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- Maddening Fell Xenologue 6 3-turn
- Translated from
- https://gall.dcinside.com/mgallery/board/view/?id=fireemblem&no=551678&page=1
- (Strategy not mine)
- Character Builds
- Alear (Female: Merrin personal)
- Emblem Edelgard Lv 20
- Liberation
- Sword Power 5, Reprisal+
- Framme
- Alfonse S
- HP +5 (survive the boss's 1st pattern for easier positioning)
- Alear A Support (Hit +30, Avoid +5)
- Saphir
- Emblem Byleth
- Alear A Support (Avoid +10)
- Merrin
- Emblem Chrom Lv 18
- Rally Spectrum+
- Seadall
- Canter+
- Yunaka
- Emblem Veronica
- Alear A Support (Avoid +10)
- (Covert Contract grants Hit/Avoid +30 on top of refresh)
- Veyle
- Emblem Soren (editor: I think needs Lv 4+)
- Excalibur
- Alcryst
- Draconic Hex
- (Corrupted Wyvern combatant)
- Etie
- (Corrupted Wyvern combatant)
- Madeline
- Emblem Roy
- (Blazing Lion, Hold Out)
- Zelestia
- Emblem Sigurd
- Gregory
- Emblem Celica
- (Armored enemy combatant, right side Wyvern Knight combat with Warp Ragnarok)
- Nel
- Emblem Corrin
- (Dragon Vein bot)
- Damage Logistics
- (1) Final boss has 24 AS, Liberation!Alear has 22 AS prior to attack speed modifications
- Draconic Hex (24-4=20 AS) and Rally Spectrum+ (22+3=25 AS) allows Alear to double
- (2) Final boss has 80 HP and 36 DEF + 50 Sigil Protection - 4 Draconic Hex = 82 PRT
- (3) Assuming 1 HP on Alear,
- 17 STR
- 14 MT Liberation
- 15 Liberation Final Boss Bonus Damage
- 5 Emblem Edelgard STR Boost
- 7 Weapon Sync+
- 3 Rally Spectrum+
- 4 Instruct (Backup)
- 2 Spur Attack
- 10 Sword Power 5
- 19=39/2 Reprisal+
- Total: 96 ATK
- (96 ATK - 82 PRT) x2 = 28 damage
- (4) Seadall and Veronica allows 2 more actions, so 84 damage per turn takes down a single 80-HP bar
- Note that the boss initially only has 2 HP bars, so this only needs to be done twice.
- Avoid Stacking on Alear
- (1) Increase Speed and Luck with Rally Spectrum+
- (2) Framme: Crimson Cheer +10, A Support +5
- (3) Merrin: Knightly Escort +5
- (4) Nel: Vein of Fog +30
- (5) Yunaka: A Support +10
- (6) Saphir: A Support +10 (may not always be available b/c of Seadall needing a space)
- (7) Veyle: Anima Focus lowers boss hit by 20
- (8) Draconic Hex lowers boss Dex and Luck
- (9) (Yunaka's Contract temporarily grants +30)
- All this lowers boss hit rate against alear below 50, keeping Alear relatively safe while her HP is 1
- Strategy Breakdown
- Turn 1
- (1) Take down Corrupted Wyverns to left and upper right using Alcryst and Etie
- (2) Alear just attacks the boss and chips around 30 of her own HP
- (3) Seadall refreshes Alear, backs off appropriately
- (4) Alear backs out of boss's attack range, the important thing is not to enter within 2 range of Seadall
- (5) Merrin engages, equips Falchion and enters the range of the Wyvern Knight on the right. Can kill one on the counterattack
- (6) Madeline engages and uses Blazing Lion on the armor on the upper left and creates fire tiles to prevent bow knights from rushing.
- (7) Nel activates Vein of Flame on Alear, so that Alear has 1 HP on the next turn
- (8) Take care of some of the armored enemies so that they don't enter the boss range
- (9) Yunaka engages and summons a colorless. If you gacha summon a bow or a tome user, it becomes easier to to handle a wyvern knight enemy to the right on the next turn.
- Turn 2
- 3 Wyvern Knights to the right
- Merrin can counterattack one of them, so only 2 needs to be taken down
- Cataclysm!Soren Veyle + Zelestia can take down one, Warp Ragnarok!Gregory + Summon Hero!Veronica can take down another
- Use the damage and avoid setup explained above to take down one of the boss HP bar
- The first avoid can be a bit shaky (~50 hit from the boss).
- Turn 3
- Ignore the boss spawning generics, repeat the damage and avoid setup to take down the 2nd boss HP bar.
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