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_dk

csgo config

_dk
Sep 21st, 2016
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  1. //launch options:
  2. //-novid -nojoy -nod3d9ex -threads 4 -high -freq 144 -console +mat_disable_fancy_blending 1 +mat_vignette_enable 0 +mat_parallaxmapsamplesmin 0 +mat_parallaxmapsamplesmax 0 +mat_depthfeather_enable 0 +mat_alphacoverage 0 +props_break_max_pieces 0
  3.  
  4. sv_cheats 1
  5.  
  6. bind "mouse1" "+attack; r_cleardecals"
  7. //sensitivity 1.17
  8. m_rawinput 1
  9. m_customaccel_exponent 0
  10. m_customaccel_max 0
  11. m_customaccel_scale 0
  12. m_mouseaccel1 0
  13. m_mouseaccel2 0
  14. m_mousespeed 0
  15.  
  16. mat_monitorgamma 1.6
  17.  
  18. viewmodel_fov 54
  19. viewmodel_offset_x 3
  20. viewmodel_offset_y -2
  21. viewmodel_offset_z -2
  22. cl_viewmodel_shift_left_amt 0 // : 1.5 : , "a", "cl" : The amount the viewmodel shifts to the left when shooting accuracy increases.
  23. cl_viewmodel_shift_right_amt 0 // : 0.75 : , "a", "cl" : The amount the viewmodel shifts to the right when shooting accuracy decreases.
  24. cl_crosshair_drawoutline 0
  25. cl_crosshairalpha 255
  26. cl_crosshaircolor 5
  27. cl_crosshaircolor_b 255
  28. cl_crosshaircolor_g 255
  29. cl_crosshaircolor_r 0
  30. cl_crosshairdot 0
  31. cl_crosshairgap -2
  32. cl_crosshairsize 4
  33. cl_crosshairstyle 4
  34. cl_crosshairthickness 0
  35. cl_crosshairusealpha 1
  36.  
  37. cl_autowepswitch 0 // : 1 : , "a", "user", "cl", "ss" : Automatically switch to picked up weapons (if more powerful)
  38. cl_loadout_colorweaponnames 1 // : 0 : , "a", "cl", "ss" : If set to true, the weapon names are colored in the weapon loadout to match their rarity.
  39. cl_radar_icon_scale_min 1.0 // : 0.6 : , "a", "cl" : Sets the minimum icon scale. Valid values are 0.4 to 1.0.
  40. cl_rumblescale 0 // : 1.0 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0)
  41. cl_teamid_overhead_name_alpha 255 //: 245 : , "a", "cl", "ss" : The max alpha the overhead ID names will draw as.
  42. cl_teamid_overhead_name_fadetime 99999 //: 1.0 : , "a", "cl", "ss" : How long it takes for the overhad name to fade out once your crosshair has left the target.
  43. cl_timeout 120 // : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
  44. weapon_reticle_knife_show 1 // : 0 : , "rep", "cl" : When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
  45.  
  46. func_break_max_pieces 0 // : 15 : , "a", "rep", "cl" :
  47. g15_update_msec 1000 // : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
  48. r_dynamic 0
  49. r_eyegloss 0
  50. r_eyemove 0
  51. r_eyeshift_x 0
  52. r_eyeshift_y 0
  53. r_eyeshift_z 0
  54. r_eyesize 0
  55. sc_enable 0 // : 1.0 : , "a", "cl", "ss" : Enable SteamController
  56.  
  57. cl_forcepreload 1 // : 0 : , "a" : Whether we should force preloading
  58. sv_forcepreload 1
  59. cl_join_advertise 2 // Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none)
  60. cl_mainmenu_hide_blog // : cmd : , "clientcmd_can_execute", "cl", "matsys" : Show the news panel and hide blog
  61.  
  62. fps_max 999 // : 300 : : Frame rate limiter
  63. fps_max_menu 145 // : 120 : : Frame rate limiter, main menu
  64. mat_queue_mode 2
  65. cl_threaded_bone_setup 1 // : 0 : , "cl" : Enable parallel processing of bones
  66. engine_no_focus_sleep 0 // : 50 : , "a" :
  67. sys_minidumpspewlines 10 // : 500 : : Lines of crash dump console spew to keep.
  68.  
  69. cl_showfps 1 // : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
  70. net_graph 0
  71. net_graphproportionalfont 0
  72. net_graphshowsvframerate 1 // : 0 : , "a", "cl" : Draw the server framerate graph.
  73.  
  74. //hud
  75. cl_hud_background_alpha 0 // ( def. "0.5" ) min. 0.000000 max. 1.000000 client archive
  76. cl_hud_bomb_under_radar 0 // ( def. "1" ) client archive
  77. cl_hud_color 1 // ( def. "0" ) client archive - 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
  78. cl_hud_healthammo_style 0 // client archive
  79. cl_hud_playercount_pos 0 // client archive - 0 = default (top), 1 = bottom
  80. cl_hud_playercount_showcount 0 // client archive - 0 = show player avatars (default), 1 = just show count number (no avatars)
  81. cl_hud_radar_scale 1.3 // ( def. "1" ) min. 0.800000 max. 1.300000 client archive
  82. safezonex 0 // ( def. "1.0" ) min. 0.200000 max. 1.000000 archive - The percentage of the screen width that is considered safe from overscan
  83. safezoney 0 // ( def. "1.0" ) min. 0.850000 max. 1.000000 archive - The percentage of the screen height that is considered safe from overscan
  84. hud_scaling 1.0 // ( def. "0.85" ) min. 0.500000 max. 0.950000 archive - Scales hud elements
  85. sf_ui_tint 1 // : 8 : , "a" : The current tint applied to the Scaleform UI
  86. cl_radar_always_centered 0 // ( def. "1" ) client archive - If set to 0, the radar is maximally used. Otherwise the player is always centere
  87. cl_radar_icon_scale_min 1.0 // ( def. "0.6" ) min. 0.400000 max. 1.000000 client archive - Sets the minimum icon scale. Valid values are 0.4 to 1.0.
  88. cl_radar_rotate 1
  89. cl_radar_scale 0.35 // ( def. "0.7" ) min. 0.250000 max. 1.000000 client archive - Sets the radar scale. Valid values are 0.25 to 1.0.
  90. cl_radar_square_with_scoreboard 0 //( def. "1" ) client archive - If set, the radar will toggle to square when the scoreboard is visible.
  91.  
  92. //sound
  93. dsp_enhance_stereo 0
  94. snd_legacy_surround 0
  95. windows_speaker_config 1
  96. snd_front_headphone_position 90.0
  97. snd_rear_headphone_position 90.0
  98. snd_headphone_pan_exponent 1.2
  99. snd_headphone_pan_radial_weight 1.0
  100. dsp_slow_cpu 1
  101. snd_pitchquality 0 // : 1 : , "a" :
  102. snd_deathcamera_volume 0 // : 1.0 : , "a" : Relative volume of the death camera music.
  103. snd_menumusic_volume 0 // : 1.0 : , "a" : Relative volume of the main menu music.
  104. snd_mapobjective_volume 0 // : 1.0 : , "a" : Relative volume of map objective music.
  105. snd_mixahead 0.05 // : 0.1 : , "a" :
  106. snd_musicvolume 0 // : 0.7 : , "a" : Overall music volume
  107. snd_mute_losefocus 0 // : 1 : , "a" :
  108. snd_roundend_volume 0 // : 1.0 : , "a" : Relative volume of round end music.
  109. snd_roundstart_volume 0 // : 1.0 : , "a" : Relative volume of round start music.
  110. snd_tensecondwarning_volume 0 // : 1.0 : , "a" : Relative volume of ten second warning music.
  111.  
  112. //micsperm
  113. alias voiceon "+voicerecord; bind v voiceoff"
  114. alias voiceoff "-voicerecord; bind v voiceon"
  115. bind "v" "voiceon"
  116. voice_loopback 1
  117.  
  118. //voice quality improvement
  119. voice_scale 1.0
  120. voice_avggain 0
  121. voice_maxgain 3
  122. voice_fadeouttime 0
  123. voice_overdrive 2
  124.  
  125. //network
  126. rate 786432
  127. cl_cmdrate 128
  128. cl_updaterate 128
  129. cl_interp 0 // : 0.03125 : , "user", "cl", "notconnected" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
  130. cl_interp_ratio 1 // : 2.0 : , "user", "cl", "notconnected" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  131. net_splitrate 4
  132. net_droponsendoverflow 1
  133.  
  134. echo >>>loaded autoexec.cfg
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