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- Name: [You can choose a name, *roll rpg name*, or just use your username.]
- Race: [You can choose your race, or use *roll rpg race*. Your race is mostly cosmetic.]
- Class: [Wizard/Fighter/Rogue/Cleric]
- HP: [Starts at 1, and you gain an additional 1 for every 50 Content Levels you have.]
- MP: [Starts at 1, and you gain an additional 1 for every 50 Comment Levels you have.]
- EXP: 0 [You will earn EXP with each Quest you complete.]
- DJ: 0 [The Currency of the Land.]
- Essence: 0 [You will earn 10 for each Quest you complete.]
- _____⊗ Stats ⊗________________________________________________________________________________________________________________________
- Str +0 Agi +0 Tuf +0 Int +0 Wil +0 Cha +0 Lck +0
- [Select up to two stats, and lower them by 1. For every stat lowered, raise another stat by 1. You may not lower or raise the same stat twice. You will gain 1 to a stat of your choice every 3 levels, starting from 2EXP]
- _____⊗ Privileges ⊗___________________________________________________________________________________________________________________
- None
- [At 2 EXP, and ever third EXP after, you may choose to *roll male privilege* or *roll cis privilege*. If you roll an option you don't like, you may roll again on the privilege type you did not roll on, and keep that one instead.]
- _____⊗ Allies ⊗_______________________________________________________________________________________________________________________
- ■-Companions-■
- None
- [The only distinction between Pets and Companions is that Companions are Humanoid and Intelligent, while pets lack one or both of these characteristics.]
- ■-Pets-■
- None
- [The only distinction between Pets and Companions is that Companions are Humanoid and Intelligent, while pets lack one or both of these characteristics.]
- _____⊗ Abilities ⊗____________________________________________________________________________________________________________________
- ■-Prestige Class Abilities-■
- None
- [Prestige Classes are earned at 3 EXP, and every third EXP after. You will be presented with a few choices, based on your class and play-style, of which you must select one.]
- ■-Feats-■
- None
- [Earned at 1 EXP and every third EXP after. These Abilities will reflect/augment your play-style, and will be unique to you.]
- ■-Perks-■
- None
- [Earned during Quests. They may cost Essence to retain.]
- ■-Blessings-■
- None
- [Like Perks, Blessings are earned during Quests, usually from a powerful NPC. Certain Abilities make a distinction between Powers and Blessings, with Blessings being more resistant to enemy influence.]
- ■-Curses-■
- None
- [Earned during Quests, these are detrimental, or provide mixed benefits. They may sometimes be dispelled by spending Essence, or undone by a powerful NPC.]
- _____⊗ Items ⊗________________________________________________________________________________________________________________________
- ■-Consumables-■
- None
- [Earned during Quests, these are items with a limited number of uses that do not refresh between Quests.]
- ■-Weapons-■
- None
- [You may carry any number of weapons into battle, but may only use 1 per Action.]
- ■-Armor-■
- None
- [Armor will fill slots, such as [head] or [feet]. For the most part, you may stack armor where it makes sense. (eg, a leather tunic under your chain-mail vest, but not shoes under boots) When in doubt, consult a DM.]
- ■-Miscellaneous-■
- None
- [Items that don't fit the category of either Weapon or Armor. Jewelry, amulets, trinkets, you can put them all here.]
- ■-Scrolls, Staves and Wands-■
- None
- [Special Items that allow you to cast specifics spells. Unless otherwise states, Scroll spells cost 2MP, Staves cost 1MP and have a google search range of 1-15, and Wands work like Staves but can only be used a certain amount of times per Quest.]
- ■-Gems-■
- None
- [Found during Quests, each Adventurer starts with 1 Socket of Defense and Versatility. During a Quest, an Adventurer can equip a Gem into a Socket to gain the corresponding Ability. One equipped, a Gem cannot be removed or replaced until the end of the Quest.]
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