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- prontera,155,181,5 script Sample#ahsd 757,{
- function func_jobmenu;
- function func_warp:
- if ( Class == Job_Novice ) {
- .@job = func_jobmenu(
- Job_Swordman,
- Job_Swordman,
- Job_Mage,
- Job_Archer,
- Job_Acolyte,
- Job_Merchant,
- Job_Thief,
- Job_Knight,
- Job_Priest,
- Job_Wizard,
- Job_Blacksmith,
- Job_Hunter,
- Job_Assassin,
- Job_Knight2,
- Job_Crusader,
- Job_Monk,
- Job_Sage,
- Job_Rogue,
- Job_Alchem,
- Job_Alchemist,
- Job_Bard,
- Job_Dancer,
- Job_Crusader2,
- Job_SuperNovice,
- Job_Gunslinger,
- Job_Ninja,
- Job_Novice_High,
- Job_Swordman_High,
- Job_Mage_High,
- Job_Archer_High,
- Job_Acolyte_High,
- Job_Merchant_High,
- Job_Thief_High,
- Job_Lord_Knight,
- Job_High_Priest,
- Job_High_Wizard,
- Job_Whitesmith,
- Job_Sniper,
- Job_Assassin_Cross,
- Job_Paladin,
- Job_Champion,
- Job_Professor,
- Job_Stalker,
- Job_Creator,
- Job_Clown,
- Job_Gypsy,
- Job_Baby,
- Job_Baby_Mage,
- Job_Baby_Archer,
- Job_Baby_Acolyte,
- Job_Baby_Merchant,
- Job_Baby_Thief,
- Job_Baby_Knight,
- Job_Baby_Priest,
- Job_Baby_Wizard,
- Job_Baby_Blacksmith,
- Job_Baby_Hunter,
- Job_Baby_Assassin,
- Job_Baby_Crusader,
- Job_Baby_Monk,
- Job_Baby_Sage,
- Job_Baby_Rogue,
- Job_Baby_Alchem,
- Job_Baby_Alchemist,
- Job_Baby_Bard,
- Job_Baby_Dancer,
- Job_Super_Baby,
- Job_Taekwon,
- Job_Star_Gladiator,
- Job_Soul_Linker,
- Job_Rune_Knight_T,
- Job_Warlock_T,
- Job_Ranger_T,
- Job_Arch_Bishop_T,
- Job_Mechanic_T,
- Job_Guillotine_Cross_T:
- Job_Royal_Guard_T,
- Job_Sorcerer_T,
- Job_Minstrel_T,
- Job_Wanderer_T,
- Job_Sura_T,
- Job_Genetic_T,
- Job_Shadow_Chaser_T
- );
- switch ( .@job ) {
- case Job_Swordman: func_warp( "prontera",155,181 ); break;
- case Job_Mage: func_warp( "prontera",155,181 ); break;
- case Job_Archer: func_warp( "prontera",155,181 ); break;
- case Job_Acolyte: func_warp( "prontera",155,181 ); break;
- case Job_Merchant: func_warp( "prontera",155,181 ); break;
- case Job_Thief: func_warp( "prontera",155,181 ); break;
- case Job_Knight: func_warp( "prontera",155,181 ); break;
- case Job_Priest: func_warp( "prontera",155,181 ); break;
- case Job_Wizard: func_warp( "prontera",155,181 ); break;
- case Job_Blacksmith: func_warp( "prontera",155,181 ); break;
- case Job_Hunter: func_warp( "prontera",155,181 ); break;
- case Job_Assassin: func_warp( "prontera",155,181 ); break;
- case Job_Knight2: func_warp( "prontera",155,181 ); break;
- case Job_Crusader: func_warp( "prontera",155,181 ); break;
- case Job_Monk: func_warp( "prontera",155,181 ); break;
- case Job_Sage: func_warp( "prontera",155,181 ); break;
- case Job_Rogue: func_warp( "prontera",155,181 ); break;
- case Job_Alchem: func_warp( "prontera",155,181 ); break;
- case Job_Alchemist: func_warp( "prontera",155,181 ); break;
- case Job_Bard: func_warp( "prontera",155,181 ); break;
- case Job_Dancer: func_warp( "prontera",155,181 ); break;
- case Job_Crusader2: func_warp( "prontera",155,181 ); break;
- case Job_SuperNovice: func_warp( "prontera",155,181 ); break;
- case Job_Gunslinger: func_warp( "prontera",155,181 ); break;
- case Job_Ninja: func_warp( "prontera",155,181 ); break;
- case Job_Novice_High: func_warp( "prontera",155,181 ); break;
- case Job_Swordman_High: func_warp( "prontera",155,181 ); break;
- case Job_Mage_High: func_warp( "prontera",155,181 ); break;
- case Job_Archer_High: func_warp( "prontera",155,181 ); break;
- case Job_Acolyte_High: func_warp( "prontera",155,181 ); break;
- case Job_Merchant_High: func_warp( "prontera",155,181 ); break;
- case Job_Thief_High: func_warp( "prontera",155,181 ); break;
- case Job_Lord_Knight: func_warp( "prontera",155,181 ); break;
- case Job_High_Priest: func_warp( "prontera",155,181 ); break;
- case Job_High_Wizard: func_warp( "prontera",155,181 ); break;
- case Job_Whitesmith: func_warp( "prontera",155,181 ); break;
- case Job_Sniper: func_warp( "prontera",155,181 ); break;
- case Job_Assassin_Cross: func_warp( "prontera",155,181 ); break;
- case Job_Paladin: func_warp( "prontera",155,181 ); break;
- case Job_Champion: func_warp( "prontera",155,181 ); break;
- case Job_Professor: func_warp( "prontera",155,181 ); break;
- case Job_Stalker: func_warp( "prontera",155,181 ); break;
- case Job_Creator: func_warp( "prontera",155,181 ); break;
- case Job_Clown: func_warp( "prontera",155,181 ); break;
- case Job_Gypsy: func_warp( "prontera",155,181 ); break;
- case Job_Baby: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Mage: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Archer: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Acolyte: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Merchant: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Thief: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Knight: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Priest: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Wizard: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Blacksmith: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Hunter: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Assassin: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Crusader: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Monk: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Sage: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Rogue: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Alchem: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Alchemist: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Bard: func_warp( "prontera",155,181 ); break;
- case Job_Baby_Dancer: func_warp( "prontera",155,181 ); break;
- case Job_Super_Baby: func_warp( "prontera",155,181 ); break;
- case Job_Taekwon: func_warp( "prontera",155,181 ); break;
- case Job_Star_Gladiator: func_warp( "prontera",155,181 ); break;
- case Job_Soul_Linker: func_warp( "prontera",155,181 ); break;
- case Job_Rune_Knight_T: func_warp( "prontera",155,181 ); break;
- case Job_Warlock_T: func_warp( "prontera",155,181 ); break;
- case Job_Ranger_T: func_warp( "prontera",155,181 ); break;
- case Job_Arch_Bishop_T: func_warp( "prontera",155,181 ); break;
- case Job_Mechanic_T: func_warp( "prontera",155,181 ); break;
- case Job_Guillotine_Cross_T: func_warp( "prontera",155,181 ); break;
- case Job_Royal_Guard_T: func_warp( "prontera",155,181 ); break;
- case Job_Sorcerer_T: func_warp( "prontera",155,181 ); break;
- case Job_Minstrel_T: func_warp( "prontera",155,181 ); break;
- case Job_Wanderer_T: func_warp( "prontera",155,181 ); break;
- case Job_Sura_T: func_warp( "prontera",155,181 ); break;
- case Job_Genetic_T: func_warp( "prontera",155,181 ); break;
- case Job_Shadow_Chaser_T: func_warp( "prontera",155,181 ); break;
- default:
- mes "invalid job";
- break;
- }
- }
- close;
- function func_jobmenu {
- while ( getarg( .@i,0 ) ) {
- .@job = getarg( .@i );
- .@menu$ = .@menu$ + jobname( .@job ) + ":";
- .@i++;
- }
- return getarg( select( .@menu$ ) - 1 );
- }
- function func_warp {
- warp getarg( 2 ),getarg( 3 ),getarg( 4 );
- return;
- }
- }
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