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bardysseus

Rainy Day

May 25th, 2012
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  1.  
  2. 11 year old Rainy Via Renata
  3. HP: 68
  4.  
  5.  
  6. Appearancewise, Rainy's pretttty tiny, being a preteen and all. She's got freckles and wears her black hair in a ponyta tail; her eyes are bright blue but frequently glaze over. For fashion, she usually wears a circle skirt with cartoony audinos drawn all over it a and simple white sleeveless top. She rarely wears shoes anywhere near formal--usually moccasins or a pair of fuzzy slippers.
  7. She's a dreamy child who usually doesn't seem all quite there. Her head's always running, always thinking, just usually not about what it's supposed to. She runs off on tangential lines of thought and fills her head with daydreams; consequently, she can come off as a little odd in conversation and easily jump topics in a manner that's hard to follow. Despite this, she's friendly, open, confident, and has a way of drawing pokemon to her. Probably inherited it from Papa.
  8. Family Status: Daughter of a hippie and a scientist. ippiedad pedocaught pokemon and just brought them home all the time, let them loose in the house and drew abstract art of them then let them loose when he felt their nomadic souls called for the wild. Her mother puts up with it, despite not wholeheartedly approving, on account of trusting her husband's good intentions.
  9.  
  10. When creating your Starter, choose three moves from its Egg Move List.
  11. which I suggest not be too powerful, your Pokemon will start with automatically as a
  12. Natural Move. The second of these will be added to your Natural Movepool at Lv25.
  13. The third and final of these Egg Moves will be gifted to your Pokemon as if it were a
  14. Tutored move upon reaching Lv40. If your starter of choice doesn't have an Egg Move list,
  15. ask Botherer about it, or throw some ideas his way. We shouldn't have too much trouble making
  16. up some off-the-wall, ridiculous left-field shit that doesn't make any sense but looks cool
  17. anyways a perfectly reasonable custom bonus Move progression together.
  18.  
  19. Equipment:
  20. Pokeballx5
  21. Sturdy Ball
  22.  
  23.  
  24. Cha: 19+1 = 20 (+4)
  25. Wis: 15+3 = 18 (+3)
  26. Str: 6-2 = 4 (-6)
  27. Con: 10 = 10 (+0)
  28. Int: 15+1 = 16 (+3)
  29. Dex: 6-2 = 4 (-6)
  30. Move tutor: http://pastebin.com/tgt5djeW
  31. Moves: http://pastebin.com/R6cdSHbK
  32. 1
  33. Egg Factory Breeder Feature
  34. Static
  35. Effect: You may make up to 7 different Breeding Checks per day, and the check for Breeding is 35
  36. instead of 25. Subtract your CHA or WIS mod from the breeding check. Your Pokemon must still
  37. have at least 4 hours together. You can identify what pokemon will hatch from an Egg.
  38. +
  39. Natural Edge Breeder Feature
  40. Daily
  41. Target: A hatching egg you own.
  42. Effect: Add half of your CHA modifier to any of the pokemon’s base stat and add half of your WIS
  43. modifier to any different base stat of the same pokemon. This becomes your pokemon’s new base
  44. stats. A Pokemon may only have one Natural Edge or Natural Edge + applied to it when it hatches.
  45. This bonus may not exceed +6 in either stat.
  46. 2
  47. Frantic Research Researcher Feature
  48. Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
  49. Target: Any pokemon.
  50. Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you
  51. learn what level the pokemon is. If you roll higher then 20, you identify how much HP the target
  52. currently has.
  53. +
  54. Walking Encyclopedia Researcher Feature
  55. Static
  56. Target: Anything related to knowledge you are allowed to look up.
  57. Effect: You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type
  58. advantage, evolution methods, abilities, height, weight, and location. You have access to all
  59. information a pokedex would grant, immediately.
  60. 3
  61. Natural Progression Breeder Feature
  62. Prerequisites: Breeder, 18 CHA
  63. Static
  64. Trigger: A pokemon you own levels up to a level evenly divisible by 5
  65. Effect: The target pokemon gains +1 to two different base stats. The chosen stats must remain the
  66. same each time this feature is applied, and the cumulative bonus cannot exceed the limit of your Natural
  67. Edge/+ features. If this is used on a Pokemon with Natural Edge/+ applied, the same stats must be
  68. chosen and the combination of the two feats still may not exceed the limit. This feature is not retroactive.
  69. 4
  70. Strategic Targeting Researcher Feature
  71. Prerequisites: Researcher
  72. Daily - Every 8 levels gained, you may perform this Class Feature another time per day.
  73. Target: Allied pokemon.
  74. Effect: Add half your WIS modifier to the target’s accuracy roll when they make an attack this turn.
  75. 5
  76. I Believe In You! Trainer Feature
  77. Prerequisites: 19 CHA
  78. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  79. Target: Your Pokemon that just hit a target with a Move.
  80. Effect: Your Pokemon deals an additional 1d6 during the Move’s damage for each point you have in
  81. CHA modifier. You may not use I Believe In You! With Moves that ignore weakness, resistances and
  82. stats. This may only be used once per Move.
  83. 6
  84. Frantic Research + Researcher Feature
  85. Prerequisites: Researcher, 16 WIS, 16 INT
  86. Daily – Every 3 levels gained, you may perform this Class Feature another time per day.
  87. Target: Any pokemon.
  88. Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn
  89. what level the pokemon is and at least 6 of its attacks that a standard one of its species would not
  90. naturally have at its level. If it has fewer than 6 attacks meeting this criterion, you learn all of them. If you
  91. roll higher then 20, you identify how much HP the target currently has. This Feature replaces Frantic
  92. Research.
  93. 7
  94. Tutor Pushing: Move Tutor Feature
  95. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  96. Target: A pokemon
  97. Effect: Roll 1d20 and add your WIS modifier. If the total exceeds 15, chose a Move from the Tutor Move list that the target pokemon can learn. Teach the target that Tutor Move as if you had used a TM. Once you successfully use Tutor Pushing on a pokemon, Tutor Pushing may not target that pokemon ever again.
  98. +
  99. Natural Arrangement
  100. At-will
  101. Target: A pokemon being taught a TM or Tutor Move
  102. Effect: You may choose to have the Move placed in the Pokemon's Natural movelist. You may only use Natural Arrangement twice per Pokemon.
  103.  
  104. {
  105. Pokemon: Nini
  106. Nature: Serious
  107. Level: 15
  108. HP: 45
  109. Ability: Swift Swim
  110. Hit Points: 10 [5]
  111. Attack: 13 [8]
  112. Defense: [5]
  113. Special Attack: [5]
  114. Special Defense: [5]
  115. Speed: 11 [7]
  116.  
  117. Natural Moves:
  118. 1 Aqua Jet
  119. Aqua Jet - Water
  120. 1d12+6 - At-Will - 2
  121. Attack - Melee
  122. Effect: 1 Target, Interrupt
  123. If a foe wants to declare a Move, you
  124. may instead use Aqua Jet on their turn
  125. before they can use their Move.
  126.  
  127.  
  128. 1 Leer - Normal
  129. 1 Wrap - Normal
  130. Wrap - Normal
  131. 1d6+3 - EOT - 4
  132. Attack - Melee
  133. Effect: 1 Target, Trap
  134. Wrap Traps the target and the user for
  135. 1d4+1 turns. At the beginning of the
  136. target’s turn, if the target is Trapped, roll
  137. 1d12 and the target loses that much HP.
  138. Do not apply weakness or resistance to
  139. the HP lost. Do not apply stats to the HP
  140. lost. Wrap
  141.  
  142. 5 Thunder Wave - Electric
  143. Thunder Wave - Electric
  144. Center - None
  145. No Damage - Ranged (6)
  146. Effect: 1 Target
  147. Thunder Wave cannot miss. Thunder
  148. Wave Paralyzes the target
  149.  
  150. 11 Twister - Dragon
  151. 1d12+6 - At-Will - 2
  152. Special Attack - Ranged (10)
  153. Effect: 1 Target
  154. Twister Flinches the target on 18-20
  155. during Accuracy Check. If the target is
  156. airborne as a result of Fly or Sky Drop,
  157. Twister can hit them, ignoring Range
  158. and deals 2d12+16 for its Damage Dice
  159. Roll instead
  160.  
  161. 15 Dragon Rage - Dragon
  162. Dragon Rage - Dragon
  163. 40 - Battle - 2
  164. Ranged (8)
  165. Effect: 1 Target
  166. Dragon Rage always deals 40 points
  167. of Damage. Do not apply weakness or
  168. resistance. Do not apply stats.
  169.  
  170. Taught moves:
  171.  
  172.  
  173. Coming Egg Moves:
  174. 25 Dragon Dance
  175. 40 Extreme Speed
  176. }
  177.  
  178. {
  179. Audino
  180. Ability: Regenerator
  181. Level: 10
  182. HP: 64
  183. Nature: Quiet
  184. Hit Points: 18 [12]
  185. Attack: [6]
  186. Defense: 10 [9]
  187. Special Attack: 11 [10]
  188. Special Defense: 10 [9]
  189. Speed: [3]
  190.  
  191. 1 Growl - Normal
  192. 1 Helping Hand - Normal
  193. 1 Pound - Normal
  194. 5 Refresh - Normal
  195. 10 Doubleslap - Normal
  196. }
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