iAmHooker

playerstate_s with Size

Aug 7th, 2012
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  1. playerState_s struc # (sizeof=0x2D68, standard type)
  2. 00000000 commandTime: .long ?
  3. 00000004 pm_type: .long ?
  4. 00000008 bobCycle: .long ?
  5. 0000000C pm_flags: .long ?
  6. 00000010 weapFlags: .long ?
  7. 00000014 otherFlags: .long ?
  8. 00000018 pm_time: .long ?
  9. 0000001C origin: .float 3 dup(?)
  10. 00000028 velocity: .float 3 dup(?)
  11. 00000034 oldVelocity: .float 2 dup(?)
  12. 0000003C weaponTime: .long ?
  13. 00000040 weaponDelay: .long ?
  14. 00000044 grenadeTimeLeft:.long ?
  15. 00000048 throwBackGrenadeOwner:.long ?
  16. 0000004C throwBackGrenadeTimeLeft:.long ?
  17. 00000050 weaponRestrictKickTime:.long ?
  18. 00000054 foliageSoundTime:.long ?
  19. 00000058 gravity: .long ?
  20. 0000005C leanf: .float ?
  21. 00000060 speed: .long ?
  22. 00000064 delta_angles: .float 3 dup(?)
  23. 00000070 groundEntityNum:.long ?
  24. 00000074 vLadderVec: .float 3 dup(?)
  25. 00000080 jumpTime: .long ?
  26. 00000084 jumpOriginZ: .float ?
  27. 00000088 legsTimer: .long ?
  28. 0000008C legsAnim: .long ?
  29. 00000090 torsoTimer: .long ?
  30. 00000094 torsoAnim: .long ?
  31. 00000098 legsAnimDuration:.long ?
  32. 0000009C torsoAnimDuration:.long ?
  33. 000000A0 damageTimer: .long ?
  34. 000000A4 damageDuration: .long ?
  35. 000000A8 flinchYawAnim: .long ?
  36. 000000AC movementDir: .long ?
  37. 000000B0 eFlags: .long ?
  38. 000000B4 eventSequence: .long ?
  39. 000000B8 events: .long 4 dup(?)
  40. 000000C8 eventParms: .long 4 dup(?)
  41. 000000D8 oldEventSequence:.long ?
  42. 000000DC clientNum: .long ?
  43. 000000E0 offHandIndex: .long ?
  44. 000000E4 offhandSecondary:.long ? # enum OffhandSecondaryClass
  45. 000000E8 weapon: .long ?
  46. 000000EC weaponstate: .long ?
  47. 000000F0 weaponShotCount:.long ?
  48. 000000F4 fWeaponPosFrac: .float ?
  49. 000000F8 adsDelayTime: .long ?
  50. 000000FC spreadOverride: .long ?
  51. 00000100 spreadOverrideState:.long ?
  52. 00000104 viewmodelIndex: .long ?
  53. 00000108 viewangles: .float 3 dup(?)
  54. 00000114 viewHeightTarget:.long ?
  55. 00000118 viewHeightCurrent:.float ?
  56. 0000011C viewHeightLerpTime:.long ?
  57. 00000120 viewHeightLerpTarget:.long ?
  58. 00000124 viewHeightLerpDown:.long ?
  59. 00000128 viewAngleClampBase:.float 2 dup(?)
  60. 00000130 viewAngleClampRange:.float 2 dup(?)
  61. 00000138 damageEvent: .long ?
  62. 0000013C damageYaw: .long ?
  63. 00000140 damagePitch: .long ?
  64. 00000144 damageCount: .long ?
  65. 00000148 stats: .long 5 dup(?)
  66. 0000015C ammo: .long 128 dup(?)
  67. 0000035C ammoclip: .long 128 dup(?)
  68. 0000055C weapons: .long 4 dup(?)
  69. 0000056C weaponold: .long 4 dup(?)
  70. 0000057C weaponrechamber:.long 4 dup(?)
  71. 0000058C proneDirection: .float ?
  72. 00000590 proneDirectionPitch:.float ?
  73. 00000594 proneTorsoPitch:.float ?
  74. 00000598 viewlocked: .long ? # enum ViewLockTypes
  75. 0000059C viewlocked_entNum:.long ?
  76. 000005A0 cursorHint: .long ?
  77. 000005A4 cursorHintString:.long ?
  78. 000005A8 cursorHintEntIndex:.long ?
  79. 000005AC iCompassPlayerInfo:.long ?
  80. 000005B0 radarEnabled: .long ?
  81. 000005B4 locationSelectionInfo:.long ?
  82. 000005B8 sprintState: SprintState ?
  83. 000005CC fTorsoPitch: .float ?
  84. 000005D0 fWaistPitch: .float ?
  85. 000005D4 holdBreathScale:.float ?
  86. 000005D8 holdBreathTimer:.long ?
  87. 000005DC moveSpeedScaleMultiplier:.float ?
  88. 000005E0 mantleState: MantleState ?
  89. 000005F0 meleeChargeYaw: .float ?
  90. 000005F4 meleeChargeDist:.long ?
  91. 000005F8 meleeChargeTime:.long ?
  92. 000005FC perks: .long ?
  93. 00000600 actionSlotType: .long 4 dup(?) # enum ActionSlotType
  94. 00000610 actionSlotParam:ActionSlotParam 4 dup(?)
  95. 00000620 entityEventSequence:.long ?
  96. 00000624 weapAnim: .long ?
  97. 00000628 aimSpreadScale: .float ?
  98. 0000062C shellshockIndex:.long ?
  99. 00000630 shellshockTime: .long ?
  100. 00000634 shellshockDuration:.long ?
  101. 00000638 dofNearStart: .float ?
  102. 0000063C dofNearEnd: .float ?
  103. 00000640 dofFarStart: .float ?
  104. 00000644 dofFarEnd: .float ?
  105. 00000648 dofNearBlur: .float ?
  106. 0000064C dofFarBlur: .float ?
  107. 00000650 hudElemLastAssignedSoundID:.long ?
  108. 00000654 objective: objective_t 16 dup(?)
  109. 00000814 weaponmodels: .byte 128 dup(?)
  110. 00000894 deltaTime: .long ?
  111. 00000898 hud: $34F5FF81F22F064F6056100ACF350368 ?
  112. 00002D68 playerState_s ends
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