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May 15th, 2020
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  1.  
  2. instance Bia_100_Riter (Npc_Default)
  3. {
  4. // ------ NSC ------
  5. name = "Ritter";
  6. guild = GIL_PAL;
  7. id = 100;
  8. voice = 3;
  9. flags = 0;
  10. npctype = NPCTYPE_MAIN;
  11.  
  12. // ------ Attribute ------
  13. B_SetAttributesToChapter (self, 5);
  14.  
  15. // ------ Kampf-Taktik ------
  16. fight_tactic = FAI_HUMAN_MASTER;
  17.  
  18. // ------ Equippte Waffen ------
  19. EquipItem (self, ItMw_1H_Pal_Sword);
  20.  
  21. // ------ Inventory ------
  22. B_CreateAmbientInv (self);
  23.  
  24. // ------ visuals ------
  25. B_SetNpcVisual (self, MALE, "Hum_Head_Fighter", Face_P_Tough_Rodriguez, BodyTex_P, ITAR_PAL_H);
  26. Mdl_SetModelFatness (self, 1.5);
  27. Mdl_ApplyOverlayMds (self, "Humans_Militia.mds");
  28.  
  29. // ------ NSC-relevante Talente vergeben ------
  30. B_GiveNpcTalents (self);
  31.  
  32. // ------ Kampf-Talente ------
  33. B_SetFightSkills (self, 80);
  34.  
  35. // ------ TA anmelden ------
  36. daily_routine = Rtn_Start_100;
  37. };
  38.  
  39. FUNC VOID Rtn_Start_100 ()
  40. {
  41. TA_Read_Bookstand (08,00,23,00,"NW_XARDAS_TOWER_INI_25");
  42. TA_Read_Bookstand (23,00,08,00,"NW_XARDAS_TOWER_INI_25");
  43. };
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