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DiabloDrops 1.1

Oct 4th, 2013
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  1. # SK DiabloDrops by GuruFlex
  2. # Version 0.1
  3. options:
  4.  
  5.  
  6. #--------------#
  7. # Commands #
  8. #--------------#
  9. playerCommand1: &6/tome &f- &eDrops a identity tome at your feet .
  10. playerCommand2: &6/tome tomechance (%) &f- &eSets your tome drop Chance.
  11. playerCommand3: &6/tome unidentifieditem (%) &f- &eSets your unidentified item drop Chance.
  12. playerCommand4: &6/tome identifieditem (%) &f- &eSets your identified item drop Chance.
  13. #--------------#
  14. # Chance #
  15. #--------------#
  16. {identityTomeChance}: 10
  17. {unidentifiedItemChance}: 50
  18. {identifiedItemChance}: 60
  19.  
  20. variables:
  21. #--------------#
  22. # prefix #
  23. #--------------#
  24. {prefix::9} = "&aAcrobat's"
  25. {prefix::8} = "&bAmber"
  26. {prefix::7} = "&cAngel's"
  27. {prefix::6} = "&dArcadian"
  28. {prefix::5} = "&aBlazing"
  29. {prefix::4} = "&bBlessed"
  30. {prefix::3} = "&aBronze"
  31. {prefix::2} = "&aCaptain's"
  32. {prefix::1} = "&dChilling"
  33. {prefix::49} = "&eBrutal"
  34. {prefix::28} = "&9Burgundy"
  35. {prefix::27} = "&cBurning"
  36. {prefix::26} = "&aCelestial"
  37. {prefix::25} = "&cChromatic"
  38. {prefix::24} = "&dFaithful"
  39. {prefix::23} = "&bExpert's"
  40. {prefix::22} = "&9Fanatic"
  41. {prefix::21} = "&6Fool's"
  42. {prefix::19} = "&dFreezing"
  43. {prefix::18} = "&dGlacial"
  44. {prefix::17} = "&cGrinding"
  45. {prefix::16} = "&bGreat Wyrm's"
  46. {prefix::15} = "&aHawkeye"
  47. {prefix::14} = "&6Holy"
  48. {prefix::13} = "&9Jade"
  49. {prefix::12} = "&aKeeper's"
  50. {prefix::11} = "&dKenshi's"
  51. {prefix::20} = "&cKing's"
  52. {prefix::10} = "&bNature's"
  53.  
  54. {prefix::39} = "&aMojo"
  55. {prefix::38} = "&bMerciless"
  56. {prefix::37} = "&cLizard's"
  57. {prefix::36} = "&dLord's"
  58. {prefix::35} = "&aNoxious"
  59. {prefix::34} = "&bNecromancer's"
  60. {prefix::33} = "&aPure"
  61. {prefix::32} = "&aRuby"
  62. {prefix::31} = "&dSilver"
  63. {prefix::49} = "&aSturdy"
  64. {prefix::48} = "&bToxic"
  65. {prefix::47} = "&cWitch-hunter's"
  66. {prefix::46} = "&dHeavens"
  67. {prefix::45} = "&aEmerald"
  68. {prefix::44} = "&bDoomed"
  69. {prefix::43} = "&aCoral"
  70. {prefix::42} = "&aFirey"
  71. {prefix::41} = "&dGodly"
  72. {prefix::40} = "&aFerocious"
  73. {prefix::30} = "&dJagged"
  74. #--------------#
  75. # suffix #
  76. #--------------#
  77. {suffix::9} = "&eLuck"
  78. {suffix::8} = "&9Nirvana"
  79. {suffix::7} = "&bPerformance"
  80. {suffix::6} = "&aShock"
  81. {suffix::5} = "&9Skill"
  82. {suffix::4} = "&3Storms"
  83. {suffix::3} = "&5Wraith"
  84. {suffix::2} = "&9Quickness"
  85. {suffix::1} = "&aReadiness"
  86. {suffix::49} = "&aBlight"
  87. {suffix::28} = "&6Brilliance"
  88. {suffix::27} = "&9Chance"
  89. {suffix::26} = "&dDexterity"
  90. {suffix::25} = "&cEnergy"
  91. {suffix::24} = "&aEnlightenment"
  92. {suffix::23} = "&bGiant"
  93. {suffix::22} = "&eHaste"
  94. {suffix::21} = "&cHealth"
  95. {suffix::19} = "&9Jackal"
  96. {suffix::18} = "&bLeech"
  97. {suffix::17} = "&aMemory"
  98. {suffix::16} = "&6Might"
  99. {suffix::15} = "&9Titan"
  100. {suffix::14} = "&eVampire"
  101. {suffix::13} = "&aVenom"
  102. {suffix::12} = "&eWealth"
  103. {suffix::11} = "&dWolf"
  104. {suffix::20} = "&cTiger"
  105. {suffix::10} = "&bSwords"
  106.  
  107. {suffix::39} = "&eBat"
  108. {suffix::38} = "&9Balance"
  109. {suffix::37} = "&bSentinel"
  110. {suffix::36} = "&aRazors"
  111. {suffix::35} = "&9Quality"
  112. {suffix::34} = "&3Protection"
  113. {suffix::33} = "&5Ox"
  114. {suffix::32} = "&9Mammoth"
  115. {suffix::31} = "&aLocust"
  116. {suffix::49} = "&eIcicle"
  117. {suffix::48} = "&9Gargantuan"
  118. {suffix::47} = "&bCraftsmanship"
  119. {suffix::46} = "&aSpikes"
  120. {suffix::45} = "&9Simplicity"
  121. {suffix::44} = "&3Vileness"
  122. {suffix::43} = "&5Pestilence"
  123. {suffix::42} = "&9Deflecting"
  124. {suffix::41} = "&aBear"
  125. {suffix::40} = "&9Anima"
  126. {suffix::30} = "&aAmelioration"
  127.  
  128.  
  129.  
  130.  
  131.  
  132. on death:
  133. victim is not a player:
  134. if victim's world is "world":
  135. chance of {identifiedItemChance}%:
  136. set {choice} to a random integer between 1 and 209
  137. if {choice} is 1:
  138. set {tool} to "Bow"
  139. drop bow of power 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  140. stop trigger
  141. if {choice} is 2:
  142. set {tool} to "Bow"
  143. drop bow of power 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  144. stop trigger
  145. if {choice} is 3:
  146. set {tool} to "Bow"
  147. drop bow of power 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  148. stop trigger
  149. if {choice} is 4:
  150. set {tool} to "Bow"
  151. drop bow of punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  152. stop trigger
  153. if {choice} is 5:
  154. set {tool} to "Bow"
  155. drop bow of punch 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  156. stop trigger
  157. if {choice} is 6:
  158. set {tool} to "Bow"
  159. drop bow of punch 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  160. stop trigger
  161. if {choice} is 7:
  162. set {tool} to "Bow"
  163. drop bow of power 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  164. stop trigger
  165. if {choice} is 8:
  166. set {tool} to "Bow"
  167. drop bow of power 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  168. stop trigger
  169. if {choice} is 9:
  170. set {tool} to "Bow"
  171. drop bow of power 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  172. stop trigger
  173. if {choice} is 10:
  174. set {tool} to "Bow"
  175. drop bow of power 1, punch 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  176. stop trigger
  177. if {choice} is 11:
  178. set {tool} to "Bow"
  179. drop bow of power 1, punch 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  180. stop trigger
  181. if {choice} is 12:
  182. set {tool} to "Bow"
  183. drop bow of power 2, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  184. stop trigger
  185. if {choice} is 13:
  186. set {tool} to "Bow"
  187. drop bow of power 3, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  188. stop trigger
  189. if {choice} is 14:
  190. set {tool} to "Bow"
  191. drop bow of power 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  192. stop trigger
  193. if {choice} is 15:
  194. set {tool} to "Bow"
  195. drop bow of power 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  196. stop trigger
  197. if {choice} is 16:
  198. set {tool} to "Bow"
  199. drop bow of Infinity 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  200. stop trigger
  201. if {choice} is 17:
  202. set {tool} to "Bow"
  203. drop bow of power 1, Infinity 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  204. stop trigger
  205. if {choice} is 18:
  206. set {tool} to "Bow"
  207. drop bow of Infinity 1, power 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  208. stop trigger
  209. if {choice} is 19:
  210. set {tool} to "Bow"
  211. drop bow of Infinity 1, power 2, punch 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  212. stop trigger
  213. if {choice} is 20:
  214. set {tool} to "Bow"
  215. drop bow of flame 1, power 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  216. stop trigger
  217. if {choice} is 21:
  218. set {tool} to "Bow"
  219. drop bow of flame 1, power 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  220. stop trigger
  221. if {choice} is 22:
  222. set {tool} to "Bow"
  223. drop bow of flame 1, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  224. stop trigger
  225. if {choice} is 23:
  226. set {tool} to "Bow"
  227. drop bow of flame 1, punch 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  228. stop trigger
  229. if {choice} is 24:
  230. set {tool} to "Bow"
  231. drop bow of flame 2, power 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  232. stop trigger
  233. if {choice} is 25:
  234. set {tool} to "Bow"
  235. drop bow of flame 2, punch 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  236. stop trigger
  237. if {choice} is 26:
  238. set {tool} to "Bow"
  239. drop bow of flame 1, Infinity 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  240. stop trigger
  241. if {choice} is 27:
  242. set {tool} to "Sword"
  243. drop sword of sharpness 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  244. stop trigger
  245. if {choice} is 28:
  246. set {tool} to "Sword"
  247. drop sword of sharpness 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  248. stop trigger
  249. if {choice} is 29:
  250. set {tool} to "Sword"
  251. drop sword of sharpness 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  252. stop trigger
  253. if {choice} is 30:
  254. set {tool} to "Sword"
  255. drop sword of Knockback 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  256. stop trigger
  257. if {choice} is 31:
  258. set {tool} to "Sword"
  259. drop sword of Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  260. stop trigger
  261. if {choice} is 32:
  262. set {tool} to "Sword"
  263. drop sword of Knockback 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  264. stop trigger
  265. if {choice} is 33:
  266. set {tool} to "Sword"
  267. drop sword of Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  268. stop trigger
  269. if {choice} is 34:
  270. set {tool} to "Sword"
  271. drop sword of Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  272. stop trigger
  273. if {choice} is 35:
  274. set {tool} to "Sword"
  275. drop sword of Fire Aspect 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  276. stop trigger
  277. if {choice} is 36:
  278. set {tool} to "Sword"
  279. drop sword of sharpness 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  280. stop trigger
  281. if {choice} is 37:
  282. set {tool} to "Sword"
  283. drop sword of sharpness 1, Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  284. stop trigger
  285. if {choice} is 38:
  286. set {tool} to "Sword"
  287. drop sword of sharpness 1, Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  288. stop trigger
  289. if {choice} is 39:
  290. set {tool} to "Sword"
  291. drop sword of sharpness 2, Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  292. stop trigger
  293. if {choice} is 40:
  294. set {tool} to "Sword"
  295. drop sword of sharpness 2, Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  296. stop trigger
  297. if {choice} is 41:
  298. set {tool} to "Sword"
  299. drop sword of sharpness 3, Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  300. stop trigger
  301. if {choice} is 42:
  302. set {tool} to "Sword"
  303. drop sword of sharpness 3, Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  304. stop trigger
  305. if {choice} is 43:
  306. set {tool} to "Sword"
  307. drop sword of sharpness 2, Fire Aspect 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  308. stop trigger
  309. if {choice} is 44:
  310. set {tool} to "Sword"
  311. drop sword of sharpness 1, Fire Aspect 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  312. stop trigger
  313. if {choice} is 45:
  314. set {tool} to "Sword"
  315. drop sword of sharpness 2, Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  316. stop trigger
  317. if {choice} is 46:
  318. set {tool} to "Sword"
  319. drop sword of sharpness 1, Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  320. stop trigger
  321. if {choice} is 47:
  322. set {tool} to "Sword"
  323. drop sword of sharpness 3, Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  324. stop trigger
  325. if {choice} is 48:
  326. set {tool} to "Sword"
  327. drop sword of sharpness 2, Knockback 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  328. stop trigger
  329. if {choice} is 49:
  330. set {tool} to "Sword"
  331. drop sword of sharpness 1, Looting 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  332. stop trigger
  333. if {choice} is 50:
  334. set {tool} to "Sword"
  335. drop sword of sharpness 2, Looting 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  336. stop trigger
  337. if {choice} is 51:
  338. set {tool} to "Sword"
  339. drop sword of sharpness 1, Looting 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  340. stop trigger
  341. if {choice} is 52:
  342. set {tool} to "Sword"
  343. drop sword of sharpness 2, Looting 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  344. stop trigger
  345. if {choice} is 53:
  346. set {tool} to "Sword"
  347. drop sword of sharpness 2, Looting 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  348. stop trigger
  349. if {choice} is 54:
  350. set {tool} to "Sword"
  351. drop sword of sharpness 3, Looting 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  352. stop trigger
  353. if {choice} is 55:
  354. set {tool} to "Sword"
  355. drop sword of sharpness 3, Looting 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  356. stop trigger
  357. if {choice} is 56:
  358. set {tool} to "Sword"
  359. drop sword of sharpness 2, Unbreaking 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  360. stop trigger
  361. if {choice} is 57:
  362. set {tool} to "Sword"
  363. drop sword of sharpness 3, Unbreaking 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  364. stop trigger
  365. if {choice} is 58:
  366. set {tool} to "Sword"
  367. drop sword of sharpness 2, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  368. stop trigger
  369. if {choice} is 59:
  370. set {tool} to "Sword"
  371. drop sword of sharpness 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  372. stop trigger
  373. if {choice} is 60:
  374. set {tool} to "Sword"
  375. drop sword of Knockback 2, Unbreaking 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  376. stop trigger
  377. if {choice} is 61:
  378. set {tool} to "Sword"
  379. drop sword of Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  380. stop trigger
  381. if {choice} is 62:
  382. set {tool} to "Sword"
  383. drop sword of Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  384. stop trigger
  385. if {choice} is 63:
  386. set {tool} to "Sword"
  387. drop sword of Fire Aspect 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  388. stop trigger
  389. if {choice} is 64:
  390. set {tool} to "Sword"
  391. drop sword of Fire Aspect 2, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  392. stop trigger
  393. if {choice} is 65:
  394. set {tool} to "Sword"
  395. drop sword of sharpness 2, Fire Aspect 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  396. stop trigger
  397. if {choice} is 66:
  398. set {tool} to "Sword"
  399. drop sword of Fire Aspect 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  400. stop trigger
  401. if {choice} is 67:
  402. set {tool} to "Sword"
  403. drop sword of Fire Aspect 1, Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  404. stop trigger
  405. if {choice} is 68:
  406. set {tool} to "Sword"
  407. drop sword of sharpness 1, Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  408. stop trigger
  409. if {choice} is 69:
  410. set {tool} to "Sword"
  411. drop sword of sharpness 2, Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  412. stop trigger
  413. if {choice} is 70:
  414. set {tool} to "Axe"
  415. drop Axe of sharpness 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  416. stop trigger
  417. if {choice} is 71:
  418. set {tool} to "Axe"
  419. drop Axe of sharpness 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  420. stop trigger
  421. if {choice} is 72:
  422. set {tool} to "Axe"
  423. drop Axe of sharpness 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  424. stop trigger
  425. if {choice} is 73:
  426. set {tool} to "Axe"
  427. drop Axe of Knockback 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  428. stop trigger
  429. if {choice} is 74:
  430. set {tool} to "Axe"
  431. drop Axe of Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  432. stop trigger
  433. if {choice} is 75:
  434. set {tool} to "Axe"
  435. drop Axe of Knockback 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  436. stop trigger
  437. if {choice} is 76:
  438. set {tool} to "Axe"
  439. drop Axe of Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  440. stop trigger
  441. if {choice} is 77:
  442. set {tool} to "Axe"
  443. drop Axe of Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  444. stop trigger
  445. if {choice} is 78:
  446. set {tool} to "Axe"
  447. drop Axe of Fire Aspect 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  448. stop trigger
  449. if {choice} is 79:
  450. set {tool} to "Axe"
  451. drop Axe of sharpness 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  452. stop trigger
  453. if {choice} is 80:
  454. set {tool} to "Axe"
  455. drop Axe of sharpness 1, Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  456. stop trigger
  457. if {choice} is 81:
  458. set {tool} to "Axe"
  459. drop Axe of sharpness 1, Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  460. stop trigger
  461. if {choice} is 82:
  462. set {tool} to "Axe"
  463. drop Axe of sharpness 2, Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  464. stop trigger
  465. if {choice} is 83:
  466. set {tool} to "Axe"
  467. drop Axe of sharpness 2, Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  468. stop trigger
  469. if {choice} is 84:
  470. set {tool} to "Axe"
  471. drop Axe of sharpness 3, Fire Aspect 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  472. stop trigger
  473. if {choice} is 85:
  474. set {tool} to "Axe"
  475. drop Axe of sharpness 3, Fire Aspect 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  476. stop trigger
  477. if {choice} is 86:
  478. set {tool} to "Axe"
  479. drop Axe of sharpness 2, Fire Aspect 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  480. stop trigger
  481. if {choice} is 87:
  482. set {tool} to "Axe"
  483. drop Axe of sharpness 1, Fire Aspect 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  484. stop trigger
  485. if {choice} is 88:
  486. set {tool} to "Axe"
  487. drop Axe of sharpness 2, Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  488. stop trigger
  489. if {choice} is 89:
  490. set {tool} to "Axe"
  491. drop Axe of sharpness 1, Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  492. stop trigger
  493. if {choice} is 90:
  494. set {tool} to "Axe"
  495. drop Axe of sharpness 3, Knockback 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  496. stop trigger
  497. if {choice} is 91:
  498. set {tool} to "Axe"
  499. drop Axe of sharpness 2, Knockback 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  500. stop trigger
  501. if {choice} is 92:
  502. set {tool} to "Axe"
  503. drop Axe of sharpness 1, Looting 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  504. stop trigger
  505. if {choice} is 93:
  506. set {tool} to "Axe"
  507. drop Axe of sharpness 2, Looting 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  508. stop trigger
  509. if {choice} is 94:
  510. set {tool} to "Axe"
  511. drop Axe of sharpness 1, Looting 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  512. stop trigger
  513. if {choice} is 95:
  514. set {tool} to "Axe"
  515. drop Axe of sharpness 2, Looting 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  516. stop trigger
  517. if {choice} is 96:
  518. set {tool} to "Axe"
  519. drop Axe of sharpness 2, Looting 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  520. stop trigger
  521. if {choice} is 97:
  522. set {tool} to "Axe"
  523. drop Axe of sharpness 3, Looting 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  524. stop trigger
  525. if {choice} is 98:
  526. set {tool} to "Axe"
  527. drop Axe of sharpness 3, Looting 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  528. stop trigger
  529. if {choice} is 99:
  530. set {tool} to "Axe"
  531. drop Axe of sharpness 2, Unbreaking 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  532. stop trigger
  533. if {choice} is 100:
  534. set {tool} to "Axe"
  535. drop Axe of sharpness 3, Unbreaking 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  536. stop trigger
  537. if {choice} is 101:
  538. set {tool} to "Axe"
  539. drop Axe of sharpness 2, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  540. stop trigger
  541. if {choice} is 102:
  542. set {tool} to "Axe"
  543. drop Axe of sharpness 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  544. stop trigger
  545. if {choice} is 103:
  546. set {tool} to "Axe"
  547. drop Axe of Knockback 2, Unbreaking 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  548. stop trigger
  549. if {choice} is 104:
  550. set {tool} to "Axe"
  551. drop Axe of Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  552. stop trigger
  553. if {choice} is 105:
  554. set {tool} to "Axe"
  555. drop Axe of Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  556. stop trigger
  557. if {choice} is 106:
  558. set {tool} to "Axe"
  559. drop Axe of Fire Aspect 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  560. stop trigger
  561. if {choice} is 107:
  562. set {tool} to "Axe"
  563. drop Axe of Fire Aspect 2, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  564. stop trigger
  565. if {choice} is 108:
  566. set {tool} to "Axe"
  567. drop Axe of sharpness 2, Fire Aspect 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  568. stop trigger
  569. if {choice} is 109:
  570. set {tool} to "Axe"
  571. drop Axe of Fire Aspect 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  572. stop trigger
  573. if {choice} is 110:
  574. set {tool} to "Axe"
  575. drop Axe of Fire Aspect 1, Knockback 3, Unbreaking 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  576. stop trigger
  577. if {choice} is 111:
  578. set {tool} to "Helmet"
  579. drop Helmet of Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  580. stop trigger
  581. if {choice} is 112:
  582. set {tool} to "Helmet"
  583. drop Helmet of Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  584. stop trigger
  585. if {choice} is 113:
  586. set {tool} to "Helmet"
  587. drop Helmet of Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  588. stop trigger
  589. if {choice} is 114:
  590. set {tool} to "Helmet"
  591. drop Helmet of Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  592. stop trigger
  593. if {choice} is 115:
  594. set {tool} to "Helmet"
  595. drop Helmet of Respiration 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  596. stop trigger
  597. if {choice} is 116:
  598. set {tool} to "Helmet"
  599. drop Helmet of Respiration 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  600. stop trigger
  601. if {choice} is 117:
  602. set {tool} to "Helmet"
  603. drop Helmet of Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  604. stop trigger
  605. if {choice} is 118:
  606. set {tool} to "Helmet"
  607. drop Helmet of Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  608. stop trigger
  609. if {choice} is 119:
  610. set {tool} to "Helmet"
  611. drop Helmet of Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  612. stop trigger
  613. if {choice} is 120:
  614. set {tool} to "Helmet"
  615. drop Helmet of Protection 1, Respiration 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  616. stop trigger
  617. if {choice} is 121:
  618. set {tool} to "Helmet"
  619. drop Helmet of Protection 1, Respiration 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  620. stop trigger
  621. if {choice} is 122:
  622. set {tool} to "Helmet"
  623. drop Helmet of Protection 2, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  624. stop trigger
  625. if {choice} is 123:
  626. set {tool} to "Helmet"
  627. drop Helmet of Protection 3, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  628. stop trigger
  629. if {choice} is 124:
  630. set {tool} to "Helmet"
  631. drop Helmet of Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  632. stop trigger
  633. if {choice} is 125:
  634. set {tool} to "Helmet"
  635. drop Helmet of Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  636. stop trigger
  637. if {choice} is 126:
  638. set {tool} to "Helmet"
  639. drop Helmet of Infinity 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  640. stop trigger
  641. if {choice} is 127:
  642. set {tool} to "Helmet"
  643. drop Helmet of Protection 1, Infinity 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  644. stop trigger
  645. if {choice} is 128:
  646. set {tool} to "Helmet"
  647. drop Helmet of Infinity 1, Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  648. stop trigger
  649. if {choice} is 129:
  650. set {tool} to "Helmet"
  651. drop Helmet of Infinity 1, Protection 2, Respiration 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  652. stop trigger
  653. if {choice} is 130:
  654. set {tool} to "Helmet"
  655. drop Helmet of Projectile Protection 1, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  656. stop trigger
  657. if {choice} is 131:
  658. set {tool} to "Helmet"
  659. drop Helmet of Projectile Protection 1, Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  660. stop trigger
  661. if {choice} is 132:
  662. set {tool} to "Helmet"
  663. drop Helmet of Projectile Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  664. stop trigger
  665. if {choice} is 133:
  666. set {tool} to "Helmet"
  667. drop Helmet of Projectile Protection 1, Respiration 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  668. stop trigger
  669. if {choice} is 134:
  670. set {tool} to "Helmet"
  671. drop Helmet of Projectile Protection 2, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  672. stop trigger
  673. if {choice} is 135:
  674. set {tool} to "Helmet"
  675. drop Helmet of Projectile Protection 2, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  676. stop trigger
  677. if {choice} is 136:
  678. set {tool} to "Chestplate"
  679. drop Chestplate of Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  680. stop trigger
  681. if {choice} is 137:
  682. set {tool} to "Chestplate"
  683. drop Chestplate of Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  684. stop trigger
  685. if {choice} is 138:
  686. set {tool} to "Chestplate"
  687. drop Chestplate of Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  688. stop trigger
  689. if {choice} is 139:
  690. set {tool} to "Chestplate"
  691. drop Chestplate of Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  692. stop trigger
  693. if {choice} is 140:
  694. set {tool} to "Chestplate"
  695. drop Chestplate of Fire Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  696. stop trigger
  697. if {choice} is 141:
  698. set {tool} to "Chestplate"
  699. drop Chestplate of Fire Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  700. stop trigger
  701. if {choice} is 142:
  702. set {tool} to "Chestplate"
  703. drop Chestplate of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  704. stop trigger
  705. if {choice} is 143:
  706. set {tool} to "Chestplate"
  707. drop Chestplate of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  708. stop trigger
  709. if {choice} is 144:
  710. set {tool} to "Chestplate"
  711. drop Chestplate of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  712. stop trigger
  713. if {choice} is 145:
  714. set {tool} to "Chestplate"
  715. drop Chestplate of Protection 1, Fire Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  716. stop trigger
  717. if {choice} is 146:
  718. set {tool} to "Chestplate"
  719. drop Chestplate of Protection 1, Fire Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  720. stop trigger
  721. if {choice} is 147:
  722. set {tool} to "Chestplate"
  723. drop Chestplate of Protection 2, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  724. stop trigger
  725. if {choice} is 148:
  726. set {tool} to "Chestplate"
  727. drop Chestplate of Protection 3, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  728. stop trigger
  729. if {choice} is 149:
  730. set {tool} to "Chestplate"
  731. drop Chestplate of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  732. stop trigger
  733. if {choice} is 150:
  734. set {tool} to "Chestplate"
  735. drop Chestplate of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  736. stop trigger
  737. if {choice} is 151:
  738. set {tool} to "Chestplate"
  739. drop Chestplate of Blast Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  740. stop trigger
  741. if {choice} is 152:
  742. set {tool} to "Chestplate"
  743. drop Chestplate of Protection 1, Blast Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  744. stop trigger
  745. if {choice} is 153:
  746. set {tool} to "Chestplate"
  747. drop Chestplate of Blast Protection 1, Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  748. stop trigger
  749. if {choice} is 154:
  750. set {tool} to "Chestplate"
  751. drop Chestplate of Blast Protection 1, Protection 2, Respiration 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  752. stop trigger
  753. if {choice} is 155:
  754. set {tool} to "Chestplate"
  755. drop Chestplate of Projectile Protection 1, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  756. stop trigger
  757. if {choice} is 156:
  758. set {tool} to "Chestplate"
  759. drop Chestplate of Projectile Protection 1, Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  760. stop trigger
  761. if {choice} is 157:
  762. set {tool} to "Chestplate"
  763. drop Chestplate of Projectile Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  764. stop trigger
  765. if {choice} is 158:
  766. set {tool} to "Chestplate"
  767. drop Chestplate of Projectile Protection 1, Respiration 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  768. stop trigger
  769. if {choice} is 159:
  770. set {tool} to "Chestplate"
  771. drop Chestplate of Projectile Protection 2, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  772. stop trigger
  773. if {choice} is 160:
  774. set {tool} to "Chestplate"
  775. drop Chestplate of Projectile Protection 2, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  776. stop trigger
  777. if {choice} is 161:
  778. set {tool} to "Leggings"
  779. drop Leggings of Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  780. stop trigger
  781. if {choice} is 162:
  782. set {tool} to "Leggings"
  783. drop Leggings of Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  784. stop trigger
  785. if {choice} is 163:
  786. set {tool} to "Leggings"
  787. drop Leggings of Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  788. stop trigger
  789. if {choice} is 164:
  790. set {tool} to Leggings
  791. drop Leggings of Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  792. stop trigger
  793. if {choice} is 165:
  794. set {tool} to "Leggings"
  795. drop Leggings of Fire Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  796. stop trigger
  797. if {choice} is 166:
  798. set {tool} to "Leggings"
  799. drop Leggings of Fire Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  800. stop trigger
  801. if {choice} is 167:
  802. set {tool} to "Leggings"
  803. drop Leggings of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  804. stop trigger
  805. if {choice} is 168:
  806. set {tool} to "Leggings"
  807. drop Leggings of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  808. stop trigger
  809. if {choice} is 169:
  810. set {tool} to "Leggings"
  811. drop Leggings of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  812. stop trigger
  813. if {choice} is 170:
  814. set {tool} to "Leggings"
  815. drop Leggings of Protection 1, Fire Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  816. stop trigger
  817. if {choice} is 171:
  818. set {tool} to "Leggings"
  819. drop Leggings of Protection 1, Fire Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  820. stop trigger
  821. if {choice} is 172:
  822. set {tool} to "Leggings"
  823. drop Leggings of Protection 2, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  824. stop trigger
  825. if {choice} is 173:
  826. set {tool} to "Leggings"
  827. drop Leggings of Protection 3, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  828. stop trigger
  829. if {choice} is 174:
  830. set {tool} to "Leggings"
  831. drop Leggings of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  832. stop trigger
  833. if {choice} is 175:
  834. set {tool} to "Leggings"
  835. drop Leggings of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  836. stop trigger
  837. if {choice} is 176:
  838. set {tool} to "Leggings"
  839. drop Leggings of Blast Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  840. stop trigger
  841. if {choice} is 177:
  842. set {tool} to "Leggings"
  843. drop Leggings of Protection 1, Blast Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  844. stop trigger
  845. if {choice} is 178:
  846. set {tool} to "Leggings"
  847. drop Leggings of Blast Protection 1, Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  848. stop trigger
  849. if {choice} is 179:
  850. set {tool} to "Leggings"
  851. drop Leggings of Blast Protection 1, Protection 2, Respiration 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  852. stop trigger
  853. if {choice} is 180:
  854. set {tool} to "Leggings"
  855. drop Leggings of Projectile Protection 1, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  856. stop trigger
  857. if {choice} is 181:
  858. set {tool} to "Leggings"
  859. drop Leggings of Projectile Protection 1, Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  860. stop trigger
  861. if {choice} is 182:
  862. set {tool} to "Leggings"
  863. drop Leggings of Projectile Protection 1, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  864. stop trigger
  865. if {choice} is 183:
  866. set {tool} to "Leggings"
  867. drop Leggings of Projectile Protection 1, Respiration 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  868. stop trigger
  869. if {choice} is 184:
  870. set {tool} to "Leggings"
  871. drop Leggings of Projectile Protection 2, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  872. stop trigger
  873. if {choice} is 185:
  874. set {tool} to "Leggings"
  875. drop Leggings of Projectile Protection 2, Respiration 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  876. stop trigger
  877. if {choice} is 186:
  878. set {tool} to "Boots"
  879. drop Boots of Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  880. stop trigger
  881. if {choice} is 187:
  882. set {tool} to "Boots"
  883. drop Boots of Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  884. stop trigger
  885. if {choice} is 188:
  886. set {tool} to "Boots"
  887. drop Boots of Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  888. stop trigger
  889. if {choice} is 189:
  890. set {tool} to "Boots"
  891. drop Boots of Fire Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  892. stop trigger
  893. if {choice} is 190:
  894. set {tool} to "Boots"
  895. drop Boots of Fire Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  896. stop trigger
  897. if {choice} is 191:
  898. set {tool} to "Boots"
  899. drop Boots of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  900. stop trigger
  901. if {choice} is 192:
  902. set {tool} to "Boots"
  903. drop Boots of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  904. stop trigger
  905. if {choice} is 193:
  906. set {tool} to "Boots"
  907. drop Boots of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  908. stop trigger
  909. if {choice} is 194:
  910. set {tool} to "Boots"
  911. drop Boots of Protection 1, Fire Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  912. stop trigger
  913. if {choice} is 195:
  914. set {tool} to "Boots"
  915. drop Boots of Protection 1, Fire Protection 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  916. stop trigger
  917. if {choice} is 196:
  918. set {tool} to "Boots"
  919. drop Boots of Protection 2, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  920. stop trigger
  921. if {choice} is 197:
  922. set {tool} to "Boots"
  923. drop Boots of Protection 3, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  924. stop trigger
  925. if {choice} is 198:
  926. set {tool} to "Boots"
  927. drop Boots of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  928. stop trigger
  929. if {choice} is 199:
  930. set {tool} to "Boots"
  931. drop Boots of Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  932. stop trigger
  933. if {choice} is 200:
  934. set {tool} to "Boots"
  935. drop Boots of Blast Protection 1, Fire Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  936. stop trigger
  937. if {choice} is 201:
  938. set {tool} to "Boots"
  939. drop Boots of Protection 1, Blast Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  940. stop trigger
  941. if {choice} is 202:
  942. set {tool} to "Boots"
  943. drop Boots of Blast Protection 1, Protection 1, Feather Falling 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  944. stop trigger
  945. if {choice} is 203:
  946. set {tool} to "Boots"
  947. drop Boots of Blast Protection 1, Protection 2, Feather Falling 3 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  948. stop trigger
  949. if {choice} is 204:
  950. set {tool} to "Boots"
  951. drop Boots of Projectile Protection 1, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  952. stop trigger
  953. if {choice} is 205:
  954. set {tool} to "Boots"
  955. drop Boots of Projectile Protection 1, Protection 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  956. stop trigger
  957. if {choice} is 206:
  958. set {tool} to "Boots"
  959. drop Boots of Projectile Protection 1, Feather Falling 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  960. stop trigger
  961. if {choice} is 207:
  962. set {tool} to "Boots"
  963. drop Boots of Projectile Protection 1, Feather Falling 2 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  964. stop trigger
  965. if {choice} is 208:
  966. set {tool} to "Boots"
  967. drop Boots of Projectile Protection 2, Protection 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  968. stop trigger
  969. if {choice} is 209:
  970. set {tool} to "Boots"
  971. drop Boots of Projectile Protection 2, Feather Falling 1 named "%{prefix::%random integer between 1 and 29%}% <r>%{tool}% of %{suffix::%random integer between 1 and 29%}%" at the victim
  972. stop trigger
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