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- D:\RetroArch>[INFO] RetroArch 1.8.3 (Git 8032ff6e19)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
- [INFO] Capacidades: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
- [INFO] Built: Jan 10 2020
- [INFO] Version: 1.8.3
- [INFO] Git: 8032ff6e19
- [INFO] =================================================
- [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
- [INFO] Redirigiendo archivo de guardado a "D:\RetroArch\saves\.srm".
- [INFO] Redirigiendo archivo de guardado rápido a "D:\RetroArch\states\.state".
- [INFO] Versi├│n de la API Libretro: 1
- [INFO] Compilado para la API: 1
- [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
- [INFO] [Video]: Video @ 960x720
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [XInput]: Found controller, user #0
- [INFO] [XInput]: Pads connected: 1
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
- [INFO] [DINPUT]: Device #1 PID: {FF02} VID:{03EB}
- [WARN] [DINPUT]: Strong rumble unavailable.
- [WARN] [DINPUT]: Weak rumble unavailable.
- [INFO] [Autoconf]: 141 profiles found.
- [INFO] [DINPUT]: Device #2 PID: {FF02} VID:{03EB}
- [WARN] [DINPUT]: Strong rumble unavailable.
- [WARN] [DINPUT]: Weak rumble unavailable.
- [INFO] [DINPUT]: Device #3 PID: {FF02} VID:{03EB}
- [WARN] [DINPUT]: Strong rumble unavailable.
- [WARN] [DINPUT]: Weak rumble unavailable.
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
- [INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
- [INFO] [XInput]: Found VID/PID (045E/02E0) from DINPUT index 0 for "XInput Controller (User 1)", user #0
- [INFO] [XInput]: Attempting autoconf for "WootingTwo", user #1
- [INFO] [XInput]: Attempting autoconf for "WootingTwo", user #2
- [INFO] [XInput]: Attempting autoconf for "WootingTwo", user #3
- [INFO] [XInput]: Attempting autoconf for user #4
- [INFO] [XInput]: Attempting autoconf for user #5
- [INFO] [XInput]: Attempting autoconf for user #6
- [INFO] [XInput]: Attempting autoconf for user #7
- [INFO] [XInput]: Attempting autoconf for user #8
- [INFO] [XInput]: Attempting autoconf for user #9
- [INFO] [XInput]: Attempting autoconf for user #10
- [INFO] [XInput]: Attempting autoconf for user #11
- [INFO] [XInput]: Attempting autoconf for user #12
- [INFO] [XInput]: Attempting autoconf for user #13
- [INFO] [XInput]: Attempting autoconf for user #14
- [INFO] [XInput]: Attempting autoconf for user #15
- [INFO] [Joypad]: Found joypad driver: "xinput".
- [INFO] [Autoconf]: no profiles found for WootingTwo (1003/65282).
- [INFO] [Autoconf]: 141 profiles found.
- [INFO] [Autoconf]: no profiles found for WootingTwo (1003/65282).
- [INFO] [Autoconf]: 141 profiles found.
- [INFO] [Autoconf]: no profiles found for WootingTwo (1003/65282).
- [INFO] [Autoconf]: 141 profiles found.
- [INFO] [Autoconf]: selected configuration: D:\RetroArch\autoconfig\xinput\Xbox_One_Controller.cfg
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [D3D11]: Found GPU at index 0: NVIDIA GeForce RTX 2080 Ti
- [INFO] [D3D11]: Found GPU at index 1: Microsoft Basic Render Driver
- [INFO] [D3D11]: Using GPU index 0.
- [INFO] [Video]: Found display server: win32
- [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Menu]: Found menu display driver: "d3d11".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Menu]: Found menu display driver: "d3d11".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [LED]: LED driver = 'null' 0000000000B69060
- [INFO] [MIDI]: Initializing ...
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output disabled.
- [INFO] [MIDI]: Initialized "winmm" driver.
- [INFO] No se guardará la SRAM.
- [INFO] Cargando historial: [D:\RetroArch\content_history.lpl].
- [INFO] Cargando historial: [D:\RetroArch\content_music_history.lpl].
- [INFO] Cargando historial: [D:\RetroArch\content_video_history.lpl].
- [INFO] Cargando historial: [D:\RetroArch\content_image_history.lpl].
- [INFO] Cargando favoritos: [D:\RetroArch\content_favorites.lpl].
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] Updating firmware status for: D:\RetroArch\cores\mupen64plus_next_gles3_libretro.dll on D:\RetroArch\system
- [INFO] Using content: F:\Alejandro\N64\Super Mario 64 (U) [!].z64.
- [INFO] arg #0: retroarch
- [INFO] arg #1: F:\Alejandro\N64\Super Mario 64 (U) [!].z64
- [INFO] arg #2: -s
- [INFO] arg #3: D:\RetroArch\saves
- [INFO] arg #4: -S
- [INFO] arg #5: D:\RetroArch\states
- [INFO] arg #6: -c
- [INFO] arg #7: D:\RetroArch\retroarch.cfg
- [INFO] arg #8: -L
- [INFO] arg #9: D:\RetroArch\cores\mupen64plus_next_gles3_libretro.dll
- [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [INFO] Unloading game..
- [INFO] Unloading core..
- [INFO] Unloading core symbols..
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] Set config file to : D:\RetroArch\retroarch.cfg
- [INFO] RetroArch 1.8.3 (Git 8032ff6e19)
- [INFO] Redirigiendo archivo de guardado a "D:\RetroArch\saves\Super Mario 64 (U) [!].srm".
- [INFO] Redirigiendo archivo de guardado rápido a "D:\RetroArch\states\Super Mario 64 (U) [!].state".
- [INFO] === Build =======================================
- [INFO] CPU Model Name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
- [INFO] Capacidades: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
- [INFO] Built: Jan 10 2020
- [INFO] Version: 1.8.3
- [INFO] Git: 8032ff6e19
- [INFO] =================================================
- [INFO] Loading dynamic libretro core from: "D:\RetroArch\cores\mupen64plus_next_gles3_libretro.dll"
- [INFO] [Overrides] no core-specific overrides found at D:\RetroArch\config\Mupen64Plus-Next GLES3\Mupen64Plus-Next GLES3.cfg.
- [INFO] [Overrides] no content-dir-specific overrides found at D:\RetroArch\config\Mupen64Plus-Next GLES3\N64.cfg.
- [INFO] [Overrides] no game-specific overrides found at D:\RetroArch\config\Mupen64Plus-Next GLES3\Super Mario 64 (U) [!].cfg.
- [INFO] [Environ]: SET_VARIABLES.
- [INFO] [Environ]: SET_CONTROLLER_INFO.
- [INFO] [Remaps]: remap directory: D:\RetroArch\config\remaps
- [INFO] Redirigiendo archivo de guardado a "D:\RetroArch\saves\Super Mario 64 (U) [!].srm".
- [INFO] Redirigiendo archivo de guardado rápido a "D:\RetroArch\states\Super Mario 64 (U) [!].state".
- [INFO] [Environ]: SYSTEM_DIRECTORY: "D:\RetroArch\system".
- [INFO] [Environ]: GET_LOG_INTERFACE.
- [INFO] [Environ]: GET_PERF_INTERFACE.
- [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
- [INFO] [Environ]: GET_RUMBLE_INTERFACE.
- [INFO] Cargando contenido: F:\Alejandro\N64\Super Mario 64 (U) [!].z64.
- [INFO] No se encontró un parche válido.
- [INFO] [Environ]: SET_HW_RENDER.
- [INFO] Requesting OpenGLES3 context.
- [libretro INFO] mupen64plus: Using full mem base
- [INFO] [Environ]: SYSTEM_DIRECTORY: "D:\RetroArch\system".
- [libretro INFO] mupen64plus: Goodname: Super Mario 64 (U) [!]
- [libretro INFO] mupen64plus: Name: SUPER MARIO 64
- [libretro INFO] mupen64plus: MD5: 20B854B239203BAF6C961B850A4A51A2
- [libretro INFO] mupen64plus: CRC: 635A2BFF 8B022326
- [libretro INFO] mupen64plus: Imagetype: .z64 (native)
- [libretro INFO] mupen64plus: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
- [libretro INFO] mupen64plus: ClockRate = F
- [libretro INFO] mupen64plus: Version: 1444
- [libretro INFO] mupen64plus: Manufacturer: Nintendo
- [libretro INFO] mupen64plus: Cartridge_ID: 4D53
- [libretro INFO] mupen64plus: Country: USA
- [libretro INFO] mupen64plus: PC = 80246000
- [libretro INFO] mupen64plus: Save type: 0
- [INFO] [RCHEEVOS]: ext_hash 0b88c109 ('z64')
- [INFO] [RCHEEVOS]: Load task finished
- Failed to open D:\RetroArch\saves\Super Mario 64 (U) [!].srm: No such file or directory
- [INFO] Omitiendo carga de SRAM..
- [INFO] Versi├│n de la API Libretro: 1
- [INFO] Compilado para la API: 1
- [INFO] [Cheats]: Load game-specific cheatfile: D:\RetroArch\cheats\Mupen64Plus-Next GLES3\Super Mario 64 (U) [!].cht
- [INFO] [Audio]: Set audio input rate to: 44100.00 Hz.
- [INFO] [Video]: Video @ 960x720
- [INFO] [Video]: Using HW render, OpenGL driver forced.
- [INFO] [Video]: "d3d11" saved as cached driver.
- [INFO] [Video]: Forcing "gl" driver.
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 2560x1440.
- [INFO] [ANGLE] Trying D3D11 Backend...
- [INFO] [EGL]: EGL version: 1.4
- [INFO] [EGL]: Current context: 000000000BFB6B00.
- [INFO] [GL]: Vendor: Google Inc., Renderer: ANGLE (NVIDIA GeForce RTX 2080 Ti Direct3D11 vs_5_0 ps_5_0).
- [INFO] [GL]: Version: OpenGL ES 3.0.0 (ANGLE 2.1.0.38e5a8de485a).
- [INFO] [GL]: Using resolution 960x720
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GL]: Using 1 textures.
- [INFO] [GL]: Loaded 1 program(s).
- Exception code=0xc0000005 flags=0x0 at 0x0000000000000000. Access violation - attempting to execute data at address 0x0000000000000000
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