daily pastebin goal
0%
SHARE
TWEET

Untitled

a guest Apr 16th, 2018 59 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2. Version: 3988
  3. Game LobbyWoL
  4.  
  5.  
  6. maccar86!|5 credits|Rules|Guide|Blog|Forum|Report Bug|Log Out
  7. Throne
  8. Kingdom
  9. News
  10. Explore
  11. Growth
  12. Sciences
  13. Military
  14. Wizards
  15. Mystics
  16. Thievery
  17. War Room
  18. Aid
  19. Dragons
  20. Mail
  21. Forum
  22. War Forum
  23. Kingdom Chat
  24. Politics
  25. Rankings
  26. Preferences
  27. Gift Credits
  28. Taunts
  29. Money   Peasants    Food    Runes   Net Worth   Land    Net Worth/Acre
  30. 33,379  2,268   14,299  237 57,441  491 116.988
  31. -   -   -   -   -   -   -
  32. 33,379  2,268   14,299  237 57,441  491 116.988
  33. THIEVERY
  34. You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
  35.  
  36. Early indications show that our operation was a success.
  37. Our thieves listen in on a report from the Military Elders of Skeletons cant whistle (7:12)...
  38. MILITARY AFFAIRS OF SKELETONS CANT WHISTLE
  39. The Conniving Lord Nolips, we have 5 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  40. Our Generals' current activities and our military strength is detailed below.
  41.  
  42. Wage Rate
  43.  
  44. Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  45.  
  46. At this time, approximately 36.6% of our maximum population is allocated to non-peasant roles. Our wage rate is 48.0% of normal levels, and our military is functioning at 97.7% efficiency.
  47.  
  48. Military Strength
  49.  
  50. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  51.  
  52. Offensive Military Effectiveness    87.2%
  53. Defensive Military Effectiveness    102.8%
  54. Net Offensive Points at Home    53,077
  55. Net Defensive Points at Home    23,175
  56. Army Availability
  57.  
  58. Standing Army    Undeployed Army     Undeployed Army     Undeployed Army     Undeployed Army
  59. Generals    5              
  60. Soldiers    0              
  61. Skeletons   496            
  62. Zombies 1,175              
  63. Ghouls  4,927              
  64. War Horses  0              
  65. Captured Land   -              
  66. Military Training Estimates
  67.  
  68. The Conniving Lord Nolips, the table below shows our training estimates for the next 24 days.
  69.  
  70. 1   2   3   4   5   6   7   8   9   10  11  12  13  14  15  16  17  18  19  20  21  22  23  24
  71. Skeletons                                                                                              
  72. Zombies 4   6   7   5   4   3   3   2   1                                                          
  73. Ghouls                                                                                             
  74. Thieves 1   2   3   2   1                                                                          
  75. Number of thieves   135 (0.275 per acre)
  76. Stealth 61%
  77. Current kingdom is serious WAR perhaps (7:12)
  78. Kingdom:        Island:    
  79. Select province:   
  80. Select operation:  
  81. Number of thieves to send: 
  82.  
  83.  
  84. Note the following:
  85.  
  86. Assassinate Wizards, Greater Arson and Propaganda are not known to our culture.
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top