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- NOTE - the unusual stats of these monsters is due to their theme of computer technology; the first letter of their name is represented in binary, which is converted to decimal. The stats of their Synchro Monsters are derived from adding together the binary for the letters in their acronym, and converting that to decimal.
- Microvolt Arcessor
- Level 2 DARK Thunder
- 650/650
- If you control "Volt Network" and no monsters, you can Special Summon this card from your hand. You can send one "crovolt" monster with a different name from this card from your Deck to the Graveyard; target one Spell or Trap card on your opponent's side of the field and negate its effects while it remains on the field. You can only activate each effect of "Microvolt Arcessor" once per turn.
- Microvolt Capacirto
- Level 2 DARK Thunder
- 670/670
- If you control "Volt Network" and no monsters, you can Special Summon this card from your hand. You can send one "crovolt" monster with a different name from this card from your Deck to the Graveyard; target one Monster card on your opponent's side of the field and negate its effects while it remains on the field. You can only activate each effect of "Microvolt Capacirto" once per turn.
- Microvolt Rosister
- Level 2 DARK Thunder
- 820/820
- If you control "Volt Network" and no monsters, you can Special Summon this card from your hand. You can send one "crovolt" monster with a different name from this card from your Deck to the Graveyard; target one Monster card in your opponent's Graveyard. They cannot summon monsters of that name while they have monsters of that name in their Graveyard. You can only activate each effect of "Microvolt Rosister" once per turn.
- Microvolt Guniode
- Level 2 DARK Thunder
- 710/710
- If you control "Volt Network" and no monsters, you can Special Summon this card from your hand. You can send one "crovolt" monster with a different name from this card from your Deck to the Graveyard; target one card in your opponent's Graveyard and send all other copies of that card in their hand to their Graveyard. You can only activate each effect of "Microvolt Guniode" once per turn.
- Microvolt Pinsistro
- Level 2 DARK Thunder
- 800/800
- If you control "Volt Network" and no monsters, you can Special Summon this card from your hand. You can send one "crovolt" monster with a different name from this card from your Deck to the Graveyard; taget one card on your opponent's side of the field and send one card of the same name from their Deck to the Graveyard. You can only activate each effect of "Microvolt Guniode" once per turn.
- Syncrovolt Unijonc
- Level 2 DARK Thunder/Tuner
- 850/850
- If you control "Volt Network" and 1 other "crovolt" monster, you can Special Summon this card from your hand, but shuffle it into the Deck when it leaves the field. During either player's turn, you can activate this effect: conduct a Synchro Summon using "crovolt" monsters you control. You may also use one "crovolt" monster in the Graveyard as one of the Synchro Materials (shuffle that monster into the deck). You can only activate each effect of "Microvolt Unijonc" once per turn.
- Syncrovolt Memorell
- Level 2 DARK Thunder/Tuner
- 770/770
- If you control "Volt Network" and 1 other "crovolt" monster, you can Special Summon this card from your Graveyard, but shuffle it into the Deck when it leaves the field. During either player's turn, you can activate this effect: conduct a Synchro Summon using "crovolt" monsters you control. You may also use one "crovolt" monster in the Graveyard as one of the Synchro Materials (shuffle that monster into the deck). You can only activate each effect of "Microvolt Memorell" once per turn.
- Macrovolt CU
- Level 4 DARK Thunder/Synchro/Tuner
- 1520/1520
- 1 "crovolt" Tuner monster + 1 non-Tuner monsters.
- If this card is Synchro Summoned, it is not destroyed as a result of battle and is unaffected by your opponent's card effects, until the end of the next turn. During either player's turn, you can activate this effect: conduct a Synchro Summon using "crovolt" monsters you control. You may also use one "crovolt" monster in your hand or in your Graveyard as one of the Synchro Materials (shuffle that monster into the deck). You can only activate each effect of "Macrovolt CU" once per turn.
- Macrovolt CPU
- Level 6 DARK Thunder/Synchro
- 2320/2320
- 1 "crovolt" Tuner monster + 1 or more non-Tuner monsters.
- If this card is Synchro Summoned, it is not destroyed as a result of battle and is unaffected by your opponent's card effects, until the end of the next turn. If this card battles, after damage calculation, target one Monster card on the field: banish it. While that card is banished, your opponent cannot summon monsters with that name, or use the effects of Monsters with that name.
- Macrovolt GPU
- Level 6 DARK Thunder/Synchro
- 2360/2360
- 1 "crovolt" Tuner monster + 1 or more non-Tuner monsters.
- If this card is Synchro Summoned, it is not destroyed as a result of battle and is unaffected by your opponent's card effects, until the end of the next turn. If this card battles, after damage calculation, target one Spell or Trap card on the field: banish it. While that card is banished, your opponent cannot activate cards with that name, or use the effects of cards with that name.
- Macrovolt RAM
- Level 6 DARK Thunder/Synchro
- 2240/2240
- 1 "crovolt" Tuner monster + 1 or more non-Tuner monsters.
- If this card is Synchro Summoned, it is not destroyed as a result of battle and is unaffected by your opponent's card effects, until the end of the next turn. If this card battles, after damage calculation, target one random card in your opponent's hand; banish it. While that card is banished, your opponent cannot add cards of that name to their hand, and if they draw a card of that name, immediately send it to the Graveyard (if its effect would activate at this time, it is not activated).
- Macrovolt PRAM
- Level 8 DARK Thunder/Synchro
- 3040/3040
- 1 "crovolt" Tuner monster + 2 or more non-Tuner monsters.
- If this card is Synchro Summoned, it is not destroyed as a result of battle and is unaffected by your opponent's card effects, until the end of the next turn. If this card battles, after damage calculation, target one card on your opponent's side of the field or in their hand; banish it and all cards of that name in your opponent's hand, Graveyard, Deck, or Extra Deck.
- Volt Network
- Field Spell
- You can target one "crovolt" Tuner monster on your side of the field; send one non-Tuner "crovolt" monster from your Deck to the Graveyard, and increase the Level of that targeted monster by 2, until the end of the next turn. When you conduct a Synchro Summon of a "crovolt" monster, you may add one of the Synchro Materials from your Graveyard to your hand, but you cannot summon monsters of that name, or activate the effects of cards with that name, for the rest of the turn. You can only activate each effect of "Volt Network" once per turn.
- Volt Download
- Spell
- Special Summon 2 "crovolt" monsters with different names from your hand, but their effects are negated and they are destroyed during the End Phase. You can banish this card from your Graveyard: target 1 "crovolt" monster in your Graveyard and add it to your hand. You can only activate 1 effect of "Volt Download" per turn, and only once that turn.
- Volt Assembly
- Spell
- Activate only if you control at least one "crovolt" monster and no Tuner monsters. Special Summmon 1 "crovolt" Tuner monster from your Deck or Graveyard, but shuffle it into the deck when it leaves the field. You can only activate 1 "Volt Assembly" per turn.
- Volt Processing
- Quickplay Spell
- Activate only during the Battle Phase while you control a "crovolt" Synchro Monster. Target one monster on the field: it must attack this turn. At the start of the Battle Phase, if you control a "crovolt" Synchro Monster, you can banish this card from your Graveyard and target one monster on the field: it must attack this turn. You can only activate 1 effect of "Volt Processing" per turn, and only once that turn.
- Volt Node
- Continuous Spell
- If an opponent's card is banished due to the effect of a "crovolt" Synchro Monster, you can target one Level 2 "crovolt" monster in your Graveyard: add it to your hand. You may only use this effect of "Volt Node" once per turn. After using this card's effect three times, send it to the Graveyard.
- Volt Recycling
- Trap
- Target three "crovolt" monsters with different names in your Graveyard: shuffle them into the deck and draw two cards. You can only activate one "Volt Recycling" per turn.
- Volt Firewall
- Continuous Trap
- While you control a "crovolt" Synchro Monster, the effects of your opponent's banished cards are negated and your opponent cannot target their banished cards with card effects.
- Volt Shutdown
- Counter Trap
- Activate only if you control a "crovolt" Synchro Monster when your opponent activates a card effect or summons a monster(s) from the Extra Deck. Send 2 "crovolt" monsters with different names from your Deck to the Graveyard, and if you do, negate the activation or summon of that opponent's card and banish it.
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