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  1. Mono path[0] = 'C:/Users/dylan/AppData/Roaming/itch/apps/fish-simulator/FishSimulator.v0.68/Fish Simulator_Data/Managed'
  2. Mono config path = 'C:/Users/dylan/AppData/Roaming/itch/apps/fish-simulator/FishSimulator.v0.68/MonoBleedingEdge/etc'
  3. PlayerConnection initialized from C:/Users/dylan/AppData/Roaming/itch/apps/fish-simulator/FishSimulator.v0.68/Fish Simulator_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55396
  5. Multi-casting "[IP] 192.168.1.157 [Port] 55396 [Flags] 2 [Guid] 30240375 [EditorId] 740942735 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-7QH5OI8) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
  6. Started listening to [0.0.0.0:55396]
  7. PlayerConnection already initialized - listening to [0.0.0.0:55396]
  8. Initialize engine version: 2019.3.0a6 (8709ed9302b4)
  9. [XR] Discovering subsystems at path C:/Users/dylan/AppData/Roaming/itch/apps/fish-simulator/FishSimulator.v0.68/Fish Simulator_Data/UnitySubsystems
  10. GfxDevice: creating device client; threaded=1
  11. Direct3D:
  12. Version: Direct3D 11.0 [level 11.1]
  13. Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
  14. Vendor:
  15. VRAM: 8088 MB
  16. Driver: 26.21.14.3064
  17. Begin MonoManager ReloadAssembly
  18. Symbol file LoadedFromMemory doesn't match image C:\Users\dylan\AppData\Roaming\itch\apps\fish-simulator\FishSimulator.v0.68\Fish Simulator_Data\Managed\UnityEngine.CoreModule.dll
  19. Symbol file LoadedFromMemory doesn't match image C:\Users\dylan\AppData\Roaming\itch\apps\fish-simulator\FishSimulator.v0.68\Fish Simulator_Data\Managed\UnityEngine.TextCoreModule.dll
  20. Symbol file LoadedFromMemory doesn't match image C:\Users\dylan\AppData\Roaming\itch\apps\fish-simulator\FishSimulator.v0.68\Fish Simulator_Data\Managed\UnityEngine.UIElementsModule.dll
  21. - Completed reload, in 0.092 seconds
  22. <RI> Initializing input.
  23.  
  24. <RI> Input initialized.
  25.  
  26. <RI> Initialized touch support.
  27.  
  28. UnloadTime: 0.726500 ms
  29. save file empty0
  30. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  31. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  32. UnityEngine.Logger:Log(LogType, Object)
  33. UnityEngine.Debug:Log(Object)
  34. LoadList:LoadFiles() (at D:\Towlie\Documents\DuoBonza\Unity Projects\Fish Simulator\Assets\_Project\Script\Systems\SaveLoad\LoadList.cs:27)
  35. UnityEngine.Events.InvokableCall:Invoke()
  36. UnityEngine.Events.UnityEvent:Invoke()
  37. UnityEngine.UI.Button:Press() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68)
  38. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110)
  39. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50)
  40. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
  41. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
  42. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
  43. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
  44. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
  45. UnityEngine.EventSystems.StandaloneInputModule:Process() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
  46. UnityEngine.EventSystems.EventSystem:Update() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
  47.  
  48. (Filename: D:/Towlie/Documents/DuoBonza/Unity Projects/Fish Simulator/Assets/_Project/Script/Systems/SaveLoad/LoadList.cs Line: 27)
  49.  
  50. save file empty1
  51. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  52. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  53. UnityEngine.Logger:Log(LogType, Object)
  54. UnityEngine.Debug:Log(Object)
  55. LoadList:LoadFiles() (at D:\Towlie\Documents\DuoBonza\Unity Projects\Fish Simulator\Assets\_Project\Script\Systems\SaveLoad\LoadList.cs:27)
  56. UnityEngine.Events.InvokableCall:Invoke()
  57. UnityEngine.Events.UnityEvent:Invoke()
  58. UnityEngine.UI.Button:Press() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68)
  59. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110)
  60. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50)
  61. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
  62. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
  63. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
  64. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
  65. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
  66. UnityEngine.EventSystems.StandaloneInputModule:Process() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
  67. UnityEngine.EventSystems.EventSystem:Update() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
  68.  
  69. (Filename: D:/Towlie/Documents/DuoBonza/Unity Projects/Fish Simulator/Assets/_Project/Script/Systems/SaveLoad/LoadList.cs Line: 27)
  70.  
  71. save file empty2
  72. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  73. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  74. UnityEngine.Logger:Log(LogType, Object)
  75. UnityEngine.Debug:Log(Object)
  76. LoadList:LoadFiles() (at D:\Towlie\Documents\DuoBonza\Unity Projects\Fish Simulator\Assets\_Project\Script\Systems\SaveLoad\LoadList.cs:27)
  77. UnityEngine.Events.InvokableCall:Invoke()
  78. UnityEngine.Events.UnityEvent:Invoke()
  79. UnityEngine.UI.Button:Press() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68)
  80. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110)
  81. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50)
  82. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
  83. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
  84. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
  85. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
  86. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
  87. UnityEngine.EventSystems.StandaloneInputModule:Process() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
  88. UnityEngine.EventSystems.EventSystem:Update() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
  89.  
  90. (Filename: D:/Towlie/Documents/DuoBonza/Unity Projects/Fish Simulator/Assets/_Project/Script/Systems/SaveLoad/LoadList.cs Line: 27)
  91.  
  92. Uploading Crash Report
  93. IOException: Sharing violation on path C:/Users/dylan/AppData/LocalLow/DuoBonza/Fish Simulator/SaveData0.dat
  94. at System.IO.File.Delete (System.String path) [0x00078] in <c044b30621b545ab8aaed051a9ff936b>:0
  95. at SaveDelete.SaveFiles (System.Int32 slot) [0x00037] in D:\Towlie\Documents\DuoBonza\Unity Projects\Fish Simulator\Assets\_Project\Script\Systems\SaveLoad\SaveDelete.cs:11
  96. at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <2bb4184d86ae4082991cc1e536e3f029>:0
  97. at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <2bb4184d86ae4082991cc1e536e3f029>:0
  98. at UnityEngine.Events.UnityEvent.Invoke () [0x0006e] in <2bb4184d86ae4082991cc1e536e3f029>:0
  99. at UnityEngine.UI.Button.Press () [0x00027] in D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68
  100. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110
  101. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50
  102. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261
  103. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  104. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  105. UnityEngine.Logger:LogException(Exception, Object)
  106. UnityEngine.Debug:LogException(Exception)
  107. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:265)
  108. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
  109. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
  110. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
  111. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
  112. UnityEngine.EventSystems.StandaloneInputModule:Process() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
  113. UnityEngine.EventSystems.EventSystem:Update() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
  114.  
  115. (Filename: <c044b30621b545ab8aaed051a9ff936b> Line: 0)
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