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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\ep2" "d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: D:\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.vmf
- Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/ttt_ghetto/concrete/blendbunk_conc01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4..Brush 42821: WARNING, microbrush
- Brush 42780: WARNING, microbrush
- .5...6...7...8...9...10 (0)
- **** leaked ****
- Entity ambient_generic (1312.00 2144.00 1104.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3232.0 2248.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3232.0 -260.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3744.0 868.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 3584.0 868.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 4096.0 868.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 -260.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 2248.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 2560.0 868.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 992 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/office*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/office*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (308314 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 746 texinfos to 422
- Reduced 89 texdatas to 74 (2556 bytes to 2083)
- Writing d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -low -threads 4 -game "D:\Steam\steamapps\common\Half-Life 2\ep2" "d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.bsp
- reading d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.prt
- LoadPortals: couldn't read d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.prt
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -low -threads 4 -final -staticproppolys -textureshadows -staticproplighting -game "D:\Steam\steamapps\common\Half-Life 2\ep2" "d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.bsp
- Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (3.46 seconds)
- 3141 faces
- 2 degenerate faces
- 643233 square feet [92625560.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.000000
- 14 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (117)
- Build Patch/Sample Hash Table(s).....Done<0.0071 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 9/1024 432/49152 ( 0.9%)
- brushes 909/8192 10908/98304 (11.1%)
- brushsides 9662/65536 77296/524288 (14.7%)
- planes 8936/65536 178720/1310720 (13.6%)
- vertexes 6440/65536 77280/786432 ( 9.8%)
- nodes 588/65536 18816/2097152 ( 0.9%)
- texinfos 422/12288 30384/884736 ( 3.4%)
- texdata 74/2048 2368/65536 ( 3.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3141/65536 175896/3670016 ( 4.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2200/65536 123200/3670016 ( 3.4%)
- leaves 598/65536 19136/2097152 ( 0.9%)
- leaffaces 3574/65536 7148/131072 ( 5.5%)
- leafbrushes 1164/65536 2328/131072 ( 1.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24807/512000 99228/2048000 ( 4.8%)
- edges 15525/256000 62100/1024000 ( 6.1%)
- LDR worldlights 14/8192 1232/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 767/32768 7670/327680 ( 2.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14850/65536 29700/131072 (22.7%)
- cubemapsamples 3/1024 48/16384 ( 0.3%)
- overlays 20/512 7040/180224 ( 3.9%)
- LDR lightdata [variable] 1789268/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 140787/393216 (35.8%)
- LDR ambient table 598/65536 2392/262144 ( 0.9%)
- HDR ambient table 598/65536 2392/262144 ( 0.9%)
- LDR leaf ambient 3417/65536 95676/1835008 ( 5.2%)
- HDR leaf ambient 598/65536 16744/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/10956 ( 0.0%)
- pakfile [variable] 979079/0 ( 0.0%)
- physics [variable] 308314/4194304 ( 7.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 1
- Total triangle count: 9738
- Writing d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.bsp
- 2 minutes, 14 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.bsp
- Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (3.42 seconds)
- 3141 faces
- 2 degenerate faces
- 643233 square feet [92625560.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.000000
- 14 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (111)
- Build Patch/Sample Hash Table(s).....Done<0.0079 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 9/1024 432/49152 ( 0.9%)
- brushes 909/8192 10908/98304 (11.1%)
- brushsides 9662/65536 77296/524288 (14.7%)
- planes 8936/65536 178720/1310720 (13.6%)
- vertexes 6440/65536 77280/786432 ( 9.8%)
- nodes 588/65536 18816/2097152 ( 0.9%)
- texinfos 422/12288 30384/884736 ( 3.4%)
- texdata 74/2048 2368/65536 ( 3.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3141/65536 175896/3670016 ( 4.8%)
- hdr faces 3141/65536 175896/3670016 ( 4.8%)
- origfaces 2200/65536 123200/3670016 ( 3.4%)
- leaves 598/65536 19136/2097152 ( 0.9%)
- leaffaces 3574/65536 7148/131072 ( 5.5%)
- leafbrushes 1164/65536 2328/131072 ( 1.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24807/512000 99228/2048000 ( 4.8%)
- edges 15525/256000 62100/1024000 ( 6.1%)
- LDR worldlights 14/8192 1232/720896 ( 0.2%)
- HDR worldlights 14/8192 1232/720896 ( 0.2%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 767/32768 7670/327680 ( 2.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14850/65536 29700/131072 (22.7%)
- cubemapsamples 3/1024 48/16384 ( 0.3%)
- overlays 20/512 7040/180224 ( 3.9%)
- LDR lightdata [variable] 1789268/0 ( 0.0%)
- HDR lightdata [variable] 1789268/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 140787/393216 (35.8%)
- LDR ambient table 598/65536 2392/262144 ( 0.9%)
- HDR ambient table 598/65536 2392/262144 ( 0.9%)
- LDR leaf ambient 3417/65536 95676/1835008 ( 5.2%)
- HDR leaf ambient 3417/65536 95676/1835008 ( 5.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/10956 ( 0.0%)
- pakfile [variable] 1606731/0 ( 0.0%)
- physics [variable] 308314/4194304 ( 7.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 3
- Total triangle count: 9738
- Writing d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.bsp
- 2 minutes, 9 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.bsp" "D:\Steam\steamapps\common\Half-Life 2\ep2\maps\ttt_ghetto.bsp"
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