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  1. # FactionsUUID by drtshock
  2. # Report issues https://github.com/drtshock/Factions/issues?state=open
  3. # Live support http://webchat.esper.net/?channels=factions&prompt=1
  4. # Website https://www.spigotmc.org/resources/factionsuuid.1035/
  5.  
  6. # Made with love <3
  7.  
  8. # Debug
  9. # Turn this on if you are having issues with something and working on resolving them.
  10. # This will spam your console with information that is useful if you know how to read the source.
  11. # It's suggested that you only turn this on at the direction of a developer.
  12. debug: false
  13.  
  14. # Prevent find factions exploit
  15. # This will help limit how many times a player can be sent a map of factions.
  16. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  17. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  18. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  19. findfactionsexploit:
  20. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  21. log: false
  22.  
  23. ### Hard Core Settings ###
  24. # Many of the features that are / are to come in this section have been requested by
  25. # people in relation to HCF servers. All settings are set to the normal Factions
  26. # behavior by default.
  27.  
  28. # Default Relation allows you to change the default relation for Factions.
  29. # Example usage would be so people can't leave then make a new Faction while Raiding
  30. # in order to be able to execute commands if the default relation is neutral.
  31. # This has always been neutral.
  32. default-relation: "neutral"
  33.  
  34. # Portal Creation
  35. # Do you want to limit portal creation?
  36. portals:
  37. limit: false # will disable the below check if set to false
  38.  
  39. # What should the minimum relation be to create a portal in territory?
  40. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  41. # Minimum relation allows that and all listed to the right to create portals.
  42. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  43. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  44.  
  45. ### Hard Core Settings ###
  46.  
  47. # Warps
  48. # What should be the max amount of warps that a Faction can set?
  49. max-warps: 5
  50.  
  51. # This is the cost section for warps.
  52. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  53. # You can use decimal places here.
  54. # If enabled is set to false, it will ignore the values.
  55. warp-cost:
  56. enabled: false
  57. setwarp: 5
  58. delwarp: 5
  59. warp: 5
  60.  
  61. # Faction Fly
  62. # Enable Faction Fly:
  63. enable-faction-flight: false
  64. ffly:
  65. Particles:
  66. Enabled: false #Driftay Did this to save FPS.
  67. AutoEnable: false #If set to true, fly will automatically enable when walking into your own chunk.
  68.  
  69.  
  70.  
  71. # If a player leaves fly (out of territory or took damage)
  72. # how long should they not take fall damage for?
  73. # Set to 0 to have them always take fall damage.
  74. fly-falldamage-cooldown: 10
  75.  
  76. # Pistons
  77. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  78. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  79. disable-pistons-in-territory: false
  80.  
  81. # ToolTips
  82. # This section is to configure tooltips for things like /f list
  83. tooltips:
  84.  
  85. # List
  86. # This shows up when someone does /f list for the top factions.
  87. # It will not sure up for factionless of course, just actual factions.
  88. # You can use color codes here.
  89. list:
  90. - "&6&l* &eLeader: &7{leader}"
  91. - "&6&l* &eClaims: &7{chunks}"
  92. - "&6&l* &ePower: &7{power}/{maxPower}"
  93. - "&6&l* &eMembers: &7{online}/{members}"
  94.  
  95. # Show
  96. # This shows up when someone does /f show.
  97. # It adds tooltips to each player in the list here, nothing else.
  98. # {group} will show the players primary group if you have vault installed.
  99. # {balance} will show their balance if you have vault installed.
  100. # {lastSeen} will show human readable info on when the player was last seen, or online.
  101. show:
  102. - "&6&l* &eUsername: &7{name}"
  103. - "&6&l* &eRank: &7{group}"
  104. - "&6&l* &eBalance: &7${balance}"
  105. - "&6&l* &eLast Seen:&7 {lastSeen}"
  106. - "&6&l* &ePower: &7{power}/{maxPower}"
  107.  
  108. scoreboard:
  109.  
  110. # send faction change message as well when scoreboard is up?
  111. also-send-chat: false
  112. # How long do we want scoreboards to stay if set temporarily.
  113. expiration: 10
  114.  
  115. # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
  116. # Scoreboard disappears after <expiration> seconds.
  117. # Things to be replaced in this:
  118. # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
  119. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
  120. # {raidable} - true if the faction can be claimed over, otherwise false.
  121. # {warps} - the number of warps that a faction has set.
  122. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
  123. # Commenting this section out will cause the info to appear in chat as the plugin originally did.
  124. finfo-enabled: false # Default to false to keep original functionality.
  125. finfo:
  126.  
  127. # Default board that will always show up if a player wants it to.
  128. # This can show any arbitrary text or you can use a lot of variables to replace things.
  129. # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
  130. # {totalOnline} - total players on the server. {balance} - player's balance.
  131. # {maxPower} - player's max power.
  132. # {powerBoost} - player's powerboost.
  133.  
  134. default-enabled: false # Default to false to keep original functionality.
  135. default-title: "{faction}" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  136. default-update-interval: 4 # in seconds.
  137.  
  138. # This will show faction prefixes colored based on relation on nametags and in the tab.
  139. # The scoreboard needs to be enabled for this to work.
  140. default-prefixes: false
  141.  
  142. default:
  143.  
  144. factionless-enabled: false
  145. factionless:
  146.  
  147. # Configration section for warmups.
  148. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  149. warmups:
  150. # Delay for /f home
  151. f-home: 15
  152. # Delay for /f warp
  153. f-warp: 10
  154. # Delay for /f fly
  155. f-fly: 0
  156. #Delay for /f checkpoint's teleport
  157. f-checkpoint: 10
  158. #Delay for /f tpbanner
  159. f-banner: 10
  160.  
  161. ######################################################
  162. #################### HCF Features ####################
  163. ######################################################
  164. # These features were requested as part of Hardcore Factions or something.
  165. # All of them are disabled by default.
  166.  
  167. # Max Relation Types
  168. # Limits factions to having a max number of each relation.
  169. # Setting to 0 means none allowed. -1 for disabled.
  170. # This will have no effect on default or existing relations, only when relations are changed.
  171. # It is advised that you set the default relation to -1 so they can always go back to that.
  172. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  173. max-relations:
  174. enabled: true
  175. ally: 8
  176. truce: 8
  177. neutral: -1
  178. enemy: -1
  179.  
  180. # WorldBorder support
  181. # A buffer of 0 means faction claims can go right up to the border of the world.
  182. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  183. # the border of the world and what can be claimed to factions
  184. world-border:
  185. buffer: -1
  186.  
  187. # Raids
  188. # Allow a faction to be raided if they have more land than power.
  189. # This will make claimed territory lose all protections
  190. # allowing factions to open chests, break blocks, etc. if they
  191. # have claimed chunks >= power.
  192. hcf:
  193. raidable: false
  194.  
  195. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  196. dtr: false
  197.  
  198. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  199. # This has always been true, allowing factions to over claim others.
  200. allow-overclaim: true
  201.  
  202. # Power Freeze
  203. # After a player dies, how long should the faction not be able to regen power?
  204. # This resets on each death but does not accumulate.
  205. # Set to 0 for no freeze. Time is in seconds.
  206. powerfreeze: 0
  207.  
  208. # Buffer Zone
  209. # Buffer Zone is an chunk area required between claims of different Factions.
  210. # This is default to 0 and has always been that way. Meaning Factions can have
  211. # claims that border each other.
  212. # If this is set to 3, then Factions need to have 3 chunks between their claim
  213. # and another Faction's claim.
  214. # It's recommended to keep this pretty low as the radius check could be a
  215. # heavy operation if set to a large number.
  216. # If this is set to 0, we won't even bother checking which is how Factions has
  217. # always been.
  218. buffer-zone: 0
  219.  
  220. stuck:
  221. delay: 30
  222. radius: 10
  223.  
  224. ############################################################
  225. # +------------------------------------------------------+ #
  226. # | Configurable /f show | #
  227. # +------------------------------------------------------+ #
  228. ############################################################
  229.  
  230. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  231. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  232.  
  233. # SUPPORTS PLACEHOLDERS
  234. show:
  235. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  236. - '&8&m--------------&7 &8<&e{faction}&8> &8&m--------------'
  237. - '&6 * &eOwner: &7{leader}'
  238. - '&6 * &eDescription: &7{description}'
  239. - '&6 * &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  240. - '&6 * &eAllies: {allies-list}'
  241. - '&6 * &eEnemies: {enemies-list}'
  242. - '&6 * &eOnline Members: &8(&7{online}/{members}&8) &7{online-list}'
  243. - '&6 * &eOffline Members: &8(&7{offline}/{members}&8) &7{offline-list}'
  244. - '&8&m----------------------------------------'
  245. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  246. minimal-show: false
  247.  
  248. # Factions that should be exempt from /f show, case sensitive, useful for a
  249. # serverteam faction, since the command shows vanished players otherwise
  250. show-exempt:
  251. - Wilderness
  252.  
  253.  
  254. # THIS IS FOR /f map tool tips.
  255.  
  256. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  257. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  258. map:
  259. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  260. - '&6* &eFaction &7{faction}'
  261. - '&6* &eOwner &7{leader}'
  262. - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  263. - '&6* &eAllies {allies-list}'
  264. - '&6* &eEnemies {enemies-list}'
  265. - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}'
  266. - '&6* &eOffline Members &7{offline-list}'
  267.  
  268. ############################################################
  269. # +------------------------------------------------------+ #
  270. # | Configurable /f list | #
  271. # +------------------------------------------------------+ #
  272. ############################################################
  273.  
  274. list:
  275. # You can only use {pagenumber} and {pagecount} in the header
  276. header: '&8&m-----------------&r &8< &6Faction List &8(&7{pagenumber}/{pagecount}&8) &8> &m--------------'
  277. # You can use any variables here
  278. factionless: '&e&o(( There are currently &f{total-online} &e&oPlayers online right now! ))'
  279. # You can use any variable here
  280. entry: '&6{faction} &e({online}/{members}) Land / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  281.  
  282. ############################################################
  283. # +------------------------------------------------------+ #
  284. # | Configurable /f help | #
  285. # +------------------------------------------------------+ #
  286. ############################################################
  287.  
  288. # set to true to use legacy factions help
  289. use-old-help: false
  290.  
  291. help:
  292.  
  293.  
  294. # You can change the page name to whatever you like
  295. # We use '1' to preserve default functionality of /f help 1
  296. '1':
  297. - '&7&m----------------------------------------------------'
  298. - '&6&lFactions Help &8- &7(1/2) '
  299. - '&7&m----------------------------------------------------'
  300. - '&e/f create &f<name> &8- &7Create your own faction.'
  301. - '&e/f who &f<name> &8- &7Show faction information.'
  302. - '&e/f tag &f<name> &8- &7Change your faction name.'
  303. - '&e/f join &f<name> &8- &7Join to the faction.'
  304. - '&e/f list &8- &7List all factions.'
  305. - '&e/f top &8- &7View the richest factions.'
  306. - '&e/f map &8- &7Map of the surrounding area, click chunks to claim.'
  307. - '&e/f sethome &8- &7Teleport to faction home.'
  308. - '&e/f home &8- &7Set your faction home.'
  309. - '&e/f title &f<playername> <title> &8- &7Set a player''s title, color codes supported.'
  310. - '&e/f ban &8- &7Ban a member from your faction.'
  311. - '&e/f unban &8- &7Unban a member from your faction.'
  312. - '&e/f banlist &8- &7List banned players from your faction.'
  313. - '&e/f lowpower &8- &7List player with power under max from your faction.'
  314. - '&e/f coords &8- &7Broadcast your location to your faction.'
  315. - '&e/f showclaims &8- &7List all claims from your faction.'
  316. - '&7&m--------------------&r &6/f help 2 &7&m-------------------'
  317. '2':
  318. - '&7&m----------------------------------------------------'
  319. - '&6&lFactions Help &8- &7(2/2) '
  320. - '&7&m----------------------------------------------------'
  321. - '&e/f leave &8- &7Leave your faction.'
  322. - '&e/f invite &f<playerName> &8- &7Invite a player to your faction.'
  323. - '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
  324. - '&e/f claim &8- &7Claim a land for your faction.'
  325. - '&e/f unclaim &8- &7Unclaim land from your faction.'
  326. - '&e/f kick &f<playerName> &8- &7Kick player from your faction.'
  327. - '&e/f mod &f<playerName> &8- &7Set player to mod role in faction.'
  328. - '&e/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
  329. - '&e/f leader &f<playerName> &8- &7Set player role to leader in faction.'
  330. - '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
  331. - '&e/f warp &8- &7Opens the warp menu.'
  332. - '&e/f setwarp &8- &7Set a warp.'
  333. - '&e/f perms &8- &7Change what players can do in your claims.'
  334. - '&e/f upgrades &8- &7Upgrade various perks in your faction.'
  335. - '&e/f checkpoint &8- &7Set a faction checkpoint.'
  336. - '&e/f tnt add/take &f<amount> &8- &7Faction Based TNT Bank.'
  337. - '&e/f tntfill &f<radius> <amount> &8- &7Tnt fill integrated into the tntbank!'
  338. - '&e/f chest &8- &7Open a virtual faction chest! '
  339. - '&e/f version &8- &7Display current faction version.'
  340. ############################################################
  341. # +------------------------------------------------------+ #
  342. # | F Permission GUI | #
  343. # +------------------------------------------------------+ #
  344. ############################################################
  345.  
  346. # This is the Faction permissions GUI, it consists of 2 inventories
  347. #
  348. # 1st: The Relation GUI, here you choose which relation you want to set the permission of
  349. # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
  350. # depending on the click type it will set the permission differently:
  351. # Left Click: ALLOW
  352. # Middle Click: UNDEFINED
  353. # Right Click: DENY
  354. #
  355. #
  356. # The GUI configuration is based off of item placeholders these have specific placeholders that are
  357. # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
  358. # There is also 2 other types of GUI items
  359. #
  360. # 1st: Special items, these include Back button (Has its own item below), and Relation Item
  361. # indicating the current relation (Uses relation item placeholder)
  362. # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
  363. # items defined in dummy items, and can later be assigned to specific slots in the GUI's
  364. fperm-gui:
  365. relation:
  366. # GUI Name
  367. name: 'Faction Permissions'
  368. # Amount of inventory rows, No larger than 5
  369. rows: 4
  370.  
  371. # These are the slots where the relations are going to be placed on the first GUI
  372. # Note: Slots start at 0 and end at one less that GUI size
  373. #Setting a slot to -1 will disable it
  374. slots:
  375. recruit: 10
  376. normal: 12
  377. moderator: 14
  378. coleader: 16
  379. truce: 19
  380. ally: 21
  381. enemy: 23
  382. neutral: 25
  383. # Material to be displayed
  384. materials:
  385. recruit: WOOD_SWORD
  386. normal: GOLD_SWORD
  387. moderator: IRON_SWORD
  388. coleader: DIAMOND_SWORD
  389. truce: IRON_AXE
  390. ally: GOLD_AXE
  391. enemy: DIAMOND_AXE
  392. neutral: WOOD_AXE
  393. # Dummy items using the Items lower down
  394. dummy-items:
  395. '0':
  396. - 0
  397. - 1
  398. - 2
  399. - 3
  400. - 4
  401. - 5
  402. - 6
  403. - 7
  404. - 8
  405. - 9
  406. - 11
  407. - 13
  408. - 15
  409. - 17
  410. - 20
  411. - 22
  412. - 24
  413. - 26
  414. - 17
  415. - 18
  416. - 19
  417. - 26
  418. - 27
  419. - 28
  420. - 29
  421. - 30
  422. - 31
  423. - 32
  424. - 33
  425. - 34
  426. - 35
  427. # This is the item that all relation items are based off of
  428. # Replacing {relation} with relation name eg: Moderator, Ally
  429. # also replaces {relation-color} with relation color eg: Enemy;RED
  430. placeholder-item:
  431. name: '&8[{relation-color}{relation}&8]'
  432. lore:
  433. -
  434. action:
  435. name: 'Faction Permissions'
  436. rows: 6
  437. # If this field exists colorable materials will be updated
  438. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  439. access:
  440. allow: LIME
  441. deny: RED
  442. undefined: CYAN
  443. slots:
  444. # Uses same format as above to inform the player of clicked relation
  445. relation: 4
  446. # Back button slot
  447. back: 0
  448. # Start action slots
  449. build: 10
  450. destroy: 11
  451. frost-walk: 12
  452. pain-build: 13
  453. door: 14
  454. button: 15
  455. lever: 16
  456. container: 19
  457. invite: 20
  458. kick: 21
  459. item: 22
  460. sethome: 23
  461. withdraw: 24
  462. territory: 25
  463. access: 28
  464. promote: 29
  465. setwarp: 30
  466. warp: 31
  467. ban: 32
  468. disband: 33
  469. fly: 34
  470. vault: 40
  471. tntbank: 39
  472. tntfill: 41
  473. chest: 42
  474. spawner: 38
  475. # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
  476. materials:
  477. build: STAINED_GLASS
  478. destroy: STAINED_GLASS
  479. frost-walk: STAINED_GLASS
  480. pain-build: STAINED_GLASS
  481. door: STAINED_GLASS
  482. button: STAINED_GLASS
  483. lever: STAINED_GLASS
  484. container: STAINED_GLASS
  485. invite: STAINED_GLASS
  486. kick: STAINED_GLASS
  487. item: STAINED_GLASS
  488. sethome: STAINED_GLASS
  489. withdraw: STAINED_GLASS
  490. territory: STAINED_GLASS
  491. access: STAINED_GLASS
  492. promote: STAINED_GLASS
  493. setwarp: STAINED_GLASS
  494. warp: STAINED_GLASS
  495. ban: STAINED_GLASS
  496. disband: STAINED_GLASS
  497. fly: STAINED_GLASS
  498. vault: STAINED_GLASS
  499. tntbank: STAINED_GLASS
  500. tntfill: STAINED_GLASS
  501. chest: STAINED_GLASS
  502. spawner: STAINED_GLASS
  503. # Same dummy items format as above
  504. dummy-items:
  505. '0':
  506. - 1
  507. - 2
  508. - 3
  509. - 5
  510. - 6
  511. - 7
  512. - 8
  513. - 9
  514. - 10
  515. - 11
  516. - 12
  517. - 13
  518. - 14
  519. - 15
  520. - 16
  521. - 17
  522. - 18
  523. - 10
  524. - 20
  525. - 21
  526. - 22
  527. - 23
  528. - 24
  529. - 25
  530. - 26
  531. - 27
  532. - 28
  533. - 29
  534. - 30
  535. - 34
  536. - 35
  537. - 36
  538. - 37
  539. - 38
  540. - 39
  541. - 40
  542. - 41
  543. - 42
  544. - 43
  545. - 44
  546. # {action} Action name eg: Setwarp, Kick
  547. # {action-access} Access name eg: Allow, Deny
  548. # {action-access-color} Access color eg: Allow;GREEN
  549. placeholder-item:
  550. name: '&e&l(!) &ePermission: &6&n{action}'
  551. lore:
  552. - ''
  553. - '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]'
  554. - ''
  555. - '&7Left click to &e&nAllow&7.'
  556. - '&7Right click to &e&nDeny&7.'
  557. - '&7Middle click to &7&nUndefine&7.'
  558. # Back item will be take you to the previous GUI
  559. back-item:
  560. name: '&e&l<- Back'
  561. material: ARROW
  562. lore:
  563. - '&7Click to return to previous menu.'
  564. # Dummy Items
  565. dummy-items:
  566. # Dummy Item id, used to set the slots above
  567. '0':
  568. material: STAINED_GLASS_PANE
  569. # Color will only work on colorable materials
  570. color: BLACK
  571. name: ' '
  572. lore:
  573. -
  574. ############################################################
  575. # +------------------------------------------------------+ #
  576. # | Faction Warp GUI | #
  577. # +------------------------------------------------------+ #
  578. ############################################################
  579.  
  580. fwarp-gui:
  581. name: "Faction Warps"
  582. rows: 3
  583. password-timeout: 5
  584. warp-slots:
  585. - 11
  586. - 12
  587. - 13
  588. - 14
  589. - 15
  590. dummy-slots:
  591. '0':
  592. - 0
  593. - 1
  594. - 2
  595. - 3
  596. - 4
  597. - 5
  598. - 6
  599. - 7
  600. - 8
  601. - 9
  602. - 10
  603. - 16
  604. - 17
  605. - 18
  606. - 19
  607. - 20
  608. - 21
  609. - 22
  610. - 23
  611. - 24
  612. - 25
  613. - 26
  614. warp-item:
  615. material: EYE_OF_ENDER
  616. name: "&6&l(!) &eFaction Warp: &e&n{warp}"
  617. # {warp-protected} Warp protection by password, Enabled & Disabled
  618. # {warp-cost} Warp cost
  619. lore:
  620. - ""
  621. - "&6&l * &ePassword: &7{warp-protected}"
  622. - "&6&l * &eCost: &7{warp-cost}"
  623. - ""
  624. - "&e&lNote: &7You need pay to teleport to"
  625. - "&7a faction warp. Unless it's &nDisabled&7."
  626. # Dummy Items
  627. dummy-items:
  628. # Dummy Item id, used to set the slots above
  629. '0':
  630. material: STAINED_GLASS_PANE
  631. # Color will only work on colorable materials
  632. color: BLACK
  633. name: ' '
  634. lore:
  635. -
  636. ############################################################
  637. # +------------------------------------------------------+ #
  638. # | Faction Rules | #
  639. # +------------------------------------------------------+ #
  640. ############################################################
  641. frules:
  642. Enabled: true
  643. default-rules:
  644. - '&eDefault Faction Rules :('
  645. - '&eUse /f rules add <rule> to add a rule'
  646. ############################################################
  647. # +------------------------------------------------------+ #
  648. # | Faction TNT Bank | #
  649. # +------------------------------------------------------+ #
  650. ############################################################
  651. ftnt:
  652. Enabled: true
  653. Bank-Limit: 10000
  654.  
  655. ############################################################
  656. # +------------------------------------------------------+ #
  657. # | Faction PayPal | #
  658. # +------------------------------------------------------+ #
  659. ############################################################
  660. fpaypal:
  661. Enabled: false
  662.  
  663. ############################################################
  664. # +------------------------------------------------------+ #
  665. # | Faction Checkpoints | #
  666. # +------------------------------------------------------+ #
  667. ############################################################
  668. checkpoints:
  669. Enabled: true
  670.  
  671. ############################################################
  672. # +------------------------------------------------------+ #
  673. # | Faction Near | #
  674. # +------------------------------------------------------+ #
  675. ############################################################
  676. fnear:
  677. Enabled: true
  678. Radius: 50
  679.  
  680.  
  681. ############################################################
  682. # +------------------------------------------------------+ #
  683. # | Faction Vault | #
  684. # +------------------------------------------------------+ #
  685. fvault:
  686. Enabled: true
  687. Price: 5000
  688. Item:
  689. Name: '&6&l*&f&l*&6&l* &e&lFaction Vault &7(Place) &6&l*&f&l*&6&l*'
  690. Lore:
  691. - '&7Place this vault in your Faction claim, You will'
  692. - '&7then be able to access it.'
  693. - ''
  694. - '&e&lNote: &7Once you have placed your'
  695. - '&7faction vault, Access it by doing /f vault.'
  696.  
  697. ############################################################
  698. # +------------------------------------------------------+ #
  699. # | Faction Vault | #
  700. # +------------------------------------------------------+ #
  701. fchest:
  702. Enabled: true
  703. Inventory-Title: '&e&lFaction Chest'
  704. # Vault size upgrades can be configured in the upgrades section of config
  705. ############################################################
  706. # +------------------------------------------------------+ #
  707. # | Faction Upgrades | #
  708. # +------------------------------------------------------+ #
  709. ############################################################
  710. fupgrades:
  711. Enabled: true
  712. MainMenu:
  713. Title: '{faction}''s Upgrade Menu'
  714. DummyItem:
  715. Name: '&f'
  716. Type: STAINED_GLASS_PANE
  717. Amount: 1
  718. Damage: 7
  719. Lore:
  720. - ''
  721. rows: 3
  722. slots:
  723. - 0
  724. - 1
  725. - 2
  726. - 3
  727. - 4
  728. - 5
  729. - 6
  730. - 7
  731. - 8
  732. - 9
  733. - 10
  734. - 11
  735. - 12
  736. - 13
  737. - 14
  738. - 15
  739. - 16
  740. - 17
  741. - 18
  742. - 19
  743. - 20
  744. - 21
  745. - 22
  746. - 23
  747. - 24
  748. - 25
  749. - 26
  750. Crops:
  751. Crop-Boost:
  752. level-1: 10
  753. level-2: 20
  754. level-3: 30
  755. Cost:
  756. level-1: 5000000
  757. level-2: 10000000
  758. level-3: 15000000
  759. CropItem:
  760. Name: '&e&lUpgrade Growth Speed'
  761. Type: WHEAT
  762. Amount: 1
  763. Damage: 0
  764. Lore:
  765. - '&7Increase growth speed of crops in claims.'
  766. - '&7&o(Chance to Grow Two Levels)'
  767. - ''
  768. - '&e&lTier'
  769. - '&f&l* &7Current Level: &n{level}'
  770. - ''
  771. - '&e&lPerks'
  772. - '&f&l* &7Level 1 - &f10% Chance'
  773. - '&7 - Cost: $5,000,000'
  774. - '&f&l* &7Level 2 - &f20% Chance'
  775. - '&7 - Cost: $10,000,000'
  776. - '&f&l* &7Level 3 - &f30% Chance'
  777. - '&7 - Cost: $15,000,000'
  778. - ''
  779. - '&e&lClick to &nUnlock'
  780. slots:
  781. - 10
  782. EXP:
  783. EXP-Boost:
  784. level-1: 1.5
  785. level-2: 2.0
  786. level-3: 2.5
  787. Cost:
  788. level-1: 5000000
  789. level-2: 10000000
  790. level-3: 15000000
  791. EXPItem:
  792. Name: '&e&lUpgrade EXP Drop Rate'
  793. Type: EXP_BOTTLE
  794. Amount: 1
  795. Damage: 0
  796. Lore:
  797. - '&7Increased Vanilla XP gained from monsters.'
  798. - ''
  799. - '&e&lTier'
  800. - '&f&l* &7Current Level: &n{level}'
  801. - ''
  802. - '&e&lPerks'
  803. - '&f&l* &7Level 1 - &f1.5x Multiplier'
  804. - '&7 - Cost: $5,000,000'
  805. - '&f&l* &7Level 2 - &f2.0x Multiplier'
  806. - '&7 - Cost: $10,000,000'
  807. - '&f&l* &7Level 3 - &f2.5x Multiplier'
  808. - '&7 - Cost: $15,000,000'
  809. - ''
  810. - '&e&lClick to &nUnlock'
  811. slots:
  812. - 13
  813. Spawners:
  814. Spawner-Boost:
  815. # This is a Percentage so .10 means 10% lowered spawner delay!
  816. level-1: 0.10
  817. level-2: 0.20
  818. level-3: 0.30
  819. Cost:
  820. level-1: 5000000
  821. level-2: 10000000
  822. level-3: 15000000
  823. SpawnerItem:
  824. Name: '&e&lUpgrade Spawn Rate'
  825. Type: MOB_SPAWNER
  826. Amount: 1
  827. Damage: 0
  828. Lore:
  829. - '&7Decreased mob spawner delay in claims.'
  830. - ''
  831. - '&e&lTier'
  832. - '&f&l* &7Current Level: &n{level}'
  833. - ''
  834. - '&e&lPerks'
  835. - '&f&l* &7Level 1 - &f10% Lower Delay'
  836. - '&7 - Cost: $5,000,000'
  837. - '&f&l* &7Level 2 - &f20% Lower Delay'
  838. - '&7 - Cost: $10,000,000'
  839. - '&f&l* &7Level 3 - &f30% Lower Delay'
  840. - '&7 - Cost: $15,000,000'
  841. - ''
  842. - '&e&lClick to &nUnlock'
  843. slots:
  844. - 16
  845. Chest:
  846. Chest-Size:
  847. # This is rows
  848. level-1: 2
  849. level-2: 3
  850. level-3: 4
  851. Cost:
  852. level-1: 10000000
  853. level-2: 15000000
  854. level-3: 20000000
  855. ChestItem:
  856. Name: '&e&lUpgrade Faction Chest Size'
  857. Type: CHEST
  858. Amount: 1
  859. Damage: 0
  860. Lore:
  861. - '&7Increased Faction Chest Size.'
  862. - ''
  863. - '&e&lTier'
  864. - '&f&l* &7Current Level: &n{level}'
  865. - ''
  866. - '&e&lPerks'
  867. - '&f&l* &7Level 1 - &f2 Rows'
  868. - '&7 - Cost: $10,000,000'
  869. - '&f&l* &7Level 2 - &f3 Rows'
  870. - '&7 - Cost: $15,000,000'
  871. - '&f&l* &7Level 3 - &f4 Rows'
  872. - '&7 - Cost: $20,000,000'
  873. - ''
  874. - '&e&lClick to &nUnlock'
  875. slots:
  876. - 22
  877.  
  878. fbanners:
  879. Enabled: true
  880. Item:
  881. Name: '&6&l*&f&l*&6&l* &e&lWar Banner &7(Place) &6&l*&f&l*&6&l*'
  882. Lore:
  883. - '&7Place this banner in the &nWarzone.&7 This'
  884. - '&7will create a &nWarp Point&7 for your faction members.'
  885. - ''
  886. - '&7&lEffects'
  887. - '&e&l* &fStrength II'
  888. - '&e&l* &fSpeed II'
  889. Banner-Cost: 5000 #The amount charged to change a banner into a War Banner
  890. Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
  891. Banner-Place-Cooldown: 300
  892. Banner-Effect-Radius: 16
  893. Effects:
  894. - INCREASE_DAMAGE:2
  895. - SPEED:2
  896. BannerHolo: '&e{Faction}''s War Banner'
  897.  
  898. #Title when moving between chunks
  899. Title:
  900. Show-Title: true
  901. # You can configure the time in 1.9 or higher! The values are in seconds
  902. Options:
  903. FadeInTime: 1
  904. ShowTime: 1
  905. FadeOutTime: 1
  906. Format:
  907. Title: '{Faction}'
  908. Subtitle: '{Description}'
  909.  
  910.  
  911. # /f seechunk options
  912. see-chunk:
  913. particles: true
  914. interval: 5
  915.  
  916.  
  917. Tntfill:
  918. max-radius: 50
  919. max-amount: 64
  920.  
  921. ############################################################
  922. # +------------------------------------------------------+ #
  923. # | Big List of variables | #
  924. # +------------------------------------------------------+ #
  925. ############################################################
  926. # Fancy variables. Can only be used in /f show
  927. # - {allies-list} : Lists each faction ally with tooltips
  928. # - {enemies-list} : Lists each faction enemy with tooltips
  929. # - {online-list} : Lists all online members with tooltips
  930. # - {offline-list} : Lists all offline members with tooltips
  931. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  932. # - {group} : Players group
  933. # - {name} : Players name
  934. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  935. # - {balance} : Players balance
  936. # - {player-kills} : # of kills the player has
  937. # - {player-deaths}: # of deaths the player has
  938. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  939. # - {header} : Default factions header (ex. /f show)
  940. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  941. # - {joining} : How to join this faction
  942. # - {power} : Factions deaths until raidable value
  943. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  944. # - {maxPower} : Factions max deaths until raidable value
  945. # - {chunks} : # of claims faction has (in chunks)
  946. # - {warps} : # of warps faction has
  947. # - {description} : Factions description
  948. # - {create-date} : Date faction was created
  949. # - {leader} : Faction leader
  950. # - {land-value} : Value of all claims
  951. # - {land-refund} : Calculated refund value
  952. # - {allies} : # of allies faction has
  953. # - {enemies} : # of enemies faction has
  954. # - {online} : # of faction members online
  955. # - {offline} : # of faction members offline
  956. # - {members} : # of faction members (includes offline)
  957. # - {faction-balance} : Faction bank balance
  958. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  959. # - {faction-kills} : # of kills the faction has
  960. # - {faction-deaths}: # of deaths the faction has
  961. # - {faction-bancount} : # of bans the faction has
  962. # Faction Permissions GUI variables. Can only be used in GUI
  963. # - {relation} : Shows relation name (Can be used in action and relation)
  964. # - {relation-color} : Relation color
  965. # - {action} : Shows action name (Can only be used in action)
  966. # - {action-access} : Shows the action's access with current relation
  967. # - {action-access-color} : Access color
  968. # General variables. Can be used anywhere.
  969. # - {total-online} : Total # of players on the server
  970. # - {max-warps} : Max # of warps a faction can set
  971. # - {max-allies} : Max # of allies a faction can have
  972. # - {max-enemies} : Max # of enemies a faction can have
  973. # - {factionless} : Count of all factionless players online
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