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  1. bind_US_standard "F12" "exec autoexec"
  2. fps_max 141
  3. mat_letterbox_aspect_goal 1.6
  4. mat_letterbox_aspect_threshold 1.6
  5. building_cubemaps "1"
  6. cl_fovScale "1.7"
  7. ai_expression_frametime "0"
  8. anim_3wayblend "0"
  9. bink_materials_enabled "0"
  10. bink_preload_videopanel_movies "0"
  11. cl_SetupAllBones "0"
  12. cl_aggregate_particles "1"
  13. cl_allowAnimsToInterpolateBackward "0"
  14. cl_always_ragdoll_radius "0"
  15. cl_anim_detail_dist "1"
  16. cl_anim_face_dist "1"
  17. cl_bones_incremental_blend "1"
  18. cl_cull_weapon_fx "0"
  19. cl_decal_alwayswhite "1"
  20. cl_detaildist "0"
  21. cl_detailfade "0"
  22. cl_disable_ragdolls "1"
  23. cl_drawmonitors "0"
  24. cl_drawshadowtexture "0"
  25. cl_ejectbrass "0"
  26. cl_forcepreload "0"
  27. cl_gib_allow "0"
  28. cl_idealpitchscale "0"
  29. cl_jiggle_bone_framerate_cutoff "0"
  30. cl_lagcompensation "1"
  31. cl_minimal_rtt_shadows "1"
  32. cl_muzzleflash_dlight_st "0"
  33. cl_new_impact_effects "0"
  34. cl_particle_fallback_base "-1"
  35. cl_particle_fallback_multiplier "-1"
  36. cl_particle_limiter_max_particle_count "10"
  37. cl_particle_limiter_max_system_count "10"
  38. cl_particle_limiter_min_kill_distance "1"
  39. cl_particle_max_count "0"
  40. cl_particle_snoozetime "0.166667"
  41. cl_phys_maxticks "0"
  42. cl_phys_props_enable "0"
  43. cl_predict "1"
  44. cl_predictweapons "1"
  45. cl_ragdoll_collide "0"
  46. cl_ragdoll_force_fade_time "0"
  47. cl_ragdoll_force_fade_time_local_view_player "0"
  48. cl_ragdoll_force_fade_time_on_moving_geo "0"
  49. cl_ragdoll_maxcount "0"
  50. cl_ragdoll_self_collision "0"
  51. cl_show_splashes "0"
  52. cl_showfiredbullets "0"
  53. cl_showpos "0"
  54. cl_simdbones_slerp "1"
  55. cl_smooth "0"
  56. cl_threaded_bone_setup "1"
  57. cl_use_simd_bones "1"
  58. csm_cascade_res "0"
  59. csm_coverage "0"
  60. csm_enabled "0"
  61. csm_quality_level "0"
  62. csm_renderable_shadows "0"
  63. csm_rope_shadows "0"
  64. csm_world_shadows "0"
  65. disp_dynamic "0"
  66. dlight_enable "0"
  67. dodge_viewTiltMax "0"
  68. dof_enable "0"
  69. dof_overrideParams "0"
  70. dvs_enable "0"
  71. engine_no_focus_sleep "0"
  72. env_lightglow "0"
  73. exec usersettings.cfg
  74. flex_rules "0"
  75. flex_smooth "0"
  76. fog_enable "0"
  77. fog_enable_water_fog "0"
  78. fog_enableskybox "0"
  79. fog_volume "0"
  80. func_break_max_pieces "0"
  81. g_ragdoll_fadespeed "10000"
  82. g_ragdoll_lvfadespeed "10000"
  83. host_sleep "0"
  84. host_threaded_sound "0"
  85. hud_setting_adsDof "0"
  86. hud_setting_minimapRotate "1"
  87. hud_setting_pingAlpha "0.400000"
  88. hud_setting_pingDoubleTapEnemy "1"
  89. hudchat_new_message_fade_duration "1"
  90. lightmap_ambient "0"
  91. lightmap_realtimelight "0"
  92. lightmap_realtimeshadows "0"
  93. m_acceleration "0"
  94. map_settings_override "1"
  95. mat_antialias "0"
  96. mat_antialias_mode "0"
  97. mat_autoexposure_override_min_max "1"
  98. mat_backbuffer_count "0"
  99. mat_bloom_max_lighting_value "0"
  100. mat_bloom_streak_amount "0"
  101. mat_bloom_wide_amount "0"
  102. mat_bloomscale "0"
  103. mat_bumpmap "0"
  104. mat_colcorrection_disableentities "1"
  105. mat_colorcorrection "0"
  106. mat_colorcorrection_editor "0"
  107. mat_compressedtextures "1"
  108. mat_debug_tonemapping_disable "1"
  109. mat_depthbias_shadowmap "0"
  110. mat_depthbias_tightshadowmap "0"
  111. mat_depthfeather_enable "0"
  112. mat_depthtest_force_disabled "1"
  113. mat_diffuse "1"
  114. mat_disable_bloom "1"
  115. mat_disable_lightmap_ambient "1"
  116. mat_disable_lightmaps "1"
  117. mat_disable_lightwarp "1"
  118. mat_disable_model_ambient "1"
  119. mat_dof_enabled "0"
  120. mat_dynamic_tonemapping "0"
  121. mat_enable_ssr "0"
  122. mat_envmap_scale "5"
  123. mat_envmapsize "0"
  124. mat_envmaptgasize "0"
  125. mat_fastspecular "1"
  126. mat_filterlightmaps "0"
  127. mat_filtertextures "0"
  128. mat_force_bloom "0"
  129. mat_forceaniso "0"
  130. mat_fullbright "1"
  131. mat_fxaa_enable "0"
  132. mat_global_lighting "0"
  133. mat_hdr_enabled "0"
  134. mat_hdr_level "0"
  135. mat_hide_sun_in_last_cascade "1"
  136. mat_instancing "1"
  137. mat_light_edit "1"
  138. mat_local_contrast_scale_override "0"
  139. mat_maxframelatency "0"
  140. mat_mip_linear "0"
  141. mat_motion_blur_enabled "0"
  142. mat_motion_blur_falling_intensity "0"
  143. mat_motion_blur_falling_max "0"
  144. mat_motion_blur_falling_min "0"
  145. mat_motion_blur_forward_enabled "0"
  146. mat_motion_blur_percent_of_screen_max "0"
  147. mat_motion_blur_rotation_intensity "0"
  148. mat_motion_blur_strength "0"
  149. mat_parallaxmap "0"
  150. mat_picmip "0"
  151. mat_queue_mode "2"
  152. mat_reducefillrate "1"
  153. mat_reduceparticles "1"
  154. mat_screen_blur_enabled "0"
  155. mat_screen_blur_override "1"
  156. mat_shadercount "0"
  157. mat_shadowstate "0"
  158. mat_specular "0"
  159. mat_sun_highlight_size "0"
  160. mat_use_compressed_hdr_textures "1"
  161. mat_vignette_enable "0"
  162. mat_vsync "0"
  163. mat_vsync_mode "0"
  164. model_fadeRangeFraction "0"
  165. modeldecals_forceAllowed "0"
  166. monitor_mat_sharpen_amount "0"
  167. mp_decals "0"
  168. mp_usehwmmodels "-1"
  169. mp_usehwmvcds "-1"
  170. muzzleflash_light "0"
  171. nb_shadow_dist "0"
  172. not_focus_sleep "9999999999999"
  173. particle_cpu_level "0"
  174. particle_dlights_enable "0"
  175. particle_gpu_level "0"
  176. pertrianglecollision "0"
  177. projectile_faketrails "0"
  178. projectile_filltrails "2"
  179. prop_active_gib_limit "0"
  180. pvs_yield "1"
  181. r_DrawBeams "0"
  182. r_DrawDisp "0"
  183. r_PhysPropLighting "0"
  184. r_WaterDrawReflection "0"
  185. r_blurmenubg "0"
  186. r_createmodeldecals "0"
  187. r_decals "0"
  188. r_ditherAlpha "0"
  189. r_ditherFade "0"
  190. r_drawbatchdecals "0"
  191. r_drawbrushmodels "0"
  192. r_drawentities "0"
  193. r_drawopaquerenderables "0"
  194. r_drawparticles "0"
  195. r_drawscreenspaceparticles "0"
  196. r_drawsky "0"
  197. r_drawsprites "0"
  198. r_drawstaticlight "0"
  199. r_drawstaticprops "0"
  200. r_drawtranslucentrenderables "0"
  201. r_drawworld "0"
  202. r_dynamic "0"
  203. r_dynamiclighting "0"
  204. r_fastzreject "-1"
  205. r_forcecheapwater "1"
  206. r_jiggle_bones "0"
  207. r_lightmap "0"
  208. r_lightstyle "0"
  209. r_modeldecal_maxtotal "0"
  210. r_norefresh "1"
  211. r_particle_lighting_enable "0"
  212. r_particle_lighting_force "0"
  213. r_particle_low_res_enable "1"
  214. r_particle_sim_spike_threshold_ms "0"
  215. r_particles_cull_all "0"
  216. r_queued_ropes "1"
  217. r_rimlight "0"
  218. r_rootlod "2"
  219. r_ropetranslucent "0"
  220. r_shadowrendertotexture "0"
  221. r_sse_s "0"
  222. r_threaded_particles "1"
  223. r_threadeddetailprops "1"
  224. r_txaaEnabled "0"
  225. r_updaterefracttexture "0"
  226. r_updaterefracttexture_allowmultiple "0"
  227. r_visambient "0"
  228. r_vismodellighting "0"
  229. r_visualizetraces "0"
  230. r_volumetric_lighting_enabled "0"
  231. r_waterdrawreflection "0"
  232. r_waterdrawrefraction "0"
  233. r_waterforceexpensive "0"
  234. r_waterforcereflectentities "0"
  235. ragdoll_sleepaftertime "0"
  236. rope_averagelight "0"
  237. rope_collide "0"
  238. rope_rendersolid "0"
  239. rope_smooth "0"
  240. rope_solid_minalpha "0"
  241. rope_solid_minwidth "0.1"
  242. rope_subdiv "0"
  243. rope_wind_dist "0"
  244. rui_overrideVguiTextRendering "1"
  245. shadow_capable "0"
  246. shadow_default_filter_size "0"
  247. shadow_depth_dimen_min "0"
  248. shadow_depth_upres_factor_max "0"
  249. shadow_enable "0"
  250. shadow_filter_maxstep "0"
  251. shadow_maxdynamic "0"
  252. shadow_maxspotshadows "0"
  253. shadow_multisampled "0"
  254. shake_offsetFactor_human "0"
  255. showfps_enabled "0"
  256. showfps_heightpercent "0"
  257. showfps_mouse_latency "0"
  258. showfps_smoothtime "0"
  259. showfps_spinner "0"
  260. showhitlocation "0"
  261. showmem_enabled "0"
  262. shownet_enabled "0"
  263. showsnapshot_enabled "0"
  264. sleep_when_meeting_framerate "0"
  265. sleep_when_meeting_framerate_headroom_ms "0"
  266. setting.cl_ragdoll_self_collision "0"
  267. setting.csm_enabled "0"
  268. setting.r_lod_switch_scale "0.4"
  269. sort_opaque_meshes "0"
  270. sprint_view_shake_style "1"
  271. ssao_blur "0"
  272. ssao_downsample "0"
  273. ssao_enabled "0"
  274. sssss_enable "0"
  275. staticProp_max_scaled_dist "1500"
  276. static_shadow "0"
  277. static_shadow_res "0"
  278. stream_cache_high_priority_static_models "1"
  279. stream_cache_preload_from_rpak "1"
  280. stream_drop_unused "1"
  281. stream_mips_use_staging_texture "0"
  282. tf_particles_disable_weather "1"
  283. tracer_extra "0"
  284. tsaa_blendfactoroverride "1"
  285. tsaa_curframeblendamount "0.05"
  286. tsaa_numsamples "4"
  287. tweak_light_shadows_every_frame "0"
  288. viewmodelShake "0"
  289. viewmodelShake_sourceRollRange "0"
  290. viewmodel_selfshadow "0"
  291. violence_ablood "0"
  292. violence_agibs "0"
  293. violence_hblood "0"
  294. violence_hgibs "0"
  295. vphysics_threadmode "1"
  296. vsm_ignore_face_planes "1"
  297. m_acceleration "0"
  298. cl_always_ragdoll_radius "0"
  299. cl_bones_incremental_blend "1"
  300. cl_phys_maxticks "0"
  301. r_rootlod "2"
  302. cl_ejectbrass "0"
  303. cl_smooth "0"
  304. mat_picmip "0"
  305. mat_debug_tonemapping_disable "1"
  306. mat_sun_highlight_size "0"
  307. hud_setting_adsDof "0"
  308. mat_bloom_max_lighting_value "0"
  309. mat_parallaxmap "0"
  310. r_PhysPropLighting "0"
  311. r_lightstyle "0"
  312. r_lightmap "0"
  313. func_break_max_pieces "0"
  314. cl_gib_allow "0"
  315. cl_particle_fallback_base "-1"
  316. cl_particle_fallback_multiplier "-1"
  317. particle_cpu_level "0"
  318. r_createmodeldecals "0"
  319. shadow_depth_dimen_min "0"
  320. shadow_depth_upres_factor_max "0"
  321. shadow_maxdynamic "0"
  322. ssao_downsample "0"
  323. mat_vsync_mode "0"
  324. mat_backbuffer_count "0"
  325. hud_setting_pingDoubleTapEnemy "1"
  326. r_WaterDrawReflection "0"
  327. r_drawbatchdecals "0"
  328. mat_local_contrast_scale_override "0"
  329. mat_maxframelatency "0"
  330. cl_use_simd_bones "1"
  331. cl_simdbones_slerp "1"
  332. r_particles_cull_all "0"
  333. prop_active_gib_limit "0"
  334. dof_overrideParams "0"
  335. tsaa_blendfactoroverride "1"
  336. r_dynamic "0"
  337. r_fastzreject "-1"
  338. r_decals "0"
  339. r_forcecheapwater "1"
  340. r_waterdrawreflection "0"
  341. r_waterforceexpensive "0"
  342. r_waterforcereflectentities "0"
  343. r_jiggle_bones "0"
  344. r_shadowrendertotexture "0"
  345. r_rimlight "0"
  346. r_threaded_particles "1"
  347. r_updaterefracttexture_allowmultiple "0"
  348. r_volumetric_lighting_enabled "0"
  349. r_particle_lighting_enable "0"
  350. r_particle_low_res_enable "1"
  351. r_drawscreenspaceparticles "0"
  352. r_waterdrawrefraction "0"
  353. r_norefresh "1"
  354. r_particle_sim_spike_threshold_ms "0"
  355. r_ropetranslucent "0"
  356. r_visambient "0"
  357. r_DrawDisp "0"
  358. r_drawparticles "0"
  359. r_drawsprites "0"
  360. r_drawstaticlight "0"
  361. r_dynamiclighting "0"
  362. r_particle_lighting_force "0"
  363. r_sse_s "0"
  364. r_visualizetraces "0"
  365. r_vismodellighting "0"
  366. r_updaterefracttexture "0"
  367. r_txaaEnabled "0"
  368. r_modeldecal_maxtotal "0"
  369. r_drawworld "0"
  370. r_drawtranslucentrenderables "0"
  371. r_drawstaticprops "0"
  372. r_drawsky "0"
  373. r_drawopaquerenderables "0"
  374. r_drawentities "0"
  375. r_drawbrushmodels "0"
  376. r_ditherAlpha "0"
  377. r_ditherFade "0"
  378. r_blurmenubg "0"
  379. r_DrawBeams "0"
  380. r_threadeddetailprops "1"
  381. r_queued_ropes "1"
  382. mat_screen_blur_override "1"
  383. mat_autoexposure_override_min_max "1"
  384. map_settings_override "1"
  385. rui_overrideVguiTextRendering "1"
  386. mat_envmap_scale "5"
  387. mat_envmapsize "0"
  388. mat_envmaptgasize "0"
  389. mat_diffuse "1"
  390. mat_depthtest_force_disabled "1"
  391. mat_disable_bloom "1"
  392. mat_disable_lightmap_ambient "1"
  393. mat_force_bloom "0"
  394. mat_fastspecular "1"
  395. mat_disable_lightmaps "1"
  396. mat_disable_lightwarp "1"
  397. mat_bloomscale "0"
  398. mat_bloom_streak_amount "0"
  399. mat_bloom_wide_amount "0"
  400. mat_global_lighting "0"
  401. mat_dynamic_tonemapping "0"
  402. mat_specular "0"
  403. mat_disable_model_ambient "1"
  404. mat_compressedtextures "1"
  405. mat_use_compressed_hdr_textures "1"
  406. mat_bumpmap "0"
  407. mat_hdr_enabled "0"
  408. mat_hdr_level "0"
  409. mat_vignette_enable "0"
  410. mat_enable_ssr "0"
  411. mat_fxaa_enable "0"
  412. mat_mip_linear "0"
  413. mat_reducefillrate "1"
  414. mat_shadowstate "0"
  415. mat_filtertextures "0"
  416. mat_depthfeather_enable "0"
  417. mat_depthbias_tightshadowmap "0"
  418. mat_dof_enabled "0"
  419. mat_reduceparticles "1"
  420. mat_instancing "1"
  421. mat_colorcorrection_editor "0"
  422. mat_antialias "0"
  423. mat_forceaniso "0"
  424. mat_screen_blur_enabled "0"
  425. mat_motion_blur_enabled "0"
  426. mat_motion_blur_falling_intensity "0"
  427. mat_motion_blur_falling_max "0"
  428. mat_motion_blur_falling_min "0"
  429. mat_motion_blur_forward_enabled "0"
  430. mat_motion_blur_percent_of_screen_max "0"
  431. mat_motion_blur_rotation_intensity "0"
  432. mat_motion_blur_strength "0"
  433. mat_colcorrection_disableentities "1"
  434. mat_shadercount "0"
  435. mat_vsync "0"
  436. mat_hide_sun_in_last_cascade "1"
  437. mat_antialias_mode "0"
  438. mat_colorcorrection "0"
  439. monitor_mat_sharpen_amount "0"
  440. mat_light_edit "1"
  441. mat_depthbias_shadowmap "0"
  442. mat_filterlightmaps "0"
  443. mat_picmip "0"
  444. mat_fullbright "1"
  445. mat_queue_mode "2"
  446. cl_drawmonitors "0"
  447. mat_screen_blur_enabled "0"
  448. hud_setting_minimapRotate "1"
  449. hud_setting_pingAlpha "0.400000"
  450. sprint_view_shake_style "1"
  451. staticProp_max_scaled_dist "1500"
  452. cl_cull_weapon_fx "0"
  453. cl_ejectbrass "0"
  454. cl_lagcompensation "1"
  455. cl_predictweapons "1"
  456. cl_predict "1"
  457. cl_disable_ragdolls "1"
  458. cl_ragdoll_collide "0"
  459. cl_ragdoll_force_fade_time "0"
  460. cl_ragdoll_force_fade_time_local_view_player "0"
  461. cl_ragdoll_force_fade_time_on_moving_geo "0"
  462. cl_ragdoll_self_collision "0"
  463. cl_ragdoll_maxcount "0"
  464. cl_particle_max_count "0"
  465. cl_particle_limiter_max_particle_count "10"
  466. cl_particle_limiter_max_system_count "10"
  467. cl_forcepreload "0"
  468. cl_detailfade "0"
  469. cl_detaildist "0"
  470. cl_drawshadowtexture "0"
  471. cl_jiggle_bone_framerate_cutoff "0"
  472. cl_new_impact_effects "0"
  473. cl_show_splashes "0"
  474. cl_showfiredbullets "0"
  475. cl_particle_limiter_min_kill_distance "1"
  476. cl_muzzleflash_dlight_st "0"
  477. cl_SetupAllBones "0"
  478. cl_aggregate_particles "1"
  479. cl_allowAnimsToInterpolateBackward "0"
  480. cl_threaded_bone_setup "1"
  481. cl_anim_detail_dist "1"
  482. cl_anim_face_dist "1"
  483. cl_decal_alwayswhite "1"
  484. cl_idealpitchscale "0"
  485. cl_minimal_rtt_shadows "1"
  486. cl_particle_snoozetime "0.166667"
  487. cl_phys_props_enable "0"
  488. lightmap_realtimelight "0"
  489. lightmap_realtimeshadows "0"
  490. lightmap_ambient "0"
  491. mp_decals "0"
  492. muzzleflash_light "0"
  493. modeldecals_forceAllowed "0"
  494. model_fadeRangeFraction "0"
  495. not_focus_sleep "9999999999999"
  496. nb_shadow_dist "0"
  497. pvs_yield "1"
  498. projectile_filltrails "2"
  499. projectile_faketrails "0"
  500. pertrianglecollision "0"
  501. particle_dlights_enable "0"
  502. particle_gpu_level "0"
  503. rope_solid_minalpha "0"
  504. rope_solid_minwidth "0.1"
  505. rope_smooth "0"
  506. rope_subdiv "0"
  507. rope_collide "0"
  508. rope_wind_dist "0"
  509. rope_averagelight "0"
  510. rope_rendersolid "0"
  511. ragdoll_sleepaftertime "0"
  512. sort_opaque_meshes "0"
  513. ssao_enabled "0"
  514. sssss_enable "0"
  515. shadow_capable "0"
  516. shadow_enable "0"
  517. shadow_default_filter_size "0"
  518. shadow_filter_maxstep "0"
  519. shadow_maxspotshadows "0"
  520. showhitlocation "0"
  521. showmem_enabled "0"
  522. showsnapshot_enabled "0"
  523. ssao_blur "0"
  524. static_shadow "0"
  525. static_shadow_res "0"
  526. shadow_multisampled "0"
  527. stream_mips_use_staging_texture "0"
  528. shake_offsetFactor_human "0"
  529. sleep_when_meeting_framerate "0"
  530. sleep_when_meeting_framerate_headroom_ms "0"
  531. tsaa_numsamples "64"
  532. tsaa_curframeblendamount "0.05"
  533. tf_particles_disable_weather "1"
  534. tweak_light_shadows_every_frame "0"
  535. tracer_extra "0"
  536. violence_hblood "0"
  537. violence_hgibs "0"
  538. violence_agibs "0"
  539. violence_ablood "0"
  540. viewmodel_selfshadow "0"
  541. viewmodelShake_sourceRollRange "0"
  542. viewmodelShake "0"
  543. vsm_ignore_face_planes "1"
  544. vphysics_threadmode "1"
  545. stream_cache_high_priority_static_models "1"
  546. stream_cache_preload_from_rpak "1"
  547. stream_drop_unused "1"
  548. anim_3wayblend "0"
  549. ai_expression_frametime "0"
  550. bink_materials_enabled "0"
  551. bink_preload_videopanel_movies "0"
  552. csm_coverage "0"
  553. csm_enabled "0"
  554. csm_world_shadows "0"
  555. csm_cascade_res "0"
  556. csm_quality_level "0"
  557. csm_renderable_shadows "0"
  558. csm_rope_shadows "0"
  559. disp_dynamic "0"
  560. dvs_enable "0"
  561. dlight_enable "0"
  562. dof_enable "0"
  563. dodge_viewTiltMax "0"
  564. env_lightglow "0"
  565. engine_no_focus_sleep "0"
  566. exec usersettings.cfg
  567. fog_enable "0"
  568. fog_enableskybox "0"
  569. fog_enable_water_fog "0"
  570. fog_volume "0"
  571. flex_rules "0"
  572. flex_smooth "0"
  573. g_ragdoll_fadespeed "10000"
  574. g_ragdoll_lvfadespeed "10000"
  575. hudchat_new_message_fade_duration "1"
  576. host_threaded_sound "0"
  577. host_sleep "0"
  578. mp_usehwmmodels "-1"
  579. mp_usehwmvcds "-1
  580. m_rawinput "1" // Direct mouse connection, excluding sensitivity on Windows (Works)
  581. m_filter "0" // Disables any mouse filtering (Works)
  582. m_acceleration "0" // Once again this makes sure mouse acceleration is off (Works)
  583. m_customaccel "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
  584. m_customaccel_exponent "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
  585. m_mouseaccel1 "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
  586. m_mouseaccel2 "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
  587. m_customaccel_max "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
  588. hud_setting_adsDof "0" // Disable depth of field when aiming down sights (Works)
  589. mat_depthfeather_enable "0" // Disable depth of field (Works)
  590. hud_setting_enableModWheel "1" // Enables mod wheel (Works)
  591. hud_setting_healthWheelUseOnRelease "1" // Use health item on release (Placebo)
  592. ordnanceSwapSelectCooldown "0" // Reduce grenade swap time (Works)
  593. sidearmSwapSelectCooldown "0" // Reduce weapon swap time (Works)
  594. sidearmSwapSelectDoubleTapTime "0" // Reduce the time to change weapons by double clicking (Works)
  595. fov_disableAbilityScaling "1" // No FOV changes in abilities (Works)
  596. chroma_enable "0" // Disables mouse lights reaction (Works)
  597. miles_channels "2" // Number of audio channels to the audio engine (2 [stereo] 6 [5.1] 8 [7.1]) (Works)
  598. miles_occlusion "0" // Sound bouncing of walls (Removed in season 10) (Placebo)
  599. miles_occlusion_force "0" // Sound bouncing of walls (Removed in season 10) (Placebo)
  600. miles_occlusion_partial "0" // Sound bouncing of walls (Removed in season 10) (Placebo)
  601. miles_nonactor_occlusion "0" // Sound bouncing of walls (Removed in season 10) (Placebo)
  602. sound_num_speakers "2" // Also number of your audio channels (2 [stereo] 6 [5.1] 8 [7.1]) (Works)
  603. sound_classic_music "0" // Disables unnecessary sounds (Placebo)
  604. sound_musicReduced "0" // Disables unnecessary sounds (Placebo)
  605. sound_volume_music_game "0.000000" // Disables unnecessary sounds (Works)
  606. sound_volume_music_lobby "0.000000" // Disables unnecessary sounds (Works)
  607. snd_mixahead "0.05" // Reduce the audio delay (Placebo)
  608. snd_async_fullyasync "1" // Sound doesn't play until data arrives (Works)
  609. snd_musicvolume "0" // Disables unnecessary sounds (Works)
  610. snd_headphone_pan_exponent "2" // Makes sounds you are facing towards louder, distant sounds in the middle much better (Works)
  611. snd_setmixer PlayerFootsteps vol "0.1" // Reduce your footsteps (Works)
  612. snd_setmixer GlobalFootsteps vol "1.2" // Increase the enemy footsteps (Works)
  613. cl_footstep_event_max_dist "4000" // Increase the enemy footsteps range (Works)
  614. sound_without_focus "0"
  615.  
  616.  
  617. /////////////////////////////
  618. //// CONNECTION SETTINGS ////
  619. ////////////////////////////
  620. // IMPORTANT! - If you have any problem, you can always add "//" infront of the commands to take no effect
  621.  
  622. telemetry_client_enable "0" // Disable telemetry (Works)
  623. telemetry_client_sendInterval "0" // How often to send telemetry data (Works)
  624. pin_opt_in "0" // Disable sending PIN telemetry data to EA (Works)
  625. pin_plat_id "0" // Opts out of Respawn Data surveys (Works)
  626. voice_forcemicrecord "0" // Denys recording of comms to the server (Works)
  627. cl_resend "2" // Time of sending the next packet to the server in case of loss of the previous one (Works)
  628. cl_cmdbackup "4" // Number of backup usercmds to send to cover packet loss from client-> server (Works)
  629. cl_lagcompensation "1" // Performs server side lag compensation (Works)
  630. cl_smooth "1" // Enable show predictive error smoothing (Works)
  631. cl_smoothtime "0.01" // Time (sec.) client smoothing from prediction errors (Works)
  632. projectile_prediction "1" // Enable client-side prediction and projectile projectile compensation (Works)
  633. projectile_predictionErrorCorrectTime "0.1" // Time during which projectile prediction errors are corrected (Works)
  634. cl_matchmaking_timeout "100" // Raise base matchmaking timeout to decrease potential timeouts (Works)
  635. cl_ranked_reconnect_timeout "300" // Sync to reconnect timeout to allow max reconnectable time (Works)
  636. rate "1280000" // Maximum number of transmitted bytes per second from servers (Placebo)
  637. origin_presense_updateRate "20" // Relax seconds between each Origin prescence update (Placebo)
  638. cl_cmdrate "20" // Number of updates to information about yourself on the server per second (Placebo)
  639. cl_updaterate_mp "20" // The number of requests to update the game world from the server per second (Placebo)
  640. host_limitlocal "1" // Apply cl_cmdrate and cl_updaterate to close the connection (Placebo)
  641. net_compresspackets "1" // Compress the packets sent to the server (Placebo)
  642. net_compresspackets_minsize "128" // Compress packages not lower than the set value (Placebo)
  643. net_maxcleartime "0.020346" // Reduce amount of time the engine can wait to send another packet (Placebo)
  644. localClientPlayerCachedLevel "25" // Fixes unable to queue ranked when your teammates see you as lvl 1 (Works)
  645.  
  646. r_cleardecals "1" // Clears all decals (Works)
  647. r_decalstaticprops "0" // Disable decals on static props (Works)
  648.  
  649. cl_comms_filter "-1" // Comms to everybody (Works)
  650. gfx_nvnUseLowLatencyBoost "1" // nvidia low latency plus boost
  651. r_createmodeldecals "0"
  652. r_deferred_decals "0"
  653. r_cullshadowworldmeshes "0"
  654. cl_gib_attack_dir_scale "0"
  655. cl_debugClientEntities "0"
  656.  
  657.  
  658. glow_outline_effect_enable "0" // Reduce glow effect in lava (Works)
  659. slide_viewTiltSide "0" // Tilt view when looking to the side when sliding (in degrees) (Placebo)
  660. props_break_max_pieces "0" // Disables gibs (Placebo)
  661. cl_phys_props_max "0" // Disables gibs (Placebo)
  662. r_queued_post_processing "1" // Offloads post processing to the material system. Performance improvement if your driver/GPU works with it (Placebo)
  663. r_hunkalloclightmaps "0" // If a lightmap cannot be fit into the hunk, use dynamic memory (Placebo)
  664. r_maxdlights "0" // Determines the maximum number of dynamic lights visible on the screen (Reducing this value can improve performance in heavy combat) (Works)
  665. r_lightaverage "0" // Disable this lighting job that uses a lot of CPU even if it is not needed/noticeable (Placebo)
  666. r_maxmodeldecal "0" // Count of decals to render on the models (Placebo)
  667. r_drawmodeldecals "0" // Render decals on the Models on(1)/off(0) (Works)
  668. r_eyes "0" // Eyes on(1)/reduce quality(0) (Reduce) (Works)
  669. r_teeth "0" // Teeth on(1)/reduce quality(0) (Reduce) (Works)
  670. r_flex "0" // Use facial animation on(1)/off(0) (Reduce) (Works)
  671. projectile_muzzleOffsetFirstPersonDecayMaxTime "0" // Remove first person tracers (Placebo)
  672. projectile_muzzleOffsetFirstPersonDecayDist "0" // Remove first person tracers (Placebo)
  673. r_drawtracers_firstperson "0" // No tracers on your bullets (Reduce) (Works)
  674. r_shadowmaxrendered "0" // Max shadows the game will render (Not completely) (Works)
  675. r_shadows "0" // Shadows on(1)/off(0) (Not completely) (Works)
  676. shadow_always_update "0" // Disables shadows checks (Works)
  677. mat_postprocess_enable "0" // Remove forced hdr (Works)
  678. cl_fasttempentcollision "20" // Check every 20 frames for collisions of objects (Placebo)
  679. player_disallow_negative_frametime "0" // Ignore negative frame times for client commands (Placebo)
  680. r_lod_switch_scale "0.4" // Distance at where the low end models are loaded (Works)
  681. r_decalstaticprops "0" // Disable decals on static props (Works)
  682. mat_bloom_scalefactor_scalar "0" // Disables bloom (Reduce) (Works)
  683. noise_filter_scale "0" // Removes film-grain (Works)
  684. nx_static_lobby_mode "2" // Reduces loading times (Works)
  685. r_particle_timescale "3" // Accelerate particles (Works)
  686. r_fullscreen "1"
  687.  
  688. stream_memory "0" // Quality of textures and change this to 0 if you want to use mat_picmip 4 (Works)
  689. // Use this value according to your GPU VRAM (XGB-8GB = 3000000, 6GB = 1000000, 2GB-4GB = 0,my- 160000), game highest vram usage is 6.7gb in 1080p (Works)
  690. mat_picmip "2" // Basically this is the texture quality controller of the game (2 = Lowest [If you use vram settings], 1 = High, 4 = Lowest [stream_memory "0"] ) (Works)
  691.  
  692. hud_setting_pingAlpha "0.40000"
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