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- # +----------------------------------------------------+
- # < ClueScrolls Configuration File >
- # < To reload your changes, /cluescrolls reload >
- # < >
- # < https://www.spigotmc.org/resources/30276/ >
- # < http://dev.electro2560.com/plugins/ClueScrolls/ >
- # +----------------------------------------------------+
- #In this section, you can create as many tiers as you want.
- tiers:
- #This tier will be called common.
- common:
- #You get anywhere between 2 and 7 rewards when completed.
- items: 2-7
- #The scroll item will have 3 to 5 scrolls that must be completed.
- clueCount: 3-5
- #This is a weight of how often you will get a scroll of this tier from a mystery scroll. This can be any number, even bigger than 100.
- chance: 100
- item:
- #The title of the common scrolls
- title: '&a&lCommon Clue Scroll'
- #Theses lores is displayed on top of the clues
- lore-prefix:
- - ''
- - '&a&lCLUES:'
- #These lores are displayed below the clues
- lore-suffix:
- - ''
- #When a clue on a scroll is completed, should it be crossed out?
- cross-out-completed: true
- #Only show one clue on a scroll at a time.
- one-clue-show: false
- #What material is the scroll item? Full list of items can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- material: PAPER
- hide-first-clue:
- #When getting a new scroll, the player must right click to reveal the clues.
- enabled: false
- #This lore will be displayed if enabled and no clues are shown yet.
- lore:
- - ''
- - '&4Right click in hand to reveal.'
- #When obtaining this scroll, the player will be sent this message.
- receiveMessage: '&a&l+ %amount% Common Clue Scroll'
- #If bound, other players will not be able to complete or use this scroll.
- bind: false
- #This contains all the possible clues on a scroll. For an in depth guide on creating clues, tkae a look at the Clue Creation section on the plugin page.
- clues:
- clue0:
- lore: '&f* Kill %amount% skeleton: %completed%'
- clueType: kill
- data: skeleton
- metadata: '*'
- amount: 10
- objective: Kill %amount% skeleton
- clueName: Skeleton Killer
- clue1:
- lore: '&f* Craft %amount% diamond axe: %completed%'
- clueType: craft
- data: diamond_axe
- metadata: '*'
- amount: 5
- objective: Craft %amount% diamond axes
- clueName: Diamond Axe Crafter
- clue2:
- lore: '&f* Break %amount% dirt: %completed%'
- clueType: break
- data: dirt
- metadata: '*'
- amount: 64
- objective: Break %amount% dirt
- clueName: Dirt Breaker
- clue3:
- lore: '&f* Place %amount% stone: %completed%'
- clueType: place
- data: stone
- metadata: '*'
- amount: 64
- objective: Place %amount% stone
- clueName: Stone Placer
- clue4:
- lore: '&f* Eat %amount% cooked beef: %completed%'
- clueType: eat
- data: cooked_beef
- metadata: '*'
- amount: 5
- objective: Eat %amount% cooked beef
- clueName: Beef Eater
- clue5:
- lore: '&f* Fish %amount% items: %completed%'
- clueType: fish
- data: '*'
- metadata: '*'
- amount: 3
- objective: Fish %amount% items
- clueName: Item Fisher
- special:
- items: 2-7
- clueCount: 5-7
- chance: 55
- item:
- title: '&d&lSpecial Clue Scroll'
- lore-prefix:
- - ''
- - '&a&lCLUES:'
- lore-suffix:
- - ''
- cross-out-completed: true
- one-clue-show: false
- material: PAPER
- hide-first-clue:
- enabled: false
- lore:
- - ''
- - '&4Right click in hand to reveal.'
- receiveMessage: '&d&l+ %amount% Special Clue Scroll'
- bind: false
- clues:
- clue0:
- lore: '&f* Kill %amount% skeleton: %completed%'
- clueType: kill
- data: skeleton
- metadata: '*'
- amount: 10
- objective: Kill %amount% skeletons
- clueName: Skeleton Killer
- clue1:
- lore: '&f* Craft %amount% diamond axe: %completed%'
- clueType: craft
- data: diamond_axe
- metadata: '*'
- amount: 5
- objective: Craft %amount% diamond axes
- clueName: Diamond Axe Crafter
- clue2:
- lore: '&f* Break %amount% dirt: %completed%'
- clueType: break
- data: dirt
- metadata: '*'
- amount: 64
- objective: Break %amount% dirt
- clueName: Dirt Breaker
- clue3:
- lore: '&f* Place %amount% stone: %completed%'
- clueType: place
- data: stone
- metadata: '*'
- amount: 64
- objective: Place %amount% stone
- clueName: Stone Placer
- clue4:
- lore: '&f* Eat %amount% cooked beef: %completed%'
- clueType: eat
- data: cooked_beef
- metadata: '*'
- amount: 5
- objective: Eat %amount% cooked beef
- clueName: Cooked beef Eater
- clue5:
- lore: '&f* Fish %amount% items: %completed%'
- clueType: fish
- data: '*'
- metadata: '*'
- amount: 3
- objective: Fish %amount% items
- clueName: Item Fisher
- legendary:
- items: 2-7
- clueCount: 7-10
- chance: 20
- item:
- title: '&6&lLegendary Clue Scroll'
- lore-prefix:
- - ''
- - '&a&lCLUES:'
- lore-suffix:
- - ''
- cross-out-completed: true
- one-clue-show: false
- material: PAPER
- hide-first-clue:
- enabled: false
- lore:
- - ''
- - '&4Right click in hand to reveal.'
- receiveMessage: '&6&l+ %amount% Legendary Clue Scroll'
- bind: false
- clues:
- clue0:
- lore: '&f* Kill %amount% skeleton: %completed%'
- clueType: kill
- data: skeleton
- metadata: '*'
- amount: 10
- objective: Kill %amount% skeleton
- clueName: Skeleton Killer
- clue1:
- lore: '&f* Craft %amount% diamond axe: %completed%'
- clueType: craft
- data: diamond_axe
- metadata: '*'
- amount: 5
- objective: Craft %amount% diamond axes
- clueName: Diamond Axe Crafter
- clue2:
- lore: '&f* Break %amount% dirt: %completed%'
- clueType: break
- data: dirt
- metadata: '*'
- amount: 64
- objective: Break %amount% dirt
- clueName: Dirt Breaker
- clue3:
- lore: '&f* Place %amount% stone: %completed%'
- clueType: place
- data: stone
- metadata: '*'
- amount: 64
- objective: Place %amount% stone
- clueName: Stone Placer
- clue4:
- lore: '&f* Eat %amount% cooked beef: %completed%'
- clueType: eat
- data: cooked_beef
- metadata: '*'
- amount: 5
- objective: Eat %amount% cooked beef
- clueName: Cooked Beef Eater
- clue5:
- lore: '&f* Fish %amount% items: %completed%'
- clueType: fish
- data: '*'
- metadata: '*'
- amount: 3
- objective: Fish %amount% items
- clueName: Item Fisher
- mystery:
- item:
- material: PAPER
- title: '&b&lMystery Clue Scroll'
- lore:
- - '&7Click to unlock a &b&lMystery &7clue scroll.'
- receiveMessage: '&b&l+ %amount% Mystery Scroll'
- #If bound, other players will not be able to complete or use this scroll.
- bind: false
- #Should this plugin check for updates and alert players with permission?
- checkForUpdates: true
- #When a clue is completed, should the scroll automatically be checked if it's completed?
- auto-complete-scrolls: true
- #Do you want cluescrolls to have a glow effect?
- glow-scrolls: true
- #If enabled, each scroll will receive a unique NBT ID which will prevent stacking
- scrolls-unique-ids: true
- #If a block is in the blacklist, it will not count towards clues. Set to [] for none.
- block-place-blacklist:
- - SEEDS
- #If a block is in the blacklist, it will not count towards clues. Set to [] for none.
- block-break-blacklist:
- - SEEDS
- #For the title bar, these are the timings used in ticks. (20 ticks per second)
- title:
- fadeIn: 20
- fadeOut: 20
- stay: 80
- #Should players be limited to how often they can open the scroll inventory? In seconds. Set to -1 to disable.
- inventoryCooldown: -1
- inventory:
- #The purchase inventory from the command /cluescrolls or /cluescrolls open
- purchase:
- #The title of the inventory
- title: '&b&lClue Scrolls'
- #Inventory size must be a multiple of 9 up to 54.
- size: 9
- #In the items you can add items to the inventory. In the example, '5' is the slot number which is in the center.
- items:
- '5':
- #Name of the items. Valid place holders if you choose to use them like the example are: %mystery_title%, %common_title%, %special_title%, and %legendary_title%
- name: '%mystery_title%'
- lore:
- - '&7Click to unlock a &b&lMystery &7clue scroll'
- - ''
- #The %cost% will be replaced with the cost specified lower down in the purchaseAction section of this item.
- - '&a&lCOST:&r&a %cost% &a&lXP'
- #For a list of valid materials, look here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- material: PAPER
- #The material data (useful for wool, flowers, etc)
- material_data: 0
- #How many are in this item stack?
- amount: 1
- #The purchase action is where you specify what happens when they click it
- purchaseAction:
- #The type can currently be: mystery, common, special, or legendary.
- type: mystery
- #Value currencies are EXP and MONEY
- currency: EXP
- #How many of the scrolls are given
- amount: 1
- #How much exp/money does this cost them?
- cost: 1000
- cooldown:
- identifier: scroll_purchase
- time: -1
- message: '&cToo soon, you must wati %cooldown% before using this again.'
- #In the reward inventory, you can currently set the title.
- reward:
- title: '&b&lClue Scroll Reward'
- #Size of the inventory. Multiple of 9 up to 54.
- size: 27
- #Should rewards items randomly be placed inside of the inventory?
- randomly-place-items: true
- commandReward:
- material: PAPER
- title: '&b&lReward Command'
- lore:
- - '&aRight click to have executed'
- - ''
- - '&a%reward_name%:'
- - '&b/%command%'
- #A range of how many garbage NBT tags to add to scrolls to prevent guessing of their contents. You can disable it by setting to 0.
- garbageNBT: 5-25
- runnableClueRefreshRate:
- distance: 5
- permission: 60
- #Do not edit this!
- version: 2.1.8
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