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- bind_US_standard "F12" "exec autoexec"
- fps_max 141
- mat_letterbox_aspect_goal 1.6
- mat_letterbox_aspect_threshold 1.6
- building_cubemaps "1"
- cl_fovScale "1.7"
- ai_expression_frametime "0"
- anim_3wayblend "0"
- bink_materials_enabled "0"
- bink_preload_videopanel_movies "0"
- cl_SetupAllBones "0"
- cl_aggregate_particles "1"
- cl_allowAnimsToInterpolateBackward "0"
- cl_always_ragdoll_radius "0"
- cl_anim_detail_dist "1"
- cl_anim_face_dist "1"
- cl_bones_incremental_blend "1"
- cl_cull_weapon_fx "0"
- cl_decal_alwayswhite "1"
- cl_detaildist "0"
- cl_detailfade "0"
- cl_disable_ragdolls "1"
- cl_drawmonitors "0"
- cl_drawshadowtexture "0"
- cl_ejectbrass "0"
- cl_forcepreload "0"
- cl_gib_allow "0"
- cl_idealpitchscale "0"
- cl_jiggle_bone_framerate_cutoff "0"
- cl_lagcompensation "1"
- cl_minimal_rtt_shadows "1"
- cl_muzzleflash_dlight_st "0"
- cl_new_impact_effects "0"
- cl_particle_fallback_base "-1"
- cl_particle_fallback_multiplier "-1"
- cl_particle_limiter_max_particle_count "10"
- cl_particle_limiter_max_system_count "10"
- cl_particle_limiter_min_kill_distance "1"
- cl_particle_max_count "0"
- cl_particle_snoozetime "0.166667"
- cl_phys_maxticks "0"
- cl_phys_props_enable "0"
- cl_predict "1"
- cl_predictweapons "1"
- cl_ragdoll_collide "0"
- cl_ragdoll_force_fade_time "0"
- cl_ragdoll_force_fade_time_local_view_player "0"
- cl_ragdoll_force_fade_time_on_moving_geo "0"
- cl_ragdoll_maxcount "0"
- cl_ragdoll_self_collision "0"
- cl_show_splashes "0"
- cl_showfiredbullets "0"
- cl_showpos "0"
- cl_simdbones_slerp "1"
- cl_smooth "0"
- cl_threaded_bone_setup "1"
- cl_use_simd_bones "1"
- csm_cascade_res "0"
- csm_coverage "0"
- csm_enabled "0"
- csm_quality_level "0"
- csm_renderable_shadows "0"
- csm_rope_shadows "0"
- csm_world_shadows "0"
- disp_dynamic "0"
- dlight_enable "0"
- dodge_viewTiltMax "0"
- dof_enable "0"
- dof_overrideParams "0"
- dvs_enable "0"
- engine_no_focus_sleep "0"
- env_lightglow "0"
- exec usersettings.cfg
- flex_rules "0"
- flex_smooth "0"
- fog_enable "0"
- fog_enable_water_fog "0"
- fog_enableskybox "0"
- fog_volume "0"
- func_break_max_pieces "0"
- g_ragdoll_fadespeed "10000"
- g_ragdoll_lvfadespeed "10000"
- host_sleep "0"
- host_threaded_sound "0"
- hud_setting_adsDof "0"
- hud_setting_minimapRotate "1"
- hud_setting_pingAlpha "0.400000"
- hud_setting_pingDoubleTapEnemy "1"
- hudchat_new_message_fade_duration "1"
- lightmap_ambient "0"
- lightmap_realtimelight "0"
- lightmap_realtimeshadows "0"
- m_acceleration "0"
- map_settings_override "1"
- mat_antialias "0"
- mat_antialias_mode "0"
- mat_autoexposure_override_min_max "1"
- mat_backbuffer_count "0"
- mat_bloom_max_lighting_value "0"
- mat_bloom_streak_amount "0"
- mat_bloom_wide_amount "0"
- mat_bloomscale "0"
- mat_bumpmap "0"
- mat_colcorrection_disableentities "1"
- mat_colorcorrection "0"
- mat_colorcorrection_editor "0"
- mat_compressedtextures "1"
- mat_debug_tonemapping_disable "1"
- mat_depthbias_shadowmap "0"
- mat_depthbias_tightshadowmap "0"
- mat_depthfeather_enable "0"
- mat_depthtest_force_disabled "1"
- mat_diffuse "1"
- mat_disable_bloom "1"
- mat_disable_lightmap_ambient "1"
- mat_disable_lightmaps "1"
- mat_disable_lightwarp "1"
- mat_disable_model_ambient "1"
- mat_dof_enabled "0"
- mat_dynamic_tonemapping "0"
- mat_enable_ssr "0"
- mat_envmap_scale "5"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_fastspecular "1"
- mat_filterlightmaps "0"
- mat_filtertextures "0"
- mat_force_bloom "0"
- mat_forceaniso "0"
- mat_fullbright "1"
- mat_fxaa_enable "0"
- mat_global_lighting "0"
- mat_hdr_enabled "0"
- mat_hdr_level "0"
- mat_hide_sun_in_last_cascade "1"
- mat_instancing "1"
- mat_light_edit "1"
- mat_local_contrast_scale_override "0"
- mat_maxframelatency "0"
- mat_mip_linear "0"
- mat_motion_blur_enabled "0"
- mat_motion_blur_falling_intensity "0"
- mat_motion_blur_falling_max "0"
- mat_motion_blur_falling_min "0"
- mat_motion_blur_forward_enabled "0"
- mat_motion_blur_percent_of_screen_max "0"
- mat_motion_blur_rotation_intensity "0"
- mat_motion_blur_strength "0"
- mat_parallaxmap "0"
- mat_picmip "0"
- mat_queue_mode "2"
- mat_reducefillrate "1"
- mat_reduceparticles "1"
- mat_screen_blur_enabled "0"
- mat_screen_blur_override "1"
- mat_shadercount "0"
- mat_shadowstate "0"
- mat_specular "0"
- mat_sun_highlight_size "0"
- mat_use_compressed_hdr_textures "1"
- mat_vignette_enable "0"
- mat_vsync "0"
- mat_vsync_mode "0"
- model_fadeRangeFraction "0"
- modeldecals_forceAllowed "0"
- monitor_mat_sharpen_amount "0"
- mp_decals "0"
- mp_usehwmmodels "-1"
- mp_usehwmvcds "-1"
- muzzleflash_light "0"
- nb_shadow_dist "0"
- not_focus_sleep "9999999999999"
- particle_cpu_level "0"
- particle_dlights_enable "0"
- particle_gpu_level "0"
- pertrianglecollision "0"
- projectile_faketrails "0"
- projectile_filltrails "2"
- prop_active_gib_limit "0"
- pvs_yield "1"
- r_DrawBeams "0"
- r_DrawDisp "0"
- r_PhysPropLighting "0"
- r_WaterDrawReflection "0"
- r_blurmenubg "0"
- r_createmodeldecals "0"
- r_decals "0"
- r_ditherAlpha "0"
- r_ditherFade "0"
- r_drawbatchdecals "0"
- r_drawbrushmodels "0"
- r_drawentities "0"
- r_drawopaquerenderables "0"
- r_drawparticles "0"
- r_drawscreenspaceparticles "0"
- r_drawsky "0"
- r_drawsprites "0"
- r_drawstaticlight "0"
- r_drawstaticprops "0"
- r_drawtranslucentrenderables "0"
- r_drawworld "0"
- r_dynamic "0"
- r_dynamiclighting "0"
- r_fastzreject "-1"
- r_forcecheapwater "1"
- r_jiggle_bones "0"
- r_lightmap "0"
- r_lightstyle "0"
- r_modeldecal_maxtotal "0"
- r_norefresh "1"
- r_particle_lighting_enable "0"
- r_particle_lighting_force "0"
- r_particle_low_res_enable "1"
- r_particle_sim_spike_threshold_ms "0"
- r_particles_cull_all "0"
- r_queued_ropes "1"
- r_rimlight "0"
- r_rootlod "2"
- r_ropetranslucent "0"
- r_shadowrendertotexture "0"
- r_sse_s "0"
- r_threaded_particles "1"
- r_threadeddetailprops "1"
- r_txaaEnabled "0"
- r_updaterefracttexture "0"
- r_updaterefracttexture_allowmultiple "0"
- r_visambient "0"
- r_vismodellighting "0"
- r_visualizetraces "0"
- r_volumetric_lighting_enabled "0"
- r_waterdrawreflection "0"
- r_waterdrawrefraction "0"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- ragdoll_sleepaftertime "0"
- rope_averagelight "0"
- rope_collide "0"
- rope_rendersolid "0"
- rope_smooth "0"
- rope_solid_minalpha "0"
- rope_solid_minwidth "0.1"
- rope_subdiv "0"
- rope_wind_dist "0"
- rui_overrideVguiTextRendering "1"
- shadow_capable "0"
- shadow_default_filter_size "0"
- shadow_depth_dimen_min "0"
- shadow_depth_upres_factor_max "0"
- shadow_enable "0"
- shadow_filter_maxstep "0"
- shadow_maxdynamic "0"
- shadow_maxspotshadows "0"
- shadow_multisampled "0"
- shake_offsetFactor_human "0"
- showfps_enabled "0"
- showfps_heightpercent "0"
- showfps_mouse_latency "0"
- showfps_smoothtime "0"
- showfps_spinner "0"
- showhitlocation "0"
- showmem_enabled "0"
- shownet_enabled "0"
- showsnapshot_enabled "0"
- sleep_when_meeting_framerate "0"
- sleep_when_meeting_framerate_headroom_ms "0"
- setting.cl_ragdoll_self_collision "0"
- setting.csm_enabled "0"
- setting.r_lod_switch_scale "0.4"
- sort_opaque_meshes "0"
- sprint_view_shake_style "1"
- ssao_blur "0"
- ssao_downsample "0"
- ssao_enabled "0"
- sssss_enable "0"
- staticProp_max_scaled_dist "1500"
- static_shadow "0"
- static_shadow_res "0"
- stream_cache_high_priority_static_models "1"
- stream_cache_preload_from_rpak "1"
- stream_drop_unused "1"
- stream_mips_use_staging_texture "0"
- tf_particles_disable_weather "1"
- tracer_extra "0"
- tsaa_blendfactoroverride "1"
- tsaa_curframeblendamount "0.05"
- tsaa_numsamples "4"
- tweak_light_shadows_every_frame "0"
- viewmodelShake "0"
- viewmodelShake_sourceRollRange "0"
- viewmodel_selfshadow "0"
- violence_ablood "0"
- violence_agibs "0"
- violence_hblood "0"
- violence_hgibs "0"
- vphysics_threadmode "1"
- vsm_ignore_face_planes "1"
- m_acceleration "0"
- cl_always_ragdoll_radius "0"
- cl_bones_incremental_blend "1"
- cl_phys_maxticks "0"
- r_rootlod "2"
- cl_ejectbrass "0"
- cl_smooth "0"
- mat_picmip "0"
- mat_debug_tonemapping_disable "1"
- mat_sun_highlight_size "0"
- hud_setting_adsDof "0"
- mat_bloom_max_lighting_value "0"
- mat_parallaxmap "0"
- r_PhysPropLighting "0"
- r_lightstyle "0"
- r_lightmap "0"
- func_break_max_pieces "0"
- cl_gib_allow "0"
- cl_particle_fallback_base "-1"
- cl_particle_fallback_multiplier "-1"
- particle_cpu_level "0"
- r_createmodeldecals "0"
- shadow_depth_dimen_min "0"
- shadow_depth_upres_factor_max "0"
- shadow_maxdynamic "0"
- ssao_downsample "0"
- mat_vsync_mode "0"
- mat_backbuffer_count "0"
- hud_setting_pingDoubleTapEnemy "1"
- r_WaterDrawReflection "0"
- r_drawbatchdecals "0"
- mat_local_contrast_scale_override "0"
- mat_maxframelatency "0"
- cl_use_simd_bones "1"
- cl_simdbones_slerp "1"
- r_particles_cull_all "0"
- prop_active_gib_limit "0"
- dof_overrideParams "0"
- tsaa_blendfactoroverride "1"
- r_dynamic "0"
- r_fastzreject "-1"
- r_decals "0"
- r_forcecheapwater "1"
- r_waterdrawreflection "0"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- r_jiggle_bones "0"
- r_shadowrendertotexture "0"
- r_rimlight "0"
- r_threaded_particles "1"
- r_updaterefracttexture_allowmultiple "0"
- r_volumetric_lighting_enabled "0"
- r_particle_lighting_enable "0"
- r_particle_low_res_enable "1"
- r_drawscreenspaceparticles "0"
- r_waterdrawrefraction "0"
- r_norefresh "1"
- r_particle_sim_spike_threshold_ms "0"
- r_ropetranslucent "0"
- r_visambient "0"
- r_DrawDisp "0"
- r_drawparticles "0"
- r_drawsprites "0"
- r_drawstaticlight "0"
- r_dynamiclighting "0"
- r_particle_lighting_force "0"
- r_sse_s "0"
- r_visualizetraces "0"
- r_vismodellighting "0"
- r_updaterefracttexture "0"
- r_txaaEnabled "0"
- r_modeldecal_maxtotal "0"
- r_drawworld "0"
- r_drawtranslucentrenderables "0"
- r_drawstaticprops "0"
- r_drawsky "0"
- r_drawopaquerenderables "0"
- r_drawentities "0"
- r_drawbrushmodels "0"
- r_ditherAlpha "0"
- r_ditherFade "0"
- r_blurmenubg "0"
- r_DrawBeams "0"
- r_threadeddetailprops "1"
- r_queued_ropes "1"
- mat_screen_blur_override "1"
- mat_autoexposure_override_min_max "1"
- map_settings_override "1"
- rui_overrideVguiTextRendering "1"
- mat_envmap_scale "5"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_diffuse "1"
- mat_depthtest_force_disabled "1"
- mat_disable_bloom "1"
- mat_disable_lightmap_ambient "1"
- mat_force_bloom "0"
- mat_fastspecular "1"
- mat_disable_lightmaps "1"
- mat_disable_lightwarp "1"
- mat_bloomscale "0"
- mat_bloom_streak_amount "0"
- mat_bloom_wide_amount "0"
- mat_global_lighting "0"
- mat_dynamic_tonemapping "0"
- mat_specular "0"
- mat_disable_model_ambient "1"
- mat_compressedtextures "1"
- mat_use_compressed_hdr_textures "1"
- mat_bumpmap "0"
- mat_hdr_enabled "0"
- mat_hdr_level "0"
- mat_vignette_enable "0"
- mat_enable_ssr "0"
- mat_fxaa_enable "0"
- mat_mip_linear "0"
- mat_reducefillrate "1"
- mat_shadowstate "0"
- mat_filtertextures "0"
- mat_depthfeather_enable "0"
- mat_depthbias_tightshadowmap "0"
- mat_dof_enabled "0"
- mat_reduceparticles "1"
- mat_instancing "1"
- mat_colorcorrection_editor "0"
- mat_antialias "0"
- mat_forceaniso "0"
- mat_screen_blur_enabled "0"
- mat_motion_blur_enabled "0"
- mat_motion_blur_falling_intensity "0"
- mat_motion_blur_falling_max "0"
- mat_motion_blur_falling_min "0"
- mat_motion_blur_forward_enabled "0"
- mat_motion_blur_percent_of_screen_max "0"
- mat_motion_blur_rotation_intensity "0"
- mat_motion_blur_strength "0"
- mat_colcorrection_disableentities "1"
- mat_shadercount "0"
- mat_vsync "0"
- mat_hide_sun_in_last_cascade "1"
- mat_antialias_mode "0"
- mat_colorcorrection "0"
- monitor_mat_sharpen_amount "0"
- mat_light_edit "1"
- mat_depthbias_shadowmap "0"
- mat_filterlightmaps "0"
- mat_picmip "0"
- mat_fullbright "1"
- mat_queue_mode "2"
- cl_drawmonitors "0"
- mat_screen_blur_enabled "0"
- hud_setting_minimapRotate "1"
- hud_setting_pingAlpha "0.400000"
- sprint_view_shake_style "1"
- staticProp_max_scaled_dist "1500"
- cl_cull_weapon_fx "0"
- cl_ejectbrass "0"
- cl_lagcompensation "1"
- cl_predictweapons "1"
- cl_predict "1"
- cl_disable_ragdolls "1"
- cl_ragdoll_collide "0"
- cl_ragdoll_force_fade_time "0"
- cl_ragdoll_force_fade_time_local_view_player "0"
- cl_ragdoll_force_fade_time_on_moving_geo "0"
- cl_ragdoll_self_collision "0"
- cl_ragdoll_maxcount "0"
- cl_particle_max_count "0"
- cl_particle_limiter_max_particle_count "10"
- cl_particle_limiter_max_system_count "10"
- cl_forcepreload "0"
- cl_detailfade "0"
- cl_detaildist "0"
- cl_drawshadowtexture "0"
- cl_jiggle_bone_framerate_cutoff "0"
- cl_new_impact_effects "0"
- cl_show_splashes "0"
- cl_showfiredbullets "0"
- cl_particle_limiter_min_kill_distance "1"
- cl_muzzleflash_dlight_st "0"
- cl_SetupAllBones "0"
- cl_aggregate_particles "1"
- cl_allowAnimsToInterpolateBackward "0"
- cl_threaded_bone_setup "1"
- cl_anim_detail_dist "1"
- cl_anim_face_dist "1"
- cl_decal_alwayswhite "1"
- cl_idealpitchscale "0"
- cl_minimal_rtt_shadows "1"
- cl_particle_snoozetime "0.166667"
- cl_phys_props_enable "0"
- lightmap_realtimelight "0"
- lightmap_realtimeshadows "0"
- lightmap_ambient "0"
- mp_decals "0"
- muzzleflash_light "0"
- modeldecals_forceAllowed "0"
- model_fadeRangeFraction "0"
- not_focus_sleep "9999999999999"
- nb_shadow_dist "0"
- pvs_yield "1"
- projectile_filltrails "2"
- projectile_faketrails "0"
- pertrianglecollision "0"
- particle_dlights_enable "0"
- particle_gpu_level "0"
- rope_solid_minalpha "0"
- rope_solid_minwidth "0.1"
- rope_smooth "0"
- rope_subdiv "0"
- rope_collide "0"
- rope_wind_dist "0"
- rope_averagelight "0"
- rope_rendersolid "0"
- ragdoll_sleepaftertime "0"
- sort_opaque_meshes "0"
- ssao_enabled "0"
- sssss_enable "0"
- shadow_capable "0"
- shadow_enable "0"
- shadow_default_filter_size "0"
- shadow_filter_maxstep "0"
- shadow_maxspotshadows "0"
- showhitlocation "0"
- showmem_enabled "0"
- showsnapshot_enabled "0"
- ssao_blur "0"
- static_shadow "0"
- static_shadow_res "0"
- shadow_multisampled "0"
- stream_mips_use_staging_texture "0"
- shake_offsetFactor_human "0"
- sleep_when_meeting_framerate "0"
- sleep_when_meeting_framerate_headroom_ms "0"
- tsaa_numsamples "64"
- tsaa_curframeblendamount "0.05"
- tf_particles_disable_weather "1"
- tweak_light_shadows_every_frame "0"
- tracer_extra "0"
- violence_hblood "0"
- violence_hgibs "0"
- violence_agibs "0"
- violence_ablood "0"
- viewmodel_selfshadow "0"
- viewmodelShake_sourceRollRange "0"
- viewmodelShake "0"
- vsm_ignore_face_planes "1"
- vphysics_threadmode "1"
- stream_cache_high_priority_static_models "1"
- stream_cache_preload_from_rpak "1"
- stream_drop_unused "1"
- anim_3wayblend "0"
- ai_expression_frametime "0"
- bink_materials_enabled "0"
- bink_preload_videopanel_movies "0"
- csm_coverage "0"
- csm_enabled "0"
- csm_world_shadows "0"
- csm_cascade_res "0"
- csm_quality_level "0"
- csm_renderable_shadows "0"
- csm_rope_shadows "0"
- disp_dynamic "0"
- dvs_enable "0"
- dlight_enable "0"
- dof_enable "0"
- dodge_viewTiltMax "0"
- env_lightglow "0"
- engine_no_focus_sleep "0"
- exec usersettings.cfg
- fog_enable "0"
- fog_enableskybox "0"
- fog_enable_water_fog "0"
- fog_volume "0"
- flex_rules "0"
- flex_smooth "0"
- g_ragdoll_fadespeed "10000"
- g_ragdoll_lvfadespeed "10000"
- hudchat_new_message_fade_duration "1"
- host_threaded_sound "0"
- host_sleep "0"
- mp_usehwmmodels "-1"
- mp_usehwmvcds "-1
- m_rawinput "1" // Direct mouse connection, excluding sensitivity on Windows (Works)
- m_filter "0" // Disables any mouse filtering (Works)
- m_acceleration "0" // Once again this makes sure mouse acceleration is off (Works)
- m_customaccel "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
- m_customaccel_exponent "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
- m_mouseaccel1 "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
- m_mouseaccel2 "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
- m_customaccel_max "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
- hud_setting_adsDof "0" // Disable depth of field when aiming down sights (Works)
- mat_depthfeather_enable "0" // Disable depth of field (Works)
- hud_setting_enableModWheel "1" // Enables mod wheel (Works)
- hud_setting_healthWheelUseOnRelease "1" // Use health item on release (Placebo)
- ordnanceSwapSelectCooldown "0" // Reduce grenade swap time (Works)
- sidearmSwapSelectCooldown "0" // Reduce weapon swap time (Works)
- sidearmSwapSelectDoubleTapTime "0" // Reduce the time to change weapons by double clicking (Works)
- fov_disableAbilityScaling "1" // No FOV changes in abilities (Works)
- chroma_enable "0" // Disables mouse lights reaction (Works)
- miles_channels "2" // Number of audio channels to the audio engine (2 [stereo] 6 [5.1] 8 [7.1]) (Works)
- miles_occlusion "0" // Sound bouncing of walls (Removed in season 10) (Placebo)
- miles_occlusion_force "0" // Sound bouncing of walls (Removed in season 10) (Placebo)
- miles_occlusion_partial "0" // Sound bouncing of walls (Removed in season 10) (Placebo)
- miles_nonactor_occlusion "0" // Sound bouncing of walls (Removed in season 10) (Placebo)
- sound_num_speakers "2" // Also number of your audio channels (2 [stereo] 6 [5.1] 8 [7.1]) (Works)
- sound_classic_music "0" // Disables unnecessary sounds (Placebo)
- sound_musicReduced "0" // Disables unnecessary sounds (Placebo)
- sound_volume_music_game "0.000000" // Disables unnecessary sounds (Works)
- sound_volume_music_lobby "0.000000" // Disables unnecessary sounds (Works)
- snd_mixahead "0.05" // Reduce the audio delay (Placebo)
- snd_async_fullyasync "1" // Sound doesn't play until data arrives (Works)
- snd_musicvolume "0" // Disables unnecessary sounds (Works)
- snd_headphone_pan_exponent "2" // Makes sounds you are facing towards louder, distant sounds in the middle much better (Works)
- snd_setmixer PlayerFootsteps vol "0.1" // Reduce your footsteps (Works)
- snd_setmixer GlobalFootsteps vol "1.2" // Increase the enemy footsteps (Works)
- cl_footstep_event_max_dist "4000" // Increase the enemy footsteps range (Works)
- sound_without_focus "0"
- /////////////////////////////
- //// CONNECTION SETTINGS ////
- ////////////////////////////
- // IMPORTANT! - If you have any problem, you can always add "//" infront of the commands to take no effect
- telemetry_client_enable "0" // Disable telemetry (Works)
- telemetry_client_sendInterval "0" // How often to send telemetry data (Works)
- pin_opt_in "0" // Disable sending PIN telemetry data to EA (Works)
- pin_plat_id "0" // Opts out of Respawn Data surveys (Works)
- voice_forcemicrecord "0" // Denys recording of comms to the server (Works)
- cl_resend "2" // Time of sending the next packet to the server in case of loss of the previous one (Works)
- cl_cmdbackup "4" // Number of backup usercmds to send to cover packet loss from client-> server (Works)
- cl_lagcompensation "1" // Performs server side lag compensation (Works)
- cl_smooth "1" // Enable show predictive error smoothing (Works)
- cl_smoothtime "0.01" // Time (sec.) client smoothing from prediction errors (Works)
- projectile_prediction "1" // Enable client-side prediction and projectile projectile compensation (Works)
- projectile_predictionErrorCorrectTime "0.1" // Time during which projectile prediction errors are corrected (Works)
- cl_matchmaking_timeout "100" // Raise base matchmaking timeout to decrease potential timeouts (Works)
- cl_ranked_reconnect_timeout "300" // Sync to reconnect timeout to allow max reconnectable time (Works)
- rate "1280000" // Maximum number of transmitted bytes per second from servers (Placebo)
- origin_presense_updateRate "20" // Relax seconds between each Origin prescence update (Placebo)
- cl_cmdrate "20" // Number of updates to information about yourself on the server per second (Placebo)
- cl_updaterate_mp "20" // The number of requests to update the game world from the server per second (Placebo)
- host_limitlocal "1" // Apply cl_cmdrate and cl_updaterate to close the connection (Placebo)
- net_compresspackets "1" // Compress the packets sent to the server (Placebo)
- net_compresspackets_minsize "128" // Compress packages not lower than the set value (Placebo)
- net_maxcleartime "0.020346" // Reduce amount of time the engine can wait to send another packet (Placebo)
- localClientPlayerCachedLevel "25" // Fixes unable to queue ranked when your teammates see you as lvl 1 (Works)
- r_cleardecals "1" // Clears all decals (Works)
- r_decalstaticprops "0" // Disable decals on static props (Works)
- cl_comms_filter "-1" // Comms to everybody (Works)
- gfx_nvnUseLowLatencyBoost "1" // nvidia low latency plus boost
- r_createmodeldecals "0"
- r_deferred_decals "0"
- r_cullshadowworldmeshes "0"
- cl_gib_attack_dir_scale "0"
- cl_debugClientEntities "0"
- glow_outline_effect_enable "0" // Reduce glow effect in lava (Works)
- slide_viewTiltSide "0" // Tilt view when looking to the side when sliding (in degrees) (Placebo)
- props_break_max_pieces "0" // Disables gibs (Placebo)
- cl_phys_props_max "0" // Disables gibs (Placebo)
- r_queued_post_processing "1" // Offloads post processing to the material system. Performance improvement if your driver/GPU works with it (Placebo)
- r_hunkalloclightmaps "0" // If a lightmap cannot be fit into the hunk, use dynamic memory (Placebo)
- r_maxdlights "0" // Determines the maximum number of dynamic lights visible on the screen (Reducing this value can improve performance in heavy combat) (Works)
- r_lightaverage "0" // Disable this lighting job that uses a lot of CPU even if it is not needed/noticeable (Placebo)
- r_maxmodeldecal "0" // Count of decals to render on the models (Placebo)
- r_drawmodeldecals "0" // Render decals on the Models on(1)/off(0) (Works)
- r_eyes "0" // Eyes on(1)/reduce quality(0) (Reduce) (Works)
- r_teeth "0" // Teeth on(1)/reduce quality(0) (Reduce) (Works)
- r_flex "0" // Use facial animation on(1)/off(0) (Reduce) (Works)
- projectile_muzzleOffsetFirstPersonDecayMaxTime "0" // Remove first person tracers (Placebo)
- projectile_muzzleOffsetFirstPersonDecayDist "0" // Remove first person tracers (Placebo)
- r_drawtracers_firstperson "0" // No tracers on your bullets (Reduce) (Works)
- r_shadowmaxrendered "0" // Max shadows the game will render (Not completely) (Works)
- r_shadows "0" // Shadows on(1)/off(0) (Not completely) (Works)
- shadow_always_update "0" // Disables shadows checks (Works)
- mat_postprocess_enable "0" // Remove forced hdr (Works)
- cl_fasttempentcollision "20" // Check every 20 frames for collisions of objects (Placebo)
- player_disallow_negative_frametime "0" // Ignore negative frame times for client commands (Placebo)
- r_lod_switch_scale "0.4" // Distance at where the low end models are loaded (Works)
- r_decalstaticprops "0" // Disable decals on static props (Works)
- mat_bloom_scalefactor_scalar "0" // Disables bloom (Reduce) (Works)
- noise_filter_scale "0" // Removes film-grain (Works)
- nx_static_lobby_mode "2" // Reduces loading times (Works)
- r_particle_timescale "3" // Accelerate particles (Works)
- r_fullscreen "1"
- stream_memory "0" // Quality of textures and change this to 0 if you want to use mat_picmip 4 (Works)
- // Use this value according to your GPU VRAM (XGB-8GB = 3000000, 6GB = 1000000, 2GB-4GB = 0,my- 160000), game highest vram usage is 6.7gb in 1080p (Works)
- mat_picmip "2" // Basically this is the texture quality controller of the game (2 = Lowest [If you use vram settings], 1 = High, 4 = Lowest [stream_memory "0"] ) (Works)
- hud_setting_pingAlpha "0.40000"
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