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  1. D:\RetroArch>[INFO] RetroArch 1.8.3 (Git 8032ff6e19)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
  4. [INFO] Capacidades: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  5. [INFO] Built: Jan 10 2020
  6. [INFO] Version: 1.8.3
  7. [INFO] Git: 8032ff6e19
  8. [INFO] =================================================
  9. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  10. [INFO] Redirigiendo archivo de guardado a "D:\RetroArch\saves\.srm".
  11. [INFO] Redirigiendo archivo de guardado rápido a "D:\RetroArch\states\.state".
  12. [INFO] Versi├│n de la API Libretro: 1
  13. [INFO] Compilado para la API: 1
  14. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  15. [INFO] [Video]: Video @ 960x720
  16. [INFO] [XInput]: Found XInput v1.4.
  17. [INFO] [XInput]: Found controller, user #0
  18. [INFO] [XInput]: Pads connected: 1
  19. [INFO] [DINPUT]: Enumerating joypads ...
  20. [INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
  21. [INFO] [DINPUT]: Device #1 PID: {FF02} VID:{03EB}
  22. [WARN] [DINPUT]: Strong rumble unavailable.
  23. [WARN] [DINPUT]: Weak rumble unavailable.
  24. [INFO] [Autoconf]: 141 profiles found.
  25. [INFO] [DINPUT]: Device #2 PID: {FF02} VID:{03EB}
  26. [WARN] [DINPUT]: Strong rumble unavailable.
  27. [WARN] [DINPUT]: Weak rumble unavailable.
  28. [INFO] [DINPUT]: Device #3 PID: {FF02} VID:{03EB}
  29. [WARN] [DINPUT]: Strong rumble unavailable.
  30. [WARN] [DINPUT]: Weak rumble unavailable.
  31. [INFO] [DINPUT]: Done enumerating joypads ...
  32. [INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
  33. [INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
  34. [INFO] [XInput]: Found VID/PID (045E/02E0) from DINPUT index 0 for "XInput Controller (User 1)", user #0
  35. [INFO] [XInput]: Attempting autoconf for "WootingTwo", user #1
  36. [INFO] [XInput]: Attempting autoconf for "WootingTwo", user #2
  37. [INFO] [XInput]: Attempting autoconf for "WootingTwo", user #3
  38. [INFO] [XInput]: Attempting autoconf for user #4
  39. [INFO] [XInput]: Attempting autoconf for user #5
  40. [INFO] [XInput]: Attempting autoconf for user #6
  41. [INFO] [XInput]: Attempting autoconf for user #7
  42. [INFO] [XInput]: Attempting autoconf for user #8
  43. [INFO] [XInput]: Attempting autoconf for user #9
  44. [INFO] [XInput]: Attempting autoconf for user #10
  45. [INFO] [XInput]: Attempting autoconf for user #11
  46. [INFO] [XInput]: Attempting autoconf for user #12
  47. [INFO] [XInput]: Attempting autoconf for user #13
  48. [INFO] [XInput]: Attempting autoconf for user #14
  49. [INFO] [XInput]: Attempting autoconf for user #15
  50. [INFO] [Joypad]: Found joypad driver: "xinput".
  51. [INFO] [Autoconf]: no profiles found for WootingTwo (1003/65282).
  52. [INFO] [Autoconf]: 141 profiles found.
  53. [INFO] [Autoconf]: no profiles found for WootingTwo (1003/65282).
  54. [INFO] [Autoconf]: 141 profiles found.
  55. [INFO] [Autoconf]: no profiles found for WootingTwo (1003/65282).
  56. [INFO] [Autoconf]: 141 profiles found.
  57. [INFO] [Autoconf]: selected configuration: D:\RetroArch\autoconfig\xinput\Xbox_One_Controller.cfg
  58. [INFO] [Font]: Using font rendering backend: freetype.
  59. [INFO] [D3D11]: Found GPU at index 0: NVIDIA GeForce RTX 2080 Ti
  60. [INFO] [D3D11]: Found GPU at index 1: Microsoft Basic Render Driver
  61. [INFO] [D3D11]: Using GPU index 0.
  62. [INFO] [Video]: Found display server: win32
  63. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  64. [INFO] [Menu]: Found menu display driver: "d3d11".
  65. [INFO] [Font]: Using font rendering backend: freetype.
  66. [INFO] [Font]: Using font rendering backend: freetype.
  67. [INFO] [Menu]: Found menu display driver: "d3d11".
  68. [INFO] [Font]: Using font rendering backend: freetype.
  69. [INFO] [Font]: Using font rendering backend: freetype.
  70. [INFO] [LED]: LED driver = 'null' 0000000000B69060
  71. [INFO] [MIDI]: Initializing ...
  72. [INFO] [MIDI]: Input disabled.
  73. [INFO] [MIDI]: Output disabled.
  74. [INFO] [MIDI]: Initialized "winmm" driver.
  75. [INFO] No se guardará la SRAM.
  76. [INFO] Cargando historial: [D:\RetroArch\content_history.lpl].
  77. [INFO] Cargando historial: [D:\RetroArch\content_music_history.lpl].
  78. [INFO] Cargando historial: [D:\RetroArch\content_video_history.lpl].
  79. [INFO] Cargando historial: [D:\RetroArch\content_image_history.lpl].
  80. [INFO] Cargando favoritos: [D:\RetroArch\content_favorites.lpl].
  81. [INFO] [Font]: Using font rendering backend: freetype.
  82. [INFO] [Font]: Using font rendering backend: freetype.
  83. [INFO] Updating firmware status for: D:\RetroArch\cores\mupen64plus_next_gles3_libretro.dll on D:\RetroArch\system
  84. [INFO] Using content: F:\Alejandro\N64\Super Mario 64 (U) [!].z64.
  85. [INFO] arg #0: retroarch
  86. [INFO] arg #1: F:\Alejandro\N64\Super Mario 64 (U) [!].z64
  87. [INFO] arg #2: -s
  88. [INFO] arg #3: D:\RetroArch\saves
  89. [INFO] arg #4: -S
  90. [INFO] arg #5: D:\RetroArch\states
  91. [INFO] arg #6: -c
  92. [INFO] arg #7: D:\RetroArch\retroarch.cfg
  93. [INFO] arg #8: -L
  94. [INFO] arg #9: D:\RetroArch\cores\mupen64plus_next_gles3_libretro.dll
  95. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  96. [INFO] Unloading game..
  97. [INFO] Unloading core..
  98. [INFO] Unloading core symbols..
  99. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  100. [INFO] Set config file to : D:\RetroArch\retroarch.cfg
  101. [INFO] RetroArch 1.8.3 (Git 8032ff6e19)
  102. [INFO] Redirigiendo archivo de guardado a "D:\RetroArch\saves\Super Mario 64 (U) [!].srm".
  103. [INFO] Redirigiendo archivo de guardado rápido a "D:\RetroArch\states\Super Mario 64 (U) [!].state".
  104. [INFO] === Build =======================================
  105. [INFO] CPU Model Name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
  106. [INFO] Capacidades: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  107. [INFO] Built: Jan 10 2020
  108. [INFO] Version: 1.8.3
  109. [INFO] Git: 8032ff6e19
  110. [INFO] =================================================
  111. [INFO] Loading dynamic libretro core from: "D:\RetroArch\cores\mupen64plus_next_gles3_libretro.dll"
  112. [INFO] [Overrides] no core-specific overrides found at D:\RetroArch\config\Mupen64Plus-Next GLES3\Mupen64Plus-Next GLES3.cfg.
  113. [INFO] [Overrides] no content-dir-specific overrides found at D:\RetroArch\config\Mupen64Plus-Next GLES3\N64.cfg.
  114. [INFO] [Overrides] no game-specific overrides found at D:\RetroArch\config\Mupen64Plus-Next GLES3\Super Mario 64 (U) [!].cfg.
  115. [INFO] [Environ]: SET_VARIABLES.
  116. [INFO] [Environ]: SET_CONTROLLER_INFO.
  117. [INFO] [Remaps]: remap directory: D:\RetroArch\config\remaps
  118. [INFO] Redirigiendo archivo de guardado a "D:\RetroArch\saves\Super Mario 64 (U) [!].srm".
  119. [INFO] Redirigiendo archivo de guardado rápido a "D:\RetroArch\states\Super Mario 64 (U) [!].state".
  120. [INFO] [Environ]: SYSTEM_DIRECTORY: "D:\RetroArch\system".
  121. [INFO] [Environ]: GET_LOG_INTERFACE.
  122. [INFO] [Environ]: GET_PERF_INTERFACE.
  123. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  124. [INFO] [Environ]: GET_RUMBLE_INTERFACE.
  125. [INFO] Cargando contenido: F:\Alejandro\N64\Super Mario 64 (U) [!].z64.
  126. [INFO] No se encontró un parche válido.
  127. [INFO] [Environ]: SET_HW_RENDER.
  128. [INFO] Requesting OpenGLES3 context.
  129. [libretro INFO] mupen64plus: Using full mem base
  130. [INFO] [Environ]: SYSTEM_DIRECTORY: "D:\RetroArch\system".
  131. [libretro INFO] mupen64plus: Goodname: Super Mario 64 (U) [!]
  132. [libretro INFO] mupen64plus: Name: SUPER MARIO 64
  133. [libretro INFO] mupen64plus: MD5: 20B854B239203BAF6C961B850A4A51A2
  134. [libretro INFO] mupen64plus: CRC: 635A2BFF 8B022326
  135. [libretro INFO] mupen64plus: Imagetype: .z64 (native)
  136. [libretro INFO] mupen64plus: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
  137. [libretro INFO] mupen64plus: ClockRate = F
  138. [libretro INFO] mupen64plus: Version: 1444
  139. [libretro INFO] mupen64plus: Manufacturer: Nintendo
  140. [libretro INFO] mupen64plus: Cartridge_ID: 4D53
  141. [libretro INFO] mupen64plus: Country: USA
  142. [libretro INFO] mupen64plus: PC = 80246000
  143. [libretro INFO] mupen64plus: Save type: 0
  144. [INFO] [RCHEEVOS]: ext_hash 0b88c109 ('z64')
  145. [INFO] [RCHEEVOS]: Load task finished
  146. Failed to open D:\RetroArch\saves\Super Mario 64 (U) [!].srm: No such file or directory
  147. [INFO] Omitiendo carga de SRAM..
  148. [INFO] Versi├│n de la API Libretro: 1
  149. [INFO] Compilado para la API: 1
  150. [INFO] [Cheats]: Load game-specific cheatfile: D:\RetroArch\cheats\Mupen64Plus-Next GLES3\Super Mario 64 (U) [!].cht
  151. [INFO] [Audio]: Set audio input rate to: 44100.00 Hz.
  152. [INFO] [Video]: Video @ 960x720
  153. [INFO] [Video]: Using HW render, OpenGL driver forced.
  154. [INFO] [Video]: "d3d11" saved as cached driver.
  155. [INFO] [Video]: Forcing "gl" driver.
  156. [INFO] [GL]: Found GL context: wgl
  157. [INFO] [GL]: Detecting screen resolution 2560x1440.
  158. [INFO] [ANGLE] Trying D3D11 Backend...
  159. [INFO] [EGL]: EGL version: 1.4
  160. [INFO] [EGL]: Current context: 000000000BFB6B00.
  161. [INFO] [GL]: Vendor: Google Inc., Renderer: ANGLE (NVIDIA GeForce RTX 2080 Ti Direct3D11 vs_5_0 ps_5_0).
  162. [INFO] [GL]: Version: OpenGL ES 3.0.0 (ANGLE 2.1.0.38e5a8de485a).
  163. [INFO] [GL]: Using resolution 960x720
  164. [INFO] [GL]: Default shader backend found: glsl.
  165. [INFO] [Shader driver]: Using GLSL shader backend.
  166. [WARN] [GL]: Stock GLSL shaders will be used.
  167. [INFO] [GLSL]: Found GLSL vertex shader.
  168. [INFO] [GLSL]: Found GLSL fragment shader.
  169. [INFO] [GLSL]: Linking GLSL program.
  170. [INFO] [GLSL]: Found GLSL vertex shader.
  171. [INFO] [GLSL]: Found GLSL fragment shader.
  172. [INFO] [GLSL]: Linking GLSL program.
  173. [INFO] [GLSL]: Found GLSL vertex shader.
  174. [INFO] [GLSL]: Found GLSL fragment shader.
  175. [INFO] [GLSL]: Linking GLSL program.
  176. [INFO] Setting up menu pipeline shaders for XMB ...
  177. [INFO] [GLSL]: Compiling ribbon shader..
  178. [INFO] [GLSL]: Found GLSL vertex shader.
  179. [INFO] [GLSL]: Found GLSL fragment shader.
  180. [INFO] [GLSL]: Linking GLSL program.
  181. [INFO] [GLSL]: Compiling simple ribbon shader..
  182. [INFO] [GLSL]: Found GLSL vertex shader.
  183. [INFO] [GLSL]: Found GLSL fragment shader.
  184. [INFO] [GLSL]: Linking GLSL program.
  185. [INFO] [GLSL]: Compiling snow shader..
  186. [INFO] [GLSL]: Found GLSL vertex shader.
  187. [INFO] [GLSL]: Found GLSL fragment shader.
  188. [INFO] [GLSL]: Linking GLSL program.
  189. [INFO] [GLSL]: Compiling modern snow shader..
  190. [INFO] [GLSL]: Found GLSL vertex shader.
  191. [INFO] [GLSL]: Found GLSL fragment shader.
  192. [INFO] [GLSL]: Linking GLSL program.
  193. [INFO] [GLSL]: Compiling bokeh shader..
  194. [INFO] [GLSL]: Found GLSL vertex shader.
  195. [INFO] [GLSL]: Found GLSL fragment shader.
  196. [INFO] [GLSL]: Linking GLSL program.
  197. [INFO] [GLSL]: Compiling snowflake shader..
  198. [INFO] [GLSL]: Found GLSL vertex shader.
  199. [INFO] [GLSL]: Found GLSL fragment shader.
  200. [INFO] [GLSL]: Linking GLSL program.
  201. [INFO] [GL]: Using 1 textures.
  202. [INFO] [GL]: Loaded 1 program(s).
  203. Exception code=0xc0000005 flags=0x0 at 0x0000000000000000. Access violation - attempting to execute data at address 0x0000000000000000
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