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- # SK DiabloDrops by GuruFlex
- # Version 0.1
- options:
- #--------------#
- # Commands #
- #--------------#
- playerCommand1: &6/tome &f- &eDrops a identity tome at your feet .
- playerCommand2: &6/tome tomechance (%) &f- &eSets your tome drop Chance.
- playerCommand3: &6/tome unidentifieditem (%) &f- &eSets your unidentified item drop Chance.
- playerCommand4: &6/tome identifieditem (%) &f- &eSets your identified item drop Chance.
- #--------------#
- # Chance #
- #--------------#
- {identityTomeChance}: 10
- {unidentifiedItemChance}: 50
- {identifiedItemChance}: 60
- variables:
- #--------------#
- # prefix #
- #--------------#
- {prefix::9} = "&aAcrobat's"
- {prefix::8} = "&bAmber"
- {prefix::7} = "&cAngel's"
- {prefix::6} = "&dArcadian"
- {prefix::5} = "&aBlazing"
- {prefix::4} = "&bBlessed"
- {prefix::3} = "&aBronze"
- {prefix::2} = "&aCaptain's"
- {prefix::1} = "&dChilling"
- {prefix::49} = "&eBrutal"
- {prefix::28} = "&9Burgundy"
- {prefix::27} = "&cBurning"
- {prefix::26} = "&aCelestial"
- {prefix::25} = "&cChromatic"
- {prefix::24} = "&dFaithful"
- {prefix::23} = "&bExpert's"
- {prefix::22} = "&9Fanatic"
- {prefix::21} = "&6Fool's"
- {prefix::19} = "&dFreezing"
- {prefix::18} = "&dGlacial"
- {prefix::17} = "&cGrinding"
- {prefix::16} = "&bGreat Wyrm's"
- {prefix::15} = "&aHawkeye"
- {prefix::14} = "&6Holy"
- {prefix::13} = "&9Jade"
- {prefix::12} = "&aKeeper's"
- {prefix::11} = "&dKenshi's"
- {prefix::20} = "&cKing's"
- {prefix::10} = "&bNature's"
- {prefix::39} = "&aMojo"
- {prefix::38} = "&bMerciless"
- {prefix::37} = "&cLizard's"
- {prefix::36} = "&dLord's"
- {prefix::35} = "&aNoxious"
- {prefix::34} = "&bNecromancer's"
- {prefix::33} = "&aPure"
- {prefix::32} = "&aRuby"
- {prefix::31} = "&dSilver"
- {prefix::49} = "&aSturdy"
- {prefix::48} = "&bToxic"
- {prefix::47} = "&cWitch-hunter's"
- {prefix::46} = "&dHeavens"
- {prefix::45} = "&aEmerald"
- {prefix::44} = "&bDoomed"
- {prefix::43} = "&aCoral"
- {prefix::42} = "&aFirey"
- {prefix::41} = "&dGodly"
- {prefix::40} = "&aFerocious"
- {prefix::30} = "&dJagged"
- #--------------#
- # suffix #
- #--------------#
- {suffix::9} = "&eLuck"
- {suffix::8} = "&9Nirvana"
- {suffix::7} = "&bPerformance"
- {suffix::6} = "&aShock"
- {suffix::5} = "&9Skill"
- {suffix::4} = "&3Storms"
- {suffix::3} = "&5Wraith"
- {suffix::2} = "&9Quickness"
- {suffix::1} = "&aReadiness"
- {suffix::49} = "&aBlight"
- {suffix::28} = "&6Brilliance"
- {suffix::27} = "&9Chance"
- {suffix::26} = "&dDexterity"
- {suffix::25} = "&cEnergy"
- {suffix::24} = "&aEnlightenment"
- {suffix::23} = "&bGiant"
- {suffix::22} = "&eHaste"
- {suffix::21} = "&cHealth"
- {suffix::19} = "&9Jackal"
- {suffix::18} = "&bLeech"
- {suffix::17} = "&aMemory"
- {suffix::16} = "&6Might"
- {suffix::15} = "&9Titan"
- {suffix::14} = "&eVampire"
- {suffix::13} = "&aVenom"
- {suffix::12} = "&eWealth"
- {suffix::11} = "&dWolf"
- {suffix::20} = "&cTiger"
- {suffix::10} = "&bSwords"
- {suffix::39} = "&eBat"
- {suffix::38} = "&9Balance"
- {suffix::37} = "&bSentinel"
- {suffix::36} = "&aRazors"
- {suffix::35} = "&9Quality"
- {suffix::34} = "&3Protection"
- {suffix::33} = "&5Ox"
- {suffix::32} = "&9Mammoth"
- {suffix::31} = "&aLocust"
- {suffix::49} = "&eIcicle"
- {suffix::48} = "&9Gargantuan"
- {suffix::47} = "&bCraftsmanship"
- {suffix::46} = "&aSpikes"
- {suffix::45} = "&9Simplicity"
- {suffix::44} = "&3Vileness"
- {suffix::43} = "&5Pestilence"
- {suffix::42} = "&9Deflecting"
- {suffix::41} = "&aBear"
- {suffix::40} = "&9Anima"
- {suffix::30} = "&aAmelioration"
- on death:
- victim is not a player:
- if victim's world is "world":
- chance of {identifiedItemChance}%:
- set {choice} to a random integer between 1 and 209
- if {choice} is 1:
- set {tool} to "Bow"
- drop bow of power 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 2:
- set {tool} to "Bow"
- drop bow of power 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 3:
- set {tool} to "Bow"
- drop bow of power 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 4:
- set {tool} to "Bow"
- drop bow of punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 5:
- set {tool} to "Bow"
- drop bow of punch 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 6:
- set {tool} to "Bow"
- drop bow of punch 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 7:
- set {tool} to "Bow"
- drop bow of power 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 8:
- set {tool} to "Bow"
- drop bow of power 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 9:
- set {tool} to "Bow"
- drop bow of power 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 10:
- set {tool} to "Bow"
- drop bow of power 1, punch 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 11:
- set {tool} to "Bow"
- drop bow of power 1, punch 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 12:
- set {tool} to "Bow"
- drop bow of power 2, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 13:
- set {tool} to "Bow"
- drop bow of power 3, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 14:
- set {tool} to "Bow"
- drop bow of power 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 15:
- set {tool} to "Bow"
- drop bow of power 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 16:
- set {tool} to "Bow"
- drop bow of Infinity 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 17:
- set {tool} to "Bow"
- drop bow of power 1, Infinity 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 18:
- set {tool} to "Bow"
- drop bow of Infinity 1, power 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 19:
- set {tool} to "Bow"
- drop bow of Infinity 1, power 2, punch 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 20:
- set {tool} to "Bow"
- drop bow of flame 1, power 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 21:
- set {tool} to "Bow"
- drop bow of flame 1, power 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 22:
- set {tool} to "Bow"
- drop bow of flame 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 23:
- set {tool} to "Bow"
- drop bow of flame 1, punch 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 24:
- set {tool} to "Bow"
- drop bow of flame 2, power 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 25:
- set {tool} to "Bow"
- drop bow of flame 2, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 26:
- set {tool} to "Bow"
- drop bow of flame 1, Infinity 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 27:
- set {tool} to "Sword"
- drop sword of sharpness 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 28:
- set {tool} to "Sword"
- drop sword of sharpness 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 29:
- set {tool} to "Sword"
- drop sword of sharpness 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 30:
- set {tool} to "Sword"
- drop sword of Knockback 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 31:
- set {tool} to "Sword"
- drop sword of Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 32:
- set {tool} to "Sword"
- drop sword of Knockback 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 33:
- set {tool} to "Sword"
- drop sword of Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 34:
- set {tool} to "Sword"
- drop sword of Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 35:
- set {tool} to "Sword"
- drop sword of Fire Aspect 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 36:
- set {tool} to "Sword"
- drop sword of sharpness 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 37:
- set {tool} to "Sword"
- drop sword of sharpness 1, Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 38:
- set {tool} to "Sword"
- drop sword of sharpness 1, Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 39:
- set {tool} to "Sword"
- drop sword of sharpness 2, Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 40:
- set {tool} to "Sword"
- drop sword of sharpness 2, Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 41:
- set {tool} to "Sword"
- drop sword of sharpness 3, Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 42:
- set {tool} to "Sword"
- drop sword of sharpness 3, Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 43:
- set {tool} to "Sword"
- drop sword of sharpness 2, Fire Aspect 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 44:
- set {tool} to "Sword"
- drop sword of sharpness 1, Fire Aspect 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 45:
- set {tool} to "Sword"
- drop sword of sharpness 2, Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 46:
- set {tool} to "Sword"
- drop sword of sharpness 1, Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 47:
- set {tool} to "Sword"
- drop sword of sharpness 3, Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 48:
- set {tool} to "Sword"
- drop sword of sharpness 2, Knockback 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 49:
- set {tool} to "Sword"
- drop sword of sharpness 1, Looting 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 50:
- set {tool} to "Sword"
- drop sword of sharpness 2, Looting 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 51:
- set {tool} to "Sword"
- drop sword of sharpness 1, Looting 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 52:
- set {tool} to "Sword"
- drop sword of sharpness 2, Looting 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 53:
- set {tool} to "Sword"
- drop sword of sharpness 2, Looting 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 54:
- set {tool} to "Sword"
- drop sword of sharpness 3, Looting 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 55:
- set {tool} to "Sword"
- drop sword of sharpness 3, Looting 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 56:
- set {tool} to "Sword"
- drop sword of sharpness 2, Unbreaking 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 57:
- set {tool} to "Sword"
- drop sword of sharpness 3, Unbreaking 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 58:
- set {tool} to "Sword"
- drop sword of sharpness 2, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 59:
- set {tool} to "Sword"
- drop sword of sharpness 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 60:
- set {tool} to "Sword"
- drop sword of Knockback 2, Unbreaking 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 61:
- set {tool} to "Sword"
- drop sword of Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 62:
- set {tool} to "Sword"
- drop sword of Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 63:
- set {tool} to "Sword"
- drop sword of Fire Aspect 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 64:
- set {tool} to "Sword"
- drop sword of Fire Aspect 2, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 65:
- set {tool} to "Sword"
- drop sword of sharpness 2, Fire Aspect 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 66:
- set {tool} to "Sword"
- drop sword of Fire Aspect 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 67:
- set {tool} to "Sword"
- drop sword of Fire Aspect 1, Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 68:
- set {tool} to "Sword"
- drop sword of sharpness 1, Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 69:
- set {tool} to "Sword"
- drop sword of sharpness 2, Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 70:
- set {tool} to "Axe"
- drop Axe of sharpness 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 71:
- set {tool} to "Axe"
- drop Axe of sharpness 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 72:
- set {tool} to "Axe"
- drop Axe of sharpness 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 73:
- set {tool} to "Axe"
- drop Axe of Knockback 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 74:
- set {tool} to "Axe"
- drop Axe of Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 75:
- set {tool} to "Axe"
- drop Axe of Knockback 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 76:
- set {tool} to "Axe"
- drop Axe of Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 77:
- set {tool} to "Axe"
- drop Axe of Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 78:
- set {tool} to "Axe"
- drop Axe of Fire Aspect 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 79:
- set {tool} to "Axe"
- drop Axe of sharpness 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 80:
- set {tool} to "Axe"
- drop Axe of sharpness 1, Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 81:
- set {tool} to "Axe"
- drop Axe of sharpness 1, Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 82:
- set {tool} to "Axe"
- drop Axe of sharpness 2, Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 83:
- set {tool} to "Axe"
- drop Axe of sharpness 2, Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 84:
- set {tool} to "Axe"
- drop Axe of sharpness 3, Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 85:
- set {tool} to "Axe"
- drop Axe of sharpness 3, Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 86:
- set {tool} to "Axe"
- drop Axe of sharpness 2, Fire Aspect 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 87:
- set {tool} to "Axe"
- drop Axe of sharpness 1, Fire Aspect 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 88:
- set {tool} to "Axe"
- drop Axe of sharpness 2, Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 89:
- set {tool} to "Axe"
- drop Axe of sharpness 1, Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 90:
- set {tool} to "Axe"
- drop Axe of sharpness 3, Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 91:
- set {tool} to "Axe"
- drop Axe of sharpness 2, Knockback 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 92:
- set {tool} to "Axe"
- drop Axe of sharpness 1, Looting 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 93:
- set {tool} to "Axe"
- drop Axe of sharpness 2, Looting 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 94:
- set {tool} to "Axe"
- drop Axe of sharpness 1, Looting 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 95:
- set {tool} to "Axe"
- drop Axe of sharpness 2, Looting 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 96:
- set {tool} to "Axe"
- drop Axe of sharpness 2, Looting 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 97:
- set {tool} to "Axe"
- drop Axe of sharpness 3, Looting 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 98:
- set {tool} to "Axe"
- drop Axe of sharpness 3, Looting 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 99:
- set {tool} to "Axe"
- drop Axe of sharpness 2, Unbreaking 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 100:
- set {tool} to "Axe"
- drop Axe of sharpness 3, Unbreaking 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 101:
- set {tool} to "Axe"
- drop Axe of sharpness 2, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 102:
- set {tool} to "Axe"
- drop Axe of sharpness 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 103:
- set {tool} to "Axe"
- drop Axe of Knockback 2, Unbreaking 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 104:
- set {tool} to "Axe"
- drop Axe of Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 105:
- set {tool} to "Axe"
- drop Axe of Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 106:
- set {tool} to "Axe"
- drop Axe of Fire Aspect 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 107:
- set {tool} to "Axe"
- drop Axe of Fire Aspect 2, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 108:
- set {tool} to "Axe"
- drop Axe of sharpness 2, Fire Aspect 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 109:
- set {tool} to "Axe"
- drop Axe of Fire Aspect 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 110:
- set {tool} to "Axe"
- drop Axe of Fire Aspect 1, Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 111:
- set {tool} to "Helmet"
- drop Helmet of Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 112:
- set {tool} to "Helmet"
- drop Helmet of Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 113:
- set {tool} to "Helmet"
- drop Helmet of Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 114:
- set {tool} to "Helmet"
- drop Helmet of Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 115:
- set {tool} to "Helmet"
- drop Helmet of Respiration 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 116:
- set {tool} to "Helmet"
- drop Helmet of Respiration 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 117:
- set {tool} to "Helmet"
- drop Helmet of Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 118:
- set {tool} to "Helmet"
- drop Helmet of Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 119:
- set {tool} to "Helmet"
- drop Helmet of Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 120:
- set {tool} to "Helmet"
- drop Helmet of Protection 1, Respiration 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 121:
- set {tool} to "Helmet"
- drop Helmet of Protection 1, Respiration 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 122:
- set {tool} to "Helmet"
- drop Helmet of Protection 2, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 123:
- set {tool} to "Helmet"
- drop Helmet of Protection 3, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 124:
- set {tool} to "Helmet"
- drop Helmet of Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 125:
- set {tool} to "Helmet"
- drop Helmet of Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 126:
- set {tool} to "Helmet"
- drop Helmet of Infinity 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 127:
- set {tool} to "Helmet"
- drop Helmet of Protection 1, Infinity 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 128:
- set {tool} to "Helmet"
- drop Helmet of Infinity 1, Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 129:
- set {tool} to "Helmet"
- drop Helmet of Infinity 1, Protection 2, Respiration 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 130:
- set {tool} to "Helmet"
- drop Helmet of Projectile Protection 1, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 131:
- set {tool} to "Helmet"
- drop Helmet of Projectile Protection 1, Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 132:
- set {tool} to "Helmet"
- drop Helmet of Projectile Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 133:
- set {tool} to "Helmet"
- drop Helmet of Projectile Protection 1, Respiration 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 134:
- set {tool} to "Helmet"
- drop Helmet of Projectile Protection 2, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 135:
- set {tool} to "Helmet"
- drop Helmet of Projectile Protection 2, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 136:
- set {tool} to "Chestplate"
- drop Chestplate of Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 137:
- set {tool} to "Chestplate"
- drop Chestplate of Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 138:
- set {tool} to "Chestplate"
- drop Chestplate of Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 139:
- set {tool} to "Chestplate"
- drop Chestplate of Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 140:
- set {tool} to "Chestplate"
- drop Chestplate of Fire Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 141:
- set {tool} to "Chestplate"
- drop Chestplate of Fire Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 142:
- set {tool} to "Chestplate"
- drop Chestplate of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 143:
- set {tool} to "Chestplate"
- drop Chestplate of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 144:
- set {tool} to "Chestplate"
- drop Chestplate of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 145:
- set {tool} to "Chestplate"
- drop Chestplate of Protection 1, Fire Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 146:
- set {tool} to "Chestplate"
- drop Chestplate of Protection 1, Fire Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 147:
- set {tool} to "Chestplate"
- drop Chestplate of Protection 2, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 148:
- set {tool} to "Chestplate"
- drop Chestplate of Protection 3, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 149:
- set {tool} to "Chestplate"
- drop Chestplate of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 150:
- set {tool} to "Chestplate"
- drop Chestplate of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 151:
- set {tool} to "Chestplate"
- drop Chestplate of Blast Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 152:
- set {tool} to "Chestplate"
- drop Chestplate of Protection 1, Blast Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 153:
- set {tool} to "Chestplate"
- drop Chestplate of Blast Protection 1, Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 154:
- set {tool} to "Chestplate"
- drop Chestplate of Blast Protection 1, Protection 2, Respiration 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 155:
- set {tool} to "Chestplate"
- drop Chestplate of Projectile Protection 1, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 156:
- set {tool} to "Chestplate"
- drop Chestplate of Projectile Protection 1, Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 157:
- set {tool} to "Chestplate"
- drop Chestplate of Projectile Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 158:
- set {tool} to "Chestplate"
- drop Chestplate of Projectile Protection 1, Respiration 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 159:
- set {tool} to "Chestplate"
- drop Chestplate of Projectile Protection 2, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 160:
- set {tool} to "Chestplate"
- drop Chestplate of Projectile Protection 2, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 161:
- set {tool} to "Leggings"
- drop Leggings of Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 162:
- set {tool} to "Leggings"
- drop Leggings of Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 163:
- set {tool} to "Leggings"
- drop Leggings of Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 164:
- set {tool} to Leggings
- drop Leggings of Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 165:
- set {tool} to "Leggings"
- drop Leggings of Fire Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 166:
- set {tool} to "Leggings"
- drop Leggings of Fire Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 167:
- set {tool} to "Leggings"
- drop Leggings of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 168:
- set {tool} to "Leggings"
- drop Leggings of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 169:
- set {tool} to "Leggings"
- drop Leggings of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 170:
- set {tool} to "Leggings"
- drop Leggings of Protection 1, Fire Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 171:
- set {tool} to "Leggings"
- drop Leggings of Protection 1, Fire Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 172:
- set {tool} to "Leggings"
- drop Leggings of Protection 2, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 173:
- set {tool} to "Leggings"
- drop Leggings of Protection 3, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 174:
- set {tool} to "Leggings"
- drop Leggings of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 175:
- set {tool} to "Leggings"
- drop Leggings of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 176:
- set {tool} to "Leggings"
- drop Leggings of Blast Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 177:
- set {tool} to "Leggings"
- drop Leggings of Protection 1, Blast Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 178:
- set {tool} to "Leggings"
- drop Leggings of Blast Protection 1, Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 179:
- set {tool} to "Leggings"
- drop Leggings of Blast Protection 1, Protection 2, Respiration 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 180:
- set {tool} to "Leggings"
- drop Leggings of Projectile Protection 1, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 181:
- set {tool} to "Leggings"
- drop Leggings of Projectile Protection 1, Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 182:
- set {tool} to "Leggings"
- drop Leggings of Projectile Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 183:
- set {tool} to "Leggings"
- drop Leggings of Projectile Protection 1, Respiration 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 184:
- set {tool} to "Leggings"
- drop Leggings of Projectile Protection 2, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 185:
- set {tool} to "Leggings"
- drop Leggings of Projectile Protection 2, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 186:
- set {tool} to "Boots"
- drop Boots of Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 187:
- set {tool} to "Boots"
- drop Boots of Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 188:
- set {tool} to "Boots"
- drop Boots of Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 189:
- set {tool} to "Boots"
- drop Boots of Fire Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 190:
- set {tool} to "Boots"
- drop Boots of Fire Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 191:
- set {tool} to "Boots"
- drop Boots of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 192:
- set {tool} to "Boots"
- drop Boots of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 193:
- set {tool} to "Boots"
- drop Boots of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 194:
- set {tool} to "Boots"
- drop Boots of Protection 1, Fire Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 195:
- set {tool} to "Boots"
- drop Boots of Protection 1, Fire Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 196:
- set {tool} to "Boots"
- drop Boots of Protection 2, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 197:
- set {tool} to "Boots"
- drop Boots of Protection 3, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 198:
- set {tool} to "Boots"
- drop Boots of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 199:
- set {tool} to "Boots"
- drop Boots of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 200:
- set {tool} to "Boots"
- drop Boots of Blast Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 201:
- set {tool} to "Boots"
- drop Boots of Protection 1, Blast Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 202:
- set {tool} to "Boots"
- drop Boots of Blast Protection 1, Protection 1, Feather Falling 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 203:
- set {tool} to "Boots"
- drop Boots of Blast Protection 1, Protection 2, Feather Falling 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 204:
- set {tool} to "Boots"
- drop Boots of Projectile Protection 1, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 205:
- set {tool} to "Boots"
- drop Boots of Projectile Protection 1, Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 206:
- set {tool} to "Boots"
- drop Boots of Projectile Protection 1, Feather Falling 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 207:
- set {tool} to "Boots"
- drop Boots of Projectile Protection 1, Feather Falling 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 208:
- set {tool} to "Boots"
- drop Boots of Projectile Protection 2, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
- if {choice} is 209:
- set {tool} to "Boots"
- drop Boots of Projectile Protection 2, Feather Falling 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
- stop trigger
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