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- instance Bia_100_Riter (Npc_Default)
- {
- // ------ NSC ------
- name = "Ritter";
- guild = GIL_PAL;
- id = 100;
- voice = 3;
- flags = 0;
- npctype = NPCTYPE_MAIN;
- // ------ Attribute ------
- B_SetAttributesToChapter (self, 5);
- // ------ Kampf-Taktik ------
- fight_tactic = FAI_HUMAN_MASTER;
- // ------ Equippte Waffen ------
- EquipItem (self, ItMw_1H_Pal_Sword);
- // ------ Inventory ------
- B_CreateAmbientInv (self);
- // ------ visuals ------
- B_SetNpcVisual (self, MALE, "Hum_Head_Fighter", Face_P_Tough_Rodriguez, BodyTex_P, ITAR_PAL_H);
- Mdl_SetModelFatness (self, 1.5);
- Mdl_ApplyOverlayMds (self, "Humans_Militia.mds");
- // ------ NSC-relevante Talente vergeben ------
- B_GiveNpcTalents (self);
- // ------ Kampf-Talente ------
- B_SetFightSkills (self, 80);
- // ------ TA anmelden ------
- daily_routine = Rtn_Start_100;
- };
- FUNC VOID Rtn_Start_100 ()
- {
- TA_Read_Bookstand (08,00,23,00,"NW_XARDAS_TOWER_INI_25");
- TA_Read_Bookstand (23,00,08,00,"NW_XARDAS_TOWER_INI_25");
- };
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