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  1. --//====================================================\\--
  2. --||        Edited By adam222334I (follow me :D )
  3. --\\====================================================//--
  4.  
  5.  
  6. ----------skidded by blobgi jk
  7. local plr = game:service'Players'.LocalPlayer
  8. local char = plr.Character
  9. local hum = char.Humanoid
  10. local hed = char.Head
  11. Character = char
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18.        
  19.         local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  20.         particleemitter.VelocitySpread = 350
  21.         particleemitter.Lifetime = NumberRange.new(1)
  22.         particleemitter.Speed = NumberRange.new(0)
  23. cringememe= {}
  24. for i=0, 19 do
  25.   cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  26. end
  27. particleemitter.Size = NumberSequence.new(cringememe)
  28.         particleemitter.Rate = 50
  29.         particleemitter.LockedToPart = true
  30.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  31.         particleemitter.LightEmission = 1
  32.         particleemitter.Texture = "rbxassetid://584827399"
  33.         particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  34.  
  35.         local particleemitter = Instance.new('ParticleEmitter', Torso)
  36.         particleemitter.VelocitySpread = 250
  37.         particleemitter.Lifetime = NumberRange.new(3)
  38.         particleemitter.Speed = NumberRange.new(1.5)
  39. youAreATHOT = {}
  40. for i=0, 19 do
  41.   youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  42. end
  43.       particleemitter.Size = NumberSequence.new(youAreATHOT)
  44.         particleemitter.Rate = 50
  45.         particleemitter.LockedToPart = false
  46.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  47.         particleemitter.LightEmission = 1
  48.         particleemitter.Texture = "rbxassetid://584827399"
  49.         particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  50.  
  51.         local particleemitter = Instance.new('ParticleEmitter', RightArm)
  52.         particleemitter.VelocitySpread = 350
  53.         particleemitter.Lifetime = NumberRange.new(1)
  54.         particleemitter.Speed = NumberRange.new(0)
  55. cringememe2= {}
  56. for i=0, 19 do
  57.   cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  58. end
  59. particleemitter.Size = NumberSequence.new(cringememe2)
  60.         particleemitter.Rate = 50
  61.         particleemitter.LockedToPart = true
  62.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  63.         particleemitter.LightEmission = 1
  64.         particleemitter.Texture = "rbxassetid://584827399"
  65.         particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  66.  
  67.         local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  68.         particleemitter.VelocitySpread = 350
  69.         particleemitter.Lifetime = NumberRange.new(1)
  70.         particleemitter.Speed = NumberRange.new(0)
  71. cringememe3= {}
  72. for i=0, 19 do
  73.   cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  74. end
  75. particleemitter.Size = NumberSequence.new(cringememe3)
  76.         particleemitter.Rate = 50
  77.         particleemitter.LockedToPart = true
  78.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  79.         particleemitter.LightEmission = 1
  80.         particleemitter.Texture = "rbxassetid://584827399"
  81.         particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  82.  
  83.         local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  84.         particleemitter.VelocitySpread = 350
  85.         particleemitter.Lifetime = NumberRange.new(1)
  86.         particleemitter.Speed = NumberRange.new(0)
  87. cringememe4= {}
  88. for i=0, 19 do
  89.   cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  90. end
  91. particleemitter.Size = NumberSequence.new(cringememe4)
  92.         particleemitter.Rate = 50
  93.         particleemitter.LockedToPart = true
  94.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  95.         particleemitter.LightEmission = 1
  96.         particleemitter.Texture = "rbxassetid://584827399"
  97.         particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  98.        
  99.        
  100.  
  101. ---------------------------------
  102. local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  103. textblin.Adornee = cykablyat
  104. textblin.Name = "ky"
  105. textblin.Size = UDim2.new(2, 0, 1.2, 0)
  106. textblin.StudsOffset = Vector3.new(-5, 3, 0)
  107. local textblin= Instance.new("TextLabel", textblin)
  108. textblin.Size = UDim2.new(6, 0, 1, 0)
  109. textblin.FontSize = "Size8"
  110. textblin.TextScaled = true
  111. textblin.TextTransparency = 0
  112. textblin.BackgroundTransparency = 1
  113. textblin.TextTransparency = 0
  114. textblin.TextStrokeTransparency = 0
  115. textblin.Font = "SciFi"
  116. textblin.TextStrokeColor3 = Color3.new(0, 0, 255)
  117. textblin.Text = "fortnite player"
  118. -------------------------
  119. TrailSettings = {
  120.     Lifetime = 0.5,
  121.     Texture = 'rbxassetid://31270182',
  122.     --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  123.     Color1 = ColorSequence.new(BrickColor.new('Toothpaste').Color,BrickColor.new('Royal purple').Color),
  124.     Color2 = ColorSequence.new(BrickColor.new('Institutional white').Color,BrickColor.new('Really black').Color),
  125.     AllBody = true,
  126.     UpperBodyOnly = false,
  127.     LowerBodyOnly = false,
  128.     Accessories = false,
  129.     Extras = true,
  130.     R15 = false, --Change to true if you're using R15
  131.     R15Parts = {
  132.         'UpperTorso',
  133.         'LowerTorso',
  134.     }
  135. }
  136.  
  137. local Trail; --Making other Trails uses this in this Script
  138.  
  139. --UpperBody Function
  140. UpperBody = function()
  141.     if TrailSettings.R15 == false then
  142.         A0 = Instance.new('Attachment',Character.Torso)
  143.         A1 = Instance.new('Attachment',Character.Head)
  144.     A2 = Instance.new('Attachment',Character['Right Arm'])
  145.     A3 = Instance.new('Attachment',Character['Left Arm'])
  146. Trail = Instance.new('Trail',Character)
  147. Trail.Attachment0 = A0
  148. Trail.Attachment1 = A1
  149. Trail.Texture = TrailSettings.Texture
  150. Trail.Color = TrailSettings.Color1
  151. Trail.Lifetime = TrailSettings.Lifetime
  152. local Trail2 = Trail:Clone()
  153. Trail2.Parent = Character
  154. Trail2.Attachment1 = A2
  155. local Trail3 = Trail:Clone()
  156. Trail3.Parent = Character
  157. Trail3.Attachment1 = A3
  158. local Trail6 = Trail:Clone()
  159. Trail6.Parent = Character
  160. Trail6.Attachment0 = A1
  161. Trail6.Attachment1 = A2
  162. local Trail7 = Trail:Clone()
  163. Trail7.Parent = Character
  164. Trail7.Attachment0 = A1
  165. Trail7.Attachment1 = A3
  166.     else
  167.     A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  168.     A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  169.     A1 = Instance.new('Attachment',Character.Head)
  170.     A2 = Instance.new('Attachment',Character['RightUpperArm'])
  171.     A2R = Instance.new('Attachment',Character['RightLowerArm'])
  172.     A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  173.     A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  174. Trail = Instance.new('Trail',Character)
  175. Trail.Attachment0 = A0
  176. Trail.Attachment1 = A1
  177. Trail.Texture = TrailSettings.Texture
  178. Trail.Color = TrailSettings.Color1
  179. Trail.Lifetime = TrailSettings.Lifetime
  180. local Trail2 = Trail:Clone()
  181. Trail2.Parent = Character
  182. Trail2.Attachment1 = A2
  183. local Trail3 = Trail:Clone()
  184. Trail3.Parent = Character
  185. Trail3.Attachment1 = A3
  186. local Trail6 = Trail:Clone()
  187. Trail6.Parent = Character
  188. Trail6.Attachment0 = A1
  189. Trail6.Attachment1 = A2
  190. local Trail7 = Trail:Clone()
  191. Trail7.Parent = Character
  192. Trail7.Attachment0 = A1
  193. Trail7.Attachment1 = A3
  194. --R15 Trails
  195. local Trail1R = Trail:Clone()
  196. Trail1R.Parent = Character
  197. Trail1R.Attachment1 = A2R
  198. local Trail2R = Trail:Clone()
  199. Trail2R.Parent = Character
  200. Trail2R.Attachment1 = A3R
  201. local Trail6R = Trail:Clone()
  202. Trail6.Parent = Character
  203. Trail6.Attachment0 = A1
  204. Trail6.Attachment1 = A2R
  205. local Trail7R = Trail:Clone()
  206. Trail7.Parent = Character
  207. Trail7.Attachment0 = A1
  208. Trail7.Attachment1 = A3R
  209. end
  210. end
  211.  
  212. --Lower Body Function
  213. LowerBody = function()
  214.     if TrailSettings.R15 == false then
  215.         A4 = Instance.new('Attachment',Character['Right Leg'])
  216.         A5 = Instance.new('Attachment',Character['Left Leg'])
  217. local Trail4 = Trail:Clone()
  218. Trail4.Parent = Character
  219. Trail4.Attachment1 = A4
  220. local Trail5 = Trail:Clone()
  221. Trail5.Parent = Character
  222. Trail5.Attachment1 = A5
  223. local Trail8 = Trail:Clone()
  224. Trail8.Parent = Character
  225. Trail8.Attachment0 = A2
  226. Trail8.Attachment1 = A4
  227. Trail8.Color = TrailSettings.Color2
  228. local Trail9 = Trail:Clone()
  229. Trail9.Parent = Character
  230. Trail9.Attachment0 = A3
  231. Trail9.Attachment1 = A5
  232. Trail9.Color = TrailSettings.Color2
  233. local FT = Trail:Clone()
  234. FT.Parent = Character
  235. FT.Attachment0 = A4
  236. FT.Attachment1 = A5
  237. FT.Color = TrailSettings.Color2
  238. else
  239.         A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  240.         A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  241.         A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  242.         A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  243.         local Trail4 = Trail:Clone()
  244. Trail4.Parent = Character
  245. Trail4.Attachment1 = A4
  246. local Trail5 = Trail:Clone()
  247. Trail5.Parent = Character
  248. Trail5.Attachment1 = A5
  249. local Trail8 = Trail:Clone()
  250. Trail8.Parent = Character
  251. Trail8.Attachment0 = A2
  252. Trail8.Attachment1 = A4
  253. Trail8.Color = TrailSettings.Color2
  254. local Trail9 = Trail:Clone()
  255. Trail9.Parent = Character
  256. Trail9.Attachment0 = A3
  257. Trail9.Attachment1 = A5
  258. Trail9.Color = TrailSettings.Color2
  259. local FT = Trail:Clone()
  260. FT.Parent = Character
  261. FT.Attachment0 = A4
  262. FT.Attachment1 = A5
  263. FT.Color = TrailSettings.Color2
  264. --R15 Trails
  265. local Trail3R = Trail:Clone()
  266. Trail3R.Parent = Character
  267. Trail3R.Attachment1 = A4R
  268. local Trail4R = Trail:Clone()
  269. Trail4R.Parent = Character
  270. Trail4R.Attachment1 = A5R
  271. local Trail8 = Trail:Clone()
  272. Trail8.Parent = Character
  273. Trail8.Attachment0 = A2R
  274. Trail8.Attachment1 = A4R
  275. Trail8.Color = TrailSettings.Color2
  276. local Trail9 = Trail:Clone()
  277. Trail9.Parent = Character
  278. Trail9.Attachment0 = A3R
  279. Trail9.Attachment1 = A5R
  280. Trail9.Color = TrailSettings.Color2
  281. local FT2R = Trail:Clone()
  282. FT2R.Parent = Character
  283. FT2R.Attachment0 = A4R
  284. FT2R.Attachment1 = A5R
  285. FT2R.Color = TrailSettings.Color2
  286. end
  287. end
  288.  
  289. --All Body Function calling Both Functions
  290. AllBody = function()
  291.     UpperBody()
  292.     LowerBody()
  293. end
  294.  
  295. --Checking to make sure that Only some Variables are Selected else do All Body
  296. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  297.     TrailSettings.UpperBodyOnly = false
  298.     TrailSettings.LowerBodyOnly = false
  299. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  300.     TrailSettings.UpperBodyOnly = false
  301.     TrailSettings.LowerBodyOnly = false
  302. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  303.     TrailSettings.UpperBodyOnly = false
  304.     TrailSettings.LowerBodyOnly = false
  305. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  306.     TrailSettings.AllBody = true
  307.     TrailSettings.UpperBodyOnly = false
  308.     TrailSettings.LowerBodyOnly = false
  309. end
  310.  
  311. --Call Trail Functions
  312. if TrailSettings.UpperBodyOnly == true then
  313.     UpperBody()
  314.     print('Called Upper Body Trail')
  315. elseif TrailSettings.LowerBodyOnly == true then
  316.     LowerBody()
  317.     print('Called Lower Body Trail')
  318. elseif TrailSettings.AllBody == true then
  319.     AllBody()
  320.     print('Called Full Body Trail')
  321. end
  322.  
  323. --Trails for Accessories
  324. if TrailSettings.Accessories == true then
  325. for Index,Item in pairs(Character:GetChildren()) do
  326.     if Item:IsA'Accessory' then
  327.         local AA = Instance.new('Attachment',Item.Handle)
  328.         local ATrail = Trail:Clone()
  329.         ATrail.Parent = Character
  330.         ATrail.Attachment1 = AA
  331.     end
  332. end
  333. end
  334.  
  335. --Extras
  336. if TrailSettings.Extras == true then
  337.     --Making an Invisible Platform Part
  338. local a = Instance.new('Part',Character)
  339. a.CanCollide = false
  340. a.Size = Vector3.new(2,.2,2)
  341. a.Transparency = 1
  342.  
  343. --Constantly putting it under your feet
  344. if TrailSettings.R15 == false then
  345.     spawn(function()
  346.     game:GetService('RunService').RenderStepped:connect(function()
  347.         a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  348.     end)
  349. end)
  350. else
  351.     spawn(function()
  352.     game:GetService('RunService').RenderStepped:connect(function()
  353.         a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  354.     end)
  355. end)
  356. end
  357.  
  358. --Make a Trail from both feet to the Platform
  359. spawn(function()
  360.     repeat wait() until Trail
  361. local AB = Instance.new('Attachment',a)
  362. local ABT = Trail:Clone()
  363. ABT.Parent = Character
  364. ABT.Attachment0 = A4
  365. ABT.Attachment1 = AB
  366. ABT.Color = TrailSettings.Color2
  367. local ABT2 = Trail:Clone()
  368. ABT2.Parent = Character
  369. ABT2.Attachment0 = A5
  370. ABT2.Attachment1 = AB
  371. ABT2.Color = TrailSettings.Color2
  372. end)
  373. end
  374. --
  375.  
  376. wait(0.2)
  377.  
  378. Player = game:GetService("Players").LocalPlayer
  379. PlayerGui = Player.PlayerGui
  380. Cam = workspace.CurrentCamera
  381. Backpack = Player.Backpack
  382. Character = Player.Character
  383. Humanoid = Character.Humanoid
  384. Mouse = Player:GetMouse()
  385. RootPart = Character["HumanoidRootPart"]
  386. Torso = Character["Torso"]
  387. Head = Character["Head"]
  388. RightArm = Character["Right Arm"]
  389. LeftArm = Character["Left Arm"]
  390. RightLeg = Character["Right Leg"]
  391. LeftLeg = Character["Left Leg"]
  392. RootJoint = RootPart["RootJoint"]
  393. Neck = Torso["Neck"]
  394. RightShoulder = Torso["Right Shoulder"]
  395. LeftShoulder = Torso["Left Shoulder"]
  396. RightHip = Torso["Right Hip"]
  397. LeftHip = Torso["Left Hip"]
  398. local sick = Instance.new("Sound",Torso)
  399. sick.SoundId = "rbxassetid://170683647"
  400. sick.Looped = true
  401. sick.Pitch = 1
  402. sick.Volume = 5
  403. sick:Play()
  404.  
  405. IT = Instance.new
  406. CF = CFrame.new
  407. VT = Vector3.new
  408. RAD = math.rad
  409. C3 = Color3.fromRGB
  410. UD2 = UDim2.new
  411. BRICKC = BrickColor.new
  412. ANGLES = CFrame.Angles
  413. EULER = CFrame.fromEulerAnglesXYZ
  414. COS = math.cos
  415. ACOS = math.acos
  416. SIN = math.sin
  417. ASIN = math.asin
  418. ABS = math.abs
  419. MRANDOM = math.random
  420. FLOOR = math.floor
  421.  
  422. --//=================================\\
  423. --||          USEFUL VALUES
  424. --\\=================================//
  425.  
  426. Animation_Speed = 2
  427. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  428. local Speed = 50
  429. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  430. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  431. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  432. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  433. local DAMAGEMULTIPLIER = 1
  434. local ANIM = "Idle"
  435. local ATTACK = false
  436. local EQUIPPED = false
  437. local HOLD = false
  438. local COMBO = 1
  439. local Rooted = false
  440. local SINE = 0
  441. local KEYHOLD = false
  442. local CHANGE = 2 / Animation_Speed
  443. local WALKINGANIM = false
  444. local VALUE1 = false
  445. local VALUE2 = false
  446. local ROBLOXIDLEANIMATION = IT("Animation")
  447. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  448. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  449. --ROBLOXIDLEANIMATION.Parent = Humanoid
  450. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  451. WEAPONGUI.Name = "Weapon GUI"
  452. local Effects = IT("Folder", Character)
  453. Effects.Name = "Effects"
  454. local ANIMATOR = Humanoid.Animator
  455. local ANIMATE = Character.Animate
  456. local UNANCHOR = true
  457. local LAUGHS = {224618488,163889195,224618610,130781643}
  458. local SONGS = {170683647,2059468099,1035287981,177080835}
  459. local CHOICE = MRANDOM(1)
  460.  
  461. --//=================================\\
  462. --\\=================================//
  463.  
  464.  
  465. --//=================================\\
  466. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  467. --\\=================================//
  468.  
  469. ArtificialHB = Instance.new("BindableEvent", script)
  470. ArtificialHB.Name = "ArtificialHB"
  471.  
  472. script:WaitForChild("ArtificialHB")
  473.  
  474. frame = Frame_Speed
  475. tf = 0
  476. allowframeloss = false
  477. tossremainder = false
  478. lastframe = tick()
  479. script.ArtificialHB:Fire()
  480.  
  481. game:GetService("RunService").Heartbeat:connect(function(s, p)
  482.     tf = tf + s
  483.     if tf >= frame then
  484.         if allowframeloss then
  485.             script.ArtificialHB:Fire()
  486.             lastframe = tick()
  487.         else
  488.             for i = 1, math.floor(tf / frame) do
  489.                 script.ArtificialHB:Fire()
  490.             end
  491.         lastframe = tick()
  492.         end
  493.         if tossremainder then
  494.             tf = 0
  495.         else
  496.             tf = tf - frame * math.floor(tf / frame)
  497.         end
  498.     end
  499. end)
  500.  
  501. --//=================================\\
  502. --\\=================================//
  503.  
  504. --//=================================\\
  505. --||          SOME FUNCTIONS
  506. --\\=================================//
  507.  
  508. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  509.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  510. end
  511.  
  512. function PositiveAngle(NUMBER)
  513.     if NUMBER >= 0 then
  514.         NUMBER = 0
  515.     end
  516.     return NUMBER
  517. end
  518.  
  519. function NegativeAngle(NUMBER)
  520.     if NUMBER <= 0 then
  521.         NUMBER = 0
  522.     end
  523.     return NUMBER
  524. end
  525.  
  526. function Swait(NUMBER)
  527.     if NUMBER == 0 or NUMBER == nil then
  528.         ArtificialHB.Event:wait()
  529.     else
  530.         for i = 1, NUMBER do
  531.             ArtificialHB.Event:wait()
  532.         end
  533.     end
  534. end
  535.  
  536. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  537.     local NEWMESH = IT(MESH)
  538.     if MESH == "SpecialMesh" then
  539.         NEWMESH.MeshType = MESHTYPE
  540.         if MESHID ~= "nil" and MESHID ~= "" then
  541.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  542.         end
  543.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  544.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  545.         end
  546.     end
  547.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  548.     NEWMESH.Scale = SCALE
  549.     NEWMESH.Parent = PARENT
  550.     return NEWMESH
  551. end
  552.  
  553. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  554.     local NEWPART = IT("Part")
  555.     NEWPART.formFactor = FORMFACTOR
  556.     NEWPART.Reflectance = REFLECTANCE
  557.     NEWPART.Transparency = TRANSPARENCY
  558.     NEWPART.CanCollide = false
  559.     NEWPART.Locked = true
  560.     NEWPART.Anchored = true
  561.     if ANCHOR == false then
  562.         NEWPART.Anchored = false
  563.     end
  564.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  565.     NEWPART.Name = NAME
  566.     NEWPART.Size = SIZE
  567.     NEWPART.Position = Torso.Position
  568.     NEWPART.Material = MATERIAL
  569.     NEWPART:BreakJoints()
  570.     NEWPART.Parent = PARENT
  571.     return NEWPART
  572. end
  573.  
  574.     local function weldBetween(a, b)
  575.         local weldd = IT("Weld")
  576.         weldd.Part0 = a
  577.         weldd.Part1 = b
  578.         weldd.C0 = CF()
  579.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  580.         weldd.Parent = a
  581.         return weldd
  582.     end
  583.  
  584.  
  585. function QuaternionFromCFrame(cf)
  586.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  587.     local trace = m00 + m11 + m22
  588.     if trace > 0 then
  589.         local s = math.sqrt(1 + trace)
  590.         local recip = 0.5 / s
  591.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  592.     else
  593.         local i = 0
  594.         if m11 > m00 then
  595.             i = 1
  596.         end
  597.         if m22 > (i == 0 and m00 or m11) then
  598.             i = 2
  599.         end
  600.         if i == 0 then
  601.             local s = math.sqrt(m00 - m11 - m22 + 1)
  602.             local recip = 0.5 / s
  603.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  604.         elseif i == 1 then
  605.             local s = math.sqrt(m11 - m22 - m00 + 1)
  606.             local recip = 0.5 / s
  607.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  608.         elseif i == 2 then
  609.             local s = math.sqrt(m22 - m00 - m11 + 1)
  610.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  611.         end
  612.     end
  613. end
  614.  
  615. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  616.     local xs, ys, zs = x + x, y + y, z + z
  617.     local wx, wy, wz = w * xs, w * ys, w * zs
  618.     local xx = x * xs
  619.     local xy = x * ys
  620.     local xz = x * zs
  621.     local yy = y * ys
  622.     local yz = y * zs
  623.     local zz = z * zs
  624.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  625. end
  626.  
  627. function QuaternionSlerp(a, b, t)
  628.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  629.     local startInterp, finishInterp;
  630.     if cosTheta >= 0.0001 then
  631.         if (1 - cosTheta) > 0.0001 then
  632.             local theta = ACOS(cosTheta)
  633.             local invSinTheta = 1 / SIN(theta)
  634.             startInterp = SIN((1 - t) * theta) * invSinTheta
  635.             finishInterp = SIN(t * theta) * invSinTheta
  636.         else
  637.             startInterp = 1 - t
  638.             finishInterp = t
  639.         end
  640.     else
  641.         if (1 + cosTheta) > 0.0001 then
  642.             local theta = ACOS(-cosTheta)
  643.             local invSinTheta = 1 / SIN(theta)
  644.             startInterp = SIN((t - 1) * theta) * invSinTheta
  645.             finishInterp = SIN(t * theta) * invSinTheta
  646.         else
  647.             startInterp = t - 1
  648.             finishInterp = t
  649.         end
  650.     end
  651.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  652. end
  653.  
  654. function Clerp(a, b, t)
  655.     local qa = {QuaternionFromCFrame(a)}
  656.     local qb = {QuaternionFromCFrame(b)}
  657.     local ax, ay, az = a.x, a.y, a.z
  658.     local bx, by, bz = b.x, b.y, b.z
  659.     local _t = 1 - t
  660.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  661. end
  662.  
  663. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  664.     local frame = IT("Frame")
  665.     frame.BackgroundTransparency = TRANSPARENCY
  666.     frame.BorderSizePixel = BORDERSIZEPIXEL
  667.     frame.Position = POSITION
  668.     frame.Size = SIZE
  669.     frame.BackgroundColor3 = COLOR
  670.     frame.BorderColor3 = BORDERCOLOR
  671.     frame.Name = NAME
  672.     frame.Parent = PARENT
  673.     return frame
  674. end
  675.  
  676. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  677.     local label = IT("TextLabel")
  678.     label.BackgroundTransparency = 1
  679.     label.Size = UD2(1, 0, 1, 0)
  680.     label.Position = UD2(0, 0, 0, 0)
  681.     label.TextColor3 = TEXTCOLOR
  682.     label.TextStrokeTransparency = STROKETRANSPARENCY
  683.     label.TextTransparency = TRANSPARENCY
  684.     label.FontSize = TEXTFONTSIZE
  685.     label.Font = TEXTFONT
  686.     label.BorderSizePixel = BORDERSIZEPIXEL
  687.     label.TextScaled = false
  688.     label.Text = TEXT
  689.     label.Name = NAME
  690.     label.Parent = PARENT
  691.     return label
  692. end
  693.  
  694. function NoOutlines(PART)
  695.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  696. end
  697.  
  698. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  699.     local NEWWELD = IT(TYPE)
  700.     NEWWELD.Part0 = PART0
  701.     NEWWELD.Part1 = PART1
  702.     NEWWELD.C0 = C0
  703.     NEWWELD.C1 = C1
  704.     NEWWELD.Parent = PARENT
  705.     return NEWWELD
  706. end
  707.  
  708. local S = IT("Sound")
  709. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  710.     local NEWSOUND = nil
  711.     coroutine.resume(coroutine.create(function()
  712.         NEWSOUND = S:Clone()
  713.         NEWSOUND.Parent = PARENT
  714.         NEWSOUND.Volume = VOLUME
  715.         NEWSOUND.Pitch = PITCH
  716.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  717.         NEWSOUND:play()
  718.         if DOESLOOP == true then
  719.             NEWSOUND.Looped = true
  720.         else
  721.             repeat wait(1) until NEWSOUND.Playing == false
  722.             NEWSOUND:remove()
  723.         end
  724.     end))
  725.     return NEWSOUND
  726. end
  727.  
  728. function CFrameFromTopBack(at, top, back)
  729.     local right = top:Cross(back)
  730.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  731. end
  732.  
  733. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  734. function WACKYEFFECT(Table)
  735.     local TYPE = (Table.EffectType or "Sphere")
  736.     local SIZE = (Table.Size or VT(1,1,1))
  737.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  738.     local TRANSPARENCY = (Table.Transparency or 0)
  739.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  740.     local CFRAME = (Table.CFrame or Torso.CFrame)
  741.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  742.     local ROTATION1 = (Table.RotationX or 0)
  743.     local ROTATION2 = (Table.RotationY or 0)
  744.     local ROTATION3 = (Table.RotationZ or 0)
  745.     local MATERIAL = (Table.Material or "Neon")
  746.     local COLOR = (Table.Color or C3(1,1,1))
  747.     local TIME = (Table.Time or 45)
  748.     local SOUNDID = (Table.SoundID or nil)
  749.     local SOUNDPITCH = (Table.SoundPitch or nil)
  750.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  751.     coroutine.resume(coroutine.create(function()
  752.         local PLAYSSOUND = false
  753.         local SOUND = nil
  754.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  755.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  756.             PLAYSSOUND = true
  757.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  758.         end
  759.         EFFECT.Color = COLOR
  760.         local MSH = nil
  761.         if TYPE == "Sphere" then
  762.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  763.         elseif TYPE == "Block" then
  764.             MSH = IT("BlockMesh",EFFECT)
  765.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  766.         elseif TYPE == "Wave" then
  767.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  768.         elseif TYPE == "Ring" then
  769.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  770.         elseif TYPE == "Slash" then
  771.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  772.         elseif TYPE == "Round Slash" then
  773.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  774.         elseif TYPE == "Swirl" then
  775.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  776.         elseif TYPE == "Skull" then
  777.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  778.         elseif TYPE == "Crystal" then
  779.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  780.         end
  781.         if MSH ~= nil then
  782.             local MOVESPEED = nil
  783.             if MOVEDIRECTION ~= nil then
  784.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  785.             end
  786.             local GROWTH = SIZE - ENDSIZE
  787.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  788.             if TYPE == "Block" then
  789.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  790.             else
  791.                 EFFECT.CFrame = CFRAME
  792.             end
  793.             for LOOP = 1, TIME+1 do
  794.                 Swait()
  795.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  796.                 if TYPE == "Wave" then
  797.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  798.                 end
  799.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  800.                 if TYPE == "Block" then
  801.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  802.                 else
  803.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  804.                 end
  805.                 if MOVEDIRECTION ~= nil then
  806.                     local ORI = EFFECT.Orientation
  807.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  808.                     EFFECT.Orientation = ORI
  809.                 end
  810.             end
  811.             if PLAYSSOUND == false then
  812.                 EFFECT:remove()
  813.             else
  814.                 SOUND.Stopped:Connect(function()
  815.                     EFFECT:remove()
  816.                 end)
  817.             end
  818.         else
  819.             if PLAYSSOUND == false then
  820.                 EFFECT:remove()
  821.             else
  822.                 repeat Swait() until SOUND.Playing == false
  823.                 EFFECT:remove()
  824.             end
  825.         end
  826.     end))
  827. end
  828.  
  829. function MakeForm(PART,TYPE)
  830.     if TYPE == "Cyl" then
  831.         local MSH = IT("CylinderMesh",PART)
  832.     elseif TYPE == "Ball" then
  833.         local MSH = IT("SpecialMesh",PART)
  834.         MSH.MeshType = "Sphere"
  835.     elseif TYPE == "Wedge" then
  836.         local MSH = IT("SpecialMesh",PART)
  837.         MSH.MeshType = "Wedge"
  838.     end
  839. end
  840.  
  841. Debris = game:GetService("Debris")
  842.  
  843. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  844.     local DIRECTION = CF(StartPos,EndPos).lookVector
  845.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  846. end
  847.  
  848. function turnto(position)
  849.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  850. end
  851.  
  852. function SpawnTrail(FROM,TO,BIG)
  853.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Trail", VT(0,0,0))
  854.     MakeForm(TRAIL,"Cyl")
  855.     local DIST = (FROM - TO).Magnitude
  856.     if BIG == true then
  857.         TRAIL.Size = VT(0.5,DIST,0.5)
  858.     else
  859.         TRAIL.Size = VT(0.25,DIST,0.25)
  860.     end
  861.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  862.     coroutine.resume(coroutine.create(function()
  863.         for i = 0, 5 do
  864.             Swait()
  865.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  866.         end
  867.         TRAIL:remove()
  868.     end))
  869. end
  870.  
  871. local asd = Instance.new("ParticleEmitter")
  872. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  873. asd.LightEmission = .1
  874. asd.Texture = "http://www.roblox.com/asset/?ID=584827399"
  875. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  876. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  877. asd.Transparency = aaa
  878. asd.Size = bbb
  879. asd.ZOffset = .9
  880. asd.Acceleration = Vector3.new(0, -15, 0)
  881. asd.LockedToPart = false
  882. asd.EmissionDirection = "Back"
  883. asd.Lifetime = NumberRange.new(1, 2)
  884. asd.Rotation = NumberRange.new(-100, 100)
  885. asd.RotSpeed = NumberRange.new(-100, 100)
  886. asd.Speed = NumberRange.new(10)
  887. asd.Enabled = true
  888. asd.VelocitySpread = 999
  889.  
  890. function getbloody(victim,amount)
  891.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really blue", "Blood", victim.Size)
  892.     PART.CFrame = victim.CFrame
  893.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  894.     Debris:AddItem(PART,5)
  895.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  896.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  897.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  898.     local prtcl = asd:Clone()
  899.     prtcl.Parent = PART
  900.     prtcl:Emit(amount*10)
  901. end
  902.  
  903. local Particle = IT("ParticleEmitter",nil)
  904. Particle.Enabled = true
  905. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  906. Particle.LightEmission = 1
  907. Particle.Rate = 800
  908. Particle.ZOffset = 1
  909. Particle.Rotation = NumberRange.new(-180, 180)
  910. Particle.RotSpeed = NumberRange.new(-180, 180)
  911. Particle.Texture = "http://www.roblox.com/asset/?id=584827399"
  912. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0.4,0,0))
  913.  
  914. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 5, Lifetime2 = 5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  915. function ParticleEmitter(Table)
  916.     local PRTCL = Particle:Clone()
  917.     local Speed = Table.Speed or 5
  918.     local Drag = Table.Drag or 0
  919.     local Size1 = Table.Size1 or 1
  920.     local Size2 = Table.Size2 or 5
  921.     local Lifetime1 = Table.Lifetime1 or 1
  922.     local Lifetime2 = Table.Lifetime2 or 1.5
  923.     local Parent = Table.Parent or Torso
  924.     local Emit = Table.Emit or 100
  925.     local Offset = Table.Offset or 360
  926.     local Acel = Table.Acel or VT(0,0,0)
  927.     local Enabled = Table.Enabled or false
  928.     PRTCL.Parent = Parent
  929.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  930.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  931.     PRTCL.Speed = NumberRange.new(Speed)
  932.     PRTCL.VelocitySpread = Offset
  933.     PRTCL.Drag = Drag
  934.     PRTCL.Acceleration = Acel
  935.     if Enabled == false then
  936.         PRTCL:Emit(Emit)
  937.         Debris:AddItem(PRTCL,Lifetime2)
  938.     else
  939.         PRTCL.Enabled = true
  940.     end
  941.     return PRTCL
  942. end
  943.  
  944. --//=================================\\
  945. --||         WEAPON CREATION
  946. --\\=================================//
  947.  
  948. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  949. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  950. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  951. MakeForm(Part,"Wedge")
  952. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  953. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  954. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  955. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  956. MakeForm(Part,"Cyl")
  957. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  958. for i = 1, 8 do
  959.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  960.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  961. end
  962. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  963. MakeForm(Part,"Wedge")
  964. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  965. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  966. MakeForm(Part,"Cyl")
  967. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  968. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  969. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  970. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  971. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  972. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  973. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  974. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  975. MakeForm(RightBarrel,"Cyl")
  976. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  977. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  978. MakeForm(Part,"Wedge")
  979. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  980. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  981. MakeForm(RightHole,"Cyl")
  982. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  983. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  984. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  985. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  986. MakeForm(Part,"Wedge")
  987. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  988. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  989. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  990. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  991. MakeForm(Part,"Cyl")
  992. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  993. for i = 1, 8 do
  994.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  995.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  996. end
  997. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  998. MakeForm(Part,"Wedge")
  999. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1000. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  1001. MakeForm(Part,"Cyl")
  1002. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1003. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  1004. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1005. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  1006. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1007. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  1008. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1009. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  1010. MakeForm(LeftBarrel,"Cyl")
  1011. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1012. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  1013. MakeForm(Part,"Wedge")
  1014. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1015. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  1016. MakeForm(LeftHole,"Cyl")
  1017. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1018. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1019. MakeForm(Eye,"Ball")
  1020. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1021. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1022. MakeForm(Eye,"Ball")
  1023. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1024. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1025. MakeForm(Eye,"Ball")
  1026. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1027. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1028. MakeForm(Eye,"Ball")
  1029. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1030. local A = IT("Attachment",Torso)
  1031. A.Position = VT(1,1.3,0)
  1032. A.Orientation = VT(-0.098, -89.999, 0.227)
  1033. local B = IT("Attachment",Torso)
  1034. B.Position = VT(-1.3,-0.6,0)
  1035. B.Orientation = VT(-88.911, -68.808, 158.782)
  1036. local ChainLink = IT("Beam",Torso)
  1037. ChainLink.Texture = "rbxassetid://73042633"
  1038. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1039. ChainLink.TextureSpeed = 1
  1040. ChainLink.FaceCamera = true
  1041. ChainLink.Width0 = 1
  1042. ChainLink.Width1 = 1
  1043. ChainLink.TextureLength = 3
  1044. ChainLink.Attachment0 = A
  1045. ChainLink.Attachment1 = B
  1046. ChainLink.CurveSize0 = 1.6
  1047. ChainLink.CurveSize1 = 1.6
  1048. ChainLink.FaceCamera = true
  1049. ChainLink.Transparency = NumberSequence.new(0)
  1050. local ChainLink = IT("Beam",Torso)
  1051. ChainLink.Texture = "rbxassetid://73042633"
  1052. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1053. ChainLink.TextureSpeed = 1
  1054. ChainLink.FaceCamera = true
  1055. ChainLink.Width0 = 1
  1056. ChainLink.Width1 = 1
  1057. ChainLink.TextureLength = 3
  1058. ChainLink.Attachment0 = B
  1059. ChainLink.Attachment1 = A
  1060. ChainLink.CurveSize0 = 2
  1061. ChainLink.CurveSize1 = 2
  1062. ChainLink.FaceCamera = true
  1063. ChainLink.Transparency = NumberSequence.new(0)
  1064. local A = IT("Attachment",Torso)
  1065. A.Position = VT(1.3,-0.85,0)
  1066. A.Orientation = VT(-0.098, -89.999, 0.227)
  1067. local B = IT("Attachment",Torso)
  1068. B.Position = VT(-1,2,0)
  1069. B.Orientation = VT(-88.911, -68.808, 158.782)
  1070. local ChainLink = IT("Beam",Torso)
  1071. ChainLink.Texture = "rbxassetid://73042633"
  1072. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1073. ChainLink.TextureSpeed = 1
  1074. ChainLink.FaceCamera = true
  1075. ChainLink.Width0 = 1
  1076. ChainLink.Width1 = 1
  1077. ChainLink.TextureLength = 3
  1078. ChainLink.Attachment0 = A
  1079. ChainLink.Attachment1 = B
  1080. ChainLink.CurveSize0 = 1.3
  1081. ChainLink.CurveSize1 = 1.3
  1082. ChainLink.FaceCamera = true
  1083. ChainLink.Transparency = NumberSequence.new(0)
  1084. local ChainLink = IT("Beam",Torso)
  1085. ChainLink.Texture = "rbxassetid://73042633"
  1086. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1087. ChainLink.TextureSpeed = 1
  1088. ChainLink.FaceCamera = true
  1089. ChainLink.Width0 = 1
  1090. ChainLink.Width1 = 1
  1091. ChainLink.TextureLength = 3
  1092. ChainLink.Attachment0 = B
  1093. ChainLink.Attachment1 = A
  1094. ChainLink.CurveSize0 = 1.5
  1095. ChainLink.CurveSize1 = 1.5
  1096. ChainLink.FaceCamera = true
  1097. ChainLink.Transparency = NumberSequence.new(0)
  1098.  
  1099. local A = IT("Attachment",LeftBarrel)
  1100. A.Position = VT(0,-2.5,0)
  1101. local B = IT("Attachment",LeftBarrel)
  1102. B.Position = VT(0,2.5,0)
  1103. local Trail = IT("Trail",LeftBarrel)
  1104. Trail.Attachment0 = A
  1105. Trail.Attachment1 = B
  1106. Trail.Lifetime = 0.5
  1107. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  1108. Trail.Transparency = NumberSequence.new(0, 1)
  1109. Trail.Enabled = true
  1110. -------------------------------------------------------------
  1111. local A = IT("Attachment",RightBarrel)
  1112. A.Position = VT(0,-2.5,0)
  1113. local B = IT("Attachment",RightBarrel)
  1114. B.Position = VT(0,2.5,0)
  1115. local Trail = IT("Trail",RightBarrel)
  1116. Trail.Attachment0 = A
  1117. Trail.Attachment1 = B
  1118. Trail.Lifetime = 0.5
  1119. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  1120. Trail.Transparency = NumberSequence.new(0, 1)
  1121. Trail.Enabled = true
  1122.  
  1123. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1124. PRT.LockedToPart = true
  1125. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1126. PRT.LockedToPart = true
  1127. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1128. PRT.LockedToPart = true
  1129. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1130. PRT.LockedToPart = true
  1131. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1132. PRT.LockedToPart = true
  1133. for _, c in pairs(Character:GetDescendants()) do
  1134.     if c and c.Parent then
  1135.         if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1136.             local ACCESSORY = c.Parent
  1137.             c.Parent = Character
  1138.             if c then
  1139.                 if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1140.                     weldBetween(Head,c)
  1141.                 else
  1142.                     weldBetween(Torso,c)
  1143.                 end
  1144.             end
  1145.             ACCESSORY:remove()
  1146.         elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1147.             c.Material = "Neon"
  1148.             c.Color = C3(0,0,0)
  1149.             if c:FindFirstChildOfClass("SpecialMesh") then
  1150.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1151.             end
  1152.             if c == Head then
  1153.                 if c:FindFirstChild("face") then
  1154.                     c.face:remove()
  1155.                 end
  1156.             end
  1157.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  1158.             c.Color = C3(0,0,255)
  1159.             c.Material = "Neon"
  1160.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1161.             c:remove()
  1162.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1163.             c:remove()
  1164.         end
  1165.     end
  1166. end
  1167. local BODY = {}
  1168. for _, c in pairs(Character:GetDescendants()) do
  1169.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1170.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1171.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1172.         end
  1173.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1174.     elseif c:IsA("JointInstance") then
  1175.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1176.     end
  1177. end
  1178. function refit()
  1179.     Character.Parent = workspace
  1180.     for e = 1, #BODY do
  1181.         if BODY[e] ~= nil then
  1182.             local STUFF = BODY[e]
  1183.             local PART = STUFF[1]
  1184.             local PARENT = STUFF[2]
  1185.             local MATERIAL = STUFF[3]
  1186.             local COLOR = STUFF[4]
  1187.             local TRANSPARENCY = STUFF[5]
  1188.             --local SIZE = STUFF[6]
  1189.             local NAME = STUFF[7]
  1190.             if PART.ClassName == "Part" and PART ~= RootPart then
  1191.                 PART.Material = MATERIAL
  1192.                 PART.Transparency = TRANSPARENCY
  1193.                 PART.Name = NAME
  1194.             end
  1195.             if PART.Parent ~= PARENT then
  1196.                 Humanoid:remove()
  1197.                 PART.Parent = PARENT
  1198.                 Humanoid = IT("Humanoid",Character)
  1199.             end
  1200.         end
  1201.     end
  1202. end
  1203.  
  1204. local SKILLTEXTCOLOR = C3(0,0,255)
  1205. local SKILLFONT = "Fantasy"
  1206. local SKILLTEXTSIZE = 6
  1207.  
  1208. Humanoid.Died:connect(function()
  1209.     refit()
  1210. end)
  1211.  
  1212. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1213. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1214. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1215. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1216. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1217. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1218. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1219.  
  1220. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1221. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  1222. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1223. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1224. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  1225. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1226. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1227.  
  1228. --//=================================\\
  1229. --||         DAMAGE FUNCTIONS
  1230. --\\=================================//
  1231.  
  1232. function StatLabel(CFRAME, TEXT, COLOR)
  1233.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really blue", "Effect", VT())
  1234.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1235.     local BODYGYRO = IT("BodyGyro", STATPART)
  1236.     game:GetService("Debris"):AddItem(STATPART ,5)
  1237.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1238.     BILLBOARDGUI.Adornee = STATPART
  1239.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1240.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1241.     BILLBOARDGUI.AlwaysOnTop = false
  1242.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1243.     TEXTLABEL.BackgroundTransparency = 1
  1244.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1245.     TEXTLABEL.Text = TEXT
  1246.     TEXTLABEL.Font = SKILLFONT
  1247.     TEXTLABEL.FontSize="Size42"
  1248.     TEXTLABEL.TextColor3 = COLOR
  1249.     TEXTLABEL.TextStrokeTransparency = 0
  1250.     TEXTLABEL.TextScaled = true
  1251.     TEXTLABEL.TextWrapped = true
  1252.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1253.         for i = 1, 50 do
  1254.             Swait()
  1255.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1256.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1257.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1258.         end
  1259.         THEPART.Parent = nil
  1260.     end),STATPART, TEXTLABEL)
  1261. end
  1262.  
  1263. --//=================================\\
  1264. --||            DAMAGING
  1265. --\\=================================//
  1266.  
  1267. function Kill(Char)
  1268.     local NewCharacter = IT("Model",Effects)
  1269.     NewCharacter.Name = "Ow im ded ;-;"
  1270.     for _, c in pairs(Char:GetDescendants()) do
  1271.         if c:IsA("BasePart") and c.Transparency == 0 then
  1272.             if c.Parent == Char then
  1273.                 getbloody(c,5)
  1274.             end
  1275.             c:BreakJoints()
  1276.             c.Material = "Glass"
  1277.             c.Color = C3(0.5,0,0)
  1278.             c.CanCollide = true
  1279.             c.Transparency = 0.3
  1280.             if c:FindFirstChildOfClass("SpecialMesh") then
  1281.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1282.             end
  1283.             if c.Name == "Head" then
  1284.                 c:ClearAllChildren()
  1285.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1286.             end
  1287.             if c.ClassName == "MeshPart" then
  1288.                 c.TextureID = ""
  1289.             end
  1290.             if c:FindFirstChildOfClass("BodyPosition") then
  1291.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  1292.             end
  1293.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1294.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1295.             end
  1296.             c.Parent = NewCharacter
  1297.             c.Name = "DeadPart"
  1298.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1299.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1300.         end
  1301.     end
  1302.     Char:remove()
  1303.     Debris:AddItem(NewCharacter,5)
  1304. end
  1305.  
  1306. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1307.     local CHILDREN = workspace:GetDescendants()
  1308.     for index, CHILD in pairs(CHILDREN) do
  1309.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1310.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1311.             if HUM then
  1312.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1313.                 if TORSO then
  1314.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1315.                         if BRUTAL == true then
  1316.                             Kill(CHILD)
  1317.                         else
  1318.                             CHILD:BreakJoints()
  1319.                         end
  1320.                     end
  1321.                 end
  1322.             end
  1323.         end
  1324.     end
  1325. end
  1326.  
  1327. function BulletDetection(FROM,TO,BRUTAL)
  1328.     local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1329.     coroutine.resume(coroutine.create(function()
  1330.         if AIMHIT ~= nil then
  1331.             if AIMHIT.Parent ~= Character then
  1332.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1333.                     if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1334.                         if BRUTAL == true then
  1335.                             Kill(AIMHIT.Parent)
  1336.                         else
  1337.                             getbloody(AIMHIT,15)
  1338.                             AIMHIT.Parent:BreakJoints()
  1339.                             if AIMHIT.Name == "Head" then
  1340.                                 AIMHIT.Name = "HEADSHOT"
  1341.                                 AIMHIT:remove()
  1342.                             end
  1343.                         end
  1344.                     else
  1345.                         if BRUTAL == true then
  1346.                             Kill(AIMHIT.Parent.Parent)
  1347.                         else
  1348.                             AIMHIT.Parent.Parent:BreakJoints()
  1349.                         end
  1350.                     end
  1351.                 end
  1352.             end
  1353.         end
  1354.     end))
  1355.     SpawnTrail(FROM,AIMPOS)
  1356.     return AIMHIT,AIMPOS,NORMAL
  1357. end
  1358.  
  1359. --//=================================\\
  1360. --||    ATTACK FUNCTIONS AND STUFF
  1361. --\\=================================//
  1362.  
  1363. function Unload()
  1364.     ATTACK = true
  1365.     Rooted = false
  1366.     repeat
  1367.         local GYRO = IT("BodyGyro",RootPart)
  1368.         GYRO.D = 175
  1369.         GYRO.P = 20000
  1370.         GYRO.MaxTorque = VT(0,40000,0)
  1371.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1372.         if COMBO == 1 then
  1373.             COMBO = 2
  1374.             for i=0, 0, 0.1 / Animation_Speed do
  1375.                 Swait()
  1376.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1377.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1378.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1379.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1380.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1381.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383.             end
  1384.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1385.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1386.             CreateSound(268761947, LeftHole, 7, 1, false)
  1387.             BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1388.             for i=0, 0, 0.1 / Animation_Speed do
  1389.                 Swait()
  1390.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1391.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1392.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396.             end
  1397.         elseif COMBO == 2 then
  1398.             COMBO = 1
  1399.             for i=0, 0.1, 0.1 / Animation_Speed do
  1400.                 Swait()
  1401.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1402.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1403.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1404.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1405.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1406.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408.             end
  1409.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1410.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1411.             CreateSound(268761947, RightHole, 7, 1, false)
  1412.             BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1413.             for i=0, 0.1, 0.1 / Animation_Speed do
  1414.                 Swait()
  1415.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1416.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1417.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1418.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1419.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421.             end
  1422.         end
  1423.         GYRO:remove()
  1424.     until KEYHOLD == false
  1425.     ATTACK = false
  1426.     Rooted = false
  1427. end
  1428. function Psyo()
  1429.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1430.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1431.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1432.         if TORSO and HUM.Health > 0 then
  1433.             ATTACK = true
  1434.             Rooted = false
  1435.             local GYRO = IT("BodyGyro",RootPart)
  1436.             GYRO.D = 275
  1437.             GYRO.P = 20000
  1438.             GYRO.MaxTorque = VT(0,40000,0)
  1439.             for i=0, 0.8, 0.1 / Animation_Speed do
  1440.                 Swait()
  1441.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1442.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1445.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1446.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448.             end        
  1449.             local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1450.             MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1451.             local grav = Instance.new("BodyPosition",TORSO)
  1452.             grav.D = 1500
  1453.             grav.P = 20000
  1454.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1455.             grav.position = TORSO.Position+VT(0,15,0)
  1456.             Debris:AddItem(grav,10)
  1457.             Debris:AddItem(MAGIC,10)
  1458.             CreateSound(429459101, Torso, 7, 1, false)
  1459.             CreateSound(429459101, TORSO, 7, 1, false)
  1460.             for i=0, 1, 0.1 / Animation_Speed do
  1461.                 Swait()
  1462.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1465.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1466.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468.             end
  1469.             GYRO:remove()
  1470.             ATTACK = false
  1471.             Rooted = false
  1472.         end
  1473.     end
  1474. end
  1475. function Cleave()
  1476.     ATTACK = true
  1477.     Rooted = false
  1478.     local TARGET = nil
  1479.     local TORS = nil
  1480.     local GYRO = IT("BodyGyro",RootPart)
  1481.     GYRO.D = 175
  1482.     GYRO.P = 20000
  1483.     GYRO.MaxTorque = VT(0,40000,0)
  1484.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1485.     local RANGE = 5
  1486.     CreateSound(541909867, Torso, 7, 1, false)
  1487.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1488.     for i=0, 1, 0.1 / Animation_Speed do
  1489.         Swait()
  1490.         RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1491.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1492.         local CHILDREN = workspace:GetDescendants()
  1493.         for index, CHILD in pairs(CHILDREN) do
  1494.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1495.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1496.                 if HUM then
  1497.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1498.                     if TORSO then
  1499.                         if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1500.                             RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1501.                             TARGET = HUM
  1502.                             TORS = TORSO
  1503.                         end
  1504.                     end
  1505.                 end
  1506.             end
  1507.         end
  1508.         if TARGET then
  1509.             break
  1510.         end
  1511.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1512.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1513.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1514.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1515.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517.     end
  1518.     GYRO:remove()
  1519.     if TORS and TARGET then
  1520.         CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1521.         Rooted = true
  1522.         local BODYPOSITION = IT("BodyPosition", TORS)
  1523.         BODYPOSITION.P = 2000
  1524.         BODYPOSITION.D = 100
  1525.         BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1526.         for i=0, 1, 0.1 / Animation_Speed do
  1527.             Swait()
  1528.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1529.             BODYPOSITION.Position = TORS.Position
  1530.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1531.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1532.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1533.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1534.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536.         end
  1537.         for i=0, 0.4, 0.1 / Animation_Speed do
  1538.             Swait()
  1539.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1540.             BODYPOSITION.Position = TORS.Position
  1541.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1542.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1543.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1545.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547.         end
  1548.         local LOOP = 0
  1549.         local LOOP2 = 0
  1550.         for i=0, 5, 0.1 / Animation_Speed do
  1551.             Swait()
  1552.             LOOP = LOOP + 1
  1553.             TORS.Anchored = true
  1554.             LOOP2 = LOOP2 + 1
  1555.             if LOOP2 >= 5 then
  1556.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1557.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1558.                 CreateSound(268761947, RightHole, 7, 1, false)
  1559.                 SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1560.                 LOOP2 = 0
  1561.                 getbloody(TORS,1)
  1562.             end
  1563.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1564.             BODYPOSITION.Position = TORS.Position
  1565.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1566.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1567.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1568.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1569.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571.         end
  1572.         BODYPOSITION:remove()
  1573.         if TORS then
  1574.             TORS.Anchored = false
  1575.             Kill(TORS.Parent)
  1576.         end
  1577.     end
  1578.     ATTACK = false
  1579.     Rooted = false
  1580. end
  1581. function Lock_n_Load()
  1582.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1583.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1584.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1585.         if TORSO and HUM.Health > 0 then
  1586.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1587.             ATTACK = true
  1588.             Rooted = true
  1589.             local GYRO = IT("BodyGyro",RootPart)
  1590.             GYRO.D = 175
  1591.             GYRO.P = 20000
  1592.             GYRO.MaxTorque = VT(0,40000,0)
  1593.             if COMBO == 1 then
  1594.                 COMBO = 2
  1595.                 for i=0, 1, 0.1 / Animation_Speed do
  1596.                     Swait()
  1597.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1598.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1599.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1600.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1601.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1602.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604.                 end
  1605.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1606.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1607.                 CreateSound(268761947, LeftHole, 7, 1, false)
  1608.                 BulletDetection(LeftHole.Position,TORSO.Position,false)
  1609.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1610.                     Swait()
  1611.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1612.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1613.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1614.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1615.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617.                 end
  1618.             elseif COMBO == 2 then
  1619.                 COMBO = 1
  1620.                 for i=0, 1, 0.1 / Animation_Speed do
  1621.                     Swait()
  1622.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1623.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1624.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1625.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1626.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1627.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629.                 end
  1630.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1631.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1632.                 CreateSound(268761947, RightHole, 7, 1, false)
  1633.                 BulletDetection(RightHole.Position,TORSO.Position,false)
  1634.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1635.                     Swait()
  1636.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1637.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1638.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1639.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1640.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642.                 end
  1643.             end
  1644.             GYRO:remove()
  1645.             ATTACK = false
  1646.             Rooted = false
  1647.         end
  1648.     end
  1649. end
  1650. function Morning_Star()
  1651.     ATTACK = true
  1652.     Rooted = true
  1653.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1654.     for i=0, 1, 0.1 / Animation_Speed do
  1655.         Swait()
  1656.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1659.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1660.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662.     end
  1663.     coroutine.resume(coroutine.create(function()
  1664.         local POS = Mouse.Hit.p
  1665.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,2000,0))
  1666.         MakeForm(RAY,"Cyl")
  1667.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  1668.         MakeForm(SPHERE,"Ball")
  1669.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0))
  1670.         MakeForm(SHIELD,"Ball")
  1671.         SHIELD.CFrame = CF(POS)
  1672.         RAY.CFrame = CF(POS)
  1673.         SPHERE.CFrame = CF(POS)
  1674.         CreateSound(440145570, SPHERE, 10, 0.8, false)
  1675.         CreateSound(415700134, SPHERE, 10, 0.8, false)
  1676.         for i = 1, 200 do
  1677.             Swait()
  1678.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1679.             RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1680.             SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1681.             SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1682.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1683.         end
  1684.         for i = 1, 45 do
  1685.             Swait()
  1686.             RAY.Transparency = RAY.Transparency + 1/45
  1687.             SPHERE.Transparency = RAY.Transparency
  1688.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  1689.         end
  1690.         RAY:remove()
  1691.         SHIELD:remove()
  1692.         SPHERE:remove()
  1693.     end))
  1694.     for i=0, 1, 0.1 / Animation_Speed do
  1695.         Swait()
  1696.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1699.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1700.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702.     end
  1703.     ATTACK = false
  1704.     Rooted = false
  1705. end
  1706. function Deathbound()
  1707.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1708.     ATTACK = true
  1709.     Rooted = true
  1710.     for i=0, 1, 0.1 / Animation_Speed do
  1711.         Swait()
  1712.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718.     end
  1719.     local DONE = false
  1720.     local GATE = nil
  1721.     local GATESPIN = true
  1722.     coroutine.resume(coroutine.create(function()
  1723.         repeat
  1724.             Swait()
  1725.             if GATE ~= nil then
  1726.                 GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1727.             end
  1728.         until GATESPIN == false
  1729.     end))
  1730.     coroutine.resume(coroutine.create(function()
  1731.         repeat
  1732.             Swait()
  1733.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1736.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1737.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739.         until DONE == true
  1740.         Swait(50)
  1741.         for i = 1, 35 do
  1742.             Swait(4)
  1743.             local FIRED = false
  1744.             local CHILDREN = workspace:GetDescendants()
  1745.             for index, CHILD in pairs(CHILDREN) do
  1746.                 if CHILD.ClassName == "Model" and CHILD ~= Character then
  1747.                     local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1748.                     if HUM then
  1749.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1750.                         if TORSO then
  1751.                             if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1752.                                 local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1753.                                 local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1754.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1.5, SoundVolume = 6})
  1755.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1756.                                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)    
  1757.                                 Kill(CHILD)
  1758.                                 FIRED = true
  1759.                                 break
  1760.                             end
  1761.                         end
  1762.                     end
  1763.                 end
  1764.             end
  1765.             if FIRED == false then
  1766.                 local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1767.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1, SoundVolume = 6})
  1768.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1769.                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1770.                 local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1771.                 if HITBOD ~= nil then
  1772.                     if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1773.                         Kill(HITBOD.Parent)
  1774.                     end
  1775.                 end
  1776.             end
  1777.         end
  1778.         for i = 1, 45 do
  1779.             Swait()
  1780.             GATE.Size = GATE.Size - VT(3,0,3)
  1781.         end
  1782.         GATESPIN = false
  1783.         GATE:remove()
  1784.     end))
  1785.     Swait(15)
  1786.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1787.     GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Gate", VT(0,0,0))
  1788.     local DECAL = IT("Decal",GATE)
  1789.     DECAL.Texture = "http://www.roblox.com/asset/?id=70345333"
  1790.     DECAL.Face = "Top"
  1791.     GATE.CFrame = CF(HITPOS)
  1792.     CreateSound(160772554, GATE, 7, 1.3, false)
  1793.     for i = 1, 45 do
  1794.         Swait()
  1795.         GATE.Size = GATE.Size + VT(3,0,3)
  1796.     end
  1797.     CreateSound(268761947, RightHole, 7, 1, false)
  1798.     CreateSound(268761947, LeftHole, 7, 1, false)
  1799.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1800.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1801.     ATTACK = false
  1802.     Rooted = false
  1803.     DONE = true
  1804. end
  1805. function Execute()
  1806.     ATTACK = true
  1807.     Rooted = false
  1808.     local Part = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Part", VT(0,1,4),false)
  1809.     Part.Color = C3(0,0,0)
  1810.     MakeForm(Part,"Wedge")
  1811.     Part.CanCollide = true
  1812.     CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1813.     for i=0, 1, 0.1 / Animation_Speed do
  1814.         Swait()
  1815.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1816.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1817.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1818.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1819.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821.     end
  1822.     Trail.Enabled = true
  1823.     CreateSound(541909867, RightBarrel, 7, 1, false)
  1824.     local TOCH = Part.Touched:Connect(function(hit)
  1825.         if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1826.             Kill(hit.Parent)
  1827.         end
  1828.     end)
  1829.     for i=0, 0.35, 0.1 / Animation_Speed do
  1830.         Swait()
  1831.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1832.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1833.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1834.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1835.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837.     end
  1838.     TOCH:disconnect()
  1839.     Trail.Enabled = true
  1840.     for i=0, 0.35, 0.1 / Animation_Speed do
  1841.         Swait()
  1842.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1843.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1844.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1845.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1846.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848.     end
  1849.     Part:remove()
  1850.     ATTACK = false
  1851.     Rooted = false
  1852. end
  1853.  
  1854. --//=================================\\
  1855. --||      ASSIGN THINGS TO KEYS
  1856. --\\=================================//
  1857.  
  1858. function MouseDown(Mouse)
  1859.     if ATTACK == false then
  1860.         Execute()
  1861.     end
  1862. end
  1863.  
  1864. function MouseUp(Mouse)
  1865. HOLD = false
  1866. end
  1867.  
  1868. function KeyDown(Key)
  1869.     KEYHOLD = true
  1870.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1871.         if Key == "z" and ATTACK == false then
  1872.             Unload()
  1873.    
  1874.         elseif Key == "b" and ATTACK == false then
  1875.             Psyo()
  1876.    
  1877.         elseif Key == "c" and ATTACK == false then
  1878.             Cleave()
  1879.    
  1880.         elseif Key == "v" and ATTACK == false then
  1881.             Lock_n_Load()
  1882.    
  1883.         elseif Key == "g" and ATTACK == false then
  1884.             Deathbound()
  1885.    
  1886.         elseif Key == "x" and ATTACK == false then
  1887.             Morning_Star()
  1888.    
  1889.         elseif Key == "t" then
  1890.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1891.         elseif Key == "1" and ATTACK == false then
  1892.             if CHOICE ~= 1 then
  1893.                 CHOICE = 1
  1894.                 sick:Play()
  1895.             end
  1896.         elseif Key == "2" and ATTACK == false then
  1897.             if CHOICE ~= 2 then
  1898.                 CHOICE = 2
  1899.                 sick:Play()
  1900.             end
  1901.         elseif Key == "3" and ATTACK == false then
  1902.             if CHOICE ~= 3 then
  1903.                 CHOICE = 3
  1904.                 sick:Play()
  1905.             end
  1906.         elseif Key == "4" and ATTACK == false then
  1907.             if CHOICE ~= 4 then
  1908.                 CHOICE = 4
  1909.                 sick:Play()
  1910.             end        
  1911.         end
  1912.     end
  1913. end
  1914.  
  1915. function KeyUp(Key)
  1916.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1917.         KEYHOLD = false
  1918.     end
  1919. end
  1920.  
  1921.     Mouse.Button1Down:connect(function(NEWKEY)
  1922.         MouseDown(NEWKEY)
  1923.     end)
  1924.     Mouse.Button1Up:connect(function(NEWKEY)
  1925.         MouseUp(NEWKEY)
  1926.     end)
  1927.     Mouse.KeyDown:connect(function(NEWKEY)
  1928.         KeyDown(NEWKEY)
  1929.     end)
  1930.     Mouse.KeyUp:connect(function(NEWKEY)
  1931.         KeyUp(NEWKEY)
  1932.     end)
  1933.  
  1934. --//=================================\\
  1935. --\\=================================//
  1936.  
  1937.  
  1938. function unanchor()
  1939.     if UNANCHOR == true then
  1940.         g = Character:GetChildren()
  1941.         for i = 1, #g do
  1942.             if g[i].ClassName == "Part" then
  1943.                 g[i].Anchored = false
  1944.             end
  1945.         end
  1946.     end
  1947. end
  1948.  
  1949.  
  1950. --//=================================\\
  1951. --||    WRAP THE WHOLE SCRIPT UP
  1952. --\\=================================//
  1953.  
  1954. Humanoid.Changed:connect(function(Jump)
  1955.     if Jump == "Jump" and (Disable_Jump == true) then
  1956.         Humanoid.Jump = false
  1957.     end
  1958. end)
  1959.  
  1960. while true do
  1961.     Swait()
  1962.     Humanoid.HipHeight = 1.5
  1963.     script.Parent = WEAPONGUI
  1964.     ANIMATE.Parent = nil
  1965.     if Humanoid then
  1966.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1967.         IDLEANIMATION:Play()
  1968.     end
  1969.     SINE = SINE + CHANGE
  1970.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1971.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1972.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1973.     if ATTACK == false then
  1974.         if TORSOVELOCITY < 1 then
  1975.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1976.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1977.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1978.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1979.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981.         elseif TORSOVELOCITY > 1 then
  1982.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1983.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1984.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1985.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1986.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988.         end
  1989.     end
  1990.     RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1991.     LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1992.     unanchor()
  1993.     Humanoid.MaxHealth = "inf"
  1994.     Humanoid.Health = "inf"
  1995.     if Rooted == false then
  1996.         Disable_Jump = false
  1997.         Humanoid.WalkSpeed = Speed
  1998.     elseif Rooted == true then
  1999.         Disable_Jump = true
  2000.         Humanoid.WalkSpeed = 0
  2001.     end
  2002.     for _, c in pairs(Character:GetDescendants()) do
  2003.         if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2004.             c.Material = "Neon"
  2005.             c.Color = C3(0,0,0)
  2006.             if c:FindFirstChildOfClass("SpecialMesh") then
  2007.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2008.             end
  2009.             if c == Head then
  2010.                 if c:FindFirstChild("face") then
  2011.                     c.face:remove()
  2012.                 end
  2013.             end
  2014.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  2015.             c.Color = C3(0,0,255)
  2016.             c.Material = "Neon"
  2017.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2018.             c:remove()
  2019.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2020.             c:remove()
  2021.         end
  2022.     end
  2023.     refit()
  2024.     Humanoid.Name = "Deadeyes"
  2025.     sick.Parent = Torso
  2026.     sick:resume()
  2027.     sick.Volume = 10
  2028.     sick.Pitch = 1
  2029.     sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  2030.     if Head:FindFirstChildOfClass("Sound") then
  2031.         Head:FindFirstChildOfClass("Sound"):remove()
  2032.     end
  2033. end
  2034.  
  2035. --//=================================\\
  2036. --\\=================================//
  2037.  
  2038.  
  2039.  
  2040.  
  2041.  
  2042. --//====================================================\\--
  2043. --||                     END OF SCRIPT
  2044. --\\====================================================//--
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