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- //======================
- // Above OnGameModeInit:
- new sf[1];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[1] = GangZoneCreate(-2954.772, 953.0535, -2626.444, 1244.981);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[1], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[2];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[2] = GangZoneCreate(-2618.718, 921.4938, -2251.763, 1248.926);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[2], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[3];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[3] = GangZoneCreate(-2240.175, 956.9985, -1927.298, 1244.981);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[3], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[4];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[4] = GangZoneCreate(-1900.259, 956.9985, -1556.48, 1264.706);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[4], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[5];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[5] = GangZoneCreate(-2943.184, 530.9423, -2553.053, 893.8791);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[5], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[6];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[6] = GangZoneCreate(-2661.208, 519.1075, -2313.566, 893.8791);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[6], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[7];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[7] = GangZoneCreate(-2290.39, 566.447, -1942.749, 901.769);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[7], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[8];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[8] = GangZoneCreate(-1915.71, 538.8323, -1583.519, 885.9891);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[8], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[9];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[9] = GangZoneCreate(-2889.106, 258.7398, -2576.229, 534.8873);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[9], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[10];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[10] = GangZoneCreate(-2576.229, 262.6848, -2290.39, 526.9974);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[10], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[11];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[11] = GangZoneCreate(-2247.901, 250.8499, -1911.847, 530.9423);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[11], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[12];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[12] = GangZoneCreate(-1869.358, 262.6848, -1502.402, 515.1625);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[12], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[13];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[13] = GangZoneCreate(-1544.892, 282.4096, -1259.053, 499.3826);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[13], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[14];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[14] = GangZoneCreate(-2920.008, 53.60166, -2641.895, 306.0794);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[14], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[15];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[15] = GangZoneCreate(-2614.856, 45.71173, -2255.626, 298.1895);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[15], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[16];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[16] = GangZoneCreate(-2263.351, 49.6567, -1942.749, 310.0244);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[16], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[17];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[17] = GangZoneCreate(-1807.555, -1.627841, -1479.226, 306.0794);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[17], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[18];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[18] = GangZoneCreate(-2858.205, -364.5646, -2564.641, -76.58216);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[18], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[19];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[19] = GangZoneCreate(-2560.778, -372.4545, -2247.901, -92.36202);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[19], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[20];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[20] = GangZoneCreate(-2193.823, -344.8398, -1907.984, -64.74727);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[20], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[21];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[21] = GangZoneCreate(-1931.161, -364.5646, -1618.283, -64.74727);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[21], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[22];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[22] = GangZoneCreate(-1544.892, -344.8398, -1170.212, -13.46273);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[22], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[23];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[23] = GangZoneCreate(-2873.656, -557.8678, -2541.465, -198.8761);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[23], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[24];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[24] = GangZoneCreate(-2533.739, -538.143, -2205.411, -198.8761);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[24], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[25];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[25] = GangZoneCreate(-2124.295, -549.9779, -1772.79, -198.8761);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[25], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[26];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[26] = GangZoneCreate(-1683.949, -427.684, -1374.934, -123.9217);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[26], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[27];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[27] = GangZoneCreate(-1394.247, -392.1793, -1073.644, -72.6372);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[27], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[28];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[28] = GangZoneCreate(-2931.596, -786.6757, -2676.659, -506.5833);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[28], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[29];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[29] = GangZoneCreate(-2641.895, -834.0153, -2298.115, -534.1981);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[29], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[30];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[30] = GangZoneCreate(-2147.471, -790.6207, -1738.026, -565.7578);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[30], 0x0000FF96);
- return 1;
- }
- //======================
- //======================
- // Above OnGameModeInit:
- new sf[31];
- // OnGameModeInit Insert
- public OnGameModeInit() {
- sf[31] = GangZoneCreate(-1714.85, -794.5657, -1313.131, -542.088);
- return 1;
- }
- // Player Spawn
- public OnPlayerSpawn(playerid) {
- GangZoneShowForPlayer(playerid, sf[31], 0x0000FF96);
- return 1;
- }
- //======================
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