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- [2012-03-20 15:56:19] [INFO] Now logging to <file:///C:/Users/Brent/Documents/Chat%20Logs/freenode/channels/%23believe.vg-meeting.2012-03-20.log>.
- [2012-03-20 15:58:11] -->| Ainaurdur (625e9940@gateway/web/freenode/ip.98.94.153.64) has joined #believe.vg-meeting
- [2012-03-20 15:58:28] -->| victor_prime ([email protected]) has joined #believe.vg-meeting
- [2012-03-20 15:58:32] -->| itsjoncharles ([email protected]) has joined #believe.vg-meeting
- [2012-03-20 15:59:29] -->| Spoo ([email protected]) has joined #believe.vg-meeting
- [2012-03-20 16:00:08] -->| Mosse_ ([email protected]) has joined #believe.vg-meeting
- [2012-03-20 16:00:31] <S0N0S> http://forums.believe.vg/index.php?topic=36.0
- [2012-03-20 16:00:58] -->| wwydt ([email protected]) has joined #believe.vg-meeting
- [2012-03-20 16:01:36] <Gil> testing... testing.. 1... 2... Is this thing on?
- [2012-03-20 16:01:54] <CrunchyFrog> this is houston youre coming in loud and clear, over
- [2012-03-20 16:02:04] <RavenH2> coughing in the back of the room
- [2012-03-20 16:02:25] -->| Risk_Breaker ([email protected]) has joined #believe.vg-meeting
- [2012-03-20 16:02:29] <wwydt> yay I made it though probably not for long :(
- [2012-03-20 16:02:29] <grizznkev_> crying baby
- [2012-03-20 16:02:40] -->| doomed1 ([email protected]) has joined #believe.vg-meeting
- [2012-03-20 16:02:43] <CrunchyFrog> ringitty dong dingdingy doooooooong
- [2012-03-20 16:02:44] <Gil> Okay! Evening all! Thanks for coming!
- [2012-03-20 16:02:44] <Risk_Breaker> I'm going to be afk for 5 minutes or so
- [2012-03-20 16:02:54] <Gil> The main purpose of the meeting tonight is to discuss the proposals from our forums, and then move into a voting phase to decide what we're going with.
- [2012-03-20 16:02:56] <GSGM> hello everyone
- [2012-03-20 16:03:03] <Gil> The idea is, we'll have 1 hour - 1 1/2 hours of discussion purely around the proposals this evening, and then there'll be a vote open in the forums for 24 hours.
- [2012-03-20 16:03:10] <doomed1> DESIGN GUYS, JOIN #believe.design
- [2012-03-20 16:03:11] <Gil> Fingers crossed, we should know what we're going to move forward with on Thursday.
- [2012-03-20 16:03:23] <Gil> Before we start discussion, I'd like to just ask for help - we are throwing our new web presence up as quickly as possible. Next focus is on the wiki at wiki.believe.vg - we really need someone to take this up and help the writing team work on it... it most definitely needs to be skinned away from the existing defaults :)
- [2012-03-20 16:03:34] <S0N0S> already started a channel, #believe.vg-design
- [2012-03-20 16:03:52] <doomed1> bah, you're no fun
- [2012-03-20 16:04:01] <GSGM> join the writing team channel here #believe/writing
- [2012-03-20 16:04:06] <Gil> so if you want to jump in on the wiki
- [2012-03-20 16:04:10] <Gil> email me - [email protected]
- [2012-03-20 16:04:20] <CrunchyFrog> we have a sfx channel?
- [2012-03-20 16:04:21] <Gil> or just go ahead and edit it, I suppose
- [2012-03-20 16:04:23] * Gil shrugs
- [2012-03-20 16:04:30] <Gil> Okay, so on to the discussion...
- [2012-03-20 16:04:34] <grizznkev_> uhhhhh nope, just me Gabe Newell
- [2012-03-20 16:04:38] <Gil> Before we discuss the proposals, I would like to ask people to stay on topic. The channel is unmuted for all, but I will have to mute anybody who consistently goes off topic as we have a lot of proposals to discuss and not much time to do it in.
- [2012-03-20 16:04:51] <Gil> Remember, the point of tonight is not to make a final decision but just to discuss the proposals with each other. AFTER the meeting, the vote will go up on the forums and then you can pick the one you like the best.
- [2012-03-20 16:05:02] <Gil> The following is on-topic for this meeting:
- [2012-03-20 16:05:06] <Gil> The Proposals listed in the proposals forum
- [2012-03-20 16:05:10] <Gil> Game Mechanics
- [2012-03-20 16:05:13] <Gil> Game Ideas
- [2012-03-20 16:05:17] <Gil> *Basic* Story Ideas
- [2012-03-20 16:05:21] <Gil> The following is off-topic for this meeting:
- [2012-03-20 16:05:25] <Gil> Any Proposals not listed in the proposals forum
- [2012-03-20 16:05:30] <Gil> The best tools to write code/make music/draw gfx
- [2012-03-20 16:05:35] <Gil> The fact that you don't like the name 'project:BELIEVE'
- [2012-03-20 16:05:45] <Gil> Whether you feel a proposal is either being too ambitious or not ambitious enough
- [2012-03-20 16:05:53] <Gil> ( Let the design team worry about that, after we've picked an idea! )
- [2012-03-20 16:06:02] <Gil> okay! So let's jump onto the first proposal: light vs Dark ( http://forums.believe.vg/index.php?topic=42.0 )
- [2012-03-20 16:06:13] <Gil> anybody have any strong feelings on that proposal?
- [2012-03-20 16:06:21] -->| georaldc ([email protected]) has joined #believe.vg-meeting
- [2012-03-20 16:06:30] <CrunchyFrog> I think it's a cool idea, one that will need some iteration, but cool nonetheless
- [2012-03-20 16:06:33] <Spoo> I just read it. I think it makes a strong point for unique art styles.
- [2012-03-20 16:06:41] <CrunchyFrog> andone that sould be relatively easy for coding
- [2012-03-20 16:06:56] <GSGM> I dig the concept. But it mainly serves as a mechanic
- [2012-03-20 16:07:45] <RavenH2> Well, I think we have to come up with more ways than one to play between dark and light
- [2012-03-20 16:07:46] <Prophet_Steve> I think there are plenty of things to do with the mechanic to turn it into a concept
- [2012-03-20 16:07:55] <victor_prime> I like the concept, could be like dark souls in some way but different
- [2012-03-20 16:07:57] <RavenH2> I mean, we have to be very picky with the puzzles
- [2012-03-20 16:07:58] <doomed1> Light Vs Dark was admitted to be a sort of weak, last second thing. The mechanic is certainly usable, but I would rather not make a whole game around it
- [2012-03-20 16:08:06] <doomed1> Considering how many other games already have anyway
- [2012-03-20 16:08:06] <RavenH2> but it's a damn great concept
- [2012-03-20 16:08:11] <doomed1> It's a mechanic
- [2012-03-20 16:08:41] <Anedar> But it's a good mechanic to base a game on imo
- [2012-03-20 16:08:47] <Spoo> If there's anything to take away from it, it's that popular games today use unique art styles both to increase the utility of the player and to lighten the complexity of actually making the game.
- [2012-03-20 16:09:12] <wwydt> It is an interesting mechanic. We can start with this mechanic and build upon it, and I wouldn't have any objections
- [2012-03-20 16:09:24] <itsjoncharles> like I said at the top of post, my pitch as more directed at generating *ideas* rather then a whole game around just it
- [2012-03-20 16:09:32] <Spoo> I think it's a lesson that could be applied to any of our potential projects.
- [2012-03-20 16:09:56] <doomed1> I tend to disagree in our case since it's been done to death and back. Light/Darkness puzzles can be integrated in just about any game with "supernatural" themes, and even those without. This isn't something to chuck, but it's not really a starting point.
- [2012-03-20 16:09:58] <RavenH2> so...let's say...we could add the light/dark mechanic to other game?
- [2012-03-20 16:10:00] <CrunchyFrog> just having a mechanic where there is a dichotomy between two world types
- [2012-03-20 16:10:03] <Gil> wwydt an interesting point - if we went with this one, I'd see it as something where we'd design the mechanic and then almost build it up as we went along
- [2012-03-20 16:10:27] <Gil> I don't know how comfortable people would be starting something with no definite end goal though
- [2012-03-20 16:10:28] <SirJonthe> scope creep, Gil
- [2012-03-20 16:10:28] <CrunchyFrog> yeah, you'd really need to play around with it first
- [2012-03-20 16:10:30] <Prophet_Steve> Well, I can imagine in one of the other projects having the player move slower/tumble/smaller view of vision in darkness
- [2012-03-20 16:10:34] <Prophet_Steve> And isn't that hard to do
- [2012-03-20 16:10:46] <GSGM> it could be a prticular level's mechanic
- [2012-03-20 16:10:51] <GSGM> *particular
- [2012-03-20 16:10:52] <CrunchyFrog> true
- [2012-03-20 16:11:07] <S0N0S> Despite it's simplicity, I think we could easily build on top of it. It's a fairly open concept as is, so it's hard to say now which direction we should go with it.
- [2012-03-20 16:11:09] <RavenH2> we could add it as a mechanic (if it fit's to another game)
- [2012-03-20 16:11:18] <GSGM> yesa
- [2012-03-20 16:11:23] <S0N0S> I like the idea, but I do not think it is a strong idea.
- [2012-03-20 16:11:24] <GSGM> *yes
- [2012-03-20 16:11:38] <CrunchyFrog> agreed, it's one piece of a larger design, but not really a foundation
- [2012-03-20 16:11:48] <GSGM> btw reminder: somene should be keeping logs
- [2012-03-20 16:11:53] <Gil> we are keeping logs
- [2012-03-20 16:11:54] <doomed1> I always do
- [2012-03-20 16:11:54] <Gil> :)
- [2012-03-20 16:11:57] <grizznkev_> Yeah. This isn't really an entire game idea, as I'm seeing it. But I am fond of the concept and I could easily see it being applied to something else.
- [2012-03-20 16:11:58] <GSGM> ok
- [2012-03-20 16:12:07] <Spoo> At this stage, where we ideally want both an insight into mechanics and a games A-Z, I don't see that project as a strong contender.
- [2012-03-20 16:12:08] <Gil> okay I need to jump in really quickly
- [2012-03-20 16:12:12] <Gil> and I'm going to break my own rule here
- [2012-03-20 16:12:16] <Gil> this is going to be slightly off topic
- [2012-03-20 16:12:17] <S0N0S> As I said, I like the idea, but we need something more solid at this point.
- [2012-03-20 16:12:26] <Gil> I've just realised that the polls option will only let me set 5 options
- [2012-03-20 16:12:35] <CrunchyFrog> make 2 polls?
- [2012-03-20 16:12:38] <Gil> and we now have 12 options
- [2012-03-20 16:12:40] <GSGM> add a second poll named part 2
- [2012-03-20 16:12:41] <Gil> so that would be 3 polls
- [2012-03-20 16:12:43] <CrunchyFrog> 3 polls
- [2012-03-20 16:12:43] <itsjoncharles> do top five options?
- [2012-03-20 16:12:46] <doomed1> So we choose the 5 best realized pitches.
- [2012-03-20 16:12:52] <Gil> Okay so how about we do this?
- [2012-03-20 16:12:57] <Gil> we have 3 polls, choose one from each
- [2012-03-20 16:13:02] <GSGM> agree with doomed1
- [2012-03-20 16:13:02] <Gil> and then we'll run a poll with the top 3 ideas
- [2012-03-20 16:13:07] <Gil> thursday - friday
- [2012-03-20 16:13:11] <Gil> would everyone be okay with that?
- [2012-03-20 16:13:18] <CrunchyFrog> sure
- [2012-03-20 16:13:22] <GSGM> Or
- [2012-03-20 16:13:23] <doomed1> Again, we should just whittle them down here
- [2012-03-20 16:13:31] <SirJonthe> agree with doomed1
- [2012-03-20 16:13:35] <GSGM> we today we could choose the best 5
- [2012-03-20 16:13:38] <GSGM> and go from there
- [2012-03-20 16:13:40] <Spoo> I agree with doomed as well
- [2012-03-20 16:13:43] <itsjoncharles> I'd do it here because it's too complicated, imo, to do multiple polls
- [2012-03-20 16:13:44] <GSGM> much less complicated
- [2012-03-20 16:13:50] <Gil> okay, so you guys want to pick 5 at the end of the meeting and have those in the poll?
- [2012-03-20 16:13:56] <itsjoncharles> for sure
- [2012-03-20 16:13:57] <S0N0S> Randomize the polls, perhaps, but that's not ideal. I prefer to narrow it here, then vote.
- [2012-03-20 16:13:58] <Spoo> Yes
- [2012-03-20 16:14:00] <GSGM> yeah
- [2012-03-20 16:14:00] <Risk_Breaker> yes
- [2012-03-20 16:14:01] <Gil> okay I'm happy to go with that
- [2012-03-20 16:14:03] <RavenH2> yes
- [2012-03-20 16:14:08] <doomed1> I really think that if we can come down to the best ideas we can avoid splitting the vote between a bunch of different games.
- [2012-03-20 16:14:10] <CrunchyFrog> yeah i suppose it is more eficient
- [2012-03-20 16:14:22] <Gil> here's a late entry then - a Bit.Trip Inspired RPG (http://forums.believe.vg/index.php?topic=39.0)
- [2012-03-20 16:14:40] <Gil> it appeared in the last 30 minutes so you may not have had a chance to look at it
- [2012-03-20 16:14:42] <Gil> so go check it out
- [2012-03-20 16:14:48] <Gil> and let's pick the bones of it
- [2012-03-20 16:14:56] <CrunchyFrog> this was my submission, so I guess if you guys have any questions you can direct em at me
- [2012-03-20 16:14:59] <doomed1> It's already been done
- [2012-03-20 16:15:08] <RavenH2> I discussed this one whit crunchyfrog
- [2012-03-20 16:15:10] <doomed1> http://www.playiridium.com/games
- [2012-03-20 16:15:11] <Anedar> It sounds pretty much exactly like Sequence
- [2012-03-20 16:15:28] <doomed1> ^Which is exactly what I was thinking when I read it
- [2012-03-20 16:15:30] <Risk_Breaker> it sounds too much like sequence for my tastes, as much as I like rhythm games
- [2012-03-20 16:15:59] <wwydt> Hmm... It's a nice idea, but I'd personally prefer a different option
- [2012-03-20 16:16:02] <itsjoncharles> haven't played Sequence so I can't comment, unfortunately
- [2012-03-20 16:16:04] <georaldc> Was sequence a traditional rpg?
- [2012-03-20 16:16:06] <GSGM> Rhythm games are not my cup of tea really...
- [2012-03-20 16:16:18] <CrunchyFrog> sequence was more of a linear dungeon crawl
- [2012-03-20 16:16:24] <Spoo> It sounds closer to Mother 3
- [2012-03-20 16:16:26] <CrunchyFrog> this would be more open world traditional RPG
- [2012-03-20 16:16:32] <Anedar> I do like the idea of a rpg with another genre for combat, like sequence or puzzle quest does
- [2012-03-20 16:16:33] <Spoo> With its rythm-based fighting
- [2012-03-20 16:16:37] <Prophet_Steve> It can be more of an "abtract" game then a hard rhythem game
- [2012-03-20 16:16:40] <grizznkev_> I always had this idea that rhythm games would be difficult to program, though I really have no clue. Is it any harder to make a rhythm game than something else?
- [2012-03-20 16:16:49] <doomed1> I don't mind rhythm elements, but like RPG elements, I hesitate to use them lightly
- [2012-03-20 16:16:56] <georaldc> Yeah, sounds like Mother
- [2012-03-20 16:16:56] <GSGM> and not everyone can "do" rhythm based battles
- [2012-03-20 16:17:05] <Spoo> Like me. lol
- [2012-03-20 16:17:21] <S0N0S> The design seems a bit...all over the place. Not to mention, it seems like it would require a lot of time spent on balancing and art assests. A more simpler idea would be ideal.
- [2012-03-20 16:17:33] <GSGM> what I want to say is that rhythm games are kind of a niche genre
- [2012-03-20 16:17:41] <doomed1> Indeed
- [2012-03-20 16:17:50] <CrunchyFrog> Guitar hero anyone?
- [2012-03-20 16:17:58] <CrunchyFrog> but i suppose nowadays yea
- [2012-03-20 16:18:01] <Gil> okay
- [2012-03-20 16:18:16] <doomed1> two down. Who's next? :P
- [2012-03-20 16:18:17] <Gil> the next proposal was one of the first ones we got after the last meeting
- [2012-03-20 16:18:29] <Gil> my name is on it, on the forums but it came from doomed1 originally
- [2012-03-20 16:18:34] <Gil> I just copy/pasted it across to the new forums :)
- [2012-03-20 16:18:42] <Gil> Project Space Adventure ( http://forums.believe.vg/index.php?topic=12.0 )
- [2012-03-20 16:18:44] <Spoo> And forgot to copy and paste mine!
- [2012-03-20 16:18:54] <Gil> Spoo I did? :(
- [2012-03-20 16:19:02] <Spoo> lol, yeah. But it's okay
- [2012-03-20 16:19:04] <grizznkev_> This one I really really liked.
- [2012-03-20 16:19:08] <Gil> shit sorry :(
- [2012-03-20 16:19:20] <GSGM> I like this one
- [2012-03-20 16:19:21] <CrunchyFrog> the left-click to move thing seems a bit antiquated, why not use wasd?
- [2012-03-20 16:19:26] <Spoo> So, I'm really all in with Project Space Adventure.
- [2012-03-20 16:19:40] <doomed1> It came as a sort of summation of the guys who were tapped for design. It's sort of a combination between a survival game, a metroidvania type game, and a point and click adventure game.
- [2012-03-20 16:19:44] <grizznkev_> Yeah, I'm not totally with the controls, but the overall concept is really appealing.
- [2012-03-20 16:19:55] <Spoo> I think the idea needs to be SMALLER, but I like it.
- [2012-03-20 16:19:58] <doomed1> The control ideas I had were inspired by Magicka
- [2012-03-20 16:19:58] <Risk_Breaker> it's one of my favourites as well, precisely because it mixes a lot of the stuff I would like
- [2012-03-20 16:19:59] <GSGM> I am not sure about if the different gaming mechanics/genres will merge properly
- [2012-03-20 16:19:59] <NetTime> I like this one the best so far
- [2012-03-20 16:20:07] <doomed1> And the idea can be scaled as necessary
- [2012-03-20 16:20:09] <Anedar> The controls sounds like a nice variaton, sort of like how penumbra did
- [2012-03-20 16:20:21] <SirJonthe> This one definitely makes my top 5
- [2012-03-20 16:20:26] <Gil> this reminds me of a bunch of old BBC Model B games - Stryker's Run, Codename: Droid, Citadel even (that's not a bad thing by the way)
- [2012-03-20 16:20:34] <GSGM> top 5 for me too
- [2012-03-20 16:20:36] <doomed1> P&C merges with everything. :P
- [2012-03-20 16:20:39] <CrunchyFrog> so it sounds like Deus Ex in 2D
- [2012-03-20 16:20:40] <Spoo> I was thinking of like Flashback
- [2012-03-20 16:20:45] <Risk_Breaker> I like the mix of a clear setting, defined gameplay and good oportunities to do cool stuff
- [2012-03-20 16:20:51] <Spoo> Out of this World, with click + point.
- [2012-03-20 16:20:52] <RavenH2> I think this one gives us a lot of room to play with different things
- [2012-03-20 16:21:00] <itsjoncharles> seems like the most fleshed-out idea
- [2012-03-20 16:21:40] <GSGM> so I think we found 1/5
- [2012-03-20 16:21:47] <Gil> I like the idea
- [2012-03-20 16:21:47] <itsjoncharles> setting's pretty generic, but if you're pitching it as an open slate than that's interesting
- [2012-03-20 16:21:49] <Spoo> Certainly in my top 5.
- [2012-03-20 16:21:52] <Gil> but
- [2012-03-20 16:21:52] <georaldc> I like how its open in the sense that we can add, remove what we think will work or not
- [2012-03-20 16:21:56] <Gil> and I'm playing devil's advocate here
- [2012-03-20 16:22:00] <Gil> so don't take it personally
- [2012-03-20 16:22:03] <doomed1> Yeah, we can play with the setting no problem.
- [2012-03-20 16:22:14] <doomed1> Go for it Gil, give us your worst
- [2012-03-20 16:22:15] <Gil> does the world really need another metroidvania?
- [2012-03-20 16:22:17] <Risk_Breaker> the art style changing helps with that itsjoncharles, or what doomed says
- [2012-03-20 16:22:26] <doomed1> Well, it's not a metroidvania in the traditional sense
- [2012-03-20 16:22:26] <Gil> it seems to me that last year, every indie game seemed to be tower defense
- [2012-03-20 16:22:30] <Anedar> The setting could be done great, exploring a desert space station, uncovering what happened etc
- [2012-03-20 16:22:32] <Risk_Breaker> I think it would be more of a P%C than metroidvania?
- [2012-03-20 16:22:34] <Gil> and this year, everyone wants to do a metroidvania
- [2012-03-20 16:22:34] <itsjoncharles> yeah, exactly
- [2012-03-20 16:22:37] <Spoo> I agree with Gil in that, I would like it to be a strict adventure game.
- [2012-03-20 16:22:37] <Gil> that would be my only concern
- [2012-03-20 16:22:49] <Risk_Breaker> yes, more adventure, less castletroid
- [2012-03-20 16:22:52] <CrunchyFrog> So we're talking more monkey island style?
- [2012-03-20 16:22:56] <doomed1> The only thing it really resembles metroidvania is the level exploration progression.
- [2012-03-20 16:22:57] <Risk_Breaker> that's how I imagine the game anyway
- [2012-03-20 16:22:58] <Anedar> Sounds more like Another World than metroidvania to me
- [2012-03-20 16:22:59] <Gil> again, don't take that personally, I'm just trying to provoke discussion
- [2012-03-20 16:23:01] <Spoo> Hence, it needs to be smaller. But it's fundamentally solid.
- [2012-03-20 16:23:03] <S0N0S> Do metroidvanias have P&C-type puzzles?
- [2012-03-20 16:23:14] <georaldc> nope
- [2012-03-20 16:23:22] <georaldc> I don't think so
- [2012-03-20 16:23:28] <S0N0S> Think of it as a twist on a tired formula.
- [2012-03-20 16:23:33] <CrunchyFrog> but a metroidvania is also too fast paced for P&C to work terribly well
- [2012-03-20 16:23:39] <itsjoncharles> I think it could be awesome as an adventure game, or at least its mechanics perhaps in a smaller portion of the game
- [2012-03-20 16:23:41] <RavenH2> Thing is... exploring derelict spaceship... already done a 1.000.000 times
- [2012-03-20 16:23:46] <CrunchyFrog> that too
- [2012-03-20 16:23:47] <Spoo> An adventure click + point with stealth segements is how I understood it.
- [2012-03-20 16:23:53] <RavenH2> we have the chance to explore somethign different
- [2012-03-20 16:24:00] <RavenH2> story wise, of course
- [2012-03-20 16:24:04] <S0N0S> Well, it's like modern RPGs. YOu have shooter sections, then you have dialog trees. I think the two could be made to work well together.
- [2012-03-20 16:24:09] <itsjoncharles> re: setting, atmosphere is the most important tbh
- [2012-03-20 16:24:09] <Spoo> It's space. We can have any setting we like.
- [2012-03-20 16:24:10] <doomed1> It's not metroidvania paced. It's actually P&C paced. Like I said, it's the PROGRESSION that resembles metroidvania, not the interaction.
- [2012-03-20 16:24:16] <Gil> it sounds *very* similar to this - http://en.wikipedia.org/wiki/Exile_(1988_video_game) - have you guys heard of that?
- [2012-03-20 16:24:23] <victor_prime> stealh elements wont work in adventure like game
- [2012-03-20 16:24:38] <Spoo> victor -- they can if it's trial and error based
- [2012-03-20 16:24:43] <GSGM> I'd prefer a more P&C approach
- [2012-03-20 16:24:48] <victor_prime> seems unfit to me
- [2012-03-20 16:24:57] <itsjoncharles> is it 2D or 3D?
- [2012-03-20 16:24:59] <Spoo> You seem unfit to me!
- [2012-03-20 16:25:02] <Spoo> lol jk
- [2012-03-20 16:25:07] <RavenH2> Sounds a lot like Out of this World (but with dialog)
- [2012-03-20 16:25:08] <Prophet_Steve> 2D I assume
- [2012-03-20 16:25:11] <Anedar> It could work if you keep them seperated and don't try to do it at the same time
- [2012-03-20 16:25:12] <CrunchyFrog> I'm still not seeing how it's a metroidvania progression
- [2012-03-20 16:25:21] <Spoo> I really like Out of this world/Flashback type games.
- [2012-03-20 16:25:26] <S0N0S> 2D sidescrolling.
- [2012-03-20 16:25:31] <Spoo> I think this sounds like one, but with p+c
- [2012-03-20 16:25:37] <victor_prime> exploration could be first persion view
- [2012-03-20 16:25:44] <Gil> doomed1 to clarify the metroidvania progression, do you mean with levelling up and stuff?
- [2012-03-20 16:25:55] <S0N0S> First person > 3D. We're not doing 3d.
- [2012-03-20 16:26:02] <Prophet_Steve> I assume, get items/power ups to gain access to new stages
- [2012-03-20 16:26:03] <doomed1> No, aquiring equipment, doubling back, and getting into a new area.
- [2012-03-20 16:26:05] <SirJonthe> I wouldn't mind a metroidvania. Sure, it's been done, but who cares?
- [2012-03-20 16:26:14] <Gil> okay
- [2012-03-20 16:26:15] <CrunchyFrog> but thats just a P&C
- [2012-03-20 16:26:17] <itsjoncharles> yeah, atmosphere is definitely important in 2D. so bare that in mind, because you don't have the flexibility like in 3D
- [2012-03-20 16:26:21] <Spoo> Yeah lol.
- [2012-03-20 16:26:21] <georaldc> Wait, you point and click your character around metroid like levels?
- [2012-03-20 16:26:22] <Gil> I'm going to push us along to the next one, because the clock is ticking :)
- [2012-03-20 16:26:28] <Spoo> Metroidvania stole p+c mechanics
- [2012-03-20 16:26:28] <Prophet_Steve> No
- [2012-03-20 16:26:33] <Spoo> not the other way around :D
- [2012-03-20 16:26:47] <Gil> Next up: Project Downgrade (http://forums.believe.vg/index.php?topic=38.0)
- [2012-03-20 16:26:54] <CrunchyFrog> its just get this thing to unlock another thing but anyway
- [2012-03-20 16:26:54] <victor_prime> <S0N0S> First person > 3D. We're not doing 3d.<<<im talking 2D first person view which can be done
- [2012-03-20 16:26:55] <doomed1> Yeah, sorta. We can work with the controls and the fine tunings of the mechancis
- [2012-03-20 16:27:11] <doomed1> 2D first person discussion is for another time
- [2012-03-20 16:27:17] <Gil> agreed doomed1
- [2012-03-20 16:27:20] <Gil> Project Downgrade....
- [2012-03-20 16:27:21] <Risk_Breaker> I like some of the ideas, but not enough to entirely base a game on the downgrade mechanic
- [2012-03-20 16:27:27] <Prophet_Steve> I partly like the downgrade idea
- [2012-03-20 16:27:28] <RavenH2> well
- [2012-03-20 16:27:31] <CrunchyFrog> Downgrade i think is cool in giving the player an earned sense of choice
- [2012-03-20 16:27:32] <Gil> I actually thought the downgrade idea was a very novel idea
- [2012-03-20 16:27:40] <Prophet_Steve> But as I mentioned in the thread, I don't want to punish the player for progressing
- [2012-03-20 16:27:44] <Gil> and I love the way that the player decides how their character progresses
- [2012-03-20 16:27:45] <NetTime> yeah the ability losing is interesting to me
- [2012-03-20 16:27:47] <RavenH2> we can use the mechanic in the "ending" part of another game.. how about that?
- [2012-03-20 16:27:48] <doomed1> Project Downgrade: I can get into this one, because it's a novel idea, but it would be very difficult to properly balance
- [2012-03-20 16:27:50] <Gil> rather than just being given things
- [2012-03-20 16:27:52] <Risk_Breaker> I like the choosing part, I like the idea of changing gameplay and I like the concept
- [2012-03-20 16:27:52] <GSGM> and gives gravity to the player's choices
- [2012-03-20 16:27:55] <CrunchyFrog> I don't think it should autolevel up everything
- [2012-03-20 16:27:59] <Risk_Breaker> yeah that would be cool RavenH2
- [2012-03-20 16:27:59] <SirJonthe> There is a lot of balancing work that needs to be done to get this to work from a gameplay standpoint
- [2012-03-20 16:28:08] <doomed1> One thing we CAN do is make a late game stage based around this progression mechanic, however.
- [2012-03-20 16:28:08] <CrunchyFrog> I think the points from one ability should go into another
- [2012-03-20 16:28:20] <Spoo> Who actually likes games where your character gets worse?
- [2012-03-20 16:28:28] <grizznkev_> This is an idea I support, though I agree with CrunchyFrog in that the story needs to be rewritten
- [2012-03-20 16:28:30] <Prophet_Steve> There are no games where that happens
- [2012-03-20 16:28:40] <Spoo> There is a reason behind that.
- [2012-03-20 16:28:41] <Risk_Breaker> I like it when it happens for 15 minutes or so
- [2012-03-20 16:28:43] <Prophet_Steve> However, in practice it usually does, because you only powerup the skills you want
- [2012-03-20 16:28:47] <wwydt> It's an interesting idea. If we keep it small (like 3 downgrades) this could end very well for us
- [2012-03-20 16:28:48] <CrunchyFrog> it wouldnt necesarily be worse, it's just choosing to specialize in a particular ability instead of another
- [2012-03-20 16:28:54] <GSGM> the story is just a basic pitch
- [2012-03-20 16:28:56] <Prophet_Steve> So the rest is weaker in comparison and is deemed useless
- [2012-03-20 16:28:59] <RavenH2> actually it happens in a lot of games... you start all powerfull, lose everything then to get it back
- [2012-03-20 16:29:01] <GSGM> it can be re-written of course
- [2012-03-20 16:29:03] <georaldc> I like the sacrificing abilities mechanic, but again we gotta figure out a way to reward players for sacrificing an ability
- [2012-03-20 16:29:04] <itsjoncharles> seems something more suited to a survival game to me
- [2012-03-20 16:29:09] <grizznkev_> Yeah I know. The changing sides thing does work for me though.
- [2012-03-20 16:29:22] <georaldc> But the difference is you lose everything right in the beginning (metroid)
- [2012-03-20 16:29:26] <itsjoncharles> like, wave-based
- [2012-03-20 16:29:37] <S0N0S> I kinda like this idea. Perhaps a last battle sort of scenario for an old hero.
- [2012-03-20 16:29:44] <CrunchyFrog> i did like the idea of having an art style that changes within the same layout
- [2012-03-20 16:29:47] <RavenH2> the story is just something we came across, I posted other story proposals for that game in a response
- [2012-03-20 16:29:56] <doomed1> I would go for as far as 5 downgrades. The thing, the levels should have ways to get by using just one mechanic at a time
- [2012-03-20 16:29:59] <GSGM> we could have the skill you have not scrificed powering up
- [2012-03-20 16:30:02] <Anedar> We really have to balance it so you won't feel like it's "correct" to sacrifice a specific ability though
- [2012-03-20 16:30:18] <doomed1> This way, after the first sacrifice, the player will already have an ill used power
- [2012-03-20 16:30:21] <doomed1> That he will give up
- [2012-03-20 16:30:32] <Risk_Breaker> actually, something like this already happens on the inFamous games
- [2012-03-20 16:30:43] <doomed1> Then the next level he gives up the next power he doesn't use
- [2012-03-20 16:30:43] <wwydt> Hmm... Thinking about it, this idea is starting to grow on me
- [2012-03-20 16:30:45] <doomed1> ANd then so on
- [2012-03-20 16:30:46] <CrunchyFrog> "simpsons did it"
- [2012-03-20 16:30:53] <GSGM> lol
- [2012-03-20 16:31:03] <Risk_Breaker> you have to choose evil or good, and the abilities change around that
- [2012-03-20 16:31:12] <Risk_Breaker> not too much though
- [2012-03-20 16:31:15] <CrunchyFrog> now an evil or good dichotomy could work
- [2012-03-20 16:31:25] <GSGM> yeah but here there's no allignement
- [2012-03-20 16:31:25] <CrunchyFrog> jedi outcast sort of thing
- [2012-03-20 16:31:30] <itsjoncharles> I'm not sure you could base a game around it per se, but perhaps as a theme that runs throughout a whole game could work within another game
- [2012-03-20 16:31:40] <Risk_Breaker> agreed itsjoncharles
- [2012-03-20 16:31:45] <CrunchyFrog> agreed
- [2012-03-20 16:31:48] <doomed1> I do like the idea, and it can be worked out, but personally, I'd like to just drop stuff like morality systems and make it "These are your powers, use them, but you have to give up one permanently at the end of each stage"
- [2012-03-20 16:31:49] <Prophet_Steve> agreed
- [2012-03-20 16:31:52] <georaldc> I think its cool if the sacrificable skills were major skills. The decision would make more of an impact to the player, as pointed out by someone here the other day
- [2012-03-20 16:32:01] <wwydt> I agree with doomed1
- [2012-03-20 16:32:05] <itsjoncharles> so, like as has been said, the opening of the game starts you out with all your powers but they're lost basically instantly. the carrot is working your way up to that point again, or close to it at least
- [2012-03-20 16:32:17] <CrunchyFrog> i.e. losing the ability to jump, but your sword gets 2x longer
- [2012-03-20 16:32:20] <Prophet_Steve> Or over preferably
- [2012-03-20 16:32:26] <doomed1> The actual difficulty of the levels stays the same, what gets harder is having to get across a stage with fewer powers.
- [2012-03-20 16:32:39] <CrunchyFrog> or losing your shield,but you get fire arrows
- [2012-03-20 16:32:43] <doomed1> I don't like the idea of any power-ups
- [2012-03-20 16:32:47] <doomed1> or at least anything permanent
- [2012-03-20 16:33:01] <grizznkev_> just a thought here, the light + dark could possibly be combines with the changing sides ability gain/loss.
- [2012-03-20 16:33:05] <grizznkev_> combined*
- [2012-03-20 16:33:08] <GSGM> we could have a set of skill that can't be sacrficed
- [2012-03-20 16:33:12] <CrunchyFrog> wat
- [2012-03-20 16:33:13] <itsjoncharles> power-ups scattered throughout the world as pickups?
- [2012-03-20 16:33:17] <doomed1> It would essentially be a platformer/adventure game with paths built for each power
- [2012-03-20 16:33:24] <CrunchyFrog> you have different abilities based on whether youre in light and dark
- [2012-03-20 16:33:35] <GSGM> e.g: you can't sacrifice the double jump, but you can sacrfice the double jump attack
- [2012-03-20 16:33:36] <doomed1> And you play the game based on what powers you have
- [2012-03-20 16:33:37] <Spoo> More choices means for a smaller game, I would think, to get it right.
- [2012-03-20 16:33:39] <CrunchyFrog> in the dark you can jump, in light you can use magic, etc.
- [2012-03-20 16:33:39] <S0N0S> Jon, that has been done many times before. I prefer the losing of powers overtime idea, just on its own. We could do a lot with that. In fact, we could have a strong opener when the player is super powered. Difficulty curve is based solely on the loss of powers. Lots of replayability there.
- [2012-03-20 16:33:47] <wwydt> The levels will have split paths. There could be a shortcut that you'll need to use your fireballs to access, but if you gave them up, you can't access it
- [2012-03-20 16:33:50] <georaldc> does that mean you could explore the entire world on the get go?
- [2012-03-20 16:33:52] <wwydt> encourages replayability
- [2012-03-20 16:34:02] <itsjoncharles> yeah, that's true
- [2012-03-20 16:34:06] <legacyAWESOME> wow good idea wwydt
- [2012-03-20 16:34:08] <doomed1> I'm with S0N0S and wwydt. Just the base mechanic of losing is enough
- [2012-03-20 16:34:12] <RavenH2> okey...I' kinda lost...
- [2012-03-20 16:34:14] <doomed1> Don't try and add things to it.
- [2012-03-20 16:34:17] <itsjoncharles> tho I mean pickups only one at a time
- [2012-03-20 16:34:23] <CrunchyFrog> I think it should be entire LEVELS that branch off, not just paths in the same level
- [2012-03-20 16:34:30] <Gil> okay
- [2012-03-20 16:34:32] <GSGM> crunhcy agreed
- [2012-03-20 16:34:35] <CrunchyFrog> would make balancing somewhat easier
- [2012-03-20 16:34:36] <doomed1> No, paths in the same level
- [2012-03-20 16:34:37] <Prophet_Steve> yikes
- [2012-03-20 16:34:37] <Gil> so shall I pop that one up in the poll too?
- [2012-03-20 16:34:39] <Risk_Breaker> we can't have too many variables though or it'll be design hell, but I like it
- [2012-03-20 16:34:41] <doomed1> Different paths, one goal.
- [2012-03-20 16:34:42] <GSGM> so we have 2/5?
- [2012-03-20 16:34:47] <S0N0S> That in fact can be the whole catch: it's a twist on the played out formula of empowerment.
- [2012-03-20 16:35:10] <Gil> Next up - Project Safehouse (http://forums.believe.vg/index.php?topic=27.0)
- [2012-03-20 16:35:15] <legacyAWESOME> YUMMY!
- [2012-03-20 16:35:29] <doomed1> Yes, that's why I see strength in it, but the biggest issue is scope and feature creep. We'd have to avoid it!
- [2012-03-20 16:35:36] <doomed1> Now Project Safehous:
- [2012-03-20 16:35:36] <itsjoncharles> not really into doing a survival game, tbh
- [2012-03-20 16:35:41] <doomed1> It's too open for my taste
- [2012-03-20 16:35:48] <CrunchyFrog> yeah it seems kinda overdone lately
- [2012-03-20 16:35:55] <doomed1> There's alot of risk of scope and feature creep.
- [2012-03-20 16:35:55] <GSGM> Digging it, but please no isometric view
- [2012-03-20 16:35:55] <CrunchyFrog> the open you versus the world thing
- [2012-03-20 16:36:06] <doomed1> Isometric view would be impossible anyway.
- [2012-03-20 16:36:11] <Risk_Breaker> safehouse: if it's more like fallout with other elements, fine, if it's more open-worldish survival based, not feeling it
- [2012-03-20 16:36:12] <legacyAWESOME> why doomed?
- [2012-03-20 16:36:13] <S0N0S> Yes, this one seems too generic, unless we can come up with something really interesting to throw into the mix.
- [2012-03-20 16:36:17] <CrunchyFrog> OT: what's feature creep?
- [2012-03-20 16:36:25] <Risk_Breaker> and yes, perhaps too generic
- [2012-03-20 16:36:27] <SirJonthe> wikipedia is your friend
- [2012-03-20 16:36:33] <doomed1> Because making http://en.wikipedia.org/wiki/Feature_creep
- [2012-03-20 16:36:34] <Prophet_Steve> Putting more mechanics into the game
- [2012-03-20 16:36:37] <wwydt> It seems to have a lot of ideas thrown in it that have little to do with the core gameplay.
- [2012-03-20 16:36:38] <Prophet_Steve> That were not in the inital plan
- [2012-03-20 16:36:43] <Risk_Breaker> so I would like to ask something
- [2012-03-20 16:36:44] <GSGM> and perhaps this is one idea that would be much better realized in 3D
- [2012-03-20 16:36:48] <Risk_Breaker> would it focused on NPC interaction
- [2012-03-20 16:36:52] <Risk_Breaker> or pure action?
- [2012-03-20 16:36:55] <Risk_Breaker> be focused*
- [2012-03-20 16:36:57] <CrunchyFrog> its just kind of a living in post apocolypse simulation
- [2012-03-20 16:36:59] <doomed1> Legacy: because making the art assets would take a long time and require some 3D modeling for the basics.
- [2012-03-20 16:37:24] <Spoo> Where's Shaowebb?!
- [2012-03-20 16:37:30] <georaldc> in school
- [2012-03-20 16:37:33] <GSGM> lol
- [2012-03-20 16:37:37] <S0N0S> I just think there are a lot of other games out there like this, if at least in theme.
- [2012-03-20 16:37:38] <legacyAWESOME> hahha
- [2012-03-20 16:37:40] <CrunchyFrog> what would be the end game?
- [2012-03-20 16:37:47] <CrunchyFrog> are you fighting an antagonist?
- [2012-03-20 16:37:49] <doomed1> ^and that's exactly my issue
- [2012-03-20 16:37:54] <CrunchyFrog> reversing the end of the world?
- [2012-03-20 16:38:03] <grizznkev_> Yeah, this game doesn't really excite me.
- [2012-03-20 16:38:03] <Risk_Breaker> that's why I ask if it would be story/characters/puzzles based
- [2012-03-20 16:38:04] <Prophet_Steve> I imagine that we do not make it openworld, but have multiple safehouses and in each level you have to collect scattered items
- [2012-03-20 16:38:05] <legacyAWESOME> Maybe it could be ENDING the world
- [2012-03-20 16:38:05] <georaldc> sounds like a multiplayer game to me
- [2012-03-20 16:38:06] <CrunchyFrog> because aimlessly questing i dont think is a good idea
- [2012-03-20 16:38:08] <Risk_Breaker> or action/points/score game
- [2012-03-20 16:38:11] <Risk_Breaker> based*
- [2012-03-20 16:38:16] <Prophet_Steve> Before going on to the next safehouse
- [2012-03-20 16:38:39] <itsjoncharles> I feel like we could do more with another genre
- [2012-03-20 16:38:40] <S0N0S> This sounds like a game, when played, you'd wish was in 3D, open world.
- [2012-03-20 16:38:52] <CrunchyFrog> yeah im not getting the appeal
- [2012-03-20 16:38:57] <Gil> okay
- [2012-03-20 16:39:00] <Risk_Breaker> factions, resources, crafting system, quests, making allies and forming parties, day/night cycle
- [2012-03-20 16:39:03] <Risk_Breaker> sounds like fallout to me
- [2012-03-20 16:39:10] <Gil> The City ( http://forums.believe.vg/index.php?topic=25.0 )
- [2012-03-20 16:39:11] <GSGM> S0N0S agreed
- [2012-03-20 16:39:11] <doomed1> I WILL say however, that this mechanic can be used in a more closed off and linear fashion. For example, applied to SPACE ADVENTURE, the MC could be trapped on a deralict space station and he has to build up his provisions in a ship-wide freight elevator. That would be a
- [2012-03-20 16:39:13] <georaldc> won't the top/isometric view be tough on the graphics department?
- [2012-03-20 16:39:18] <Risk_Breaker> don't see it as a sim game
- [2012-03-20 16:39:40] <doomed1> The City: too much story, not enough mechanics.
- [2012-03-20 16:39:45] <CrunchyFrog> agreed
- [2012-03-20 16:39:57] <Gil> I am really high on the idea of basing a game in a city
- [2012-03-20 16:39:58] <itsjoncharles> seemed pretty generic when I read it
- [2012-03-20 16:40:03] <CrunchyFrog> it's just a metroidvania, it needs a hook
- [2012-03-20 16:40:06] <legacyAWESOME> Agreed gil
- [2012-03-20 16:40:16] <Gil> especially if it was a faceless, corporate, near future mirrors edge / jet grind radio type city
- [2012-03-20 16:40:32] <itsjoncharles> I don't really get what it's trying to do?
- [2012-03-20 16:40:34] <victor_prime> not feeling this one but could make it work
- [2012-03-20 16:40:34] <doomed1> It's a whole lot of fluff though. And not very good fluff either... (no offense GSGM)
- [2012-03-20 16:40:35] <CrunchyFrog> I think a jet set radio/TWEWY setting would be neat
- [2012-03-20 16:40:38] <legacyAWESOME> Frog, we can make a fresh take on Metroidvania somehow
- [2012-03-20 16:40:45] <Spoo> The best thing about it is the City, and that may as well be in the Adventure Game instead of Space lol
- [2012-03-20 16:40:48] <CrunchyFrog> but how exactly?
- [2012-03-20 16:40:51] <CrunchyFrog> it doesn't say
- [2012-03-20 16:40:55] <wwydt> Basing a game in a city could be a great idea. I'm not fond of this specific idea (a little too generic) but we could use the city idea in anothe game
- [2012-03-20 16:40:59] <S0N0S> Again, this seems like a fairly weak idea. It's mostly story and not so much a concept of gameplay we could make use of.
- [2012-03-20 16:40:59] <legacyAWESOME> well that's our challenge
- [2012-03-20 16:41:01] <Risk_Breaker> hmmm Gil, I see it as a mix of future, clean faceless city and el shaddai
- [2012-03-20 16:41:02] <Gil> doomed1 would a city setting apply well to project space adventure?
- [2012-03-20 16:41:12] <Gil> Risk_Breaker and I love that
- [2012-03-20 16:41:15] <Prophet_Steve> I'd love a space city
- [2012-03-20 16:41:19] <doomed1> Well, I've been playing with the idea of a City Ship
- [2012-03-20 16:41:22] <Gil> I love the idea of a near future city
- [2012-03-20 16:41:25] <CrunchyFrog> a city is a city, I think you could apply to pretty much anything
- [2012-03-20 16:41:25] <Spoo> Ala Spacer town in Asimov?
- [2012-03-20 16:41:26] <Gil> clean, corporate, sterile
- [2012-03-20 16:41:32] <S0N0S> I think it's far too open ended of an idea.
- [2012-03-20 16:41:35] <doomed1> And adding some safehouse mechanics as well
- [2012-03-20 16:41:36] <GSGM> gil me likes
- [2012-03-20 16:41:38] <RavenH2> well it could be an abandonen space city
- [2012-03-20 16:41:39] <Risk_Breaker> kinda like a ghost city that is actually inhabited
- [2012-03-20 16:41:40] <CrunchyFrog> sterile though? i dont think so
- [2012-03-20 16:41:50] <GSGM> Abandined Space City
- [2012-03-20 16:41:53] <Prophet_Steve> Spacer town? Is that the town in Foundation?
- [2012-03-20 16:41:54] <GSGM> nice
- [2012-03-20 16:41:57] <doomed1> But that's about Space Adventure, this is about The City
- [2012-03-20 16:42:02] <georaldc> its like were mashing all the proposals together as we go on
- [2012-03-20 16:42:03] <Gil> crunchyfrog did the environment in mirror's edge not feel a little sterile to you?
- [2012-03-20 16:42:05] <Spoo> Foundation = Asimov
- [2012-03-20 16:42:06] <grizznkev_> Why so many games with christian/religious themes? I kind of want to do away with that..
- [2012-03-20 16:42:10] <CrunchyFrog> how about a blade runner kinda city?
- [2012-03-20 16:42:11] <GSGM> the hook could be in the fighting mechanics
- [2012-03-20 16:42:12] <Prophet_Steve> Hell no
- [2012-03-20 16:42:17] <GSGM> I'm sure we can work something out
- [2012-03-20 16:42:19] <Risk_Breaker> yes Spoo, I think so
- [2012-03-20 16:42:20] <doomed1> No, I was mashing the proposals together. :P
- [2012-03-20 16:42:24] <Gil> georaldc that can be valid if we come up with a few decent options to vote on :)
- [2012-03-20 16:42:26] <S0N0S> Only way you can properly convey a city is NPCs, and lots of them. That'd take up a lot of our resources just to make believable, I think.
- [2012-03-20 16:42:28] <Spoo> I mean, I know so :)
- [2012-03-20 16:42:29] <RavenH2> I think we might end up merging mechanics into a game..
- [2012-03-20 16:42:31] <CrunchyFrog> well you cant bank a project on something you'll :figure out"
- [2012-03-20 16:42:48] <doomed1> But for now, The City is too light on mechanics and too heavy on fluff.
- [2012-03-20 16:42:54] <doomed1> Can we move onto the next?
- [2012-03-20 16:42:56] <CrunchyFrog> you don't have to spend a ton of resources on city npc's, reuse assets, palette swap, etc.
- [2012-03-20 16:42:57] <Gil> okay
- [2012-03-20 16:43:08] <Gil> okay before we move onto the next
- [2012-03-20 16:43:11] <Gil> let's do this for the vote:
- [2012-03-20 16:43:15] <Gil> we have five options
- [2012-03-20 16:43:18] <Gil> so we'll identify four pitches
- [2012-03-20 16:43:25] <Gil> and then we'll have option 5 - "Project X"
- [2012-03-20 16:43:34] <NetTime> alright
- [2012-03-20 16:43:36] <Gil> where we'll try and take the bits we like from a few different projects
- [2012-03-20 16:43:46] <Gil> and see if we can work with that
- [2012-03-20 16:43:49] <doomed1> So far, we like Space Adventure, Project Downgrade, and did safehouse get a thumbs up?
- [2012-03-20 16:43:49] <Risk_Breaker> cool
- [2012-03-20 16:43:55] <CrunchyFrog> i'll warily agree
- [2012-03-20 16:43:59] <Gil> no safehouse got a thumbs down
- [2012-03-20 16:44:03] <RavenH2> that can be an awsome game, or an awsome mess
- [2012-03-20 16:44:04] <Prophet_Steve> To be fair, we are mashing little up here, we are just adding
- [2012-03-20 16:44:12] <Gil> but I really think the light vs dark and downgrade ideas are brilliant
- [2012-03-20 16:44:13] <doomed1> Okay, then we have two out of 5
- [2012-03-20 16:44:18] <Risk_Breaker> safehouse will be used for ideas, like the city
- [2012-03-20 16:44:21] <itsjoncharles> I feel like option five is kinda pointless
- [2012-03-20 16:44:22] <Gil> and it'd be nice to have a mystery contender option 5 that used those ideas :)
- [2012-03-20 16:44:22] <wwydt> Hmm... I don't like that idea, especially since 1) not all ideas are fully thought out, so we're probably going to end up doing that anyway
- [2012-03-20 16:44:22] <Risk_Breaker> I think
- [2012-03-20 16:44:33] <S0N0S> Light vs dark and downgrade...I could easily see us combining those for something great.
- [2012-03-20 16:44:33] <itsjoncharles> can't the design team should talk about that when deciding on the project?
- [2012-03-20 16:44:35] <wwydt> 2) it'll be a pretty mig mess
- [2012-03-20 16:44:36] <doomed1> Downgrade is a good pitch, lightvdark is a tributary mechanic.
- [2012-03-20 16:44:39] <georaldc> downgrade for me
- [2012-03-20 16:44:41] <doomed1> ANYWAY
- [2012-03-20 16:44:45] <doomed1> LET'S GET TO THE NEXT ONE
- [2012-03-20 16:44:49] <CrunchyFrog> continuing on next proposal?
- [2012-03-20 16:44:52] <Gil> S0N0S exactly, that's why I felt a fifth option incorporating those may be good
- [2012-03-20 16:44:59] <doomed1> Project X is essentially what we're going to end up making anyway
- [2012-03-20 16:45:05] <GSGM> true
- [2012-03-20 16:45:12] <RavenH2> agreed with doomed
- [2012-03-20 16:45:12] <Gil> Yggdrasil
- [2012-03-20 16:45:12] <georaldc> it'll turn to project believe
- [2012-03-20 16:45:13] <Gil> http://forums.believe.vg/index.php?topic=41.0
- [2012-03-20 16:45:13] <doomed1> Each of these games has to be open enough mechancially to add what we want to them.
- [2012-03-20 16:45:15] <S0N0S> Yea.Project X is where we're kinda headed. Regardless, lets move on.
- [2012-03-20 16:45:15] <Risk_Breaker> we would need some more time for that though gil, don't know if we should
- [2012-03-20 16:45:21] <Risk_Breaker> okay, yggdrasil
- [2012-03-20 16:45:24] <Gil> how on earth do you pronounce Yggdrasil?
- [2012-03-20 16:45:25] <doomed1> Yggrasil: this is for 3D. No good.
- [2012-03-20 16:45:34] <doomed1> You-dra-sill
- [2012-03-20 16:45:35] <GSGM> personally, I'm not a fan of RTS
- [2012-03-20 16:45:36] <RavenH2> pointless to have it as an option, we are going to scavenge all proposals for parts
- [2012-03-20 16:45:37] <GSGM> but
- [2012-03-20 16:45:39] <Risk_Breaker> I think a fun, attractive and playable game could be made, but I'm not sure we could make it
- [2012-03-20 16:45:44] <victor_prime> dont like the RTS mechanic
- [2012-03-20 16:45:49] <GSGM> it could end up being a good RTS/RPG mix
- [2012-03-20 16:45:55] <CrunchyFrog> i kinda like the RTS aspect of it
- [2012-03-20 16:45:58] <Gil> okay, I'm a little uncomfortable about how we're just dismissing 3D out of hand - can I have a compelling reason why 3D is bad?
- [2012-03-20 16:46:00] <CrunchyFrog> but for the love of god not yggdrasil
- [2012-03-20 16:46:00] <doomed1> Also, it seems more like a SRPG, and those are turn based, not real time.
- [2012-03-20 16:46:05] <CrunchyFrog> so overused
- [2012-03-20 16:46:13] <doomed1> 3D requires artists who can deal with 3D
- [2012-03-20 16:46:15] <Prophet_Steve> Because lack of artists
- [2012-03-20 16:46:17] <doomed1> I don't think we have those
- [2012-03-20 16:46:19] <SirJonthe> extremely hard to program
- [2012-03-20 16:46:27] <itsjoncharles> to do it well, anyway
- [2012-03-20 16:46:29] <CrunchyFrog> does it HAVE to be 3d though?
- [2012-03-20 16:46:30] <Gil> The artists, I can buy
- [2012-03-20 16:46:32] <doomed1> Well, not if we're making a mod
- [2012-03-20 16:46:39] <Gil> but 3D games can be done very well using the Dark Places engine
- [2012-03-20 16:46:52] <doomed1> This design would be incredibly busy or over simplified in 2D
- [2012-03-20 16:46:54] <Gil> but I accept the point about the artists
- [2012-03-20 16:46:54] <Prophet_Steve> Or UDK or whatever, but you still need assets
- [2012-03-20 16:47:02] <georaldc> it most likely will have to be top down view again
- [2012-03-20 16:47:03] <Spoo> No programming comments (unless you're speaking for yourself)
- [2012-03-20 16:47:05] <S0N0S> I like this idea. Very unique.
- [2012-03-20 16:47:06] |<-- Ainaurdur has left freenode (Ping timeout: 245 seconds)
- [2012-03-20 16:47:07] <Gil> I just really don't want to rule out an idea straight away with "It's 3D! Oh Noes!"
- [2012-03-20 16:47:10] <doomed1> Or sourcemod!
- [2012-03-20 16:47:14] <doomed1> But again
- [2012-03-20 16:47:33] <CrunchyFrog> i agree, I think if thought out this could work in 2D
- [2012-03-20 16:47:35] <doomed1> I had plenty of great ideas with a sourcemod FPS, I dropped them because of a lack of artists
- [2012-03-20 16:47:36] <CrunchyFrog> look at SimCity
- [2012-03-20 16:47:40] <itsjoncharles> I feel with 2D we would have a lot more focus
- [2012-03-20 16:47:48] <GSGM> I do like it, but overall feels like something is missing
- [2012-03-20 16:47:55] <doomed1> We can't do Sim City CrunchyFrog. :P
- [2012-03-20 16:48:07] <Gil> I will say with this idea
- [2012-03-20 16:48:15] <CrunchyFrog> I know, but large scale stuff like that is possible is what im saying
- [2012-03-20 16:48:23] <Gil> it's nice because it's something a bit different to the other proposals
- [2012-03-20 16:48:30] <Gil> and it almost feels like it has a tycoon element
- [2012-03-20 16:48:31] <Risk_Breaker> I only know of Prophet_Steve and I that could do SOME basic 3D
- [2012-03-20 16:48:43] <Prophet_Steve> And that's only basic
- [2012-03-20 16:48:59] <doomed1> Possible =/= feasable. I'd like to avoid this sort of set-up. It's sort of dull design wise as it requires statistics, statistics, statistics.
- [2012-03-20 16:49:24] <itsjoncharles> I'm not sure I really get what is being pitched with the donut thing
- [2012-03-20 16:49:29] <doomed1> And SRPGs aren't exactly the most accessible things
- [2012-03-20 16:49:48] <Risk_Breaker> I think it could be fun and people usually like amassing units and then making them clash, but I don't think we're going to be comfortable
- [2012-03-20 16:50:01] <Gil> does anyone have any strong feelings either way about Yggdrasil? personally, I'd like to see it make the final five, just because it's a different idea to most of the proposals
- [2012-03-20 16:50:13] <CrunchyFrog> actually did anyone ever play golem revelations for SC/WCIII?
- [2012-03-20 16:50:16] <S0N0S> Yea, while I like this idea very much, it would be very difficult to balance properly, not to mention its demands on art and online functionality.
- [2012-03-20 16:50:27] <doomed1> I strongly don't want to design it, but I'm technically capable of doing so.
- [2012-03-20 16:50:34] <GSGM> While being on the edge about it, I'll have to say no
- [2012-03-20 16:50:39] <S0N0S> I'd like to see this in the top 5, personally.
- [2012-03-20 16:50:40] <Risk_Breaker> and it would require a very focused design, maybe not as "fun" to create as others
- [2012-03-20 16:50:41] <CrunchyFrog> I'm actually liking the idea of doing an RTS in generally
- [2012-03-20 16:50:43] <Risk_Breaker> that allow more flexibility
- [2012-03-20 16:50:52] <itsjoncharles> I'm not a 100% on it, so I'm saying no
- [2012-03-20 16:50:55] <CrunchyFrog> or something RTS related
- [2012-03-20 16:50:57] <Risk_Breaker> but I wouldn't be against it
- [2012-03-20 16:51:17] <wwydt> hmm. This idea doesn't sound too bad, but something about it sits uncomfortably with me. I think doomed1 expresses my feelings well
- [2012-03-20 16:51:22] <Risk_Breaker> however, I would prefer the "non-combat rpg", even if it may be too old-school
- [2012-03-20 16:51:26] <CrunchyFrog> this seems again simplistic, though
- [2012-03-20 16:51:34] <doomed1> I'm not against it being in the top 5 since it's pretty well fleshed out in the proposal though.
- [2012-03-20 16:51:48] <doomed1> I'm just not going to vote for it and encourage against others doing so. :P
- [2012-03-20 16:52:04] <Spoo> Then no point. I'd vote thumbs down.
- [2012-03-20 16:52:08] <Prophet_Steve> Me tto
- [2012-03-20 16:52:09] <GSGM> samew here
- [2012-03-20 16:52:10] <Prophet_Steve> to
- [2012-03-20 16:52:11] <RavenH2> by the way... needless to say, we all vote just once, right?
- [2012-03-20 16:52:24] <CrunchyFrog> as it is, its a no from me
- [2012-03-20 16:52:24] <doomed1> Yeah, I suppose.
- [2012-03-20 16:52:25] <GSGM> yeah
- [2012-03-20 16:52:31] <S0N0S> Keep it in mind, lets get to the rest. WHo's writing down the top 5 so far?
- [2012-03-20 16:52:34] <CrunchyFrog> yeah one vote each
- [2012-03-20 16:52:37] <RavenH2> I like that it's different, so it's in by me
- [2012-03-20 16:52:40] <wwydt> Yeah, sorry. :( But we could still give it a chance for those not with us at the meeting today.
- [2012-03-20 16:52:50] <CrunchyFrog> and obviously people can't vote their own projects
- [2012-03-20 16:52:52] <RavenH2> Space Adventure
- [2012-03-20 16:53:00] <doomed1> So far we have Space Adventure and Project Downgrade
- [2012-03-20 16:53:06] <RavenH2> Dark&Light + Downgrade
- [2012-03-20 16:53:10] <S0N0S> We're clearly divided on it. Personally I think that's reason enough to put it in the top 5.
- [2012-03-20 16:53:22] <RavenH2> agreed with sonos
- [2012-03-20 16:53:23] <wwydt> I agree with S0N0S
- [2012-03-20 16:53:27] <Risk_Breaker> same
- [2012-03-20 16:53:29] <CrunchyFrog> yeah
- [2012-03-20 16:53:31] <itsjoncharles> voting is as much to get people thinking as anything else, I think
- [2012-03-20 16:53:31] <GSGM> indeed
- [2012-03-20 16:53:34] <doomed1> Dark&Light can work with both Space Adventure AND Downgrade
- [2012-03-20 16:53:36] <itsjoncharles> * as much as
- [2012-03-20 16:53:44] <doomed1> So I'd just ignore Dark&Light
- [2012-03-20 16:53:47] <RavenH2> okey, thanks doomed1
- [2012-03-20 16:54:04] <S0N0S> Next one, then.
- [2012-03-20 16:54:05] -->| Mabef (a6934c66@gateway/web/freenode/ip.166.147.76.102) has joined #believe.vg-meeting
- [2012-03-20 16:54:07] <Risk_Breaker> I think we should keep in mind that ideas and little bits of stuff from the games can be added to other concepts, but not on this case I think
- [2012-03-20 16:54:25] <CrunchyFrog> next one
- [2012-03-20 16:54:26] -->| Ainaurdur (625e9940@gateway/web/freenode/ip.98.94.153.64) has joined #believe.vg-meeting
- [2012-03-20 16:54:31] <Gil> hold on one second :)
- [2012-03-20 16:54:50] <Gil> Okay so can I clarify with channel
- [2012-03-20 16:54:51] <doomed1> NEXT! Time for LLAMA RACE-bwaahaAHAHAHAHAHA
- [2012-03-20 16:54:54] <doomed1> Sorry, couldn't keep a straight face...
- [2012-03-20 16:54:55] <Gil> and a simple Y / N will do
- [2012-03-20 16:54:57] <Gil> doomed 1 shhush
- [2012-03-20 16:55:02] <victor_prime> no on llama race
- [2012-03-20 16:55:04] <Gil> I just want to clarify - simple Y/N pls
- [2012-03-20 16:55:14] <victor_prime> nvm xD
- [2012-03-20 16:55:27] <Gil> two options so far are Proj Space Adventure & Light Vs Dark-Downgrade
- [2012-03-20 16:55:37] <Gil> Y/N?
- [2012-03-20 16:55:42] <NetTime> y
- [2012-03-20 16:55:43] <georaldc> Y
- [2012-03-20 16:55:44] <Spoo> Y
- [2012-03-20 16:55:45] <RavenH2> Y
- [2012-03-20 16:55:46] <itsjoncharles> Y
- [2012-03-20 16:55:47] <victor_prime> Y
- [2012-03-20 16:55:48] <Gil> ok good
- [2012-03-20 16:55:49] <grizznkev_> Yurp
- [2012-03-20 16:55:51] <Anedar> y
- [2012-03-20 16:55:52] <S0N0S> Y
- [2012-03-20 16:55:54] <Mosse_> Y
- [2012-03-20 16:55:55] <doomed1> Y, but Light&Dark isn't exclusive to Downgrade
- [2012-03-20 16:56:03] <doomed1> So you should probably just take it off. >___>
- [2012-03-20 16:56:04] <Gil> llama racer
- [2012-03-20 16:56:04] <RavenH2> Y to doomed1
- [2012-03-20 16:56:04] <wwydt> Y but I don't want to combine light vs dark with downgrade
- [2012-03-20 16:56:05] <CrunchyFrog> i suppose, as much as I am partial to my own idea
- [2012-03-20 16:56:12] <GSGM> Y
- [2012-03-20 16:56:16] <victor_prime> N
- [2012-03-20 16:56:17] <Gil> http://forums.believe.vg/index.php?topic=40.0
- [2012-03-20 16:56:25] <Gil> llama racer - is this tux racer with llamas instead of penguins?
- [2012-03-20 16:56:29] <Spoo> N
- [2012-03-20 16:56:31] <doomed1> LOL
- [2012-03-20 16:56:31] <S0N0S> Personally, I would enjoy doing llama racer, as long as we do it on mobile and we can have other animals.
- [2012-03-20 16:56:32] <victor_prime> N
- [2012-03-20 16:56:32] <doomed1> No
- [2012-03-20 16:56:33] <georaldc> lol
- [2012-03-20 16:56:33] <Prophet_Steve> I like it, but it would only work in 3d
- [2012-03-20 16:56:36] <GSGM> Hahahhahaahahah... No
- [2012-03-20 16:56:36] <Risk_Breaker> http://loldamn.com/wp-content/uploads/2011/09/funny-gif-llama-chewing-look.gif
- [2012-03-20 16:56:48] <S0N0S> Yea, 3d here or bust.
- [2012-03-20 16:56:49] <grizznkev_> LLLLLLLLLLama racer!
- [2012-03-20 16:56:50] <Ainaurdur> no llama
- [2012-03-20 16:56:51] <victor_prime> llama racer sounds like a joke propasal too lol
- [2012-03-20 16:56:52] <doomed1> It's silly, and it would be fun, but it's ultimately limited and cheap.
- [2012-03-20 16:56:52] <georaldc> The fricking gif
- [2012-03-20 16:56:53] <itsjoncharles> lol bo
- [2012-03-20 16:56:54] <Risk_Breaker> we can do it for our third game :P :D
- [2012-03-20 16:56:55] <itsjoncharles> * no
- [2012-03-20 16:56:57] <Risk_Breaker> when we are huge and rich
- [2012-03-20 16:57:01] <CrunchyFrog> its got a campy rock and roll racer vibe :P
- [2012-03-20 16:57:09] <CrunchyFrog> maybe as a side project eventually
- [2012-03-20 16:57:10] <S0N0S> Put it on mobile, make it fremium, and we're rich bitches.
- [2012-03-20 16:57:12] <itsjoncharles> I can't stop laughing
- [2012-03-20 16:57:15] <GSGM> http://www.youtube.com/watch?v=i3oEC9vqwVY
- [2012-03-20 16:57:16] <victor_prime> when we decide to do ios then? :p
- [2012-03-20 16:57:42] <CrunchyFrog> it could be the next angry birds, shudder
- [2012-03-20 16:57:59] <Risk_Breaker> yeah, mobile and xbla
- [2012-03-20 16:58:06] <CrunchyFrog> it would neet to be OVER THE TOP though
- [2012-03-20 16:58:11] <Prophet_Steve> Well, uhm, next?
- [2012-03-20 16:58:16] <victor_prime> we can save llama racer for the future
- [2012-03-20 16:58:18] <CrunchyFrog> like John Kricfalusi over the top
- [2012-03-20 16:58:19] <itsjoncharles> N-EXT
- [2012-03-20 16:58:20] <S0N0S> Maybe like a mario kart kinda game, except with llamas?
- [2012-03-20 16:58:25] <wwydt> We could technically do 3D similar to Super Mario Kart or F-Zero. :p
- [2012-03-20 16:58:26] <CrunchyFrog> yeah
- [2012-03-20 16:58:30] <S0N0S> And your characters are other jungle animals?
- [2012-03-20 16:58:33] <Risk_Breaker> like that weird and bizarre game
- [2012-03-20 16:58:38] <Risk_Breaker> that has tons of gifs
- [2012-03-20 16:58:40] <Risk_Breaker> and was japanese
- [2012-03-20 16:58:43] <Prophet_Steve> The horse racing gif
- [2012-03-20 16:58:43] <GSGM> LLLLLLLLLLLLAAAAAAAAAMAAAAAAAAAAAA RACEEEEEEEEEEEEEEEEER
- [2012-03-20 16:58:46] <Risk_Breaker> yeah that one
- [2012-03-20 16:58:49] <Risk_Breaker> "horse"
- [2012-03-20 16:58:52] <victor_prime> now its sounding like diddy kong racing
- [2012-03-20 16:58:55] <CrunchyFrog> lol yeah
- [2012-03-20 16:58:56] <Prophet_Steve> The horse races, but it doesnt work anymore
- [2012-03-20 16:59:01] <Prophet_Steve> Tried it two weeks ago
- [2012-03-20 16:59:02] -->| lilzippa ([email protected]) has joined #believe.vg-meeting
- [2012-03-20 16:59:03] <RavenH2> maybe we can add it as an easter egg
- [2012-03-20 16:59:09] <doomed1> NEXT! I think it's Dreamscape?
- [2012-03-20 16:59:11] <georaldc> wasn't there a mario kart ripoff for ios that had animals?
- [2012-03-20 16:59:14] <CrunchyFrog> eems a little big for an easter egg
- [2012-03-20 16:59:15] <Risk_Breaker> llama egg will be there :P
- [2012-03-20 16:59:16] <Prophet_Steve> But next please
- [2012-03-20 16:59:17] <RavenH2> or put racing llamas in the credits
- [2012-03-20 16:59:21] <Risk_Breaker> yeah, let's move on
- [2012-03-20 16:59:22] <georaldc> Lol lets move on
- [2012-03-20 16:59:25] <CrunchyFrog> but moving on
- [2012-03-20 16:59:29] <Prophet_Steve> moving on
- [2012-03-20 16:59:33] <Prophet_Steve> on
- [2012-03-20 16:59:35] <doomed1> We're waiting on you Gil
- [2012-03-20 16:59:45] <grizznkev_> But llama racer is a sure success!
- [2012-03-20 16:59:46] <Mabef> On?
- [2012-03-20 16:59:46] <Gil> okay one second
- [2012-03-20 16:59:47] <CrunchyFrog> *jeopardy theme plays out*
- [2012-03-20 16:59:56] <Prophet_Steve> lama.gif
- [2012-03-20 17:00:00] <Gil> Remember I am keeping track of things here
- [2012-03-20 17:00:07] <Gil> so don't get panicky if I take a few seconds to respond
- [2012-03-20 17:00:08] <Gil> :)
- [2012-03-20 17:00:18] <victor_prime> llama racer can be our first wiiu game!
- [2012-03-20 17:00:19] <doomed1> Right, right...
- [2012-03-20 17:00:21] <CrunchyFrog> FASTER YOU FASTER< HYAH
- [2012-03-20 17:00:35] <victor_prime> kinect pc*
- [2012-03-20 17:00:36] <Gil> Guess what's next then?
- [2012-03-20 17:00:46] <victor_prime> nothing?
- [2012-03-20 17:00:51] <Spoo> That shitty forest game.
- [2012-03-20 17:00:56] <CrunchyFrog> ouch
- [2012-03-20 17:00:57] <CrunchyFrog> harsh
- [2012-03-20 17:00:59] <Prophet_Steve> Break?
- [2012-03-20 17:01:00] <legacyAWESOME> wow..
- [2012-03-20 17:01:05] <Spoo> lol, I'm jk folks!
- [2012-03-20 17:01:09] <legacyAWESOME> :)
- [2012-03-20 17:01:11] <Gil> you japester! ;)
- [2012-03-20 17:01:12] <victor_prime> suure
- [2012-03-20 17:01:16] <Gil> okay let's run with dreadworld
- [2012-03-20 17:01:21] <Gil> to break up the pattern a bit
- [2012-03-20 17:01:22] <Gil> http://forums.believe.vg/index.php?topic=11.0
- [2012-03-20 17:01:28] <georaldc> someone
- [2012-03-20 17:01:30] <georaldc> sorry
- [2012-03-20 17:01:31] <doomed1> Again, like The City, Too much fluff, not enough mechanics.
- [2012-03-20 17:01:38] <Gil> Dreadlord can't be here with us tonight as he's a big girl and needs his sleep
- [2012-03-20 17:01:43] <Risk_Breaker> sounds like a very cool browser game
- [2012-03-20 17:01:52] <GSGM> reminds me of Mafia Wars
- [2012-03-20 17:01:57] <Risk_Breaker> yep
- [2012-03-20 17:01:59] <CrunchyFrog> yeah, needs more meat, but its kind of a mafia/godfather vibe
- [2012-03-20 17:02:00] <S0N0S> PRetty much.
- [2012-03-20 17:02:05] <Gil> but I think it's fundamentally a sound idea and could be a less lame version of mafia wars
- [2012-03-20 17:02:08] <S0N0S> THerefor better to do online with real people.
- [2012-03-20 17:02:10] <Prophet_Steve> I thought a 2D hack & slasher...
- [2012-03-20 17:02:10] <Spoo> Cool flash game, bro.
- [2012-03-20 17:02:17] <Risk_Breaker> it would be fun and it could make something like a fanbase, but... browser game in my mind
- [2012-03-20 17:02:26] <itsjoncharles> was turned off at minigames
- [2012-03-20 17:02:27] <victor_prime> cant tell what the mechanics are, weither its in 2D or what, and sounds like mafia wars
- [2012-03-20 17:02:28] <doomed1> Oh, dreamworld? I thought you said dreamscape, lol
- [2012-03-20 17:02:38] <doomed1> Yeah, I'm not a huge fan of the idea
- [2012-03-20 17:02:39] <Prophet_Steve> Whoop
- [2012-03-20 17:02:42] <Gil> DREADworld
- [2012-03-20 17:02:42] <GSGM> as long as it's more syndicate (old one) and less zynga
- [2012-03-20 17:02:45] <Prophet_Steve> Aaaaah
- [2012-03-20 17:02:47] <Prophet_Steve> That makes sense
- [2012-03-20 17:02:48] <S0N0S> Would make for an interesting asynchronoous online game, otherwise the quality of the game is bound to how good our AI is.
- [2012-03-20 17:02:56] <doomed1> I can'st into reading.
- [2012-03-20 17:02:58] <Gil> S0N0S nailed it
- [2012-03-20 17:03:01] <lilzippa> I think Mafia wars with long term rts elements
- [2012-03-20 17:03:03] <Spoo> So, as long as it's more Syndicate (old one) and less Syndicate?
- [2012-03-20 17:03:09] <Risk_Breaker> haha
- [2012-03-20 17:03:18] <GSGM> lol
- [2012-03-20 17:03:33] <grizznkev_> The setting doesn't really appeal to me.
- [2012-03-20 17:03:38] <Risk_Breaker> I simply see it as too much of a micromanagement rpg
- [2012-03-20 17:03:39] <doomed1> Also, if we can't get enough interest, the game will be dead on arival. If we can't KEEP interest, the game will be dead in a month
- [2012-03-20 17:03:40] <S0N0S> On mobile, this would be great. Again, we'd HAVE to do it online or not at all.
- [2012-03-20 17:03:47] <GSGM> jokes apart, it feels to vague as an idea
- [2012-03-20 17:03:49] <Risk_Breaker> agreed S0N0S
- [2012-03-20 17:03:54] <GSGM> *too
- [2012-03-20 17:04:03] <CrunchyFrog> yeah it seems nebulous atm
- [2012-03-20 17:04:04] <doomed1> I don't like the idea of having to do netcode.
- [2012-03-20 17:04:12] <SirJonthe> me neither
- [2012-03-20 17:04:13] <victor_prime> we should wait on online...dont think programmers would want to update it
- [2012-03-20 17:04:16] <Gil> doomed1 let's not step away from why we're all here though - we're making a game, not to worry about whether it will sell a million copies :)
- [2012-03-20 17:04:22] <Ainaurdur> I was thinking Dreadworld and Safehouse both had very similar gameplay styles, at least what I recall from initial conversations about them
- [2012-03-20 17:04:24] <itsjoncharles> exactly doomed
- [2012-03-20 17:04:29] * Spoo signs doomed up for the netcode.
- [2012-03-20 17:04:40] <S0N0S> It has been done before, iMob2
- [2012-03-20 17:04:48] <Gil> seriously, if anyone is here to do anything other than participate in a community and basically have some fun and follow their dreams a little, they're in the wrong place
- [2012-03-20 17:04:55] <RavenH2> I liked the idea of spreading dread to other gamers
- [2012-03-20 17:04:58] <RavenH2> sharing your pain
- [2012-03-20 17:05:03] <Ainaurdur> also browser/facebook type of mostly text with a few images... those suck
- [2012-03-20 17:05:14] <Gil> okay can I get a Y/N for Dreadworld?
- [2012-03-20 17:05:16] <Risk_Breaker> no gil, but if it were 100% online, it'd be sad
- [2012-03-20 17:05:21] <victor_prime> N
- [2012-03-20 17:05:22] <Prophet_Steve> N
- [2012-03-20 17:05:22] <Spoo> N
- [2012-03-20 17:05:23] <doomed1> Honestly, I just don't like the idea of designing this. It's, again, limited in terms of its design and too open ended to keep my interest.
- [2012-03-20 17:05:23] <GSGM> N
- [2012-03-20 17:05:23] <Risk_Breaker> because almost no one would play it
- [2012-03-20 17:05:24] <doomed1> N
- [2012-03-20 17:05:25] <Risk_Breaker> N
- [2012-03-20 17:05:25] <S0N0S> n
- [2012-03-20 17:05:27] <Anedar> n
- [2012-03-20 17:05:29] <NetTime> N not wild about it
- [2012-03-20 17:05:29] <CrunchyFrog> N
- [2012-03-20 17:05:30] <SirJonthe> n
- [2012-03-20 17:05:33] <Gil> ok
- [2012-03-20 17:05:35] <itsjoncharles> N
- [2012-03-20 17:05:37] <georaldc> N for me
- [2012-03-20 17:05:40] <Gil> Dreamscape - http://forums.believe.vg/index.php?topic=26.0
- [2012-03-20 17:05:43] <GSGM> before we start, think of the Dreamscape mechanics to something akin "ghouls and ghosts" if you will
- [2012-03-20 17:05:47] <Risk_Breaker> dreamscape
- [2012-03-20 17:06:03] <S0N0S> Too vague of an idea.
- [2012-03-20 17:06:10] <Risk_Breaker> I have a pretty big problem with that proposal and that's... too vague, can't really see it
- [2012-03-20 17:06:14] <grizznkev_> Here we go again, with the gods thing
- [2012-03-20 17:06:16] <doomed1> I've never played Ghouls and Ghosts. It seems alot like Nights into Dreams.
- [2012-03-20 17:06:19] <CrunchyFrog> the story has my head spinning with all the names, but like a catchall action game like battletoads?
- [2012-03-20 17:06:27] <lilzippa> I know at one time there was talk of the online portion being more Facebook app and offline more meaty mechanics
- [2012-03-20 17:06:29] <doomed1> And I still think it's too much fluff, not enough mechanics.
- [2012-03-20 17:06:35] <victor_prime> reminds me of rocketknight adventures, gargoyles quest, and ghouhs/goblins
- [2012-03-20 17:06:38] <Risk_Breaker> yeah, not enough of a base
- [2012-03-20 17:06:38] <itsjoncharles> agreed
- [2012-03-20 17:06:40] <NetTime> this seems a bit unfocused
- [2012-03-20 17:06:42] <Risk_Breaker> we would be going in circles again
- [2012-03-20 17:06:50] <S0N0S> We're not writing stories. We need gameplay ideas, mechanics, etc...
- [2012-03-20 17:07:10] <GSGM> well it's set in a dreamworld. so lots of different kind of gameplay can be realized
- [2012-03-20 17:07:11] <doomed1> Yeah, there's nowhere to start with this one.
- [2012-03-20 17:07:17] <CrunchyFrog> before we continue, do you think we could get a solid vote on the ones we didnt explicitly vote on?
- [2012-03-20 17:07:18] <victor_prime> to be honest, we should stay away from religion theme
- [2012-03-20 17:07:19] <Risk_Breaker> that's the problem G
- [2012-03-20 17:07:21] <GSGM> but the core mechanic is 2d action/platofrmer
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- [2012-03-20 17:07:33] <S0N0S> Dreamworld? Dreamworld is literally the most abstract thing you could set it in. lol
- [2012-03-20 17:07:35] <Risk_Breaker> so..
- [2012-03-20 17:07:37] <GSGM> victor_prime it's mythology
- [2012-03-20 17:07:39] <Risk_Breaker> like Muramasa?
- [2012-03-20 17:07:44] <Spoo> victor: especially if you wanna hit N3DS
- [2012-03-20 17:08:00] <doomed1> GSGM: 2D action platformer isn't a mechanic, it's a genre
- [2012-03-20 17:08:12] <wwydt> Dream world is not a problem (I like DreamWorld for various reasons) but the gameplay isn't really there in the proposal
- [2012-03-20 17:08:30] <doomed1> Because it's a "dreamworld" the central mechanic could be anything.
- [2012-03-20 17:08:40] <victor_prime> takeout mythology and turn it into some inception like game
- [2012-03-20 17:08:59] <Spoo> We have to go deeper.
- [2012-03-20 17:09:05] <GSGM> one does not rule out the other
- [2012-03-20 17:09:06] <RavenH2> I like the idea of jumping from one mechanic to the next (also changing the art),when you travel through dreams
- [2012-03-20 17:09:18] <legacyAWESOME> yeah, I'm not really into the mythology part of it
- [2012-03-20 17:09:19] <CrunchyFrog> like a warioware mashup of genres
- [2012-03-20 17:09:22] <CrunchyFrog> ?
- [2012-03-20 17:09:24] <legacyAWESOME> the REST of it sounds awesome
- [2012-03-20 17:09:35] <S0N0S> We could possibly include this in Project X, but on its own, it's hardly enough to base a game on right now. We need a stronger idea.
- [2012-03-20 17:09:39] <doomed1> Raven, then it would be a minigame game. And that's not what was proposed. :/
- [2012-03-20 17:09:53] <CrunchyFrog> perhaps not a linear progression, but maybe a hub to different levels with different gameplay mechanics?
- [2012-03-20 17:10:02] <doomed1> We can always use dream sequences in any of the other game ideas too, tbh
- [2012-03-20 17:10:03] <RavenH2> not exactly... I understand your point
- [2012-03-20 17:10:11] <GSGM> doomed I'm ok with what the majority decides.
- [2012-03-20 17:10:22] <Gil> Is it just me, or would Dreamworld really benefit from both the light vs dark and downgrade mechanics?
- [2012-03-20 17:10:24] <RavenH2> but think of the change in mechanics in earth worm jim in the underwater levels..
- [2012-03-20 17:10:34] <GSGM> Gil agreed
- [2012-03-20 17:10:48] <doomed1> Gil: then we would be adding those mechanics in retrospect.
- [2012-03-20 17:10:49] <CrunchyFrog> i see what Raven's getting at
- [2012-03-20 17:10:52] <RavenH2> you still shot things, but those damn elevators were THE mechanic to master
- [2012-03-20 17:10:55] <Gil> I really feel like we have the seeds of a very unique and interesting game spread across 3 different proposals :)
- [2012-03-20 17:11:08] <wwydt> we could use dream world as a setting. Like, in a dream world city, using the project downgrade idea. It can be fantastical (i.e. really weird powerups)
- [2012-03-20 17:11:10] <victor_prime> this could be a dream sequence similiar to MGS, where snake is fighting shadows in his dreams
- [2012-03-20 17:11:14] <S0N0S> I agree, gil.
- [2012-03-20 17:11:24] <victor_prime> but different in some way
- [2012-03-20 17:11:53] <Gil> Okay in that case, I'm going to add a weird combo option to the poll on the bottom, because I think it's important to promote discussion around it... for those who don't like that idea, don't vote on it :)
- [2012-03-20 17:11:58] <Risk_Breaker> the problem with joining downgrade and this is that... a 2d action/platformer game where you lose skills would have to have more to it that the action and the platforming, me thinks
- [2012-03-20 17:12:27] <RavenH2> actually you leave that to the players choice
- [2012-03-20 17:12:30] <CrunchyFrog> have like an R-type sills tradeoff?
- [2012-03-20 17:12:31] <S0N0S> Thats the thing, combining those ideas may be enough, then we can fill in the gaps.
- [2012-03-20 17:12:47] <Gil> S0N0S okay will add the option
- [2012-03-20 17:12:52] <Gil> let's move on
- [2012-03-20 17:12:56] <CrunchyFrog> no double shot but a rear shot
- [2012-03-20 17:12:56] <Risk_Breaker> okay :)
- [2012-03-20 17:12:57] <wwydt> If you do downgrade with this, you can explain losing powers by waking up a little bit, becoming closer to reality
- [2012-03-20 17:13:00] <doomed1> Okay, I would NOT put that combo idea in there for one central reason: This game proposal is all fluff. We can worry about the story element AFTER we decide on a central game concept!
- [2012-03-20 17:13:01] <wwydt> ok moning on
- [2012-03-20 17:13:03] <Gil> A "non combat RPG" http://forums.believe.vg/index.php?topic=31.0
- [2012-03-20 17:13:06] <Gil> interesting....
- [2012-03-20 17:13:08] <GSGM> wwydt me gusta
- [2012-03-20 17:13:13] <Risk_Breaker> wwydt awesome :P
- [2012-03-20 17:13:21] <doomed1> Yes, I like this one too, but it needs alot of work.
- [2012-03-20 17:13:42] <doomed1> For example, I'd take out combat entirely unless it has some sort of serious detriment
- [2012-03-20 17:13:43] <Risk_Breaker> I think it would be to either be an adventure game or an rpg with combat
- [2012-03-20 17:13:54] <Risk_Breaker> have to be* jeez
- [2012-03-20 17:14:01] <itsjoncharles> I like this
- [2012-03-20 17:14:03] <itsjoncharles> very uniqu
- [2012-03-20 17:14:05] <doomed1> And all success can come from other skills to complete puzzles in different ways.
- [2012-03-20 17:14:06] <itsjoncharles> * unique
- [2012-03-20 17:14:11] <GSGM> agree with Risk_Breaker
- [2012-03-20 17:14:28] <Gil> Okay, so are you guys actually going to allow me to add this one into the poll? :p
- [2012-03-20 17:14:30] <CrunchyFrog> whst "items" would one find while exploring?
- [2012-03-20 17:14:42] <victor_prime> Y
- [2012-03-20 17:14:45] <CrunchyFrog> and how would it affect the rest of the game?
- [2012-03-20 17:14:46] <doomed1> Y
- [2012-03-20 17:14:58] <SirJonthe> y
- [2012-03-20 17:14:59] <Risk_Breaker> Y
- [2012-03-20 17:15:08] <S0N0S> Add what?
- [2012-03-20 17:15:09] <CrunchyFrog> since combat is so heavily deemphasized and not dependent on equipment?
- [2012-03-20 17:15:12] <Anedar> y
- [2012-03-20 17:15:20] <S0N0S> This game? non combat rpg?
- [2012-03-20 17:15:24] <doomed1> I'm good with this one in the poll. Definitely something I can work with on a mechanical level.
- [2012-03-20 17:15:28] <wwydt> I dislike all the "questing" mechanics but Y
- [2012-03-20 17:15:29] <GSGM> Y
- [2012-03-20 17:15:35] <RavenH2> y
- [2012-03-20 17:15:36] <S0N0S> N
- [2012-03-20 17:15:50] <Spoo> ( y ) <-- lqqk at those legs
- [2012-03-20 17:15:54] <Gil> right okay
- [2012-03-20 17:15:55] <grizznkev_> y-ish. Needs some changes but ok
- [2012-03-20 17:15:56] <Gil> last one then
- [2012-03-20 17:16:03] <Gil> Chasing Platformer - http://forums.believe.vg/index.php?topic=10.0
- [2012-03-20 17:16:06] <CrunchyFrog> its the the closest to a complete game, so yeah, but it needs work
- [2012-03-20 17:16:25] <Gil> What I like about Chasing Platformer is that it seems to almost want to break the fourth wall
- [2012-03-20 17:16:29] <itsjoncharles> cannabalt?
- [2012-03-20 17:16:36] <Gil> ie it really looks like it wants to make the player feel stressed
- [2012-03-20 17:16:40] <Prophet_Steve> Reminds me of what I put on xp-dev
- [2012-03-20 17:16:41] <CrunchyFrog> its kind of arcadey
- [2012-03-20 17:16:46] <victor_prime> another god game :/
- [2012-03-20 17:16:51] <doomed1> This is simplistic, but we can work with it. However, on the same level, we can totally just add this sort of stage into any of our other ideas.
- [2012-03-20 17:16:51] <S0N0S> gods, dreamworlds, dark light...sensing a strong common thread here. Did you guys meet separately and conspire?
- [2012-03-20 17:16:53] <CrunchyFrog> sort of a bullet hell kind of feeling?
- [2012-03-20 17:16:58] <S0N0S> lol
- [2012-03-20 17:16:58] <GSGM> lol
- [2012-03-20 17:17:04] <Gil> yeah
- [2012-03-20 17:17:12] <Gil> dgenx spoke to me about the chasing game
- [2012-03-20 17:17:20] <Gil> he said he wanted it to be a constant stress experience
- [2012-03-20 17:17:22] <Risk_Breaker> too little scope, but it can be used like doomed1 says
- [2012-03-20 17:17:24] <Gil> no respite
- [2012-03-20 17:17:33] <S0N0S> sounds like a gameplay mechanic we can drop into project x
- [2012-03-20 17:17:34] <RavenH2> victor, god, mortality, and fantasy are the easiest settings... we can change them
- [2012-03-20 17:17:34] <CrunchyFrog> agreed with risk
- [2012-03-20 17:17:36] <GSGM> I disagree with constant stress
- [2012-03-20 17:17:43] <Risk_Breaker> so like serious sam but with a twist?
- [2012-03-20 17:17:48] <doomed1> If that's the case it requires some really really seamless design. I'm not sure if we can do it...
- [2012-03-20 17:17:55] <wwydt> While the idea isn't bad, it dowsn't sound like it'll be too fun, IMO
- [2012-03-20 17:18:07] |<-- lilzippa has left freenode (Ping timeout: 264 seconds)
- [2012-03-20 17:18:12] <GSGM> indeed
- [2012-03-20 17:18:19] <GSGM> it must also be FUN
- [2012-03-20 17:18:20] <CrunchyFrog> it's essentially a shmup, you're just goin in the opposite direction
- [2012-03-20 17:18:33] <Gil> should I add it to the poll then?
- [2012-03-20 17:18:34] <S0N0S> I actually like this idea.
- [2012-03-20 17:18:35] <RavenH2> I'm going to ask the same thing I asked in the forums
- [2012-03-20 17:18:36] <Risk_Breaker> yeah, looking at it like that
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- [2012-03-20 17:18:41] <GSGM> y
- [2012-03-20 17:18:44] <S0N0S> Y
- [2012-03-20 17:18:44] <Prophet_Steve> y
- [2012-03-20 17:18:45] <RavenH2> What's the gamble when attempting the one shot kill?
- [2012-03-20 17:18:46] <grizznkev_> y
- [2012-03-20 17:18:47] <NetTime> I say Y
- [2012-03-20 17:18:51] <SirJonthe> y
- [2012-03-20 17:19:00] <Prophet_Steve> I assume you stand still or something and get hit?
- [2012-03-20 17:19:02] <doomed1> I'm going to say this is better as a stage in a game rather than a game itelf.
- [2012-03-20 17:19:02] <victor_prime> Y
- [2012-03-20 17:19:03] <doomed1> N
- [2012-03-20 17:19:03] <Risk_Breaker> Y
- [2012-03-20 17:19:03] <Prophet_Steve> Or move slower
- [2012-03-20 17:19:09] <Anedar> n
- [2012-03-20 17:19:11] <Spoo> n
- [2012-03-20 17:19:12] <CrunchyFrog> as a whole game, n
- [2012-03-20 17:19:15] <GSGM> doomed1 agreed
- [2012-03-20 17:19:15] <Risk_Breaker> but as a mix with other proposals
- [2012-03-20 17:19:17] <wwydt> Y I'd put it in the poll. But I'd need further convincing it'll be fun. Maybe I can think of it more like a shmup as mentioned...
- [2012-03-20 17:19:18] <RavenH2> n
- [2012-03-20 17:19:19] <Risk_Breaker> N otherwise
- [2012-03-20 17:19:24] <Gil> Okay
- [2012-03-20 17:19:29] <Gil> have I missed any proposals?
- [2012-03-20 17:19:31] <wwydt> seems split
- [2012-03-20 17:19:32] <Gil> or have we done them all?
- [2012-03-20 17:19:37] -->| Zeouterlimits ([email protected]) has joined #believe.vg-meeting
- [2012-03-20 17:19:38] <doomed1> Seems we're kind of split on this. :P
- [2012-03-20 17:19:43] <Zeouterlimits> Sorry I'm late.
- [2012-03-20 17:19:47] <doomed1> I'm pretty sure that's the last one
- [2012-03-20 17:19:49] <CrunchyFrog> can we get a vote on the bit.trip idea just once for my conscience
- [2012-03-20 17:19:53] <Risk_Breaker> btw, this chasing platformer reminds me of catherine but in 2d and with weapons
- [2012-03-20 17:19:55] <Gil> no probs
- [2012-03-20 17:20:00] <Gil> okay a vote on the bit.trip idea please?
- [2012-03-20 17:20:01] <S0N0S> I count more Ys than Ns
- [2012-03-20 17:20:03] <doomed1> The Sequence clone?
- [2012-03-20 17:20:06] <victor_prime> n
- [2012-03-20 17:20:09] <GSGM> n
- [2012-03-20 17:20:10] <S0N0S> N
- [2012-03-20 17:20:10] <SirJonthe> n
- [2012-03-20 17:20:11] <doomed1> n
- [2012-03-20 17:20:12] <grizznkev_> n
- [2012-03-20 17:20:14] <NetTime> n sorry
- [2012-03-20 17:20:15] <CrunchyFrog> fair enough
- [2012-03-20 17:20:17] <wwydt> n Sorrt
- [2012-03-20 17:20:21] <Gil> :-\
- [2012-03-20 17:20:22] <CrunchyFrog> continuing on
- [2012-03-20 17:20:27] <Anedar> Y
- [2012-03-20 17:20:32] <itsjoncharles> n
- [2012-03-20 17:20:40] <Gil> right I am going to go with these four options
- [2012-03-20 17:20:47] <Gil> Project Space Adventure
- [2012-03-20 17:20:52] <Gil> "Non Combat RPG"
- [2012-03-20 17:20:55] <Gil> Chasing Platformer
- [2012-03-20 17:21:02] <Gil> and if someone doesn't fancy either of those three options
- [2012-03-20 17:21:10] <Gil> I am going to throw in as a sort of "none of the above idea"
- [2012-03-20 17:21:19] <GSGM> I say
- [2012-03-20 17:21:24] <Gil> a light vs dark; downgrade;dreamworld mash up
- [2012-03-20 17:21:25] <GSGM> once the vote ends
- [2012-03-20 17:21:28] <GSGM> we should meet up
- [2012-03-20 17:21:29] <doomed1> No
- [2012-03-20 17:21:29] <S0N0S> Call it Cross Project
- [2012-03-20 17:21:31] <S0N0S> lol
- [2012-03-20 17:21:31] <grizznkev_> I thought we said Downgrade could be viable on its own?
- [2012-03-20 17:21:33] <doomed1> Please don't do the mash-up
- [2012-03-20 17:21:37] <doomed1> Just do Downgrade
- [2012-03-20 17:21:40] <wwydt> I prefer no mash-up now
- [2012-03-20 17:21:40] <Gil> doomed1 if you don't like it, don't vote for it
- [2012-03-20 17:21:49] <wwydt> but ok
- [2012-03-20 17:21:50] <doomed1> I like Downgrade, I don't like adding story to it
- [2012-03-20 17:22:12] <doomed1> THe problem with Dreamscape is too much fluff. We can work with the vague mechanic later
- [2012-03-20 17:22:25] <S0N0S> Just call it Mashup, where we can later decide which fits best between those alternates
- [2012-03-20 17:22:33] <wwydt> I have an interesting idea for downgrade I'll post in the thread
- [2012-03-20 17:22:37] <Anedar> The basic dream concept is good, the whole god-thing not so much
- [2012-03-20 17:22:39] <doomed1> I like Light & Dark, but again, as a mechanic it's too weak, but we can put it into any of our other propsoals on one level or antoher
- [2012-03-20 17:22:42] <Risk_Breaker> but... wouldn't be need another meeting for that?
- [2012-03-20 17:22:43] <doomed1> *another
- [2012-03-20 17:22:47] <Gil> okay look
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- [2012-03-20 17:22:59] <Gil> we'll probably pick one of the three solid proposals if this meeting is anything to go by
- [2012-03-20 17:23:08] <Gil> for folk who don't like either of those three and select mashup
- [2012-03-20 17:23:11] <Gil> *if* that happens
- [2012-03-20 17:23:19] <itsjoncharles> let's see
- [2012-03-20 17:23:27] <Gil> we'll have a meeting to try and come up with something workable around that
- [2012-03-20 17:23:31] <grizznkev_> I'm pretty sure Downgrade has more support than Chasing Platformer...
- [2012-03-20 17:23:35] <Gil> I believe that's the best compromise for everyone around here
- [2012-03-20 17:23:42] <Gil> Okay I will add downgrade as option 4
- [2012-03-20 17:23:45] <wwydt> Instead of none of the above, we should have downgrade by itself I think. then have mash-up
- [2012-03-20 17:23:47] <Risk_Breaker> okay, that sounds good
- [2012-03-20 17:23:50] <doomed1> Downgrade is a solid proposal all by itself.
- [2012-03-20 17:23:57] <GSGM> let's just vote for Downgrade and chasing again
- [2012-03-20 17:24:06] <Gil> I don't think we need any more votes now
- [2012-03-20 17:24:07] <Risk_Breaker> D / C?
- [2012-03-20 17:24:10] <Gil> let's get this thing up on the forums
- [2012-03-20 17:24:12] <Gil> with those five options
- [2012-03-20 17:24:18] <Gil> and see what happens next :D
- [2012-03-20 17:24:28] <Risk_Breaker> fine by me Gil
- [2012-03-20 17:24:29] <S0N0S> I'm satisfied.
- [2012-03-20 17:24:33] <wwydt> OK
- [2012-03-20 17:24:33] <grizznkev_> sounds good
- [2012-03-20 17:24:43] <Prophet_Steve> yup
- [2012-03-20 17:24:47] <GSGM> k
- [2012-03-20 17:24:48] <Risk_Breaker> I have to say though
- [2012-03-20 17:24:56] <Risk_Breaker> how long are you planning to have the poll up?
- [2012-03-20 17:25:03] <CrunchyFrog> 34 is it not?
- [2012-03-20 17:25:03] <Risk_Breaker> 1 day or 2 days?
- [2012-03-20 17:25:07] <CrunchyFrog> 24h*
- [2012-03-20 17:25:08] <RavenH2> fine by me!
- [2012-03-20 17:25:52] <Gil> 24 hours :)
- [2012-03-20 17:26:05] <Zeouterlimits> Good choice
- [2012-03-20 17:26:15] <CrunchyFrog> is there an option to change votes if need be?
- [2012-03-20 17:26:25] <GSGM> c'mon guys. we all know we will end up making "llama racer" in the end
- [2012-03-20 17:26:30] <CrunchyFrog> change ones own vote i mean
- [2012-03-20 17:26:32] <Zeouterlimits> Well, depending on how the voting goes. Strong indicator of interest.
- [2012-03-20 17:26:35] <S0N0S> who proposed llama racer?
- [2012-03-20 17:26:39] <Zeouterlimits> GSGM: Ship it.
- [2012-03-20 17:26:44] <victor_prime> guess :p
- [2012-03-20 17:26:50] <S0N0S> gsgm?
- [2012-03-20 17:26:50] <GSGM> SHIP IT GOOD!
- [2012-03-20 17:26:53] <Gil> I will enable the changing votes option
- [2012-03-20 17:26:56] <GSGM> nope
- [2012-03-20 17:27:01] <Prophet_Steve> gr something?
- [2012-03-20 17:27:13] <GSGM> dgenx
- [2012-03-20 17:27:17] <Prophet_Steve> It says iOh yeah
- [2012-03-20 17:27:18] <S0N0S> ANd he isnt here.
- [2012-03-20 17:27:32] <Gil> okay thanks for meeting
- [2012-03-20 17:27:38] <Gil> and thanks for making this one easier than the last one
- [2012-03-20 17:27:41] <S0N0S> Awesome meeting
- [2012-03-20 17:27:46] <Gil> it was an absolute pleasure to share ideas with you all this evening
- [2012-03-20 17:27:49] <Prophet_Steve> One question, do we have an artist in here?
- [2012-03-20 17:27:50] <Spoo> Yeah
- [2012-03-20 17:27:51] <Gil> we have a LOT of talent here
- [2012-03-20 17:27:52] <GSGM> so in 24 hours
- [2012-03-20 17:27:54] <GSGM> IT BEGINS
- [2012-03-20 17:27:56] <Zeouterlimits> I was happy to contribute. >_>
- [2012-03-20 17:27:57] <Gil> and some really good ideas and strong viewpoints
- [2012-03-20 17:28:04] <Gil> I appreciate everybody's input
- [2012-03-20 17:28:10] <Gil> so let's take this, vote on it and run with it
- [2012-03-20 17:28:18] <GSGM> allow me to offer an idea
- [2012-03-20 17:28:30] <GSGM> once we vote on the game we want
- [2012-03-20 17:28:34] <Gil> oh - and please hit me up on [email protected] if you want to do either wiki stuff or if you can do gfx - need to speak to you :)
- [2012-03-20 17:28:35] <GSGM> we should have a meeting
- [2012-03-20 17:28:45] <Gil> GSGM we'll cross that bridge when we come to it
- [2012-03-20 17:28:47] <Gil> for now, vote
- [2012-03-20 17:28:47] <itsjoncharles> gil, I still need a position in the group!
- [2012-03-20 17:28:55] <Gil> itsjoncharles I'll pm you in a moment
- [2012-03-20 17:28:58] <itsjoncharles> kk
- [2012-03-20 17:29:13] <GSGM> where we choose mechanics and ideas from the other prorposal we would like to incorporate in the game
- [2012-03-20 17:29:33] <Gil> GSGM let's keep this simple for the time being and we'll progress when we have gone through a voting procedure
- [2012-03-20 17:29:43] <Gil> I'd like to invite you all over to #believe.vg to carry on the discussion
- [2012-03-20 17:29:43] <GSGM> sure
- [2012-03-20 17:29:45] <Gil> thanks for coming all :)
- [2012-03-20 17:29:51] <--| SirJonthe has left #believe.vg-meeting
- [2012-03-20 17:29:53] <Risk_Breaker> :D
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- [2012-03-20 17:30:18] <itsjoncharles> later all
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