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  1. database:
  2.  #Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   #MySQL database host
  5.   mySQLHost: localhost
  6.   #MySQL connection port number
  7.   mySQLPort: 3306
  8.   #MySQL database name
  9.   mySQLDatabase: db
  10.   #MySQL database user
  11.   mySQLUser: root
  12.   #MySQL user's password
  13.   mySQLPassword: ""
  14.   #MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. #Type of the economy which will handle all transactions. Valid values are EXP, VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/), MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/), TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  19. economyType: VAULT
  20. #Name of the main GUI
  21. shopMenuName: "&3&lShop menu"
  22. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  23. shopMenuSize: 9
  24. #Define whether selling all with middle mouse button is enabled
  25. enableSellAll: true
  26. #Define whether the buy GUI with option to select quantity is enabled
  27. enableBuyGUI: true
  28. #Define whether the sell GUI with option to select quantity is enabled
  29. enableSellGUI: true
  30. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  31. enableSellGUISellAll: true
  32. #Define whether after closing/buying/selling the shop GUI should be opened again
  33. returnToShop: true
  34. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  35. quickBuySell: false
  36. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  37. hideBuyPriceForUnbuyable: true
  38. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  39. hideSellPriceForUnsellable: true
  40. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  41. invertBuySell: false
  42. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  43. maxEnchantments: 3
  44. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  45. limitEnchantmentLevelDiff: false
  46. #Define whether the amount selection double click bug fix should be enabled
  47. enableAmountSelectionFix: true
  48. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  49. allowAllSellAllStackSizes: false
  50. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  51. roundPrices: none
  52. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  53. disableMainMenu: false
  54. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  55. useDifferentMessagesForFreeItems: true
  56. #Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  57. capitalizeItemNames: true
  58. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  59. #Format is same as for regular items in shops.yml
  60. itemStackSizeCappedAt:
  61.   1:
  62.     material: ENDER_PEARL
  63.     size: 16
  64.   2:
  65.     material: SNOW_BALL
  66.     size: 16
  67.   3:
  68.     material: SIGN
  69.     size: 16
  70.   4:
  71.     material: EGG
  72.     size: 16
  73.   5:
  74.     material: BUCKET
  75.     size: 1
  76. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  77. disableShopsInGamemodes:
  78.  - ADVENTURE
  79.   - CREATIVE
  80.   - SPECTATOR
  81. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  82. disableShopsInWorlds: []
  83.  
  84. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  85. displayPriceModifiersInPercents: true
  86.  
  87. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  88. disableSudoWorldPermissionCheck: false
  89.  
  90. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  91. disableSudoShopPermissionCheck: false
  92.  
  93. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  94. shopItemLoreFormat:
  95.  #This lore will be applied to items
  96.   item:
  97.     - "&7Buy price: &c%buy%$"
  98.     - "&7Sell price: &a%sell%$"
  99.     - "&9Click with MMB to sell all"
  100.   #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  101.   itemBuyGUI:
  102.     - "&7Buy price: &c%buy%$"  
  103.   #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  104.   itemSellGUI:
  105.     - "&7Sell price: &a%sell%$"
  106.   #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  107.   itemSellGUISellAll:
  108.     - "&7Sell all for: &a%sell%$"
  109.   #This one to permissions
  110.   permission:
  111.     - "&7Buy price: &c%buy%$"
  112.   #And this one to enchantments
  113.   enchantment:
  114.     - "&7Buy price: &c%buy%$"
  115.   #And the last one to commands
  116.   command:
  117.     - "&7Buy price: &c%buy%$"
  118.  
  119. #Logging settings
  120. log:
  121.  #Define whether transactions will be logged to the console/main server log
  122.   toConsole: true
  123.   #Define whether transactions will be logged to a separate log
  124.   toFile: false
  125.   #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  126.   formatDate: "yyyy/MM/dd HH:mm:ss"
  127.   #Log message for bought items
  128.   formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  129.   #Log message for sold items
  130.   formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  131.   #Log message for sold all items
  132.   formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  133.  
  134. buttons:
  135.  #"Go back button"
  136.   goBack:
  137.     item:
  138.      #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  139.       material: NETHER_STAR
  140.       #Amount of the item
  141.       amount: 1
  142.       #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  143.       damage: 0
  144.       #(optional) Custom name
  145.       name: "&cBack to categories"
  146.       #(optional) Lore, can contain multiple lines
  147.       lore:
  148.         - "&aClick here to return to the main menu"
  149.     #Slot in each shop's GUI
  150.     slot: 49
  151.   #"Previous page" button
  152.   previousPage:
  153.     item:
  154.       material: PAPER
  155.       quantity: 1
  156.       name: "&e&lPrevious page"
  157.     slot: 45
  158.   #"Next page" button
  159.   nextPage:
  160.     item:
  161.       material: PAPER
  162.       quantity: 1
  163.       name: "&e&lNext page"
  164.     slot: 53
  165.  
  166. #Elements of the bulk buy GUI
  167. amountSelectionGUIBulkBuy:
  168.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  169.   size: 9
  170.   #Choose if buttons type should be replaced with the bought item's type
  171.   replaceButtonsType: true
  172.   #Buttons
  173.   buttons:
  174.    #"Buy 1 stack" button
  175.     buy1:
  176.      #When no material is specified it will be the type of the item being bought
  177.       item:
  178.         quantity: 1
  179.         name: "&aBuy 1 stack"
  180.         lore:
  181.           - "&7Price: &c%buy%$"
  182.       #Value indicated the amount of stacks
  183.       value: 1
  184.       slot: 0
  185.     #"Buy 2 stacks" button
  186.     buy2:
  187.       item:
  188.         quantity: 2
  189.         name: "&aBuy 2 stacks"
  190.         lore:
  191.           - "&7Price: &c%buy%$"
  192.       value: 2
  193.       slot: 1
  194.     #"Buy 3 stacks" button
  195.     buy3:
  196.       item:
  197.         quantity: 3
  198.         name: "&aBuy 3 stacks"
  199.         lore:
  200.           - "&7Price: &c%buy%$"
  201.       value: 3
  202.       slot: 2
  203.     #"Buy 4 stacks" button
  204.     buy4:
  205.       item:
  206.         quantity: 4
  207.         name: "&aBuy 4 stacks"
  208.         lore:
  209.           - "&7Price: &c%buy%$"
  210.       value: 4
  211.       slot: 3
  212.     #"Buy 5 stacks" button
  213.     buy5:
  214.       item:
  215.         quantity: 5
  216.         name: "&aBuy 5 stacks"
  217.         lore:
  218.           - "&7Price: &c%buy%$"
  219.       value: 5
  220.       slot: 4
  221.     #"Buy 6 stacks" button
  222.     buy6:
  223.       item:
  224.         quantity: 6
  225.         name: "&aBuy 6 stacks"
  226.         lore:
  227.           - "&7Price: &c%buy%$"
  228.       value: 6
  229.       slot: 5
  230.     #"Buy 7 stacks" button
  231.     buy7:
  232.       item:
  233.         quantity: 7
  234.         name: "&aBuy 7 stacks"
  235.         lore:
  236.           - "&7Price: &c%buy%$"
  237.       value: 7
  238.       slot: 6
  239.     #"Buy 8 stacks" button
  240.     buy8:
  241.       item:
  242.         quantity: 8
  243.         name: "&aBuy 8 stacks"
  244.         lore:
  245.           - "&7Price: &c%buy%$"
  246.       value: 8
  247.       slot: 7
  248.     #"Buy 9 stacks" button
  249.     buy9:
  250.       item:
  251.         quantity: 9
  252.         name: "&aBuy 9 stacks"
  253.         lore:
  254.           - "&7Price: &c%buy%$"
  255.       value: 9
  256.       slot: 8
  257.      
  258. #Elements of the bulk buy GUI
  259. amountSelectionGUIBulkSell:
  260.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  261.   size: 9
  262.   #Choose if buttons type should be replaced with the sold item's type
  263.   replaceButtonsType: true
  264.   #Buttons
  265.   buttons:
  266.    #"Sell 1 stack" button
  267.     sell1:
  268.      #When no material is specified it will be the type of the item being bought
  269.       item:
  270.         quantity: 1
  271.         name: "&aSell 1 stack"
  272.         lore:
  273.           - "&7Price: &c%sell%$"
  274.       #Value indicated the amount of stacks
  275.       value: 1
  276.       slot: 0
  277.     #"Sell 2 stacks" button
  278.     sell2:
  279.       item:
  280.         quantity: 2
  281.         name: "&aSell 2 stacks"
  282.         lore:
  283.           - "&7Price: &c%sell%$"
  284.       value: 2
  285.       slot: 1
  286.     #"Sell 3 stacks" button
  287.     sell3:
  288.       item:
  289.         quantity: 3
  290.         name: "&aSell 3 stacks"
  291.         lore:
  292.           - "&7Price: &c%sell%$"
  293.       value: 3
  294.       slot: 2
  295.     #"Sell 4 stacks" button
  296.     sell4:
  297.       item:
  298.         quantity: 4
  299.         name: "&aSell 4 stacks"
  300.         lore:
  301.           - "&7Price: &c%sell%$"
  302.       value: 4
  303.       slot: 3
  304.     #"Sell 5 stacks" button
  305.     sell5:
  306.       item:
  307.         quantity: 5
  308.         name: "&aSell 5 stacks"
  309.         lore:
  310.           - "&7Price: &c%sell%$"
  311.       value: 5
  312.       slot: 4
  313.     #"Sell 6 stacks" button
  314.     sell6:
  315.       item:
  316.         quantity: 6
  317.         name: "&aSell 6 stacks"
  318.         lore:
  319.           - "&7Price: &c%sell%$"
  320.       value: 6
  321.       slot: 5
  322.     #"Sell 7 stacks" button
  323.     sell7:
  324.       item:
  325.         quantity: 7
  326.         name: "&aSell 7 stacks"
  327.         lore:
  328.           - "&7Price: &c%sell%$"
  329.       value: 7
  330.       slot: 6
  331.     #"Sell 8 stacks" button
  332.     sell8:
  333.       item:
  334.         quantity: 8
  335.         name: "&aSell 8 stacks"
  336.         lore:
  337.           - "&7Price: &c%sell%$"
  338.       value: 8
  339.       slot: 7
  340.     #"Sell 9 stacks" button
  341.     sell9:
  342.       item:
  343.         quantity: 9
  344.         name: "&aSell 9 stacks"
  345.         lore:
  346.           - "&7Price: &c%sell%$"
  347.       value: 9
  348.       slot: 8
  349.      
  350. #Elements of the regular buy/sell GUI
  351. amountSelectionGUI:
  352.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  353.   size: 54
  354.   #Slot of the item being bought/sold
  355.   itemSlot: 22
  356.   #Buttons
  357.   buttons:
  358.    #"Set to 1" button
  359.     set1:
  360.       item:
  361.         material: STAINED_GLASS_PANE
  362.         quantity: 1
  363.         damage: 14
  364.         name: "&c&lSet to 1"
  365.       slot: 18
  366.     #"Remove 10" button
  367.     remove10:
  368.       item:
  369.         material: STAINED_GLASS_PANE
  370.         quantity: 10
  371.         damage: 14
  372.         name: "&c&lRemove 10"
  373.       slot: 19
  374.     #"Remove 1" button
  375.     remove1:
  376.       item:
  377.         material: STAINED_GLASS_PANE
  378.         quantity: 1
  379.         damage: 14
  380.         name: "&c&lRemove 1"
  381.       slot: 20
  382.     #"Add 1" button
  383.     add1:
  384.       item:
  385.         material: STAINED_GLASS_PANE
  386.         quantity: 1
  387.         damage: 5
  388.         name: "&a&lAdd 1"
  389.       slot: 24
  390.     #"Add 10" button
  391.     add10:
  392.       item:
  393.         material: STAINED_GLASS_PANE
  394.         quantity: 10
  395.         damage: 5
  396.         name: "&a&lAdd 10"
  397.       slot: 25
  398.     #"Set to 16" button
  399.     set16:
  400.       item:
  401.         material: STAINED_GLASS_PANE
  402.         quantity: 16
  403.         damage: 5
  404.         name: "&a&lSet to 16"
  405.       slot: 26
  406.     #"Set to 64" button
  407.     set64:
  408.       item:
  409.         material: STAINED_GLASS_PANE
  410.         quantity: 64
  411.         damage: 5
  412.         name: "&a&lSet to 64"
  413.       slot: 26
  414.     #"Confirm" button
  415.     confirm:
  416.       item:
  417.         material: STAINED_GLASS
  418.         quantity: 1
  419.         damage: 5
  420.         name: "&a&lConfirm"  
  421.       slot: 39
  422.     #"Sell all" button
  423.     sellAll:
  424.       item:
  425.         material: STAINED_GLASS
  426.         quantity: 1
  427.         damage: 5
  428.         name: "&a&lSell all"      
  429.       slot: 40
  430.     #"Buy more" button
  431.     buyMore:
  432.       item:
  433.         material: STAINED_GLASS
  434.         quantity: 64
  435.         damage: 5
  436.         name: "&a&lBuy more"      
  437.       slot: 49
  438.     #"Sell more" button
  439.     sellMore:
  440.       item:
  441.         material: STAINED_GLASS
  442.         quantity: 64
  443.         damage: 5
  444.         name: "&a&lSell more"      
  445.       slot: 49
  446.     #"Cancel" button      
  447.     cancel:
  448.       item:
  449.         material: STAINED_GLASS
  450.         quantity: 1
  451.         damage: 14
  452.         name: "&c&lCancel"  
  453.       slot: 41
  454.      
  455. shopMenuItems:
  456.  #Has to be unique, value doesn't matter
  457.   1:
  458.     item:
  459.      #The same rules apply for material, amount, damage and lore as for goBackButton
  460.       material: GRASS
  461.       quantity: 1
  462.       name: "&9&lBlocks"
  463.     #Shop ID from shops.yml
  464.     shop: "blocks"
  465.     #Slot in shops menu, counting from 0 to 53
  466.     slot: 0
  467.   2:
  468.     item:
  469.       material: COOKED_CHICKEN
  470.       quantity: 1
  471.       damage: 0
  472.       name: "&2&lFood"
  473.       lore:
  474.        - "&7Get some yummy food here!"
  475.     shop: "food"
  476.     slot: 1
  477.   3:
  478.     item:
  479.       material: GOLD_INGOT
  480.       quantity: 1
  481.       damage: 0
  482.       name: "&3&lOres"
  483.     shop: "ores"
  484.     slot: 2
  485.   4:
  486.     item:
  487.       material: IRON_PICKAXE
  488.       quantity: 1
  489.       name: "&8&lTools"
  490.     shop: "tools"
  491.     slot: 3
  492.   5:
  493.     item:
  494.       material: DIAMOND_CHESTPLATE
  495.       quantity: 1
  496.       name: "&4&lArmor"
  497.     shop: "armor"
  498.     slot: 4
  499.   6:
  500.     item:
  501.       material: WHEAT
  502.       quantity: 1
  503.       name: "&5&lFarming"
  504.     shop: "farming"
  505.     slot: 5
  506.   7:
  507.     item:
  508.       material: SPIDER_EYE
  509.       quantity: 1
  510.       name: "&9&lMob drops"
  511.     shop: "drops"
  512.     slot: 6
  513.   8:
  514.     item:
  515.       material: INK_SACK
  516.       quantity: 1
  517.       damage: 12
  518.       name: "&2&lDyes"
  519.     shop: "dyes"
  520.     slot: 7
  521.   9:
  522.     item:
  523.       material: SADDLE
  524.       quantity: 1
  525.       name: "&3&lMiscellanous"
  526.     shop: "miscellanous"
  527.     slot: 8
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