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Vampire Support

Sep 26th, 2017
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  1. [Custom Cards] "Vampire" Support | Halloween Breathes New Life into this (Un)dead Archetype (4 Cards)
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  3. So, Vampires, not much else to say. They're probably the most iconic monster that goes bump in the night. And when the first Vampire came into creation in Yu-Gi-Oh, it certainly was something to fear. Vampire Lord at 1 Tribute with a 2k body would bleed your opponent's deck of powerful Monsters, Spells, and Traps with its main effect. If your opponent got it out early and you couldn't beat over it, relying on alternate forms of removal like Mirror Force would be no good, as it'd just respawn next turn. However, as time went it was powrcreeped substantially.
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  5. Around the Synchro era, being able to set up the Graveyard with Tuners such as Plaguespreader Zombie and the like was super bad. While floating Spells and Traps weren't a thing, most players ran their most important ones at 3, unlike in Goat format, so the bleed effect was a lot less damaging. Not to mention 2k for 1 Tribute was seriously underpowered.
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  7. While they got new support in the Xyz era, which introduced some consistency and rank 5 options, it still wasn't making any splashes in the game. Nowadays their usage is mostly limited to Tzolkin plays with Uni-Zombie since their Level and inherent support makes this preferable to some of the other Level 5 Zombies, but that became a lot harder with Master Rule 4.
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  9. It's really sad to me though that a concept such as Vampires, so universally scary, are reduced to this. So I decided it's be a good idea to give some new support to fix them up.
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  11. First off, I decided to look at GX for some ideas, since a literal Vampire called Camula actually played the deck. From her I was able to get an idea for 3 different cards that would be of great help to the aging Vampires. In addition to this, I also decided to add a Link monster, cause why the hell not?
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  13. First off is Zombie Warwolf (for some reason TCG localized Were-wolf as Warwolf, so just go with it). In the anime it was a battle floater limited to floating into itself, while giving a 500 ATK boost. So I decided to improve it by allowing it to float into any Level 4 or lower Zombie monsters if destroyed by an opponent's card effect as well. With this it can float into Vampire Sorcerer so you can get some Vampire Spells/Traps as well. Werewolves are considered the servants of Vampires, so it seems fitting they're the frontlines, and in addition to this I also gave it a Graveyard effect so you can Tribute Summon Zombies during your opponent's turn, and get over some of their restrictions.
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  15. Next, a retrain of Vampire Genesis. It was a good card in some aspects, but didn't serve as a proper boss due to overly specific conditions in summon and processing its effect. So I made one with a more generic discard to revive effect, Special Summonable when you bleed your opponent's Deck to encourage you to use that mechanic, and a float effect.
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  17. Then the last card chosen that was played by Camula was Genesis Crises. A Continuous Spell that served as a means of consistency by allowing you to add 1 Zombie monster to your hand while you controlled Vampire Genesis. I changed the effect to allow you to add Vampire monsters from Deck to hand whenever you want, but if you control a Level 7 or higher Vampire monster, you can add any Zombie monster instead, to encourage usage of the Vampire boss monsters.
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  19. Finally the link monster. I decided since Crimson Knight had been a bit discouraged due to its effect preventing OTKs, I'd give some more incentive to use it by having it banish a card your opponent controls whenever you Special Summon a monster from their Graveyard to your side of the field. I also decided to give it an effect reminescent of Tribute Burial, allowing you to banish monsters from either GY for the Tribute Summon of a monster. Combine it with Zombie Warwolf to interrupt your opponent's Graveyard set-up and banish monsters bled off your opponent's Deck, or go even further with Erebus for some quick nin-targeting non-destruction removal and be a real asshole. 2 downward arros so you can do Tzolkin plays if you so wish, and lastly, a float effect if destroyed by an opponent's card effect to call back to the original Vampire Lord.
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  21. I hope this custom support is interesting to you all, and doesn't seem too strong or weak. If you notice any issues, whether in PSCT or balance, please do be sure to tell me. I love constructive criticism. Without further ado, here are the cards:
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  25. Main Deck Monsters (2 Cards)
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  27. Zombie Warwolf
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  29. Zombie-Type/DARK/Level 4/ATK 1200/DEF 1200
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  31. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, and if you do, it gains 500 ATK. (Quick Effect): You can banish this card from your GY; Normal Summon 1 Zombie monster. You can only use this effect of "Zombie Warwolf" once per turn.
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  35. Vampire Origin
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  37. Zombie-Type/DARK/Level 8/ATK 3000/DEF 2100
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  39. If a card(s) is sent from your opponent's Deck to the GY, while this card is in your hand or GY: You can banish 1 other "Vampire" monster from your hand, field, or GY; Special Summon this card. Once per turn: You can discard 1 card, then target 1 Zombie monster in the GY, except "Vampire Origin"; Special Summon it. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Vampire" monster from your Deck, except "Vampire Origin".
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  43. Extra Deck Monsters (1 Card)
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  45. Violet Knight Vampire Alucard
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  47. Zombie-Type/DARK/Link 2/ATK 2000 Arrows: SW, SE
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  49. 2 DARK Zombie monsters
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  51. If you Tribute Summon a DARK Zombie monster face-up, you can banish monsters from the GY equal to the number of required Tribute(s) instead of Tributing (it is still treated as a Tribute Summon). Once per turn, if a monster(s) is Special Summoned from your opponent's GY to your side of the field: You can banish 1 card your opponent controls. Once per turn, during the next Standby Phase after this card in your possession was destroyed by an opponent's card effect: You can Special Summon 1 "Violet Knight Vampire Alucard" from your Extra Deck or GY.
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  55. Spell Cards (1 Card)
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  57. Vampire Genesis Crises
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  59. Continuous Spell
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  61. Once per turn: You can add 1 DARK "Vampire" monster from your Deck to your hand. If you control a Level 7 or higher "Vampire" monster, add 1 Zombie monster from your Deck to your hand instead. You can only control 1 "Vampire Genesis Crisis".
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  63. Tech in some Erebus with the link
  64. Tuner Fusion
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  66. Level 8: When a card is bleeder from opponent's deck, you can Set 1 Card of the same type from your opponent's GY to your side of the field.
  67. Level 3 Vampire:
  68. Can target another Vampire and treat it as a tuner. If sent to grave for Synchros, can search a vampire Card
  69. Fusion: Goyo Guardian effect?
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  71. Vampire Bat as Tuner? Level 3
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