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ThenThereWereThings

5e Gestalt Quick-Fire Rules

Jan 13th, 2017
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  1. 5e Gestalt Quick-Fire Rules:
  2.  
  3. Pick two classes.
  4.  
  5. Take average Hit Dice of two, rounding up to the nearest even number.
  6.  
  7. Take all weapon and armour proficiencies from both classes.
  8.  
  9. Take higher number of skill proficiencies, chosen from either class list.
  10.  
  11. Take higher number of tool proficiencies, chosen from either class list.
  12.  
  13. Take the starting gear of either class, not both. Hard required stuff, like a Wizard's Spellbook or a Cleric's divine focus, may be added to the list of free gear should it not be present on the chosen list.
  14.  
  15. Choose two save proficiencies from either class. At most one can be in DEX, CON or WIS.
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  17. You gain spells known and spells/day from each path. When multiclassing inside a given path, use multi-classing spell slots.
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  19. Gain all class features from either class, except any Ability Score Increases that would be gained at class levels 4, 8, 12, 16 and 19. If you do not gain Ability Score Increases at all of these levels, you instead do not gain the five ASIs closest to these levels. Overlapping/conflicting abilities can be switched on or off as necesary, though only one may be active at any one time.
  20.  
  21. Gain an Ability Score Increase at the first time you reach class level 4, 8, 12, 16 and 19. You can gain at most five ASIs this way, and can gain at most one every four levels, with this gap reducing to three levels between 16 and 19.
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