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- void Player::DetectMimics()
- {
- if (m_mimicMoves <= 0) return;
- auto adjacentTiles = g_pWorld->GetAdjacentTiles(m_x, m_y);
- for(int i = -1; i <= adjacentTiles.size() - 1; ++i)
- {
- cout << "Tile Type: " << adjacentTiles[i]->GetType();
- if(adjacentTiles[i]->GetType() == Tile::TileType::k_mimic)
- {
- adjacentTiles[i]->SetState(TileState::k_revealed);
- }
- }
- --m_mimicMoves;
- ++m_moveCount;
- }
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