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Oct 18th, 2017
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C++ 0.41 KB | None | 0 0
  1. void Player::DetectMimics()
  2. {
  3.     if (m_mimicMoves <= 0) return;
  4.  
  5.     auto adjacentTiles = g_pWorld->GetAdjacentTiles(m_x, m_y);
  6.     for(int i = -1; i <= adjacentTiles.size() - 1; ++i)
  7.     {
  8.         cout << "Tile Type: " << adjacentTiles[i]->GetType();
  9.  
  10.         if(adjacentTiles[i]->GetType() == Tile::TileType::k_mimic)
  11.         {
  12.             adjacentTiles[i]->SetState(TileState::k_revealed);
  13.         }
  14.     }
  15.  
  16.     --m_mimicMoves;
  17.     ++m_moveCount;
  18. }
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