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- MWID_H_無魔: Colorless Tome. Magical weapon. Range: 2. Damage reduced by target's Res.
- MDAID_白夜王妃の頭飾り・金: Golden Headpiece
- MDAID_H_白夜王妃の頭飾り・金: Proof of victory over Mythic Bramimond.
- MDAID_アルフォンスのモザイク: 8-Bit Alfonse
- MDAID_H_アルフォンスのモザイク: An accessory made to look like an 8-bit rendition of Alfonse.
- MDAID_シャロンのモザイク: 8-Bit Sharena
- MDAID_H_シャロンのモザイク: An accessory made to look like an 8-bit rendition of Sharena.
- MDAID_アンナのモザイク: 8-Bit Anna
- MDAID_H_アンナのモザイク: An accessory made to look like an 8-bit rendition of Anna.
- MDAID_伝書フクロウのモザイク: 8-Bit Messenger Owl
- MDAID_H_伝書フクロウのモザイク: An accessory made to look like an 8-bit rendition of Feh.
- MDAID_局長のモザイク: 8-Bit Messenger Chief
- MDAID_H_局長のモザイク: An accessory made to look like an 8-bit rendition of Fehnix.
- MID_MISSION_M202004A_TITLE: Apr Quests
- MID_MISSION_M202004A_A1: KO w/Alfonse
- MID_MISSION_H_M202004A_A1: Defeat a foe with Alfonse: Prince of Askr.
- MID_MISSION_M202004A_A2: KO w/Sharena
- MID_MISSION_H_M202004A_A2: Defeat a foe with Sharena: Princess of Askr.
- MID_MISSION_M202004A_A3: KO w/Anna
- MID_MISSION_H_M202004A_A3: Defeat a foe with Anna: Commander.
- MID_MISSION_M202004A_A4: KO Red Foe
- MID_MISSION_H_M202004A_A4: Defeat a red foe.
- MID_MISSION_M202004A_A5: KO Blue Foe
- MID_MISSION_H_M202004A_A5: Defeat a blue foe.
- MID_MISSION_M202004A_A6: KO Green Foe
- MID_MISSION_H_M202004A_A6: Defeat a green foe.
- MID_MISSION_M202004A_A7: KO Colorless Foe
- MID_MISSION_H_M202004A_A7: Defeat a colorless foe.
- MID_MISSION_M202004A_A8: KO Infantry Foe
- MID_MISSION_H_M202004A_A8: Defeat an infantry foe.
- MID_MISSION_M202004A_A9: KO Armored Foe
- MID_MISSION_H_M202004A_A9: Defeat an armored foe.
- MID_MISSION_M202004A_A10: KO Cavalry Foe
- MID_MISSION_H_M202004A_A10: Defeat a cavalry foe.
- MID_MISSION_M202004A_A11: KO Flying Foe
- MID_MISSION_H_M202004A_A11: Defeat a flying foe.
- MID_MISSION_M202004A_A12: Clear 3-1
- MID_MISSION_H_M202004A_A12: Clear Book III, Chapter 3: Part 1 on Lunatic difficulty. All four allies must survive.
- MID_MISSION_M202004A_A13: Clear 3-2
- MID_MISSION_H_M202004A_A13: Clear Book III, Chapter 3: Part 2 on Lunatic difficulty. All four allies must survive.
- MID_MISSION_M202004A_A14: Clear 3-3
- MID_MISSION_H_M202004A_A14: Clear Book III, Chapter 3: Part 3 on Lunatic difficulty. All four allies must survive.
- MID_MISSION_M202004A_A15: Clear 3-4
- MID_MISSION_H_M202004A_A15: Clear Book III, Chapter 3: Part 4 on Lunatic difficulty. All four allies must survive.
- MID_MISSION_M202004A_A16: Clear 3-5
- MID_MISSION_H_M202004A_A16: Clear Book III, Chapter 3: Part 5 on Lunatic difficulty. All four allies must survive.
- MID_MISSION_M202004A_A17: AR: Attack Successfully
- MID_MISSION_H_M202004A_A17: Successfully attack in Aether Raids.
- MID_MISSION_M202004A_A18: AR: Attack Successfully
- MID_MISSION_H_M202004A_A18: Successfully attack in Aether Raids.
- MID_MISSION_M202004A_A19: AR: Attack Successfully
- MID_MISSION_H_M202004A_A19: Successfully attack in Aether Raids.
- MID_MISSION_M202004A_A20: Win Arena Duel
- MID_MISSION_H_M202004A_A20: Win Arena Duel at any difficulty.
- MID_MISSION_M202004A_A21: Win Arena Duel
- MID_MISSION_H_M202004A_A21: Win Arena Duel at any difficulty.
- MID_MISSION_M202004A_A22: Win Arena Duel
- MID_MISSION_H_M202004A_A22: Win Arena Duel at any difficulty.
- MID_MISSION_S202004BIND01_TITLE: Cavalry Mastery
- MID_MISSION_S202004BIND01_A1: Clear P14-1
- MID_MISSION_H_S202004BIND01_A1: Clear Paralogue 14: Part 1 using only cavalry allies. (Allies deployed as cohorts using Pair Up do not count.)
- MID_MISSION_S202004BIND01_A2: Tower: 3rd Stratum
- MID_MISSION_H_S202004BIND01_A2: Clear the third stratum of the Training Tower using only cavalry allies. (Allies deployed as cohorts using Pair Up do not count.)
- MID_MISSION_S202004BIND01_A3: Clear P14-2 on Hard
- MID_MISSION_H_S202004BIND01_A3: Clear Paralogue 14: Part 2 on Hard or higher difficulty using only cavalry allies. (Allies deployed as cohorts using Pair Up do not count.)
- MID_MISSION_S202004BIND01_A4: Tower: 5th Stratum
- MID_MISSION_H_S202004BIND01_A4: Clear the fifth stratum of the Training Tower using only cavalry allies. (Allies deployed as cohorts using Pair Up do not count.)
- MID_MISSION_S202004BIND01_A5: Clear P14-3 on Hard
- MID_MISSION_H_S202004BIND01_A5: Clear Paralogue 14: Part 3 on Hard or higher difficulty using only cavalry allies. (Allies deployed as cohorts using Pair Up do not count.)
- MID_MISSION_S202004BIND01_A6: Tower: 7th Stratum
- MID_MISSION_H_S202004BIND01_A6: Clear the seventh stratum of the Training Tower using only cavalry allies. (Allies deployed as cohorts using Pair Up do not count.)
- MID_MISSION_S202004BIND01_A7: Clear P25-2 on Lunatic
- MID_MISSION_H_S202004BIND01_A7: Clear Paralogue 25: Part 2 on Lunatic difficulty using only cavalry allies. (Allies deployed as cohorts using Pair Up do not count.)
- MID_MISSION_S202004BIND01_A8: Tower: 9th Stratum
- MID_MISSION_H_S202004BIND01_A8: Clear the ninth stratum of the Training Tower using only cavalry allies. (Allies deployed as cohorts using Pair Up do not count.)
- MID_MISSION_S202004BIND01_A9: Clear P25-3 on Lunatic
- MID_MISSION_H_S202004BIND01_A9: Clear Paralogue 25: Part 3 on Lunatic difficulty using only cavalry allies. (Allies deployed as cohorts using Pair Up do not count.)
- MID_MISSION_S202004KIZUNA01_TITLE: Bound Hero Battle
- MID_MISSION_S202004KIZUNA01_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202004KIZUNA01_A1: Clear the Bound Hero Battle against Jeorge & Gordin with Fjorm: Princess of Ice on your team.
- MID_MISSION_S202004KIZUNA01_A2: Clear Bound Hero Battle
- MID_MISSION_H_S202004KIZUNA01_A2: Clear the Bound Hero Battle against Jeorge & Gordin on Lunatic or higher difficulty with Alfonse: Prince of Askr on your team.
- MID_MISSION_S202004KIZUNA01_A3: Defeat Jeorge
- MID_MISSION_H_S202004KIZUNA01_A3: Defeat Jeorge at level 40 or higher with Fjorm: Princess of Ice.
- MID_MISSION_S202004KIZUNA01_A4: Defeat Gordin
- MID_MISSION_H_S202004KIZUNA01_A4: Defeat Gordin at level 40 or higher with Alfonse: Prince of Askr.
- MID_MISSION_S202004KIZUNA01_A5: Clear Bound Hero Battle
- MID_MISSION_H_S202004KIZUNA01_A5: Clear the Bound Hero Battle against Jeorge & Gordin on Lunatic or higher difficulty using only cavalry allies.
- MID_MISSION_S202004TAPBTL01_D01_TITLE: Tap Battle - Daily
- MID_MISSION_S202004TAPBTL01_D01_A1: Defeat Noire
- MID_MISSION_H_S202004TAPBTL01_D01_A1: Defeat the boss Noire on Floors 16-20 in Tap Battle.
- MID_MISSION_S202004TAPBTL01_D01_A2: Clear Stage
- MID_MISSION_H_S202004TAPBTL01_D01_A2: Clear a stage in Tap Battle.
- MID_MISSION_S202004TAPBTL01_D01_A3: Clear Stage
- MID_MISSION_H_S202004TAPBTL01_D01_A3: Clear a stage in Tap Battle.
- MID_MISSION_S202004TAPBTL01_D02_TITLE: Tap Battle - Daily
- MID_MISSION_S202004TAPBTL01_D02_A1: Defeat Takumi
- MID_MISSION_H_S202004TAPBTL01_D02_A1: Defeat the boss Takumi on Floors 56-60 in Tap Battle.
- MID_MISSION_S202004TAPBTL01_D02_A2: Clear Stage
- MID_MISSION_H_S202004TAPBTL01_D02_A2: Clear a stage in Tap Battle.
- MID_MISSION_S202004TAPBTL01_D02_A3: Clear Stage
- MID_MISSION_H_S202004TAPBTL01_D02_A3: Clear a stage in Tap Battle.
- MID_MISSION_S202004TAPBTL01_D03_TITLE: Tap Battle - Daily
- MID_MISSION_S202004TAPBTL01_D03_A1: Defeat Innes
- MID_MISSION_H_S202004TAPBTL01_D03_A1: Defeat the boss Innes on Floors 76-80 in Tap Battle.
- MID_MISSION_S202004TAPBTL01_D03_A2: Clear Stage
- MID_MISSION_H_S202004TAPBTL01_D03_A2: Clear a stage in Tap Battle.
- MID_MISSION_S202004TAPBTL01_D03_A3: Clear Stage
- MID_MISSION_H_S202004TAPBTL01_D03_A3: Clear a stage in Tap Battle.
- MID_MISSION_S202004TAPBTL01_D04_TITLE: Tap Battle - Daily
- MID_MISSION_S202004TAPBTL01_D04_A1: Defeat Camilla
- MID_MISSION_H_S202004TAPBTL01_D04_A1: Defeat the boss Camilla on Floors 96-100 in Tap Battle.
- MID_MISSION_S202004TAPBTL01_D04_A2: Clear Stage
- MID_MISSION_H_S202004TAPBTL01_D04_A2: Clear a stage in Tap Battle.
- MID_MISSION_S202004TAPBTL01_D04_A3: Clear Stage
- MID_MISSION_H_S202004TAPBTL01_D04_A3: Clear a stage in Tap Battle.
- MID_MISSION_S202004TAPBTL02_TITLE: Tap Battle
- MID_MISSION_S202004TAPBTL02_A1: Clear Floors 16-20
- MID_MISSION_H_S202004TAPBTL02_A1: Clear floors 16-20 in Tap Battle.
- MID_MISSION_S202004TAPBTL02_A2: Clear Floors 56-60
- MID_MISSION_H_S202004TAPBTL02_A2: Clear floors 56-60 in Tap Battle.
- MID_MISSION_S202004TAPBTL02_A3: Clear Floors 76-80
- MID_MISSION_H_S202004TAPBTL02_A3: Clear floors 76-80 in Tap Battle.
- MID_MISSION_S202004TAPBTL02_A4: Clear Floors 96-100
- MID_MISSION_H_S202004TAPBTL02_A4: Clear floors 96-100 in Tap Battle.
- MID_MISSION_S202004TAPBTL02_A5: Clear Extra Stage 2
- MID_MISSION_H_S202004TAPBTL02_A5: Clear Extra Stage 2 in Tap Battle. (Extra Stage 2 is playable after Extra Stage 1 unlocks.)
- MID_MISSION_S202004VOTE01_TITLE: Voting Gauntlet
- MID_MISSION_S202004VOTE01_A1: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A1: Win a battle in the Voting Gauntlet.
- MID_MISSION_S202004VOTE01_A2: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A2: Win a battle in the Voting Gauntlet.
- MID_MISSION_S202004VOTE01_A3: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A3: Win a battle in the Voting Gauntlet.
- MID_MISSION_S202004VOTE01_A4: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A4: Win a battle in the Voting Gauntlet.
- MID_MISSION_S202004VOTE01_A5: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A5: Win a battle in the Voting Gauntlet.
- MID_MISSION_S202004VOTE01_A6: Tower: 2nd Stratum
- MID_MISSION_H_S202004VOTE01_A6: Clear the second stratum of the Training Tower.
- MID_MISSION_S202004VOTE01_A7: Tower: 5th Stratum
- MID_MISSION_H_S202004VOTE01_A7: Clear the fifth stratum of the Training Tower.
- MID_MISSION_S202004VOTE01_A8: Tower: 8th Stratum
- MID_MISSION_H_S202004VOTE01_A8: Clear the eighth stratum of the Training Tower.
- MID_MISSION_S202004VOTE01_A9: Win Arena Duels
- MID_MISSION_H_S202004VOTE01_A9: Win Arena Duels at any difficulty.
- MID_MISSION_S202004VOTE01_A10: Win Arena Duels
- MID_MISSION_H_S202004VOTE01_A10: Win Arena Duels at any difficulty.
- MID_MISSION_S202004VOTE01_A11: Win Int.+ Arena Duels
- MID_MISSION_H_S202004VOTE01_A11: Win Arena Duels on Intermediate or higher difficulty.
- MID_MISSION_S202004VOTE01_A12: Win Int.+ Arena Duels
- MID_MISSION_H_S202004VOTE01_A12: Win Arena Duels on Intermediate or higher difficulty.
- MID_MISSION_S202004VOTE01_A13: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A13: Win a battle in the Voting Gauntlet with a red ally on your team.
- MID_MISSION_S202004VOTE01_A14: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A14: Win a battle in the Voting Gauntlet with a blue ally on your team.
- MID_MISSION_S202004VOTE01_A15: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A15: Win a battle in the Voting Gauntlet with a green ally on your team.
- MID_MISSION_S202004VOTE01_A16: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A16: Win a battle in the Voting Gauntlet with a colorless ally on your team.
- MID_MISSION_S202004VOTE01_A17: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A17: Win a battle in the Voting Gauntlet with a red ally on your team.
- MID_MISSION_S202004VOTE01_A18: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A18: Win a battle in the Voting Gauntlet with a blue ally on your team.
- MID_MISSION_S202004VOTE01_A19: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A19: Win a battle in the Voting Gauntlet with a green ally on your team.
- MID_MISSION_S202004VOTE01_A20: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A20: Win a battle in the Voting Gauntlet with a colorless ally on your team.
- MID_MISSION_S202004VOTE01_A21: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A21: Win a battle in the Voting Gauntlet with a red ally on your team.
- MID_MISSION_S202004VOTE01_A22: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A22: Win a battle in the Voting Gauntlet with a blue ally on your team.
- MID_MISSION_S202004VOTE01_A23: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A23: Win a battle in the Voting Gauntlet with a green ally on your team.
- MID_MISSION_S202004VOTE01_A24: Voting Gauntlet
- MID_MISSION_H_S202004VOTE01_A24: Win a battle in the Voting Gauntlet with a colorless ally on your team.
- MID_MISSION_W_M202004B_TITLE: Apr Training
- MID_MISSION_W_M202004B_A1: Tower: 1st Stratum
- MID_MISSION_H_W_M202004B_A1: Clear the first stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202004B_A2: Tower: 2nd Stratum
- MID_MISSION_H_W_M202004B_A2: Clear the second stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202004B_A3: Tower: 3rd Stratum
- MID_MISSION_H_W_M202004B_A3: Clear the third stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202004B_A4: Tower: 4th Stratum
- MID_MISSION_H_W_M202004B_A4: Clear the fourth stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202004B_A5: Tower: 5th Stratum
- MID_MISSION_H_W_M202004B_A5: Clear the fifth stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202004B_A6: Tower: 6th Stratum
- MID_MISSION_H_W_M202004B_A6: Clear the sixth stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202004B_A7: Tower: 7th Stratum
- MID_MISSION_H_W_M202004B_A7: Clear the seventh stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202004B_A8: Tower: 8th Stratum
- MID_MISSION_H_W_M202004B_A8: Clear the eighth stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202004B_A9: Tower: 9th Stratum
- MID_MISSION_H_W_M202004B_A9: Clear the ninth stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202004B_A10: Tower: 10th Stratum
- MID_MISSION_H_W_M202004B_A10: Clear the tenth stratum of the Training Tower. All four allies must survive.
- MID_MISSION_W_M202004B_A11: Tower: 10th Stratum
- MID_MISSION_H_W_M202004B_A11: Clear the tenth stratum of the Training Tower using only infantry allies. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_M202004B_A12: Tower: 10th Stratum
- MID_MISSION_H_W_M202004B_A12: Clear the tenth stratum of the Training Tower using only armored allies. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_M202004B_A13: Tower: 10th Stratum
- MID_MISSION_H_W_M202004B_A13: Clear the tenth stratum of the Training Tower using only cavalry allies. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_M202004B_A14: Tower: 10th Stratum
- MID_MISSION_H_W_M202004B_A14: Clear the tenth stratum of the Training Tower using only flying allies. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MPID_神階ブラミモンド: Bramimond
- MPID_HONOR_神階ブラミモンド: The Enigma
- MPID_H_神階ブラミモンド: One of the Eight Legends who wielded a sacred weapon and fought against the dragons in the Scouring. Bramimond's true nature is unknown. Appears in Fire Emblem: The Blazing Blade.
- MPID_VOICE_神階ブラミモンド: Yuri Lowenthal / Patrick Seitz / Wendee Lee / Ray Chase
- MPID_ILLUST_神階ブラミモンド: Wada Sachiko (ワダサチコ)
- MPID_LEGEND_神階ブラミモンド: Mythic Effect: Dark Boost: HP+5, Atk+3 Grants allies this Mythic Effect during Dark season, if the Dark blessing has been conferred and if this unit enters battle in Aether Raids with them: Dark-blessed allies decrease the Aetheric Lift lost for defense failures during Dark season. (This decrease is limited to the number of Mythic Heroes (Max: 2) × the number of Heroes with the blessing conferred × 5.) During Dark season, this Mythic Hero will decrease Aetheric Lift loss for defense failures depending on number of merges. (This decrease is limited to the number of times the units have been merged × 1 (Max: 20).)
- MID_TIPS_Summon_200303_legend_01_神階ブラミモンド: One of the Eight Legends! Neutralizes enemy buffs, guarantees follow-up attacks, and effectively gets Atk+15.
- MSID_ロック: Stone
- MSID_エルロック: Elstone
- MSID_アトラース: Atlas
- MSID_アトラース+: Atlas+
- MSID_絶無の書: Void Tome
- MSID_攻撃守備の渾身4: Atk/Def Push 4
- MSID_見通せぬ深き暗闇: Impenetrable Dark
- MSID_H_ロック:
- MSID_H_エルロック:
- MSID_H_アトラース:
- MSID_H_アトラース+:
- MSID_H_絶無の書: $aGrants Atk+3. At start of combat, if foe's Atk ≥ 50 or if【Penalty】is active on foe, grants Atk/Def/Res+5 to unit during combat. At start of combat, if foe's Spd ≥ 35 or if【Penalty】 is active on foe, unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
- MSID_H_攻撃守備の渾身4: At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat.
- MSID_H_見通せぬ深き暗闇: During combat, disables skills of all foes excluding foe in combat.
- MID_STAGE_HONOR_L0025: The Enigma
- MID_STAGE_L0025: Bramimond
- MID_STAGE_HONOR_V0371: Retrospective
- MID_STAGE_V0371: Battle
- MID_STAGE_TITLE_PB079: Skill Studies 79
- MID_STAGE_PB079: Double Trouble
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