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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\ep2" "d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: D:\Steam\steamapps\common\Half-Life 2\ep2\materials
  9. Loading d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.vmf
  10. Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  11. Patching WVT material: maps/ttt_ghetto/concrete/blendbunk_conc01_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4..Brush 42821: WARNING, microbrush
  14. Brush 42780: WARNING, microbrush
  15. .5...6...7...8...9...10 (0)
  16. **** leaked ****
  17. Entity ambient_generic (1312.00 2144.00 1104.00) leaked!
  18.  
  19. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3232.0 2248.0)
  20. Leaf 0 contents: CONTENTS_SOLID
  21. Leaf 1 contents:
  22. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  23. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  24. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  25. Candidate brush IDs:
  26.  
  27.  
  28. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3232.0 -260.0)
  29. Leaf 0 contents: CONTENTS_SOLID
  30. Leaf 1 contents:
  31. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  32. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  33. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  34. Candidate brush IDs:
  35.  
  36.  
  37. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3744.0 868.0)
  38. Leaf 0 contents: CONTENTS_SOLID
  39. Leaf 1 contents:
  40. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  41. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  42. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  43. Candidate brush IDs:
  44.  
  45.  
  46. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 3584.0 868.0)
  47. Leaf 0 contents:
  48. Leaf 1 contents: CONTENTS_SOLID
  49. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  50. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  51. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  52. Candidate brush IDs:
  53.  
  54.  
  55. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 4096.0 868.0)
  56. Leaf 0 contents:
  57. Leaf 1 contents: CONTENTS_SOLID
  58. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  59. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  60. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  61. Candidate brush IDs:
  62.  
  63.  
  64. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 -260.0)
  65. Leaf 0 contents: CONTENTS_SOLID
  66. Leaf 1 contents:
  67. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  68. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  69. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  70. Candidate brush IDs:
  71.  
  72.  
  73. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 2248.0)
  74. Leaf 0 contents: CONTENTS_SOLID
  75. Leaf 1 contents:
  76. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  77. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  78. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  79. Candidate brush IDs:
  80.  
  81.  
  82. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 2560.0 868.0)
  83. Leaf 0 contents:
  84. Leaf 1 contents: CONTENTS_SOLID
  85. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  86. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  87. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  88. Candidate brush IDs:
  89.  
  90. *** Suppressing further FindPortalSide errors.... ***
  91. Processing areas...done (0)
  92. Building Faces...done (0)
  93. Chop Details...done (0)
  94. Find Visible Detail Sides...
  95. Merged 992 detail faces...done (1)
  96. Merging details...done (0)
  97. FixTjuncs...
  98. PruneNodes...
  99. WriteBSP...
  100. done (0)
  101. Creating default LDR cubemaps for env_cubemap using skybox materials:
  102. skybox/office*.vmt
  103. ! Run buildcubemaps in the engine to get the correct cube maps.
  104. Creating default HDR cubemaps for env_cubemap using skybox materials:
  105. skybox/office*.vmt
  106. ! Run buildcubemaps in the engine to get the correct cube maps.
  107. Finding displacement neighbors...
  108. Finding lightmap sample positions...
  109. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  110. Building Physics collision data...
  111. done (0) (308314 bytes)
  112. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  113. Water found with no water_lod_control entity, creating a default one.
  114. Compacting texture/material tables...
  115. Reduced 746 texinfos to 422
  116. Reduced 89 texdatas to 74 (2556 bytes to 2083)
  117. Writing d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.bsp
  118. 2 seconds elapsed
  119.  
  120. ** Executing...
  121. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  122. ** Parameters: -low -threads 4 -game "D:\Steam\steamapps\common\Half-Life 2\ep2" "d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto"
  123.  
  124. Valve Software - vvis.exe (May 15 2014)
  125. 4 threads
  126. reading d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.bsp
  127. reading d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.prt
  128. LoadPortals: couldn't read d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.prt
  129.  
  130.  
  131. ** Executing...
  132. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  133. ** Parameters: -both -low -threads 4 -final -staticproppolys -textureshadows -staticproplighting -game "D:\Steam\steamapps\common\Half-Life 2\ep2" "d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto"
  134.  
  135. Valve Software - vrad.exe SSE (May 15 2014)
  136.  
  137. Valve Radiosity Simulator
  138. 4 threads
  139. [Reading texlights from 'lights.rad']
  140. [48 texlights parsed from 'lights.rad']
  141.  
  142. Loading d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.bsp
  143. Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
  144. No vis information, direct lighting only.
  145. Setting up ray-trace acceleration structure... Done (3.46 seconds)
  146. 3141 faces
  147. 2 degenerate faces
  148. 643233 square feet [92625560.00 square inches]
  149. 0 Displacements
  150. 0 Square Feet [0.00 Square Inches]
  151. sun extent from map=0.000000
  152. 14 direct lights
  153. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (117)
  154. Build Patch/Sample Hash Table(s).....Done<0.0071 sec>
  155. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  156. FinalLightFace Done
  157. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  158. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
  159. Writing leaf ambient...done
  160. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (2)
  161.  
  162. Ready to Finish
  163.  
  164. Object names Objects/Maxobjs Memory / Maxmem Fullness
  165. ------------ --------------- --------------- --------
  166. models 9/1024 432/49152 ( 0.9%)
  167. brushes 909/8192 10908/98304 (11.1%)
  168. brushsides 9662/65536 77296/524288 (14.7%)
  169. planes 8936/65536 178720/1310720 (13.6%)
  170. vertexes 6440/65536 77280/786432 ( 9.8%)
  171. nodes 588/65536 18816/2097152 ( 0.9%)
  172. texinfos 422/12288 30384/884736 ( 3.4%)
  173. texdata 74/2048 2368/65536 ( 3.6%)
  174. dispinfos 0/0 0/0 ( 0.0%)
  175. disp_verts 0/0 0/0 ( 0.0%)
  176. disp_tris 0/0 0/0 ( 0.0%)
  177. disp_lmsamples 0/0 0/0 ( 0.0%)
  178. faces 3141/65536 175896/3670016 ( 4.8%)
  179. hdr faces 0/65536 0/3670016 ( 0.0%)
  180. origfaces 2200/65536 123200/3670016 ( 3.4%)
  181. leaves 598/65536 19136/2097152 ( 0.9%)
  182. leaffaces 3574/65536 7148/131072 ( 5.5%)
  183. leafbrushes 1164/65536 2328/131072 ( 1.8%)
  184. areas 2/256 16/2048 ( 0.8%)
  185. surfedges 24807/512000 99228/2048000 ( 4.8%)
  186. edges 15525/256000 62100/1024000 ( 6.1%)
  187. LDR worldlights 14/8192 1232/720896 ( 0.2%)
  188. HDR worldlights 0/8192 0/720896 ( 0.0%)
  189. leafwaterdata 1/32768 12/393216 ( 0.0%)
  190. waterstrips 767/32768 7670/327680 ( 2.3%)
  191. waterverts 0/65536 0/786432 ( 0.0%)
  192. waterindices 14850/65536 29700/131072 (22.7%)
  193. cubemapsamples 3/1024 48/16384 ( 0.3%)
  194. overlays 20/512 7040/180224 ( 3.9%)
  195. LDR lightdata [variable] 1789268/0 ( 0.0%)
  196. HDR lightdata [variable] 0/0 ( 0.0%)
  197. visdata [variable] 0/16777216 ( 0.0%)
  198. entdata [variable] 140787/393216 (35.8%)
  199. LDR ambient table 598/65536 2392/262144 ( 0.9%)
  200. HDR ambient table 598/65536 2392/262144 ( 0.9%)
  201. LDR leaf ambient 3417/65536 95676/1835008 ( 5.2%)
  202. HDR leaf ambient 598/65536 16744/1835008 ( 0.9%)
  203. occluders 0/0 0/0 ( 0.0%)
  204. occluder polygons 0/0 0/0 ( 0.0%)
  205. occluder vert ind 0/0 0/0 ( 0.0%)
  206. detail props [variable] 1/12 ( 8.3%)
  207. static props [variable] 1/10956 ( 0.0%)
  208. pakfile [variable] 979079/0 ( 0.0%)
  209. physics [variable] 308314/4194304 ( 7.4%)
  210. physics terrain [variable] 2/1048576 ( 0.0%)
  211.  
  212. Level flags = 1
  213.  
  214. Total triangle count: 9738
  215. Writing d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.bsp
  216. 2 minutes, 14 seconds elapsed
  217. Valve Software - vrad.exe SSE (May 15 2014)
  218.  
  219. Valve Radiosity Simulator
  220. 4 threads
  221. [Reading texlights from 'lights.rad']
  222. [48 texlights parsed from 'lights.rad']
  223.  
  224. Loading d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.bsp
  225. Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
  226. No vis information, direct lighting only.
  227. Setting up ray-trace acceleration structure... Done (3.42 seconds)
  228. 3141 faces
  229. 2 degenerate faces
  230. 643233 square feet [92625560.00 square inches]
  231. 0 Displacements
  232. 0 Square Feet [0.00 Square Inches]
  233. sun extent from map=0.000000
  234. 14 direct lights
  235. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (111)
  236. Build Patch/Sample Hash Table(s).....Done<0.0079 sec>
  237. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  238. FinalLightFace Done
  239. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  240. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
  241. Writing leaf ambient...done
  242. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (2)
  243.  
  244. Ready to Finish
  245.  
  246. Object names Objects/Maxobjs Memory / Maxmem Fullness
  247. ------------ --------------- --------------- --------
  248. models 9/1024 432/49152 ( 0.9%)
  249. brushes 909/8192 10908/98304 (11.1%)
  250. brushsides 9662/65536 77296/524288 (14.7%)
  251. planes 8936/65536 178720/1310720 (13.6%)
  252. vertexes 6440/65536 77280/786432 ( 9.8%)
  253. nodes 588/65536 18816/2097152 ( 0.9%)
  254. texinfos 422/12288 30384/884736 ( 3.4%)
  255. texdata 74/2048 2368/65536 ( 3.6%)
  256. dispinfos 0/0 0/0 ( 0.0%)
  257. disp_verts 0/0 0/0 ( 0.0%)
  258. disp_tris 0/0 0/0 ( 0.0%)
  259. disp_lmsamples 0/0 0/0 ( 0.0%)
  260. faces 3141/65536 175896/3670016 ( 4.8%)
  261. hdr faces 3141/65536 175896/3670016 ( 4.8%)
  262. origfaces 2200/65536 123200/3670016 ( 3.4%)
  263. leaves 598/65536 19136/2097152 ( 0.9%)
  264. leaffaces 3574/65536 7148/131072 ( 5.5%)
  265. leafbrushes 1164/65536 2328/131072 ( 1.8%)
  266. areas 2/256 16/2048 ( 0.8%)
  267. surfedges 24807/512000 99228/2048000 ( 4.8%)
  268. edges 15525/256000 62100/1024000 ( 6.1%)
  269. LDR worldlights 14/8192 1232/720896 ( 0.2%)
  270. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  271. leafwaterdata 1/32768 12/393216 ( 0.0%)
  272. waterstrips 767/32768 7670/327680 ( 2.3%)
  273. waterverts 0/65536 0/786432 ( 0.0%)
  274. waterindices 14850/65536 29700/131072 (22.7%)
  275. cubemapsamples 3/1024 48/16384 ( 0.3%)
  276. overlays 20/512 7040/180224 ( 3.9%)
  277. LDR lightdata [variable] 1789268/0 ( 0.0%)
  278. HDR lightdata [variable] 1789268/0 ( 0.0%)
  279. visdata [variable] 0/16777216 ( 0.0%)
  280. entdata [variable] 140787/393216 (35.8%)
  281. LDR ambient table 598/65536 2392/262144 ( 0.9%)
  282. HDR ambient table 598/65536 2392/262144 ( 0.9%)
  283. LDR leaf ambient 3417/65536 95676/1835008 ( 5.2%)
  284. HDR leaf ambient 3417/65536 95676/1835008 ( 5.2%)
  285. occluders 0/0 0/0 ( 0.0%)
  286. occluder polygons 0/0 0/0 ( 0.0%)
  287. occluder vert ind 0/0 0/0 ( 0.0%)
  288. detail props [variable] 1/12 ( 8.3%)
  289. static props [variable] 1/10956 ( 0.0%)
  290. pakfile [variable] 1606731/0 ( 0.0%)
  291. physics [variable] 308314/4194304 ( 7.4%)
  292. physics terrain [variable] 2/1048576 ( 0.0%)
  293.  
  294. Level flags = 3
  295.  
  296. Total triangle count: 9738
  297. Writing d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.bsp
  298. 2 minutes, 9 seconds elapsed
  299.  
  300. ** Executing...
  301. ** Command: Copy File
  302. ** Parameters: "d:\steam\steamapps\common\half-life 2\ep2\maps\ttt_ghetto.bsp" "D:\Steam\steamapps\common\Half-Life 2\ep2\maps\ttt_ghetto.bsp"
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