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- Mono path[0] = 'C:/Users/dylan/AppData/Roaming/itch/apps/fish-simulator/FishSimulator.v0.68/Fish Simulator_Data/Managed'
- Mono config path = 'C:/Users/dylan/AppData/Roaming/itch/apps/fish-simulator/FishSimulator.v0.68/MonoBleedingEdge/etc'
- PlayerConnection initialized from C:/Users/dylan/AppData/Roaming/itch/apps/fish-simulator/FishSimulator.v0.68/Fish Simulator_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55396
- Multi-casting "[IP] 192.168.1.157 [Port] 55396 [Flags] 2 [Guid] 30240375 [EditorId] 740942735 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-7QH5OI8) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55396]
- PlayerConnection already initialized - listening to [0.0.0.0:55396]
- Initialize engine version: 2019.3.0a6 (8709ed9302b4)
- [XR] Discovering subsystems at path C:/Users/dylan/AppData/Roaming/itch/apps/fish-simulator/FishSimulator.v0.68/Fish Simulator_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
- Vendor:
- VRAM: 8088 MB
- Driver: 26.21.14.3064
- Begin MonoManager ReloadAssembly
- Symbol file LoadedFromMemory doesn't match image C:\Users\dylan\AppData\Roaming\itch\apps\fish-simulator\FishSimulator.v0.68\Fish Simulator_Data\Managed\UnityEngine.CoreModule.dll
- Symbol file LoadedFromMemory doesn't match image C:\Users\dylan\AppData\Roaming\itch\apps\fish-simulator\FishSimulator.v0.68\Fish Simulator_Data\Managed\UnityEngine.TextCoreModule.dll
- Symbol file LoadedFromMemory doesn't match image C:\Users\dylan\AppData\Roaming\itch\apps\fish-simulator\FishSimulator.v0.68\Fish Simulator_Data\Managed\UnityEngine.UIElementsModule.dll
- - Completed reload, in 0.092 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.726500 ms
- save file empty0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LoadList:LoadFiles() (at D:\Towlie\Documents\DuoBonza\Unity Projects\Fish Simulator\Assets\_Project\Script\Systems\SaveLoad\LoadList.cs:27)
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityEngine.UI.Button:Press() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
- UnityEngine.EventSystems.EventSystem:Update() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
- (Filename: D:/Towlie/Documents/DuoBonza/Unity Projects/Fish Simulator/Assets/_Project/Script/Systems/SaveLoad/LoadList.cs Line: 27)
- save file empty1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LoadList:LoadFiles() (at D:\Towlie\Documents\DuoBonza\Unity Projects\Fish Simulator\Assets\_Project\Script\Systems\SaveLoad\LoadList.cs:27)
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityEngine.UI.Button:Press() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
- UnityEngine.EventSystems.EventSystem:Update() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
- (Filename: D:/Towlie/Documents/DuoBonza/Unity Projects/Fish Simulator/Assets/_Project/Script/Systems/SaveLoad/LoadList.cs Line: 27)
- save file empty2
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LoadList:LoadFiles() (at D:\Towlie\Documents\DuoBonza\Unity Projects\Fish Simulator\Assets\_Project\Script\Systems\SaveLoad\LoadList.cs:27)
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityEngine.UI.Button:Press() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
- UnityEngine.EventSystems.EventSystem:Update() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
- (Filename: D:/Towlie/Documents/DuoBonza/Unity Projects/Fish Simulator/Assets/_Project/Script/Systems/SaveLoad/LoadList.cs Line: 27)
- Uploading Crash Report
- IOException: Sharing violation on path C:/Users/dylan/AppData/LocalLow/DuoBonza/Fish Simulator/SaveData0.dat
- at System.IO.File.Delete (System.String path) [0x00078] in <c044b30621b545ab8aaed051a9ff936b>:0
- at SaveDelete.SaveFiles (System.Int32 slot) [0x00037] in D:\Towlie\Documents\DuoBonza\Unity Projects\Fish Simulator\Assets\_Project\Script\Systems\SaveLoad\SaveDelete.cs:11
- at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <2bb4184d86ae4082991cc1e536e3f029>:0
- at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <2bb4184d86ae4082991cc1e536e3f029>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x0006e] in <2bb4184d86ae4082991cc1e536e3f029>:0
- at UnityEngine.UI.Button.Press () [0x00027] in D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:265)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
- UnityEngine.EventSystems.EventSystem:Update() (at D:\Programs\Unity\Unity Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
- (Filename: <c044b30621b545ab8aaed051a9ff936b> Line: 0)
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