pingPyC: -1 <= 196.38 <= 768], [pingPyS: 0 <= 756.07 <= 3174], [pingT: 88 <= 165.86 <= 410], [pkLossR: 0.0186217 <= 1.71 <= 11.2187], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:49:46: [fps: 14.9 <= 34.40 <= 44.9], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.266999959946], [pingPyC: 156 <= 275.86 <= 704], [pingPyS: 173 <= 211.29 <= 328], [pingT: 134 <= 163.14 <= 446], [pkLossR: 2.85276e-005 <= 0.00 <= 0.0183437], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:51:07: [fps: 20.9 <= 35.24 <= 43.1], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.04 <= 0.65499997139], [pingPyC: 156 <= 345.89 <= 1833], [pingPyS: 171 <= 555.22 <= 2094], [pingT: 54 <= 160.83 <= 207], [pkLossR: 4.97863e-008 <= 0.00 <= 2.8243e-005], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:52:04: Adding new material mapping for base.treentBody (in folder '') -> DefaultMaterial1018
- 14:52:04: has map (in folder test.game/Data/Shapes/Creatures/Enemies/Tree_ents) -> DefaultMaterial528
- 14:52:30: [fps: 15.4 <= 35.26 <= 48.2], [pendCt: 0 <= 0.03 <= 2], [pendTime: 0.0 <= 0.02 <= 1.24699997902], [pingPyC: 157 <= 287.03 <= 671], [pingPyS: 152 <= 187.77 <= 219], [pingT: 78 <= 159.81 <= 186], [pkLossR: 7.70387e-011 <= 0.00 <= 4.92897e-008], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:53:22: Adding new material mapping for base.rat (in folder '') -> DefaultMaterial1036
- 14:53:22: has map (in folder test.game/Data/Shapes/Creatures/Enemies/Rat) -> DefaultMaterial495
- 14:53:53: [fps: 22.3 <= 33.69 <= 45.7], [pendCt: 0 <= 0.04 <= 2], [pendTime: 0.0 <= 0.07 <= 0.817000150681], [pingPyC: 159 <= 353.35 <= 768], [pingPyS: 166 <= 258.97 <= 337], [pingT: 72 <= 158.30 <= 188], [pkLossR: 1.16258e-013 <= 0.00 <= 7.58889e-011], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:54:00: Adding new material mapping for base.rat (in folder '') -> DefaultMaterial1043
- 14:54:00: has map (in folder test.game/Data/Shapes/Creatures/Enemies/Rat) -> DefaultMaterial495
- 14:54:00: has map (in folder test.game/data/shapes/Creatures/enemies/rat) -> DefaultMaterial1036
- 14:55:17: [fps: 14.7 <= 32.74 <= 43.9], [pendCt: 0 <= 0.04 <= 2], [pendTime: 0.0 <= 0.05 <= 0.689999818802], [pingPyC: 157 <= 299.72 <= 940], [pingPyS: 193 <= 239.35 <= 308], [pingT: 63 <= 155.29 <= 184], [pkLossR: 1.57915e-016 <= 0.00 <= 1.14523e-013], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:55:47: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:55:47: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:55:47: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:55:47: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:55:47: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:55:47: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 14:56:40: [fps: 22.1 <= 34.60 <= 43.9], [pendCt: 0 <= 0.03 <= 2], [pendTime: 0.0 <= 0.03 <= 0.648000001907], [pingPyC: 149 <= 248.49 <= 558], [pingPyS: 160 <= 201.51 <= 308], [pingT: 86 <= 157.75 <= 232], [pkLossR: 1.14214e-017 <= 0.07 <= 0.4975], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:58:04: [fps: 23.3 <= 33.41 <= 38.1], [pendCt: 0 <= 0.04 <= 2], [pendTime: 0.0 <= 0.06 <= 0.880999803543], [pingPyC: 171 <= 358.57 <= 806], [pingPyS: 182 <= 530.79 <= 1800], [pingT: 108 <= 156.43 <= 193], [pkLossR: 1.45303e-005 <= 0.00 <= 0.0100225], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 14:59:28: [fps: 16.3 <= 32.56 <= 43.9], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.03 <= 0.457999944687], [pingPyC: 160 <= 338.51 <= 667], [pingPyS: 238 <= 322.06 <= 415], [pingT: 45 <= 154.83 <= 185], [pkLossR: 2.00357e-008 <= 0.00 <= 1.43853e-005], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:00:51: [fps: 25.9 <= 35.37 <= 46.0], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.457999944687], [pingPyC: 157 <= 272.10 <= 651], [pingPyS: 157 <= 281.83 <= 385], [pingT: 47 <= 155.13 <= 198], [pkLossR: 3.1003e-011 <= 0.00 <= 1.98358e-008], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:02:15: [fps: 22.5 <= 32.75 <= 41.1], [pendCt: 0 <= 0.09 <= 3], [pendTime: 0.0 <= 0.07 <= 1.09699988365], [pingPyC: 159 <= 344.63 <= 1253], [pingPyS: 180 <= 266.63 <= 334], [pingT: 91 <= 153.29 <= 227], [pkLossR: 4.04566e-014 <= 0.00 <= 3.06938e-011], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:03:41: [fps: 25.0 <= 32.81 <= 37.7], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.496999979019], [pingPyC: 167 <= 288.83 <= 832], [pingPyS: 176 <= 268.32 <= 411], [pingT: 91 <= 152.22 <= 195], [pkLossR: 4.9215e-017 <= 0.00 <= 4.0053e-014], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:04:03: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:04:03: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:05:05: [fps: 20.8 <= 31.15 <= 36.9], [pendCt: 0 <= 0.03 <= 1], [pendTime: 0.0 <= 0.05 <= 0.398000001907], [pingPyC: 177 <= 388.57 <= 1203], [pingPyS: 215 <= 298.14 <= 382], [pingT: 105 <= 151.67 <= 228], [pkLossR: 6.99342e-020 <= 0.00 <= 4.8724e-017], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:05:20: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:05:20: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:06:30: [fps: 26.1 <= 33.18 <= 44.3], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.364000082016], [pingPyC: 161 <= 270.13 <= 482], [pingPyS: 218 <= 322.13 <= 466], [pingT: 101 <= 151.86 <= 189], [pkLossR: 8.94472e-023 <= 0.00 <= 6.92366e-020], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:07:01: Failed to create resource: [test.game/data/sound/67.ogg]
- 15:07:01: SFXProfile((null))::onAdd: The preload failed!
- 15:07:01: Failed to create resource: [test.game/data/sound/67.ogg]
- 15:07:01: SFXSound::_create() - Could not create device buffer!
- 15:07:01: SFXSystem::createSource() - Failed to create sound!
- 15:07:01: Profile: (null)
- 15:07:01: Filename: test.game/data/sound/67.ogg
- 15:07:06: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:06: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:06: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:06: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:06: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:07: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:08: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:09: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:10: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:11: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:12: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:13: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:14: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:15: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:16: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:17: GuiObjectView::setSkin: unable to find texture slot base.hairr (tried to map to test.game/data/shapes/character/textures/Female/hair/dkbrown.hair)
- 15:07:55: [fps: 25.1 <= 32.55 <= 44.1], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.03 <= 0.288000106812], [pingPyC: 161 <= 260.39 <= 552], [pingPyS: 165 <= 277.81 <= 390], [pingT: 121 <= 151.06 <= 193], [pkLossR: 1.14405e-025 <= 0.00 <= 8.85549e-023], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:09:18: [fps: 26.0 <= 33.94 <= 38.2], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.220999956131], [pingPyC: 157 <= 230.70 <= 457], [pingPyS: 161 <= 256.28 <= 505], [pingT: 90 <= 149.27 <= 196], [pkLossR: 1.74387e-028 <= 0.00 <= 1.13263e-025], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:10:41: [fps: 27.1 <= 34.63 <= 37.8], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.02 <= 0.466000080109], [pingPyC: 158 <= 226.82 <= 445], [pingPyS: 170 <= 212.54 <= 235], [pingT: 118 <= 148.65 <= 185], [pkLossR: 2.56651e-031 <= 0.00 <= 1.72647e-028], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:12:05: [fps: 26.6 <= 33.83 <= 43.6], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.782999992371], [pingPyC: 157 <= 284.57 <= 1033], [pingPyS: 170 <= 246.87 <= 403], [pingT: 88 <= 149.16 <= 186], [pkLossR: 3.55673e-034 <= 0.00 <= 2.54091e-031], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:13:29: [fps: 12.9 <= 34.10 <= 44.4], [pendCt: 0 <= 0.07 <= 2], [pendTime: 0.0 <= 0.08 <= 2.03200006485], [pingPyC: 160 <= 607.66 <= 9484], [pingPyS: 193 <= 370.61 <= 906], [pingT: 91 <= 149.06 <= 179], [pkLossR: 4.929e-037 <= 0.00 <= 3.52125e-034], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:14:54: [fps: 25.8 <= 32.84 <= 41.3], [pendCt: 0 <= 0.03 <= 2], [pendTime: 0.0 <= 0.05 <= 0.798000097275], [pingPyC: 158 <= 338.51 <= 1125], [pingPyS: 178 <= 311.37 <= 412], [pingT: 87 <= 147.99 <= 191], [pkLossR: 6.56368e-040 <= 0.00 <= 4.87984e-037], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:16:18: [fps: 26.5 <= 33.37 <= 37.7], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.371999979019], [pingPyC: 158 <= 272.65 <= 599], [pingPyS: 178 <= 223.38 <= 288], [pingT: 73 <= 147.59 <= 176], [pkLossR: 1.4013e-041 <= 0.00 <= 6.49922e-040], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:17:40: [fps: 18.7 <= 35.81 <= 45.1], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 158 <= 169.76 <= 217], [pingPyS: 165 <= 246.84 <= 436], [pingT: 120 <= 148.60 <= 399], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:19:04: [fps: 26.7 <= 35.24 <= 44.4], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.01 <= 0.134000062943], [pingPyC: 158 <= 283.10 <= 1815], [pingPyS: 165 <= 185.49 <= 249], [pingT: 81 <= 147.06 <= 175], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:20:29: [fps: 22.9 <= 34.81 <= 44.3], [pendCt: 0 <= 0.00 <= 1], [pendTime: 0.0 <= 0.01 <= 0.299999952316], [pingPyC: 161 <= 262.52 <= 534], [pingPyS: 193 <= 228.33 <= 320], [pingT: 111 <= 147.55 <= 256], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:21:52: [fps: 27.8 <= 35.88 <= 44.4], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.000999927520752], [pingPyC: 159 <= 207.89 <= 809], [pingPyS: 167 <= 195.83 <= 320], [pingT: 89 <= 148.94 <= 200], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:23:17: [fps: 26.9 <= 34.54 <= 44.0], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 161 <= 191.82 <= 328], [pingPyS: 168 <= 205.35 <= 303], [pingT: 107 <= 147.44 <= 183], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:24:42: [fps: 27.6 <= 34.45 <= 44.2], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 159 <= 179.03 <= 310], [pingPyS: 194 <= 234.61 <= 364], [pingT: 85 <= 148.08 <= 189], [pkLossR: 1.4013e-041 <= 0.00 <= 1.4013e-041], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:25:30: PlayGui::onSleep
- 15:25:30: Issuing Disconnect packet.
- 15:25:31: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 15:25:31: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 15:25:31: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 15:25:31: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 15:25:31: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 15:25:31: GuiMLTextCtrl::forceReflow can only be called on visible controls.
- 15:25:31: Adding a pending connection
- 15:25:31: Sending Connect challenge Request
- 15:25:32: Got Connect challenge Response
- 15:25:32: Sending Connect Request
- 15:25:32: Connection established 209068
- 15:25:32:
- 15:25:32: *********************************************************
- 15:25:32: *** Client-side missiong loading...
- 15:25:32: ***
- 15:25:32: * Stage 1 load (handle load info)
- 15:25:32: Client side filtered load of test.game/data/missions/gargoyle_dungeon5.mis
- 15:25:32: Adding new material mapping for ent (in folder '') -> DefaultMaterial1066
- 15:25:32: has map (in folder test.game/data/shapes/Environments/AcidDungeon) -> DefaultMaterial873
- 15:25:32: has map (in folder test.game/data/shapes/Creatures/../Environments/Pyrron/molten) -> DefaultMaterial899
- 15:25:33: Adding new material mapping for pyrrus.base (in folder '') -> DefaultMaterial1070
- 15:25:33: has map (in folder test.game/data/shapes/Creatures/../objects/miscHumanity) -> DefaultMaterial852
- 15:25:33: Adding new material mapping for pyrrus.feMonk (in folder '') -> DefaultMaterial1071
- 15:25:33: has map (in folder test.game/data/shapes/Creatures/../objects/miscHumanity) -> DefaultMaterial890
- 15:25:33: Client-side mission object information for test.game/data/missions/gargoyle_dungeon5.mis
- 15:25:33: * Stage 1 complete
- 15:25:33: * Stage 2 load (download mission)
- 15:25:33:
- 15:25:33: ****************************************************
- 15:25:33: *** New Mission (client): test.game/data/missions/gargoyle_dungeon5.mis seq: 1
- 15:25:33: *** Phase 1: Download Datablocks & Targets
- 15:25:33: ****************************************************
- 15:25:33: Region Manager: Reset
- 15:25:34: * download datablocks: Load time (s): 0.359
- 15:25:34: ****************************************************
- 15:25:34: ***************** MULTI PLAYER *********************
- 15:25:34: ****************************************************
- 15:25:34: * initDatablocks: Load time (s): -0.001
- 15:25:34: * PreloadDatablocks: Load time (s): -0.001
- 15:25:34: ***********************************
- 15:25:34: *** Phase 2: Download Ghost Objects
- 15:25:34: ***********************************
- 15:25:34: Changing Packet Size and Rate
- 15:25:34: was 64,16,64,200
- 15:25:34: now 32,32,16,200
- 15:25:34: *********************
- 15:25:34: *** Phase 2: Complete
- 15:25:34: * Ghost Object Load time (s): 0.452
- 15:25:34: * Ghosts received = 3
- 15:25:34: *********************
- 15:25:34: Interstitial: init replicators
- 15:25:34: Client Replication Startup has Happened!
- 15:25:34: fxFoliageReplicator - replicated client foliage for 0 objects
- 15:25:34: * init replicators: Load time (s): 0
- 15:25:34: ****************************************************
- 15:25:34: *** Phase 3: Mission Lighting
- 15:25:34: ****************************************************
- 15:25:34: *********************
- 15:25:34: *** Phase 3: Complete
- 15:25:34: * Init Lighting: Load time (s): 0
- 15:25:34: *********************
- 15:25:34: *****************************
- 15:25:34: *** Mission Download Complete
- 15:25:34: *****************************
- 15:25:34: ****************************************************
- 15:25:34: *** Phase 4: Preloading
- 15:25:34: ****************************************************
- 15:25:34: creating rpgCamera, id = 211799
- 15:25:34:
- 15:25:35: ** priority ghosts rcvd
- 15:25:35: SceneManager::BeginPreload(): preloading 1850
- 15:25:35: High-Priority Ghost objects received.
- 15:25:35: ** preloaded
- 15:25:35: *** Initial Control Object
- 15:25:35: *** Initial Active Client Camera
- 15:25:35: InitiateActiveClientCamera
- 15:25:35: ** control object rcvd
- 15:25:35: *********************
- 15:25:35: *** Phase 4: Complete
- 15:25:35: * Preload: Load time (s): 1.094
- 15:25:35: *********************
- 15:25:35: warning: quickprocess took 5172ms.
- 15:25:35: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 15:25:35: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 15:25:35: ** waiting for python...
- 15:25:38: * Python: Load time (s): 3.187
- 15:25:38: ***
- 15:25:38: *** Client-side mission loaded
- 15:25:38: *** MASTER CLIENT MISSION Load time (s): 10033.2
- 15:25:38: *********************************************************
- 15:25:38: Region Manager: Initialized
- 15:25:38: PlayGui::onWake
- 15:25:39: [Stopping playlist The_Drom=?(200510)]
- 15:25:39: [Starting playlist The_Sanctorium=17601(211871)]
- 15:25:40: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 15:25:40: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 15:25:40: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:25:40: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:25:40: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:25:40: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:25:40: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 15:25:40: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR8G8B8X8
- 15:25:40: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:25:40: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:25:40: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:25:40: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:25:40: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:25:40: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:25:40: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:25:40: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:25:40: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:25:40: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:25:40: creating pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:25:40: saving pooled 1600 x 900 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:25:40: creating pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:25:40: saving pooled 800 x 450 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:25:40: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:25:40: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:25:40: creating pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:25:40: saving pooled 200 x 112 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:25:40: creating pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 15:25:40: saving pooled 100 x 56 texture with 1 mips of format GFXFormatR16F
- 15:25:40: creating pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 15:25:40: saving pooled 25 x 14 texture with 1 mips of format GFXFormatR16F
- 15:25:40: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 15:25:40: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 15:25:40: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:25:40: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:25:40: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:25:40: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:25:40: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:25:40: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:26:16: [fps: 7.2 <= 32.08 <= 48.7], [pendCt: 0 <= 0.01 <= 1], [pendTime: 0.0 <= 0.01 <= 0.325000047684], [pingPyC: 161 <= 303.85 <= 3233], [pingPyS: 150 <= 209.63 <= 364], [pingT: -1 <= 145.26 <= 298], [pkLossR: -1 <= 0.11 <= 0.875127], [pkLossS: -1 <= -0.01 <= 0.0]
- 15:26:20: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:26:20: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:26:20: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:26:20: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:26:20: creating pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:26:20: saving pooled 55 x 55 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:26:51: [MaterialList::mapMaterials] Unable to find material for texture: base.gnome
- 15:26:51: [MaterialList::mapMaterials] Unable to find material for texture: base.gnomehead
- 15:26:51: TSMaterialList::renameMaterial(): cannot change from base.gnome to alt01.gnome.
- 15:26:51: TSMaterialList::renameMaterial(): cannot change from base.gnomehead to alt01.gnomehead.
- 15:26:52: TSMaterialList::renameMaterial(): cannot change from base.gnome to alt02.gnome.
- 15:26:52: TSMaterialList::renameMaterial(): cannot change from base.gnomehead to alt02.gnomehead.
- 15:26:52: [MaterialList::mapMaterials] Unable to find material for texture: base.gnome
- 15:26:52: [MaterialList::mapMaterials] Unable to find material for texture: base.gnomehead
- 15:26:54: TSMaterialList::renameMaterial(): cannot change from base.gnome to alt01.gnome.
- 15:26:54: TSMaterialList::renameMaterial(): cannot change from base.gnomehead to alt01.gnomehead.
- 15:27:41: [fps: 24.7 <= 30.11 <= 35.2], [pendCt: 0 <= 0.02 <= 1], [pendTime: 0.0 <= 0.03 <= 0.566999912262], [pingPyC: 161 <= 298.41 <= 970], [pingPyS: 182 <= 241.74 <= 298], [pingT: 87 <= 146.98 <= 188], [pkLossR: 6.05316e-005 <= 0.01 <= 0.0475644], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:27:48: Win32Window::setVideoMode: 1600x873 32bit (windowed) 60hz AA 0x
- 15:27:48: GFXPCD3D9Device::reset - depthstencil 2cc444c0 has 2 ref's
- 15:27:48: --- Resetting D3D Device ---
- 15:27:48: width=1600, height=873, format=22
- 15:27:48: fullscreen=1, refresh=0
- 15:27:48: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 15:27:48: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 15:27:48: Setting render tex target tex: 1600, 873
- 15:27:48: Setting render tex target tex: 1600, 873
- 15:27:48: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:27:48: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:27:48: Setting render tex target tex: 1600, 873
- 15:27:48: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:27:48: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:27:48: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:27:48: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:27:48: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:27:48: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:27:48: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:27:48: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:27:48: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:27:48: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:27:48: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:27:48: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:27:48: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:27:48: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:27:48: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:27:48: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:27:48: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:27:48: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:27:48: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:27:48: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:27:48: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 15:27:48: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 15:27:48: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 15:27:48: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 15:27:48: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 15:27:48: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 15:27:48: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:27:48: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:27:48: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:27:48: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:27:48: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:27:48: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:27:48: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:27:48: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:27:50: ExportClientConfig: Exporting client config
- 15:27:50: Exporting client prefs
- 15:27:59: PlayGui::onSleep
- 15:27:59: Issuing Disconnect packet.
- 15:27:59: Window focus status changed: focus: 0
- 15:27:59: Using background sleep time: 200
- 15:28:00: Adding a pending connection
- 15:28:00: Sending Connect challenge Request
- 15:28:00: Got Connect challenge Response
- 15:28:00: Sending Connect Request
- 15:28:00: Connection established 212547
- 15:28:00:
- 15:28:00: *********************************************************
- 15:28:00: *** Client-side missiong loading...
- 15:28:00: ***
- 15:28:00: * Stage 1 load (handle load info)
- 15:28:00: Client side filtered load of test.game/data/missions/villageD.mis
- 15:28:03: TSMaterialList::renameMaterial(): cannot change from base.tempTreeFat to invis.tempTreeFat.
- 15:28:03: TSShape::setDetailSize: Cannot find detail with size 100
- 15:28:03: TSShape::setDetailSize: Cannot find detail with size 75
- 15:28:03: TSShape::setDetailSize: Cannot find detail with size 50
- 15:28:03: TSShape::setDetailSize: Cannot find detail with size 25
- 15:28:03: TSShape::setDetailSize: Cannot find detail with size 10
- 15:28:04: Client-side mission object information for test.game/data/missions/villageD.mis
- 15:28:04: * Stage 1 complete
- 15:28:04: * Stage 2 load (download mission)
- 15:28:04:
- 15:28:04: ****************************************************
- 15:28:04: *** New Mission (client): test.game/data/missions/villageD.mis seq: 1
- 15:28:04: *** Phase 1: Download Datablocks & Targets
- 15:28:04: ****************************************************
- 15:28:04: Region Manager: Reset
- 15:28:04: * download datablocks: Load time (s): 0.329
- 15:28:04: ****************************************************
- 15:28:04: ***************** MULTI PLAYER *********************
- 15:28:04: ****************************************************
- 15:28:04: * initDatablocks: Load time (s): 0.001
- 15:28:04: * PreloadDatablocks: Load time (s): 0.001
- 15:28:04: ***********************************
- 15:28:04: *** Phase 2: Download Ghost Objects
- 15:28:04: ***********************************
- 15:28:13: Changing Packet Size and Rate
- 15:28:13: was 64,16,64,200
- 15:28:13: now 32,32,16,200
- 15:28:13: *********************
- 15:28:13: *** Phase 2: Complete
- 15:28:13: * Ghost Object Load time (s): 8.563
- 15:28:13: * Ghosts received = 263
- 15:28:13: *********************
- 15:28:13: Interstitial: init replicators
- 15:28:13: Client Replication Startup has Happened!
- 15:28:13: fxFoliageReplicator - replicated client foliage for 0 objects
- 15:28:13: * init replicators: Load time (s): -0.001
- 15:28:13: ****************************************************
- 15:28:13: *** Phase 3: Mission Lighting
- 15:28:13: ****************************************************
- 15:28:13: *********************
- 15:28:13: *** Phase 3: Complete
- 15:28:13: * Init Lighting: Load time (s): -0.001
- 15:28:13: *********************
- 15:28:13: *****************************
- 15:28:13: *** Mission Download Complete
- 15:28:13: *****************************
- 15:28:13: ****************************************************
- 15:28:13: *** Phase 4: Preloading
- 15:28:13: ****************************************************
- 15:28:14: creating rpgCamera, id = 214930
- 15:28:14:
- 15:28:14: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 15:28:15: *** Initial Control Object
- 15:28:15: *** Initial Active Client Camera
- 15:28:15: InitiateActiveClientCamera
- 15:28:15: ** control object rcvd
- 15:28:16: [MaterialList::mapMaterials] Unable to find material for texture: base.villagerE_male
- 15:28:26: ** priority ghosts rcvd
- 15:28:26: SceneManager::BeginPreload(): preloading 1939
- 15:28:26: High-Priority Ghost objects received.
- 15:28:27: ** preloaded
- 15:28:27: *********************
- 15:28:27: *** Phase 4: Complete
- 15:28:27: * Preload: Load time (s): 14.108
- 15:28:27: *********************
- 15:28:27: warning: quickprocess took 27984ms.
- 15:28:27: begin: ->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 15:28:27: end: ->updatePreloadProgress->onMissionDownloadPhase5
- 15:28:27: ** waiting for python...
- 15:28:27: * Python: Load time (s): 0
- 15:28:27: ***
- 15:28:27: *** Client-side mission loaded
- 15:28:27: *** MASTER CLIENT MISSION Load time (s): 8466.91
- 15:28:27: *********************************************************
- 15:28:27: Region Manager: Initialized
- 15:28:27: PlayGui::onWake
- 15:28:27: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:27: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:27: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 15:28:27: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 15:28:27: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:27: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:27: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:27: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:27: [Stopping playlist The_Sanctorium=?(211871)]
- 15:28:27: [Starting playlist PlayerVillage=17571(215800)]
- 15:28:27: time event 'night' (took 0ms)
- 15:28:28: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 15:28:28: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 15:28:28: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:28: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:28: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:28: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:28: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 15:28:28: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR8G8B8X8
- 15:28:28: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:28: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:28: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:28: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:28: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:28: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:28: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:28:28: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:28:28: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:28:28: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:28:28: creating pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:28:28: saving pooled 1600 x 873 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:28:28: creating pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:28:28: saving pooled 800 x 436 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:28:28: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:28:28: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:28:28: creating pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:28:28: saving pooled 200 x 109 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:28:28: creating pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 15:28:28: saving pooled 100 x 54 texture with 1 mips of format GFXFormatR16F
- 15:28:28: creating pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 15:28:28: saving pooled 25 x 13 texture with 1 mips of format GFXFormatR16F
- 15:28:28: creating pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 15:28:28: saving pooled 6 x 3 texture with 1 mips of format GFXFormatR16F
- 15:28:28: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:28:28: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:28:28: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:28:28: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:28:28: creating pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:28: saving pooled 151 x 151 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:28:57: Window focus status changed: focus: 1
- 15:29:13: creating pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:29:13: saving pooled 110 x 110 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:29:19: Window focus status changed: focus: 0
- 15:29:19: Using background sleep time: 200
- 15:29:19: DirectInput deactivated.
- 15:37:12: Activating DirectInput...
- 15:37:12: Window focus status changed: focus: 1
- 15:37:12: [fps: 5.0 <= 29.29 <= 37.5], [pendCt: 0 <= 0.00 <= 0], [pendTime: 0.0 <= 0.00 <= 0.0], [pingPyC: 166 <= 182.71 <= 242], [pingPyS: 357 <= 390.61 <= 440], [pingT: 120 <= 163.32 <= 201], [pkLossR: 0.00453964 <= 0.01 <= 0.105115], [pkLossS: 0.0 <= 0.00 <= 0.0]
- 15:37:40: Win32Window::setVideoMode: 1092x837 32bit (windowed) 60hz AA 0x
- 15:37:40: GFXPCD3D9Device::reset - depthstencil 2cc444c0 has 2 ref's
- 15:37:40: --- Resetting D3D Device ---
- 15:37:40: width=1092, height=837, format=22
- 15:37:40: fullscreen=1, refresh=0
- 15:37:40: creating pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 15:37:40: saving pooled 128 x 128 texture with 1 mips of format GFXFormatD24S8
- 15:37:40: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:37:40: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:37:40: creating pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:37:40: saving pooled 128 x 128 texture with 1 mips of format GFXFormatR8G8B8A8
- 15:37:40: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR8G8B8X8
- 15:37:40: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR8G8B8X8
- 15:37:40: Setting render tex target tex: 1092, 837
- 15:37:40: Setting render tex target tex: 1092, 837
- 15:37:40: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:37:40: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:37:40: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:37:40: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:37:40: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:37:40: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:37:40: creating pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:37:40: saving pooled 1092 x 837 texture with 1 mips of format GFXFormatR16G16B16A16
- 15:37:40: creating pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:37:40: saving pooled 546 x 418 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:37:40: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:37:40: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:37:40: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:37:40: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:37:40: creating pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:37:40: saving pooled 136 x 104 texture with 1 mips of format GFXFormatR16G16B16A16F
- 15:37:40: creating pooled 68 x 52 texture with 1 mips of format GFXFormatR16F
- 15:37:40: saving pooled 68 x 52 texture with 1 mips of format GFXFormatR16F
- 15:37:40: creating pooled 17 x 13 texture with 1 mips of format GFXFormatR16F
- 15:37:40: saving pooled 17 x 13 texture with 1 mips of format GFXFormatR16F
- 15:37:40: creating pooled 4 x 3 texture with 1 mips of format GFXFormatR16F
- 15:37:40: saving pooled 4 x 3 texture with 1 mips of format GFXFormatR16F
- 15:37:40: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:37:40: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:37:40: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:37:40: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:37:40: Win32Window::WindowProc - resetting device due to window size change.
- 15:37:41: creating pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:37:41: saving pooled 1 x 1 texture with 1 mips of format GFXFormatR16F
- 15:37:42: Window focus status changed: focus: 0
- 15:37:42: Using background sleep time: 200
- 15:37:42: DirectInput deactivated.
- 15:37:46: Win32Window::setVideoMode: 1092x837 32bit (windowed) 60hz AA 0x
- 15:37:46: Win32Window::WindowProc - resetting device due to window size change.
- 15:37:46: Activating DirectInput...
- 15:37:46: Window focus status changed: focus: 1
- 15:37:47: Window focus status changed: focus: 0
- 15:37:47: Using background sleep time: 200
- 15:37:47: DirectInput deactivated.
- 15:37:49: Activating DirectInput...
- 15:37:49: Window focus status changed: focus: 1
- 15:37:50: Window focus status changed: focus: 0
- 15:37:50: Using background sleep time: 200
- 15:37:50: DirectInput deactivated.
- 15:37:53: Activating DirectInput...
- 15:37:53: DirectInput deactivated.
- 15:37:55: Activating DirectInput...
- 15:37:55: Window focus status changed: focus: 1
- 15:37:56: Window focus status changed: focus: 0
- 15:37:56: Using background sleep time: 200
- 15:37:56: DirectInput deactivated.
- 15:38:14: Win32Window::setVideoMode: 1092x837 32bit (windowed) 60hz AA 0x
- 15:38:14: Win32Window::WindowProc - resetting device due to window size change.
- 15:38:14: Activating DirectInput...
- 15:38:14: Window focus status changed: focus: 1
- 15:38:14: Window focus status changed: focus: 0
- 15:38:14: Using background sleep time: 200
- 15:38:14: DirectInput deactivated.
- 15:38:15: Activating DirectInput...
- 15:38:15: onExit - from test.game/main.cs
- 15:38:15: Exporting client prefs
- 15:38:15: ExportClientConfig: Exporting client config
- 15:38:16: onExit - from common_15/main.cs
- 15:38:16: Exporting server prefs
- 15:38:16: common_15/main.cs (162): Unable to find function OpenALShutdown
- 15:38:16: onExit - from mmokit_15/main_15.cs
- 15:38:16: Issuing Disconnect packet.
- 15:38:16: PlayGui::onSleep
- 15:38:16: Destroying sound device...
- 15:38:17: warning: quickprocess took 1328ms.
- 15:38:17: begin: ->onExit->[Common]onExit->onExit->disconnect->[ViewModePC]beginDisconnectScreen->[ViewModePC]openLoadingGui->LoadingGui::onWake
- 15:38:17: end: ->LoadingGui::onSleep
- 15:38:21: Cur. D3DDevice ref count=3
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