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Corruptxion

Temtem

Jan 26th, 2020
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  1. Mono path[0] = 'D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/SteamLibrary/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f07)
  8. Vendor:
  9. VRAM: 8031 MB
  10. Driver: 26.21.14.4097
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.149 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.469400 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/26/2020 8:35:47 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.5
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 6 worker threads for Enlighten.
  31. Thread -> id: 25a0 -> priority: 1
  32. Thread -> id: 2658 -> priority: 1
  33. Thread -> id: 348c -> priority: 1
  34. Thread -> id: 33fc -> priority: 1
  35. Thread -> id: 4108 -> priority: 1
  36. Thread -> id: b6c -> priority: 1
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  40. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174309.
  43. Total: 298.856300 ms (FindLiveObjects: 11.110300 ms CreateObjectMapping: 18.556400 ms MarkObjects: 268.768500 ms DeleteObjects: 0.420700 ms)
  44.  
  45. Tamer ID: 328342
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  48.  
  49. Unloading 20 Unused Serialized files (Serialized files now loaded: 9)
  50.  
  51. Unloading 2489 unused Assets to reduce memory usage. Loaded Objects now: 206215.
  52. Total: 299.496500 ms (FindLiveObjects: 8.887400 ms CreateObjectMapping: 19.536700 ms MarkObjects: 269.467600 ms DeleteObjects: 1.604400 ms)
  53.  
  54. Unloading 6 Unused Serialized files (Serialized files now loaded: 10)
  55.  
  56. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 206259.
  57. Total: 297.757200 ms (FindLiveObjects: 9.949800 ms CreateObjectMapping: 15.890300 ms MarkObjects: 271.697600 ms DeleteObjects: 0.219200 ms)
  58.  
  59. Unloading 9 Unused Serialized files (Serialized files now loaded: 10)
  60.  
  61. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 210729.
  62. Total: 294.338200 ms (FindLiveObjects: 9.718600 ms CreateObjectMapping: 16.072900 ms MarkObjects: 268.331600 ms DeleteObjects: 0.214900 ms)
  63.  
  64. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  65.  
  66. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210729.
  67. Total: 293.148600 ms (FindLiveObjects: 9.478900 ms CreateObjectMapping: 14.247400 ms MarkObjects: 269.202300 ms DeleteObjects: 0.219700 ms)
  68.  
  69. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  70.  
  71. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210729.
  72. Total: 303.640400 ms (FindLiveObjects: 9.776000 ms CreateObjectMapping: 14.504000 ms MarkObjects: 279.158400 ms DeleteObjects: 0.201500 ms)
  73.  
  74. Unloading 3 Unused Serialized files (Serialized files now loaded: 10)
  75.  
  76. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 210764.
  77. Total: 297.381500 ms (FindLiveObjects: 9.224300 ms CreateObjectMapping: 15.441300 ms MarkObjects: 272.510700 ms DeleteObjects: 0.205000 ms)
  78.  
  79. Unloading 14 Unused Serialized files (Serialized files now loaded: 10)
  80.  
  81. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 215588.
  82. Total: 301.852100 ms (FindLiveObjects: 9.975200 ms CreateObjectMapping: 19.501000 ms MarkObjects: 272.160400 ms DeleteObjects: 0.215100 ms)
  83.  
  84. Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
  85.  
  86. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 215609.
  87. Total: 308.700500 ms (FindLiveObjects: 10.257200 ms CreateObjectMapping: 20.319900 ms MarkObjects: 277.511100 ms DeleteObjects: 0.611500 ms)
  88.  
  89. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  90.  
  91. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 215609.
  92. Total: 306.371200 ms (FindLiveObjects: 11.514700 ms CreateObjectMapping: 19.600700 ms MarkObjects: 275.002100 ms DeleteObjects: 0.253400 ms)
  93.  
  94. Close Time: 1/26/2020 8:39:09 PM
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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