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- #include "OurPlayerController.h"
- #include "Blueprint/UserWidget.h"
- void AOurPlayerController::BeginPlay()
- {
- Super::BeginPlay();
- if (widgetMenu)
- {
- UE_LOG(LogTemp, Warning, TEXT("Hay widget menu"));
- menu = CreateWidget<UOurUserWidget>(this, widgetMenu);
- if (menu)
- {
- menu->AddToViewport();
- //if (mainCharacter) menu->hitPoints = mainCharacter->life; //Aca me tira error por el menu y por main character
- if (characterBase)
- {
- mainCharacter = Cast<AMyCharacterPlayer>(characterBase);
- menu->hitPoints = mainCharacter->life;
- }//UE_LOG(LogTemp, Warning, TEXT("Hay character"));
- //menu->hitPoints = 10;
- UE_LOG(LogTemp, Warning, TEXT("Hay menu"));
- }
- bShowMouseCursor = true;
- }
- }
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