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Benji23245

Untitled

Oct 21st, 2017
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  1. if (auraobj && CharObj1Ptrs[0]->Action != 6 && ControllerPointers[0]->HeldButtons & Buttons_Z)
  2. {
  3. is_boosting = true;
  4. }
  5. else is_boosting = false;
  6.  
  7. //On Water, not boosting => invisible aura ****************************************** it crashes
  8. if (co2->gap5C[0] & 2 && !is_boosting)
  9. {
  10. if (!NoBoost_OnWater)
  11. {
  12. WriteJump((void*)0x55E6F5, (void*)0x55E78A);
  13. auraobj = LoadObject(LoadObj_Data1, 2, Sonic_SuperAura_Load);
  14. NoBoost_OnWater = true;
  15. }
  16. }
  17. else if (NoBoost_OnWater)
  18. {
  19. DeleteObject_(auraobj);
  20. auraobj = nullptr;
  21. NoBoost_OnWater = false;
  22. }
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