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- # Configuration file
- ##########################################################################################################
- # debug
- #--------------------------------------------------------------------------------------------------------#
- # Set debug options to true to show extra debugging information in the console.
- ##########################################################################################################
- debug {
- B:CustomSpawner=false
- B:EffectsSetup=false
- B:ItemSetup=false
- B:MobSetup=false
- B:MobSpawns=false
- B:Subspecies=false
- }
- ##########################################################################################################
- # difficulty multipliers
- #--------------------------------------------------------------------------------------------------------#
- # Here you can scale the stats of every mob on a per difficulty basis. Note that on easy, speed is kept at 100% as 0.5 makes them stupidly slow.
- ##########################################################################################################
- "difficulty multipliers" {
- D:"Easy Damage"=0.5
- D:"Easy Defense"=0.5
- D:"Easy Effect"=0.5
- D:"Easy Haste"=0.5
- D:"Easy Pierce"=0.5
- D:"Easy Speed"=1.0
- D:"Hard Damage"=1.25
- D:"Hard Defense"=1.25
- D:"Hard Effect"=1.25
- D:"Hard Haste"=1.25
- D:"Hard Pierce"=1.25
- D:"Hard Speed"=1.25
- D:"Normal Damage"=1.0
- D:"Normal Defense"=1.0
- D:"Normal Effect"=1.0
- D:"Normal Haste"=1.0
- D:"Normal Pierce"=1.0
- D:"Normal Speed"=1.0
- }
- ##########################################################################################################
- # food effect durations
- #--------------------------------------------------------------------------------------------------------#
- # Here you can set the durations in seconds for each of the food effects.
- ##########################################################################################################
- "food effect durations" {
- # The positive effects from cooked foods such as Cooked Joust Meat.
- I:"Cooked Buffs"=10
- # The positive effects from the harder to craft feast class foods such as Battle Burrito.
- I:"Feast Buffs"=600
- # The positive effects from crafted meal class foods such as Moss Pie.
- I:"Meal Buffs"=60
- # The negative effects from raw foods such as Raw Maka Meat.
- I:"Raw Debuffs"=10
- }
- ##########################################################################################################
- # gui
- #--------------------------------------------------------------------------------------------------------#
- # Mostly client side settings that affect visuals such as mob names or inventory tabs, etc.
- ##########################################################################################################
- gui {
- # Set to false to disable the GUI tabs.
- B:"Show Inventory Tabs"=true
- # If true, all mobs that are a subspecies will always show their nametag.
- B:"Subspecies Tags"=true
- }
- ##########################################################################################################
- # mob interaction
- #--------------------------------------------------------------------------------------------------------#
- # Here you can control how mobs interact with other mobs.
- ##########################################################################################################
- "mob interaction" {
- # Set to false to prevent mobs that attack players from also attacking villagers.
- B:"Mobs Attack Villagers"=false
- # Set to false to prevent predator mobs from attacking animals/farmable mobs.
- B:"Predators Attack Animals"=true
- }
- ##########################################################################################################
- # pets
- #--------------------------------------------------------------------------------------------------------#
- # Here you can control all settings related to taming and mounting.
- ##########################################################################################################
- pets {
- # If true, pets, minions, etc can't harm their owners (with ranged attacks, etc).
- B:"Friendly Fire"=true
- # Set to false to disable mounts.
- B:Mounting=true
- # If true, tamed mobs will display their owner's name in their name tag.
- B:"Owner Tags"=true
- # Set to false to disable pet/mount taming.
- B:Taming=true
- }
- ##########################################################################################################
- # potion effects
- #--------------------------------------------------------------------------------------------------------#
- # Here you can override each potion effect ID from the automatic ID, use 0 if you want it to stay automatic. Overrides should only be needed if you are running a lot of mods that add custom effects.
- ##########################################################################################################
- "potion effects" {
- # Set to false to disable the custom potion effects.
- B:"Enable Custom Effects"=true
- I:"Fear Effect Override ID"=0
- I:"Leech Effect Override ID"=0
- I:"Paralysis Effect Override ID"=0
- I:"Penetration Effect Override ID"=0
- I:"Rage Effect Override ID"=0
- I:"Recklessness Effect Override ID"=0
- I:"Swiftswimming Effect Override ID"=0
- I:"Weight Effect Override ID"=0
- }
- "seasonal item drop chance" {
- # The chance of seasonal items dropping such as Winter Gifts. Can be 0-1, 0.25 would be 25%. Set to 0 to disable these drops all together.
- D:Seasonal=0.13
- }
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