gingerbeardman

Untitled

Aug 26th, 2022 (edited)
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  1. hoi
  2. Loaded Options
  3. {
  4. [audioStyle] = {
  5. 1,
  6. },
  7. [audioVolume] = {
  8. 11,
  9. },
  10. [background] = {
  11. 1,
  12. },
  13. [brickPattern] = {
  14. 6,
  15. },
  16. [debug] = {
  17. false,
  18. },
  19. [gameFps] = {
  20. 4,
  21. },
  22. [graphicsStyle] = {
  23. 1,
  24. },
  25. [invertDisplay] = {
  26. false,
  27. },
  28. [musicTrack] = {
  29. 2,
  30. },
  31. [selfRightMapping] = {
  32. 10,
  33. },
  34. [throttleMapping] = {
  35. 7,
  36. },
  37. [turnLeftMapping] = {
  38. 3,
  39. },
  40. [turnRightMapping] = {
  41. 4,
  42. },
  43. }
  44. Changing background to black
  45. graphicsStyle playdate
  46. audioStyle classic? false
  47. set volume 1.0
  48. set volume 1.0
  49. ---MUSIC MIDI7
  50. music/E1M9.mid nil
  51. loading music/E1M9.mid
  52. ntracks 7
  53. loading new track avg: 10ms low: 10 high: 10
  54. ---END MUSIC
  55. set inverted: false
  56. set brickPatternOverride nil
  57.  
  58. Adding to backstack StartScreen table: 0x600002c99a80
  59. Adding to backstack LevelSelectScreen table: 0x600002c99b40
  60. Resuming screen LevelSelectScreen table: 0x600002c99b40
  61. numLevelsUnlocked 1
  62. echo off
  63. target=DVT1
  64. build=59185ded27c7-1.12.3-release.140884-buildbot-20220811_165705
  65. boot_build=59185ded27c7-1.12.3-release.140884-buildbot
  66. SDK=1.12.3
  67. pdxversion=11200
  68. serial#=PDU1-Y000392
  69. cc=9.2.1 20191025 (release) [ARM/arm-9-branch revision 277599]
  70. time and date set
  71. Loaded Options
  72. {
  73. [audioStyle] = {
  74. 1,
  75. },
  76. [audioVolume] = {
  77. 11,
  78. },
  79. [background] = {
  80. 1,
  81. },
  82. [brickPattern] = {
  83. 6,
  84. },
  85. [debug] = {
  86. false,
  87. },
  88. [gameFps] = {
  89. 4,
  90. },
  91. [graphicsStyle] = {
  92. 1,
  93. },
  94. [invertDisplay] = {
  95. false,
  96. },
  97. [musicTrack] = {
  98. 7,
  99. },
  100. [selfRightMapping] = {
  101. 10,
  102. },
  103. [throttleMapping] = {
  104. 7,
  105. },
  106. [turnLeftMapping] = {
  107. 3,
  108. },
  109. [turnRightMapping] = {
  110. 4,
  111. },
  112. }
  113. Adding to backstack SettingsScreen table: 0x60119040
  114. Pausing screen GameScreen table: 0x6006c720
  115. Resuming screen SettingsScreen table: 0x60119040
  116. Changing background to black
  117. graphicsStyle playdate
  118. audioStyle classic? false
  119. set volume 1.0
  120. set volume 1.0
  121. ---MUSIC NONE
  122. loading new track avg: 0ms low: 0 high: 0
  123. ---END MUSIC
  124. set inverted: false
  125. set brickPatternOverride nil
  126. Popping off backstack: SettingsScreen table: 0x60119040
  127. Resuming screen GameScreen table: 0x6006c720
  128. Popping off backstack: GameScreen table: 0x6006c720
  129. Resuming screen LevelSelectScreen table: 0x6008b160
  130. numLevelsUnlocked 1
  131. Loading video video/orientation
  132. video size 400 240 frameRate 30.0 frameCount 1086
  133. audio playdate.sound.sampleplayer: 0x6002a118
  134. {
  135. {
  136. [end] = 3,
  137. [start] = 0,
  138. [subtitle] = CEO Gravity Express,
  139. [title] = Stephanie Shipwell,
  140. },
  141. }
  142. Adding to backstack VideoPlayerScreen table: 0x600d0b30
  143. Pausing screen LevelSelectScreen table: 0x6008b160
  144. Resuming screen VideoPlayerScreen table: 0x600d0b30
  145. InitGame levels/LEVEL01
  146. loading levels/LEVEL01
  147. GC avg: 65ms low: 65 high: 65
  148. pdz load avg: 27ms low: 27 high: 27
  149. loaded dim 198 0
  150. init specials avg: 1ms low: 1 high: 1
  151. Popping off backstack: VideoPlayerScreen table: 0x600d0b30
  152. Adding to backstack GameScreen table: 0x60090ce0
  153. Resuming screen GameScreen table: 0x60090ce0
  154. Popping off backstack: GameScreen table: 0x60090ce0
  155. Resuming screen LevelSelectScreen table: 0x6008b160
  156. numLevelsUnlocked 1
  157. InitGame levels/LEVEL02
  158. loading levels/LEVEL02
  159. GC avg: 59ms low: 59 high: 59
  160. pdz load avg: 27ms low: 27 high: 27
  161. loaded dim 346 0
  162. init specials avg: 2ms low: 2 high: 2
  163. Adding to backstack GameScreen table: 0x600fa9c0
  164. Pausing screen LevelSelectScreen table: 0x6008b160
  165. Resuming screen GameScreen table: 0x600fa9c0
  166. Popping off backstack: GameScreen table: 0x600fa9c0
  167. Resuming screen LevelSelectScreen table: 0x6008b160
  168. numLevelsUnlocked 1
  169. InitGame levels/LEVEL03
  170. loading levels/LEVEL03
  171. GC avg: 64ms low: 64 high: 64
  172. pdz load avg: 31ms low: 31 high: 31
  173. loaded dim 210 0
  174. init specials avg: 7ms low: 7 high: 7
  175. Adding to backstack GameScreen table: 0x60052e00
  176. Pausing screen LevelSelectScreen table: 0x6008b160
  177. Resuming screen GameScreen table: 0x60052e00
  178. Popping off backstack: GameScreen table: 0x60052e00
  179. Resuming screen LevelSelectScreen table: 0x6008b160
  180. numLevelsUnlocked 1
  181. InitGame levels/LEVEL04
  182. loading levels/LEVEL04
  183. GC avg: 60ms low: 60 high: 60
  184. pdz load avg: 26ms low: 26 high: 26
  185. loaded dim 192 0
  186. init specials avg: 4ms low: 4 high: 4
  187. Adding to backstack GameScreen table: 0x60139ee0
  188. Pausing screen LevelSelectScreen table: 0x6008b160
  189. Resuming screen GameScreen table: 0x60139ee0
  190. Popping off backstack: GameScreen table: 0x60139ee0
  191. Resuming screen LevelSelectScreen table: 0x6008b160
  192. numLevelsUnlocked 1
  193. InitGame levels/LEVEL05
  194. loading levels/LEVEL05
  195. GC avg: 60ms low: 60 high: 60
  196. pdz load avg: 28ms low: 28 high: 28
  197. loaded dim 374 0
  198. init specials avg: 3ms low: 3 high: 3
  199. Adding to backstack GameScreen table: 0x60407410
  200. Pausing screen LevelSelectScreen table: 0x6008b160
  201. Resuming screen GameScreen table: 0x60407410
  202. Popping off backstack: GameScreen table: 0x60407410
  203. Resuming screen LevelSelectScreen table: 0x6008b160
  204. numLevelsUnlocked 1
  205. InitGame levels/LEVEL06
  206. loading levels/LEVEL06
  207. GC avg: 65ms low: 65 high: 65
  208. pdz load avg: 26ms low: 26 high: 26
  209. loaded dim 320 0
  210. init specials avg: 1ms low: 1 high: 1
  211. Adding to backstack GameScreen table: 0x600957a0
  212. Pausing screen LevelSelectScreen table: 0x6008b160
  213. Resuming screen GameScreen table: 0x600957a0
  214. Popping off backstack: GameScreen table: 0x600957a0
  215. Resuming screen LevelSelectScreen table: 0x6008b160
  216. numLevelsUnlocked 1
  217. InitGame levels/LEVEL07
  218. loading levels/LEVEL07
  219. GC avg: 63ms low: 63 high: 63
  220. pdz load avg: 29ms low: 29 high: 29
  221. loaded dim 314 0
  222. init specials avg: 3ms low: 3 high: 3
  223. Adding to backstack GameScreen table: 0x6005fdf0
  224. Pausing screen LevelSelectScreen table: 0x6008b160
  225. Resuming screen GameScreen table: 0x6005fdf0
  226. Popping off backstack: GameScreen table: 0x6005fdf0
  227. Resuming screen LevelSelectScreen table: 0x6008b160
  228. numLevelsUnlocked 1
  229. InitGame levels/LEVEL06
  230. loading levels/LEVEL06
  231. GC avg: 62ms low: 62 high: 62
  232. pdz load avg: 24ms low: 24 high: 24
  233. loaded dim 320 0
  234. init specials avg: 1ms low: 1 high: 1
  235. Adding to backstack GameScreen table: 0x60029960
  236. Pausing screen LevelSelectScreen table: 0x6008b160
  237. Resuming screen GameScreen table: 0x60029960
  238. Popping off backstack: GameScreen table: 0x60029960
  239. Resuming screen LevelSelectScreen table: 0x6008b160
  240. numLevelsUnlocked 1
  241. InitGame levels/LEVEL07
  242. loading levels/LEVEL07
  243. GC avg: 54ms low: 54 high: 54
  244. pdz load avg: 28ms low: 28 high: 28
  245. loaded dim 314 0
  246. init specials avg: 3ms low: 3 high: 3
  247. Adding to backstack GameScreen table: 0x60030580
  248. Pausing screen LevelSelectScreen table: 0x6008b160
  249. Resuming screen GameScreen table: 0x60030580
  250. Popping off backstack: GameScreen table: 0x60030580
  251. Resuming screen LevelSelectScreen table: 0x6008b160
  252. numLevelsUnlocked 1
  253. InitGame levels/LEVEL08
  254. loading levels/LEVEL08
  255. GC avg: 57ms low: 57 high: 57
  256. pdz load avg: 24ms low: 24 high: 24
  257. loaded dim 400 0
  258. init specials avg: 1ms low: 1 high: 1
  259. Adding to backstack GameScreen table: 0x6009a1a0
  260. Pausing screen LevelSelectScreen table: 0x6008b160
  261. Resuming screen GameScreen table: 0x6009a1a0
  262. Popping off backstack: GameScreen table: 0x6009a1a0
  263. Resuming screen LevelSelectScreen table: 0x6008b160
  264. numLevelsUnlocked 1
  265. InitGame levels/LEVEL09
  266. loading levels/LEVEL09
  267. GC avg: 66ms low: 66 high: 66
  268. pdz load avg: 27ms low: 27 high: 27
  269. loaded dim 400 0
  270. init specials avg: 4ms low: 4 high: 4
  271. Adding to backstack GameScreen table: 0x605bc420
  272. Pausing screen LevelSelectScreen table: 0x6008b160
  273. Resuming screen GameScreen table: 0x605bc420
  274. Popping off backstack: GameScreen table: 0x605bc420
  275. Resuming screen LevelSelectScreen table: 0x6008b160
  276. numLevelsUnlocked 1
  277. InitGame levels/LEVEL10
  278. loading levels/LEVEL10
  279. GC avg: 64ms low: 64 high: 64
  280. pdz load avg: 30ms low: 30 high: 30
  281. loaded dim 400 0
  282. init specials avg: 8ms low: 8 high: 8
  283. Adding to backstack GameScreen table: 0x60040550
  284. Pausing screen LevelSelectScreen table: 0x6008b160
  285. Resuming screen GameScreen table: 0x60040550
  286. Popping off backstack: GameScreen table: 0x60040550
  287. Resuming screen LevelSelectScreen table: 0x6008b160
  288. numLevelsUnlocked 1
  289. InitGame levels/LEVEL11
  290. loading levels/LEVEL11
  291. GC avg: 66ms low: 66 high: 66
  292. pdz load avg: 30ms low: 30 high: 30
  293. loaded dim 240 0
  294. init specials avg: 3ms low: 3 high: 3
  295. Adding to backstack GameScreen table: 0x601d2850
  296. Pausing screen LevelSelectScreen table: 0x6008b160
  297. Resuming screen GameScreen table: 0x601d2850
  298. Popping off backstack: GameScreen table: 0x601d2850
  299. Resuming screen LevelSelectScreen table: 0x6008b160
  300. numLevelsUnlocked 1
  301. InitGame levels/LEVEL12
  302. loading levels/LEVEL12
  303. GC avg: 62ms low: 62 high: 62
  304. pdz load avg: 30ms low: 30 high: 30
  305. loaded dim 316 0
  306. init specials avg: 6ms low: 6 high: 6
  307. Adding to backstack GameScreen table: 0x605bc400
  308. Pausing screen LevelSelectScreen table: 0x6008b160
  309. Resuming screen GameScreen table: 0x605bc400
  310. Popping off backstack: GameScreen table: 0x605bc400
  311. Resuming screen LevelSelectScreen table: 0x6008b160
  312. numLevelsUnlocked 1
  313. InitGame levels/LEVEL13
  314. loading levels/LEVEL13
  315. GC avg: 62ms low: 62 high: 62
  316. pdz load avg: 27ms low: 27 high: 27
  317. loaded dim 180 0
  318. init specials avg: 6ms low: 6 high: 6
  319. Adding to backstack GameScreen table: 0x600459c0
  320. Pausing screen LevelSelectScreen table: 0x6008b160
  321. Resuming screen GameScreen table: 0x600459c0
  322. Popping off backstack: GameScreen table: 0x600459c0
  323. Resuming screen LevelSelectScreen table: 0x6008b160
  324. numLevelsUnlocked 1
  325. InitGame levels/LEVEL14
  326. loading levels/LEVEL14
  327. GC avg: 60ms low: 60 high: 60
  328. pdz load avg: 31ms low: 31 high: 31
  329. loaded dim 400 0
  330. init specials avg: 10ms low: 10 high: 10
  331. Adding to backstack GameScreen table: 0x6002f790
  332. Pausing screen LevelSelectScreen table: 0x6008b160
  333. Resuming screen GameScreen table: 0x6002f790
  334. Popping off backstack: GameScreen table: 0x6002f790
  335. Resuming screen LevelSelectScreen table: 0x6008b160
  336. numLevelsUnlocked 1
  337. InitGame levels/LEVEL15
  338. loading levels/LEVEL15
  339. GC avg: 67ms low: 67 high: 67
  340. pdz load avg: 31ms low: 31 high: 31
  341. loaded dim 292 0
  342. init specials avg: 3ms low: 3 high: 3
  343. Adding to backstack GameScreen table: 0x600db1c0
  344. Pausing screen LevelSelectScreen table: 0x6008b160
  345. Resuming screen GameScreen table: 0x600db1c0
  346. Popping off backstack: GameScreen table: 0x600db1c0
  347. Resuming screen LevelSelectScreen table: 0x6008b160
  348. numLevelsUnlocked 1
  349. InitGame levels/LEVEL16
  350. loading levels/LEVEL16
  351. GC avg: 63ms low: 63 high: 63
  352. pdz load avg: 28ms low: 28 high: 28
  353. loaded dim 180 0
  354. init specials avg: 6ms low: 6 high: 6
  355. Adding to backstack GameScreen table: 0x600664b0
  356. Pausing screen LevelSelectScreen table: 0x6008b160
  357. Resuming screen GameScreen table: 0x600664b0
  358. Popping off backstack: GameScreen table: 0x600664b0
  359. Resuming screen LevelSelectScreen table: 0x6008b160
  360. numLevelsUnlocked 1
  361. InitGame levels/LEVEL17
  362. loading levels/LEVEL17
  363. GC avg: 61ms low: 61 high: 61
  364. pdz load avg: 27ms low: 27 high: 27
  365. loaded dim 288 0
  366. init specials avg: 5ms low: 5 high: 5
  367. Adding to backstack GameScreen table: 0x6047a790
  368. Pausing screen LevelSelectScreen table: 0x6008b160
  369. Resuming screen GameScreen table: 0x6047a790
  370. Popping off backstack: GameScreen table: 0x6047a790
  371. Resuming screen LevelSelectScreen table: 0x6008b160
  372. numLevelsUnlocked 1
  373. InitGame levels/LEVEL18
  374. loading levels/LEVEL18
  375. GC avg: 62ms low: 62 high: 62
  376. pdz load avg: 29ms low: 29 high: 29
  377. loaded dim 254 0
  378. init specials avg: 7ms low: 7 high: 7
  379. Adding to backstack GameScreen table: 0x60017fc0
  380. Pausing screen LevelSelectScreen table: 0x6008b160
  381. Resuming screen GameScreen table: 0x60017fc0
  382. Popping off backstack: GameScreen table: 0x60017fc0
  383. Resuming screen LevelSelectScreen table: 0x6008b160
  384. numLevelsUnlocked 1
  385. InitGame levels/LEVEL19
  386. loading levels/LEVEL19
  387. GC avg: 62ms low: 62 high: 62
  388. pdz load avg: 26ms low: 26 high: 26
  389. loaded dim 308 0
  390. init specials avg: 7ms low: 7 high: 7
  391. Adding to backstack GameScreen table: 0x6042c030
  392. Pausing screen LevelSelectScreen table: 0x6008b160
  393. Resuming screen GameScreen table: 0x6042c030
  394. Popping off backstack: GameScreen table: 0x6042c030
  395. Resuming screen LevelSelectScreen table: 0x6008b160
  396. numLevelsUnlocked 1
  397. InitGame levels/LEVEL20
  398. loading levels/LEVEL20
  399. GC avg: 62ms low: 62 high: 62
  400. pdz load avg: 31ms low: 31 high: 31
  401. loaded dim 308 0
  402. init specials avg: 8ms low: 8 high: 8
  403. Adding to backstack GameScreen table: 0x60054f20
  404. Pausing screen LevelSelectScreen table: 0x6008b160
  405. Resuming screen GameScreen table: 0x60054f20
  406.  
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