DrakeyC

Yugioh "crovolt" archetype

Nov 24th, 2021 (edited)
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  1. NOTE - the unusual stats of these monsters is due to their theme of computer technology; the first letter of their name is represented in binary, which is converted to decimal. The stats of their Synchro Monsters are derived from adding together the binary for the letters in their acronym, and converting that to decimal.
  2.  
  3. Microvolt Arcessor
  4. Level 2 DARK Thunder
  5. 650/650
  6. If you control "Volt Network" and no monsters, you can Special Summon this card from your hand. You can send one "crovolt" monster with a different name from this card from your Deck to the Graveyard; target one Spell or Trap card on your opponent's side of the field and negate its effects while it remains on the field. You can only activate each effect of "Microvolt Arcessor" once per turn.
  7.  
  8. Microvolt Capacirto
  9. Level 2 DARK Thunder
  10. 670/670
  11. If you control "Volt Network" and no monsters, you can Special Summon this card from your hand. You can send one "crovolt" monster with a different name from this card from your Deck to the Graveyard; target one Monster card on your opponent's side of the field and negate its effects while it remains on the field. You can only activate each effect of "Microvolt Capacirto" once per turn.
  12.  
  13. Microvolt Rosister
  14. Level 2 DARK Thunder
  15. 820/820
  16. If you control "Volt Network" and no monsters, you can Special Summon this card from your hand. You can send one "crovolt" monster with a different name from this card from your Deck to the Graveyard; target one Monster card in your opponent's Graveyard. They cannot summon monsters of that name while they have monsters of that name in their Graveyard. You can only activate each effect of "Microvolt Rosister" once per turn.
  17.  
  18. Microvolt Guniode
  19. Level 2 DARK Thunder
  20. 710/710
  21. If you control "Volt Network" and no monsters, you can Special Summon this card from your hand. You can send one "crovolt" monster with a different name from this card from your Deck to the Graveyard; target one card in your opponent's Graveyard and send all other copies of that card in their hand to their Graveyard. You can only activate each effect of "Microvolt Guniode" once per turn.
  22.  
  23. Microvolt Pinsistro
  24. Level 2 DARK Thunder
  25. 800/800
  26. If you control "Volt Network" and no monsters, you can Special Summon this card from your hand. You can send one "crovolt" monster with a different name from this card from your Deck to the Graveyard; taget one card on your opponent's side of the field and send one card of the same name from their Deck to the Graveyard. You can only activate each effect of "Microvolt Guniode" once per turn.
  27.  
  28. Syncrovolt Unijonc
  29. Level 2 DARK Thunder/Tuner
  30. 850/850
  31. If you control "Volt Network" and 1 other "crovolt" monster, you can Special Summon this card from your hand, but shuffle it into the Deck when it leaves the field. During either player's turn, you can activate this effect: conduct a Synchro Summon using "crovolt" monsters you control. You may also use one "crovolt" monster in the Graveyard as one of the Synchro Materials (shuffle that monster into the deck). You can only activate each effect of "Microvolt Unijonc" once per turn.
  32.  
  33. Syncrovolt Memorell
  34. Level 2 DARK Thunder/Tuner
  35. 770/770
  36. If you control "Volt Network" and 1 other "crovolt" monster, you can Special Summon this card from your Graveyard, but shuffle it into the Deck when it leaves the field. During either player's turn, you can activate this effect: conduct a Synchro Summon using "crovolt" monsters you control. You may also use one "crovolt" monster in the Graveyard as one of the Synchro Materials (shuffle that monster into the deck). You can only activate each effect of "Microvolt Memorell" once per turn.
  37.  
  38. Macrovolt CU
  39. Level 4 DARK Thunder/Synchro/Tuner
  40. 1520/1520
  41. 1 "crovolt" Tuner monster + 1 non-Tuner monsters.
  42. If this card is Synchro Summoned, it is not destroyed as a result of battle and is unaffected by your opponent's card effects, until the end of the next turn. During either player's turn, you can activate this effect: conduct a Synchro Summon using "crovolt" monsters you control. You may also use one "crovolt" monster in your hand or in your Graveyard as one of the Synchro Materials (shuffle that monster into the deck). You can only activate each effect of "Macrovolt CU" once per turn.
  43.  
  44. Macrovolt CPU
  45. Level 6 DARK Thunder/Synchro
  46. 2320/2320
  47. 1 "crovolt" Tuner monster + 1 or more non-Tuner monsters.
  48. If this card is Synchro Summoned, it is not destroyed as a result of battle and is unaffected by your opponent's card effects, until the end of the next turn. If this card battles, after damage calculation, target one Monster card on the field: banish it. While that card is banished, your opponent cannot summon monsters with that name, or use the effects of Monsters with that name.
  49.  
  50. Macrovolt GPU
  51. Level 6 DARK Thunder/Synchro
  52. 2360/2360
  53. 1 "crovolt" Tuner monster + 1 or more non-Tuner monsters.
  54. If this card is Synchro Summoned, it is not destroyed as a result of battle and is unaffected by your opponent's card effects, until the end of the next turn. If this card battles, after damage calculation, target one Spell or Trap card on the field: banish it. While that card is banished, your opponent cannot activate cards with that name, or use the effects of cards with that name.
  55.  
  56. Macrovolt RAM
  57. Level 6 DARK Thunder/Synchro
  58. 2240/2240
  59. 1 "crovolt" Tuner monster + 1 or more non-Tuner monsters.
  60. If this card is Synchro Summoned, it is not destroyed as a result of battle and is unaffected by your opponent's card effects, until the end of the next turn. If this card battles, after damage calculation, target one random card in your opponent's hand; banish it. While that card is banished, your opponent cannot add cards of that name to their hand, and if they draw a card of that name, immediately send it to the Graveyard (if its effect would activate at this time, it is not activated).
  61.  
  62. Macrovolt PRAM
  63. Level 8 DARK Thunder/Synchro
  64. 3040/3040
  65. 1 "crovolt" Tuner monster + 2 or more non-Tuner monsters.
  66. If this card is Synchro Summoned, it is not destroyed as a result of battle and is unaffected by your opponent's card effects, until the end of the next turn. If this card battles, after damage calculation, target one card on your opponent's side of the field or in their hand; banish it and all cards of that name in your opponent's hand, Graveyard, Deck, or Extra Deck.
  67.  
  68. Volt Network
  69. Field Spell
  70. You can target one "crovolt" Tuner monster on your side of the field; send one non-Tuner "crovolt" monster from your Deck to the Graveyard, and increase the Level of that targeted monster by 2, until the end of the next turn. When you conduct a Synchro Summon of a "crovolt" monster, you may add one of the Synchro Materials from your Graveyard to your hand, but you cannot summon monsters of that name, or activate the effects of cards with that name, for the rest of the turn. You can only activate each effect of "Volt Network" once per turn.
  71.  
  72. Volt Download
  73. Spell
  74. Special Summon 2 "crovolt" monsters with different names from your hand, but their effects are negated and they are destroyed during the End Phase. You can banish this card from your Graveyard: target 1 "crovolt" monster in your Graveyard and add it to your hand. You can only activate 1 effect of "Volt Download" per turn, and only once that turn.
  75.  
  76. Volt Assembly
  77. Spell
  78. Activate only if you control at least one "crovolt" monster and no Tuner monsters. Special Summmon 1 "crovolt" Tuner monster from your Deck or Graveyard, but shuffle it into the deck when it leaves the field. You can only activate 1 "Volt Assembly" per turn.
  79.  
  80. Volt Processing
  81. Quickplay Spell
  82. Activate only during the Battle Phase while you control a "crovolt" Synchro Monster. Target one monster on the field: it must attack this turn. At the start of the Battle Phase, if you control a "crovolt" Synchro Monster, you can banish this card from your Graveyard and target one monster on the field: it must attack this turn. You can only activate 1 effect of "Volt Processing" per turn, and only once that turn.
  83.  
  84. Volt Node
  85. Continuous Spell
  86. If an opponent's card is banished due to the effect of a "crovolt" Synchro Monster, you can target one Level 2 "crovolt" monster in your Graveyard: add it to your hand. You may only use this effect of "Volt Node" once per turn. After using this card's effect three times, send it to the Graveyard.
  87.  
  88. Volt Recycling
  89. Trap
  90. Target three "crovolt" monsters with different names in your Graveyard: shuffle them into the deck and draw two cards. You can only activate one "Volt Recycling" per turn.
  91.  
  92. Volt Firewall
  93. Continuous Trap
  94. While you control a "crovolt" Synchro Monster, the effects of your opponent's banished cards are negated and your opponent cannot target their banished cards with card effects.
  95.  
  96. Volt Shutdown
  97. Counter Trap
  98. Activate only if you control a "crovolt" Synchro Monster when your opponent activates a card effect or summons a monster(s) from the Extra Deck. Send 2 "crovolt" monsters with different names from your Deck to the Graveyard, and if you do, negate the activation or summon of that opponent's card and banish it.
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