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- Log uploaded on Sunday, October 21, 2018, 11:17:03 AM
- Loaded mods:
- Core: (no assemblies)
- Active Harmony patches:
- <MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler
- <PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
- Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
- Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
- DefOfHelper.EnsureInitializedInCtor: PRE: GearUpAndGo.Mod.EnsureInitializedInCtorPrefix, SmartMedicine.Mod.EnsureInitializedInCtorPrefix
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
- Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
- Dialog_BillConfig.DoWindowContents: PRE: RSA.Dialog_BillConfig_DoWindowContents.Before_DoWindowContents
- Dialog_ManageOutfits.DoWindowContents: PRE: RSA.DialogManageOutfits_DoWindowContents.Before_DoWindowContents
- Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- HealthAIUtility.FindBestMedicine: PRE: Pharmacist.HealthAIUtility_FindBestMedicine.Prefix, SmartMedicine.FindBestMedicine.Prefix
- HealthCardUtility.DrawHediffRow: TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler
- HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
- HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
- Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
- Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
- Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
- ITab_Pawn_Gear.DrawThingRow: TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
- ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
- ITab_Pawn_Gear.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix
- ITab_Storage.FillTab: PRE: RSA.ITab_Storage_FillTab.Before_ITab_Storage_FillTab
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
- JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
- JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
- JobGiver_DropUnusedInventory.TryGiveJob: TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
- JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- Listing_TreeThingFilter.DoCategoryChildren: PRE: RSA.Core.ThingFilter_InjectFilter.Before_DoCategoryChildren
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix
- Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
- Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo
- PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
- PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
- PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
- Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
- Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted
- Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
- Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix
- Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
- Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
- Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
- Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
- Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix
- ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
- ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
- StorageSettings.ExposeData: post: RSA.StorageSettings_ExposeData.ExposeData
- StoreUtility.NoStorageBlockersIn: post: RSA.StoreUtility_NoStorageBlockersIn.FilledEnough
- Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
- Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
- Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
- ThingFilterUI.DoThingFilterConfigWindow: PRE: StorageSearch.HaulingHysteresis_InjectControls.Before_DoThingFilterConfigWindow TRANS: RSA.Core.FilterSearch_InjectSearchBox.Transpiler
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
- Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
- Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
- Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
- Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
- WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
- WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
- WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix
- WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
- WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
- WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
- Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, fluffy.rimworld.pharmacist, uuugggg.rimworld.SmartMedicine.main, uuugggg.rimworld.GearUpAndGo.main, rimworld.ResearchPal, HugsLib.AllowTool, io.github.ratysz.madskills, RSA, RSA.Core, fluffy.worktab, fluffy.medicaltab, fluffy.colonymanager; 1.0.9.1: rimworld.jecrell.abilityuser
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
- RimWorld 1.0.2059 rev1005
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 2a58 -> priority: 1
- Thread -> id: 19dc -> priority: 1
- Thread -> id: 15f4 -> priority: 1
- Thread -> id: 2678 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dumx.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 770
- Vendor: NVIDIA
- VRAM: 4027 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
- RimWorld 1.0.2059 rev1005
- ReflectionTypeLoadException getting types in assembly Vampire: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'Vampire.VitaeAbilityDefLevel' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.BloodlineDef' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.DisciplineDef' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.BloodlineChance' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.VampireFactionUtility' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.EmbraceWorker' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.HediffVampirism' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.ScenPart_StartingVampires' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.VampDefOf' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Discipline' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.SkillSheet' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Building_CoffinSealed+<>c__DisplayClass4_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Building_CoffinSealed+<GetGizmos>d__4' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.HarmonyPatches+<>c' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.HarmonyPatches+<GraveGizmoGetter>d__38' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.HarmonyPatches+<>c__DisplayClass116_1' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.HarmonyPatches+<>c__DisplayClass117_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.HarmonyPatches+<>c__DisplayClass117_1' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Alert_VampireInSunlight+<get_VampiresInTheSun>d__1' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Alert_VampireStarving+<get_VampiresStarving>d__1' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.VampireCardUtility+<>c__DisplayClass25_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.VampireCardUtility+<>c__DisplayClass27_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.VampireCardUtility+<>c__DisplayClass27_1' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.VampireUtility+<>c' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.VampireCorpse+<GetGizmos>d__31' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.WorldComponent_VampireTracker+<>c' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.WorldComponent_VampireTracker+<>c__DisplayClass18_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.WorldComponent_VampireTracker+<>c__DisplayClass20_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.AbilityDef' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Verb_UseAbility' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Verb_UseAbility' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Verb_UseAbility' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Verb_UseAbility' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Verb_UseAbility' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Projectile_AbilityBase' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Projectile_AbilityBase' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Projectile_AbilityBase' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'JecsTools.FloatMenuPatch' from assembly '0JecsTools, Version=1.0.8.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Verb_UseAbility' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Verb_UseAbility' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Verb_UseAbility' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Verb_UseAbility' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.PassiveEffectWorker' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Verb_UseAbility' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Verb_UseAbility' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.Verb_UseAbilityPawnEffect' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.CompAbilityUser' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.PawnAbility' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass0_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass0_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass0_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass0_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass0_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass96_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass96_1' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass115_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass115_1' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<CompGetGizmosExtra>d__115' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass4_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass2_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass8_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass13_0' from assembly 'Vampire, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- ReflectionTypeLoadException getting types in assembly Werewolf: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'Werewolf.Command_WerewolfButton' from assembly 'Werewolf, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Werewolf.CompWerewolf' from assembly 'Werewolf, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'JecsTools.FloatMenuPatch' from assembly '0JecsTools, Version=1.0.8.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'State' from assembly 'Werewolf, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Werewolf, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass58_0' from assembly 'Werewolf, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass61_0' from assembly 'Werewolf, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass79_0' from assembly 'Werewolf, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass81_0' from assembly 'Werewolf, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass81_1' from assembly 'Werewolf, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<CompGetGizmosExtra>d__81' from assembly 'Werewolf, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass0_0' from assembly 'Werewolf, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass0_1' from assembly 'Werewolf, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Werewolf, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- Rimatomics 1.6.599
- RSA Core loaded...
- RSA Main injected ...
- Could not find type named Vampire.PatchOperationModLoaded from node <li Class="Vampire.PatchOperationModLoaded"><modName>Combat Extended</modName></li>
- XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="Vampire.PatchOperationModLoaded"><modName>Combat Extended</modName></li>
- Could not find type named Vampire.PatchOperationModLoaded from node <li Class="Vampire.PatchOperationModLoaded"><modName>Combat Extended</modName></li>
- XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="Vampire.PatchOperationModLoaded"><modName>Combat Extended</modName></li>
- Could not find type named Vampire.PatchOperationModLoaded from node <li Class="Vampire.PatchOperationModLoaded"><modName>Combat Extended</modName></li>
- XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="Vampire.PatchOperationModLoaded"><modName>Combat Extended</modName></li>
- Could not find type named Vampire.PatchOperationModLoaded from node <li Class="Vampire.PatchOperationModLoaded"><modName>Combat Extended</modName></li>
- XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="Vampire.PatchOperationModLoaded"><modName>Combat Extended</modName></li>
- Could not find type named Vampire.PatchOperationModLoaded from node <li Class="Vampire.PatchOperationModLoaded"><modName>Combat Extended</modName></li>
- XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="Vampire.PatchOperationModLoaded"><modName>Combat Extended</modName></li>
- Attempted to use PatchOperation directly; patch will always fail
- Attempted to use PatchOperation directly; patch will always fail
- Attempted to use PatchOperation directly; patch will always fail
- Attempted to use PatchOperation directly; patch will always fail
- Attempted to use PatchOperation directly; patch will always fail
- XML error: Could not find parent node named "Base_X2_AIRobotRechargeStation" for node "ThingDef". Full node: <ThingDef Abstract="True" Name="RPP_RechargeStation" ParentName="Base_X2_AIRobotRechargeStation" Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation"><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><fillPercent>0.25</fillPercent><costList><Steel>20</Steel><Plasteel>5</Plasteel><RPP_Component>1</RPP_Component></costList><statBases><Mass>13</Mass></statBases><!-- added abstraction for potential future use --></ThingDef>
- XML error: Could not find parent node named "DisabledBase" for node "ThingDef". Full node: <ThingDef Abstract="True" Name="RPP_Disabled" ParentName="DisabledBase"><thingClass>AIRobot.X2_AIRobot_disabled</thingClass><soundDrop>ChunkRock_Drop</soundDrop><thingCategories><li>CorpsesMechanoid</li></thingCategories></ThingDef>
- XML error: Could not find parent node named "Base_X2_AIRobot" for node "ThingDef". Full node: <ThingDef Abstract="True" Name="RPP_Bot" ParentName="Base_X2_AIRobot" Class="AIRobot.X2_ThingDef_AIRobot"><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><race><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale><intelligence>ToolUser</intelligence></race><statBases><ComfyTemperatureMin>-110</ComfyTemperatureMin><ComfyTemperatureMax>110</ComfyTemperatureMax><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><MeatAmount>0</MeatAmount><LeatherAmount>0</LeatherAmount></statBases><verbs><li><verbClass>Verb_BeatFire</verbClass></li><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.45</defaultCooldownTime><meleeDamageBaseAmount>1</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li></verbs><recipes /><allowLearning>false</allowLearning></ThingDef>
- Could not find type named Vampire.CompProperties_VampBed from node <li Class="Vampire.CompProperties_VampBed"><bedDef>ROMV_SarcophagusBed</bedDef><hideOriginalThing>false</hideOriginalThing></li>
- XML error: <bedDef>ROMV_SarcophagusBed</bedDef> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_VampBed"><bedDef>ROMV_SarcophagusBed</bedDef><hideOriginalThing>false</hideOriginalThing></li>
- XML error: <hideOriginalThing>false</hideOriginalThing> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_VampBed"><bedDef>ROMV_SarcophagusBed</bedDef><hideOriginalThing>false</hideOriginalThing></li>
- Could not find type named Vampire.JobGiver_SeekShelterFromSunlight from node <li Class="Vampire.JobGiver_SeekShelterFromSunlight" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Vampire.JobGiver_SeekShelterFromSunlight" /><!-- <li Class="Vampire.JobGiver_GetBlood"/> --><!-- Flee explosion --><li Class="JobGiver_FleePotentialExplosion" /><!-- Join auto joinable caravan --><li Class="ThinkNode_Subtree"><treeDef>JoinAutoJoinableCaravan</treeDef></li><!-- Hostility response --><li Class="JobGiver_ConfigurableHostilityResponse" /><!-- Lord directives --><li Class="ThinkNode_Subtree"><treeDef>LordDutyConstant</treeDef></li></subNodes>
- Could not find type named Vampire.HediffCompProperties_TickGraphic from node <li Class="Vampire.HediffCompProperties_TickGraphic"><cycleRate>10</cycleRate><cycleGraphics><li><texPath>Things/TickGraphics/Ravens/Ravens_A</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_B</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_C</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_D</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li></cycleGraphics></li>
- XML error: <cycleRate>10</cycleRate> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_TickGraphic"><cycleRate>10</cycleRate><cycleGraphics><li><texPath>Things/TickGraphics/Ravens/Ravens_A</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_B</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_C</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_D</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li></cycleGraphics></li>
- XML error: <cycleGraphics><li><texPath>Things/TickGraphics/Ravens/Ravens_A</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_B</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_C</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_D</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li></cycleGraphics> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_TickGraphic"><cycleRate>10</cycleRate><cycleGraphics><li><texPath>Things/TickGraphics/Ravens/Ravens_A</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_B</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_C</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_D</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li></cycleGraphics></li>
- Could not find type named Vampire.HediffCompProperties_SkillOffset from node <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Shooting</skillDef><offset>5</offset></li>
- XML error: <skillDef>Shooting</skillDef> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Shooting</skillDef><offset>5</offset></li>
- XML error: <offset>5</offset> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Shooting</skillDef><offset>5</offset></li>
- Could not find type named Vampire.HediffCompProperties_SkillOffset from node <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>5</offset></li>
- XML error: <skillDef>Social</skillDef> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>5</offset></li>
- XML error: <offset>5</offset> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>5</offset></li>
- Could not find a type named Vampire.HediffComp_ReadMind
- Could not find type named Vampire.HediffCompProperties_Possession from node <li Class="Vampire.HediffCompProperties_Possession"><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Possession"><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- Could not find type named Vampire.HediffCompProperties_Hidden from node <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>false</canMove><disappearsAfterTicks><min>99999996</min><max>99999999</max></disappearsAfterTicks></li>
- XML error: <immuneTodamage>false</immuneTodamage> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>false</canMove><disappearsAfterTicks><min>99999996</min><max>99999999</max></disappearsAfterTicks></li>
- XML error: <canGiveDamage>false</canGiveDamage> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>false</canMove><disappearsAfterTicks><min>99999996</min><max>99999999</max></disappearsAfterTicks></li>
- XML error: <canMove>false</canMove> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>false</canMove><disappearsAfterTicks><min>99999996</min><max>99999999</max></disappearsAfterTicks></li>
- XML error: <disappearsAfterTicks><min>99999996</min><max>99999999</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>false</canMove><disappearsAfterTicks><min>99999996</min><max>99999999</max></disappearsAfterTicks></li>
- Could not find type named Vampire.HediffCompProperties_Hidden from node <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>true</canMove><damageFactor>1.5</damageFactor><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <immuneTodamage>false</immuneTodamage> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>true</canMove><damageFactor>1.5</damageFactor><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <canGiveDamage>false</canGiveDamage> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>true</canMove><damageFactor>1.5</damageFactor><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <canMove>true</canMove> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>true</canMove><damageFactor>1.5</damageFactor><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <damageFactor>1.5</damageFactor> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>true</canMove><damageFactor>1.5</damageFactor><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>true</canMove><damageFactor>1.5</damageFactor><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- Could not find type named Vampire.HediffCompProperties_Hidden from node <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>true</canMove><damageFactor>3.0</damageFactor><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <immuneTodamage>false</immuneTodamage> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>true</canMove><damageFactor>3.0</damageFactor><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <canGiveDamage>false</canGiveDamage> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>true</canMove><damageFactor>3.0</damageFactor><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <canMove>true</canMove> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>true</canMove><damageFactor>3.0</damageFactor><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <damageFactor>3.0</damageFactor> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>true</canMove><damageFactor>3.0</damageFactor><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_Hidden"><immuneTodamage>false</immuneTodamage><canGiveDamage>false</canGiveDamage><canMove>true</canMove><damageFactor>3.0</damageFactor><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- Could not find type named Vampire.HediffCompProperties_AnimalForm from node <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_TenebrousKind</animalToChangeInto><immuneTodamage>true</immuneTodamage><canGiveDamage>false</canGiveDamage><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <animalToChangeInto>ROMV_TenebrousKind</animalToChangeInto> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_TenebrousKind</animalToChangeInto><immuneTodamage>true</immuneTodamage><canGiveDamage>false</canGiveDamage><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <immuneTodamage>true</immuneTodamage> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_TenebrousKind</animalToChangeInto><immuneTodamage>true</immuneTodamage><canGiveDamage>false</canGiveDamage><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <canGiveDamage>false</canGiveDamage> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_TenebrousKind</animalToChangeInto><immuneTodamage>true</immuneTodamage><canGiveDamage>false</canGiveDamage><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_TenebrousKind</animalToChangeInto><immuneTodamage>true</immuneTodamage><canGiveDamage>false</canGiveDamage><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- Could not find type named Vampire.HediffCompProperties_SkillOffset from node <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Melee</skillDef><offset>3</offset></li>
- XML error: <skillDef>Melee</skillDef> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Melee</skillDef><offset>3</offset></li>
- XML error: <offset>3</offset> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Melee</skillDef><offset>3</offset></li>
- Could not find type named Vampire.HediffCompProperties_SkillOffset from node <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Melee</skillDef><offset>3</offset></li>
- XML error: <skillDef>Melee</skillDef> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Melee</skillDef><offset>3</offset></li>
- XML error: <offset>3</offset> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Melee</skillDef><offset>3</offset></li>
- Could not find type named Vampire.HediffCompProperties_SkillOffset from node <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Melee</skillDef><offset>3</offset></li>
- XML error: <skillDef>Melee</skillDef> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Melee</skillDef><offset>3</offset></li>
- XML error: <offset>3</offset> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Melee</skillDef><offset>3</offset></li>
- Could not find type named Vampire.HediffCompProperties_SkillOffset from node <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Melee</skillDef><offset>3</offset></li>
- XML error: <skillDef>Melee</skillDef> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Melee</skillDef><offset>3</offset></li>
- XML error: <offset>3</offset> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Melee</skillDef><offset>3</offset></li>
- Could not find type named Vampire.HediffCompProperties_SkillOffset from node <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>3</offset></li>
- XML error: <skillDef>Social</skillDef> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>3</offset></li>
- XML error: <offset>3</offset> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>3</offset></li>
- Could not find type named Vampire.HediffCompProperties_SkillOffset from node <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>3</offset></li>
- XML error: <skillDef>Social</skillDef> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>3</offset></li>
- XML error: <offset>3</offset> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>3</offset></li>
- Could not find type named Vampire.HediffCompProperties_SkillOffset from node <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>3</offset></li>
- XML error: <skillDef>Social</skillDef> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>3</offset></li>
- XML error: <offset>3</offset> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>3</offset></li>
- Could not find type named Vampire.HediffCompProperties_SkillOffset from node <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>3</offset></li>
- XML error: <skillDef>Social</skillDef> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>3</offset></li>
- XML error: <offset>3</offset> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>3</offset></li>
- Could not find a type named Vampire.FlyingObject
- Could not find a type named Vampire.Projectile_BloodBoil
- Could not find a type named Vampire.Projectile_BloodStealer
- Could not find a type named Vampire.Projectile_BloodReturner
- Could not find type named Vampire.HediffCompProperties_AnimalForm from node <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_BatKind</animalToChangeInto><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <animalToChangeInto>ROMV_BatKind</animalToChangeInto> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_BatKind</animalToChangeInto><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_BatKind</animalToChangeInto><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- Could not find type named Vampire.HediffCompProperties_AnimalForm from node <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_MistKind</animalToChangeInto><immuneTodamage>true</immuneTodamage><canGiveDamage>false</canGiveDamage><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <animalToChangeInto>ROMV_MistKind</animalToChangeInto> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_MistKind</animalToChangeInto><immuneTodamage>true</immuneTodamage><canGiveDamage>false</canGiveDamage><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <immuneTodamage>true</immuneTodamage> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_MistKind</animalToChangeInto><immuneTodamage>true</immuneTodamage><canGiveDamage>false</canGiveDamage><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <canGiveDamage>false</canGiveDamage> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_MistKind</animalToChangeInto><immuneTodamage>true</immuneTodamage><canGiveDamage>false</canGiveDamage><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_MistKind</animalToChangeInto><immuneTodamage>true</immuneTodamage><canGiveDamage>false</canGiveDamage><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- Could not find type named Vampire.HediffCompProperties_AnimalForm from node <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_WarFormKind</animalToChangeInto><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <animalToChangeInto>ROMV_WarFormKind</animalToChangeInto> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_WarFormKind</animalToChangeInto><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_WarFormKind</animalToChangeInto><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- Could not find a type named Vampire.HediffComp_Shield
- Could not find type named Vampire.HediffCompProperties_SkillOffset from node <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>5</offset></li>
- XML error: <skillDef>Social</skillDef> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>5</offset></li>
- XML error: <offset>5</offset> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>5</offset></li>
- Could not find type named Vampire.HediffCompProperties_AnimalForm from node <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_ZuloKind</animalToChangeInto><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <animalToChangeInto>ROMV_ZuloKind</animalToChangeInto> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_ZuloKind</animalToChangeInto><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_ZuloKind</animalToChangeInto><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- Could not find a type named Vampire.HediffVampirismGenerationBonus
- Could not find a type named Vampire.HediffVampirismGenerationBonus
- Could not find a type named Vampire.HediffVampirismGenerationBonus
- Could not find a type named Vampire.HediffVampirismGenerationBonus
- Could not find a type named Vampire.HediffVampirismGenerationBonus
- Could not find a type named Vampire.HediffVampirismGenerationBonus
- Could not find a type named Vampire.HediffVampirismGenerationBonus
- Could not find a type named Vampire.HediffVampirismGenerationBonus
- Could not find a type named Vampire.HediffGhoul
- Could not find a type named Vampire.HediffVampirism
- Could not find a type named Vampire.HediffVampirism_VampGiver
- Could not find a type named Vampire.HediffVampirism_Tzimisce
- Could not find a type named Vampire.HediffVampirism_Lasombra
- Could not find a type named Vampire.HediffVampirism_Tremere
- Could not find a type named Vampire.HediffVampirism_Pijavica
- Could not find a type named Vampire.HediffVampirism_Gargoyle
- Could not find a type named Vampire.HediffVampirism_Ventrue
- Could not find a type named Vampire.HediffVampirism_Gangrel
- Could not find a type named Vampire.HediffVampirism_Nosferatu
- Could not find a type named Vampire.HediffWithComps_BeastHunger
- Could not find a type named Vampire.HediffWithComps_SunlightExposure
- Could not find a type named Vampire.Hediff_AddedPart_Fangs
- Could not find a type named Vampire.InteractionWorker_Bonding
- Could not find a type named Vampire.InteractionWorker_Bonding
- Could not find a type named Vampire.InteractionWorker_Bonding
- Could not find a type named Vampire.InteractionWorker_VampiricLore
- Could not find a type named Vampire.JobDriver_DigAndHide
- Could not find a type named Vampire.JobDriver_Feed
- Could not find a type named Vampire.JobDriver_FeedSip
- Could not find a type named Vampire.JobDriver_FeedAndReturn
- Could not find a type named Vampire.JobDriver_BloodVomit
- Could not find a type named Vampire.JobDriver_FeedAndDestroy
- Could not find a type named Vampire.JobDriver_Feed
- Could not find a type named Vampire.JobDriver_Diablerie
- Could not find a type named Vampire.JobDriver_ConsumeBlood
- Could not find a type named Vampire.JobDriver_Embrace
- Could not find a type named Vampire.JobDriver_GhoulBloodBond
- Could not find a type named Vampire.JobDriver_EnterTorpor
- Could not find a type named Vampire.MentalState_VampireBeast
- Could not find a type named Vampire.MentalState_Rotschreck
- Could not find a type named Vampire.Need_Blood
- Could not find a type named Vampire.PawnTemporary
- Could not find a type named Vampire.PawnTemporary
- Could not find a type named Vampire.PawnTemporary
- Could not find a type named Vampire.PawnTemporary
- Could not find a type named Vampire.PawnTemporary
- Could not find a type named Vampire.PawnRelationWorker_Sire
- Could not find a type named Vampire.PawnRelationWorker_Childe
- Could not find a type named Vampire.IncidentWorker_AncientVampireCrypt
- Could not find type named Vampire.GenStep_AncientVampireCrypt from node <genStep Class="Vampire.GenStep_AncientVampireCrypt" />
- Exception loading from System.Xml.XmlElement: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Cannot create an abstract class 'Verse.GenStep'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[GenStep] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[GenStepDef] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- Exception while executing PostLoad on ROMV_AncientVampireCrypt: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.GenStepDef.PostLoad () [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.TryDoPostLoad (System.Object obj) [0x00000] in <filename unknown>:0
- Could not find a type named Vampire.Recipe_ExtractBloodVial
- Could not find a type named Vampire.Recipe_ExtractBloodPack
- Could not find type named Vampire.SymbolResolver_VampireLair from node <li Class="Vampire.SymbolResolver_VampireLair"><minRectSize>(12, 12)</minRectSize></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'RimWorld.BaseGen.SymbolResolver'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[SymbolResolver] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[SymbolResolver] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <resolvers><li Class="Vampire.SymbolResolver_VampireLair"><minRectSize>(12, 12)</minRectSize></li></resolvers>
- Could not find type named Vampire.ScenPart_StartingVampires from node <li Class="Vampire.ScenPart_StartingVampires"><def>ROMV_VampirismChanceStarting</def><randomBloodline>true</randomBloodline><vampChance>1.0</vampChance><maxVampires>1</maxVampires><spawnInCoffins>true</spawnInCoffins><visible>true</visible></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'RimWorld.ScenPart'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ScenPart] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ScenPart] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <parts><!-- Config pages --><li Class="ScenPart_ConfigPage_ConfigureStartingPawns"><def>ConfigPage_ConfigureStartingPawns</def><pawnCount>3</pawnCount></li><!-- Player starting stuff spawn method--><li Class="ScenPart_PlayerPawnsArriveMethod"><def>PlayerPawnsArriveMethod</def><method>DropPods</method><visible>false</visible></li><!-- Player starting stuff spawn method--><li Class="Vampire.ScenPart_StartingVampires"><def>ROMV_VampirismChanceStarting</def><randomBloodline>true</randomBloodline><vampChance>1.0</vampChance><maxVampires>1</maxVampires><spawnInCoffins>true</spawnInCoffins><visible>true</visible></li><!-- Player pawns modifiers --><li Class="ScenPart_ForcedHediff"><def>ForcedHediff</def><visible>true</visible><context>NonPlayer</context><chance>0.05</chance><hediff>ROM_Vampirism</hediff><hideOffMap>true</hideOffMap><severityRange><min>1</min><max>1</max></severityRange></li><!-- Player starting things --><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Silver</thingDef><count>800</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>MealSurvivalPack</thingDef><count>44</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>MedicineIndustrial</thingDef><count>30</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>ComponentIndustrial</thingDef><count>30</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Gun_BoltActionRifle</thingDef></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Gun_Revolver</thingDef></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>MeleeWeapon_Knife</thingDef><stuff>Plasteel</stuff></li><li Class="ScenPart_StartingAnimal"><def>StartingAnimal</def><count>1</count><bondToRandomPlayerPawnChance>1.0</bondToRandomPlayerPawnChance></li><!-- Scatter some things near player start --><li Class="ScenPart_ScatterThingsNearPlayerStart"><def>ScatterThingsNearPlayerStart</def><thingDef>Steel</thingDef><count>450</count></li><li Class="ScenPart_ScatterThingsNearPlayerStart"><def>ScatterThingsNearPlayerStart</def><thingDef>WoodLog</thingDef><count>300</count></li><!-- Scatter some things anywhere --><li Class="ScenPart_ScatterThingsAnywhere"><def>ScatterThingsAnywhere</def><thingDef>ShipChunk</thingDef><count>3</count></li><li Class="ScenPart_ScatterThingsAnywhere"><def>ScatterThingsAnywhere</def><thingDef>Steel</thingDef><count>720</count></li><li Class="ScenPart_ScatterThingsAnywhere"><def>ScatterThingsAnywhere</def><thingDef>MealSurvivalPack</thingDef><count>7</count></li><li Class="Vampire.ScenPart_GameStartNight"><def>ROMV_StartAtNight</def></li><li Class="Vampire.ScenPart_LongerNights"><def>ROMV_LongerNights</def><nightsLength>0.10</nightsLength></li><!-- Game start dialog --><li Class="ScenPart_GameStartDialog"><def>GameStartDialog</def><text>Caught off-guard during a makeshift tabletop roleplaying game with your fellow shipmate, you are sucked into an emergency escape pod. After the crash, a strange coffin lays undamaged not far from other debris. It radiates an aura of mystery.</text><closeSound>GameStartSting</closeSound></li></parts>
- Could not find a type named Vampire.ScenPart_GameStartNight
- Could not find a type named Vampire.ScenPart_LongerNights
- Could not find a type named Vampire.ScenPart_StartingVampires
- Could not find type named Vampire.JobGiver_GetBlood from node <li Class="Vampire.JobGiver_GetBlood" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Vampire.JobGiver_GetBlood" /><li Class="Vampire.JobGiver_ShareBlood" /></subNodes>
- Could not find type named Vampire.JobGiver_GetBlood from node <li Class="Vampire.JobGiver_GetBlood" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Vampire.JobGiver_GetBlood" /><li Class="Vampire.JobGiver_SeekShelterFromSunlight" /><li Class="Vampire.JobGiver_VampireBeast" /><li Class="JecsTools.JobGiver_AIFirelessTrashColonyClose" /><li Class="JobGiver_WanderOwnRoom"><maxDanger>Deadly</maxDanger></li></subNodes>
- Could not find type named Vampire.JobGiver_SeekShelterFromSunlight from node <li Class="Vampire.JobGiver_SeekShelterFromSunlight" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Vampire.JobGiver_SeekShelterFromSunlight" /><li Class="JobGiver_WanderOwnRoom"><maxDanger>Deadly</maxDanger></li></subNodes>
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>Animal</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodType>Animal</bloodType> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>Animal</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodPoints>1</bloodPoints> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>Animal</bloodType><bloodPoints>1</bloodPoints></li>
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>LowBlood</bloodType><bloodPoints>3</bloodPoints></li>
- XML error: <bloodType>LowBlood</bloodType> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>LowBlood</bloodType><bloodPoints>3</bloodPoints></li>
- XML error: <bloodPoints>3</bloodPoints> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>LowBlood</bloodType><bloodPoints>3</bloodPoints></li>
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>AverageBlood</bloodType><bloodPoints>3</bloodPoints></li>
- XML error: <bloodType>AverageBlood</bloodType> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>AverageBlood</bloodType><bloodPoints>3</bloodPoints></li>
- XML error: <bloodPoints>3</bloodPoints> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>AverageBlood</bloodType><bloodPoints>3</bloodPoints></li>
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>HighBlood</bloodType><bloodPoints>3</bloodPoints></li>
- XML error: <bloodType>HighBlood</bloodType> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>HighBlood</bloodType><bloodPoints>3</bloodPoints></li>
- XML error: <bloodPoints>3</bloodPoints> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>HighBlood</bloodType><bloodPoints>3</bloodPoints></li>
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>LowBlood</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodType>LowBlood</bloodType> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>LowBlood</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodPoints>1</bloodPoints> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>LowBlood</bloodType><bloodPoints>1</bloodPoints></li>
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>AverageBlood</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodType>AverageBlood</bloodType> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>AverageBlood</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodPoints>1</bloodPoints> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>AverageBlood</bloodType><bloodPoints>1</bloodPoints></li>
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>HighBlood</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodType>HighBlood</bloodType> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>HighBlood</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodPoints>1</bloodPoints> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>HighBlood</bloodType><bloodPoints>1</bloodPoints></li>
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>Special</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodType>Special</bloodType> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>Special</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodPoints>1</bloodPoints> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_BloodItem"><bloodType>Special</bloodType><bloodPoints>1</bloodPoints></li>
- Could not find a type named Vampire.Building_CoffinSealed
- Could not find type named Vampire.CompProperties_VampBed from node <li Class="Vampire.CompProperties_VampBed"><bedDef>ROMV_RoyalCoffinBed</bedDef></li>
- XML error: <bedDef>ROMV_RoyalCoffinBed</bedDef> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_VampBed"><bedDef>ROMV_RoyalCoffinBed</bedDef></li>
- Could not find a type named Vampire.Building_Coffin
- Could not find type named Vampire.CompProperties_VampBed from node <li Class="Vampire.CompProperties_VampBed"><bedDef>ROMV_SimpleCoffinBed</bedDef></li>
- XML error: <bedDef>ROMV_SimpleCoffinBed</bedDef> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_VampBed"><bedDef>ROMV_SimpleCoffinBed</bedDef></li>
- Could not find a type named Vampire.Building_Coffin
- Could not find type named Vampire.CompProperties_VampBed from node <li Class="Vampire.CompProperties_VampBed"><bedDef>ROMV_RoyalCoffinBed</bedDef></li>
- XML error: <bedDef>ROMV_RoyalCoffinBed</bedDef> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_VampBed"><bedDef>ROMV_RoyalCoffinBed</bedDef></li>
- Could not find a type named Vampire.Building_Coffin
- Could not find type named Vampire.CompProperties_VampBed from node <li Class="Vampire.CompProperties_VampBed"><bedDef>ROMV_RoyalCoffinDoubleBed</bedDef></li>
- XML error: <bedDef>ROMV_RoyalCoffinDoubleBed</bedDef> doesn't correspond to any field in type CompProperties. Context: <li Class="Vampire.CompProperties_VampBed"><bedDef>ROMV_RoyalCoffinDoubleBed</bedDef></li>
- Could not find a type named Vampire.Building_HideyHole
- Could not find a type named Vampire.VampireCorpse
- Could not find a type named Vampire.ITab_Pawn_NeedsCorpse
- Could not find type named Werewolf.JobGiver_AttackAndTransform from node <li Class="Werewolf.JobGiver_AttackAndTransform"><targetAcquireRadius>65</targetAcquireRadius><targetKeepRadius>72</targetKeepRadius></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Werewolf.JobGiver_AttackAndTransform"><targetAcquireRadius>65</targetAcquireRadius><targetKeepRadius>72</targetKeepRadius></li><li Class="JobGiver_AIGotoNearestHostile" /><li Class="JecsTools.JobGiver_AIFirelessTrashColonyClose" /><li Class="JecsTools.JobGiver_AIFirelessTrashColonyDistant" /><li Class="JobGiver_AISapper"><canMineNonMineables>false</canMineNonMineables></li></subNodes>
- Could not find a type named Werewolf.JobDriver_ApplySilverTreatment
- Could not find a type named Werewolf.MentalState_WerewolfFury
- Could not find type named Werewolf.JobGiver_WerewolfHunt from node <li Class="Werewolf.JobGiver_WerewolfHunt" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Werewolf.JobGiver_WerewolfHunt" /><li Class="JecsTools.JobGiver_AIFirelessTrashColonyClose" /><li Class="JecsTools.JobGiver_AIFirelessTrashColonyDistant" /><li Class="JobGiver_AIGotoNearestHostile" /></subNodes>
- Could not find type named Werewolf.HediffCompProperties_Rage from node <li Class="Werewolf.HediffCompProperties_Rage"><baseRageSeconds>60</baseRageSeconds></li>
- XML error: <baseRageSeconds>60</baseRageSeconds> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Werewolf.HediffCompProperties_Rage"><baseRageSeconds>60</baseRageSeconds></li>
- Could not find a type named Werewolf.HediffWithComps_WerewolfExtraInfo
- Could not find type named Werewolf.HediffCompProperties_Rage from node <li Class="Werewolf.HediffCompProperties_Rage"><baseRageSeconds>30</baseRageSeconds></li>
- XML error: <baseRageSeconds>30</baseRageSeconds> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Werewolf.HediffCompProperties_Rage"><baseRageSeconds>30</baseRageSeconds></li>
- Could not find a type named Werewolf.HediffWithComps_WerewolfExtraInfo
- Could not find type named Werewolf.HediffCompProperties_Rage from node <li Class="Werewolf.HediffCompProperties_Rage"><baseRageSeconds>60</baseRageSeconds></li>
- XML error: <baseRageSeconds>60</baseRageSeconds> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Werewolf.HediffCompProperties_Rage"><baseRageSeconds>60</baseRageSeconds></li>
- Could not find a type named Werewolf.HediffWithComps_WerewolfExtraInfo
- Could not find type named Werewolf.HediffCompProperties_Rage from node <li Class="Werewolf.HediffCompProperties_Rage"><baseRageSeconds>60</baseRageSeconds></li>
- XML error: <baseRageSeconds>60</baseRageSeconds> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Werewolf.HediffCompProperties_Rage"><baseRageSeconds>60</baseRageSeconds></li>
- Could not find a type named Werewolf.HediffWithComps_WerewolfExtraInfo
- Could not find type named Werewolf.HediffCompProperties_Rage from node <li Class="Werewolf.HediffCompProperties_Rage"><baseRageSeconds>60</baseRageSeconds></li>
- XML error: <baseRageSeconds>60</baseRageSeconds> doesn't correspond to any field in type HediffCompProperties. Context: <li Class="Werewolf.HediffCompProperties_Rage"><baseRageSeconds>60</baseRageSeconds></li>
- Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
- The exception was: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.ThingDefGenerator_Buildings.NewBlueprintDef_Thing (Verse.ThingDef,bool,Verse.ThingDef) <0x001da>
- at RimWorld.ThingDefGenerator_Buildings/<ImpliedBlueprintAndFrameDefs>c__Iterator0.MoveNext () <0x0027d>
- at System.Linq.Enumerable/<CreateConcatIterator>c__Iterator1`1<Verse.ThingDef>.MoveNext () <0x00173>
- at System.Linq.Enumerable/<CreateConcatIterator>c__Iterator1`1<Verse.ThingDef>.MoveNext () <0x00173>
- at (wrapper dynamic-method) RimWorld.DefGenerator.GenerateImpliedDefs_PreResolve_Patch2 () <0x00160>
- at Verse.PlayDataLoader.DoPlayLoad () <0x003e7>
- at Verse.PlayDataLoader.LoadAllPlayData (bool) <0x00077>
- Could not recover from errors loading play data. Giving up.
- Exception from asynchronous event: System.ArgumentOutOfRangeException: Argument is out of range.
- Parameter name: index
- at System.Collections.Generic.List`1<RimWorld.PawnColumnDef>.RemoveAt (int) <0x000d2>
- at WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix () <0x000a6>
- at (wrapper dynamic-method) RimWorld.DefGenerator.GenerateImpliedDefs_PreResolve_Patch2 () <0x00494>
- at (wrapper dynamic-method) Verse.PlayDataLoader.DoPlayLoad_Patch1 () <0x003e7>
- at Verse.PlayDataLoader.LoadAllPlayData (bool) <0x00077>
- d3d: failed to create 2D texture id=2569 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
- Could not load UnityEngine.Texture2D at Cupro/Object/Platform/Platform_Bricks in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Cupro/Object/Platform/Platform_GraniticStone in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Cupro/Object/Platform/Platform_Planks in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Cupro/Object/Platform/Platform_RockyStone in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Cupro/Object/Platform/Platform_Smooth in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Cupro/Object/Platform/Platform_SmoothStone in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/MassGrave/MassGraveEmpty in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/MassGraveAlt/GraveEmpty, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/MenuMoatIcon in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/Security/GunComplex, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/GunComplexGun in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/Building/Security/RocketComplex, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/MilitaryTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/ShredderTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/PrecisionTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/PrecisionShell in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Security/PrecisionShell in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Security/BlastTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Security/VulcanCannon, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/DevastatorMortarBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/DevastatorShell in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Security/DevastatorGun in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Security/MilitaryTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/ShredderTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/PrecisionTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Security/PrecisionShell in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Security/PrecisionShell in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Security/BlastTurretBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Security/VulcanCannon, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at TempSleepSpot in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at NullTex in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at NullTex in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Projectiles/BloodStrike in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Projectiles/BloodStrike in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Projectiles/BloodStrike in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Mote/BloodVomitBit in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/Icons/ThingCategories/ROM_Blood in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Item/Resource/BloodPack in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/Resource/BloodPack in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/Resource/BloodPack in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/Resource/BloodPack in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/Resource/BloodVial in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/Resource/BloodVial in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/Resource/BloodVial in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/Resource/BloodVial in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/Building/Furniture/Coffin/RoyalCoffin/spoonshortageRoyalCoffin, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Furniture/Coffin/SimpleCoffin/simpleCoffin, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Furniture/Coffin/RoyalCoffin/spoonshortageRoyalCoffin, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Furniture/Coffin/RoyalCoffinDouble/spoonshortageRoyalCoffinDouble, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at NullTex in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Furniture/Coffin/SimpleCoffin/simpleCoffin, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Furniture/Coffin/RoyalCoffin/spoonshortageRoyalCoffin, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Furniture/Coffin/RoyalCoffinDouble/spoonshortageRoyalCoffinDouble, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Misc/DirtPile in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Terrain/Surfaces/BoneFloor in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Terrain/Surfaces/BoneFloor_Blackened in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Terrain/Surfaces/BoneChinaFloor in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Terrain/Surfaces/BoneFloor_Ash in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Terrain/Surfaces/BoneFloor_Tile in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/Building/Furniture/SkullChair/SkullChair, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/Furniture/jecrellXenSkullThrone in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Wall/jecrell_Skull_Wall in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Wall/jecrell_Skull_Wall_MenuIcon in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Item/Apparel/SkullMask/SkullMask in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/Apparel/SkullMask/DeerSkullMask in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/Apparel/BoneArmor/BoneArmor in any active mod or in base resources.
- MatFrom with null sourceTex.
- Collection cannot init: No textures found at path Things/Item/Resource/Bone
- Collection cannot init: No textures found at path Things/Item/Resource/Marrow
- Could not load UnityEngine.Texture2D at Things/Item/Resource/Jello in any active mod or in base resources.
- MatFrom with null sourceTex.
- Collection cannot init: No textures found at path Rimatomics/Things/Resources/iodine
- Could not load UnityEngine.Texture2D at Rimatomics/FX/flash in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/UI/Upgraded in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/FX/flash in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/FX/nukecloud in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/FX/muzzleFlash in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/FX/silo-Flash in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Mote/CoolingTowerSteamA in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Mote/CoolingTowerSteamB in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Mote/CoolingTowerSteamC in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/coolingPipe_Atlas in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/UI/CoolingPipe in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/CoolantValve in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/steamPipe_Atlas in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/UI/HeatPipe in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/SteamValve in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/coldWaterPipe_Atlas in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/UI/WaterPipe in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/WaterValve in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/HighVoltage_Atlas in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/UI/HighVoltage in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/Loom_Atlas in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/UI/Loom_Atlas in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Rimatomics/Things/RimatomicsBuildings/Research, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Rimatomics/Things/RimatomicsBuildings/TableWeapons, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/researchReactor in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Rimatomics/Things/RimatomicsBuildings/WeaponResearch, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/plutoniumProc in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/RTG in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/CoreA in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/CoreB in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/CoreC in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Rimatomics/Things/RimatomicsBuildings/MiniTurbine, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Rimatomics/Things/RimatomicsBuildings/Turbine, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/nukeRadiator in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Rimatomics/Things/RimatomicsBuildings/waterStation, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/coolingTower in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/transformer in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Rimatomics/Things/RimatomicsBuildings/ReactorControl, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Rimatomics/Things/RimatomicsBuildings/storagePool, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/RadDetector in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/ReactorSacrophagus in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/ReactorSacrophagus in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/ReactorSacrophagus in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/poppedCore_A in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/poppedCore_B in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/poppedCore_C in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/Airlock_Mover in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/Airlock_MenuIcon in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Rimatomics/Things/RimatomicsBuildings/PPC, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Rimatomics/Things/RimatomicsBuildings/WarRoom, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/WeaponBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/UI/Radar in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/WeaponBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/UI/ADS in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/WeaponBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/UI/teslaCoil in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/WeaponBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/UI/HEL in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/WeaponBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/UI/Railgun in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Rimatomics/Things/RimatomicsBuildings/obelisk, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/WeaponBase in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/UI/Marauder in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RimatomicsBuildings/silo in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Untitled in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/RocketEngine in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/fuselage in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/warhead in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Projectile/Warhead in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Projectile/Warhead in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Projectile/icbm in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Projectile/icbm in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/turbineBlade in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/uo2Drum in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/plutonium in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/DuDrum in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/fuelRod in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/fuelRodMox in any active mod or in base resources.
- MatFrom with null sourceTex.
- Collection cannot init: No textures found at path Rimatomics/Things/Resources/NuclearWaste
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RadiationMask/RadiationMask in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/MopMaskDesert/MopMask in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/MopMaskWoodland/MopMask in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/MopMaskSnow/MopMask in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/RadiationSuit/Duster in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/MopSuitDesert/Mop in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/MopSuitWoodland/Mop in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/MopSuitSnow/Mop in any active mod or in base resources.
- MatFrom with null sourceTex.
- Collection cannot init: No textures found at path Rimatomics/Things/Resources/sabot
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Projectile/SabotRound in any active mod or in base resources.
- MatFrom with null sourceTex.
- Collection cannot init: No textures found at path Rimatomics/Things/Resources/sabot
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Projectile/SabotRound in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Projectile/SabotRound in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Projectile/SabotRound in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/rodMechanism in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/GenericModule in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/SCAD in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/MEPS in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/heatsink in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/ERS in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/actuator in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/chip in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/splitter in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Rimatomics/Things/Resources/focus in any active mod or in base resources.
- MatFrom with null sourceTex.
- Collection cannot init: No textures found at path Things/Item/Resource/AnimalProductRaw/EggSack
- Collection cannot init: No textures found at path Things/Item/Resource/AnimalProductRaw/EggSack
- Could not load UnityEngine.Texture2D at Things/Building/Natural/Web/ROM_SpiderWeb in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Natural/Web/ROM_SpiderWeb in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Natural/ROMCocoonEmpty/ROM__CocoonEmpty in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/Natural/ROMCocoonGiantEmpty/ROM__CocoonGiantEmpty in any active mod or in base resources.
- MatFrom with null sourceTex.
- Collection cannot init: No textures found at path Things/Filth/Cobwebs
- Could not load UnityEngine.Texture2D at NullTex in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/ET_IconFlight in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/ET_IconFlight in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at NullTex in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/ET_IconPsionics in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Icons/ET_IconFlight in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Icons/IconElderThing in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Furniture/ChairTwo/ET_ChairTwo in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Furniture/UI/ET_ChairTwo in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Furniture/Chair/ET_Chair, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Furniture/UI/ET_Chair in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Furniture/Bed/ET_Bed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Furniture/UI/ET_Bed in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Furniture/Table/ET_Table, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Furniture/UI/ET_Table in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Projectiles/ElderThingLaser in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Weapon/ElderThing_LaserGun in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Apparel/Bodywear_Clothing/StraitJacket/ROMStraitJacket_Male_north in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at UI/Icons/Commands/PsionicBlast in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/Icons/Commands/PsionicBlast in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/Icons/Commands/PsionicShock in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/Icons/Commands/PsionicBurn in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/Icons/Commands/PsionicBlast in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Commands/PsionicShock in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Commands/PsionicBurn in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Mote/Cults_BlackEMP in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Apparel/BastRobes in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Apparel/Hats/BastMask in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Apparel/Display/CultistRobes in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Bodywear_Clothing/FurRobes/ROMFurRobes in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Bodywear_Clothing/NyarlathotepRobes/ROMNyarlathotepRobes in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Bodywear_Clothing/CthulhuRobes/ROMCthulhuRobes in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Bodywear_Clothing/DagonRobes/ROMDagonVestments in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Bodywear_Clothing/ShubRobes/ROMShubRobes in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Bodywear_Clothing/HasturRobe/HasturRobe in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Bodywear_Clothing/SailorsUniform/ROMSailorsUniform in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/CultistHood in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Hats/HasturHood/HasturHood in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Hats/CthulhuMaskHood/CthulhuMaskHood_south in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Hats/NyMask/nymask_north in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Hats/DagonHat/ROMDagonHat_north in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Hats/ShubMask/ROMShubMask_north in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/StandardHood in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Hats/SailorsCap/ROMSailorsCap in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Walls/Details/Alcove, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Walls/Details/Alcove_MenuIcon in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Walls/Details/AlcoveTorch, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Walls/Details/AlcoveTorch_MenuIcon in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Building/SignOfDagon/ROMSignOfDagon in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Building/CultPrayerPillow/CultPrayerPillow in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Building/SimplePew/pewlink in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Building/SimplePew/pew_menuicon in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Building/FRC/ResearchBenchForbidden, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Building/StandardAltar/StandardAltar, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Building/AnimalAltar/AnimalAltar, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Building/HumanAltar/HumanAltar, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Building/ObeliskConstructed/ObeliskConstructed_Red in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Building/ObeliskConstructed/ObeliskConstructed_UI in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Building/ObeliskConstructed/ObeliskConstructed_Green in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Building/ObeliskConstructed/ObeliskConstructed_UI in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Building/ObeliskConstructed/ObeliskConstructed_Blue in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Building/ObeliskConstructed/ObeliskConstructed_UI in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Building/ObeliskConstructed/ObeliskConstructed_Yellow in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Building/ObeliskConstructed/ObeliskConstructed_UI in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Building/Exotic/SleepTotem/SleepTotem in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Building/Exotic/FertilityTotem/FertilityTotem in any active mod or in base resources.
- MatFrom with null sourceTex.
- Collection cannot init: No textures found at path Building/Exotic/SunkenShipChunk
- Could not load UnityEngine.Texture2D at Building/Exotic/TreasureChest/TreasureChest in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Building/Exotic/RelicChest/RelicChest in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Building/Exotic/CompleteShip/CompleteShipB in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Building/MonolithNightmare/MonolithNightmare in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Building/NightmareAltar/NightmareAltar, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Collection cannot init: No textures found at path Building/BurstingTentacle
- Could not load UnityEngine.Texture2D at Building/WombBetweenWorlds/WombBetweenWorlds in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Building/YigSculpture/yig_statue, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Building/CthulhuSculpture/CthulhuSculpture in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Building/BastSculpture/shottyBastSculpture in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Building/DagonSculpture/DagonSculpture in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Building/NyarlathotepSculpture/NyarlathotepSculpture in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Building/ShubSculpture/ShubSculpture in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Building/TsathogguaSculpture/TsathogguaSculpture in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Building/HasturSculpture/HasturSculpture in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Item/Artifact/BlackIchorElixer in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Item/Resource/Grimoire/Grimoire in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Item/Resource/TheKingInYellow/TheKingInYellow in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Item/Resource/BlackIchor in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Weapon/CultKris/CultKris in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Building/NightmareTree/NightmareTree in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Building/NightmareTree/NightmareTree in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Mote/Aura/TransmogAura in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Pawn/Byakhee/Byakhee, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Pawn/Byakhee/Byakhee, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Pawn/Byakhee/Byakhee, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_frame0 in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64 in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_left_frame0 in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_left in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_right_frame0 in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_right in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_wall_frame0 in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_wall in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_pusher_frame0 in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_pusher in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_puller_frame0 in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_puller in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_splitter_frame0 in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_splitter in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_green_puller_frame0 in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_green_puller in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_underground_in_frame0 in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_underground_in in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_underground_out_frame0 in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MovingFloor/base64_underground_out in any active mod or in base resources.
- Collection cannot init: No textures found at path Item/Weapon/MiGoCasterWeapon
- Could not load UnityEngine.Texture2D at BlankTex in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at BlankTex in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at BlankTex in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at BlankTex in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Ui/Icons/ThingCategories/StrangeMeatRaw/ROM_StrangeMeatRaw in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Pawn/CosmicHorrors/CallOfCthulhu_Chthonian_pit in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Item/Resource/StrangeMeal/StrangeMealSimple in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Item/Resource/StrangeMeal/StrangeMealFine in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Item/Resource/StrangeMeal/StrangeMealLavish in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Item/Resource/StrangeMeal/StrangeKibble in any active mod or in base resources.
- MatFrom with null sourceTex.
- Collection cannot init: No textures found at path Item/Resource/StrangeMeat/Cthulhid
- Collection cannot init: No textures found at path Item/Resource/StrangeMeat/Cthulhid
- Collection cannot init: No textures found at path Item/Resource/StrangeMeat/DeepOne
- Collection cannot init: No textures found at path Item/Resource/StrangeMeat/MiGo
- Collection cannot init: No textures found at path Item/Resource/StrangeMeat/Shoggoth
- Collection cannot init: No textures found at path Item/Resource/StrangeMeat/StarVampire
- Collection cannot init: No textures found at path Item/Resource/StrangeMeat/DarkYoung
- Collection cannot init: No textures found at path Item/Resource/StrangeMeat/Chthonian
- Could not load UnityEngine.Texture2D at Apparel/Display/NF_FSOveralls in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/ROMRainCoat in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/ROMSlickerHat in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/ROMStrawHat in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/CallOfCthulhu_1920sPoliceHat in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/CallOfCthulhu_1920sPoliceOutfit in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/ROMWWIUKHelmet in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/ROMWWIUKCoat in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/NurseCap in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/WW1Nurse in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/CallOfCthulhu_ShirtTie in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Apparel/Bodywear_Clothing/ShirtPlaid/SShirtPlaid in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Apparel/Display/ROMTopHat in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/ROMNewsboyCap in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/CallOfCthulhu_Fedora in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/CallOfCthulhu_Bowler in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/CallOfCthulhu_TrenchCoat in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/ROMLightHelmet in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/ROMHeavyHelmet in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/ROMMerfArmor in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Apparel/Display/ROMMerfCoat in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at BaseObjects/TheAgency/AgencyFloorLogo in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at BaseObjects/TheAgency/AgencyReceptionDesk in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Guns/CallOfCthulhu_revolver in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Projectile/CallOfCthulhu_HarpoonBullet in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Guns/CallOfCthulhu_harpoon in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Projectile/CallOfCthulhu_Flare in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Guns/CallOfCthulhu_flaregun in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Guns/CallOfCthulhu_tommygun in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WeaponMelee/CallOfCthulhu_PoleHook in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at WeaponMelee/CallOfCthulhu_WoodAxe in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at WeaponMelee/CallOfCthulhu_Pitchfork in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at WeaponMelee/CallOfCthulhu_BrandingIron in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at weaponGlint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Hauler/I/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Hauler/II/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Reached max messages limit. Stopping logging to avoid spam.
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